### YamlMime:ManagedReference items: - uid: TinyLife.World.Map commentId: T:TinyLife.World.Map id: Map parent: TinyLife.World children: - TinyLife.World.Map.#ctor(Microsoft.Xna.Framework.Point) - TinyLife.World.Map.AddHousehold(TinyLife.World.Lot) - TinyLife.World.Map.AddLight(TinyLife.Objects.Light) - TinyLife.World.Map.AddLot(Microsoft.Xna.Framework.Rectangle) - TinyLife.World.Map.AddLot(TinyLife.World.Lot) - TinyLife.World.Map.AddNewRoomsAndValidateExisting(Microsoft.Xna.Framework.Point[],TinyLife.Tools.UndoableAction,System.Boolean) - TinyLife.World.Map.AddObject(TinyLife.Objects.MapObject) - TinyLife.World.Map.AddRoad(Microsoft.Xna.Framework.Point) - TinyLife.World.Map.AddRoof(TinyLife.World.Roof) - TinyLife.World.Map.AddWall(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point) - TinyLife.World.Map.AddWall(TinyLife.World.Wall) - TinyLife.World.Map.AdoptableChildren - TinyLife.World.Map.ApplyCameraRotation(Microsoft.Xna.Framework.Vector2,System.Boolean,System.Nullable{MLEM.Misc.Direction2}) - TinyLife.World.Map.ApplyInverseCameraRotation(Microsoft.Xna.Framework.Vector2,System.Nullable{MLEM.Misc.Direction2}) - TinyLife.World.Map.CanWalkBetween(TinyLife.Objects.Person,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point) - TinyLife.World.Map.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean,System.Nullable{MLEM.Misc.RectangleF},System.Nullable{Microsoft.Xna.Framework.Matrix},Microsoft.Xna.Framework.Graphics.RenderTarget2D,System.Boolean) - TinyLife.World.Map.Finalize - TinyLife.World.Map.GetAllLotEmployments - TinyLife.World.Map.GetClosestEmptyTile(Microsoft.Xna.Framework.Vector2,System.Int32,System.Boolean,System.Boolean,System.Boolean) - TinyLife.World.Map.GetClosestFreeExitPoint(Microsoft.Xna.Framework.Vector2) - TinyLife.World.Map.GetClosestRoads(Microsoft.Xna.Framework.Point,System.Int32) - TinyLife.World.Map.GetClosestRoadsidePosition(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Vector2) - TinyLife.World.Map.GetDeadPerson(System.Guid) - TinyLife.World.Map.GetDepth(Microsoft.Xna.Framework.Vector2,System.Single,System.Boolean,System.Boolean,System.Boolean) - TinyLife.World.Map.GetExitRoads - TinyLife.World.Map.GetHousehold(TinyLife.Objects.Person) - TinyLife.World.Map.GetHousehold(TinyLife.World.Lot) - TinyLife.World.Map.GetHouseholds - TinyLife.World.Map.GetLot(Microsoft.Xna.Framework.Point) - TinyLife.World.Map.GetLot(System.Guid) - TinyLife.World.Map.GetLots - TinyLife.World.Map.GetMapSampler - TinyLife.World.Map.GetObject``1(System.Guid) - TinyLife.World.Map.GetObjects``1(MLEM.Misc.RectangleF) - TinyLife.World.Map.GetPathCost(TinyLife.Objects.Person,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point) - TinyLife.World.Map.GetPeople - TinyLife.World.Map.GetRandomTile(System.Random,Microsoft.Xna.Framework.Vector2,System.Int32,System.Boolean,System.Boolean,System.Predicate{Microsoft.Xna.Framework.Point}) - TinyLife.World.Map.GetRegularVisitors - TinyLife.World.Map.GetRoads - TinyLife.World.Map.GetRoof(Microsoft.Xna.Framework.Point) - TinyLife.World.Map.GetRoofs(MLEM.Misc.RectangleF) - TinyLife.World.Map.GetRoom(Microsoft.Xna.Framework.Point) - TinyLife.World.Map.GetSection(Microsoft.Xna.Framework.Point) - TinyLife.World.Map.GetSections(Microsoft.Xna.Framework.Point,System.Int32) - TinyLife.World.Map.GetSections(MLEM.Misc.RectangleF,System.Int32) - TinyLife.World.Map.GetTile(Microsoft.Xna.Framework.Point) - TinyLife.World.Map.GetTilesAround(Microsoft.Xna.Framework.Vector2,System.Int32,System.Boolean,System.Boolean,System.Predicate{Microsoft.Xna.Framework.Point}) - TinyLife.World.Map.GetWallBetween(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point) - TinyLife.World.Map.GetWalls(MLEM.Misc.RectangleF) - TinyLife.World.Map.IsFreeSpot(Microsoft.Xna.Framework.Point) - TinyLife.World.Map.IsInBounds(Microsoft.Xna.Framework.Point) - TinyLife.World.Map.IsLotHidden(TinyLife.World.Lot) - TinyLife.World.Map.IsRoad(Microsoft.Xna.Framework.Point) - TinyLife.World.Map.LoadStaticMap(System.String,System.Boolean,System.Action{System.String},System.Action{System.Single}) - TinyLife.World.Map.MailToSend - TinyLife.World.Map.MarkDirtyForPathfinding(Microsoft.Xna.Framework.Point) - TinyLife.World.Map.MarkObjectDirtyForDrawing(TinyLife.Objects.MapObject,TinyLife.World.MapSection,System.Boolean) - TinyLife.World.Map.MarkTileDirtyForDrawing(Microsoft.Xna.Framework.Point) - TinyLife.World.Map.MoveEverything(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Rectangle,System.Boolean,TinyLife.World.Tile) - TinyLife.World.Map.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2) - TinyLife.World.Map.OnObjectAdded - TinyLife.World.Map.OnObjectRemoved - TinyLife.World.Map.OnUpdate - TinyLife.World.Map.PlaySound(Microsoft.Xna.Framework.Audio.SoundEffect,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Boolean,System.Boolean) - TinyLife.World.Map.PlaySound(Microsoft.Xna.Framework.Audio.SoundEffect,TinyLife.World.MapAudioEmitter,System.Single,System.Single,System.Boolean,System.Boolean) - TinyLife.World.Map.PostValidate(System.Action{System.String},System.Action{System.Single}) - TinyLife.World.Map.RemoveHousehold(TinyLife.World.Household) - TinyLife.World.Map.RemoveLight(TinyLife.Objects.Light) - TinyLife.World.Map.RemoveLot(TinyLife.World.Lot) - TinyLife.World.Map.RemoveObject(TinyLife.Objects.MapObject) - TinyLife.World.Map.RemoveRoof(TinyLife.World.Roof) - TinyLife.World.Map.RemoveWall(TinyLife.World.Wall) - TinyLife.World.Map.RoadRadius - TinyLife.World.Map.SetTile(Microsoft.Xna.Framework.Point,TinyLife.World.Tile) - TinyLife.World.Map.Size - TinyLife.World.Map.SizeInSections - TinyLife.World.Map.StaticVersion - TinyLife.World.Map.Time - TinyLife.World.Map.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) - TinyLife.World.Map.UpdateExternalPeople(System.Action{System.Single}) - TinyLife.World.Map.Validate(System.Action{System.String},System.Action{System.Single}) - TinyLife.World.Map.ValidateExistingRooms(Microsoft.Xna.Framework.Point[]) langs: - csharp - vb name: Map nameWithType: Map fullName: TinyLife.World.Map type: Class source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Map path: ../TinyLife/World/Map.cs startLine: 37 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nA map holds all of the data about a city, like its tiles, its objects and its roads.\nA map is split into objects which allows faster retrieval of objects in an area.\n" example: [] syntax: content: >- [DataContract] public class Map : JsonTypeSafeGenericDataHolder, IGenericDataHolder content.vb: >- Public Class Map Inherits JsonTypeSafeGenericDataHolder Implements IGenericDataHolder inheritance: - System.Object - MLEM.Data.Json.JsonTypeSafeGenericDataHolder implements: - MLEM.Misc.IGenericDataHolder inheritedMembers: - MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object) - MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,{T}) - MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String) - MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys - System.Object.Equals(System.Object) - System.Object.Equals(System.Object,System.Object) - System.Object.GetHashCode - System.Object.GetType - System.Object.MemberwiseClone - System.Object.ReferenceEquals(System.Object,System.Object) - System.Object.ToString extensionMethods: - TinyLife.World.Map.TinyLife.Utilities.Extensions.JsonCopy``1 attributes: - type: System.Runtime.Serialization.DataContractAttribute ctor: System.Runtime.Serialization.DataContractAttribute.#ctor arguments: [] - uid: TinyLife.World.Map.RoadRadius commentId: F:TinyLife.World.Map.RoadRadius id: RoadRadius parent: TinyLife.World.Map langs: - csharp - vb name: RoadRadius nameWithType: Map.RoadRadius fullName: TinyLife.World.Map.RoadRadius type: Field source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: RoadRadius path: ../TinyLife/World/Map.cs startLine: 44 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nThis field holds the radius that roads are required to have (in road tiles) excluding the center dotted line tiles.\nIt is set to 2.\n" example: [] syntax: content: public const int RoadRadius = 2 return: type: System.Int32 content.vb: Public Const RoadRadius As Integer = 2 - uid: TinyLife.World.Map.OnUpdate commentId: E:TinyLife.World.Map.OnUpdate id: OnUpdate parent: TinyLife.World.Map langs: - csharp - vb name: OnUpdate nameWithType: Map.OnUpdate fullName: TinyLife.World.Map.OnUpdate type: Event source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnUpdate path: ../TinyLife/World/Map.cs startLine: 79 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nAn event that is invoked when this map is updated in \n" example: [] syntax: content: public event UpdateDelegate OnUpdate return: type: TinyLife.World.UpdateDelegate content.vb: Public Event OnUpdate As UpdateDelegate - uid: TinyLife.World.Map.OnObjectAdded commentId: E:TinyLife.World.Map.OnObjectAdded id: OnObjectAdded parent: TinyLife.World.Map langs: - csharp - vb name: OnObjectAdded nameWithType: Map.OnObjectAdded fullName: TinyLife.World.Map.OnObjectAdded type: Event source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnObjectAdded path: ../TinyLife/World/Map.cs startLine: 83 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nAn event that is invoked when a is added to this map using \n" example: [] syntax: content: public event Action OnObjectAdded return: type: System.Action{TinyLife.Objects.MapObject} content.vb: Public Event OnObjectAdded As Action(Of MapObject) - uid: TinyLife.World.Map.OnObjectRemoved commentId: E:TinyLife.World.Map.OnObjectRemoved id: OnObjectRemoved parent: TinyLife.World.Map langs: - csharp - vb name: OnObjectRemoved nameWithType: Map.OnObjectRemoved fullName: TinyLife.World.Map.OnObjectRemoved type: Event source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnObjectRemoved path: ../TinyLife/World/Map.cs startLine: 87 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nAn event that is invoked when a is removed from this map using \n" example: [] syntax: content: public event Action OnObjectRemoved return: type: System.Action{TinyLife.Objects.MapObject} content.vb: Public Event OnObjectRemoved As Action(Of MapObject) - uid: TinyLife.World.Map.MailToSend commentId: F:TinyLife.World.Map.MailToSend id: MailToSend parent: TinyLife.World.Map langs: - csharp - vb name: MailToSend nameWithType: Map.MailToSend fullName: TinyLife.World.Map.MailToSend type: Field source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: MailToSend path: ../TinyLife/World/Map.cs startLine: 93 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nA list of all that needs to be sent by a mail carrier the next morning.\n" example: [] syntax: content: >- [DataMember] public readonly List MailToSend return: type: System.Collections.Generic.List{TinyLife.World.Mail} content.vb: >- Public ReadOnly MailToSend As List(Of Mail) attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] - uid: TinyLife.World.Map.AdoptableChildren commentId: P:TinyLife.World.Map.AdoptableChildren id: AdoptableChildren parent: TinyLife.World.Map langs: - csharp - vb name: AdoptableChildren nameWithType: Map.AdoptableChildren fullName: TinyLife.World.Map.AdoptableChildren type: Property source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: AdoptableChildren path: ../TinyLife/World/Map.cs startLine: 98 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nA set of randomly generated children that can be adopted using .\nIf this collection has children removed from it, it will automatically get repopulated until there are 12 children in it.\n" example: [] syntax: content: public List AdoptableChildren { get; } parameters: [] return: type: System.Collections.Generic.List{TinyLife.Objects.Person} content.vb: Public ReadOnly Property AdoptableChildren As List(Of Person) overload: TinyLife.World.Map.AdoptableChildren* - uid: TinyLife.World.Map.SizeInSections commentId: P:TinyLife.World.Map.SizeInSections id: SizeInSections parent: TinyLife.World.Map langs: - csharp - vb name: SizeInSections nameWithType: Map.SizeInSections fullName: TinyLife.World.Map.SizeInSections type: Property source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: SizeInSections path: ../TinyLife/World/Map.cs startLine: 109 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nThe size, in sections (not tiles) that this map has\n" example: [] syntax: content: >- [DataMember] public Point SizeInSections { get; } parameters: [] return: type: Microsoft.Xna.Framework.Point content.vb: >- Public Property SizeInSections As Point overload: TinyLife.World.Map.SizeInSections* attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] - uid: TinyLife.World.Map.Size commentId: P:TinyLife.World.Map.Size id: Size parent: TinyLife.World.Map langs: - csharp - vb name: Size nameWithType: Map.Size fullName: TinyLife.World.Map.Size type: Property source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Size path: ../TinyLife/World/Map.cs startLine: 123 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nThe size in tiles that this map has.\nThis is always multiplied by .\n" example: [] syntax: content: public Point Size { get; } parameters: [] return: type: Microsoft.Xna.Framework.Point content.vb: Public Property Size As Point overload: TinyLife.World.Map.Size* - uid: TinyLife.World.Map.StaticVersion commentId: P:TinyLife.World.Map.StaticVersion id: StaticVersion parent: TinyLife.World.Map langs: - csharp - vb name: StaticVersion nameWithType: Map.StaticVersion fullName: TinyLife.World.Map.StaticVersion type: Property source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: StaticVersion path: ../TinyLife/World/Map.cs startLine: 137 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nThe static version of this map.\nWhen a new save file is created, a static version of each map is loaded and used as the save file's basis.\nIf the static version of the save file is newer, their save file is updated to the new static map version, which causes all non-lot objects to be copied to the saved map.\n" example: [] syntax: content: >- [DataMember] public int StaticVersion { get; } parameters: [] return: type: System.Int32 content.vb: >- Public Property StaticVersion As Integer overload: TinyLife.World.Map.StaticVersion* attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] - uid: TinyLife.World.Map.Time commentId: P:TinyLife.World.Map.Time id: Time parent: TinyLife.World.Map langs: - csharp - vb name: Time nameWithType: Map.Time fullName: TinyLife.World.Map.Time type: Property source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Time path: ../TinyLife/World/Map.cs startLine: 142 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nThis map's current in-game time, including the full day and time.\n" example: [] syntax: content: public TimeSpan Time { get; } parameters: [] return: type: System.TimeSpan content.vb: Public ReadOnly Property Time As TimeSpan overload: TinyLife.World.Map.Time* - uid: TinyLife.World.Map.#ctor(Microsoft.Xna.Framework.Point) commentId: M:TinyLife.World.Map.#ctor(Microsoft.Xna.Framework.Point) id: '#ctor(Microsoft.Xna.Framework.Point)' parent: TinyLife.World.Map langs: - csharp - vb name: Map(Point) nameWithType: Map.Map(Point) fullName: TinyLife.World.Map.Map(Microsoft.Xna.Framework.Point) type: Constructor source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: .ctor path: ../TinyLife/World/Map.cs startLine: 181 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nCreates a new map with the given size\n" example: [] syntax: content: public Map(Point sizeInSections) parameters: - id: sizeInSections type: Microsoft.Xna.Framework.Point description: The size, in sections, of this map content.vb: Public Sub New(sizeInSections As Point) overload: TinyLife.World.Map.#ctor* nameWithType.vb: Map.New(Point) fullName.vb: TinyLife.World.Map.New(Microsoft.Xna.Framework.Point) name.vb: New(Point) - uid: TinyLife.World.Map.Finalize commentId: M:TinyLife.World.Map.Finalize id: Finalize parent: TinyLife.World.Map langs: - csharp - vb name: ~Map() nameWithType: Map.~Map() fullName: TinyLife.World.Map.~Map() type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Finalize path: ../TinyLife/World/Map.cs startLine: 186 assemblies: - Tiny Life namespace: TinyLife.World example: [] syntax: content: protected ~Map() content.vb: '' overload: TinyLife.World.Map.Finalize* nameWithType.vb: '' fullName.vb: '' name.vb: '' - uid: TinyLife.World.Map.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) commentId: M:TinyLife.World.Map.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) id: Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) parent: TinyLife.World.Map langs: - csharp - vb name: Update(GameTime, TimeSpan, float) nameWithType: Map.Update(GameTime, TimeSpan, float) fullName: TinyLife.World.Map.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float) type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Update path: ../TinyLife/World/Map.cs startLine: 197 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nUpdates this map, its objects and its s.\n" example: [] syntax: content: public void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier) parameters: - id: time type: Microsoft.Xna.Framework.GameTime description: The game's time - id: passedInGame type: System.TimeSpan description: The amount of time that has passed in game - id: speedMultiplier type: System.Single description: The game speed multiplier, which represents how fast things should happen, which is usually determined by content.vb: Public Sub Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single) overload: TinyLife.World.Map.Update* nameWithType.vb: Map.Update(GameTime, TimeSpan, Single) fullName.vb: TinyLife.World.Map.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single) name.vb: Update(GameTime, TimeSpan, Single) - uid: TinyLife.World.Map.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean,System.Nullable{MLEM.Misc.RectangleF},System.Nullable{Microsoft.Xna.Framework.Matrix},Microsoft.Xna.Framework.Graphics.RenderTarget2D,System.Boolean) commentId: M:TinyLife.World.Map.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean,System.Nullable{MLEM.Misc.RectangleF},System.Nullable{Microsoft.Xna.Framework.Matrix},Microsoft.Xna.Framework.Graphics.RenderTarget2D,System.Boolean) id: Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean,System.Nullable{MLEM.Misc.RectangleF},System.Nullable{Microsoft.Xna.Framework.Matrix},Microsoft.Xna.Framework.Graphics.RenderTarget2D,System.Boolean) parent: TinyLife.World.Map langs: - csharp - vb name: Draw(GameTime, SpriteBatch, bool, RectangleF?, Matrix?, RenderTarget2D, bool) nameWithType: Map.Draw(GameTime, SpriteBatch, bool, RectangleF?, Matrix?, RenderTarget2D, bool) fullName: TinyLife.World.Map.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, bool, MLEM.Misc.RectangleF?, Microsoft.Xna.Framework.Matrix?, Microsoft.Xna.Framework.Graphics.RenderTarget2D, bool) type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Draw path: ../TinyLife/World/Map.cs startLine: 242 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nDraws this map and all of its objects.\nNote that drawing in this manner uses multiple objects, for things like the ground and the lightmaps.\n" example: [] syntax: content: public void Draw(GameTime time, SpriteBatch batch, bool selectionMode, RectangleF? visibleArea = null, Matrix? visibleMatrix = null, RenderTarget2D lightmap = null, bool ignoreObjectVisibility = false) parameters: - id: time type: Microsoft.Xna.Framework.GameTime description: The game's time - id: batch type: Microsoft.Xna.Framework.Graphics.SpriteBatch description: The sprite batch to use for drawing - id: selectionMode type: System.Boolean description: Whether we're drawing in selection mode ("ShowSelectionEffect" cheat displays this mode) - id: visibleArea type: System.Nullable{MLEM.Misc.RectangleF} description: The area that is visible, in world space. If this is null, is used to calculate the visible area. - id: visibleMatrix type: System.Nullable{Microsoft.Xna.Framework.Matrix} description: A matrix that has a translation and scale that determines the visible area of the screenshot - id: lightmap type: Microsoft.Xna.Framework.Graphics.RenderTarget2D description: The light map to draw lighting data onto, or null to use the default light map - id: ignoreObjectVisibility type: System.Boolean description: Whether object visibility () should be ignored content.vb: Public Sub Draw(time As GameTime, batch As SpriteBatch, selectionMode As Boolean, visibleArea As RectangleF? = Nothing, visibleMatrix As Matrix? = Nothing, lightmap As RenderTarget2D = Nothing, ignoreObjectVisibility As Boolean = False) overload: TinyLife.World.Map.Draw* nameWithType.vb: Map.Draw(GameTime, SpriteBatch, Boolean, RectangleF?, Matrix?, RenderTarget2D, Boolean) fullName.vb: TinyLife.World.Map.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, Boolean, MLEM.Misc.RectangleF?, Microsoft.Xna.Framework.Matrix?, Microsoft.Xna.Framework.Graphics.RenderTarget2D, Boolean) name.vb: Draw(GameTime, SpriteBatch, Boolean, RectangleF?, Matrix?, RenderTarget2D, Boolean) - uid: TinyLife.World.Map.GetDepth(Microsoft.Xna.Framework.Vector2,System.Single,System.Boolean,System.Boolean,System.Boolean) commentId: M:TinyLife.World.Map.GetDepth(Microsoft.Xna.Framework.Vector2,System.Single,System.Boolean,System.Boolean,System.Boolean) id: GetDepth(Microsoft.Xna.Framework.Vector2,System.Single,System.Boolean,System.Boolean,System.Boolean) parent: TinyLife.World.Map langs: - csharp - vb name: GetDepth(Vector2, float, bool, bool, bool) nameWithType: Map.GetDepth(Vector2, float, bool, bool, bool) fullName: TinyLife.World.Map.GetDepth(Microsoft.Xna.Framework.Vector2, float, bool, bool, bool) type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetDepth path: ../TinyLife/World/Map.cs startLine: 527 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nGets the depth that should be used for drawing a or at the given position\n" example: [] syntax: content: public float GetDepth(Vector2 worldPos, float offset = 0, bool center = true, bool borderOffset = false, bool applyCameraRotation = true) parameters: - id: worldPos type: Microsoft.Xna.Framework.Vector2 description: The position to get depth for, in tile coordinates - id: offset type: System.Single description: An offset added to the depth value - id: center type: System.Boolean description: Whether the position should be centered on the x axis - id: borderOffset type: System.Boolean description: Whether the map border offset should be applied to the camera rotation using . This value only has an effect if applyCameraRotation is true - id: applyCameraRotation type: System.Boolean description: Whether the game's current should be applied using return: type: System.Single description: The depth to pass to the draw call content.vb: Public Function GetDepth(worldPos As Vector2, offset As Single = 0, center As Boolean = True, borderOffset As Boolean = False, applyCameraRotation As Boolean = True) As Single overload: TinyLife.World.Map.GetDepth* nameWithType.vb: Map.GetDepth(Vector2, Single, Boolean, Boolean, Boolean) fullName.vb: TinyLife.World.Map.GetDepth(Microsoft.Xna.Framework.Vector2, Single, Boolean, Boolean, Boolean) name.vb: GetDepth(Vector2, Single, Boolean, Boolean, Boolean) - uid: TinyLife.World.Map.IsInBounds(Microsoft.Xna.Framework.Point) commentId: M:TinyLife.World.Map.IsInBounds(Microsoft.Xna.Framework.Point) id: IsInBounds(Microsoft.Xna.Framework.Point) parent: TinyLife.World.Map langs: - csharp - vb name: IsInBounds(Point) nameWithType: Map.IsInBounds(Point) fullName: TinyLife.World.Map.IsInBounds(Microsoft.Xna.Framework.Point) type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: IsInBounds path: ../TinyLife/World/Map.cs startLine: 538 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nReturns whether the given position is in bounds of this map's \n" example: [] syntax: content: public bool IsInBounds(Point pos) parameters: - id: pos type: Microsoft.Xna.Framework.Point description: The position to query return: type: System.Boolean description: true if the position is in bounds, false otherwise content.vb: Public Function IsInBounds(pos As Point) As Boolean overload: TinyLife.World.Map.IsInBounds* - uid: TinyLife.World.Map.AddRoad(Microsoft.Xna.Framework.Point) commentId: M:TinyLife.World.Map.AddRoad(Microsoft.Xna.Framework.Point) id: AddRoad(Microsoft.Xna.Framework.Point) parent: TinyLife.World.Map langs: - csharp - vb name: AddRoad(Point) nameWithType: Map.AddRoad(Point) fullName: TinyLife.World.Map.AddRoad(Microsoft.Xna.Framework.Point) type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: AddRoad path: ../TinyLife/World/Map.cs startLine: 547 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nAdds a road to the map at the given position.\nThis doesn't actually add the road tiles, but it notifies the pathfinder that there is a road center at this location.\n" example: [] syntax: content: public void AddRoad(Point pos) parameters: - id: pos type: Microsoft.Xna.Framework.Point description: The position to add a road to content.vb: Public Sub AddRoad(pos As Point) overload: TinyLife.World.Map.AddRoad* - uid: TinyLife.World.Map.IsRoad(Microsoft.Xna.Framework.Point) commentId: M:TinyLife.World.Map.IsRoad(Microsoft.Xna.Framework.Point) id: IsRoad(Microsoft.Xna.Framework.Point) parent: TinyLife.World.Map langs: - csharp - vb name: IsRoad(Point) nameWithType: Map.IsRoad(Point) fullName: TinyLife.World.Map.IsRoad(Microsoft.Xna.Framework.Point) type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: IsRoad path: ../TinyLife/World/Map.cs startLine: 557 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nReturns whether the given position contains a road.\nThis doesn't query road tiles, but it queries for road markers added by .\n" example: [] syntax: content: public bool IsRoad(Point pos) parameters: - id: pos type: Microsoft.Xna.Framework.Point description: '' return: type: System.Boolean description: '' content.vb: Public Function IsRoad(pos As Point) As Boolean overload: TinyLife.World.Map.IsRoad* - uid: TinyLife.World.Map.GetClosestRoads(Microsoft.Xna.Framework.Point,System.Int32) commentId: M:TinyLife.World.Map.GetClosestRoads(Microsoft.Xna.Framework.Point,System.Int32) id: GetClosestRoads(Microsoft.Xna.Framework.Point,System.Int32) parent: TinyLife.World.Map langs: - csharp - vb name: GetClosestRoads(Point, int) nameWithType: Map.GetClosestRoads(Point, int) fullName: TinyLife.World.Map.GetClosestRoads(Microsoft.Xna.Framework.Point, int) type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetClosestRoads path: ../TinyLife/World/Map.cs startLine: 567 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nReturns all road markers around the given pos in the given radius, ordered by their distance to the pos.\n" example: [] syntax: content: public IEnumerable GetClosestRoads(Point pos, int radius) parameters: - id: pos type: Microsoft.Xna.Framework.Point description: The position to find the closest roads to - id: radius type: System.Int32 description: The radius, in tiles, to search for roads in return: type: System.Collections.Generic.IEnumerable{Microsoft.Xna.Framework.Point} description: The closest road points content.vb: Public Function GetClosestRoads(pos As Point, radius As Integer) As IEnumerable(Of Point) overload: TinyLife.World.Map.GetClosestRoads* nameWithType.vb: Map.GetClosestRoads(Point, Integer) fullName.vb: TinyLife.World.Map.GetClosestRoads(Microsoft.Xna.Framework.Point, Integer) name.vb: GetClosestRoads(Point, Integer) - uid: TinyLife.World.Map.GetRoads commentId: M:TinyLife.World.Map.GetRoads id: GetRoads parent: TinyLife.World.Map langs: - csharp - vb name: GetRoads() nameWithType: Map.GetRoads() fullName: TinyLife.World.Map.GetRoads() type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetRoads path: ../TinyLife/World/Map.cs startLine: 577 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nReturns a set of all of the road markers on this map\n" example: [] syntax: content: public IEnumerable GetRoads() return: type: System.Collections.Generic.IEnumerable{Microsoft.Xna.Framework.Point} description: A set of all road markers on this map content.vb: Public Function GetRoads() As IEnumerable(Of Point) overload: TinyLife.World.Map.GetRoads* - uid: TinyLife.World.Map.GetClosestRoadsidePosition(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Vector2) commentId: M:TinyLife.World.Map.GetClosestRoadsidePosition(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Vector2) id: GetClosestRoadsidePosition(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Vector2) parent: TinyLife.World.Map langs: - csharp - vb name: GetClosestRoadsidePosition(Point, Vector2) nameWithType: Map.GetClosestRoadsidePosition(Point, Vector2) fullName: TinyLife.World.Map.GetClosestRoadsidePosition(Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Vector2) type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetClosestRoadsidePosition path: ../TinyLife/World/Map.cs startLine: 588 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nReturns the closest roadside position to the given road position, as well as the given pos.\n" example: [] syntax: content: public Point? GetClosestRoadsidePosition(Point road, Vector2 pos) parameters: - id: road type: Microsoft.Xna.Framework.Point description: The road position. - id: pos type: Microsoft.Xna.Framework.Vector2 description: The (non-road) position that the returned roadside position should be closest to. return: type: System.Nullable{Microsoft.Xna.Framework.Point} description: The closest roadside position, or null if there is none around. content.vb: Public Function GetClosestRoadsidePosition(road As Point, pos As Vector2) As Point? overload: TinyLife.World.Map.GetClosestRoadsidePosition* - uid: TinyLife.World.Map.GetTilesAround(Microsoft.Xna.Framework.Vector2,System.Int32,System.Boolean,System.Boolean,System.Predicate{Microsoft.Xna.Framework.Point}) commentId: M:TinyLife.World.Map.GetTilesAround(Microsoft.Xna.Framework.Vector2,System.Int32,System.Boolean,System.Boolean,System.Predicate{Microsoft.Xna.Framework.Point}) id: GetTilesAround(Microsoft.Xna.Framework.Vector2,System.Int32,System.Boolean,System.Boolean,System.Predicate{Microsoft.Xna.Framework.Point}) parent: TinyLife.World.Map langs: - csharp - vb name: GetTilesAround(Vector2, int, bool, bool, Predicate) nameWithType: Map.GetTilesAround(Vector2, int, bool, bool, Predicate) fullName: TinyLife.World.Map.GetTilesAround(Microsoft.Xna.Framework.Vector2, int, bool, bool, System.Predicate) type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetTilesAround path: ../TinyLife/World/Map.cs startLine: 605 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nReturns a set of tiles around the given position that match the given conditions\n" example: [] syntax: content: public IEnumerable GetTilesAround(Vector2 pos, int radius, bool hasToBeOnLot = false, bool sameRoom = false, Predicate valid = null) parameters: - id: pos type: Microsoft.Xna.Framework.Vector2 description: The position - id: radius type: System.Int32 description: The radius, in tiles - id: hasToBeOnLot type: System.Boolean description: Whether the returned positions have to be on a lot - id: sameRoom type: System.Boolean description: Whether the returned positions have to be in the same room as the pos passed - id: valid type: System.Predicate{Microsoft.Xna.Framework.Point} description: A function that determines whether a position should be returned. If this is null, all valid positions are returned. return: type: System.Collections.Generic.IEnumerable{Microsoft.Xna.Framework.Point} description: A set of positions that match the given conditions content.vb: Public Function GetTilesAround(pos As Vector2, radius As Integer, hasToBeOnLot As Boolean = False, sameRoom As Boolean = False, valid As Predicate(Of Point) = Nothing) As IEnumerable(Of Point) overload: TinyLife.World.Map.GetTilesAround* nameWithType.vb: Map.GetTilesAround(Vector2, Integer, Boolean, Boolean, Predicate(Of Point)) fullName.vb: TinyLife.World.Map.GetTilesAround(Microsoft.Xna.Framework.Vector2, Integer, Boolean, Boolean, System.Predicate(Of Microsoft.Xna.Framework.Point)) name.vb: GetTilesAround(Vector2, Integer, Boolean, Boolean, Predicate(Of Point)) - uid: TinyLife.World.Map.GetClosestEmptyTile(Microsoft.Xna.Framework.Vector2,System.Int32,System.Boolean,System.Boolean,System.Boolean) commentId: M:TinyLife.World.Map.GetClosestEmptyTile(Microsoft.Xna.Framework.Vector2,System.Int32,System.Boolean,System.Boolean,System.Boolean) id: GetClosestEmptyTile(Microsoft.Xna.Framework.Vector2,System.Int32,System.Boolean,System.Boolean,System.Boolean) parent: TinyLife.World.Map langs: - csharp - vb name: GetClosestEmptyTile(Vector2, int, bool, bool, bool) nameWithType: Map.GetClosestEmptyTile(Vector2, int, bool, bool, bool) fullName: TinyLife.World.Map.GetClosestEmptyTile(Microsoft.Xna.Framework.Vector2, int, bool, bool, bool) type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetClosestEmptyTile path: ../TinyLife/World/Map.cs startLine: 632 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nReturns the position of the closest tile that is empty.\nAn empty tile is a tile that has no instances on it.\n" example: [] syntax: content: public Point? GetClosestEmptyTile(Vector2 pos, int radius = 2, bool ignorePeople = true, bool hasToBeOnLot = false, bool sameRoom = false) parameters: - id: pos type: Microsoft.Xna.Framework.Vector2 description: The position to be close to - id: radius type: System.Int32 description: The radius to search for empty tiles in - id: ignorePeople type: System.Boolean description: Whether or not people should be ignored. If this is true, the returned empty tile might currently be occupied by a . - id: hasToBeOnLot type: System.Boolean description: Whether or not the returned tile position has to be part of a - id: sameRoom type: System.Boolean description: Whether or not the returned tile position has to be in the same room as pos return: type: System.Nullable{Microsoft.Xna.Framework.Point} description: The closest empty tile, or null if there isn't one content.vb: Public Function GetClosestEmptyTile(pos As Vector2, radius As Integer = 2, ignorePeople As Boolean = True, hasToBeOnLot As Boolean = False, sameRoom As Boolean = False) As Point? overload: TinyLife.World.Map.GetClosestEmptyTile* nameWithType.vb: Map.GetClosestEmptyTile(Vector2, Integer, Boolean, Boolean, Boolean) fullName.vb: TinyLife.World.Map.GetClosestEmptyTile(Microsoft.Xna.Framework.Vector2, Integer, Boolean, Boolean, Boolean) name.vb: GetClosestEmptyTile(Vector2, Integer, Boolean, Boolean, Boolean) - uid: TinyLife.World.Map.GetRandomTile(System.Random,Microsoft.Xna.Framework.Vector2,System.Int32,System.Boolean,System.Boolean,System.Predicate{Microsoft.Xna.Framework.Point}) commentId: M:TinyLife.World.Map.GetRandomTile(System.Random,Microsoft.Xna.Framework.Vector2,System.Int32,System.Boolean,System.Boolean,System.Predicate{Microsoft.Xna.Framework.Point}) id: GetRandomTile(System.Random,Microsoft.Xna.Framework.Vector2,System.Int32,System.Boolean,System.Boolean,System.Predicate{Microsoft.Xna.Framework.Point}) parent: TinyLife.World.Map langs: - csharp - vb name: GetRandomTile(Random, Vector2, int, bool, bool, Predicate) nameWithType: Map.GetRandomTile(Random, Vector2, int, bool, bool, Predicate) fullName: TinyLife.World.Map.GetRandomTile(System.Random, Microsoft.Xna.Framework.Vector2, int, bool, bool, System.Predicate) type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetRandomTile path: ../TinyLife/World/Map.cs startLine: 650 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nReturns a random tile in the given radius that matches the given predicate.\nIf no tile is found, an empty is returned.\n" example: [] syntax: content: public Point? GetRandomTile(Random random, Vector2 pos, int radius = 32, bool hasToBeOnLot = false, bool sameRoom = false, Predicate valid = null) parameters: - id: random type: System.Random description: The random to use - id: pos type: Microsoft.Xna.Framework.Vector2 description: The position that the radius should be centered on - id: radius type: System.Int32 description: The radius - id: hasToBeOnLot type: System.Boolean description: Whether the position returned has to be on a lot - id: sameRoom type: System.Boolean description: Whether the position returned has to be in the same room as the pos passed - id: valid type: System.Predicate{Microsoft.Xna.Framework.Point} description: A predicate that determines whether tile should be included return: type: System.Nullable{Microsoft.Xna.Framework.Point} description: A random tile that matches the given conditions content.vb: Public Function GetRandomTile(random As Random, pos As Vector2, radius As Integer = 32, hasToBeOnLot As Boolean = False, sameRoom As Boolean = False, valid As Predicate(Of Point) = Nothing) As Point? overload: TinyLife.World.Map.GetRandomTile* nameWithType.vb: Map.GetRandomTile(Random, Vector2, Integer, Boolean, Boolean, Predicate(Of Point)) fullName.vb: TinyLife.World.Map.GetRandomTile(System.Random, Microsoft.Xna.Framework.Vector2, Integer, Boolean, Boolean, System.Predicate(Of Microsoft.Xna.Framework.Point)) name.vb: GetRandomTile(Random, Vector2, Integer, Boolean, Boolean, Predicate(Of Point)) - uid: TinyLife.World.Map.Validate(System.Action{System.String},System.Action{System.Single}) commentId: M:TinyLife.World.Map.Validate(System.Action{System.String},System.Action{System.Single}) id: Validate(System.Action{System.String},System.Action{System.Single}) parent: TinyLife.World.Map langs: - csharp - vb name: Validate(Action, Action) nameWithType: Map.Validate(Action, Action) fullName: TinyLife.World.Map.Validate(System.Action, System.Action) type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Validate path: ../TinyLife/World/Map.cs startLine: 677 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nThis method is called when this object is loaded from disk.\nWhen called on a map, each is validated, and roads and rooms are generated.\n" example: [] syntax: content: public void Validate(Action setState, Action setProgress) parameters: - id: setState type: System.Action{System.String} description: An action that accepts the current state of the loading process. - id: setProgress type: System.Action{System.Single} description: An action that accepts the progress of the current state of the loading process. content.vb: Public Sub Validate(setState As Action(Of String), setProgress As Action(Of Single)) overload: TinyLife.World.Map.Validate* nameWithType.vb: Map.Validate(Action(Of String), Action(Of Single)) fullName.vb: TinyLife.World.Map.Validate(System.Action(Of String), System.Action(Of Single)) name.vb: Validate(Action(Of String), Action(Of Single)) - uid: TinyLife.World.Map.PostValidate(System.Action{System.String},System.Action{System.Single}) commentId: M:TinyLife.World.Map.PostValidate(System.Action{System.String},System.Action{System.Single}) id: PostValidate(System.Action{System.String},System.Action{System.Single}) parent: TinyLife.World.Map langs: - csharp - vb name: PostValidate(Action, Action) nameWithType: Map.PostValidate(Action, Action) fullName: TinyLife.World.Map.PostValidate(System.Action, System.Action) type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: PostValidate path: ../TinyLife/World/Map.cs startLine: 729 assemblies: - Tiny Life namespace: TinyLife.World syntax: content: public void PostValidate(Action setState, Action setProgress) parameters: - id: setState type: System.Action{System.String} - id: setProgress type: System.Action{System.Single} content.vb: Public Sub PostValidate(setState As Action(Of String), setProgress As Action(Of Single)) overload: TinyLife.World.Map.PostValidate* nameWithType.vb: Map.PostValidate(Action(Of String), Action(Of Single)) fullName.vb: TinyLife.World.Map.PostValidate(System.Action(Of String), System.Action(Of Single)) name.vb: PostValidate(Action(Of String), Action(Of Single)) - uid: TinyLife.World.Map.GetRoom(Microsoft.Xna.Framework.Point) commentId: M:TinyLife.World.Map.GetRoom(Microsoft.Xna.Framework.Point) id: GetRoom(Microsoft.Xna.Framework.Point) parent: TinyLife.World.Map langs: - csharp - vb name: GetRoom(Point) nameWithType: Map.GetRoom(Point) fullName: TinyLife.World.Map.GetRoom(Microsoft.Xna.Framework.Point) type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetRoom path: ../TinyLife/World/Map.cs startLine: 746 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nReturns the room that the given position is contained in\n" example: [] syntax: content: public Room GetRoom(Point pos) parameters: - id: pos type: Microsoft.Xna.Framework.Point description: The position to query return: type: TinyLife.World.Room description: The room at that location, or null if there is none content.vb: Public Function GetRoom(pos As Point) As Room overload: TinyLife.World.Map.GetRoom* - uid: TinyLife.World.Map.GetLot(System.Guid) commentId: M:TinyLife.World.Map.GetLot(System.Guid) id: GetLot(System.Guid) parent: TinyLife.World.Map langs: - csharp - vb name: GetLot(Guid) nameWithType: Map.GetLot(Guid) fullName: TinyLife.World.Map.GetLot(System.Guid) type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetLot path: ../TinyLife/World/Map.cs startLine: 760 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nReturns the lot with the given id on this map.\nThe returned lot's will equal the given id.\n" example: [] syntax: content: public Lot GetLot(Guid id) parameters: - id: id type: System.Guid description: The id that the lot should have return: type: TinyLife.World.Lot description: The lot with the given id content.vb: Public Function GetLot(id As Guid) As Lot overload: TinyLife.World.Map.GetLot* - uid: TinyLife.World.Map.GetLot(Microsoft.Xna.Framework.Point) commentId: M:TinyLife.World.Map.GetLot(Microsoft.Xna.Framework.Point) id: GetLot(Microsoft.Xna.Framework.Point) parent: TinyLife.World.Map langs: - csharp - vb name: GetLot(Point) nameWithType: Map.GetLot(Point) fullName: TinyLife.World.Map.GetLot(Microsoft.Xna.Framework.Point) type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetLot path: ../TinyLife/World/Map.cs startLine: 771 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nReturns the lot that is present at the given position.\nThe lot returned will always have its contain the passed position.\n" example: [] syntax: content: public Lot GetLot(Point pos) parameters: - id: pos type: Microsoft.Xna.Framework.Point description: The position to query return: type: TinyLife.World.Lot description: The lot at that position, or null if there is none content.vb: Public Function GetLot(pos As Point) As Lot overload: TinyLife.World.Map.GetLot* - uid: TinyLife.World.Map.AddLot(Microsoft.Xna.Framework.Rectangle) commentId: M:TinyLife.World.Map.AddLot(Microsoft.Xna.Framework.Rectangle) id: AddLot(Microsoft.Xna.Framework.Rectangle) parent: TinyLife.World.Map langs: - csharp - vb name: AddLot(Rectangle) nameWithType: Map.AddLot(Rectangle) fullName: TinyLife.World.Map.AddLot(Microsoft.Xna.Framework.Rectangle) type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: AddLot path: ../TinyLife/World/Map.cs startLine: 784 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nAdds a new lot with the given area to this map's lots\n" example: [] syntax: content: public Lot AddLot(Rectangle area) parameters: - id: area type: Microsoft.Xna.Framework.Rectangle description: The area that the new lot should have return: type: TinyLife.World.Lot description: The newly created lot content.vb: Public Function AddLot(area As Rectangle) As Lot overload: TinyLife.World.Map.AddLot* - uid: TinyLife.World.Map.AddLot(TinyLife.World.Lot) commentId: M:TinyLife.World.Map.AddLot(TinyLife.World.Lot) id: AddLot(TinyLife.World.Lot) parent: TinyLife.World.Map langs: - csharp - vb name: AddLot(Lot) nameWithType: Map.AddLot(Lot) fullName: TinyLife.World.Map.AddLot(TinyLife.World.Lot) type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: AddLot path: ../TinyLife/World/Map.cs startLine: 794 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nAdds the given lot to this map's lots.\n" example: [] syntax: content: public void AddLot(Lot lot) parameters: - id: lot type: TinyLife.World.Lot description: The lot to add. content.vb: Public Sub AddLot(lot As Lot) overload: TinyLife.World.Map.AddLot* - uid: TinyLife.World.Map.RemoveLot(TinyLife.World.Lot) commentId: M:TinyLife.World.Map.RemoveLot(TinyLife.World.Lot) id: RemoveLot(TinyLife.World.Lot) parent: TinyLife.World.Map langs: - csharp - vb name: RemoveLot(Lot) nameWithType: Map.RemoveLot(Lot) fullName: TinyLife.World.Map.RemoveLot(TinyLife.World.Lot) type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: RemoveLot path: ../TinyLife/World/Map.cs startLine: 802 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nRemoves the given lot from this map's lots\n" example: [] syntax: content: public void RemoveLot(Lot lot) parameters: - id: lot type: TinyLife.World.Lot description: The lot to remove content.vb: Public Sub RemoveLot(lot As Lot) overload: TinyLife.World.Map.RemoveLot* - uid: TinyLife.World.Map.GetLots commentId: M:TinyLife.World.Map.GetLots id: GetLots parent: TinyLife.World.Map langs: - csharp - vb name: GetLots() nameWithType: Map.GetLots() fullName: TinyLife.World.Map.GetLots() type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetLots path: ../TinyLife/World/Map.cs startLine: 810 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nReturns a set of all of the objects on this map\n" example: [] syntax: content: public IEnumerable GetLots() return: type: System.Collections.Generic.IEnumerable{TinyLife.World.Lot} description: This map's lots content.vb: Public Function GetLots() As IEnumerable(Of Lot) overload: TinyLife.World.Map.GetLots* - uid: TinyLife.World.Map.AddWall(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point) commentId: M:TinyLife.World.Map.AddWall(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point) id: AddWall(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point) parent: TinyLife.World.Map langs: - csharp - vb name: AddWall(Point, Point) nameWithType: Map.AddWall(Point, Point) fullName: TinyLife.World.Map.AddWall(Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Point) type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: AddWall path: ../TinyLife/World/Map.cs startLine: 821 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nAdds the given wall to the given position.\n" example: [] syntax: content: public bool AddWall(Point pos, Point secondPos) parameters: - id: pos type: Microsoft.Xna.Framework.Point description: The position that the new wall should have - id: secondPos type: Microsoft.Xna.Framework.Point description: The second position that the new wall should have return: type: System.Boolean description: Whether the wall could be added content.vb: Public Function AddWall(pos As Point, secondPos As Point) As Boolean overload: TinyLife.World.Map.AddWall* - uid: TinyLife.World.Map.AddWall(TinyLife.World.Wall) commentId: M:TinyLife.World.Map.AddWall(TinyLife.World.Wall) id: AddWall(TinyLife.World.Wall) parent: TinyLife.World.Map langs: - csharp - vb name: AddWall(Wall) nameWithType: Map.AddWall(Wall) fullName: TinyLife.World.Map.AddWall(TinyLife.World.Wall) type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: AddWall path: ../TinyLife/World/Map.cs startLine: 832 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nAdds the given wall to the given position.\nOptionally, the related to that wall is re-calculated.\n" example: [] syntax: content: public bool AddWall(Wall wall) parameters: - id: wall type: TinyLife.World.Wall description: The wall to add return: type: System.Boolean description: Whether the wall could be added successfully content.vb: Public Function AddWall(wall As Wall) As Boolean overload: TinyLife.World.Map.AddWall* - uid: TinyLife.World.Map.RemoveWall(TinyLife.World.Wall) commentId: M:TinyLife.World.Map.RemoveWall(TinyLife.World.Wall) id: RemoveWall(TinyLife.World.Wall) parent: TinyLife.World.Map langs: - csharp - vb name: RemoveWall(Wall) nameWithType: Map.RemoveWall(Wall) fullName: TinyLife.World.Map.RemoveWall(TinyLife.World.Wall) type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: RemoveWall path: ../TinyLife/World/Map.cs startLine: 842 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nRemoves the given wall from the map\n" example: [] syntax: content: public bool RemoveWall(Wall wall) parameters: - id: wall type: TinyLife.World.Wall description: The wall to remove return: type: System.Boolean description: Whether the wall was present on the map and could be removed content.vb: Public Function RemoveWall(wall As Wall) As Boolean overload: TinyLife.World.Map.RemoveWall* - uid: TinyLife.World.Map.GetWallBetween(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point) commentId: M:TinyLife.World.Map.GetWallBetween(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point) id: GetWallBetween(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point) parent: TinyLife.World.Map langs: - csharp - vb name: GetWallBetween(Point, Point) nameWithType: Map.GetWallBetween(Point, Point) fullName: TinyLife.World.Map.GetWallBetween(Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Point) type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetWallBetween path: ../TinyLife/World/Map.cs startLine: 858 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nReturns the wall between the pos and secondPos.\nA wall is between two positions if its are exactly those two positions, ignoring their order.\n" example: [] syntax: content: public Wall GetWallBetween(Point pos, Point secondPos) parameters: - id: pos type: Microsoft.Xna.Framework.Point description: The first position - id: secondPos type: Microsoft.Xna.Framework.Point description: The second position return: type: TinyLife.World.Wall description: The wall between the two positions, or null if there is none content.vb: Public Function GetWallBetween(pos As Point, secondPos As Point) As Wall overload: TinyLife.World.Map.GetWallBetween* - uid: TinyLife.World.Map.GetTile(Microsoft.Xna.Framework.Point) commentId: M:TinyLife.World.Map.GetTile(Microsoft.Xna.Framework.Point) id: GetTile(Microsoft.Xna.Framework.Point) parent: TinyLife.World.Map langs: - csharp - vb name: GetTile(Point) nameWithType: Map.GetTile(Point) fullName: TinyLife.World.Map.GetTile(Microsoft.Xna.Framework.Point) type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetTile path: ../TinyLife/World/Map.cs startLine: 872 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nReturns the tile at the given position on this map\n" example: [] syntax: content: public Tile GetTile(Point pos) parameters: - id: pos type: Microsoft.Xna.Framework.Point description: The position to query return: type: TinyLife.World.Tile description: The tile at that position content.vb: Public Function GetTile(pos As Point) As Tile overload: TinyLife.World.Map.GetTile* - uid: TinyLife.World.Map.SetTile(Microsoft.Xna.Framework.Point,TinyLife.World.Tile) commentId: M:TinyLife.World.Map.SetTile(Microsoft.Xna.Framework.Point,TinyLife.World.Tile) id: SetTile(Microsoft.Xna.Framework.Point,TinyLife.World.Tile) parent: TinyLife.World.Map langs: - csharp - vb name: SetTile(Point, Tile) nameWithType: Map.SetTile(Point, Tile) fullName: TinyLife.World.Map.SetTile(Microsoft.Xna.Framework.Point, TinyLife.World.Tile) type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: SetTile path: ../TinyLife/World/Map.cs startLine: 882 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nSets the tile at the given position to the given tile\n" example: [] syntax: content: public void SetTile(Point pos, Tile tile) parameters: - id: pos type: Microsoft.Xna.Framework.Point description: The position - id: tile type: TinyLife.World.Tile description: The tile content.vb: Public Sub SetTile(pos As Point, tile As Tile) overload: TinyLife.World.Map.SetTile* - uid: TinyLife.World.Map.AddRoof(TinyLife.World.Roof) commentId: M:TinyLife.World.Map.AddRoof(TinyLife.World.Roof) id: AddRoof(TinyLife.World.Roof) parent: TinyLife.World.Map langs: - csharp - vb name: AddRoof(Roof) nameWithType: Map.AddRoof(Roof) fullName: TinyLife.World.Map.AddRoof(TinyLife.World.Roof) type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: AddRoof path: ../TinyLife/World/Map.cs startLine: 898 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nAdds the given roof to this map\n" example: [] syntax: content: public void AddRoof(Roof roof) parameters: - id: roof type: TinyLife.World.Roof description: The roof to add content.vb: Public Sub AddRoof(roof As Roof) overload: TinyLife.World.Map.AddRoof* - uid: TinyLife.World.Map.GetRoof(Microsoft.Xna.Framework.Point) commentId: M:TinyLife.World.Map.GetRoof(Microsoft.Xna.Framework.Point) id: GetRoof(Microsoft.Xna.Framework.Point) parent: TinyLife.World.Map langs: - csharp - vb name: GetRoof(Point) nameWithType: Map.GetRoof(Point) fullName: TinyLife.World.Map.GetRoof(Microsoft.Xna.Framework.Point) type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetRoof path: ../TinyLife/World/Map.cs startLine: 908 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nGets a whose area contains the given position\n" example: [] syntax: content: public Roof GetRoof(Point pos) parameters: - id: pos type: Microsoft.Xna.Framework.Point description: The position to find a roof at return: type: TinyLife.World.Roof description: The roof at that position, or null if there is none content.vb: Public Function GetRoof(pos As Point) As Roof overload: TinyLife.World.Map.GetRoof* - uid: TinyLife.World.Map.GetRoofs(MLEM.Misc.RectangleF) commentId: M:TinyLife.World.Map.GetRoofs(MLEM.Misc.RectangleF) id: GetRoofs(MLEM.Misc.RectangleF) parent: TinyLife.World.Map langs: - csharp - vb name: GetRoofs(RectangleF) nameWithType: Map.GetRoofs(RectangleF) fullName: TinyLife.World.Map.GetRoofs(MLEM.Misc.RectangleF) type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetRoofs path: ../TinyLife/World/Map.cs startLine: 923 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nReturns the roofs that intersect the given area.\n" example: [] syntax: content: public IEnumerable GetRoofs(RectangleF area) parameters: - id: area type: MLEM.Misc.RectangleF description: The area to search for roofs in. return: type: System.Collections.Generic.IEnumerable{TinyLife.World.Roof} description: The roofs in the given area. content.vb: Public Function GetRoofs(area As RectangleF) As IEnumerable(Of Roof) overload: TinyLife.World.Map.GetRoofs* - uid: TinyLife.World.Map.RemoveRoof(TinyLife.World.Roof) commentId: M:TinyLife.World.Map.RemoveRoof(TinyLife.World.Roof) id: RemoveRoof(TinyLife.World.Roof) parent: TinyLife.World.Map langs: - csharp - vb name: RemoveRoof(Roof) nameWithType: Map.RemoveRoof(Roof) fullName: TinyLife.World.Map.RemoveRoof(TinyLife.World.Roof) type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: RemoveRoof path: ../TinyLife/World/Map.cs startLine: 936 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nRemoves the given from this map\n" example: [] syntax: content: public void RemoveRoof(Roof roof) parameters: - id: roof type: TinyLife.World.Roof description: The roof to remove content.vb: Public Sub RemoveRoof(roof As Roof) overload: TinyLife.World.Map.RemoveRoof* - uid: TinyLife.World.Map.GetObjects``1(MLEM.Misc.RectangleF) commentId: M:TinyLife.World.Map.GetObjects``1(MLEM.Misc.RectangleF) id: GetObjects``1(MLEM.Misc.RectangleF) parent: TinyLife.World.Map langs: - csharp - vb name: GetObjects(RectangleF) nameWithType: Map.GetObjects(RectangleF) fullName: TinyLife.World.Map.GetObjects(MLEM.Misc.RectangleF) type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetObjects path: ../TinyLife/World/Map.cs startLine: 947 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nReturns a set of objects that are present in the given area.\n" example: [] syntax: content: 'public IEnumerable GetObjects(RectangleF area) where T : MapObject' parameters: - id: area type: MLEM.Misc.RectangleF description: The area, in tile coordinates typeParameters: - id: T description: The type that the objects need to have return: type: System.Collections.Generic.IEnumerable{{T}} description: A set of objects that match the criteria content.vb: Public Function GetObjects(Of T As MapObject)(area As RectangleF) As IEnumerable(Of T) overload: TinyLife.World.Map.GetObjects* nameWithType.vb: Map.GetObjects(Of T)(RectangleF) fullName.vb: TinyLife.World.Map.GetObjects(Of T)(MLEM.Misc.RectangleF) name.vb: GetObjects(Of T)(RectangleF) - uid: TinyLife.World.Map.GetObject``1(System.Guid) commentId: M:TinyLife.World.Map.GetObject``1(System.Guid) id: GetObject``1(System.Guid) parent: TinyLife.World.Map langs: - csharp - vb name: GetObject(Guid) nameWithType: Map.GetObject(Guid) fullName: TinyLife.World.Map.GetObject(System.Guid) type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetObject path: ../TinyLife/World/Map.cs startLine: 963 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nReturns the object with the given id of the given type.\nIf there is no object with that id, or its type does not match, null is returned.\n" example: [] syntax: content: 'public T GetObject(Guid id) where T : MapObject' parameters: - id: id type: System.Guid description: The id that the returned object should have typeParameters: - id: T description: The type that the object is expected to have return: type: '{T}' description: The object, or null if there is no matching one content.vb: Public Function GetObject(Of T As MapObject)(id As Guid) As T overload: TinyLife.World.Map.GetObject* nameWithType.vb: Map.GetObject(Of T)(Guid) fullName.vb: TinyLife.World.Map.GetObject(Of T)(System.Guid) name.vb: GetObject(Of T)(Guid) - uid: TinyLife.World.Map.AddObject(TinyLife.Objects.MapObject) commentId: M:TinyLife.World.Map.AddObject(TinyLife.Objects.MapObject) id: AddObject(TinyLife.Objects.MapObject) parent: TinyLife.World.Map langs: - csharp - vb name: AddObject(MapObject) nameWithType: Map.AddObject(MapObject) fullName: TinyLife.World.Map.AddObject(TinyLife.Objects.MapObject) type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: AddObject path: ../TinyLife/World/Map.cs startLine: 975 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nAdds the given object to this map.\nNote that, if the object's is already present on this map, this method will cause an exception.\n" example: [] syntax: content: public void AddObject(MapObject obj) parameters: - id: obj type: TinyLife.Objects.MapObject description: The object to add to this map content.vb: Public Sub AddObject(obj As MapObject) overload: TinyLife.World.Map.AddObject* - uid: TinyLife.World.Map.RemoveObject(TinyLife.Objects.MapObject) commentId: M:TinyLife.World.Map.RemoveObject(TinyLife.Objects.MapObject) id: RemoveObject(TinyLife.Objects.MapObject) parent: TinyLife.World.Map langs: - csharp - vb name: RemoveObject(MapObject) nameWithType: Map.RemoveObject(MapObject) fullName: TinyLife.World.Map.RemoveObject(TinyLife.Objects.MapObject) type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: RemoveObject path: ../TinyLife/World/Map.cs startLine: 1000 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nRemoves the given object from this map and its underlying .\nThis also calls .\n" remarks: "\nWhen removing a object from the world entirely, including when putting it into furniture storage, should be used instead, or should be called in addition to this method.\nAs all of those methods also sever the relationships between furniture items and their parents (which is equivalent to calling ), they are usually preferred over this method, since parent-child relationships should not persist in many cases.\n" example: [] syntax: content: public void RemoveObject(MapObject obj) parameters: - id: obj type: TinyLife.Objects.MapObject description: The object to remove content.vb: Public Sub RemoveObject(obj As MapObject) overload: TinyLife.World.Map.RemoveObject* - uid: TinyLife.World.Map.GetPeople commentId: M:TinyLife.World.Map.GetPeople id: GetPeople parent: TinyLife.World.Map langs: - csharp - vb name: GetPeople() nameWithType: Map.GetPeople() fullName: TinyLife.World.Map.GetPeople() type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetPeople path: ../TinyLife/World/Map.cs startLine: 1020 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nReturns all of the objects that are on this map.\nNote that no are returned.\n" example: [] syntax: content: public IEnumerable GetPeople() return: type: System.Collections.Generic.IEnumerable{TinyLife.Objects.Person} description: This map's people content.vb: Public Function GetPeople() As IEnumerable(Of Person) overload: TinyLife.World.Map.GetPeople* - uid: TinyLife.World.Map.GetHousehold(TinyLife.Objects.Person) commentId: M:TinyLife.World.Map.GetHousehold(TinyLife.Objects.Person) id: GetHousehold(TinyLife.Objects.Person) parent: TinyLife.World.Map langs: - csharp - vb name: GetHousehold(Person) nameWithType: Map.GetHousehold(Person) fullName: TinyLife.World.Map.GetHousehold(TinyLife.Objects.Person) type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetHousehold path: ../TinyLife/World/Map.cs startLine: 1032 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nReturns the household that the given lives in\n" example: [] syntax: content: public Household GetHousehold(Person person) parameters: - id: person type: TinyLife.Objects.Person description: The person to query return: type: TinyLife.World.Household description: The person's household, or null if there is none content.vb: Public Function GetHousehold(person As Person) As Household overload: TinyLife.World.Map.GetHousehold* - uid: TinyLife.World.Map.GetHousehold(TinyLife.World.Lot) commentId: M:TinyLife.World.Map.GetHousehold(TinyLife.World.Lot) id: GetHousehold(TinyLife.World.Lot) parent: TinyLife.World.Map langs: - csharp - vb name: GetHousehold(Lot) nameWithType: Map.GetHousehold(Lot) fullName: TinyLife.World.Map.GetHousehold(TinyLife.World.Lot) type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetHousehold path: ../TinyLife/World/Map.cs startLine: 1045 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nReturns the household that lives on the given \n" example: [] syntax: content: public Household GetHousehold(Lot lot) parameters: - id: lot type: TinyLife.World.Lot description: The lot to query return: type: TinyLife.World.Household description: The household that lives on the lot, or null if none lives there content.vb: Public Function GetHousehold(lot As Lot) As Household overload: TinyLife.World.Map.GetHousehold* - uid: TinyLife.World.Map.AddHousehold(TinyLife.World.Lot) commentId: M:TinyLife.World.Map.AddHousehold(TinyLife.World.Lot) id: AddHousehold(TinyLife.World.Lot) parent: TinyLife.World.Map langs: - csharp - vb name: AddHousehold(Lot) nameWithType: Map.AddHousehold(Lot) fullName: TinyLife.World.Map.AddHousehold(TinyLife.World.Lot) type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: AddHousehold path: ../TinyLife/World/Map.cs startLine: 1058 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nAdds a new household to this map by calling the constructor.\n" example: [] syntax: content: public Household AddHousehold(Lot lot) parameters: - id: lot type: TinyLife.World.Lot description: The lot that the household should live on return: type: TinyLife.World.Household description: The newly created household content.vb: Public Function AddHousehold(lot As Lot) As Household overload: TinyLife.World.Map.AddHousehold* - uid: TinyLife.World.Map.RemoveHousehold(TinyLife.World.Household) commentId: M:TinyLife.World.Map.RemoveHousehold(TinyLife.World.Household) id: RemoveHousehold(TinyLife.World.Household) parent: TinyLife.World.Map langs: - csharp - vb name: RemoveHousehold(Household) nameWithType: Map.RemoveHousehold(Household) fullName: TinyLife.World.Map.RemoveHousehold(TinyLife.World.Household) type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: RemoveHousehold path: ../TinyLife/World/Map.cs startLine: 1068 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nRemoves the given household from this map\n" example: [] syntax: content: public void RemoveHousehold(Household household) parameters: - id: household type: TinyLife.World.Household description: The household to remove content.vb: Public Sub RemoveHousehold(household As Household) overload: TinyLife.World.Map.RemoveHousehold* - uid: TinyLife.World.Map.GetHouseholds commentId: M:TinyLife.World.Map.GetHouseholds id: GetHouseholds parent: TinyLife.World.Map langs: - csharp - vb name: GetHouseholds() nameWithType: Map.GetHouseholds() fullName: TinyLife.World.Map.GetHouseholds() type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetHouseholds path: ../TinyLife/World/Map.cs startLine: 1076 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nReturns a set of all of the instances that live on this map\n" example: [] syntax: content: public IEnumerable GetHouseholds() return: type: System.Collections.Generic.IEnumerable{TinyLife.World.Household} description: This map's households content.vb: Public Function GetHouseholds() As IEnumerable(Of Household) overload: TinyLife.World.Map.GetHouseholds* - uid: TinyLife.World.Map.GetSection(Microsoft.Xna.Framework.Point) commentId: M:TinyLife.World.Map.GetSection(Microsoft.Xna.Framework.Point) id: GetSection(Microsoft.Xna.Framework.Point) parent: TinyLife.World.Map langs: - csharp - vb name: GetSection(Point) nameWithType: Map.GetSection(Point) fullName: TinyLife.World.Map.GetSection(Microsoft.Xna.Framework.Point) type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetSection path: ../TinyLife/World/Map.cs startLine: 1086 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nReturns the at the given tile position\n" example: [] syntax: content: public MapSection GetSection(Point pos) parameters: - id: pos type: Microsoft.Xna.Framework.Point description: The tile position return: type: TinyLife.World.MapSection description: The section at that position content.vb: Public Function GetSection(pos As Point) As MapSection overload: TinyLife.World.Map.GetSection* - uid: TinyLife.World.Map.GetSections(Microsoft.Xna.Framework.Point,System.Int32) commentId: M:TinyLife.World.Map.GetSections(Microsoft.Xna.Framework.Point,System.Int32) id: GetSections(Microsoft.Xna.Framework.Point,System.Int32) parent: TinyLife.World.Map langs: - csharp - vb name: GetSections(Point, int) nameWithType: Map.GetSections(Point, int) fullName: TinyLife.World.Map.GetSections(Microsoft.Xna.Framework.Point, int) type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetSections path: ../TinyLife/World/Map.cs startLine: 1098 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nReturns a set of sections that are contained in (or intersect with) the given area\n" example: [] syntax: content: public IEnumerable GetSections(Point point, int radiusIncrease) parameters: - id: point type: Microsoft.Xna.Framework.Point description: The position to find the section for, in tile coordinates - id: radiusIncrease type: System.Int32 description: The radius, in sections, that the search area should be extended by return: type: System.Collections.Generic.IEnumerable{TinyLife.World.MapSection} description: A set of sections covered by this area content.vb: Public Function GetSections(point As Point, radiusIncrease As Integer) As IEnumerable(Of MapSection) overload: TinyLife.World.Map.GetSections* nameWithType.vb: Map.GetSections(Point, Integer) fullName.vb: TinyLife.World.Map.GetSections(Microsoft.Xna.Framework.Point, Integer) name.vb: GetSections(Point, Integer) - uid: TinyLife.World.Map.GetSections(MLEM.Misc.RectangleF,System.Int32) commentId: M:TinyLife.World.Map.GetSections(MLEM.Misc.RectangleF,System.Int32) id: GetSections(MLEM.Misc.RectangleF,System.Int32) parent: TinyLife.World.Map langs: - csharp - vb name: GetSections(RectangleF, int) nameWithType: Map.GetSections(RectangleF, int) fullName: TinyLife.World.Map.GetSections(MLEM.Misc.RectangleF, int) type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetSections path: ../TinyLife/World/Map.cs startLine: 1108 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nReturns a set of sections that are contained in (or intersect with) the given area\n" example: [] syntax: content: public IEnumerable GetSections(RectangleF area, int radiusIncrease) parameters: - id: area type: MLEM.Misc.RectangleF description: The area to find sections in, in tile coordinates - id: radiusIncrease type: System.Int32 description: The radius, in sections, that the search area should be extended by return: type: System.Collections.Generic.IEnumerable{TinyLife.World.MapSection} description: A set of sections covered by this area content.vb: Public Function GetSections(area As RectangleF, radiusIncrease As Integer) As IEnumerable(Of MapSection) overload: TinyLife.World.Map.GetSections* nameWithType.vb: Map.GetSections(RectangleF, Integer) fullName.vb: TinyLife.World.Map.GetSections(MLEM.Misc.RectangleF, Integer) name.vb: GetSections(RectangleF, Integer) - uid: TinyLife.World.Map.MarkDirtyForPathfinding(Microsoft.Xna.Framework.Point) commentId: M:TinyLife.World.Map.MarkDirtyForPathfinding(Microsoft.Xna.Framework.Point) id: MarkDirtyForPathfinding(Microsoft.Xna.Framework.Point) parent: TinyLife.World.Map langs: - csharp - vb name: MarkDirtyForPathfinding(Point) nameWithType: Map.MarkDirtyForPathfinding(Point) fullName: TinyLife.World.Map.MarkDirtyForPathfinding(Microsoft.Xna.Framework.Point) type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: MarkDirtyForPathfinding path: ../TinyLife/World/Map.cs startLine: 1129 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nMarks the given position dirty for pathfinding purposes.\nWhen a path is found again close to this position, its cost () will be re-calculated.\nThis method is called by when it is placed for removed.\n" example: [] syntax: content: public void MarkDirtyForPathfinding(Point pos) parameters: - id: pos type: Microsoft.Xna.Framework.Point description: The position to mark dirty content.vb: Public Sub MarkDirtyForPathfinding(pos As Point) overload: TinyLife.World.Map.MarkDirtyForPathfinding* - uid: TinyLife.World.Map.GetPathCost(TinyLife.Objects.Person,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point) commentId: M:TinyLife.World.Map.GetPathCost(TinyLife.Objects.Person,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point) id: GetPathCost(TinyLife.Objects.Person,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point) parent: TinyLife.World.Map langs: - csharp - vb name: GetPathCost(Person, Point, Point) nameWithType: Map.GetPathCost(Person, Point, Point) fullName: TinyLife.World.Map.GetPathCost(TinyLife.Objects.Person, Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Point) type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetPathCost path: ../TinyLife/World/Map.cs startLine: 1150 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nReturns the cost to pathfind from the given current position to the given next position.\nNote that, for this method to return a proper result, nextPos has to be directly or diagonally adjacent to currPos.\n" example: [] syntax: content: public float GetPathCost(Person person, Point currPos, Point nextPos) parameters: - id: person type: TinyLife.Objects.Person description: The person to get the path cost for - id: currPos type: Microsoft.Xna.Framework.Point description: The current position - id: nextPos type: Microsoft.Xna.Framework.Point description: The next, neighboring position return: type: System.Single description: The cost to path to this location content.vb: Public Function GetPathCost(person As Person, currPos As Point, nextPos As Point) As Single overload: TinyLife.World.Map.GetPathCost* - uid: TinyLife.World.Map.CanWalkBetween(TinyLife.Objects.Person,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point) commentId: M:TinyLife.World.Map.CanWalkBetween(TinyLife.Objects.Person,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point) id: CanWalkBetween(TinyLife.Objects.Person,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point) parent: TinyLife.World.Map langs: - csharp - vb name: CanWalkBetween(Person, Point, Point) nameWithType: Map.CanWalkBetween(Person, Point, Point) fullName: TinyLife.World.Map.CanWalkBetween(TinyLife.Objects.Person, Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Point) type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CanWalkBetween path: ../TinyLife/World/Map.cs startLine: 1172 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nReturns whether the given person can walk between the two given positions.\nInternally, this method only queries whether is lower than or .\nNote that, for this method to return a proper result, nextPos has to be directly or diagonally adjacent to currPos.\n" example: [] syntax: content: public bool CanWalkBetween(Person person, Point currPos, Point nextPos) parameters: - id: person type: TinyLife.Objects.Person description: The person to get the path cost for - id: currPos type: Microsoft.Xna.Framework.Point description: The current position - id: nextPos type: Microsoft.Xna.Framework.Point description: The next, neighboring position return: type: System.Boolean description: Whether the two locations can be walked between content.vb: Public Function CanWalkBetween(person As Person, currPos As Point, nextPos As Point) As Boolean overload: TinyLife.World.Map.CanWalkBetween* - uid: TinyLife.World.Map.IsFreeSpot(Microsoft.Xna.Framework.Point) commentId: M:TinyLife.World.Map.IsFreeSpot(Microsoft.Xna.Framework.Point) id: IsFreeSpot(Microsoft.Xna.Framework.Point) parent: TinyLife.World.Map langs: - csharp - vb name: IsFreeSpot(Point) nameWithType: Map.IsFreeSpot(Point) fullName: TinyLife.World.Map.IsFreeSpot(Microsoft.Xna.Framework.Point) type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: IsFreeSpot path: ../TinyLife/World/Map.cs startLine: 1181 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nReturns whether or not the given position on the given map is free for a to stand in\n" example: [] syntax: content: public bool IsFreeSpot(Point pos) parameters: - id: pos type: Microsoft.Xna.Framework.Point description: The position to query return: type: System.Boolean description: Whether this position is free to stand on content.vb: Public Function IsFreeSpot(pos As Point) As Boolean overload: TinyLife.World.Map.IsFreeSpot* - uid: TinyLife.World.Map.GetDeadPerson(System.Guid) commentId: M:TinyLife.World.Map.GetDeadPerson(System.Guid) id: GetDeadPerson(System.Guid) parent: TinyLife.World.Map langs: - csharp - vb name: GetDeadPerson(Guid) nameWithType: Map.GetDeadPerson(Guid) fullName: TinyLife.World.Map.GetDeadPerson(System.Guid) type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetDeadPerson path: ../TinyLife/World/Map.cs startLine: 1191 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nReturns a dead with the given id\n" example: [] syntax: content: public Person GetDeadPerson(Guid id) parameters: - id: id type: System.Guid description: The id to get a dead person by return: type: TinyLife.Objects.Person description: The dead person instance, or null if there is none content.vb: Public Function GetDeadPerson(id As Guid) As Person overload: TinyLife.World.Map.GetDeadPerson* - uid: TinyLife.World.Map.PlaySound(Microsoft.Xna.Framework.Audio.SoundEffect,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Boolean,System.Boolean) commentId: M:TinyLife.World.Map.PlaySound(Microsoft.Xna.Framework.Audio.SoundEffect,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Boolean,System.Boolean) id: PlaySound(Microsoft.Xna.Framework.Audio.SoundEffect,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Boolean,System.Boolean) parent: TinyLife.World.Map langs: - csharp - vb name: PlaySound(SoundEffect, Vector2, float, float, bool, bool) nameWithType: Map.PlaySound(SoundEffect, Vector2, float, float, bool, bool) fullName: TinyLife.World.Map.PlaySound(Microsoft.Xna.Framework.Audio.SoundEffect, Microsoft.Xna.Framework.Vector2, float, float, bool, bool) type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: PlaySound path: ../TinyLife/World/Map.cs startLine: 1211 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nPlays a sound at the given location (in world space) statically.\nIf the sound should move while being played, use instead.\nNote that the returned does not need to be disposed when it is finished playing.\n" example: [] syntax: content: public SoundEffectInstance PlaySound(SoundEffect sound, Vector2 pos, float volume = 1, float pitch = 0, bool loop = false, bool applyWorldSoundVolume = true) parameters: - id: sound type: Microsoft.Xna.Framework.Audio.SoundEffect description: The sound effect to play - id: pos type: Microsoft.Xna.Framework.Vector2 description: The position, in world space, to play the sound at - id: volume type: System.Single description: The sound's volume, between 0 and 1 (default) - id: pitch type: System.Single description: The sound's pitch, between -1, 0 (default) and 1 - id: loop type: System.Boolean description: Whether or not the sound should loop - id: applyWorldSoundVolume type: System.Boolean description: Whether the should be applied to the passed volume return: type: Microsoft.Xna.Framework.Audio.SoundEffectInstance description: The sound effect instance that is responsible for playing this sound, which can be stopped or paused content.vb: Public Function PlaySound(sound As SoundEffect, pos As Vector2, volume As Single = 1, pitch As Single = 0, [loop] As Boolean = False, applyWorldSoundVolume As Boolean = True) As SoundEffectInstance overload: TinyLife.World.Map.PlaySound* nameWithType.vb: Map.PlaySound(SoundEffect, Vector2, Single, Single, Boolean, Boolean) fullName.vb: TinyLife.World.Map.PlaySound(Microsoft.Xna.Framework.Audio.SoundEffect, Microsoft.Xna.Framework.Vector2, Single, Single, Boolean, Boolean) name.vb: PlaySound(SoundEffect, Vector2, Single, Single, Boolean, Boolean) - uid: TinyLife.World.Map.PlaySound(Microsoft.Xna.Framework.Audio.SoundEffect,TinyLife.World.MapAudioEmitter,System.Single,System.Single,System.Boolean,System.Boolean) commentId: M:TinyLife.World.Map.PlaySound(Microsoft.Xna.Framework.Audio.SoundEffect,TinyLife.World.MapAudioEmitter,System.Single,System.Single,System.Boolean,System.Boolean) id: PlaySound(Microsoft.Xna.Framework.Audio.SoundEffect,TinyLife.World.MapAudioEmitter,System.Single,System.Single,System.Boolean,System.Boolean) parent: TinyLife.World.Map langs: - csharp - vb name: PlaySound(SoundEffect, MapAudioEmitter, float, float, bool, bool) nameWithType: Map.PlaySound(SoundEffect, MapAudioEmitter, float, float, bool, bool) fullName: TinyLife.World.Map.PlaySound(Microsoft.Xna.Framework.Audio.SoundEffect, TinyLife.World.MapAudioEmitter, float, float, bool, bool) type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: PlaySound path: ../TinyLife/World/Map.cs startLine: 1228 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nPlays a sound at the given location (in world space) with the given , whose can be updated by the caller.\nIf the sound should move in a static locatdion, use instead.\nNote that the returned does not need to be disposed when it is finished playing.\n" example: [] syntax: content: public SoundEffectInstance PlaySound(SoundEffect sound, MapAudioEmitter emitter, float volume = 1, float pitch = 0, bool loop = false, bool applyWorldSoundVolume = true) parameters: - id: sound type: Microsoft.Xna.Framework.Audio.SoundEffect description: The sound effect to play - id: emitter type: TinyLife.World.MapAudioEmitter description: The audio emitter, whose should be set by the caller - id: volume type: System.Single description: The sound's volume, between 0 and 1 (default) - id: pitch type: System.Single description: The sound's pitch, between -1, 0 (default) and 1 - id: loop type: System.Boolean description: Whether or not the sound should loop - id: applyWorldSoundVolume type: System.Boolean description: Whether the should be applied to the passed volume return: type: Microsoft.Xna.Framework.Audio.SoundEffectInstance description: The sound effect instance that is responsible for playing this sound, which can be stopped or paused content.vb: Public Function PlaySound(sound As SoundEffect, emitter As MapAudioEmitter, volume As Single = 1, pitch As Single = 0, [loop] As Boolean = False, applyWorldSoundVolume As Boolean = True) As SoundEffectInstance overload: TinyLife.World.Map.PlaySound* nameWithType.vb: Map.PlaySound(SoundEffect, MapAudioEmitter, Single, Single, Boolean, Boolean) fullName.vb: TinyLife.World.Map.PlaySound(Microsoft.Xna.Framework.Audio.SoundEffect, TinyLife.World.MapAudioEmitter, Single, Single, Boolean, Boolean) name.vb: PlaySound(SoundEffect, MapAudioEmitter, Single, Single, Boolean, Boolean) - uid: TinyLife.World.Map.GetClosestFreeExitPoint(Microsoft.Xna.Framework.Vector2) commentId: M:TinyLife.World.Map.GetClosestFreeExitPoint(Microsoft.Xna.Framework.Vector2) id: GetClosestFreeExitPoint(Microsoft.Xna.Framework.Vector2) parent: TinyLife.World.Map langs: - csharp - vb name: GetClosestFreeExitPoint(Vector2) nameWithType: Map.GetClosestFreeExitPoint(Vector2) fullName: TinyLife.World.Map.GetClosestFreeExitPoint(Microsoft.Xna.Framework.Vector2) type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetClosestFreeExitPoint path: ../TinyLife/World/Map.cs startLine: 1241 assemblies: - Tiny Life namespace: TinyLife.World syntax: content: public Point GetClosestFreeExitPoint(Vector2 position) parameters: - id: position type: Microsoft.Xna.Framework.Vector2 return: type: Microsoft.Xna.Framework.Point content.vb: Public Function GetClosestFreeExitPoint(position As Vector2) As Point overload: TinyLife.World.Map.GetClosestFreeExitPoint* - uid: TinyLife.World.Map.GetExitRoads commentId: M:TinyLife.World.Map.GetExitRoads id: GetExitRoads parent: TinyLife.World.Map langs: - csharp - vb name: GetExitRoads() nameWithType: Map.GetExitRoads() fullName: TinyLife.World.Map.GetExitRoads() type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetExitRoads path: ../TinyLife/World/Map.cs startLine: 1252 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nReturns the positions of all of the roads that are at the borders of this map and the that the map border is in\n" example: [] syntax: content: public IEnumerable<(Point Road, Direction2 Dir)> GetExitRoads() return: type: System.Collections.Generic.IEnumerable{System.ValueTuple{Microsoft.Xna.Framework.Point,MLEM.Misc.Direction2}} description: All of the exit roads out of this map content.vb: Public Function GetExitRoads() As IEnumerable(Of (Road As Point, Dir As Direction2)) overload: TinyLife.World.Map.GetExitRoads* - uid: TinyLife.World.Map.GetWalls(MLEM.Misc.RectangleF) commentId: M:TinyLife.World.Map.GetWalls(MLEM.Misc.RectangleF) id: GetWalls(MLEM.Misc.RectangleF) parent: TinyLife.World.Map langs: - csharp - vb name: GetWalls(RectangleF) nameWithType: Map.GetWalls(RectangleF) fullName: TinyLife.World.Map.GetWalls(MLEM.Misc.RectangleF) type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetWalls path: ../TinyLife/World/Map.cs startLine: 1267 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nReturns a set of walls in the given area.\nAll objects for which at least one entry is contained in the area are returned.\n" example: [] syntax: content: public IEnumerable GetWalls(RectangleF area) parameters: - id: area type: MLEM.Misc.RectangleF description: The area to query for walls return: type: System.Collections.Generic.IEnumerable{TinyLife.World.Wall} description: A set of walls in the area content.vb: Public Function GetWalls(area As RectangleF) As IEnumerable(Of Wall) overload: TinyLife.World.Map.GetWalls* - uid: TinyLife.World.Map.ApplyCameraRotation(Microsoft.Xna.Framework.Vector2,System.Boolean,System.Nullable{MLEM.Misc.Direction2}) commentId: M:TinyLife.World.Map.ApplyCameraRotation(Microsoft.Xna.Framework.Vector2,System.Boolean,System.Nullable{MLEM.Misc.Direction2}) id: ApplyCameraRotation(Microsoft.Xna.Framework.Vector2,System.Boolean,System.Nullable{MLEM.Misc.Direction2}) parent: TinyLife.World.Map langs: - csharp - vb name: ApplyCameraRotation(Vector2, bool, Direction2?) nameWithType: Map.ApplyCameraRotation(Vector2, bool, Direction2?) fullName: TinyLife.World.Map.ApplyCameraRotation(Microsoft.Xna.Framework.Vector2, bool, MLEM.Misc.Direction2?) type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: ApplyCameraRotation path: ../TinyLife/World/Map.cs startLine: 1287 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nApplies the game's current to the given position in world space\n" example: [] syntax: content: public Vector2 ApplyCameraRotation(Vector2 worldPos, bool borderOffset = false, Direction2? cameraRotation = null) parameters: - id: worldPos type: Microsoft.Xna.Framework.Vector2 description: The position, in world space - id: borderOffset type: System.Boolean description: Whether a border offset should be applied. This is useful for tiles and other objects that aren't centered in the middle of their tiles, but that use the top-left corner of a tile for positioning. - id: cameraRotation type: System.Nullable{MLEM.Misc.Direction2} description: An optional override camera rotation which should be used in favor of return: type: Microsoft.Xna.Framework.Vector2 description: The position in world space, but with camera rotation appplied content.vb: Public Function ApplyCameraRotation(worldPos As Vector2, borderOffset As Boolean = False, cameraRotation As Direction2? = Nothing) As Vector2 overload: TinyLife.World.Map.ApplyCameraRotation* nameWithType.vb: Map.ApplyCameraRotation(Vector2, Boolean, Direction2?) fullName.vb: TinyLife.World.Map.ApplyCameraRotation(Microsoft.Xna.Framework.Vector2, Boolean, MLEM.Misc.Direction2?) name.vb: ApplyCameraRotation(Vector2, Boolean, Direction2?) - uid: TinyLife.World.Map.ApplyInverseCameraRotation(Microsoft.Xna.Framework.Vector2,System.Nullable{MLEM.Misc.Direction2}) commentId: M:TinyLife.World.Map.ApplyInverseCameraRotation(Microsoft.Xna.Framework.Vector2,System.Nullable{MLEM.Misc.Direction2}) id: ApplyInverseCameraRotation(Microsoft.Xna.Framework.Vector2,System.Nullable{MLEM.Misc.Direction2}) parent: TinyLife.World.Map langs: - csharp - vb name: ApplyInverseCameraRotation(Vector2, Direction2?) nameWithType: Map.ApplyInverseCameraRotation(Vector2, Direction2?) fullName: TinyLife.World.Map.ApplyInverseCameraRotation(Microsoft.Xna.Framework.Vector2, MLEM.Misc.Direction2?) type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: ApplyInverseCameraRotation path: ../TinyLife/World/Map.cs startLine: 1303 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nApplies the game's current to the given position in world space in reverse, undoing the action done by \n" example: [] syntax: content: public Vector2 ApplyInverseCameraRotation(Vector2 worldPos, Direction2? cameraRotation = null) parameters: - id: worldPos type: Microsoft.Xna.Framework.Vector2 description: The position, in world space - id: cameraRotation type: System.Nullable{MLEM.Misc.Direction2} description: An optional override camera rotation which should be used in favor of return: type: Microsoft.Xna.Framework.Vector2 description: The position in world space, but without camera rotation appplied content.vb: Public Function ApplyInverseCameraRotation(worldPos As Vector2, cameraRotation As Direction2? = Nothing) As Vector2 overload: TinyLife.World.Map.ApplyInverseCameraRotation* - uid: TinyLife.World.Map.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2) commentId: M:TinyLife.World.Map.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2) id: OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2) parent: TinyLife.World.Map langs: - csharp - vb name: OnCameraRotationChanged(Direction2, Direction2) nameWithType: Map.OnCameraRotationChanged(Direction2, Direction2) fullName: TinyLife.World.Map.OnCameraRotationChanged(MLEM.Misc.Direction2, MLEM.Misc.Direction2) type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnCameraRotationChanged path: ../TinyLife/World/Map.cs startLine: 1318 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nA method that is called when is changed.\nWhen changing camera rotation manually, this method should be called along with the change.\n" example: [] syntax: content: public void OnCameraRotationChanged(Direction2 oldRotation, Direction2 newRotation) parameters: - id: oldRotation type: MLEM.Misc.Direction2 description: '' - id: newRotation type: MLEM.Misc.Direction2 description: '' content.vb: Public Sub OnCameraRotationChanged(oldRotation As Direction2, newRotation As Direction2) overload: TinyLife.World.Map.OnCameraRotationChanged* - uid: TinyLife.World.Map.AddLight(TinyLife.Objects.Light) commentId: M:TinyLife.World.Map.AddLight(TinyLife.Objects.Light) id: AddLight(TinyLife.Objects.Light) parent: TinyLife.World.Map langs: - csharp - vb name: AddLight(Light) nameWithType: Map.AddLight(Light) fullName: TinyLife.World.Map.AddLight(TinyLife.Objects.Light) type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: AddLight path: ../TinyLife/World/Map.cs startLine: 1341 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nAdds the given light to the world at its \n" example: [] syntax: content: public void AddLight(Light light) parameters: - id: light type: TinyLife.Objects.Light description: The light to add content.vb: Public Sub AddLight(light As Light) overload: TinyLife.World.Map.AddLight* - uid: TinyLife.World.Map.RemoveLight(TinyLife.Objects.Light) commentId: M:TinyLife.World.Map.RemoveLight(TinyLife.Objects.Light) id: RemoveLight(TinyLife.Objects.Light) parent: TinyLife.World.Map langs: - csharp - vb name: RemoveLight(Light) nameWithType: Map.RemoveLight(Light) fullName: TinyLife.World.Map.RemoveLight(TinyLife.Objects.Light) type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: RemoveLight path: ../TinyLife/World/Map.cs startLine: 1350 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nRemoves the given light from the world\n" example: [] syntax: content: public void RemoveLight(Light light) parameters: - id: light type: TinyLife.Objects.Light description: The light to remove content.vb: Public Sub RemoveLight(light As Light) overload: TinyLife.World.Map.RemoveLight* - uid: TinyLife.World.Map.MoveEverything(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Rectangle,System.Boolean,TinyLife.World.Tile) commentId: M:TinyLife.World.Map.MoveEverything(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Rectangle,System.Boolean,TinyLife.World.Tile) id: MoveEverything(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Rectangle,System.Boolean,TinyLife.World.Tile) parent: TinyLife.World.Map langs: - csharp - vb name: MoveEverything(Point, Rectangle, bool, Tile) nameWithType: Map.MoveEverything(Point, Rectangle, bool, Tile) fullName: TinyLife.World.Map.MoveEverything(Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Rectangle, bool, TinyLife.World.Tile) type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: MoveEverything path: ../TinyLife/World/Map.cs startLine: 1362 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nMoves all of the objects, walls, tiles and roofs in the given area in the world, optionally moving the lots as well\n" example: [] syntax: content: public void MoveEverything(Point offset, Rectangle area, bool moveLots, Tile defaultTile = null) parameters: - id: offset type: Microsoft.Xna.Framework.Point description: The offset to move things by - id: area type: Microsoft.Xna.Framework.Rectangle description: The area to move - id: moveLots type: System.Boolean description: Whether lots should be moved as well. The content of lots will be moved regardless of this parameter - id: defaultTile type: TinyLife.World.Tile description: The default tile to replace the moved ground with. content.vb: Public Sub MoveEverything(offset As Point, area As Rectangle, moveLots As Boolean, defaultTile As Tile = Nothing) overload: TinyLife.World.Map.MoveEverything* nameWithType.vb: Map.MoveEverything(Point, Rectangle, Boolean, Tile) fullName.vb: TinyLife.World.Map.MoveEverything(Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Rectangle, Boolean, TinyLife.World.Tile) name.vb: MoveEverything(Point, Rectangle, Boolean, Tile) - uid: TinyLife.World.Map.ValidateExistingRooms(Microsoft.Xna.Framework.Point[]) commentId: M:TinyLife.World.Map.ValidateExistingRooms(Microsoft.Xna.Framework.Point[]) id: ValidateExistingRooms(Microsoft.Xna.Framework.Point[]) parent: TinyLife.World.Map langs: - csharp - vb name: ValidateExistingRooms(params Point[]) nameWithType: Map.ValidateExistingRooms(params Point[]) fullName: TinyLife.World.Map.ValidateExistingRooms(params Microsoft.Xna.Framework.Point[]) type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: ValidateExistingRooms path: ../TinyLife/World/Map.cs startLine: 1423 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nRemoves all outdated rooms on this map after calling their methods.\n" example: [] syntax: content: public void ValidateExistingRooms(params Point[] positions) parameters: - id: positions type: Microsoft.Xna.Framework.Point[] description: The positions around which to validate rooms content.vb: Public Sub ValidateExistingRooms(ParamArray positions As Point()) overload: TinyLife.World.Map.ValidateExistingRooms* nameWithType.vb: Map.ValidateExistingRooms(ParamArray Point()) fullName.vb: TinyLife.World.Map.ValidateExistingRooms(ParamArray Microsoft.Xna.Framework.Point()) name.vb: ValidateExistingRooms(ParamArray Point()) - uid: TinyLife.World.Map.AddNewRoomsAndValidateExisting(Microsoft.Xna.Framework.Point[],TinyLife.Tools.UndoableAction,System.Boolean) commentId: M:TinyLife.World.Map.AddNewRoomsAndValidateExisting(Microsoft.Xna.Framework.Point[],TinyLife.Tools.UndoableAction,System.Boolean) id: AddNewRoomsAndValidateExisting(Microsoft.Xna.Framework.Point[],TinyLife.Tools.UndoableAction,System.Boolean) parent: TinyLife.World.Map langs: - csharp - vb name: AddNewRoomsAndValidateExisting(Point[], UndoableAction, bool) nameWithType: Map.AddNewRoomsAndValidateExisting(Point[], UndoableAction, bool) fullName: TinyLife.World.Map.AddNewRoomsAndValidateExisting(Microsoft.Xna.Framework.Point[], TinyLife.Tools.UndoableAction, bool) type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: AddNewRoomsAndValidateExisting path: ../TinyLife/World/Map.cs startLine: 1442 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nAdds new objects to the given positions if there are valid rooms present, and validates additional rooms, checking for whether they should still exists.\n" example: [] syntax: content: public void AddNewRoomsAndValidateExisting(Point[] positions, UndoableAction action, bool editWorld = false) parameters: - id: positions type: Microsoft.Xna.Framework.Point[] description: The positions that should be inspected for possible rooms. - id: action type: TinyLife.Tools.UndoableAction description: The undoable action that this method should add its actions to. If this method should be executed immediately, use the immediate constructor. - id: editWorld type: System.Boolean description: Whether the world should be edited when adding new rooms, which involves adding concrete floors and a roof to new rooms. content.vb: Public Sub AddNewRoomsAndValidateExisting(positions As Point(), action As UndoableAction, editWorld As Boolean = False) overload: TinyLife.World.Map.AddNewRoomsAndValidateExisting* nameWithType.vb: Map.AddNewRoomsAndValidateExisting(Point(), UndoableAction, Boolean) fullName.vb: TinyLife.World.Map.AddNewRoomsAndValidateExisting(Microsoft.Xna.Framework.Point(), TinyLife.Tools.UndoableAction, Boolean) name.vb: AddNewRoomsAndValidateExisting(Point(), UndoableAction, Boolean) - uid: TinyLife.World.Map.GetRegularVisitors commentId: M:TinyLife.World.Map.GetRegularVisitors id: GetRegularVisitors parent: TinyLife.World.Map langs: - csharp - vb name: GetRegularVisitors() nameWithType: Map.GetRegularVisitors() fullName: TinyLife.World.Map.GetRegularVisitors() type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetRegularVisitors path: ../TinyLife/World/Map.cs startLine: 1496 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nReturns the set of instances in the world that are regular visitors.\nThis method is a shorthand for and .\nNote that dead regular visitors are not returned.\n" example: [] syntax: content: public IEnumerable GetRegularVisitors() return: type: System.Collections.Generic.IEnumerable{TinyLife.Objects.Person} description: This map's regular visitors content.vb: Public Function GetRegularVisitors() As IEnumerable(Of Person) overload: TinyLife.World.Map.GetRegularVisitors* - uid: TinyLife.World.Map.UpdateExternalPeople(System.Action{System.Single}) commentId: M:TinyLife.World.Map.UpdateExternalPeople(System.Action{System.Single}) id: UpdateExternalPeople(System.Action{System.Single}) parent: TinyLife.World.Map langs: - csharp - vb name: UpdateExternalPeople(Action) nameWithType: Map.UpdateExternalPeople(Action) fullName: TinyLife.World.Map.UpdateExternalPeople(System.Action) type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: UpdateExternalPeople path: ../TinyLife/World/Map.cs startLine: 1508 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nUpdates this map's regular visitors, based on the value, and also assigns random people to empty slots.\nThis method does three things: It removes visitors that have been added into the world by the player (through household imports),\nit removes visitors if the current number of visitors is greater than the maximum,\nand it attempts to add new visitors if it is lower than the maximum and people in empty slots.\nThis method is called automatically in variouos locations.\n" example: [] syntax: content: public void UpdateExternalPeople(Action setProgress = null) parameters: - id: setProgress type: System.Action{System.Single} content.vb: Public Sub UpdateExternalPeople(setProgress As Action(Of Single) = Nothing) overload: TinyLife.World.Map.UpdateExternalPeople* nameWithType.vb: Map.UpdateExternalPeople(Action(Of Single)) fullName.vb: TinyLife.World.Map.UpdateExternalPeople(System.Action(Of Single)) name.vb: UpdateExternalPeople(Action(Of Single)) - uid: TinyLife.World.Map.GetAllLotEmployments commentId: M:TinyLife.World.Map.GetAllLotEmployments id: GetAllLotEmployments parent: TinyLife.World.Map langs: - csharp - vb name: GetAllLotEmployments() nameWithType: Map.GetAllLotEmployments() fullName: TinyLife.World.Map.GetAllLotEmployments() type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetAllLotEmployments path: ../TinyLife/World/Map.cs startLine: 1591 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nReturns a set of all instances and their on the map.\nNote that are also returned, with their component being set to null.\n" example: [] syntax: content: public IEnumerable<(LotEmployment Employment, Lot Lot)> GetAllLotEmployments() return: type: System.Collections.Generic.IEnumerable{System.ValueTuple{TinyLife.World.LotEmployment,TinyLife.World.Lot}} description: All lot employments on this map content.vb: Public Function GetAllLotEmployments() As IEnumerable(Of (Employment As LotEmployment, Lot As Lot)) overload: TinyLife.World.Map.GetAllLotEmployments* - uid: TinyLife.World.Map.MarkTileDirtyForDrawing(Microsoft.Xna.Framework.Point) commentId: M:TinyLife.World.Map.MarkTileDirtyForDrawing(Microsoft.Xna.Framework.Point) id: MarkTileDirtyForDrawing(Microsoft.Xna.Framework.Point) parent: TinyLife.World.Map langs: - csharp - vb name: MarkTileDirtyForDrawing(Point) nameWithType: Map.MarkTileDirtyForDrawing(Point) fullName: TinyLife.World.Map.MarkTileDirtyForDrawing(Microsoft.Xna.Framework.Point) type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: MarkTileDirtyForDrawing path: ../TinyLife/World/Map.cs startLine: 1604 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nMarks the given position dirty for drawing, which causes the underlying to re-render the tile.\nThis method is used automatically by and .\n" example: [] syntax: content: public void MarkTileDirtyForDrawing(Point pos) parameters: - id: pos type: Microsoft.Xna.Framework.Point description: The position to mark dirty. content.vb: Public Sub MarkTileDirtyForDrawing(pos As Point) overload: TinyLife.World.Map.MarkTileDirtyForDrawing* - uid: TinyLife.World.Map.MarkObjectDirtyForDrawing(TinyLife.Objects.MapObject,TinyLife.World.MapSection,System.Boolean) commentId: M:TinyLife.World.Map.MarkObjectDirtyForDrawing(TinyLife.Objects.MapObject,TinyLife.World.MapSection,System.Boolean) id: MarkObjectDirtyForDrawing(TinyLife.Objects.MapObject,TinyLife.World.MapSection,System.Boolean) parent: TinyLife.World.Map langs: - csharp - vb name: MarkObjectDirtyForDrawing(MapObject, MapSection, bool) nameWithType: Map.MarkObjectDirtyForDrawing(MapObject, MapSection, bool) fullName: TinyLife.World.Map.MarkObjectDirtyForDrawing(TinyLife.Objects.MapObject, TinyLife.World.MapSection, bool) type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: MarkObjectDirtyForDrawing path: ../TinyLife/World/Map.cs startLine: 1620 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nMarks the given dirty for drawing, which causes the underlying to re-render the object if its visibility is .\nThis method is used automatically by and , as well as when a static object's changes.\n" example: [] syntax: content: public void MarkObjectDirtyForDrawing(MapObject obj, MapSection section = null, bool removedFromSection = false) parameters: - id: obj type: TinyLife.Objects.MapObject description: The object to mark dirty. - id: section type: TinyLife.World.MapSection description: The section that the object is expected to be in, or null to determine the section automatically. - id: removedFromSection type: System.Boolean description: Whether the object was removed, and should not be redrawn in the section. content.vb: Public Sub MarkObjectDirtyForDrawing(obj As MapObject, section As MapSection = Nothing, removedFromSection As Boolean = False) overload: TinyLife.World.Map.MarkObjectDirtyForDrawing* nameWithType.vb: Map.MarkObjectDirtyForDrawing(MapObject, MapSection, Boolean) fullName.vb: TinyLife.World.Map.MarkObjectDirtyForDrawing(TinyLife.Objects.MapObject, TinyLife.World.MapSection, Boolean) name.vb: MarkObjectDirtyForDrawing(MapObject, MapSection, Boolean) - uid: TinyLife.World.Map.LoadStaticMap(System.String,System.Boolean,System.Action{System.String},System.Action{System.Single}) commentId: M:TinyLife.World.Map.LoadStaticMap(System.String,System.Boolean,System.Action{System.String},System.Action{System.Single}) id: LoadStaticMap(System.String,System.Boolean,System.Action{System.String},System.Action{System.Single}) parent: TinyLife.World.Map langs: - csharp - vb name: LoadStaticMap(string, bool, Action, Action) nameWithType: Map.LoadStaticMap(string, bool, Action, Action) fullName: TinyLife.World.Map.LoadStaticMap(string, bool, System.Action, System.Action) type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: LoadStaticMap path: ../TinyLife/World/Map.cs startLine: 2149 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nLoads a static map with the given name from the game's content directory.\nNote that the map is not post-validated ().\n" example: [] syntax: content: public static Map LoadStaticMap(string name, bool custom, Action setState, Action setProgress) parameters: - id: name type: System.String description: The name of the static map to load. - id: custom type: System.Boolean description: Whether the map is in the custom maps directory (or a default map). - id: setState type: System.Action{System.String} description: An action that accepts the current state of the loading process. - id: setProgress type: System.Action{System.Single} description: An action that accepts the progress of the current state of the loading process. return: type: TinyLife.World.Map description: The static map that was loaded. content.vb: Public Shared Function LoadStaticMap(name As String, custom As Boolean, setState As Action(Of String), setProgress As Action(Of Single)) As Map overload: TinyLife.World.Map.LoadStaticMap* nameWithType.vb: Map.LoadStaticMap(String, Boolean, Action(Of String), Action(Of Single)) fullName.vb: TinyLife.World.Map.LoadStaticMap(String, Boolean, System.Action(Of String), System.Action(Of Single)) name.vb: LoadStaticMap(String, Boolean, Action(Of String), Action(Of Single)) - uid: TinyLife.World.Map.IsLotHidden(TinyLife.World.Lot) commentId: M:TinyLife.World.Map.IsLotHidden(TinyLife.World.Lot) id: IsLotHidden(TinyLife.World.Lot) parent: TinyLife.World.Map langs: - csharp - vb name: IsLotHidden(Lot) nameWithType: Map.IsLotHidden(Lot) fullName: TinyLife.World.Map.IsLotHidden(TinyLife.World.Lot) type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: IsLotHidden path: ../TinyLife/World/Map.cs startLine: 2204 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nWhether the given lot is hidden from the camera.\nNote that the result of this method will be different from , since this method also checks for the ShowAllLots cheat.\nFor ease of use, this method returns false if lot is null.\n" example: [] syntax: content: public static bool IsLotHidden(Lot lot) parameters: - id: lot type: TinyLife.World.Lot description: '' return: type: System.Boolean description: '' content.vb: Public Shared Function IsLotHidden(lot As Lot) As Boolean overload: TinyLife.World.Map.IsLotHidden* - uid: TinyLife.World.Map.GetMapSampler commentId: M:TinyLife.World.Map.GetMapSampler id: GetMapSampler parent: TinyLife.World.Map langs: - csharp - vb name: GetMapSampler() nameWithType: Map.GetMapSampler() fullName: TinyLife.World.Map.GetMapSampler() type: Method source: remote: path: TinyLife/World/Map.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetMapSampler path: ../TinyLife/World/Map.cs startLine: 2217 assemblies: - Tiny Life namespace: TinyLife.World syntax: content: public static SamplerState GetMapSampler() return: type: Microsoft.Xna.Framework.Graphics.SamplerState content.vb: Public Shared Function GetMapSampler() As SamplerState overload: TinyLife.World.Map.GetMapSampler* references: - uid: TinyLife.World.MapSection commentId: T:TinyLife.World.MapSection parent: TinyLife.World name: MapSection nameWithType: MapSection fullName: TinyLife.World.MapSection - uid: TinyLife.World commentId: N:TinyLife.World name: TinyLife.World nameWithType: TinyLife.World fullName: TinyLife.World spec.csharp: - uid: TinyLife name: TinyLife - name: . - uid: TinyLife.World name: World spec.vb: - uid: TinyLife name: TinyLife - name: . - uid: TinyLife.World name: World - uid: System.Object commentId: T:System.Object parent: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object name: object nameWithType: object fullName: object nameWithType.vb: Object fullName.vb: Object name.vb: Object - uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder commentId: T:MLEM.Data.Json.JsonTypeSafeGenericDataHolder parent: MLEM.Data.Json isExternal: true name: JsonTypeSafeGenericDataHolder nameWithType: JsonTypeSafeGenericDataHolder fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder - uid: MLEM.Misc.IGenericDataHolder commentId: T:MLEM.Misc.IGenericDataHolder parent: MLEM.Misc isExternal: true name: IGenericDataHolder nameWithType: IGenericDataHolder fullName: MLEM.Misc.IGenericDataHolder - uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object) commentId: M:MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object) parent: MLEM.Data.Json.JsonTypeSafeGenericDataHolder isExternal: true href: https://learn.microsoft.com/dotnet/api/system.string name: SetData(string, object) nameWithType: JsonTypeSafeGenericDataHolder.SetData(string, object) fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(string, object) nameWithType.vb: JsonTypeSafeGenericDataHolder.SetData(String, Object) fullName.vb: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(String, Object) name.vb: SetData(String, Object) spec.csharp: - uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object) name: SetData isExternal: true - name: ( - uid: System.String name: string isExternal: true href: https://learn.microsoft.com/dotnet/api/system.string - name: ',' - name: " " - uid: System.Object name: object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ) spec.vb: - uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object) name: SetData isExternal: true - name: ( - uid: System.String name: String isExternal: true href: https://learn.microsoft.com/dotnet/api/system.string - name: ',' - name: " " - uid: System.Object name: Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ) - uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,{T}) commentId: M:MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,``0) parent: MLEM.Data.Json.JsonTypeSafeGenericDataHolder definition: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,``0) href: https://learn.microsoft.com/dotnet/api/system.string name: SetData(string, T) nameWithType: JsonTypeSafeGenericDataHolder.SetData(string, T) fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(string, T) nameWithType.vb: JsonTypeSafeGenericDataHolder.SetData(Of T)(String, T) fullName.vb: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(Of T)(String, T) name.vb: SetData(Of T)(String, T) spec.csharp: - uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,``0) name: SetData isExternal: true - name: < - name: T - name: '>' - name: ( - uid: System.String name: string isExternal: true href: https://learn.microsoft.com/dotnet/api/system.string - name: ',' - name: " " - name: T - name: ) spec.vb: - uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,``0) name: SetData isExternal: true - name: ( - name: Of - name: " " - name: T - name: ) - name: ( - uid: System.String name: String isExternal: true href: https://learn.microsoft.com/dotnet/api/system.string - name: ',' - name: " " - name: T - name: ) - uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String) commentId: M:MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String) parent: MLEM.Data.Json.JsonTypeSafeGenericDataHolder isExternal: true href: https://learn.microsoft.com/dotnet/api/system.string name: GetData(string) nameWithType: JsonTypeSafeGenericDataHolder.GetData(string) fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData(string) nameWithType.vb: JsonTypeSafeGenericDataHolder.GetData(Of T)(String) fullName.vb: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData(Of T)(String) name.vb: GetData(Of T)(String) spec.csharp: - uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String) name: GetData isExternal: true - name: < - name: T - name: '>' - name: ( - uid: System.String name: string isExternal: true href: https://learn.microsoft.com/dotnet/api/system.string - name: ) spec.vb: - uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String) name: GetData isExternal: true - name: ( - name: Of - name: " " - name: T - name: ) - name: ( - uid: System.String name: String isExternal: true href: https://learn.microsoft.com/dotnet/api/system.string - name: ) - uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys commentId: M:MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys parent: MLEM.Data.Json.JsonTypeSafeGenericDataHolder isExternal: true name: GetDataKeys() nameWithType: JsonTypeSafeGenericDataHolder.GetDataKeys() fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys() spec.csharp: - uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys name: GetDataKeys isExternal: true - name: ( - name: ) spec.vb: - uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys name: GetDataKeys isExternal: true - name: ( - name: ) - uid: System.Object.Equals(System.Object) commentId: M:System.Object.Equals(System.Object) parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object) name: Equals(object) nameWithType: object.Equals(object) fullName: object.Equals(object) nameWithType.vb: Object.Equals(Object) fullName.vb: Object.Equals(Object) name.vb: Equals(Object) spec.csharp: - uid: System.Object.Equals(System.Object) name: Equals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object) - name: ( - uid: System.Object name: object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ) spec.vb: - uid: System.Object.Equals(System.Object) name: Equals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object) - name: ( - uid: System.Object name: Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ) - uid: System.Object.Equals(System.Object,System.Object) commentId: M:System.Object.Equals(System.Object,System.Object) parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object) name: Equals(object, object) nameWithType: object.Equals(object, object) fullName: object.Equals(object, object) nameWithType.vb: Object.Equals(Object, Object) fullName.vb: Object.Equals(Object, Object) name.vb: Equals(Object, Object) spec.csharp: - uid: System.Object.Equals(System.Object,System.Object) name: Equals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object) - name: ( - uid: System.Object name: object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ',' - name: " " - 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name: ( - name: ) spec.vb: - uid: System.Object.GetHashCode name: GetHashCode isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode - name: ( - name: ) - uid: System.Object.GetType commentId: M:System.Object.GetType parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.gettype name: GetType() nameWithType: object.GetType() fullName: object.GetType() nameWithType.vb: Object.GetType() fullName.vb: Object.GetType() spec.csharp: - uid: System.Object.GetType name: GetType isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.gettype - name: ( - name: ) spec.vb: - uid: System.Object.GetType name: GetType isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.gettype - name: ( - name: ) - uid: System.Object.MemberwiseClone commentId: M:System.Object.MemberwiseClone parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone name: MemberwiseClone() nameWithType: object.MemberwiseClone() fullName: object.MemberwiseClone() nameWithType.vb: Object.MemberwiseClone() fullName.vb: Object.MemberwiseClone() spec.csharp: - 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uid: System.Collections.Generic.List`1 name: List isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1 - name: < - name: T - name: '>' spec.vb: - uid: System.Collections.Generic.List`1 name: List isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1 - name: ( - name: Of - name: " " - name: T - name: ) - uid: System.Collections.Generic commentId: N:System.Collections.Generic isExternal: true href: https://learn.microsoft.com/dotnet/api/system name: System.Collections.Generic nameWithType: System.Collections.Generic fullName: System.Collections.Generic spec.csharp: - uid: System name: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system - name: . - uid: System.Collections name: Collections isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections - name: . - uid: System.Collections.Generic name: Generic isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic spec.vb: - 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uid: TinyLife.World.Map.GetDepth* commentId: Overload:TinyLife.World.Map.GetDepth name: GetDepth nameWithType: Map.GetDepth fullName: TinyLife.World.Map.GetDepth - uid: Microsoft.Xna.Framework.Vector2 commentId: T:Microsoft.Xna.Framework.Vector2 parent: Microsoft.Xna.Framework isExternal: true name: Vector2 nameWithType: Vector2 fullName: Microsoft.Xna.Framework.Vector2 - uid: TinyLife.World.Map.Size commentId: P:TinyLife.World.Map.Size name: Size nameWithType: Map.Size fullName: TinyLife.World.Map.Size - uid: TinyLife.World.Map.IsInBounds* commentId: Overload:TinyLife.World.Map.IsInBounds name: IsInBounds nameWithType: Map.IsInBounds fullName: TinyLife.World.Map.IsInBounds - uid: TinyLife.World.Map.AddRoad* commentId: Overload:TinyLife.World.Map.AddRoad name: AddRoad nameWithType: Map.AddRoad fullName: TinyLife.World.Map.AddRoad - uid: TinyLife.World.Map.AddRoad(Microsoft.Xna.Framework.Point) commentId: M:TinyLife.World.Map.AddRoad(Microsoft.Xna.Framework.Point) isExternal: true name: AddRoad(Point) nameWithType: Map.AddRoad(Point) fullName: TinyLife.World.Map.AddRoad(Microsoft.Xna.Framework.Point) spec.csharp: - uid: TinyLife.World.Map.AddRoad(Microsoft.Xna.Framework.Point) name: AddRoad - name: ( - uid: Microsoft.Xna.Framework.Point name: Point isExternal: true - name: ) spec.vb: - uid: TinyLife.World.Map.AddRoad(Microsoft.Xna.Framework.Point) name: AddRoad - name: ( - uid: Microsoft.Xna.Framework.Point name: Point isExternal: true - name: ) - uid: TinyLife.World.Map.IsRoad* commentId: Overload:TinyLife.World.Map.IsRoad name: IsRoad nameWithType: Map.IsRoad fullName: TinyLife.World.Map.IsRoad - uid: TinyLife.World.Map.GetClosestRoads* commentId: Overload:TinyLife.World.Map.GetClosestRoads name: GetClosestRoads nameWithType: Map.GetClosestRoads fullName: TinyLife.World.Map.GetClosestRoads - uid: System.Collections.Generic.IEnumerable{Microsoft.Xna.Framework.Point} commentId: T:System.Collections.Generic.IEnumerable{Microsoft.Xna.Framework.Point} parent: System.Collections.Generic definition: System.Collections.Generic.IEnumerable`1 href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 name: IEnumerable nameWithType: IEnumerable fullName: System.Collections.Generic.IEnumerable nameWithType.vb: IEnumerable(Of Point) fullName.vb: System.Collections.Generic.IEnumerable(Of Microsoft.Xna.Framework.Point) name.vb: IEnumerable(Of Point) spec.csharp: - uid: System.Collections.Generic.IEnumerable`1 name: IEnumerable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 - name: < - uid: Microsoft.Xna.Framework.Point name: Point isExternal: true - name: '>' spec.vb: - uid: System.Collections.Generic.IEnumerable`1 name: IEnumerable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 - name: ( - name: Of - name: " " - uid: Microsoft.Xna.Framework.Point name: Point isExternal: true - name: ) - uid: System.Collections.Generic.IEnumerable`1 commentId: T:System.Collections.Generic.IEnumerable`1 isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 name: IEnumerable nameWithType: IEnumerable fullName: System.Collections.Generic.IEnumerable nameWithType.vb: IEnumerable(Of T) fullName.vb: System.Collections.Generic.IEnumerable(Of T) name.vb: IEnumerable(Of T) spec.csharp: - uid: System.Collections.Generic.IEnumerable`1 name: IEnumerable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 - name: < - name: T - name: '>' spec.vb: - uid: System.Collections.Generic.IEnumerable`1 name: IEnumerable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 - name: ( - name: Of - name: " " - name: T - name: ) - uid: TinyLife.World.Map.GetRoads* commentId: Overload:TinyLife.World.Map.GetRoads name: GetRoads nameWithType: Map.GetRoads fullName: TinyLife.World.Map.GetRoads - uid: TinyLife.World.Map.GetClosestRoadsidePosition* commentId: Overload:TinyLife.World.Map.GetClosestRoadsidePosition name: GetClosestRoadsidePosition nameWithType: Map.GetClosestRoadsidePosition fullName: TinyLife.World.Map.GetClosestRoadsidePosition - uid: System.Nullable{Microsoft.Xna.Framework.Point} commentId: T:System.Nullable{Microsoft.Xna.Framework.Point} parent: System definition: System.Nullable`1 name: Point? nameWithType: Point? fullName: Microsoft.Xna.Framework.Point? spec.csharp: - uid: Microsoft.Xna.Framework.Point name: Point isExternal: true - name: '?' spec.vb: - uid: Microsoft.Xna.Framework.Point name: Point isExternal: true - name: '?' - uid: TinyLife.World.Map.GetTilesAround* commentId: Overload:TinyLife.World.Map.GetTilesAround name: GetTilesAround nameWithType: Map.GetTilesAround fullName: TinyLife.World.Map.GetTilesAround - uid: System.Predicate{Microsoft.Xna.Framework.Point} commentId: T:System.Predicate{Microsoft.Xna.Framework.Point} parent: System definition: System.Predicate`1 href: https://learn.microsoft.com/dotnet/api/system.predicate-1 name: Predicate nameWithType: Predicate fullName: System.Predicate nameWithType.vb: Predicate(Of Point) fullName.vb: System.Predicate(Of Microsoft.Xna.Framework.Point) name.vb: Predicate(Of Point) spec.csharp: - uid: System.Predicate`1 name: Predicate isExternal: true href: https://learn.microsoft.com/dotnet/api/system.predicate-1 - name: < - uid: Microsoft.Xna.Framework.Point name: Point isExternal: true - name: '>' spec.vb: - uid: System.Predicate`1 name: Predicate isExternal: true href: https://learn.microsoft.com/dotnet/api/system.predicate-1 - name: ( - name: Of - name: " " - uid: Microsoft.Xna.Framework.Point name: Point isExternal: true - name: ) - uid: System.Predicate`1 commentId: T:System.Predicate`1 isExternal: true href: https://learn.microsoft.com/dotnet/api/system.predicate-1 name: Predicate nameWithType: Predicate fullName: System.Predicate nameWithType.vb: Predicate(Of T) fullName.vb: System.Predicate(Of T) name.vb: Predicate(Of T) spec.csharp: - uid: System.Predicate`1 name: Predicate isExternal: true href: https://learn.microsoft.com/dotnet/api/system.predicate-1 - name: < - name: T - name: '>' spec.vb: - uid: System.Predicate`1 name: Predicate isExternal: true href: https://learn.microsoft.com/dotnet/api/system.predicate-1 - name: ( - name: Of - name: " " - name: T - name: ) - uid: TinyLife.Objects.Person commentId: T:TinyLife.Objects.Person parent: TinyLife.Objects name: Person nameWithType: Person fullName: TinyLife.Objects.Person - uid: TinyLife.World.Lot commentId: T:TinyLife.World.Lot parent: TinyLife.World name: Lot nameWithType: Lot fullName: TinyLife.World.Lot - uid: TinyLife.World.Map.GetClosestEmptyTile* commentId: Overload:TinyLife.World.Map.GetClosestEmptyTile name: GetClosestEmptyTile nameWithType: Map.GetClosestEmptyTile fullName: TinyLife.World.Map.GetClosestEmptyTile - uid: TinyLife.World.Map.GetRandomTile* commentId: Overload:TinyLife.World.Map.GetRandomTile name: GetRandomTile nameWithType: Map.GetRandomTile fullName: TinyLife.World.Map.GetRandomTile - uid: System.Random commentId: T:System.Random parent: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system.random name: Random nameWithType: Random fullName: System.Random - uid: TinyLife.World.Map.Validate* commentId: Overload:TinyLife.World.Map.Validate name: Validate nameWithType: Map.Validate fullName: TinyLife.World.Map.Validate - uid: System.Action{System.String} commentId: T:System.Action{System.String} parent: System definition: System.Action`1 href: https://learn.microsoft.com/dotnet/api/system.action-1 name: Action nameWithType: Action fullName: System.Action nameWithType.vb: Action(Of String) fullName.vb: System.Action(Of String) name.vb: Action(Of String) spec.csharp: - uid: System.Action`1 name: Action isExternal: true href: https://learn.microsoft.com/dotnet/api/system.action-1 - name: < - uid: System.String name: string isExternal: true href: https://learn.microsoft.com/dotnet/api/system.string - name: '>' spec.vb: - uid: System.Action`1 name: Action isExternal: true href: https://learn.microsoft.com/dotnet/api/system.action-1 - name: ( - name: Of - name: " " - uid: System.String name: String isExternal: true href: https://learn.microsoft.com/dotnet/api/system.string - name: ) - uid: System.Action{System.Single} commentId: T:System.Action{System.Single} parent: System definition: System.Action`1 href: https://learn.microsoft.com/dotnet/api/system.action-1 name: Action nameWithType: Action fullName: System.Action nameWithType.vb: Action(Of Single) fullName.vb: System.Action(Of Single) name.vb: Action(Of Single) spec.csharp: - uid: System.Action`1 name: Action isExternal: true href: https://learn.microsoft.com/dotnet/api/system.action-1 - name: < - uid: System.Single name: float isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: '>' spec.vb: - uid: System.Action`1 name: Action isExternal: true href: https://learn.microsoft.com/dotnet/api/system.action-1 - name: ( - name: Of - name: " " - uid: System.Single name: Single isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ) - uid: TinyLife.World.Map.PostValidate* commentId: Overload:TinyLife.World.Map.PostValidate name: PostValidate nameWithType: Map.PostValidate fullName: TinyLife.World.Map.PostValidate - uid: TinyLife.World.Map.GetRoom* commentId: Overload:TinyLife.World.Map.GetRoom name: GetRoom nameWithType: Map.GetRoom fullName: TinyLife.World.Map.GetRoom - uid: TinyLife.World.Room commentId: T:TinyLife.World.Room parent: TinyLife.World name: Room nameWithType: Room fullName: TinyLife.World.Room - uid: TinyLife.World.Lot.Id commentId: F:TinyLife.World.Lot.Id name: Id nameWithType: Lot.Id fullName: TinyLife.World.Lot.Id - uid: TinyLife.World.Map.GetLot* commentId: Overload:TinyLife.World.Map.GetLot name: GetLot nameWithType: Map.GetLot fullName: TinyLife.World.Map.GetLot - uid: System.Guid commentId: T:System.Guid parent: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system.guid name: Guid nameWithType: Guid fullName: System.Guid - uid: TinyLife.World.Lot.Area commentId: P:TinyLife.World.Lot.Area name: Area nameWithType: Lot.Area fullName: TinyLife.World.Lot.Area - uid: TinyLife.World.Map.AddLot* commentId: Overload:TinyLife.World.Map.AddLot name: AddLot nameWithType: Map.AddLot fullName: TinyLife.World.Map.AddLot - uid: Microsoft.Xna.Framework.Rectangle commentId: T:Microsoft.Xna.Framework.Rectangle parent: Microsoft.Xna.Framework isExternal: true name: Rectangle nameWithType: Rectangle fullName: Microsoft.Xna.Framework.Rectangle - uid: TinyLife.World.Map.RemoveLot* commentId: Overload:TinyLife.World.Map.RemoveLot name: RemoveLot nameWithType: Map.RemoveLot fullName: TinyLife.World.Map.RemoveLot - uid: TinyLife.World.Map.GetLots* commentId: Overload:TinyLife.World.Map.GetLots name: GetLots nameWithType: Map.GetLots fullName: TinyLife.World.Map.GetLots - uid: System.Collections.Generic.IEnumerable{TinyLife.World.Lot} commentId: T:System.Collections.Generic.IEnumerable{TinyLife.World.Lot} parent: System.Collections.Generic definition: System.Collections.Generic.IEnumerable`1 href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 name: IEnumerable nameWithType: IEnumerable fullName: System.Collections.Generic.IEnumerable nameWithType.vb: IEnumerable(Of Lot) fullName.vb: System.Collections.Generic.IEnumerable(Of TinyLife.World.Lot) name.vb: IEnumerable(Of Lot) spec.csharp: - uid: System.Collections.Generic.IEnumerable`1 name: IEnumerable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 - name: < - uid: TinyLife.World.Lot name: Lot - name: '>' spec.vb: - uid: System.Collections.Generic.IEnumerable`1 name: IEnumerable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 - name: ( - name: Of - name: " " - uid: TinyLife.World.Lot name: Lot - name: ) - uid: TinyLife.World.Map.AddWall* commentId: Overload:TinyLife.World.Map.AddWall name: AddWall nameWithType: Map.AddWall fullName: TinyLife.World.Map.AddWall - uid: TinyLife.World.Map.RemoveWall* commentId: Overload:TinyLife.World.Map.RemoveWall name: RemoveWall nameWithType: Map.RemoveWall fullName: TinyLife.World.Map.RemoveWall - uid: TinyLife.World.Wall.Positions commentId: F:TinyLife.World.Wall.Positions name: Positions nameWithType: Wall.Positions fullName: TinyLife.World.Wall.Positions - uid: TinyLife.World.Map.GetWallBetween* commentId: Overload:TinyLife.World.Map.GetWallBetween name: GetWallBetween nameWithType: Map.GetWallBetween fullName: TinyLife.World.Map.GetWallBetween - uid: TinyLife.World.Map.GetTile* commentId: Overload:TinyLife.World.Map.GetTile name: GetTile nameWithType: Map.GetTile fullName: TinyLife.World.Map.GetTile - uid: TinyLife.World.Map.SetTile* commentId: Overload:TinyLife.World.Map.SetTile name: SetTile nameWithType: Map.SetTile fullName: TinyLife.World.Map.SetTile - uid: TinyLife.World.Map.AddRoof* commentId: Overload:TinyLife.World.Map.AddRoof name: AddRoof nameWithType: Map.AddRoof fullName: TinyLife.World.Map.AddRoof - uid: TinyLife.World.Roof commentId: T:TinyLife.World.Roof parent: TinyLife.World name: Roof nameWithType: Roof fullName: TinyLife.World.Roof - uid: TinyLife.World.Map.GetRoof* commentId: Overload:TinyLife.World.Map.GetRoof name: GetRoof nameWithType: Map.GetRoof fullName: TinyLife.World.Map.GetRoof - uid: TinyLife.World.Map.GetRoofs* commentId: Overload:TinyLife.World.Map.GetRoofs name: GetRoofs nameWithType: Map.GetRoofs fullName: TinyLife.World.Map.GetRoofs - uid: MLEM.Misc.RectangleF commentId: T:MLEM.Misc.RectangleF parent: MLEM.Misc isExternal: true name: RectangleF nameWithType: RectangleF fullName: MLEM.Misc.RectangleF - uid: System.Collections.Generic.IEnumerable{TinyLife.World.Roof} commentId: T:System.Collections.Generic.IEnumerable{TinyLife.World.Roof} parent: System.Collections.Generic definition: System.Collections.Generic.IEnumerable`1 href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 name: IEnumerable nameWithType: IEnumerable fullName: System.Collections.Generic.IEnumerable nameWithType.vb: IEnumerable(Of Roof) fullName.vb: System.Collections.Generic.IEnumerable(Of TinyLife.World.Roof) name.vb: IEnumerable(Of Roof) spec.csharp: - uid: System.Collections.Generic.IEnumerable`1 name: IEnumerable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 - name: < - uid: TinyLife.World.Roof name: Roof - name: '>' spec.vb: - uid: System.Collections.Generic.IEnumerable`1 name: IEnumerable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 - name: ( - name: Of - name: " " - uid: TinyLife.World.Roof name: Roof - name: ) - uid: TinyLife.World.Map.RemoveRoof* commentId: Overload:TinyLife.World.Map.RemoveRoof name: RemoveRoof nameWithType: Map.RemoveRoof fullName: TinyLife.World.Map.RemoveRoof - uid: TinyLife.World.Map.GetObjects* commentId: Overload:TinyLife.World.Map.GetObjects name: GetObjects nameWithType: Map.GetObjects fullName: TinyLife.World.Map.GetObjects - uid: System.Collections.Generic.IEnumerable{{T}} commentId: T:System.Collections.Generic.IEnumerable{``0} parent: System.Collections.Generic definition: System.Collections.Generic.IEnumerable`1 href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 name: IEnumerable nameWithType: IEnumerable fullName: System.Collections.Generic.IEnumerable nameWithType.vb: IEnumerable(Of T) fullName.vb: System.Collections.Generic.IEnumerable(Of T) name.vb: IEnumerable(Of T) spec.csharp: - uid: System.Collections.Generic.IEnumerable`1 name: IEnumerable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 - name: < - name: T - name: '>' spec.vb: - uid: System.Collections.Generic.IEnumerable`1 name: IEnumerable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 - name: ( - name: Of - name: " " - name: T - name: ) - uid: TinyLife.World.Map.GetObject* commentId: Overload:TinyLife.World.Map.GetObject name: GetObject nameWithType: Map.GetObject fullName: TinyLife.World.Map.GetObject - uid: '{T}' commentId: '!:T' definition: T name: T nameWithType: T fullName: T - uid: T name: T nameWithType: T fullName: T - uid: TinyLife.Objects.MapObject.Id commentId: P:TinyLife.Objects.MapObject.Id parent: TinyLife.Objects.MapObject name: Id nameWithType: MapObject.Id fullName: TinyLife.Objects.MapObject.Id - uid: TinyLife.World.Map.AddObject* commentId: Overload:TinyLife.World.Map.AddObject name: AddObject nameWithType: Map.AddObject fullName: TinyLife.World.Map.AddObject - uid: TinyLife.Objects.MapObject.OnRemoved commentId: M:TinyLife.Objects.MapObject.OnRemoved parent: TinyLife.Objects.MapObject name: OnRemoved() nameWithType: MapObject.OnRemoved() fullName: TinyLife.Objects.MapObject.OnRemoved() spec.csharp: - uid: TinyLife.Objects.MapObject.OnRemoved name: OnRemoved - name: ( - name: ) spec.vb: - uid: TinyLife.Objects.MapObject.OnRemoved name: OnRemoved - name: ( - name: ) - uid: TinyLife.Objects.Furniture commentId: T:TinyLife.Objects.Furniture parent: TinyLife.Objects name: Furniture nameWithType: Furniture fullName: TinyLife.Objects.Furniture - uid: TinyLife.Objects.Furniture.RemoveAndUnlink commentId: M:TinyLife.Objects.Furniture.RemoveAndUnlink parent: TinyLife.Objects.Furniture name: RemoveAndUnlink() nameWithType: Furniture.RemoveAndUnlink() fullName: TinyLife.Objects.Furniture.RemoveAndUnlink() spec.csharp: - uid: TinyLife.Objects.Furniture.RemoveAndUnlink name: RemoveAndUnlink - name: ( - name: ) spec.vb: - uid: TinyLife.Objects.Furniture.RemoveAndUnlink name: RemoveAndUnlink - name: ( - name: ) - uid: TinyLife.Objects.Furniture.UnlinkParentsAndChildren commentId: M:TinyLife.Objects.Furniture.UnlinkParentsAndChildren parent: TinyLife.Objects.Furniture name: UnlinkParentsAndChildren() nameWithType: Furniture.UnlinkParentsAndChildren() fullName: TinyLife.Objects.Furniture.UnlinkParentsAndChildren() spec.csharp: - uid: TinyLife.Objects.Furniture.UnlinkParentsAndChildren name: UnlinkParentsAndChildren - name: ( - name: ) spec.vb: - uid: TinyLife.Objects.Furniture.UnlinkParentsAndChildren name: UnlinkParentsAndChildren - name: ( - name: ) - uid: TinyLife.World.Map.RemoveObject* commentId: Overload:TinyLife.World.Map.RemoveObject name: RemoveObject nameWithType: Map.RemoveObject fullName: TinyLife.World.Map.RemoveObject - uid: TinyLife.World.Map.DeadPeople commentId: F:TinyLife.World.Map.DeadPeople name: DeadPeople nameWithType: Map.DeadPeople fullName: TinyLife.World.Map.DeadPeople - uid: TinyLife.World.Map.GetPeople* commentId: Overload:TinyLife.World.Map.GetPeople name: GetPeople nameWithType: Map.GetPeople fullName: TinyLife.World.Map.GetPeople - uid: System.Collections.Generic.IEnumerable{TinyLife.Objects.Person} commentId: T:System.Collections.Generic.IEnumerable{TinyLife.Objects.Person} parent: System.Collections.Generic definition: System.Collections.Generic.IEnumerable`1 href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 name: IEnumerable nameWithType: IEnumerable fullName: System.Collections.Generic.IEnumerable nameWithType.vb: IEnumerable(Of Person) fullName.vb: System.Collections.Generic.IEnumerable(Of TinyLife.Objects.Person) name.vb: IEnumerable(Of Person) spec.csharp: - uid: System.Collections.Generic.IEnumerable`1 name: IEnumerable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 - name: < - uid: TinyLife.Objects.Person name: Person - name: '>' spec.vb: - uid: System.Collections.Generic.IEnumerable`1 name: IEnumerable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 - name: ( - name: Of - name: " " - uid: TinyLife.Objects.Person name: Person - name: ) - uid: TinyLife.World.Map.GetHousehold* commentId: Overload:TinyLife.World.Map.GetHousehold name: GetHousehold nameWithType: Map.GetHousehold fullName: TinyLife.World.Map.GetHousehold - uid: TinyLife.World.Map.AddHousehold* commentId: Overload:TinyLife.World.Map.AddHousehold name: AddHousehold nameWithType: Map.AddHousehold fullName: TinyLife.World.Map.AddHousehold - uid: TinyLife.World.Map.RemoveHousehold* commentId: Overload:TinyLife.World.Map.RemoveHousehold name: RemoveHousehold nameWithType: Map.RemoveHousehold fullName: TinyLife.World.Map.RemoveHousehold - uid: TinyLife.World.Map.GetHouseholds* commentId: Overload:TinyLife.World.Map.GetHouseholds name: GetHouseholds nameWithType: Map.GetHouseholds fullName: TinyLife.World.Map.GetHouseholds - uid: System.Collections.Generic.IEnumerable{TinyLife.World.Household} commentId: T:System.Collections.Generic.IEnumerable{TinyLife.World.Household} parent: System.Collections.Generic definition: System.Collections.Generic.IEnumerable`1 href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 name: IEnumerable nameWithType: IEnumerable fullName: System.Collections.Generic.IEnumerable nameWithType.vb: IEnumerable(Of Household) fullName.vb: System.Collections.Generic.IEnumerable(Of TinyLife.World.Household) name.vb: IEnumerable(Of Household) spec.csharp: - uid: System.Collections.Generic.IEnumerable`1 name: IEnumerable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 - name: < - uid: TinyLife.World.Household name: Household - name: '>' spec.vb: - uid: System.Collections.Generic.IEnumerable`1 name: IEnumerable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 - name: ( - name: Of - name: " " - uid: TinyLife.World.Household name: Household - name: ) - uid: TinyLife.World.Map.GetSection* commentId: Overload:TinyLife.World.Map.GetSection name: GetSection nameWithType: Map.GetSection fullName: TinyLife.World.Map.GetSection - uid: TinyLife.World.Map.GetSections* commentId: Overload:TinyLife.World.Map.GetSections name: GetSections nameWithType: Map.GetSections fullName: TinyLife.World.Map.GetSections - uid: System.Collections.Generic.IEnumerable{TinyLife.World.MapSection} commentId: T:System.Collections.Generic.IEnumerable{TinyLife.World.MapSection} parent: System.Collections.Generic definition: System.Collections.Generic.IEnumerable`1 href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 name: IEnumerable nameWithType: IEnumerable fullName: System.Collections.Generic.IEnumerable nameWithType.vb: IEnumerable(Of MapSection) fullName.vb: System.Collections.Generic.IEnumerable(Of TinyLife.World.MapSection) name.vb: IEnumerable(Of MapSection) spec.csharp: - uid: System.Collections.Generic.IEnumerable`1 name: IEnumerable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 - name: < - uid: TinyLife.World.MapSection name: MapSection - name: '>' spec.vb: - uid: System.Collections.Generic.IEnumerable`1 name: IEnumerable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 - name: ( - name: Of - name: " " - uid: TinyLife.World.MapSection name: MapSection - name: ) - uid: TinyLife.World.Map.GetPathCost(TinyLife.Objects.Person,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point) commentId: M:TinyLife.World.Map.GetPathCost(TinyLife.Objects.Person,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point) isExternal: true name: GetPathCost(Person, Point, Point) nameWithType: Map.GetPathCost(Person, Point, Point) fullName: TinyLife.World.Map.GetPathCost(TinyLife.Objects.Person, Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Point) spec.csharp: - uid: TinyLife.World.Map.GetPathCost(TinyLife.Objects.Person,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point) name: GetPathCost - name: ( - uid: TinyLife.Objects.Person name: Person - name: ',' - name: " " - uid: Microsoft.Xna.Framework.Point name: Point isExternal: true - name: ',' - name: " " - uid: Microsoft.Xna.Framework.Point name: Point isExternal: true - name: ) spec.vb: - uid: TinyLife.World.Map.GetPathCost(TinyLife.Objects.Person,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point) name: GetPathCost - name: ( - uid: TinyLife.Objects.Person name: Person - name: ',' - name: " " - uid: Microsoft.Xna.Framework.Point name: Point isExternal: true - name: ',' - name: " " - uid: Microsoft.Xna.Framework.Point name: Point isExternal: true - name: ) - uid: TinyLife.World.Map.MarkDirtyForPathfinding* commentId: Overload:TinyLife.World.Map.MarkDirtyForPathfinding name: MarkDirtyForPathfinding nameWithType: Map.MarkDirtyForPathfinding fullName: TinyLife.World.Map.MarkDirtyForPathfinding - uid: TinyLife.World.Map.GetPathCost* commentId: Overload:TinyLife.World.Map.GetPathCost name: GetPathCost nameWithType: Map.GetPathCost fullName: TinyLife.World.Map.GetPathCost - uid: System.Single.MaxValue commentId: F:System.Single.MaxValue isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single.maxvalue name: MaxValue nameWithType: float.MaxValue fullName: float.MaxValue nameWithType.vb: Single.MaxValue fullName.vb: Single.MaxValue - uid: System.Single.PositiveInfinity commentId: F:System.Single.PositiveInfinity isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single.positiveinfinity name: PositiveInfinity nameWithType: float.PositiveInfinity fullName: float.PositiveInfinity nameWithType.vb: Single.PositiveInfinity fullName.vb: Single.PositiveInfinity - uid: TinyLife.World.Map.CanWalkBetween* commentId: Overload:TinyLife.World.Map.CanWalkBetween name: CanWalkBetween nameWithType: Map.CanWalkBetween fullName: TinyLife.World.Map.CanWalkBetween - uid: TinyLife.World.Map.IsFreeSpot* commentId: Overload:TinyLife.World.Map.IsFreeSpot name: IsFreeSpot nameWithType: Map.IsFreeSpot fullName: TinyLife.World.Map.IsFreeSpot - uid: TinyLife.World.Map.GetDeadPerson* commentId: Overload:TinyLife.World.Map.GetDeadPerson name: GetDeadPerson nameWithType: Map.GetDeadPerson fullName: TinyLife.World.Map.GetDeadPerson - uid: TinyLife.World.Map.PlaySound(Microsoft.Xna.Framework.Audio.SoundEffect,TinyLife.World.MapAudioEmitter,System.Single,System.Single,System.Boolean,System.Boolean) commentId: M:TinyLife.World.Map.PlaySound(Microsoft.Xna.Framework.Audio.SoundEffect,TinyLife.World.MapAudioEmitter,System.Single,System.Single,System.Boolean,System.Boolean) isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single name: PlaySound(SoundEffect, MapAudioEmitter, float, float, bool, bool) nameWithType: Map.PlaySound(SoundEffect, MapAudioEmitter, float, float, bool, bool) fullName: TinyLife.World.Map.PlaySound(Microsoft.Xna.Framework.Audio.SoundEffect, TinyLife.World.MapAudioEmitter, float, float, bool, bool) nameWithType.vb: Map.PlaySound(SoundEffect, MapAudioEmitter, Single, Single, Boolean, Boolean) fullName.vb: TinyLife.World.Map.PlaySound(Microsoft.Xna.Framework.Audio.SoundEffect, TinyLife.World.MapAudioEmitter, Single, Single, Boolean, Boolean) name.vb: PlaySound(SoundEffect, MapAudioEmitter, Single, Single, Boolean, Boolean) spec.csharp: - 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name: ( - uid: Microsoft.Xna.Framework.Audio.SoundEffect name: SoundEffect isExternal: true - name: ',' - name: " " - uid: TinyLife.World.MapAudioEmitter name: MapAudioEmitter - name: ',' - name: " " - uid: System.Single name: Single isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ',' - name: " " - uid: System.Single name: Single isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ',' - name: " " - uid: System.Boolean name: Boolean isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ',' - name: " " - uid: System.Boolean name: Boolean isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ) - uid: Microsoft.Xna.Framework.Audio.SoundEffectInstance commentId: T:Microsoft.Xna.Framework.Audio.SoundEffectInstance parent: Microsoft.Xna.Framework.Audio isExternal: true name: SoundEffectInstance nameWithType: SoundEffectInstance fullName: Microsoft.Xna.Framework.Audio.SoundEffectInstance - uid: TinyLife.Options.WorldSoundVolume commentId: F:TinyLife.Options.WorldSoundVolume name: WorldSoundVolume nameWithType: Options.WorldSoundVolume fullName: TinyLife.Options.WorldSoundVolume - uid: TinyLife.World.Map.PlaySound* commentId: Overload:TinyLife.World.Map.PlaySound name: PlaySound nameWithType: Map.PlaySound fullName: TinyLife.World.Map.PlaySound - uid: Microsoft.Xna.Framework.Audio.SoundEffect commentId: T:Microsoft.Xna.Framework.Audio.SoundEffect parent: Microsoft.Xna.Framework.Audio isExternal: true name: SoundEffect nameWithType: SoundEffect fullName: Microsoft.Xna.Framework.Audio.SoundEffect - uid: Microsoft.Xna.Framework.Audio commentId: N:Microsoft.Xna.Framework.Audio isExternal: true name: Microsoft.Xna.Framework.Audio nameWithType: Microsoft.Xna.Framework.Audio fullName: Microsoft.Xna.Framework.Audio spec.csharp: - uid: Microsoft name: Microsoft isExternal: true - name: . - uid: Microsoft.Xna name: Xna isExternal: true - name: . - uid: Microsoft.Xna.Framework name: Framework isExternal: true - name: . - uid: Microsoft.Xna.Framework.Audio name: Audio isExternal: true spec.vb: - uid: Microsoft name: Microsoft isExternal: true - name: . - uid: Microsoft.Xna name: Xna isExternal: true - name: . - uid: Microsoft.Xna.Framework name: Framework isExternal: true - name: . - uid: Microsoft.Xna.Framework.Audio name: Audio isExternal: true - uid: TinyLife.World.MapAudioEmitter commentId: T:TinyLife.World.MapAudioEmitter parent: TinyLife.World name: MapAudioEmitter nameWithType: MapAudioEmitter fullName: TinyLife.World.MapAudioEmitter - uid: TinyLife.World.MapAudioEmitter.WorldPosition commentId: P:TinyLife.World.MapAudioEmitter.WorldPosition name: WorldPosition nameWithType: MapAudioEmitter.WorldPosition fullName: TinyLife.World.MapAudioEmitter.WorldPosition - uid: TinyLife.World.Map.PlaySound(Microsoft.Xna.Framework.Audio.SoundEffect,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Boolean,System.Boolean) commentId: M:TinyLife.World.Map.PlaySound(Microsoft.Xna.Framework.Audio.SoundEffect,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Boolean,System.Boolean) isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single name: PlaySound(SoundEffect, Vector2, float, float, bool, bool) nameWithType: Map.PlaySound(SoundEffect, Vector2, float, float, bool, bool) fullName: TinyLife.World.Map.PlaySound(Microsoft.Xna.Framework.Audio.SoundEffect, Microsoft.Xna.Framework.Vector2, float, float, bool, bool) nameWithType.vb: Map.PlaySound(SoundEffect, Vector2, Single, Single, Boolean, Boolean) fullName.vb: TinyLife.World.Map.PlaySound(Microsoft.Xna.Framework.Audio.SoundEffect, Microsoft.Xna.Framework.Vector2, Single, Single, Boolean, Boolean) name.vb: PlaySound(SoundEffect, Vector2, Single, Single, Boolean, Boolean) spec.csharp: - uid: TinyLife.World.Map.PlaySound(Microsoft.Xna.Framework.Audio.SoundEffect,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Boolean,System.Boolean) name: PlaySound - name: ( - uid: Microsoft.Xna.Framework.Audio.SoundEffect name: SoundEffect isExternal: true - name: ',' - name: " " - uid: Microsoft.Xna.Framework.Vector2 name: Vector2 isExternal: true - name: ',' - name: " " - uid: System.Single name: float isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ',' - name: " " - uid: System.Single name: float isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ',' - name: " " - uid: System.Boolean name: bool isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ',' - name: " " - uid: System.Boolean name: bool isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ) spec.vb: - uid: TinyLife.World.Map.PlaySound(Microsoft.Xna.Framework.Audio.SoundEffect,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Boolean,System.Boolean) name: PlaySound - name: ( - uid: Microsoft.Xna.Framework.Audio.SoundEffect name: SoundEffect isExternal: true - name: ',' - name: " " - uid: Microsoft.Xna.Framework.Vector2 name: Vector2 isExternal: true - name: ',' - name: " " - uid: System.Single name: Single isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ',' - name: " " - uid: System.Single name: Single isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ',' - name: " " - uid: System.Boolean name: Boolean isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ',' - name: " " - uid: System.Boolean name: Boolean isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ) - uid: TinyLife.World.Map.GetClosestFreeExitPoint* commentId: Overload:TinyLife.World.Map.GetClosestFreeExitPoint name: GetClosestFreeExitPoint nameWithType: Map.GetClosestFreeExitPoint fullName: TinyLife.World.Map.GetClosestFreeExitPoint - uid: MLEM.Misc.Direction2 commentId: T:MLEM.Misc.Direction2 parent: MLEM.Misc isExternal: true name: Direction2 nameWithType: Direction2 fullName: MLEM.Misc.Direction2 - uid: TinyLife.World.Map.GetExitRoads* commentId: Overload:TinyLife.World.Map.GetExitRoads name: GetExitRoads nameWithType: Map.GetExitRoads fullName: TinyLife.World.Map.GetExitRoads - uid: System.Collections.Generic.IEnumerable{System.ValueTuple{Microsoft.Xna.Framework.Point,MLEM.Misc.Direction2}} commentId: T:System.Collections.Generic.IEnumerable{System.ValueTuple{Microsoft.Xna.Framework.Point,MLEM.Misc.Direction2}} parent: System.Collections.Generic definition: System.Collections.Generic.IEnumerable`1 href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 name: IEnumerable<(Point Road, Direction2 Dir)> nameWithType: IEnumerable<(Point Road, Direction2 Dir)> fullName: System.Collections.Generic.IEnumerable<(Microsoft.Xna.Framework.Point Road, MLEM.Misc.Direction2 Dir)> nameWithType.vb: IEnumerable(Of (Road As Point, Dir As Direction2)) fullName.vb: System.Collections.Generic.IEnumerable(Of (Road As Microsoft.Xna.Framework.Point, Dir As MLEM.Misc.Direction2)) name.vb: IEnumerable(Of (Road As Point, Dir As Direction2)) spec.csharp: - uid: System.Collections.Generic.IEnumerable`1 name: IEnumerable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 - name: < - name: ( - uid: Microsoft.Xna.Framework.Point name: Point isExternal: true - name: " " - uid: System.ValueTuple{Microsoft.Xna.Framework.Point,MLEM.Misc.Direction2}.Road name: Road href: https://learn.microsoft.com/dotnet/api/system.valuetuple-microsoft.xna.framework.point,mlem.misc.direction2-.road - name: ',' - name: " " - uid: MLEM.Misc.Direction2 name: Direction2 isExternal: true - name: " " - uid: System.ValueTuple{Microsoft.Xna.Framework.Point,MLEM.Misc.Direction2}.Dir name: Dir href: https://learn.microsoft.com/dotnet/api/system.valuetuple-microsoft.xna.framework.point,mlem.misc.direction2-.dir - name: ) - name: '>' spec.vb: - uid: System.Collections.Generic.IEnumerable`1 name: IEnumerable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 - name: ( - name: Of - name: " " - name: ( - uid: System.ValueTuple{Microsoft.Xna.Framework.Point,MLEM.Misc.Direction2}.Road name: Road href: https://learn.microsoft.com/dotnet/api/system.valuetuple-microsoft.xna.framework.point,mlem.misc.direction2-.road - name: " " - name: As - name: " " - uid: Microsoft.Xna.Framework.Point name: Point isExternal: true - name: ',' - name: " " - uid: System.ValueTuple{Microsoft.Xna.Framework.Point,MLEM.Misc.Direction2}.Dir name: Dir href: https://learn.microsoft.com/dotnet/api/system.valuetuple-microsoft.xna.framework.point,mlem.misc.direction2-.dir - name: " " - name: As - name: " " - uid: MLEM.Misc.Direction2 name: Direction2 isExternal: true - name: ) - name: ) - uid: TinyLife.World.Map.GetWalls* commentId: Overload:TinyLife.World.Map.GetWalls name: GetWalls nameWithType: Map.GetWalls fullName: TinyLife.World.Map.GetWalls - uid: System.Collections.Generic.IEnumerable{TinyLife.World.Wall} commentId: T:System.Collections.Generic.IEnumerable{TinyLife.World.Wall} parent: System.Collections.Generic definition: System.Collections.Generic.IEnumerable`1 href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 name: IEnumerable nameWithType: IEnumerable fullName: System.Collections.Generic.IEnumerable nameWithType.vb: IEnumerable(Of Wall) fullName.vb: System.Collections.Generic.IEnumerable(Of TinyLife.World.Wall) name.vb: IEnumerable(Of Wall) spec.csharp: - uid: System.Collections.Generic.IEnumerable`1 name: IEnumerable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 - name: < - uid: TinyLife.World.Wall name: Wall - name: '>' spec.vb: - uid: System.Collections.Generic.IEnumerable`1 name: IEnumerable isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 - name: ( - name: Of - name: " " - uid: TinyLife.World.Wall name: Wall - name: ) - uid: TinyLife.World.Map.ApplyCameraRotation* commentId: Overload:TinyLife.World.Map.ApplyCameraRotation name: ApplyCameraRotation nameWithType: Map.ApplyCameraRotation fullName: TinyLife.World.Map.ApplyCameraRotation - uid: System.Nullable{MLEM.Misc.Direction2} commentId: T:System.Nullable{MLEM.Misc.Direction2} parent: System definition: System.Nullable`1 name: Direction2? nameWithType: Direction2? fullName: MLEM.Misc.Direction2? spec.csharp: - uid: MLEM.Misc.Direction2 name: Direction2 isExternal: true - name: '?' spec.vb: - uid: MLEM.Misc.Direction2 name: Direction2 isExternal: true - name: '?' - uid: TinyLife.World.Map.ApplyInverseCameraRotation* commentId: Overload:TinyLife.World.Map.ApplyInverseCameraRotation name: ApplyInverseCameraRotation nameWithType: Map.ApplyInverseCameraRotation fullName: TinyLife.World.Map.ApplyInverseCameraRotation - uid: TinyLife.World.Map.OnCameraRotationChanged* commentId: Overload:TinyLife.World.Map.OnCameraRotationChanged name: OnCameraRotationChanged nameWithType: Map.OnCameraRotationChanged fullName: TinyLife.World.Map.OnCameraRotationChanged - uid: TinyLife.Objects.Light.Position commentId: P:TinyLife.Objects.Light.Position name: Position nameWithType: Light.Position fullName: TinyLife.Objects.Light.Position - uid: TinyLife.World.Map.AddLight* commentId: Overload:TinyLife.World.Map.AddLight name: AddLight nameWithType: Map.AddLight fullName: TinyLife.World.Map.AddLight - uid: TinyLife.Objects.Light commentId: T:TinyLife.Objects.Light parent: TinyLife.Objects name: Light nameWithType: Light fullName: TinyLife.Objects.Light - uid: TinyLife.World.Map.RemoveLight* commentId: Overload:TinyLife.World.Map.RemoveLight name: RemoveLight nameWithType: Map.RemoveLight fullName: TinyLife.World.Map.RemoveLight - uid: TinyLife.World.Map.MoveEverything* commentId: Overload:TinyLife.World.Map.MoveEverything name: MoveEverything nameWithType: Map.MoveEverything fullName: TinyLife.World.Map.MoveEverything - uid: TinyLife.World.Room.Validate commentId: M:TinyLife.World.Room.Validate name: Validate() nameWithType: Room.Validate() fullName: TinyLife.World.Room.Validate() spec.csharp: - uid: TinyLife.World.Room.Validate name: Validate - name: ( - name: ) spec.vb: - uid: TinyLife.World.Room.Validate name: Validate - name: ( - name: ) - uid: TinyLife.World.Map.ValidateExistingRooms* commentId: Overload:TinyLife.World.Map.ValidateExistingRooms name: ValidateExistingRooms nameWithType: Map.ValidateExistingRooms fullName: TinyLife.World.Map.ValidateExistingRooms - uid: Microsoft.Xna.Framework.Point[] isExternal: true name: Point[] nameWithType: Point[] fullName: Microsoft.Xna.Framework.Point[] nameWithType.vb: Point() fullName.vb: Microsoft.Xna.Framework.Point() name.vb: Point() spec.csharp: - uid: Microsoft.Xna.Framework.Point name: Point isExternal: true - name: '[' - name: ']' spec.vb: - uid: Microsoft.Xna.Framework.Point name: Point isExternal: true - name: ( - name: ) - uid: TinyLife.Tools.UndoableAction commentId: T:TinyLife.Tools.UndoableAction parent: TinyLife.Tools name: UndoableAction nameWithType: UndoableAction fullName: TinyLife.Tools.UndoableAction - uid: TinyLife.World.Map.AddNewRoomsAndValidateExisting* commentId: Overload:TinyLife.World.Map.AddNewRoomsAndValidateExisting name: AddNewRoomsAndValidateExisting nameWithType: Map.AddNewRoomsAndValidateExisting fullName: TinyLife.World.Map.AddNewRoomsAndValidateExisting - uid: TinyLife.Tools commentId: N:TinyLife.Tools name: TinyLife.Tools nameWithType: TinyLife.Tools fullName: TinyLife.Tools spec.csharp: - uid: TinyLife name: TinyLife - name: . - uid: TinyLife.Tools name: Tools spec.vb: - uid: TinyLife name: TinyLife - name: . - uid: TinyLife.Tools name: Tools - uid: TinyLife.World.Map.GetPeople commentId: M:TinyLife.World.Map.GetPeople name: GetPeople() nameWithType: Map.GetPeople() fullName: TinyLife.World.Map.GetPeople() spec.csharp: - uid: TinyLife.World.Map.GetPeople name: GetPeople - name: ( - name: ) spec.vb: - uid: TinyLife.World.Map.GetPeople name: GetPeople - name: ( - name: ) - uid: TinyLife.Objects.Person.IsRegularVisitor commentId: P:TinyLife.Objects.Person.IsRegularVisitor name: IsRegularVisitor nameWithType: Person.IsRegularVisitor fullName: TinyLife.Objects.Person.IsRegularVisitor - uid: TinyLife.World.Map.GetRegularVisitors* commentId: Overload:TinyLife.World.Map.GetRegularVisitors name: GetRegularVisitors nameWithType: Map.GetRegularVisitors fullName: TinyLife.World.Map.GetRegularVisitors - uid: TinyLife.PerSaveOptions.MaxRegularVisitors commentId: F:TinyLife.PerSaveOptions.MaxRegularVisitors name: MaxRegularVisitors nameWithType: PerSaveOptions.MaxRegularVisitors fullName: TinyLife.PerSaveOptions.MaxRegularVisitors - uid: TinyLife.World.LotEmployment commentId: T:TinyLife.World.LotEmployment parent: TinyLife.World name: LotEmployment nameWithType: LotEmployment fullName: TinyLife.World.LotEmployment - uid: TinyLife.World.Map.UpdateExternalPeople* commentId: Overload:TinyLife.World.Map.UpdateExternalPeople name: UpdateExternalPeople nameWithType: Map.UpdateExternalPeople fullName: TinyLife.World.Map.UpdateExternalPeople - uid: TinyLife.World.LotEmployment.MapWideEmployments commentId: F:TinyLife.World.LotEmployment.MapWideEmployments name: MapWideEmployments nameWithType: LotEmployment.MapWideEmployments fullName: TinyLife.World.LotEmployment.MapWideEmployments - uid: TinyLife.World.Map.GetAllLotEmployments* commentId: Overload:TinyLife.World.Map.GetAllLotEmployments name: GetAllLotEmployments nameWithType: Map.GetAllLotEmployments fullName: TinyLife.World.Map.GetAllLotEmployments - uid: System.Collections.Generic.IEnumerable{System.ValueTuple{TinyLife.World.LotEmployment,TinyLife.World.Lot}} commentId: T:System.Collections.Generic.IEnumerable{System.ValueTuple{TinyLife.World.LotEmployment,TinyLife.World.Lot}} parent: System.Collections.Generic definition: System.Collections.Generic.IEnumerable`1 href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1 name: IEnumerable<(LotEmployment Employment, Lot Lot)> nameWithType: IEnumerable<(LotEmployment Employment, Lot Lot)> fullName: System.Collections.Generic.IEnumerable<(TinyLife.World.LotEmployment Employment, TinyLife.World.Lot Lot)> nameWithType.vb: IEnumerable(Of (Employment As LotEmployment, Lot As Lot)) fullName.vb: System.Collections.Generic.IEnumerable(Of (Employment As TinyLife.World.LotEmployment, Lot As TinyLife.World.Lot)) name.vb: IEnumerable(Of (Employment As LotEmployment, Lot As Lot)) spec.csharp: - 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uid: System.ValueTuple{TinyLife.World.LotEmployment,TinyLife.World.Lot}.Employment name: Employment href: https://learn.microsoft.com/dotnet/api/system.valuetuple-tinylife.world.lotemployment,tinylife.world.lot-.employment - name: " " - name: As - name: " " - uid: TinyLife.World.LotEmployment name: LotEmployment - name: ',' - name: " " - uid: System.ValueTuple{TinyLife.World.LotEmployment,TinyLife.World.Lot}.Lot name: Lot href: https://learn.microsoft.com/dotnet/api/system.valuetuple-tinylife.world.lotemployment,tinylife.world.lot-.lot - name: " " - name: As - name: " " - uid: TinyLife.World.Lot name: Lot - name: ) - name: ) - uid: MLEM.Graphics.StaticSpriteBatch commentId: T:MLEM.Graphics.StaticSpriteBatch isExternal: true name: StaticSpriteBatch nameWithType: StaticSpriteBatch fullName: MLEM.Graphics.StaticSpriteBatch - uid: TinyLife.World.Map.SetTile(Microsoft.Xna.Framework.Point,TinyLife.World.Tile) commentId: M:TinyLife.World.Map.SetTile(Microsoft.Xna.Framework.Point,TinyLife.World.Tile) isExternal: true name: SetTile(Point, Tile) nameWithType: Map.SetTile(Point, Tile) fullName: TinyLife.World.Map.SetTile(Microsoft.Xna.Framework.Point, TinyLife.World.Tile) spec.csharp: - 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