### YamlMime:ManagedReference items: - uid: TinyLife.Tools.Tool commentId: T:TinyLife.Tools.Tool id: Tool parent: TinyLife.Tools children: - TinyLife.Tools.Tool.#ctor(MLEM.Textures.TextureRegion,System.Boolean) - TinyLife.Tools.Tool.BuildModeButton(System.String,MLEM.Ui.Elements.Element.GenericCallback,MLEM.Ui.Elements.Element.DrawCallback,System.Single,MLEM.Textures.TextureRegion,System.String,System.Collections.Generic.IEnumerable{System.String},System.Nullable{System.Single}) - TinyLife.Tools.Tool.BuildTools - TinyLife.Tools.Tool.CanPlaceForTooltip - TinyLife.Tools.Tool.CanSwitchGameModes - TinyLife.Tools.Tool.CanUndoRedo(System.Boolean) - TinyLife.Tools.Tool.Closed - TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme,Microsoft.Xna.Framework.Color,System.Action{System.Int32},System.Func{System.Int32,System.Boolean},System.String) - TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorSettings,System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean}) - TinyLife.Tools.Tool.CurrentFloor - TinyLife.Tools.Tool.DisplayAsTab - TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean) - TinyLife.Tools.Tool.GetMouseCursor - TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel) - TinyLife.Tools.Tool.Input - TinyLife.Tools.Tool.IsCopyPressed - TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point) - TinyLife.Tools.Tool.IsRotateCcwPressed - TinyLife.Tools.Tool.IsRotateCwPressed - TinyLife.Tools.Tool.Map - TinyLife.Tools.Tool.Money - TinyLife.Tools.Tool.MousePos - TinyLife.Tools.Tool.MoveTool - TinyLife.Tools.Tool.OnButtonCreated(MLEM.Ui.Elements.Button) - TinyLife.Tools.Tool.OnClosed - TinyLife.Tools.Tool.OnDraw - TinyLife.Tools.Tool.OnInitBuildModeUi - TinyLife.Tools.Tool.OnOpened - TinyLife.Tools.Tool.OnUpdate - TinyLife.Tools.Tool.Opened - TinyLife.Tools.Tool.PlayModeTool - TinyLife.Tools.Tool.RemoveTool - TinyLife.Tools.Tool.SelectFirstContentItem - TinyLife.Tools.Tool.SelectedObject - TinyLife.Tools.Tool.SelectedRoof - TinyLife.Tools.Tool.SelectedStairs - TinyLife.Tools.Tool.SelectedWall - TinyLife.Tools.Tool.ShouldHighlightSelectedObject(System.Object) - TinyLife.Tools.Tool.Texture - TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime,System.Boolean) langs: - csharp - vb name: Tool nameWithType: Tool fullName: TinyLife.Tools.Tool type: Class assemblies: - Tiny Life namespace: TinyLife.Tools summary: >- A tool is a type of game mode that is currently active. Tools are split up into the and , the latter of which holds all tools that can be found in the build menu. example: [] syntax: content: public class Tool content.vb: Public Class Tool inheritance: - System.Object derivedClasses: - TinyLife.Tools.FenceTool - TinyLife.Tools.FurnitureTool - TinyLife.Tools.LotTool - TinyLife.Tools.MoveLotTool - TinyLife.Tools.MoveTool - TinyLife.Tools.OpeningTool - TinyLife.Tools.PlayModeTool - TinyLife.Tools.RemoveTool - TinyLife.Tools.RoofTool - TinyLife.Tools.StairsTool - TinyLife.Tools.TileTool - TinyLife.Tools.WallTool - TinyLife.Tools.WallpaperTool inheritedMembers: - System.Object.Equals(System.Object) - System.Object.Equals(System.Object,System.Object) - System.Object.GetHashCode - System.Object.GetType - System.Object.MemberwiseClone - System.Object.ReferenceEquals(System.Object,System.Object) - System.Object.ToString extensionMethods: - TinyLife.Tools.Tool.TinyLife.Utilities.Extensions.JsonCopy``1 - uid: TinyLife.Tools.Tool.RemoveTool commentId: F:TinyLife.Tools.Tool.RemoveTool id: RemoveTool parent: TinyLife.Tools.Tool langs: - csharp - vb name: RemoveTool nameWithType: Tool.RemoveTool fullName: TinyLife.Tools.Tool.RemoveTool type: Field assemblies: - Tiny Life namespace: TinyLife.Tools summary: The singleton, which is activated using the Remove tab in the build menu or by holding the control key. example: [] syntax: content: public static readonly RemoveTool RemoveTool return: type: TinyLife.Tools.RemoveTool content.vb: Public Shared ReadOnly RemoveTool As RemoveTool - uid: TinyLife.Tools.Tool.MoveTool commentId: F:TinyLife.Tools.Tool.MoveTool id: MoveTool parent: TinyLife.Tools.Tool langs: - csharp - vb name: MoveTool nameWithType: Tool.MoveTool fullName: TinyLife.Tools.Tool.MoveTool type: Field assemblies: - Tiny Life namespace: TinyLife.Tools summary: The singleton example: [] syntax: content: public static readonly MoveTool MoveTool return: type: TinyLife.Tools.MoveTool content.vb: Public Shared ReadOnly MoveTool As MoveTool - uid: TinyLife.Tools.Tool.PlayModeTool commentId: F:TinyLife.Tools.Tool.PlayModeTool id: PlayModeTool parent: TinyLife.Tools.Tool langs: - csharp - vb name: PlayModeTool nameWithType: Tool.PlayModeTool fullName: TinyLife.Tools.Tool.PlayModeTool type: Field assemblies: - Tiny Life namespace: TinyLife.Tools summary: The singleton, which is activated when build mode is inactive. example: [] syntax: content: public static readonly PlayModeTool PlayModeTool return: type: TinyLife.Tools.PlayModeTool content.vb: Public Shared ReadOnly PlayModeTool As PlayModeTool - uid: TinyLife.Tools.Tool.BuildTools commentId: F:TinyLife.Tools.Tool.BuildTools id: BuildTools parent: TinyLife.Tools.Tool langs: - csharp - vb name: BuildTools nameWithType: Tool.BuildTools fullName: TinyLife.Tools.Tool.BuildTools type: Field assemblies: - Tiny Life namespace: TinyLife.Tools summary: >- A set of instances that can be activated using the build mode menu. All tools in this list are automatically added to the menu. example: [] syntax: content: public static readonly List BuildTools return: type: System.Collections.Generic.List{TinyLife.Tools.Tool} content.vb: Public Shared ReadOnly BuildTools As List(Of Tool) - uid: TinyLife.Tools.Tool.SelectedObject commentId: P:TinyLife.Tools.Tool.SelectedObject id: SelectedObject parent: TinyLife.Tools.Tool langs: - csharp - vb name: SelectedObject nameWithType: Tool.SelectedObject fullName: TinyLife.Tools.Tool.SelectedObject type: Property assemblies: - Tiny Life namespace: TinyLife.Tools summary: >- The that is currently below the mouse, or null if there is none. This object selection mechanic uses pixel-perfect collision based on the object's rendered texture. example: [] syntax: content: public static MapObject SelectedObject { get; } parameters: [] return: type: TinyLife.Objects.MapObject content.vb: Public Shared ReadOnly Property SelectedObject As MapObject overload: TinyLife.Tools.Tool.SelectedObject* - uid: TinyLife.Tools.Tool.SelectedWall commentId: P:TinyLife.Tools.Tool.SelectedWall id: SelectedWall parent: TinyLife.Tools.Tool langs: - csharp - vb name: SelectedWall nameWithType: Tool.SelectedWall fullName: TinyLife.Tools.Tool.SelectedWall type: Property assemblies: - Tiny Life namespace: TinyLife.Tools summary: >- The that is currently below the mouse, or null if there is none. This object selection mechanic uses pixel-perfect collision based on the wall's rendered texture. example: [] syntax: content: public static WallLike SelectedWall { get; } parameters: [] return: type: TinyLife.Objects.WallLike content.vb: Public Shared ReadOnly Property SelectedWall As WallLike overload: TinyLife.Tools.Tool.SelectedWall* - uid: TinyLife.Tools.Tool.SelectedRoof commentId: P:TinyLife.Tools.Tool.SelectedRoof id: SelectedRoof parent: TinyLife.Tools.Tool langs: - csharp - vb name: SelectedRoof nameWithType: Tool.SelectedRoof fullName: TinyLife.Tools.Tool.SelectedRoof type: Property assemblies: - Tiny Life namespace: TinyLife.Tools summary: >- The that is currently below the mouse, or null if there is none. This object selection mechanic uses pixel-perfect collision based on the roof's rendered texture. example: [] syntax: content: public static Roof SelectedRoof { get; } parameters: [] return: type: TinyLife.World.Roof content.vb: Public Shared ReadOnly Property SelectedRoof As Roof overload: TinyLife.Tools.Tool.SelectedRoof* - uid: TinyLife.Tools.Tool.SelectedStairs commentId: P:TinyLife.Tools.Tool.SelectedStairs id: SelectedStairs parent: TinyLife.Tools.Tool langs: - csharp - vb name: SelectedStairs nameWithType: Tool.SelectedStairs fullName: TinyLife.Tools.Tool.SelectedStairs type: Property assemblies: - Tiny Life namespace: TinyLife.Tools summary: >- The object that is currently below the mouse, or null is there is none. This object selection mechanic uses pixel-perfect collision based on the stairs' rendered texture. example: [] syntax: content: public static Stairs SelectedStairs { get; } parameters: [] return: type: TinyLife.World.Stairs content.vb: Public Shared ReadOnly Property SelectedStairs As Stairs overload: TinyLife.Tools.Tool.SelectedStairs* - uid: TinyLife.Tools.Tool.IsRotateCwPressed commentId: P:TinyLife.Tools.Tool.IsRotateCwPressed id: IsRotateCwPressed parent: TinyLife.Tools.Tool langs: - csharp - vb name: IsRotateCwPressed nameWithType: Tool.IsRotateCwPressed fullName: TinyLife.Tools.Tool.IsRotateCwPressed type: Property assemblies: - Tiny Life namespace: TinyLife.Tools summary: >- Returns whether a keybind or button combination is pressed that indicates that an object should be rotated clockwise now. This should be queried after , since this doesn't check for any modifier keys. example: [] syntax: content: public static bool IsRotateCwPressed { get; } parameters: [] return: type: System.Boolean content.vb: Public Shared ReadOnly Property IsRotateCwPressed As Boolean overload: TinyLife.Tools.Tool.IsRotateCwPressed* - uid: TinyLife.Tools.Tool.IsRotateCcwPressed commentId: P:TinyLife.Tools.Tool.IsRotateCcwPressed id: IsRotateCcwPressed parent: TinyLife.Tools.Tool langs: - csharp - vb name: IsRotateCcwPressed nameWithType: Tool.IsRotateCcwPressed fullName: TinyLife.Tools.Tool.IsRotateCcwPressed type: Property assemblies: - Tiny Life namespace: TinyLife.Tools summary: >- Returns whether a keybind or button combination is pressed that indicates that an object should be rotated clockwise now. This should be queried before , since this checks for modifier keys being pressed. example: [] syntax: content: public static bool IsRotateCcwPressed { get; } parameters: [] return: type: System.Boolean content.vb: Public Shared ReadOnly Property IsRotateCcwPressed As Boolean overload: TinyLife.Tools.Tool.IsRotateCcwPressed* - uid: TinyLife.Tools.Tool.IsCopyPressed commentId: P:TinyLife.Tools.Tool.IsCopyPressed id: IsCopyPressed parent: TinyLife.Tools.Tool langs: - csharp - vb name: IsCopyPressed nameWithType: Tool.IsCopyPressed fullName: TinyLife.Tools.Tool.IsCopyPressed type: Property assemblies: - Tiny Life namespace: TinyLife.Tools summary: Returns whether a keybind or button combination is pressed that indicates that an object should be copied. example: [] syntax: content: public static bool IsCopyPressed { get; } parameters: [] return: type: System.Boolean content.vb: Public Shared ReadOnly Property IsCopyPressed As Boolean overload: TinyLife.Tools.Tool.IsCopyPressed* - uid: TinyLife.Tools.Tool.OnOpened commentId: E:TinyLife.Tools.Tool.OnOpened id: OnOpened parent: TinyLife.Tools.Tool langs: - csharp - vb name: OnOpened nameWithType: Tool.OnOpened fullName: TinyLife.Tools.Tool.OnOpened type: Event assemblies: - Tiny Life namespace: TinyLife.Tools summary: An event that is invoked when a is . example: [] syntax: content: public static event Action OnOpened return: type: System.Action{TinyLife.Tools.Tool} content.vb: Public Shared Event OnOpened As Action(Of Tool) - uid: TinyLife.Tools.Tool.OnClosed commentId: E:TinyLife.Tools.Tool.OnClosed id: OnClosed parent: TinyLife.Tools.Tool langs: - csharp - vb name: OnClosed nameWithType: Tool.OnClosed fullName: TinyLife.Tools.Tool.OnClosed type: Event assemblies: - Tiny Life namespace: TinyLife.Tools summary: An event that is invoked when a is . example: [] syntax: content: public static event Action OnClosed return: type: System.Action{TinyLife.Tools.Tool} content.vb: Public Shared Event OnClosed As Action(Of Tool) - uid: TinyLife.Tools.Tool.OnUpdate commentId: E:TinyLife.Tools.Tool.OnUpdate id: OnUpdate parent: TinyLife.Tools.Tool langs: - csharp - vb name: OnUpdate nameWithType: Tool.OnUpdate fullName: TinyLife.Tools.Tool.OnUpdate type: Event assemblies: - Tiny Life namespace: TinyLife.Tools summary: An event that is invoked when a is updated in . The bool passed contains whether the cursor is currently on the game's ui, using . example: [] syntax: content: public static event Action OnUpdate return: type: System.Action{TinyLife.Tools.Tool,Microsoft.Xna.Framework.GameTime,System.Boolean} content.vb: Public Shared Event OnUpdate As Action(Of Tool, GameTime, Boolean) - uid: TinyLife.Tools.Tool.OnDraw commentId: E:TinyLife.Tools.Tool.OnDraw id: OnDraw parent: TinyLife.Tools.Tool langs: - csharp - vb name: OnDraw nameWithType: Tool.OnDraw fullName: TinyLife.Tools.Tool.OnDraw type: Event assemblies: - Tiny Life namespace: TinyLife.Tools summary: An event that is invoked when a is drawn in . The bool passed contains whether the cursor is currently on the game's ui, using . example: [] syntax: content: public static event Action OnDraw return: type: System.Action{TinyLife.Tools.Tool,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean} content.vb: Public Shared Event OnDraw As Action(Of Tool, GameTime, SpriteBatch, Boolean) - uid: TinyLife.Tools.Tool.OnInitBuildModeUi commentId: E:TinyLife.Tools.Tool.OnInitBuildModeUi id: OnInitBuildModeUi parent: TinyLife.Tools.Tool langs: - csharp - vb name: OnInitBuildModeUi nameWithType: Tool.OnInitBuildModeUi fullName: TinyLife.Tools.Tool.OnInitBuildModeUi type: Event assemblies: - Tiny Life namespace: TinyLife.Tools summary: An event that is invoked when a 's method is called. example: [] syntax: content: public static event Action OnInitBuildModeUi return: type: System.Action{TinyLife.Tools.Tool,MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel} content.vb: Public Shared Event OnInitBuildModeUi As Action(Of Tool, Panel, Panel) - uid: TinyLife.Tools.Tool.Input commentId: P:TinyLife.Tools.Tool.Input id: Input parent: TinyLife.Tools.Tool langs: - csharp - vb name: Input nameWithType: Tool.Input fullName: TinyLife.Tools.Tool.Input type: Property assemblies: - Tiny Life namespace: TinyLife.Tools summary: This game's input handler. This can easily be accessed through . example: [] syntax: content: protected static InputHandler Input { get; } parameters: [] return: type: MLEM.Input.InputHandler content.vb: Protected Shared ReadOnly Property Input As InputHandler overload: TinyLife.Tools.Tool.Input* - uid: TinyLife.Tools.Tool.Map commentId: P:TinyLife.Tools.Tool.Map id: Map parent: TinyLife.Tools.Tool langs: - csharp - vb name: Map nameWithType: Tool.Map fullName: TinyLife.Tools.Tool.Map type: Property assemblies: - Tiny Life namespace: TinyLife.Tools summary: >- The map that the game's is currently on. If no maps are loaded (ie we're not in game), this property returns null. example: [] syntax: content: protected static Map Map { get; } parameters: [] return: type: TinyLife.World.Map content.vb: Protected Shared ReadOnly Property Map As Map overload: TinyLife.Tools.Tool.Map* - uid: TinyLife.Tools.Tool.Money commentId: P:TinyLife.Tools.Tool.Money id: Money parent: TinyLife.Tools.Tool langs: - csharp - vb name: Money nameWithType: Tool.Money fullName: TinyLife.Tools.Tool.Money type: Property assemblies: - Tiny Life namespace: TinyLife.Tools summary: The money that this household has, rounded by two digits after the decimal point example: [] syntax: content: protected static float Money { get; set; } parameters: [] return: type: System.Single content.vb: Protected Shared Property Money As Single overload: TinyLife.Tools.Tool.Money* - uid: TinyLife.Tools.Tool.CurrentFloor commentId: P:TinyLife.Tools.Tool.CurrentFloor id: CurrentFloor parent: TinyLife.Tools.Tool langs: - csharp - vb name: CurrentFloor nameWithType: Tool.CurrentFloor fullName: TinyLife.Tools.Tool.CurrentFloor type: Property assemblies: - Tiny Life namespace: TinyLife.Tools summary: >- The floor that the game's camera is currently focused on. For the active lot, all floors that are above the current floor are hidden, and all floors below the current floor are always displayed. example: [] syntax: content: protected static int CurrentFloor { get; } parameters: [] return: type: System.Int32 content.vb: Protected Shared ReadOnly Property CurrentFloor As Integer overload: TinyLife.Tools.Tool.CurrentFloor* - uid: TinyLife.Tools.Tool.Texture commentId: F:TinyLife.Tools.Tool.Texture id: Texture parent: TinyLife.Tools.Tool langs: - csharp - vb name: Texture nameWithType: Tool.Texture fullName: TinyLife.Tools.Tool.Texture type: Field assemblies: - Tiny Life namespace: TinyLife.Tools summary: The texture region that should be used to display this tool in the build menu example: [] syntax: content: public readonly TextureRegion Texture return: type: MLEM.Textures.TextureRegion content.vb: Public ReadOnly Texture As TextureRegion - uid: TinyLife.Tools.Tool.DisplayAsTab commentId: F:TinyLife.Tools.Tool.DisplayAsTab id: DisplayAsTab parent: TinyLife.Tools.Tool langs: - csharp - vb name: DisplayAsTab nameWithType: Tool.DisplayAsTab fullName: TinyLife.Tools.Tool.DisplayAsTab type: Field assemblies: - Tiny Life namespace: TinyLife.Tools summary: Whether or not this tool should be displayed as a tab (like the ) or a button in the build menu example: [] syntax: content: public readonly bool DisplayAsTab return: type: System.Boolean content.vb: Public ReadOnly DisplayAsTab As Boolean - uid: TinyLife.Tools.Tool.MousePos commentId: F:TinyLife.Tools.Tool.MousePos id: MousePos parent: TinyLife.Tools.Tool langs: - csharp - vb name: MousePos nameWithType: Tool.MousePos fullName: TinyLife.Tools.Tool.MousePos type: Field assemblies: - Tiny Life namespace: TinyLife.Tools summary: >- The position of the mouse in world coordinates. This position is set every call. example: [] syntax: content: protected Vector2 MousePos return: type: Microsoft.Xna.Framework.Vector2 content.vb: Protected MousePos As Vector2 - uid: TinyLife.Tools.Tool.#ctor(MLEM.Textures.TextureRegion,System.Boolean) commentId: M:TinyLife.Tools.Tool.#ctor(MLEM.Textures.TextureRegion,System.Boolean) id: '#ctor(MLEM.Textures.TextureRegion,System.Boolean)' parent: TinyLife.Tools.Tool langs: - csharp - vb name: Tool(TextureRegion, bool) nameWithType: Tool.Tool(TextureRegion, bool) fullName: TinyLife.Tools.Tool.Tool(MLEM.Textures.TextureRegion, bool) type: Constructor assemblies: - Tiny Life namespace: TinyLife.Tools summary: Creates a new tool with the given settings example: [] syntax: content: public Tool(TextureRegion texture, bool displayAsTab = false) parameters: - id: texture type: MLEM.Textures.TextureRegion description: The texture of the tool icon - id: displayAsTab type: System.Boolean description: Wheteher or not this tool should display as a tab. Defaults to false. content.vb: Public Sub New(texture As TextureRegion, displayAsTab As Boolean = False) overload: TinyLife.Tools.Tool.#ctor* nameWithType.vb: Tool.New(TextureRegion, Boolean) fullName.vb: TinyLife.Tools.Tool.New(MLEM.Textures.TextureRegion, Boolean) name.vb: New(TextureRegion, Boolean) - uid: TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel) commentId: M:TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel) id: InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel) parent: TinyLife.Tools.Tool langs: - csharp - vb name: InitBuildModeUi(Panel, Panel) nameWithType: Tool.InitBuildModeUi(Panel, Panel) fullName: TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel, MLEM.Ui.Elements.Panel) type: Method assemblies: - Tiny Life namespace: TinyLife.Tools summary: >- Override this method to add custom content to the passed ui elements. By default, this method does nothing. example: [] syntax: content: protected virtual void InitBuildModeUi(Panel content, Panel zoom) parameters: - id: content type: MLEM.Ui.Elements.Panel description: The main content panel. Add custom instances here. - id: zoom type: MLEM.Ui.Elements.Panel description: The zoom panel that contains and object previews content.vb: Protected Overridable Sub InitBuildModeUi(content As Panel, zoom As Panel) overload: TinyLife.Tools.Tool.InitBuildModeUi* - uid: TinyLife.Tools.Tool.Opened commentId: M:TinyLife.Tools.Tool.Opened id: Opened parent: TinyLife.Tools.Tool langs: - csharp - vb name: Opened() nameWithType: Tool.Opened() fullName: TinyLife.Tools.Tool.Opened() type: Method assemblies: - Tiny Life namespace: TinyLife.Tools summary: >- Called when this build tool is opened. By default, this method initializes several settings and calls . example: [] syntax: content: public virtual void Opened() content.vb: Public Overridable Sub Opened() overload: TinyLife.Tools.Tool.Opened* - uid: TinyLife.Tools.Tool.Closed commentId: M:TinyLife.Tools.Tool.Closed id: Closed parent: TinyLife.Tools.Tool langs: - csharp - vb name: Closed() nameWithType: Tool.Closed() fullName: TinyLife.Tools.Tool.Closed() type: Method assemblies: - Tiny Life namespace: TinyLife.Tools summary: >- Called when this build tool is closed. By default, this method removes its elements from the ui. example: [] syntax: content: public virtual void Closed() content.vb: Public Overridable Sub Closed() overload: TinyLife.Tools.Tool.Closed* - uid: TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime,System.Boolean) commentId: M:TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime,System.Boolean) id: Update(Microsoft.Xna.Framework.GameTime,System.Boolean) parent: TinyLife.Tools.Tool langs: - csharp - vb name: Update(GameTime, bool) nameWithType: Tool.Update(GameTime, bool) fullName: TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime, bool) type: Method assemblies: - Tiny Life namespace: TinyLife.Tools summary: >- This method is called every update frame for the . By default, this method updates the and invokes , and also manages the . example: [] syntax: content: public virtual void Update(GameTime time, bool cursorOnUi) parameters: - id: time type: Microsoft.Xna.Framework.GameTime description: The game's time - id: cursorOnUi type: System.Boolean description: Whether the cursor is currently covering the ui. content.vb: Public Overridable Sub Update(time As GameTime, cursorOnUi As Boolean) overload: TinyLife.Tools.Tool.Update* nameWithType.vb: Tool.Update(GameTime, Boolean) fullName.vb: TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime, Boolean) name.vb: Update(GameTime, Boolean) - uid: TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean) commentId: M:TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean) id: Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean) parent: TinyLife.Tools.Tool langs: - csharp - vb name: Draw(GameTime, SpriteBatch, bool) nameWithType: Tool.Draw(GameTime, SpriteBatch, bool) fullName: TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, bool) type: Method assemblies: - Tiny Life namespace: TinyLife.Tools summary: >- This method is called every draw frame for the . By default, this method invokes . example: [] syntax: content: public virtual void Draw(GameTime time, SpriteBatch batch, bool cursorOnUi) parameters: - id: time type: Microsoft.Xna.Framework.GameTime description: The game's time - id: batch type: Microsoft.Xna.Framework.Graphics.SpriteBatch description: The sprite batch used for drawing - id: cursorOnUi type: System.Boolean description: Whether the cursor is currently covering the ui. content.vb: Public Overridable Sub Draw(time As GameTime, batch As SpriteBatch, cursorOnUi As Boolean) overload: TinyLife.Tools.Tool.Draw* nameWithType.vb: Tool.Draw(GameTime, SpriteBatch, Boolean) fullName.vb: TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, Boolean) name.vb: Draw(GameTime, SpriteBatch, Boolean) - uid: TinyLife.Tools.Tool.GetMouseCursor commentId: M:TinyLife.Tools.Tool.GetMouseCursor id: GetMouseCursor parent: TinyLife.Tools.Tool langs: - csharp - vb name: GetMouseCursor() nameWithType: Tool.GetMouseCursor() fullName: TinyLife.Tools.Tool.GetMouseCursor() type: Method assemblies: - Tiny Life namespace: TinyLife.Tools summary: >- Returns the that this tool should currently display. By default, is returned. example: [] syntax: content: public virtual CursorType GetMouseCursor() return: type: TinyLife.Uis.CursorType description: The cursor type content.vb: Public Overridable Function GetMouseCursor() As CursorType overload: TinyLife.Tools.Tool.GetMouseCursor* - uid: TinyLife.Tools.Tool.CanPlaceForTooltip commentId: M:TinyLife.Tools.Tool.CanPlaceForTooltip id: CanPlaceForTooltip parent: TinyLife.Tools.Tool langs: - csharp - vb name: CanPlaceForTooltip() nameWithType: Tool.CanPlaceForTooltip() fullName: TinyLife.Tools.Tool.CanPlaceForTooltip() type: Method assemblies: - Tiny Life namespace: TinyLife.Tools summary: Returns whether or not the tool should currently be considered to be able to place objects for a tooltip displayed to the player. example: [] syntax: content: public virtual CanPlaceResult CanPlaceForTooltip() return: type: TinyLife.Tools.CanPlaceResult description: A that represents whether the tool should be considered to be able to place objects. content.vb: Public Overridable Function CanPlaceForTooltip() As CanPlaceResult overload: TinyLife.Tools.Tool.CanPlaceForTooltip* - uid: TinyLife.Tools.Tool.CanSwitchGameModes commentId: M:TinyLife.Tools.Tool.CanSwitchGameModes id: CanSwitchGameModes parent: TinyLife.Tools.Tool langs: - csharp - vb name: CanSwitchGameModes() nameWithType: Tool.CanSwitchGameModes() fullName: TinyLife.Tools.Tool.CanSwitchGameModes() type: Method assemblies: - Tiny Life namespace: TinyLife.Tools summary: Whether or not the game currently, while this tool is selected example: [] syntax: content: public virtual bool CanSwitchGameModes() return: type: System.Boolean description: Whether the game can be mode switched right now content.vb: Public Overridable Function CanSwitchGameModes() As Boolean overload: TinyLife.Tools.Tool.CanSwitchGameModes* - uid: TinyLife.Tools.Tool.CanUndoRedo(System.Boolean) commentId: M:TinyLife.Tools.Tool.CanUndoRedo(System.Boolean) id: CanUndoRedo(System.Boolean) parent: TinyLife.Tools.Tool langs: - csharp - vb name: CanUndoRedo(bool) nameWithType: Tool.CanUndoRedo(bool) fullName: TinyLife.Tools.Tool.CanUndoRedo(bool) type: Method assemblies: - Tiny Life namespace: TinyLife.Tools summary: Returns whether or not the can currently operate and thus, whether the or actions can be called. example: [] syntax: content: public virtual bool CanUndoRedo(bool cursorOnUi) parameters: - id: cursorOnUi type: System.Boolean return: type: System.Boolean description: Whether the undo or redo commands can be used right now. content.vb: Public Overridable Function CanUndoRedo(cursorOnUi As Boolean) As Boolean overload: TinyLife.Tools.Tool.CanUndoRedo* nameWithType.vb: Tool.CanUndoRedo(Boolean) fullName.vb: TinyLife.Tools.Tool.CanUndoRedo(Boolean) name.vb: CanUndoRedo(Boolean) - uid: TinyLife.Tools.Tool.ShouldHighlightSelectedObject(System.Object) commentId: M:TinyLife.Tools.Tool.ShouldHighlightSelectedObject(System.Object) id: ShouldHighlightSelectedObject(System.Object) parent: TinyLife.Tools.Tool langs: - csharp - vb name: ShouldHighlightSelectedObject(object) nameWithType: Tool.ShouldHighlightSelectedObject(object) fullName: TinyLife.Tools.Tool.ShouldHighlightSelectedObject(object) type: Method assemblies: - Tiny Life namespace: TinyLife.Tools summary: >- Whether or not the should currently have a white highlight around it. This method defaults to return true if is false. example: [] syntax: content: public virtual bool ShouldHighlightSelectedObject(object obj) parameters: - id: obj type: System.Object description: The selected object, which can be a or a . return: type: System.Boolean description: Whether or not the selected object should be highlighted content.vb: Public Overridable Function ShouldHighlightSelectedObject(obj As Object) As Boolean overload: TinyLife.Tools.Tool.ShouldHighlightSelectedObject* nameWithType.vb: Tool.ShouldHighlightSelectedObject(Object) fullName.vb: TinyLife.Tools.Tool.ShouldHighlightSelectedObject(Object) name.vb: ShouldHighlightSelectedObject(Object) - uid: TinyLife.Tools.Tool.OnButtonCreated(MLEM.Ui.Elements.Button) commentId: M:TinyLife.Tools.Tool.OnButtonCreated(MLEM.Ui.Elements.Button) id: OnButtonCreated(MLEM.Ui.Elements.Button) parent: TinyLife.Tools.Tool langs: - csharp - vb name: OnButtonCreated(Button) nameWithType: Tool.OnButtonCreated(Button) fullName: TinyLife.Tools.Tool.OnButtonCreated(MLEM.Ui.Elements.Button) type: Method assemblies: - Tiny Life namespace: TinyLife.Tools summary: A method that is called when this tool's build mode button is created. example: [] syntax: content: public virtual void OnButtonCreated(Button button) parameters: - id: button type: MLEM.Ui.Elements.Button description: The button that was created. content.vb: Public Overridable Sub OnButtonCreated(button As Button) overload: TinyLife.Tools.Tool.OnButtonCreated* - uid: TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point) commentId: M:TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point) id: IsOnLot(Microsoft.Xna.Framework.Point) parent: TinyLife.Tools.Tool langs: - csharp - vb name: IsOnLot(Point) nameWithType: Tool.IsOnLot(Point) fullName: TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point) type: Method assemblies: - Tiny Life namespace: TinyLife.Tools summary: Returns whether or not the passed position is on the currently edited lot () example: [] syntax: content: public static bool IsOnLot(Point pos) parameters: - id: pos type: Microsoft.Xna.Framework.Point description: The position to check return: type: System.Boolean description: Whether or not the position is on the current lot content.vb: Public Shared Function IsOnLot(pos As Point) As Boolean overload: TinyLife.Tools.Tool.IsOnLot* - uid: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorSettings,System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean}) commentId: M:TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorSettings,System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean}) id: ColorSelection(TinyLife.Utilities.ColorSettings,System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean}) parent: TinyLife.Tools.Tool langs: - csharp - vb name: ColorSelection(ColorSettings, Action, Func) nameWithType: Tool.ColorSelection(ColorSettings, Action, Func) fullName: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorSettings, System.Action, System.Func) type: Method assemblies: - Tiny Life namespace: TinyLife.Tools summary: >- Creates a new that resembles a set of color selection buttons. This method uses to create multiple color selection areas for all the passed settings' . example: [] syntax: content: public static Group ColorSelection(ColorSettings settings, Action onPressed, Func isSelected) parameters: - id: settings type: TinyLife.Utilities.ColorSettings description: The color settings to create buttons for. - id: onPressed type: System.Action{System.Int32,System.Int32} description: A function that returns the index of the color scheme, as well as the index of the color, that has been pressed. - id: isSelected type: System.Func{System.Int32,System.Int32,System.Boolean} description: A function that determines whether the color scheme with the given index and the color with the given index are selected, which causes a rectangle to be drawn around it. return: type: MLEM.Ui.Elements.Group description: A group of color selection areas with the given settings. content.vb: Public Shared Function ColorSelection(settings As ColorSettings, onPressed As Action(Of Integer, Integer), isSelected As Func(Of Integer, Integer, Boolean)) As Group overload: TinyLife.Tools.Tool.ColorSelection* nameWithType.vb: Tool.ColorSelection(ColorSettings, Action(Of Integer, Integer), Func(Of Integer, Integer, Boolean)) fullName.vb: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorSettings, System.Action(Of Integer, Integer), System.Func(Of Integer, Integer, Boolean)) name.vb: ColorSelection(ColorSettings, Action(Of Integer, Integer), Func(Of Integer, Integer, Boolean)) - uid: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme,Microsoft.Xna.Framework.Color,System.Action{System.Int32},System.Func{System.Int32,System.Boolean},System.String) commentId: M:TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme,Microsoft.Xna.Framework.Color,System.Action{System.Int32},System.Func{System.Int32,System.Boolean},System.String) id: ColorSelection(TinyLife.Utilities.ColorScheme,Microsoft.Xna.Framework.Color,System.Action{System.Int32},System.Func{System.Int32,System.Boolean},System.String) parent: TinyLife.Tools.Tool langs: - csharp - vb name: ColorSelection(ColorScheme, Color, Action, Func, string) nameWithType: Tool.ColorSelection(ColorScheme, Color, Action, Func, string) fullName: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme, Microsoft.Xna.Framework.Color, System.Action, System.Func, string) type: Method assemblies: - Tiny Life namespace: TinyLife.Tools summary: >- Creates a new that resembles a set of color selection buttons. This is used by , as well as tools like the . example: [] syntax: content: public static Group ColorSelection(ColorScheme colors, Color modifier, Action onPressed, Func isSelected, string name = null) parameters: - id: colors type: TinyLife.Utilities.ColorScheme description: The color scheme to create buttons for - id: modifier type: Microsoft.Xna.Framework.Color description: A color that all colors in the color scheme will be multiplied, which is useful if the object the colors are being applied on is not grayscale. - id: onPressed type: System.Action{System.Int32} description: A function that returns the index of the color that has been pressed - id: isSelected type: System.Func{System.Int32,System.Boolean} description: A function that determines whether the color with the given index is selected, which causes a rectangle to be drawn around it. - id: name type: System.String description: The name to display above this color selection. return: type: MLEM.Ui.Elements.Group description: A group of buttons with the given settings content.vb: Public Shared Function ColorSelection(colors As ColorScheme, modifier As Color, onPressed As Action(Of Integer), isSelected As Func(Of Integer, Boolean), name As String = Nothing) As Group overload: TinyLife.Tools.Tool.ColorSelection* nameWithType.vb: Tool.ColorSelection(ColorScheme, Color, Action(Of Integer), Func(Of Integer, Boolean), String) fullName.vb: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme, Microsoft.Xna.Framework.Color, System.Action(Of Integer), System.Func(Of Integer, Boolean), String) name.vb: ColorSelection(ColorScheme, Color, Action(Of Integer), Func(Of Integer, Boolean), String) - uid: TinyLife.Tools.Tool.BuildModeButton(System.String,MLEM.Ui.Elements.Element.GenericCallback,MLEM.Ui.Elements.Element.DrawCallback,System.Single,MLEM.Textures.TextureRegion,System.String,System.Collections.Generic.IEnumerable{System.String},System.Nullable{System.Single}) commentId: M:TinyLife.Tools.Tool.BuildModeButton(System.String,MLEM.Ui.Elements.Element.GenericCallback,MLEM.Ui.Elements.Element.DrawCallback,System.Single,MLEM.Textures.TextureRegion,System.String,System.Collections.Generic.IEnumerable{System.String},System.Nullable{System.Single}) id: BuildModeButton(System.String,MLEM.Ui.Elements.Element.GenericCallback,MLEM.Ui.Elements.Element.DrawCallback,System.Single,MLEM.Textures.TextureRegion,System.String,System.Collections.Generic.IEnumerable{System.String},System.Nullable{System.Single}) parent: TinyLife.Tools.Tool langs: - csharp - vb name: BuildModeButton(string, GenericCallback, DrawCallback, float, TextureRegion, string, IEnumerable, float?) nameWithType: Tool.BuildModeButton(string, Element.GenericCallback, Element.DrawCallback, float, TextureRegion, string, IEnumerable, float?) fullName: TinyLife.Tools.Tool.BuildModeButton(string, MLEM.Ui.Elements.Element.GenericCallback, MLEM.Ui.Elements.Element.DrawCallback, float, MLEM.Textures.TextureRegion, string, System.Collections.Generic.IEnumerable, float?) type: Method assemblies: - Tiny Life namespace: TinyLife.Tools summary: Creates a new in the style of each build mode content button, like the ones that display the furniture that can be bought. example: [] syntax: content: public static Button BuildModeButton(string name, Element.GenericCallback onPressed, Element.DrawCallback onDrawn, float price, TextureRegion icon, string seenId = null, IEnumerable description = null, float? customPrice = null) parameters: - id: name type: System.String description: The name that should be displayed when hovering the button. - id: onPressed type: MLEM.Ui.Elements.Element.GenericCallback description: A fucntion that is called when the created button is pressed - id: onDrawn type: MLEM.Ui.Elements.Element.DrawCallback description: A function that is called when the created button is drawn - id: price type: System.Single description: The price that should be displayed for this object - id: icon type: MLEM.Textures.TextureRegion description: The build mode category icon of this object - id: seenId type: System.String description: A name that can optionally be used for the seen system (), where a green dot will display next to any build mode buttons containing objects that the player has not seen yet. Usually, the seen id is the object's registry name. - id: description type: System.Collections.Generic.IEnumerable{System.String} description: An optional set of text lines that will be inserted into the tooltip's description part - id: customPrice type: System.Nullable{System.Single} description: The custom price that should be displayed (and used) instead of the price. If this value is set, the regular price will be displayed as strikethrough return: type: MLEM.Ui.Elements.Button description: A new button with the passed settings content.vb: Public Shared Function BuildModeButton(name As String, onPressed As Element.GenericCallback, onDrawn As Element.DrawCallback, price As Single, icon As TextureRegion, seenId As String = Nothing, description As IEnumerable(Of String) = Nothing, customPrice As Single? = Nothing) As Button overload: TinyLife.Tools.Tool.BuildModeButton* nameWithType.vb: Tool.BuildModeButton(String, Element.GenericCallback, Element.DrawCallback, Single, TextureRegion, String, IEnumerable(Of String), Single?) fullName.vb: TinyLife.Tools.Tool.BuildModeButton(String, MLEM.Ui.Elements.Element.GenericCallback, MLEM.Ui.Elements.Element.DrawCallback, Single, MLEM.Textures.TextureRegion, String, System.Collections.Generic.IEnumerable(Of String), Single?) name.vb: BuildModeButton(String, GenericCallback, DrawCallback, Single, TextureRegion, String, IEnumerable(Of String), Single?) - uid: TinyLife.Tools.Tool.SelectFirstContentItem commentId: M:TinyLife.Tools.Tool.SelectFirstContentItem id: SelectFirstContentItem parent: TinyLife.Tools.Tool langs: - csharp - vb name: SelectFirstContentItem() nameWithType: Tool.SelectFirstContentItem() fullName: TinyLife.Tools.Tool.SelectFirstContentItem() type: Method assemblies: - Tiny Life namespace: TinyLife.Tools summary: >- Causes the first content item in the menu to be selected. If none is available, the world cursor will be selected instead if using a gamepad. example: [] syntax: content: protected static void SelectFirstContentItem() content.vb: Protected Shared Sub SelectFirstContentItem() overload: TinyLife.Tools.Tool.SelectFirstContentItem* references: - uid: TinyLife.Tools.Tool.PlayModeTool commentId: F:TinyLife.Tools.Tool.PlayModeTool parent: TinyLife.Tools.Tool href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_PlayModeTool name: PlayModeTool nameWithType: Tool.PlayModeTool fullName: TinyLife.Tools.Tool.PlayModeTool - uid: TinyLife.Tools.Tool.BuildTools commentId: F:TinyLife.Tools.Tool.BuildTools parent: TinyLife.Tools.Tool href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_BuildTools name: BuildTools nameWithType: Tool.BuildTools fullName: TinyLife.Tools.Tool.BuildTools - uid: TinyLife.Tools commentId: N:TinyLife.Tools href: TinyLife.html name: TinyLife.Tools nameWithType: TinyLife.Tools fullName: TinyLife.Tools spec.csharp: - uid: TinyLife name: TinyLife href: TinyLife.html - name: . - uid: TinyLife.Tools name: Tools href: TinyLife.Tools.html spec.vb: - uid: TinyLife name: TinyLife href: TinyLife.html - name: . - uid: TinyLife.Tools name: Tools href: TinyLife.Tools.html - uid: System.Object commentId: T:System.Object parent: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object name: object nameWithType: object fullName: object nameWithType.vb: Object fullName.vb: Object name.vb: Object - uid: System.Object.Equals(System.Object) commentId: M:System.Object.Equals(System.Object) parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object) name: Equals(object) nameWithType: object.Equals(object) fullName: object.Equals(object) nameWithType.vb: Object.Equals(Object) fullName.vb: Object.Equals(Object) name.vb: Equals(Object) spec.csharp: - uid: System.Object.Equals(System.Object) name: Equals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object) - 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name: ( - uid: System.Object name: object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ',' - name: " " - uid: System.Object name: object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ) spec.vb: - uid: System.Object.Equals(System.Object,System.Object) name: Equals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object) - name: ( - uid: System.Object name: Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ',' - name: " " - uid: System.Object name: Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ) - uid: System.Object.GetHashCode commentId: M:System.Object.GetHashCode parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode name: GetHashCode() nameWithType: object.GetHashCode() fullName: object.GetHashCode() nameWithType.vb: Object.GetHashCode() fullName.vb: Object.GetHashCode() spec.csharp: - uid: System.Object.GetHashCode name: GetHashCode isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode - name: ( - name: ) spec.vb: - uid: System.Object.GetHashCode name: GetHashCode isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode - name: ( - name: ) - uid: System.Object.GetType commentId: M:System.Object.GetType parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.gettype name: GetType() nameWithType: object.GetType() fullName: object.GetType() nameWithType.vb: Object.GetType() fullName.vb: Object.GetType() spec.csharp: - uid: System.Object.GetType name: GetType isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.gettype - name: ( - name: ) spec.vb: - uid: System.Object.GetType name: GetType isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.gettype - name: ( - name: ) - uid: System.Object.MemberwiseClone commentId: M:System.Object.MemberwiseClone parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone name: MemberwiseClone() nameWithType: object.MemberwiseClone() fullName: object.MemberwiseClone() nameWithType.vb: Object.MemberwiseClone() fullName.vb: Object.MemberwiseClone() spec.csharp: - uid: System.Object.MemberwiseClone name: MemberwiseClone isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone - name: ( - name: ) spec.vb: - uid: System.Object.MemberwiseClone name: MemberwiseClone isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone - name: ( - name: ) - uid: System.Object.ReferenceEquals(System.Object,System.Object) commentId: M:System.Object.ReferenceEquals(System.Object,System.Object) parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.referenceequals name: ReferenceEquals(object, object) nameWithType: object.ReferenceEquals(object, object) fullName: object.ReferenceEquals(object, object) nameWithType.vb: Object.ReferenceEquals(Object, Object) fullName.vb: Object.ReferenceEquals(Object, Object) name.vb: ReferenceEquals(Object, Object) spec.csharp: - uid: System.Object.ReferenceEquals(System.Object,System.Object) name: ReferenceEquals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.referenceequals - 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uid: System.Object.ToString name: ToString isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.tostring - name: ( - name: ) spec.vb: - uid: System.Object.ToString name: ToString isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.tostring - name: ( - name: ) - uid: TinyLife.Tools.Tool.TinyLife.Utilities.Extensions.JsonCopy``1 commentId: M:TinyLife.Utilities.Extensions.JsonCopy``1(``0) parent: TinyLife.Utilities.Extensions definition: TinyLife.Utilities.Extensions.JsonCopy``1(``0) href: TinyLife.Utilities.Extensions.html#TinyLife_Utilities_Extensions_JsonCopy__1___0_ name: JsonCopy(Tool) nameWithType: Extensions.JsonCopy(Tool) fullName: TinyLife.Utilities.Extensions.JsonCopy(TinyLife.Tools.Tool) nameWithType.vb: Extensions.JsonCopy(Of Tool)(Tool) fullName.vb: TinyLife.Utilities.Extensions.JsonCopy(Of TinyLife.Tools.Tool)(TinyLife.Tools.Tool) name.vb: JsonCopy(Of Tool)(Tool) spec.csharp: - uid: TinyLife.Utilities.Extensions.JsonCopy``1(TinyLife.Tools.Tool) name: JsonCopy href: TinyLife.Utilities.Extensions.html#TinyLife_Utilities_Extensions_JsonCopy__1___0_ - name: < - uid: TinyLife.Tools.Tool name: Tool href: TinyLife.Tools.Tool.html - name: '>' - name: ( - uid: TinyLife.Tools.Tool name: Tool href: TinyLife.Tools.Tool.html - name: ) spec.vb: - uid: TinyLife.Utilities.Extensions.JsonCopy``1(TinyLife.Tools.Tool) name: JsonCopy href: TinyLife.Utilities.Extensions.html#TinyLife_Utilities_Extensions_JsonCopy__1___0_ - name: ( - name: Of - name: " " - uid: TinyLife.Tools.Tool name: Tool href: TinyLife.Tools.Tool.html - name: ) - name: ( - uid: TinyLife.Tools.Tool name: Tool href: TinyLife.Tools.Tool.html - name: ) - uid: TinyLife.Tools.Tool commentId: T:TinyLife.Tools.Tool parent: TinyLife.Tools href: TinyLife.Tools.Tool.html name: Tool nameWithType: Tool fullName: TinyLife.Tools.Tool - uid: System commentId: N:System isExternal: true href: https://learn.microsoft.com/dotnet/api/system name: System nameWithType: System fullName: System - uid: TinyLife.Utilities.Extensions.JsonCopy``1(``0) commentId: M:TinyLife.Utilities.Extensions.JsonCopy``1(``0) href: TinyLife.Utilities.Extensions.html#TinyLife_Utilities_Extensions_JsonCopy__1___0_ name: JsonCopy(T) nameWithType: Extensions.JsonCopy(T) fullName: TinyLife.Utilities.Extensions.JsonCopy(T) nameWithType.vb: Extensions.JsonCopy(Of T)(T) fullName.vb: TinyLife.Utilities.Extensions.JsonCopy(Of T)(T) name.vb: JsonCopy(Of T)(T) spec.csharp: - 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