### YamlMime:ManagedReference items: - uid: TinyLife.GameImpl.GameMode commentId: T:TinyLife.GameImpl.GameMode id: GameImpl.GameMode parent: TinyLife children: - TinyLife.GameImpl.GameMode.BuildOnly - TinyLife.GameImpl.GameMode.CharacterCreation - TinyLife.GameImpl.GameMode.InGameHousehold - TinyLife.GameImpl.GameMode.InitialLoad - TinyLife.GameImpl.GameMode.MainMenu - TinyLife.GameImpl.GameMode.SelectHousehold - TinyLife.GameImpl.GameMode.Splash langs: - csharp - vb name: GameImpl.GameMode nameWithType: GameImpl.GameMode fullName: TinyLife.GameImpl.GameMode type: Enum source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GameMode path: ../TinyLife/GameImpl.cs startLine: 1118 assemblies: - Tiny Life namespace: TinyLife summary: "\nAn enumeration that contains values representing the different game modes the game can be in\n" example: [] syntax: content: public enum GameImpl.GameMode content.vb: Public Enum GameImpl.GameMode extensionMethods: - TinyLife.GameImpl.GameMode.TinyLife.Utilities.Extensions.JsonCopy``1 - uid: TinyLife.GameImpl.GameMode.InitialLoad commentId: F:TinyLife.GameImpl.GameMode.InitialLoad id: InitialLoad parent: TinyLife.GameImpl.GameMode langs: - csharp - vb name: InitialLoad nameWithType: GameImpl.GameMode.InitialLoad fullName: TinyLife.GameImpl.GameMode.InitialLoad type: Field source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: InitialLoad path: ../TinyLife/GameImpl.cs startLine: 1121 assemblies: - Tiny Life namespace: TinyLife summary: 'A game mode that represents the loading screen at startup ' example: [] syntax: content: InitialLoad = 0 return: type: TinyLife.GameImpl.GameMode - uid: TinyLife.GameImpl.GameMode.Splash commentId: F:TinyLife.GameImpl.GameMode.Splash id: Splash parent: TinyLife.GameImpl.GameMode langs: - csharp - vb name: Splash nameWithType: GameImpl.GameMode.Splash fullName: TinyLife.GameImpl.GameMode.Splash type: Field source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Splash path: ../TinyLife/GameImpl.cs startLine: 1123 assemblies: - Tiny Life namespace: TinyLife summary: 'A game mode that represents the splash screen at startup ' example: [] syntax: content: Splash = 1 return: type: TinyLife.GameImpl.GameMode - uid: TinyLife.GameImpl.GameMode.MainMenu commentId: F:TinyLife.GameImpl.GameMode.MainMenu id: MainMenu parent: TinyLife.GameImpl.GameMode langs: - csharp - vb name: MainMenu nameWithType: GameImpl.GameMode.MainMenu fullName: TinyLife.GameImpl.GameMode.MainMenu type: Field source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: MainMenu path: ../TinyLife/GameImpl.cs startLine: 1125 assemblies: - Tiny Life namespace: TinyLife summary: 'A game mode that represents the main menu ' example: [] syntax: content: MainMenu = 2 return: type: TinyLife.GameImpl.GameMode - uid: TinyLife.GameImpl.GameMode.SelectHousehold commentId: F:TinyLife.GameImpl.GameMode.SelectHousehold id: SelectHousehold parent: TinyLife.GameImpl.GameMode langs: - csharp - vb name: SelectHousehold nameWithType: GameImpl.GameMode.SelectHousehold fullName: TinyLife.GameImpl.GameMode.SelectHousehold type: Field source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: SelectHousehold path: ../TinyLife/GameImpl.cs startLine: 1127 assemblies: - Tiny Life namespace: TinyLife summary: 'A game mode that represents the map selection menu ' example: [] syntax: content: SelectHousehold = 3 return: type: TinyLife.GameImpl.GameMode - uid: TinyLife.GameImpl.GameMode.InGameHousehold commentId: F:TinyLife.GameImpl.GameMode.InGameHousehold id: InGameHousehold parent: TinyLife.GameImpl.GameMode langs: - csharp - vb name: InGameHousehold nameWithType: GameImpl.GameMode.InGameHousehold fullName: TinyLife.GameImpl.GameMode.InGameHousehold type: Field source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: InGameHousehold path: ../TinyLife/GameImpl.cs startLine: 1129 assemblies: - Tiny Life namespace: TinyLife summary: 'A game mode that represents the play mode, either in-game or in build mode ' example: [] syntax: content: InGameHousehold = 4 return: type: TinyLife.GameImpl.GameMode - uid: TinyLife.GameImpl.GameMode.BuildOnly commentId: F:TinyLife.GameImpl.GameMode.BuildOnly id: BuildOnly parent: TinyLife.GameImpl.GameMode langs: - csharp - vb name: BuildOnly nameWithType: GameImpl.GameMode.BuildOnly fullName: TinyLife.GameImpl.GameMode.BuildOnly type: Field source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: BuildOnly path: ../TinyLife/GameImpl.cs startLine: 1131 assemblies: - Tiny Life namespace: TinyLife summary: 'A game mode that represents the play mode forced to build mode (with no current household) ' example: [] syntax: content: BuildOnly = 5 return: type: TinyLife.GameImpl.GameMode - uid: TinyLife.GameImpl.GameMode.CharacterCreation commentId: F:TinyLife.GameImpl.GameMode.CharacterCreation id: CharacterCreation parent: TinyLife.GameImpl.GameMode langs: - csharp - vb name: CharacterCreation nameWithType: GameImpl.GameMode.CharacterCreation fullName: TinyLife.GameImpl.GameMode.CharacterCreation type: Field source: remote: path: TinyLife/GameImpl.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CharacterCreation path: ../TinyLife/GameImpl.cs startLine: 1133 assemblies: - Tiny Life namespace: TinyLife summary: 'A game mode that represents the ' example: [] syntax: content: CharacterCreation = 6 return: type: TinyLife.GameImpl.GameMode references: - uid: TinyLife commentId: N:TinyLife name: TinyLife nameWithType: TinyLife fullName: TinyLife - uid: TinyLife.GameImpl.GameMode.TinyLife.Utilities.Extensions.JsonCopy``1 commentId: M:TinyLife.Utilities.Extensions.JsonCopy``1(``0) parent: TinyLife.Utilities.Extensions definition: TinyLife.Utilities.Extensions.JsonCopy``1(``0) name: JsonCopy(GameMode) nameWithType: Extensions.JsonCopy(GameImpl.GameMode) fullName: TinyLife.Utilities.Extensions.JsonCopy(TinyLife.GameImpl.GameMode) nameWithType.vb: Extensions.JsonCopy(Of GameImpl.GameMode)(GameImpl.GameMode) fullName.vb: TinyLife.Utilities.Extensions.JsonCopy(Of TinyLife.GameImpl.GameMode)(TinyLife.GameImpl.GameMode) name.vb: JsonCopy(Of GameMode)(GameMode) spec.csharp: - uid: TinyLife.Utilities.Extensions.JsonCopy``1(TinyLife.GameImpl.GameMode) name: JsonCopy - name: < - uid: TinyLife.GameImpl.GameMode name: GameMode - name: '>' - name: ( - uid: TinyLife.GameImpl.GameMode name: GameMode - name: ) spec.vb: - uid: TinyLife.Utilities.Extensions.JsonCopy``1(TinyLife.GameImpl.GameMode) name: JsonCopy - name: ( - name: Of - name: " " - uid: TinyLife.GameImpl.GameMode name: GameMode - name: ) - name: ( - uid: TinyLife.GameImpl.GameMode name: GameMode - name: ) - uid: TinyLife.Utilities.Extensions.JsonCopy``1(``0) commentId: M:TinyLife.Utilities.Extensions.JsonCopy``1(``0) name: JsonCopy(T) nameWithType: Extensions.JsonCopy(T) fullName: TinyLife.Utilities.Extensions.JsonCopy(T) nameWithType.vb: Extensions.JsonCopy(Of T)(T) fullName.vb: TinyLife.Utilities.Extensions.JsonCopy(Of T)(T) name.vb: JsonCopy(Of T)(T) spec.csharp: - uid: TinyLife.Utilities.Extensions.JsonCopy``1(``0) name: JsonCopy - name: < - name: T - name: '>' - name: ( - name: T - name: ) spec.vb: - uid: TinyLife.Utilities.Extensions.JsonCopy``1(``0) name: JsonCopy - name: ( - name: Of - name: " " - name: T - name: ) - name: ( - name: T - name: ) - uid: TinyLife.Utilities.Extensions commentId: T:TinyLife.Utilities.Extensions parent: TinyLife.Utilities name: Extensions nameWithType: Extensions fullName: TinyLife.Utilities.Extensions - uid: TinyLife.Utilities commentId: N:TinyLife.Utilities name: TinyLife.Utilities nameWithType: TinyLife.Utilities fullName: TinyLife.Utilities spec.csharp: - uid: TinyLife name: TinyLife - name: . - uid: TinyLife.Utilities name: Utilities spec.vb: - uid: TinyLife name: TinyLife - name: . - uid: TinyLife.Utilities name: Utilities - uid: TinyLife.GameImpl.GameMode commentId: T:TinyLife.GameImpl.GameMode parent: TinyLife name: GameImpl.GameMode nameWithType: GameImpl.GameMode fullName: TinyLife.GameImpl.GameMode spec.csharp: - uid: TinyLife.GameImpl name: GameImpl - name: . - uid: TinyLife.GameImpl.GameMode name: GameMode spec.vb: - uid: TinyLife.GameImpl name: GameImpl - name: . - uid: TinyLife.GameImpl.GameMode name: GameMode - uid: TinyLife.Uis.CharacterCreator commentId: T:TinyLife.Uis.CharacterCreator parent: TinyLife.Uis name: CharacterCreator nameWithType: CharacterCreator fullName: TinyLife.Uis.CharacterCreator - uid: TinyLife.Uis commentId: N:TinyLife.Uis name: TinyLife.Uis nameWithType: TinyLife.Uis fullName: TinyLife.Uis spec.csharp: - uid: TinyLife name: TinyLife - name: . - uid: TinyLife.Uis name: Uis spec.vb: - uid: TinyLife name: TinyLife - name: . - uid: TinyLife.Uis name: Uis