### YamlMime:ManagedReference
items:
- uid: TinyLife.Objects.Furniture
commentId: T:TinyLife.Objects.Furniture
id: Furniture
parent: TinyLife.Objects
children:
- TinyLife.Objects.Furniture.#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)
- TinyLife.Objects.Furniture.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean)
- TinyLife.Objects.Furniture.AddChild(TinyLife.Objects.Furniture,System.Nullable{MLEM.Maths.Direction2},System.Nullable{Microsoft.Xna.Framework.Vector2})
- TinyLife.Objects.Furniture.AddChild``1(TinyLife.Objects.FurnitureType,MLEM.Maths.Direction2,System.Int32[],System.Nullable{System.Guid},System.Nullable{Microsoft.Xna.Framework.Vector2})
- TinyLife.Objects.Furniture.AppliedUpgrades
- TinyLife.Objects.Furniture.ApplyUpgrade(TinyLife.Objects.AppliedUpgrade)
- TinyLife.Objects.Furniture.AreUtilitiesDisabled
- TinyLife.Objects.Furniture.Area
- TinyLife.Objects.Furniture.AttachedWall
- TinyLife.Objects.Furniture.CanBeDirty
- TinyLife.Objects.Furniture.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean)
- TinyLife.Objects.Furniture.Colors
- TinyLife.Objects.Furniture.CoveredTiles
- TinyLife.Objects.Furniture.Creator
- TinyLife.Objects.Furniture.CreatorId
- TinyLife.Objects.Furniture.CustomPrice
- TinyLife.Objects.Furniture.DevaluedThroughUse
- TinyLife.Objects.Furniture.Dirty
- TinyLife.Objects.Furniture.DisplayName
- TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
- TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},MLEM.Maths.Direction2,System.Int32[],System.Single,System.Boolean,TinyLife.Objects.ParentInfo,System.Single,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
- TinyLife.Objects.Furniture.DrawDirtyOverlay(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},MLEM.Maths.Direction2,System.Int32[],System.Single,System.Boolean,TinyLife.Objects.ParentInfo,System.Single,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
- TinyLife.Objects.Furniture.DrawUi(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Ui.Elements.Element,System.Single,System.Int32[])
- TinyLife.Objects.Furniture.GetActionSpotInfo(TinyLife.Objects.PersonLike,TinyLife.Objects.ActionSpot,MLEM.Maths.Direction2)
- TinyLife.Objects.Furniture.GetAiPriority(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.Furniture.GetAppliedUpgrade(TinyLife.Objects.Upgrade)
- TinyLife.Objects.Furniture.GetCategories(TinyLife.Objects.PersonLike)
- TinyLife.Objects.Furniture.GetChildren``1
- TinyLife.Objects.Furniture.GetDebugLines(TinyLife.GameImpl,System.Collections.Generic.List{System.String})
- TinyLife.Objects.Furniture.GetDecorativeRating(TinyLife.World.Room)
- TinyLife.Objects.Furniture.GetDescription(System.Collections.Generic.List{System.String},System.Boolean)
- TinyLife.Objects.Furniture.GetDirty(TinyLife.Objects.PersonLike,System.TimeSpan)
- TinyLife.Objects.Furniture.GetEfficiencyModifier(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single)
- TinyLife.Objects.Furniture.GetFreeActionSpot(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.Furniture.GetFreeActionSpotInfos(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.Furniture.GetFreeActionSpots(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.Furniture.GetFreeObjectSpot(TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2})
- TinyLife.Objects.Furniture.GetFreeObjectSpots(TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2})
- TinyLife.Objects.Furniture.GetHoverInfo(MLEM.Ui.Elements.Tooltip)
- TinyLife.Objects.Furniture.GetOccupants(TinyLife.Objects.ObjectCategory,System.Boolean)
- TinyLife.Objects.Furniture.GetPrice
- TinyLife.Objects.Furniture.GetRestoreNeedModifier(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.NeedType)
- TinyLife.Objects.Furniture.GetRoofingInTheWay(Microsoft.Xna.Framework.Vector2,System.Int32,MLEM.Maths.Direction2,System.Single,System.Collections.Generic.ICollection{TinyLife.World.Roof})
- TinyLife.Objects.Furniture.GetWallsInTheWay``1(Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Maths.Direction2,System.Single,System.Collections.Generic.ICollection{TinyLife.Objects.WallLike})
- TinyLife.Objects.Furniture.HasFullUpgrade(TinyLife.Objects.Upgrade)
- TinyLife.Objects.Furniture.HideFromDraw
- TinyLife.Objects.Furniture.Intersects(MLEM.Maths.RectangleF)
- TinyLife.Objects.Furniture.IsFreeSpot(Microsoft.Xna.Framework.Point)
- TinyLife.Objects.Furniture.IsStatic
- TinyLife.Objects.Furniture.MarkDirtyForPathfinding(Microsoft.Xna.Framework.Vector2,System.Single)
- TinyLife.Objects.Furniture.ModifyActionCategories(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Collections.Generic.List{System.String})
- TinyLife.Objects.Furniture.MoveToMap(TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single})
- TinyLife.Objects.Furniture.NotifyNeighbors
- TinyLife.Objects.Furniture.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
- TinyLife.Objects.Furniture.OnAdded
- TinyLife.Objects.Furniture.OnAppliedUpgrade
- TinyLife.Objects.Furniture.OnDirty
- TinyLife.Objects.Furniture.OnFurnitureTypeConstructed
- TinyLife.Objects.Furniture.OnGetDescription
- TinyLife.Objects.Furniture.OnGetDirty
- TinyLife.Objects.Furniture.OnNeighborChanged(TinyLife.Objects.Furniture)
- TinyLife.Objects.Furniture.OnPlacedInBuildMode(TinyLife.Tools.FurniturePlacer,System.Boolean)
- TinyLife.Objects.Furniture.OnPositionChanged(Microsoft.Xna.Framework.Vector2,System.Single)
- TinyLife.Objects.Furniture.OnRandomQuality(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Random,System.Boolean,System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single})
- TinyLife.Objects.Furniture.OnRemoved
- TinyLife.Objects.Furniture.OnSetCreator
- TinyLife.Objects.Furniture.ParentFurniture
- TinyLife.Objects.Furniture.ParentFurnitureId
- TinyLife.Objects.Furniture.ParentInfo
- TinyLife.Objects.Furniture.ParentObjectSpot
- TinyLife.Objects.Furniture.ParentObjectSpotId
- TinyLife.Objects.Furniture.Quality
- TinyLife.Objects.Furniture.Random
- TinyLife.Objects.Furniture.RemoveAndUnlink
- TinyLife.Objects.Furniture.RemoveChild(TinyLife.Objects.Furniture)
- TinyLife.Objects.Furniture.ResetToStatic(System.Boolean,System.Boolean)
- TinyLife.Objects.Furniture.Rotation
- TinyLife.Objects.Furniture.SetChild(TinyLife.Objects.ObjectSpot,TinyLife.Objects.Furniture,System.Nullable{MLEM.Maths.Direction2})
- TinyLife.Objects.Furniture.SetChild``1(TinyLife.Objects.ObjectSpot,TinyLife.Objects.FurnitureType,System.Nullable{MLEM.Maths.Direction2},System.Int32[],System.Nullable{System.Guid})
- TinyLife.Objects.Furniture.SetCreator(TinyLife.Objects.PersonLike,System.Boolean)
- TinyLife.Objects.Furniture.SetNewId(System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture})
- TinyLife.Objects.Furniture.SetParent(TinyLife.Objects.Furniture,TinyLife.Objects.ObjectSpot)
- TinyLife.Objects.Furniture.Type
- TinyLife.Objects.Furniture.UnlinkParentsAndChildren
- TinyLife.Objects.Furniture.Validate
- TinyLife.Objects.Furniture.Visibility
- TinyLife.Objects.Furniture.VisualRotation
langs:
- csharp
- vb
name: Furniture
nameWithType: Furniture
fullName: TinyLife.Objects.Furniture
type: Class
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
A furniture is an instance of a which is placed in the world, or in a 's hand.
To register a custom furniture, use .
example: []
syntax:
content: 'public class Furniture : MapObject, IGenericDataHolder'
content.vb: Public Class Furniture Inherits MapObject Implements IGenericDataHolder
inheritance:
- System.Object
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder
- TinyLife.Objects.MapObject
derivedClasses:
- TinyLife.Objects.Bathtub
- TinyLife.Objects.Book
- TinyLife.Objects.BreakableFurniture
- TinyLife.Objects.Chimney
- TinyLife.Objects.CornerFurniture
- TinyLife.Objects.Fence
- TinyLife.Objects.FoodTypedItem
- TinyLife.Objects.Fridge
- TinyLife.Objects.Gravestone
- TinyLife.Objects.LightFurniture
- TinyLife.Objects.Newspaper
- TinyLife.Objects.OverlayWallHanging
- TinyLife.Objects.Painting
- TinyLife.Objects.TrashBag
- TinyLife.Objects.TrashCan
- TinyLife.Objects.UnfinishedWoodwork
implements:
- MLEM.Misc.IGenericDataHolder
inheritedMembers:
- TinyLife.Objects.MapObject.PersonRotationOrder
- TinyLife.Objects.MapObject.OnCreated
- TinyLife.Objects.MapObject.OnValidated
- TinyLife.Objects.MapObject.OnValidatedEarly
- TinyLife.Objects.MapObject.OnEventsAttachable
- TinyLife.Objects.MapObject.OnDraw
- TinyLife.Objects.MapObject.OnUpdate
- TinyLife.Objects.MapObject.OnGetHoverInfo
- TinyLife.Objects.MapObject.OnGetDebugLines
- TinyLife.Objects.MapObject.Position
- TinyLife.Objects.MapObject.Floor
- TinyLife.Objects.MapObject.Id
- TinyLife.Objects.MapObject.Map
- TinyLife.Objects.MapObject.CurrentLot
- TinyLife.Objects.MapObject.CurrentRoom
- TinyLife.Objects.MapObject.IsInWorld
- TinyLife.Objects.MapObject.HoldingPerson
- TinyLife.Objects.MapObject.ValidateEarly
- TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Maths.Direction2,MLEM.Maths.Direction2)
- TinyLife.Objects.MapObject.OnCurrentGameMapChanged(TinyLife.World.Map,TinyLife.World.Map)
- TinyLife.Objects.MapObject.GetPathCostModifier(Microsoft.Xna.Framework.Point)
- TinyLife.Objects.MapObject.GetFreeActionSpotInfo(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map)
- TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.MapObject.DoDraw(Microsoft.Xna.Framework.GameTime,System.Object,System.Nullable{Microsoft.Xna.Framework.Color},System.Boolean,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
- TinyLife.Objects.MapObject.DoUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
- TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,System.Object,Microsoft.Xna.Framework.Vector2,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Point,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean,TinyLife.Objects.ParentInfo,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Boolean)
- TinyLife.Objects.MapObject.GetModCategory(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,{T})
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Objects.Furniture.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.Objects.Furniture.Random
commentId: F:TinyLife.Objects.Furniture.Random
id: Random
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: Random
nameWithType: Furniture.Random
fullName: TinyLife.Objects.Furniture.Random
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
A instance that can be used by furniture items.
This value has the default seed.
example: []
syntax:
content: protected static readonly Random Random
return:
type: System.Random
content.vb: Protected Shared ReadOnly Random As Random
- uid: TinyLife.Objects.Furniture.OnFurnitureTypeConstructed
commentId: E:TinyLife.Objects.Furniture.OnFurnitureTypeConstructed
id: OnFurnitureTypeConstructed
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: OnFurnitureTypeConstructed
nameWithType: Furniture.OnFurnitureTypeConstructed
fullName: TinyLife.Objects.Furniture.OnFurnitureTypeConstructed
type: Event
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
An event that is invoked when a instance is constructed using the private constructor invoked in .
This event can be used to modify the of the furniture type before they are made readonly.
example: []
syntax:
content: public static event Furniture.FurnitureTypeConstructedDelegate OnFurnitureTypeConstructed
return:
type: TinyLife.Objects.Furniture.FurnitureTypeConstructedDelegate
content.vb: Public Shared Event OnFurnitureTypeConstructed As Furniture.FurnitureTypeConstructedDelegate
- uid: TinyLife.Objects.Furniture.OnGetDescription
commentId: E:TinyLife.Objects.Furniture.OnGetDescription
id: OnGetDescription
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: OnGetDescription
nameWithType: Furniture.OnGetDescription
fullName: TinyLife.Objects.Furniture.OnGetDescription
type: Event
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
An event that is fired when is called.
This event can be used to change the description of furniture instances by adding to the provided .
This event can be subscribed to using .
example: []
syntax:
content: public event Action, bool> OnGetDescription
return:
type: System.Action{System.Collections.Generic.List{System.String},System.Boolean}
content.vb: Public Event OnGetDescription As Action(Of List(Of String), Boolean)
- uid: TinyLife.Objects.Furniture.OnSetCreator
commentId: E:TinyLife.Objects.Furniture.OnSetCreator
id: OnSetCreator
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: OnSetCreator
nameWithType: Furniture.OnSetCreator
fullName: TinyLife.Objects.Furniture.OnSetCreator
type: Event
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
An event that is fired when is called.
The arguments passed to this event are the same that are passed to .
This event can be subscribed to using .
example: []
syntax:
content: public event Action OnSetCreator
return:
type: System.Action{TinyLife.Objects.PersonLike,System.Boolean,TinyLife.Mods.EventPhase}
content.vb: Public Event OnSetCreator As Action(Of PersonLike, Boolean, EventPhase)
- uid: TinyLife.Objects.Furniture.OnGetDirty
commentId: E:TinyLife.Objects.Furniture.OnGetDirty
id: OnGetDirty
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: OnGetDirty
nameWithType: Furniture.OnGetDirty
fullName: TinyLife.Objects.Furniture.OnGetDirty
type: Event
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
An event that is fired when this furniture gets more dirty in .
This event can be subscribed to using .
example: []
syntax:
content: public event Action OnGetDirty
return:
type: System.Action{TinyLife.Objects.PersonLike,System.TimeSpan}
content.vb: Public Event OnGetDirty As Action(Of PersonLike, TimeSpan)
- uid: TinyLife.Objects.Furniture.OnDirty
commentId: E:TinyLife.Objects.Furniture.OnDirty
id: OnDirty
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: OnDirty
nameWithType: Furniture.OnDirty
fullName: TinyLife.Objects.Furniture.OnDirty
type: Event
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
An event that is fired when this furniture's value is changed.
This event can be subscribed to using .
example: []
syntax:
content: public event Action OnDirty
return:
type: System.Action
content.vb: Public Event OnDirty As Action
- uid: TinyLife.Objects.Furniture.OnAppliedUpgrade
commentId: E:TinyLife.Objects.Furniture.OnAppliedUpgrade
id: OnAppliedUpgrade
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: OnAppliedUpgrade
nameWithType: Furniture.OnAppliedUpgrade
fullName: TinyLife.Objects.Furniture.OnAppliedUpgrade
type: Event
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
An event that is fired when an upgrade is freshly applied to this item in . Please note that the upgrade may not be fully completed when this event is fired, see .
An event that is fired when this furniture's value is changed.
example: []
syntax:
content: public event Action OnAppliedUpgrade
return:
type: System.Action{TinyLife.Objects.AppliedUpgrade}
content.vb: Public Event OnAppliedUpgrade As Action(Of AppliedUpgrade)
- uid: TinyLife.Objects.Furniture.DisplayName
commentId: P:TinyLife.Objects.Furniture.DisplayName
id: DisplayName
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: DisplayName
nameWithType: Furniture.DisplayName
fullName: TinyLife.Objects.Furniture.DisplayName
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Returns the display name of this furniture item.
By default, is returned.
example: []
syntax:
content: public virtual string DisplayName { get; }
parameters: []
return:
type: System.String
description: This furniture item's display name.
content.vb: Public Overridable ReadOnly Property DisplayName As String
overload: TinyLife.Objects.Furniture.DisplayName*
- uid: TinyLife.Objects.Furniture.ParentInfo
commentId: P:TinyLife.Objects.Furniture.ParentInfo
id: ParentInfo
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: ParentInfo
nameWithType: Furniture.ParentInfo
fullName: TinyLife.Objects.Furniture.ParentInfo
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Returns a for this object in its current context.
By default, this method returns default, and returns a based on its current attachments.
example: []
syntax:
content: public override ParentInfo ParentInfo { get; }
parameters: []
return:
type: TinyLife.Objects.ParentInfo
content.vb: Public Overrides ReadOnly Property ParentInfo As ParentInfo
overridden: TinyLife.Objects.MapObject.ParentInfo
overload: TinyLife.Objects.Furniture.ParentInfo*
- uid: TinyLife.Objects.Furniture.Visibility
commentId: P:TinyLife.Objects.Furniture.Visibility
id: Visibility
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: Visibility
nameWithType: Furniture.Visibility
fullName: TinyLife.Objects.Furniture.Visibility
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Returns the visibility settings of this object.
By default, is returned.
For , its is returned instead.
example: []
syntax:
content: public override Visibility Visibility { get; }
parameters: []
return:
type: TinyLife.Objects.Visibility
description: This object's visibility settings
content.vb: Public Overrides ReadOnly Property Visibility As Visibility
overridden: TinyLife.Objects.MapObject.Visibility
overload: TinyLife.Objects.Furniture.Visibility*
- uid: TinyLife.Objects.Furniture.Type
commentId: F:TinyLife.Objects.Furniture.Type
id: Type
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: Type
nameWithType: Furniture.Type
fullName: TinyLife.Objects.Furniture.Type
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: The that this furniture has
example: []
syntax:
content: >-
[DataMember]
public readonly FurnitureType Type
return:
type: TinyLife.Objects.FurnitureType
content.vb: >-
Public ReadOnly Type As FurnitureType
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.Furniture.AppliedUpgrades
commentId: F:TinyLife.Objects.Furniture.AppliedUpgrades
id: AppliedUpgrades
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: AppliedUpgrades
nameWithType: Furniture.AppliedUpgrades
fullName: TinyLife.Objects.Furniture.AppliedUpgrades
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
A collection of the upgrades that are currently applied to this furniture upgrade.
To query and modify this collection effectively, use , and .
example: []
syntax:
content: >-
[DataMember]
public readonly Dictionary AppliedUpgrades
return:
type: System.Collections.Generic.Dictionary{System.String,TinyLife.Objects.AppliedUpgrade}
content.vb: >-
Public ReadOnly AppliedUpgrades As Dictionary(Of String, AppliedUpgrade)
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.Furniture.Rotation
commentId: F:TinyLife.Objects.Furniture.Rotation
id: Rotation
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: Rotation
nameWithType: Furniture.Rotation
fullName: TinyLife.Objects.Furniture.Rotation
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
The current rotation of this furniture.
Since furniture has a wide variety of looks, the specific value of the rotation doesn't necessarily have much practical meaning.
example: []
syntax:
content: >-
[DataMember]
public Direction2 Rotation
return:
type: MLEM.Maths.Direction2
content.vb: >-
Public Rotation As Direction2
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.Furniture.ParentFurniture
commentId: P:TinyLife.Objects.Furniture.ParentFurniture
id: ParentFurniture
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: ParentFurniture
nameWithType: Furniture.ParentFurniture
fullName: TinyLife.Objects.Furniture.ParentFurniture
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
The that this furniture is currently latched on to.
If this value is non-null, returns the object spot that this furniture is in.
example: []
syntax:
content: public Furniture ParentFurniture { get; }
parameters: []
return:
type: TinyLife.Objects.Furniture
content.vb: Public ReadOnly Property ParentFurniture As Furniture
overload: TinyLife.Objects.Furniture.ParentFurniture*
- uid: TinyLife.Objects.Furniture.ParentObjectSpot
commentId: P:TinyLife.Objects.Furniture.ParentObjectSpot
id: ParentObjectSpot
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: ParentObjectSpot
nameWithType: Furniture.ParentObjectSpot
fullName: TinyLife.Objects.Furniture.ParentObjectSpot
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
The that this furniture is currently in.
If this value is non-null, returns the furniture that this object spot belongs to.
example: []
syntax:
content: public ObjectSpot ParentObjectSpot { get; }
parameters: []
return:
type: TinyLife.Objects.ObjectSpot
content.vb: Public ReadOnly Property ParentObjectSpot As ObjectSpot
overload: TinyLife.Objects.Furniture.ParentObjectSpot*
- uid: TinyLife.Objects.Furniture.Colors
commentId: F:TinyLife.Objects.Furniture.Colors
id: Colors
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: Colors
nameWithType: Furniture.Colors
fullName: TinyLife.Objects.Furniture.Colors
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
The indices of the colors that this furniture has.
Refer to for the actual colors that these indices represent.
example: []
syntax:
content: >-
[DataMember]
public int[] Colors
return:
type: System.Int32[]
content.vb: >-
Public Colors As Integer()
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.Furniture.Area
commentId: P:TinyLife.Objects.Furniture.Area
id: Area
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: Area
nameWithType: Furniture.Area
fullName: TinyLife.Objects.Furniture.Area
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: A that represents the area that this furniture piece is currently taking up, based on its and its
example: []
syntax:
content: public virtual RectangleF Area { get; }
parameters: []
return:
type: MLEM.Maths.RectangleF
content.vb: Public Overridable ReadOnly Property Area As RectangleF
overload: TinyLife.Objects.Furniture.Area*
- uid: TinyLife.Objects.Furniture.CoveredTiles
commentId: P:TinyLife.Objects.Furniture.CoveredTiles
id: CoveredTiles
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: CoveredTiles
nameWithType: Furniture.CoveredTiles
fullName: TinyLife.Objects.Furniture.CoveredTiles
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
The tiles that are currently being covered by this furniture item.
This differs from in that it calculates the full covered tiles in integer coordinates, rather than the exact area covered by the object.
example: []
syntax:
content: public virtual Rectangle CoveredTiles { get; }
parameters: []
return:
type: Microsoft.Xna.Framework.Rectangle
content.vb: Public Overridable ReadOnly Property CoveredTiles As Rectangle
overload: TinyLife.Objects.Furniture.CoveredTiles*
- uid: TinyLife.Objects.Furniture.DevaluedThroughUse
commentId: F:TinyLife.Objects.Furniture.DevaluedThroughUse
id: DevaluedThroughUse
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: DevaluedThroughUse
nameWithType: Furniture.DevaluedThroughUse
fullName: TinyLife.Objects.Furniture.DevaluedThroughUse
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
A field that gets set to true in .
If this value is true, the of this object is greatly reduced.
example: []
syntax:
content: >-
[DataMember(EmitDefaultValue = false)]
public bool DevaluedThroughUse
return:
type: System.Boolean
content.vb: >-
Public DevaluedThroughUse As Boolean
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
namedArguments:
- name: EmitDefaultValue
type: System.Boolean
value: false
- uid: TinyLife.Objects.Furniture.AreUtilitiesDisabled
commentId: P:TinyLife.Objects.Furniture.AreUtilitiesDisabled
id: AreUtilitiesDisabled
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: AreUtilitiesDisabled
nameWithType: Furniture.AreUtilitiesDisabled
fullName: TinyLife.Objects.Furniture.AreUtilitiesDisabled
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Returns whether utilities are disabled on the current lot.
This is a shorthand for .
example: []
syntax:
content: public bool AreUtilitiesDisabled { get; }
parameters: []
return:
type: System.Boolean
content.vb: Public ReadOnly Property AreUtilitiesDisabled As Boolean
overload: TinyLife.Objects.Furniture.AreUtilitiesDisabled*
- uid: TinyLife.Objects.Furniture.IsStatic
commentId: F:TinyLife.Objects.Furniture.IsStatic
id: IsStatic
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: IsStatic
nameWithType: Furniture.IsStatic
fullName: TinyLife.Objects.Furniture.IsStatic
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: A field that is true for objects that are part of the exported base map that the current map is created from
example: []
syntax:
content: >-
[DataMember(EmitDefaultValue = false)]
public bool IsStatic
return:
type: System.Boolean
content.vb: >-
Public IsStatic As Boolean
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
namedArguments:
- name: EmitDefaultValue
type: System.Boolean
value: false
- uid: TinyLife.Objects.Furniture.CreatorId
commentId: P:TinyLife.Objects.Furniture.CreatorId
id: CreatorId
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: CreatorId
nameWithType: Furniture.CreatorId
fullName: TinyLife.Objects.Furniture.CreatorId
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
The of the that created this object in some capacity.
This value defaults to , meaning no creator.
To easily access the creator , see .
example: []
syntax:
content: >-
[DataMember(EmitDefaultValue = false)]
public Guid CreatorId { get; }
parameters: []
return:
type: System.Guid
content.vb: >-
Public Property CreatorId As Guid
overload: TinyLife.Objects.Furniture.CreatorId*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
namedArguments:
- name: EmitDefaultValue
type: System.Boolean
value: false
- uid: TinyLife.Objects.Furniture.Quality
commentId: F:TinyLife.Objects.Furniture.Quality
id: Quality
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: Quality
nameWithType: Furniture.Quality
fullName: TinyLife.Objects.Furniture.Quality
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
The quality of this object, which defaults to null, meaning no quality.
The quality is used by , , and items crafted on the woodworking table.
If this value is nonnull, the quality is displayed in the furniture item's description () and it influences the furniture's price () using .
example: []
syntax:
content: >-
[DataMember(EmitDefaultValue = false)]
public Quality? Quality
return:
type: System.Nullable{TinyLife.Skills.Quality}
content.vb: >-
Public Quality As Quality?
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
namedArguments:
- name: EmitDefaultValue
type: System.Boolean
value: false
- uid: TinyLife.Objects.Furniture.CanBeDirty
commentId: P:TinyLife.Objects.Furniture.CanBeDirty
id: CanBeDirty
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: CanBeDirty
nameWithType: Furniture.CanBeDirty
fullName: TinyLife.Objects.Furniture.CanBeDirty
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
A property that queries whether this object can be made dirty.
If this property is false, will not automatically be set to true.
example: []
syntax:
content: public virtual bool CanBeDirty { get; }
parameters: []
return:
type: System.Boolean
content.vb: Public Overridable ReadOnly Property CanBeDirty As Boolean
overload: TinyLife.Objects.Furniture.CanBeDirty*
- uid: TinyLife.Objects.Furniture.Dirty
commentId: P:TinyLife.Objects.Furniture.Dirty
id: Dirty
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: Dirty
nameWithType: Furniture.Dirty
fullName: TinyLife.Objects.Furniture.Dirty
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Whether this object is currently dirty.
If is false, this field is usually unused.
example: []
syntax:
content: public virtual bool Dirty { get; set; }
parameters: []
return:
type: System.Boolean
content.vb: Public Overridable Property Dirty As Boolean
overload: TinyLife.Objects.Furniture.Dirty*
- uid: TinyLife.Objects.Furniture.CustomPrice
commentId: F:TinyLife.Objects.Furniture.CustomPrice
id: CustomPrice
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: CustomPrice
nameWithType: Furniture.CustomPrice
fullName: TinyLife.Objects.Furniture.CustomPrice
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
An optional custom price that this furniture item has over its regular price ().
If this field has a value, the regularly calculated price from will be ignored and this value will be used as the object's price instead.
example: []
syntax:
content: >-
[DataMember(EmitDefaultValue = false)]
public float? CustomPrice
return:
type: System.Nullable{System.Single}
content.vb: >-
Public CustomPrice As Single?
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
namedArguments:
- name: EmitDefaultValue
type: System.Boolean
value: false
- uid: TinyLife.Objects.Furniture.Creator
commentId: P:TinyLife.Objects.Furniture.Creator
id: Creator
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: Creator
nameWithType: Furniture.Creator
fullName: TinyLife.Objects.Furniture.Creator
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
The that created this object in some capacity.
This value is based on the underlying .
example: []
syntax:
content: public PersonLike Creator { get; }
parameters: []
return:
type: TinyLife.Objects.PersonLike
content.vb: Public ReadOnly Property Creator As PersonLike
overload: TinyLife.Objects.Furniture.Creator*
- uid: TinyLife.Objects.Furniture.AttachedWall
commentId: P:TinyLife.Objects.Furniture.AttachedWall
id: AttachedWall
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: AttachedWall
nameWithType: Furniture.AttachedWall
fullName: TinyLife.Objects.Furniture.AttachedWall
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
The that this object is attached to.
Note that this will return a wall regardless of whether this object is actually attached to a wall, or is even a wall-hanging object.
example: []
syntax:
content: public Wall AttachedWall { get; }
parameters: []
return:
type: TinyLife.World.Wall
content.vb: Public ReadOnly Property AttachedWall As Wall
overload: TinyLife.Objects.Furniture.AttachedWall*
- uid: TinyLife.Objects.Furniture.HideFromDraw
commentId: P:TinyLife.Objects.Furniture.HideFromDraw
id: HideFromDraw
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: HideFromDraw
nameWithType: Furniture.HideFromDraw
fullName: TinyLife.Objects.Furniture.HideFromDraw
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Returns whether this object should currently be hidden from drawing.
example: []
syntax:
content: public virtual bool HideFromDraw { get; }
parameters: []
return:
type: System.Boolean
content.vb: Public Overridable ReadOnly Property HideFromDraw As Boolean
overload: TinyLife.Objects.Furniture.HideFromDraw*
- uid: TinyLife.Objects.Furniture.VisualRotation
commentId: P:TinyLife.Objects.Furniture.VisualRotation
id: VisualRotation
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: VisualRotation
nameWithType: Furniture.VisualRotation
fullName: TinyLife.Objects.Furniture.VisualRotation
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
The rotation that this furniture item currently has from the camera's perspective.
This is a combination of , and .
example: []
syntax:
content: public Direction2 VisualRotation { get; }
parameters: []
return:
type: MLEM.Maths.Direction2
content.vb: Public ReadOnly Property VisualRotation As Direction2
overload: TinyLife.Objects.Furniture.VisualRotation*
- uid: TinyLife.Objects.Furniture.ParentObjectSpotId
commentId: P:TinyLife.Objects.Furniture.ParentObjectSpotId
id: ParentObjectSpotId
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: ParentObjectSpotId
nameWithType: Furniture.ParentObjectSpotId
fullName: TinyLife.Objects.Furniture.ParentObjectSpotId
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: The index of this furniture's on this furniture's .
example: []
syntax:
content: >-
[DataMember(EmitDefaultValue = false)]
public int ParentObjectSpotId { get; }
parameters: []
return:
type: System.Int32
content.vb: >-
Public Property ParentObjectSpotId As Integer
overload: TinyLife.Objects.Furniture.ParentObjectSpotId*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
namedArguments:
- name: EmitDefaultValue
type: System.Boolean
value: false
- uid: TinyLife.Objects.Furniture.ParentFurnitureId
commentId: P:TinyLife.Objects.Furniture.ParentFurnitureId
id: ParentFurnitureId
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: ParentFurnitureId
nameWithType: Furniture.ParentFurnitureId
fullName: TinyLife.Objects.Furniture.ParentFurnitureId
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: The of this furniture's .
example: []
syntax:
content: >-
[DataMember(EmitDefaultValue = false)]
public Guid ParentFurnitureId { get; }
parameters: []
return:
type: System.Guid
content.vb: >-
Public Property ParentFurnitureId As Guid
overload: TinyLife.Objects.Furniture.ParentFurnitureId*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
namedArguments:
- name: EmitDefaultValue
type: System.Boolean
value: false
- uid: TinyLife.Objects.Furniture.#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)
commentId: M:TinyLife.Objects.Furniture.#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)
id: '#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)'
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: Furniture(Guid, FurnitureType, int[], Map, Vector2, float)
nameWithType: Furniture.Furniture(Guid, FurnitureType, int[], Map, Vector2, float)
fullName: TinyLife.Objects.Furniture.Furniture(System.Guid, TinyLife.Objects.FurnitureType, int[], TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, float)
type: Constructor
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Creates a new furniture instance.
By default, this is done using .
example: []
syntax:
content: public Furniture(Guid id, FurnitureType type, int[] colors, Map map, Vector2 pos, float floor)
parameters:
- id: id
type: System.Guid
description: The id to apply to the created furniture instance
- id: type
type: TinyLife.Objects.FurnitureType
description: The type to create an instance of
- id: colors
type: System.Int32[]
description: The colors to apply to the furniture
- id: map
type: TinyLife.World.Map
description: The map to create the furniture on
- id: pos
type: Microsoft.Xna.Framework.Vector2
description: The position that the furniture should have
- id: floor
type: System.Single
description: The floor that this object is on.
content.vb: Public Sub New(id As Guid, type As FurnitureType, colors As Integer(), map As Map, pos As Vector2, floor As Single)
overload: TinyLife.Objects.Furniture.#ctor*
nameWithType.vb: Furniture.New(Guid, FurnitureType, Integer(), Map, Vector2, Single)
fullName.vb: TinyLife.Objects.Furniture.New(System.Guid, TinyLife.Objects.FurnitureType, Integer(), TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, Single)
name.vb: New(Guid, FurnitureType, Integer(), Map, Vector2, Single)
- uid: TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
commentId: M:TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
id: Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: Draw(GameTime, object, Vector2, Color?, List- )
nameWithType: Furniture.Draw(GameTime, object, Vector2, Color?, List)
fullName: TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime, object, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color?, System.Collections.Generic.List)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Draws this object on the current , at the current .
To draw a map object while invoking all the required events, use .
example: []
syntax:
content: public override sealed void Draw(GameTime time, object batch, Vector2 drawPos, Color? overrideColor, List items)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The current time
- id: batch
type: System.Object
description: The sprite batch to use for drawing, which is either a or .
- id: drawPos
type: Microsoft.Xna.Framework.Vector2
description: The position, in draw space, to draw this furniture at
- id: overrideColor
type: System.Nullable{Microsoft.Xna.Framework.Color}
description: The color that should be used instead of this object's actual color. If null, the object's regular color should be used.
- id: items
type: System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item}
description: A list of sprite batch items that items should be added to if the
batch
is a .
content.vb: Public NotOverridable Overrides Sub Draw(time As GameTime, batch As Object, drawPos As Vector2, overrideColor As Color?, items As List(Of StaticSpriteBatch.Item))
overridden: TinyLife.Objects.MapObject.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
overload: TinyLife.Objects.Furniture.Draw*
nameWithType.vb: Furniture.Draw(GameTime, Object, Vector2, Color?, List(Of StaticSpriteBatch.Item))
fullName.vb: TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime, Object, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color?, System.Collections.Generic.List(Of MLEM.Graphics.StaticSpriteBatch.Item))
name.vb: Draw(GameTime, Object, Vector2, Color?, List(Of Item))
- uid: TinyLife.Objects.Furniture.Validate
commentId: M:TinyLife.Objects.Furniture.Validate
id: Validate
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: Validate()
nameWithType: Furniture.Validate()
fullName: TinyLife.Objects.Furniture.Validate()
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
This method is called when this object is loaded from disk.
Returning false on this method causes the object to be removed from the map.
By default, this method invokes and .
example: []
syntax:
content: public override bool Validate()
return:
type: System.Boolean
description: false if the object is not valid, true otherwise
content.vb: Public Overrides Function Validate() As Boolean
overridden: TinyLife.Objects.MapObject.Validate
overload: TinyLife.Objects.Furniture.Validate*
- uid: TinyLife.Objects.Furniture.Intersects(MLEM.Maths.RectangleF)
commentId: M:TinyLife.Objects.Furniture.Intersects(MLEM.Maths.RectangleF)
id: Intersects(MLEM.Maths.RectangleF)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: Intersects(RectangleF)
nameWithType: Furniture.Intersects(RectangleF)
fullName: TinyLife.Objects.Furniture.Intersects(MLEM.Maths.RectangleF)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Returns whether this map object intersects with the given rectangle.
This is used for
example: []
syntax:
content: public override bool Intersects(RectangleF rectangle)
parameters:
- id: rectangle
type: MLEM.Maths.RectangleF
description: The area that should be checked for
return:
type: System.Boolean
description: true if this object intersects with the given rectangle
content.vb: Public Overrides Function Intersects(rectangle As RectangleF) As Boolean
overridden: TinyLife.Objects.MapObject.Intersects(MLEM.Maths.RectangleF)
overload: TinyLife.Objects.Furniture.Intersects*
- uid: TinyLife.Objects.Furniture.GetCategories(TinyLife.Objects.PersonLike)
commentId: M:TinyLife.Objects.Furniture.GetCategories(TinyLife.Objects.PersonLike)
id: GetCategories(TinyLife.Objects.PersonLike)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetCategories(PersonLike)
nameWithType: Furniture.GetCategories(PersonLike)
fullName: TinyLife.Objects.Furniture.GetCategories(TinyLife.Objects.PersonLike)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Returns a set of flags that this object has, based on the given .
example: []
syntax:
content: public override ObjectCategory GetCategories(PersonLike person)
parameters:
- id: person
type: TinyLife.Objects.PersonLike
description: The person to query categories for
return:
type: TinyLife.Objects.ObjectCategory
description: A set of categories that this object has
content.vb: Public Overrides Function GetCategories(person As PersonLike) As ObjectCategory
overridden: TinyLife.Objects.MapObject.GetCategories(TinyLife.Objects.PersonLike)
overload: TinyLife.Objects.Furniture.GetCategories*
- uid: TinyLife.Objects.Furniture.OnAdded
commentId: M:TinyLife.Objects.Furniture.OnAdded
id: OnAdded
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: OnAdded()
nameWithType: Furniture.OnAdded()
fullName: TinyLife.Objects.Furniture.OnAdded()
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
This method is called when this object is added to a .
By default, it does nothing.
example: []
syntax:
content: public override void OnAdded()
content.vb: Public Overrides Sub OnAdded()
overridden: TinyLife.Objects.MapObject.OnAdded
overload: TinyLife.Objects.Furniture.OnAdded*
- uid: TinyLife.Objects.Furniture.OnRemoved
commentId: M:TinyLife.Objects.Furniture.OnRemoved
id: OnRemoved
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: OnRemoved()
nameWithType: Furniture.OnRemoved()
fullName: TinyLife.Objects.Furniture.OnRemoved()
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
This method is called when this object is removed from a .
By default, it does nothing.
example: []
syntax:
content: public override void OnRemoved()
content.vb: Public Overrides Sub OnRemoved()
overridden: TinyLife.Objects.MapObject.OnRemoved
overload: TinyLife.Objects.Furniture.OnRemoved*
- uid: TinyLife.Objects.Furniture.GetAiPriority(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
commentId: M:TinyLife.Objects.Furniture.GetAiPriority(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
id: GetAiPriority(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetAiPriority(PersonLike, ObjectCategory)
nameWithType: Furniture.GetAiPriority(PersonLike, ObjectCategory)
fullName: TinyLife.Objects.Furniture.GetAiPriority(TinyLife.Objects.PersonLike, TinyLife.Objects.ObjectCategory)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Returns an integer that represents a priority for the 's interaction with this object.
A higher priority means that this object will be picked over other objects (with lower priority).
The default return value is 0, meaning that no special priority is assigned to this object.
For any with the or category that is the person's , 10 is returned.
This is invoked by a person in with additional events being invoked.
example: []
syntax:
content: public override float GetAiPriority(PersonLike person, ObjectCategory categories)
parameters:
- id: person
type: TinyLife.Objects.PersonLike
description: The person whose AI is attempting to interact with this object
- id: categories
type: TinyLife.Objects.ObjectCategory
description: The categories that are relevant for the ai interaction
return:
type: System.Single
description: This object's priority
content.vb: Public Overrides Function GetAiPriority(person As PersonLike, categories As ObjectCategory) As Single
overridden: TinyLife.Objects.MapObject.GetAiPriority(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
overload: TinyLife.Objects.Furniture.GetAiPriority*
- uid: TinyLife.Objects.Furniture.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean)
commentId: M:TinyLife.Objects.Furniture.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean)
id: CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: CanExecuteAction(ActionType, ActionInfo, bool, bool)
nameWithType: Furniture.CanExecuteAction(ActionType, ActionInfo, bool, bool)
fullName: TinyLife.Objects.Furniture.CanExecuteAction(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, bool, bool)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Returns whether the given action
can be executed at this map object.
By default, this method returns for all actions, but additionally returns custom results based on whether the furniture is or based on .
example: []
syntax:
content: public override CanExecuteResult CanExecuteAction(ActionType action, ActionInfo info, bool automatic, bool isAuxiliary)
parameters:
- id: action
type: TinyLife.Actions.ActionType
description: The action that is querying whether it can be executed.
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info.
- id: automatic
type: System.Boolean
description: Whether the action was started automatically.
- id: isAuxiliary
type: System.Boolean
description: Whether this object is auxiliary (or the main action object).
return:
type: TinyLife.Actions.CanExecuteResult
description: Whether this object allows the action to be executed at it.
content.vb: Public Overrides Function CanExecuteAction(action As ActionType, info As ActionInfo, automatic As Boolean, isAuxiliary As Boolean) As CanExecuteResult
overridden: TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean)
overload: TinyLife.Objects.Furniture.CanExecuteAction*
nameWithType.vb: Furniture.CanExecuteAction(ActionType, ActionInfo, Boolean, Boolean)
fullName.vb: TinyLife.Objects.Furniture.CanExecuteAction(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, Boolean, Boolean)
name.vb: CanExecuteAction(ActionType, ActionInfo, Boolean, Boolean)
- uid: TinyLife.Objects.Furniture.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
commentId: M:TinyLife.Objects.Furniture.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
id: OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: OnActionCompleted(Action, CompletionType, bool)
nameWithType: Furniture.OnActionCompleted(Action, CompletionType, bool)
fullName: TinyLife.Objects.Furniture.OnActionCompleted(TinyLife.Actions.Action, TinyLife.Actions.CompletionType, bool)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
This method is called when an that this object is involved in is completed. Note that this includes actions that are underlying (see ).
This object counts as involved in the action if its 's includes this object.
In general, the base method should be called for objects, since it sets .
example: []
syntax:
content: public override void OnActionCompleted(Action action, CompletionType type, bool isAuxiliary)
parameters:
- id: action
type: TinyLife.Actions.Action
description: The action
- id: type
type: TinyLife.Actions.CompletionType
description: The type of the action's completion
- id: isAuxiliary
type: System.Boolean
description: Whether this object counts as an auxiliary object. If this value is false, the object is th e
content.vb: Public Overrides Sub OnActionCompleted(action As Action, type As CompletionType, isAuxiliary As Boolean)
overridden: TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
overload: TinyLife.Objects.Furniture.OnActionCompleted*
nameWithType.vb: Furniture.OnActionCompleted(Action, CompletionType, Boolean)
fullName.vb: TinyLife.Objects.Furniture.OnActionCompleted(TinyLife.Actions.Action, TinyLife.Actions.CompletionType, Boolean)
name.vb: OnActionCompleted(Action, CompletionType, Boolean)
- uid: TinyLife.Objects.Furniture.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean)
commentId: M:TinyLife.Objects.Furniture.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean)
id: ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: ActionUpdate(Action, GameTime, TimeSpan, float, bool)
nameWithType: Furniture.ActionUpdate(Action, GameTime, TimeSpan, float, bool)
fullName: TinyLife.Objects.Furniture.ActionUpdate(TinyLife.Actions.Action, Microsoft.Xna.Framework.GameTime, System.TimeSpan, float, bool)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
This method is called when an that this object is involved in updates, which is every frame. Note that this includes actions that are underlying (see ) and actions that aren't fully in progress yet ().
This object counts as involved in the action if its 's includes this object.
In general, the base method should be called for objects, since it sets deals with objects.
example: []
syntax:
content: public override void ActionUpdate(Action action, GameTime time, TimeSpan passedInGame, float speedMultiplier, bool isAuxiliary)
parameters:
- id: action
type: TinyLife.Actions.Action
description: The action
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The current game time
- id: passedInGame
type: System.TimeSpan
description: The amount of time that has passed, in game time
- id: speedMultiplier
type: System.Single
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by
- id: isAuxiliary
type: System.Boolean
description: Whether this object counts as an auxiliary object. If this value is false, the object is th e
content.vb: Public Overrides Sub ActionUpdate(action As Action, time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single, isAuxiliary As Boolean)
overridden: TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean)
overload: TinyLife.Objects.Furniture.ActionUpdate*
nameWithType.vb: Furniture.ActionUpdate(Action, GameTime, TimeSpan, Single, Boolean)
fullName.vb: TinyLife.Objects.Furniture.ActionUpdate(TinyLife.Actions.Action, Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single, Boolean)
name.vb: ActionUpdate(Action, GameTime, TimeSpan, Single, Boolean)
- uid: TinyLife.Objects.Furniture.GetFreeActionSpotInfos(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
commentId: M:TinyLife.Objects.Furniture.GetFreeActionSpotInfos(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
id: GetFreeActionSpotInfos(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetFreeActionSpotInfos(PersonLike, ObjectCategory)
nameWithType: Furniture.GetFreeActionSpotInfos(PersonLike, ObjectCategory)
fullName: TinyLife.Objects.Furniture.GetFreeActionSpotInfos(TinyLife.Objects.PersonLike, TinyLife.Objects.ObjectCategory)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Returns a set of instances that represent action spots that the person
can currently use or interact with.
By default, an empty collection is returned by , but relevant spots are returnd by objects like and .
example: []
syntax:
content: public override IEnumerable GetFreeActionSpotInfos(PersonLike person, ObjectCategory context = null)
parameters:
- id: person
type: TinyLife.Objects.PersonLike
description: The person who wants to interact with this object.
- id: context
type: TinyLife.Objects.ObjectCategory
description: The context for which to return free action spots, or null to return action spots for any contexts.
return:
type: System.Collections.Generic.IEnumerable{TinyLife.Actions.ActionInfo}
description: The free action spots.
content.vb: Public Overrides Function GetFreeActionSpotInfos(person As PersonLike, context As ObjectCategory = Nothing) As IEnumerable(Of ActionInfo)
overridden: TinyLife.Objects.MapObject.GetFreeActionSpotInfos(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
overload: TinyLife.Objects.Furniture.GetFreeActionSpotInfos*
- uid: TinyLife.Objects.Furniture.GetHoverInfo(MLEM.Ui.Elements.Tooltip)
commentId: M:TinyLife.Objects.Furniture.GetHoverInfo(MLEM.Ui.Elements.Tooltip)
id: GetHoverInfo(MLEM.Ui.Elements.Tooltip)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetHoverInfo(Tooltip)
nameWithType: Furniture.GetHoverInfo(Tooltip)
fullName: TinyLife.Objects.Furniture.GetHoverInfo(MLEM.Ui.Elements.Tooltip)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Allows adding a set of paragraphs and other ui elements to the given tooltip
, which is then displayed when this object is hovered over using the cursor in the world.
By default, this method raises for , and adds additional information for and .
example: []
syntax:
content: public override void GetHoverInfo(Tooltip tooltip)
parameters:
- id: tooltip
type: MLEM.Ui.Elements.Tooltip
description: The tooltip that will be displayed.
content.vb: Public Overrides Sub GetHoverInfo(tooltip As Tooltip)
overridden: TinyLife.Objects.MapObject.GetHoverInfo(MLEM.Ui.Elements.Tooltip)
overload: TinyLife.Objects.Furniture.GetHoverInfo*
- uid: TinyLife.Objects.Furniture.GetDebugLines(TinyLife.GameImpl,System.Collections.Generic.List{System.String})
commentId: M:TinyLife.Objects.Furniture.GetDebugLines(TinyLife.GameImpl,System.Collections.Generic.List{System.String})
id: GetDebugLines(TinyLife.GameImpl,System.Collections.Generic.List{System.String})
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetDebugLines(GameImpl, List)
nameWithType: Furniture.GetDebugLines(GameImpl, List)
fullName: TinyLife.Objects.Furniture.GetDebugLines(TinyLife.GameImpl, System.Collections.Generic.List)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Returns the debug lines that should be displayed in when hovering over this object.
By default, is invoked, and the id and position of this object are appended to the list of lines.
example: []
syntax:
content: public override void GetDebugLines(GameImpl game, List lines)
parameters:
- id: game
type: TinyLife.GameImpl
description: The game.
- id: lines
type: System.Collections.Generic.List{System.String}
description: The list of lines to append debug lines to.
content.vb: Public Overrides Sub GetDebugLines(game As GameImpl, lines As List(Of String))
overridden: TinyLife.Objects.MapObject.GetDebugLines(TinyLife.GameImpl,System.Collections.Generic.List{System.String})
overload: TinyLife.Objects.Furniture.GetDebugLines*
nameWithType.vb: Furniture.GetDebugLines(GameImpl, List(Of String))
fullName.vb: TinyLife.Objects.Furniture.GetDebugLines(TinyLife.GameImpl, System.Collections.Generic.List(Of String))
name.vb: GetDebugLines(GameImpl, List(Of String))
- uid: TinyLife.Objects.Furniture.GetEfficiencyModifier(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single)
commentId: M:TinyLife.Objects.Furniture.GetEfficiencyModifier(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single)
id: GetEfficiencyModifier(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetEfficiencyModifier(PersonLike, ActionInfo, bool, SkillType, float)
nameWithType: Furniture.GetEfficiencyModifier(PersonLike, ActionInfo, bool, SkillType, float)
fullName: TinyLife.Objects.Furniture.GetEfficiencyModifier(TinyLife.Objects.PersonLike, TinyLife.Actions.ActionInfo, bool, TinyLife.Skills.SkillType, float)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Returns the efficiency modifier that this object multiplies the person's productivity with.
This method is automatically called in .
This action is invoked for all of the passed .
By default, this method returns 1, meaning the person's efficiency will not be influenced.
example: []
syntax:
content: public override float GetEfficiencyModifier(PersonLike person, ActionInfo info, bool isAuxiliary, SkillType skill, float levelModifier)
parameters:
- id: person
type: TinyLife.Objects.PersonLike
description: The person whose efficiency should be influenced
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info
- id: isAuxiliary
type: System.Boolean
description: Whether this object is auxiliary (or the main action object)
- id: skill
type: TinyLife.Skills.SkillType
description: The skill that should influence the efficiency
- id: levelModifier
type: System.Single
description: The level modifier for the skill
return:
type: System.Single
description: The efficiency modifier for this object
content.vb: Public Overrides Function GetEfficiencyModifier(person As PersonLike, info As ActionInfo, isAuxiliary As Boolean, skill As SkillType, levelModifier As Single) As Single
overridden: TinyLife.Objects.MapObject.GetEfficiencyModifier(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single)
overload: TinyLife.Objects.Furniture.GetEfficiencyModifier*
nameWithType.vb: Furniture.GetEfficiencyModifier(PersonLike, ActionInfo, Boolean, SkillType, Single)
fullName.vb: TinyLife.Objects.Furniture.GetEfficiencyModifier(TinyLife.Objects.PersonLike, TinyLife.Actions.ActionInfo, Boolean, TinyLife.Skills.SkillType, Single)
name.vb: GetEfficiencyModifier(PersonLike, ActionInfo, Boolean, SkillType, Single)
- uid: TinyLife.Objects.Furniture.GetRestoreNeedModifier(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.NeedType)
commentId: M:TinyLife.Objects.Furniture.GetRestoreNeedModifier(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.NeedType)
id: GetRestoreNeedModifier(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.NeedType)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetRestoreNeedModifier(PersonLike, ActionInfo, bool, NeedType)
nameWithType: Furniture.GetRestoreNeedModifier(PersonLike, ActionInfo, bool, NeedType)
fullName: TinyLife.Objects.Furniture.GetRestoreNeedModifier(TinyLife.Objects.PersonLike, TinyLife.Actions.ActionInfo, bool, TinyLife.NeedType)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Returns the modifier that this object multiplies the person's restored need with.
This method is automatically called in .
This action is invoked for all of the passed .
By default, this method returns 1, meaning the need restoration modifier will not be influenced.
example: []
syntax:
content: public override float GetRestoreNeedModifier(PersonLike person, ActionInfo info, bool isAuxiliary, NeedType type)
parameters:
- id: person
type: TinyLife.Objects.PersonLike
description: The person whose need restoration should be influenced.
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info.
- id: isAuxiliary
type: System.Boolean
description: Whether this object is auxiliary (or the main action object).
- id: type
type: TinyLife.NeedType
description: The type of need that is being restored.
return:
type: System.Single
description: The need restoration modifier for this object.
content.vb: Public Overrides Function GetRestoreNeedModifier(person As PersonLike, info As ActionInfo, isAuxiliary As Boolean, type As NeedType) As Single
overridden: TinyLife.Objects.MapObject.GetRestoreNeedModifier(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.NeedType)
overload: TinyLife.Objects.Furniture.GetRestoreNeedModifier*
nameWithType.vb: Furniture.GetRestoreNeedModifier(PersonLike, ActionInfo, Boolean, NeedType)
fullName.vb: TinyLife.Objects.Furniture.GetRestoreNeedModifier(TinyLife.Objects.PersonLike, TinyLife.Actions.ActionInfo, Boolean, TinyLife.NeedType)
name.vb: GetRestoreNeedModifier(PersonLike, ActionInfo, Boolean, NeedType)
- uid: TinyLife.Objects.Furniture.OnRandomQuality(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Random,System.Boolean,System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single})
commentId: M:TinyLife.Objects.Furniture.OnRandomQuality(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Random,System.Boolean,System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single})
id: OnRandomQuality(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Random,System.Boolean,System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single})
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: OnRandomQuality(PersonLike, ActionInfo, bool, SkillType, Random, bool, Dictionary)
nameWithType: Furniture.OnRandomQuality(PersonLike, ActionInfo, bool, SkillType, Random, bool, Dictionary)
fullName: TinyLife.Objects.Furniture.OnRandomQuality(TinyLife.Objects.PersonLike, TinyLife.Actions.ActionInfo, bool, TinyLife.Skills.SkillType, System.Random, bool, System.Collections.Generic.Dictionary)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
A method that is invoked when a random quality is determined based on an action and skill in .
This method is invoked for all of the passed .
example: []
syntax:
content: public override void OnRandomQuality(PersonLike person, ActionInfo info, bool isAuxiliary, SkillType skill, Random random, bool alwaysAllowAverage, Dictionary weights)
parameters:
- id: person
type: TinyLife.Objects.PersonLike
description: The person.
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info.
- id: isAuxiliary
type: System.Boolean
description: Whether this object is auxiliary (or the main action object).
- id: skill
type: TinyLife.Skills.SkillType
description: The skill.
- id: random
type: System.Random
description: The instance used for determining the quality.
- id: alwaysAllowAverage
type: System.Boolean
description: Whether the quality should always be available as an option.
- id: weights
type: System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single}
description: The weights for each quality. This collection contains keys for all values, and entries should not be removed, only modified.
content.vb: Public Overrides Sub OnRandomQuality(person As PersonLike, info As ActionInfo, isAuxiliary As Boolean, skill As SkillType, random As Random, alwaysAllowAverage As Boolean, weights As Dictionary(Of Quality, Single))
overridden: TinyLife.Objects.MapObject.OnRandomQuality(TinyLife.Objects.PersonLike,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Random,System.Boolean,System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single})
overload: TinyLife.Objects.Furniture.OnRandomQuality*
nameWithType.vb: Furniture.OnRandomQuality(PersonLike, ActionInfo, Boolean, SkillType, Random, Boolean, Dictionary(Of Quality, Single))
fullName.vb: TinyLife.Objects.Furniture.OnRandomQuality(TinyLife.Objects.PersonLike, TinyLife.Actions.ActionInfo, Boolean, TinyLife.Skills.SkillType, System.Random, Boolean, System.Collections.Generic.Dictionary(Of TinyLife.Skills.Quality, Single))
name.vb: OnRandomQuality(PersonLike, ActionInfo, Boolean, SkillType, Random, Boolean, Dictionary(Of Quality, Single))
- uid: TinyLife.Objects.Furniture.IsFreeSpot(Microsoft.Xna.Framework.Point)
commentId: M:TinyLife.Objects.Furniture.IsFreeSpot(Microsoft.Xna.Framework.Point)
id: IsFreeSpot(Microsoft.Xna.Framework.Point)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: IsFreeSpot(Point)
nameWithType: Furniture.IsFreeSpot(Point)
fullName: TinyLife.Objects.Furniture.IsFreeSpot(Microsoft.Xna.Framework.Point)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Returns whether a should be allowed to occupy or pass the given position
, which is contained in this object's intersection area ().
By default, objects return whether they have the category, and all other objects return true.
Note that, if this object moves, should be invoked for its previous and resulting .
example: []
syntax:
content: public override bool IsFreeSpot(Point position)
parameters:
- id: position
type: Microsoft.Xna.Framework.Point
description: The position whose path cost modifier is being calculated.
return:
type: System.Boolean
description: Whether a can occupy the given position
.
content.vb: Public Overrides Function IsFreeSpot(position As Point) As Boolean
overridden: TinyLife.Objects.MapObject.IsFreeSpot(Microsoft.Xna.Framework.Point)
overload: TinyLife.Objects.Furniture.IsFreeSpot*
- uid: TinyLife.Objects.Furniture.ResetToStatic(System.Boolean,System.Boolean)
commentId: M:TinyLife.Objects.Furniture.ResetToStatic(System.Boolean,System.Boolean)
id: ResetToStatic(System.Boolean,System.Boolean)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: ResetToStatic(bool, bool)
nameWithType: Furniture.ResetToStatic(bool, bool)
fullName: TinyLife.Objects.Furniture.ResetToStatic(bool, bool)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Resets this map object to a static state when the that is on is exported.
example: []
syntax:
content: public override bool ResetToStatic(bool thorough, bool custom)
parameters:
- id: thorough
type: System.Boolean
description: Whether a more thorough reset is expected, which usually involves normalizing additional data and cleaning up player data entirely.
- id: custom
type: System.Boolean
description: Whether the static reset is happening in a custom context, that is, a being exported normally rather than through cheats, or a custom being exported.
return:
type: System.Boolean
description: Whether this object should stay on the map after the static reset. If false is returned, this object is removed.
content.vb: Public Overrides Function ResetToStatic(thorough As Boolean, custom As Boolean) As Boolean
overridden: TinyLife.Objects.MapObject.ResetToStatic(System.Boolean,System.Boolean)
overload: TinyLife.Objects.Furniture.ResetToStatic*
nameWithType.vb: Furniture.ResetToStatic(Boolean, Boolean)
fullName.vb: TinyLife.Objects.Furniture.ResetToStatic(Boolean, Boolean)
name.vb: ResetToStatic(Boolean, Boolean)
- uid: TinyLife.Objects.Furniture.ModifyActionCategories(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Collections.Generic.List{System.String})
commentId: M:TinyLife.Objects.Furniture.ModifyActionCategories(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Collections.Generic.List{System.String})
id: ModifyActionCategories(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Collections.Generic.List{System.String})
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: ModifyActionCategories(ActionType, ActionInfo, bool, List)
nameWithType: Furniture.ModifyActionCategories(ActionType, ActionInfo, bool, List)
fullName: TinyLife.Objects.Furniture.ModifyActionCategories(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, bool, System.Collections.Generic.List)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
A method that allows changing the of an action when displaying it in the ring menu.
This is used by objects like the to remove the "Phone..." category if the action is not invoked on .
example: []
syntax:
content: public override void ModifyActionCategories(ActionType type, ActionInfo info, bool isAuxiliary, List categories)
parameters:
- id: type
type: TinyLife.Actions.ActionType
description: The action type.
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info.
- id: isAuxiliary
type: System.Boolean
description: Whether this object is auxiliary.
- id: categories
type: System.Collections.Generic.List{System.String}
description: The categories.
content.vb: Public Overrides Sub ModifyActionCategories(type As ActionType, info As ActionInfo, isAuxiliary As Boolean, categories As List(Of String))
overridden: TinyLife.Objects.MapObject.ModifyActionCategories(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Collections.Generic.List{System.String})
overload: TinyLife.Objects.Furniture.ModifyActionCategories*
nameWithType.vb: Furniture.ModifyActionCategories(ActionType, ActionInfo, Boolean, List(Of String))
fullName.vb: TinyLife.Objects.Furniture.ModifyActionCategories(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, Boolean, System.Collections.Generic.List(Of String))
name.vb: ModifyActionCategories(ActionType, ActionInfo, Boolean, List(Of String))
- uid: TinyLife.Objects.Furniture.MoveToMap(TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single})
commentId: M:TinyLife.Objects.Furniture.MoveToMap(TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single})
id: MoveToMap(TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single})
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: MoveToMap(Map, Vector2?, float?)
nameWithType: Furniture.MoveToMap(Map, Vector2?, float?)
fullName: TinyLife.Objects.Furniture.MoveToMap(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2?, float?)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Moves this object to the given map
, changing the current in the process.
This method also removes the object from the current map if it and adds it to the new map
, but only if its current is not already equal to map
, in which case, no action is performed.
example: []
syntax:
content: public override bool MoveToMap(Map map, Vector2? position = null, float? floor = null)
parameters:
- id: map
type: TinyLife.World.Map
description: The map to move to.
- id: position
type: System.Nullable{Microsoft.Xna.Framework.Vector2}
description: The position on the new map to move to, or null to keep it the same.
- id: floor
type: System.Nullable{System.Single}
description: The floor to move to, or null to keep it the same.
return:
type: System.Boolean
description: Whether moving to the map was successful, which is false if this object's is already the given map
. If true is returned, the object is guaranteed to have been added to the new map
using . If false is returned, no action was performed.
content.vb: Public Overrides Function MoveToMap(map As Map, position As Vector2? = Nothing, floor As Single? = Nothing) As Boolean
overridden: TinyLife.Objects.MapObject.MoveToMap(TinyLife.World.Map,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single})
overload: TinyLife.Objects.Furniture.MoveToMap*
nameWithType.vb: Furniture.MoveToMap(Map, Vector2?, Single?)
fullName.vb: TinyLife.Objects.Furniture.MoveToMap(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2?, Single?)
name.vb: MoveToMap(Map, Vector2?, Single?)
- uid: TinyLife.Objects.Furniture.OnPositionChanged(Microsoft.Xna.Framework.Vector2,System.Single)
commentId: M:TinyLife.Objects.Furniture.OnPositionChanged(Microsoft.Xna.Framework.Vector2,System.Single)
id: OnPositionChanged(Microsoft.Xna.Framework.Vector2,System.Single)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: OnPositionChanged(Vector2, float)
nameWithType: Furniture.OnPositionChanged(Vector2, float)
fullName: TinyLife.Objects.Furniture.OnPositionChanged(Microsoft.Xna.Framework.Vector2, float)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
A method that is automatically called when this object's changes.
By default, this method is overriden in to call .
Note that this method is also called if this object is not in the world ().
example: []
syntax:
content: protected override void OnPositionChanged(Vector2 lastPosition, float lastFloor)
parameters:
- id: lastPosition
type: Microsoft.Xna.Framework.Vector2
description: This object's previous position.
- id: lastFloor
type: System.Single
description: This object's previous floor.
content.vb: Protected Overrides Sub OnPositionChanged(lastPosition As Vector2, lastFloor As Single)
overridden: TinyLife.Objects.MapObject.OnPositionChanged(Microsoft.Xna.Framework.Vector2,System.Single)
overload: TinyLife.Objects.Furniture.OnPositionChanged*
nameWithType.vb: Furniture.OnPositionChanged(Vector2, Single)
fullName.vb: TinyLife.Objects.Furniture.OnPositionChanged(Microsoft.Xna.Framework.Vector2, Single)
name.vb: OnPositionChanged(Vector2, Single)
- uid: TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},MLEM.Maths.Direction2,System.Int32[],System.Single,System.Boolean,TinyLife.Objects.ParentInfo,System.Single,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
commentId: M:TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},MLEM.Maths.Direction2,System.Int32[],System.Single,System.Boolean,TinyLife.Objects.ParentInfo,System.Single,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
id: Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},MLEM.Maths.Direction2,System.Int32[],System.Single,System.Boolean,TinyLife.Objects.ParentInfo,System.Single,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: Draw(GameTime, object, Vector2, float, Vector2, Color?, Direction2, int[], float, bool, ParentInfo, float, List- )
nameWithType: Furniture.Draw(GameTime, object, Vector2, float, Vector2, Color?, Direction2, int[], float, bool, ParentInfo, float, List)
fullName: TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime, object, Microsoft.Xna.Framework.Vector2, float, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color?, MLEM.Maths.Direction2, int[], float, bool, TinyLife.Objects.ParentInfo, float, System.Collections.Generic.List)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Draws this furniture in the world with the given settings.
This is a more generalized version of
example: []
syntax:
content: public virtual void Draw(GameTime time, object batch, Vector2 pos, float floor, Vector2 drawPos, Color? overrideColor, Direction2 rotation, int[] colors, float drawScale, bool pivot, ParentInfo parent, float depthOffset, List items)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game time
- id: batch
type: System.Object
description: The sprite batch to draw with, which is either a or .
- id: pos
type: Microsoft.Xna.Framework.Vector2
description: The position, in world space, that the furniture is at
- id: floor
type: System.Single
description: The floor to draw at.
- id: drawPos
type: Microsoft.Xna.Framework.Vector2
description: The position, in draw space, to draw the furniture at
- id: overrideColor
type: System.Nullable{Microsoft.Xna.Framework.Color}
description: An optional color to override the default colors of the furniture
- id: rotation
type: MLEM.Maths.Direction2
description: The rotation that the furniture should be drawn with.
- id: colors
type: System.Int32[]
description: The colors to draw the furniture with
- id: drawScale
type: System.Single
description: The scale to draw the furniture with
- id: pivot
type: System.Boolean
description: Whether or not to move the furniture by its texture's pivot point
- id: parent
type: TinyLife.Objects.ParentInfo
description: The object that this furniture is latched on to, or null if there is none
- id: depthOffset
type: System.Single
description: A value that is added onto the calculated depth of the object
- id: items
type: System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item}
description: A list of sprite batch items that items should be added to if the
batch
is a .
content.vb: Public Overridable Sub Draw(time As GameTime, batch As Object, pos As Vector2, floor As Single, drawPos As Vector2, overrideColor As Color?, rotation As Direction2, colors As Integer(), drawScale As Single, pivot As Boolean, parent As ParentInfo, depthOffset As Single, items As List(Of StaticSpriteBatch.Item))
overload: TinyLife.Objects.Furniture.Draw*
nameWithType.vb: Furniture.Draw(GameTime, Object, Vector2, Single, Vector2, Color?, Direction2, Integer(), Single, Boolean, ParentInfo, Single, List(Of StaticSpriteBatch.Item))
fullName.vb: TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime, Object, Microsoft.Xna.Framework.Vector2, Single, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color?, MLEM.Maths.Direction2, Integer(), Single, Boolean, TinyLife.Objects.ParentInfo, Single, System.Collections.Generic.List(Of MLEM.Graphics.StaticSpriteBatch.Item))
name.vb: Draw(GameTime, Object, Vector2, Single, Vector2, Color?, Direction2, Integer(), Single, Boolean, ParentInfo, Single, List(Of Item))
- uid: TinyLife.Objects.Furniture.GetPrice
commentId: M:TinyLife.Objects.Furniture.GetPrice
id: GetPrice
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetPrice()
nameWithType: Furniture.GetPrice()
fullName: TinyLife.Objects.Furniture.GetPrice()
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Returns the price of this furniture item, including its or its 's base price, whether it was devalued through use, whether it is dirty, its , and more.
example: []
syntax:
content: public virtual float GetPrice()
return:
type: System.Single
description: This furniture item's price.
content.vb: Public Overridable Function GetPrice() As Single
overload: TinyLife.Objects.Furniture.GetPrice*
- uid: TinyLife.Objects.Furniture.GetDescription(System.Collections.Generic.List{System.String},System.Boolean)
commentId: M:TinyLife.Objects.Furniture.GetDescription(System.Collections.Generic.List{System.String},System.Boolean)
id: GetDescription(System.Collections.Generic.List{System.String},System.Boolean)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetDescription(List, bool)
nameWithType: Furniture.GetDescription(List, bool)
fullName: TinyLife.Objects.Furniture.GetDescription(System.Collections.Generic.List, bool)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
This method allows adding a set of strings to the description
list that get displayed when the object is hovered over in the build mode or household storage UIs.
By default, this method adds various strings related to the , , , and also invokes the event.
example: []
syntax:
content: public virtual void GetDescription(List description, bool forHoverInfo)
parameters:
- id: description
type: System.Collections.Generic.List{System.String}
description: The description to add to.
- id: forHoverInfo
type: System.Boolean
description: Whether this method is being called by (or by build mode).
content.vb: Public Overridable Sub GetDescription(description As List(Of String), forHoverInfo As Boolean)
overload: TinyLife.Objects.Furniture.GetDescription*
nameWithType.vb: Furniture.GetDescription(List(Of String), Boolean)
fullName.vb: TinyLife.Objects.Furniture.GetDescription(System.Collections.Generic.List(Of String), Boolean)
name.vb: GetDescription(List(Of String), Boolean)
- uid: TinyLife.Objects.Furniture.GetDecorativeRating(TinyLife.World.Room)
commentId: M:TinyLife.Objects.Furniture.GetDecorativeRating(TinyLife.World.Room)
id: GetDecorativeRating(TinyLife.World.Room)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetDecorativeRating(Room)
nameWithType: Furniture.GetDecorativeRating(Room)
fullName: TinyLife.Objects.Furniture.GetDecorativeRating(TinyLife.World.Room)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Returns the decorative rating of this object in the given room.
By default, the underlying 's , influeced by whether this object is , is returned.
example: []
syntax:
content: public virtual float GetDecorativeRating(Room room)
parameters:
- id: room
type: TinyLife.World.Room
description: The room that the object is in, or null if it is not in a room at all
return:
type: System.Single
description: The decorative rating of this object
content.vb: Public Overridable Function GetDecorativeRating(room As Room) As Single
overload: TinyLife.Objects.Furniture.GetDecorativeRating*
- uid: TinyLife.Objects.Furniture.GetDirty(TinyLife.Objects.PersonLike,System.TimeSpan)
commentId: M:TinyLife.Objects.Furniture.GetDirty(TinyLife.Objects.PersonLike,System.TimeSpan)
id: GetDirty(TinyLife.Objects.PersonLike,System.TimeSpan)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetDirty(PersonLike, TimeSpan)
nameWithType: Furniture.GetDirty(PersonLike, TimeSpan)
fullName: TinyLife.Objects.Furniture.GetDirty(TinyLife.Objects.PersonLike, System.TimeSpan)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Causes this object to get "more dirty" by increasing a timer and randomly, based on the amount of time that the timer has, turns to true.
If this object cannot be dirty (), or it is already , this method has no effect.
By default, this method is called in every update frame if this object isn't already .
example: []
syntax:
content: public virtual void GetDirty(PersonLike person, TimeSpan passedInGame)
parameters:
- id: person
type: TinyLife.Objects.PersonLike
description: The person who is responsible for making this object more dirty.
- id: passedInGame
type: System.TimeSpan
description: The amount of time that should be simulated in game.
content.vb: Public Overridable Sub GetDirty(person As PersonLike, passedInGame As TimeSpan)
overload: TinyLife.Objects.Furniture.GetDirty*
- uid: TinyLife.Objects.Furniture.SetCreator(TinyLife.Objects.PersonLike,System.Boolean)
commentId: M:TinyLife.Objects.Furniture.SetCreator(TinyLife.Objects.PersonLike,System.Boolean)
id: SetCreator(TinyLife.Objects.PersonLike,System.Boolean)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: SetCreator(PersonLike, bool)
nameWithType: Furniture.SetCreator(PersonLike, bool)
fullName: TinyLife.Objects.Furniture.SetCreator(TinyLife.Objects.PersonLike, bool)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Sets the (and thus, the ) of this furniture item, optionally triggering goals that react to the goal trigger
example: []
syntax:
content: public virtual void SetCreator(PersonLike person, bool triggerGoals = true)
parameters:
- id: person
type: TinyLife.Objects.PersonLike
description: The person to set as the creator
- id: triggerGoals
type: System.Boolean
description: Whether goal triggers should be triggered
content.vb: Public Overridable Sub SetCreator(person As PersonLike, triggerGoals As Boolean = True)
overload: TinyLife.Objects.Furniture.SetCreator*
nameWithType.vb: Furniture.SetCreator(PersonLike, Boolean)
fullName.vb: TinyLife.Objects.Furniture.SetCreator(TinyLife.Objects.PersonLike, Boolean)
name.vb: SetCreator(PersonLike, Boolean)
- uid: TinyLife.Objects.Furniture.OnPlacedInBuildMode(TinyLife.Tools.FurniturePlacer,System.Boolean)
commentId: M:TinyLife.Objects.Furniture.OnPlacedInBuildMode(TinyLife.Tools.FurniturePlacer,System.Boolean)
id: OnPlacedInBuildMode(TinyLife.Tools.FurniturePlacer,System.Boolean)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: OnPlacedInBuildMode(FurniturePlacer, bool)
nameWithType: Furniture.OnPlacedInBuildMode(FurniturePlacer, bool)
fullName: TinyLife.Objects.Furniture.OnPlacedInBuildMode(TinyLife.Tools.FurniturePlacer, bool)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
This method is called when this furniture item is placed using the . It can be used to award emotion modifiers or other information based on whether this item was freshlyBought
.
By default, this method awards emotion modifiers based on the 's 's members' .
example: []
syntax:
content: public virtual void OnPlacedInBuildMode(FurniturePlacer placer, bool freshlyBought)
parameters:
- id: placer
type: TinyLife.Tools.FurniturePlacer
description: The furniture placer used to place this object.
- id: freshlyBought
type: System.Boolean
description: Whether this item was freshly bought (or placed from storage).
content.vb: Public Overridable Sub OnPlacedInBuildMode(placer As FurniturePlacer, freshlyBought As Boolean)
overload: TinyLife.Objects.Furniture.OnPlacedInBuildMode*
nameWithType.vb: Furniture.OnPlacedInBuildMode(FurniturePlacer, Boolean)
fullName.vb: TinyLife.Objects.Furniture.OnPlacedInBuildMode(TinyLife.Tools.FurniturePlacer, Boolean)
name.vb: OnPlacedInBuildMode(FurniturePlacer, Boolean)
- uid: TinyLife.Objects.Furniture.GetWallsInTheWay``1(Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Maths.Direction2,System.Single,System.Collections.Generic.ICollection{TinyLife.Objects.WallLike})
commentId: M:TinyLife.Objects.Furniture.GetWallsInTheWay``1(Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Maths.Direction2,System.Single,System.Collections.Generic.ICollection{TinyLife.Objects.WallLike})
id: GetWallsInTheWay``1(Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Maths.Direction2,System.Single,System.Collections.Generic.ICollection{TinyLife.Objects.WallLike})
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetWallsInTheWay(Vector2, float, Direction2, float, ICollection)
nameWithType: Furniture.GetWallsInTheWay(Vector2, float, Direction2, float, ICollection)
fullName: TinyLife.Objects.Furniture.GetWallsInTheWay(Microsoft.Xna.Framework.Vector2, float, MLEM.Maths.Direction2, float, System.Collections.Generic.ICollection)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Returns a set of walls that would be in the way if this furniture type was placed at the given position with the given rotation
example: []
syntax:
content: 'public virtual IEnumerable GetWallsInTheWay(Vector2 pos, float floor, Direction2 rotation, float distanceFromObstructions = 0, ICollection possibleAdditionalWalls = null) where T : WallLike'
parameters:
- id: pos
type: Microsoft.Xna.Framework.Vector2
description: The position that the furniture should be placed at
- id: floor
type: System.Single
description: The floor to query.
- id: rotation
type: MLEM.Maths.Direction2
description: The rotation that the furniture should have
- id: distanceFromObstructions
type: System.Single
description: The maximum distance from obstructions.
- id: possibleAdditionalWalls
type: System.Collections.Generic.ICollection{TinyLife.Objects.WallLike}
description: A set of walls that have not been placed yet, but might also be in the way.
typeParameters:
- id: T
return:
type: System.Collections.Generic.IEnumerable{{T}}
description: A set of walls that would be in the way
content.vb: Public Overridable Function GetWallsInTheWay(Of T As WallLike)(pos As Vector2, floor As Single, rotation As Direction2, distanceFromObstructions As Single = 0, possibleAdditionalWalls As ICollection(Of WallLike) = Nothing) As IEnumerable(Of T)
overload: TinyLife.Objects.Furniture.GetWallsInTheWay*
nameWithType.vb: Furniture.GetWallsInTheWay(Of T)(Vector2, Single, Direction2, Single, ICollection(Of WallLike))
fullName.vb: TinyLife.Objects.Furniture.GetWallsInTheWay(Of T)(Microsoft.Xna.Framework.Vector2, Single, MLEM.Maths.Direction2, Single, System.Collections.Generic.ICollection(Of TinyLife.Objects.WallLike))
name.vb: GetWallsInTheWay(Of T)(Vector2, Single, Direction2, Single, ICollection(Of WallLike))
- uid: TinyLife.Objects.Furniture.GetRoofingInTheWay(Microsoft.Xna.Framework.Vector2,System.Int32,MLEM.Maths.Direction2,System.Single,System.Collections.Generic.ICollection{TinyLife.World.Roof})
commentId: M:TinyLife.Objects.Furniture.GetRoofingInTheWay(Microsoft.Xna.Framework.Vector2,System.Int32,MLEM.Maths.Direction2,System.Single,System.Collections.Generic.ICollection{TinyLife.World.Roof})
id: GetRoofingInTheWay(Microsoft.Xna.Framework.Vector2,System.Int32,MLEM.Maths.Direction2,System.Single,System.Collections.Generic.ICollection{TinyLife.World.Roof})
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetRoofingInTheWay(Vector2, int, Direction2, float, ICollection)
nameWithType: Furniture.GetRoofingInTheWay(Vector2, int, Direction2, float, ICollection)
fullName: TinyLife.Objects.Furniture.GetRoofingInTheWay(Microsoft.Xna.Framework.Vector2, int, MLEM.Maths.Direction2, float, System.Collections.Generic.ICollection)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Returns a set of roofing that would be in the way if this furniture type was placed at the given position with the given rotation.
Note that, if this furniture type does not have the category, no roofs will be returned.
example: []
syntax:
content: public virtual IEnumerable GetRoofingInTheWay(Vector2 pos, int floor, Direction2 rotation, float distanceFromObstructions = 0, ICollection possibleAdditionalRoofs = null)
parameters:
- id: pos
type: Microsoft.Xna.Framework.Vector2
description: The position that the furniture should be placed at, or is already at.
- id: floor
type: System.Int32
description: The floor that the furniture should be placed at, or is already at.
- id: rotation
type: MLEM.Maths.Direction2
description: The rotation that the furniture should have
- id: distanceFromObstructions
type: System.Single
description: The maximum distance from obstructions.
- id: possibleAdditionalRoofs
type: System.Collections.Generic.ICollection{TinyLife.World.Roof}
description: A set of roofs that have not been placed yet, but might also be in the way.
return:
type: System.Collections.Generic.IEnumerable{TinyLife.World.Roof}
description: A set of roofing that would be in the way
content.vb: Public Overridable Function GetRoofingInTheWay(pos As Vector2, floor As Integer, rotation As Direction2, distanceFromObstructions As Single = 0, possibleAdditionalRoofs As ICollection(Of Roof) = Nothing) As IEnumerable(Of Roof)
overload: TinyLife.Objects.Furniture.GetRoofingInTheWay*
nameWithType.vb: Furniture.GetRoofingInTheWay(Vector2, Integer, Direction2, Single, ICollection(Of Roof))
fullName.vb: TinyLife.Objects.Furniture.GetRoofingInTheWay(Microsoft.Xna.Framework.Vector2, Integer, MLEM.Maths.Direction2, Single, System.Collections.Generic.ICollection(Of TinyLife.World.Roof))
name.vb: GetRoofingInTheWay(Vector2, Integer, Direction2, Single, ICollection(Of Roof))
- uid: TinyLife.Objects.Furniture.GetAppliedUpgrade(TinyLife.Objects.Upgrade)
commentId: M:TinyLife.Objects.Furniture.GetAppliedUpgrade(TinyLife.Objects.Upgrade)
id: GetAppliedUpgrade(TinyLife.Objects.Upgrade)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetAppliedUpgrade(Upgrade)
nameWithType: Furniture.GetAppliedUpgrade(Upgrade)
fullName: TinyLife.Objects.Furniture.GetAppliedUpgrade(TinyLife.Objects.Upgrade)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Returns the instance that this furniture item has for the given . If the upgrade is not applied, null is returned.
example: []
syntax:
content: public virtual AppliedUpgrade GetAppliedUpgrade(Upgrade upgrade)
parameters:
- id: upgrade
type: TinyLife.Objects.Upgrade
description: The upgrade to query.
return:
type: TinyLife.Objects.AppliedUpgrade
description: The applied upgrade, or null if the upgrade is not applied.
content.vb: Public Overridable Function GetAppliedUpgrade(upgrade As Upgrade) As AppliedUpgrade
overload: TinyLife.Objects.Furniture.GetAppliedUpgrade*
- uid: TinyLife.Objects.Furniture.ApplyUpgrade(TinyLife.Objects.AppliedUpgrade)
commentId: M:TinyLife.Objects.Furniture.ApplyUpgrade(TinyLife.Objects.AppliedUpgrade)
id: ApplyUpgrade(TinyLife.Objects.AppliedUpgrade)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: ApplyUpgrade(AppliedUpgrade)
nameWithType: Furniture.ApplyUpgrade(AppliedUpgrade)
fullName: TinyLife.Objects.Furniture.ApplyUpgrade(TinyLife.Objects.AppliedUpgrade)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Adds the given to this furniture item's collection of and invokes the event.
example: []
syntax:
content: public virtual bool ApplyUpgrade(AppliedUpgrade upgrade)
parameters:
- id: upgrade
type: TinyLife.Objects.AppliedUpgrade
description: The upgrade to apply.
return:
type: System.Boolean
description: Whether the upgrade was successfully applied. If this is false, it means the upgrade is either not compatible, or already applied.
content.vb: Public Overridable Function ApplyUpgrade(upgrade As AppliedUpgrade) As Boolean
overload: TinyLife.Objects.Furniture.ApplyUpgrade*
- uid: TinyLife.Objects.Furniture.HasFullUpgrade(TinyLife.Objects.Upgrade)
commentId: M:TinyLife.Objects.Furniture.HasFullUpgrade(TinyLife.Objects.Upgrade)
id: HasFullUpgrade(TinyLife.Objects.Upgrade)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: HasFullUpgrade(Upgrade)
nameWithType: Furniture.HasFullUpgrade(Upgrade)
fullName: TinyLife.Objects.Furniture.HasFullUpgrade(TinyLife.Objects.Upgrade)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Returns whether this furniture item has a applied that also has a of 1.
This method should be used to check for whether an upgrade should currently have an effect on a furniture item.
example: []
syntax:
content: public virtual bool HasFullUpgrade(Upgrade upgrade)
parameters:
- id: upgrade
type: TinyLife.Objects.Upgrade
description: The upgrade to query.
return:
type: System.Boolean
description: Whether the upgrade is fully applied.
content.vb: Public Overridable Function HasFullUpgrade(upgrade As Upgrade) As Boolean
overload: TinyLife.Objects.Furniture.HasFullUpgrade*
- uid: TinyLife.Objects.Furniture.OnNeighborChanged(TinyLife.Objects.Furniture)
commentId: M:TinyLife.Objects.Furniture.OnNeighborChanged(TinyLife.Objects.Furniture)
id: OnNeighborChanged(TinyLife.Objects.Furniture)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: OnNeighborChanged(Furniture)
nameWithType: Furniture.OnNeighborChanged(Furniture)
fullName: TinyLife.Objects.Furniture.OnNeighborChanged(TinyLife.Objects.Furniture)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
This method gets called when any neighboring furniture changes in . The neighboring furniture is passed.
By default, this method does nothing, so calling base is not necessary.
example: []
syntax:
content: protected virtual void OnNeighborChanged(Furniture neighbor)
parameters:
- id: neighbor
type: TinyLife.Objects.Furniture
description: The neighbor furniture that changed
content.vb: Protected Overridable Sub OnNeighborChanged(neighbor As Furniture)
overload: TinyLife.Objects.Furniture.OnNeighborChanged*
- uid: TinyLife.Objects.Furniture.MarkDirtyForPathfinding(Microsoft.Xna.Framework.Vector2,System.Single)
commentId: M:TinyLife.Objects.Furniture.MarkDirtyForPathfinding(Microsoft.Xna.Framework.Vector2,System.Single)
id: MarkDirtyForPathfinding(Microsoft.Xna.Framework.Vector2,System.Single)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: MarkDirtyForPathfinding(Vector2, float)
nameWithType: Furniture.MarkDirtyForPathfinding(Vector2, float)
fullName: TinyLife.Objects.Furniture.MarkDirtyForPathfinding(Microsoft.Xna.Framework.Vector2, float)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
syntax:
content: protected virtual void MarkDirtyForPathfinding(Vector2 position, float floor)
parameters:
- id: position
type: Microsoft.Xna.Framework.Vector2
- id: floor
type: System.Single
content.vb: Protected Overridable Sub MarkDirtyForPathfinding(position As Vector2, floor As Single)
overload: TinyLife.Objects.Furniture.MarkDirtyForPathfinding*
nameWithType.vb: Furniture.MarkDirtyForPathfinding(Vector2, Single)
fullName.vb: TinyLife.Objects.Furniture.MarkDirtyForPathfinding(Microsoft.Xna.Framework.Vector2, Single)
name.vb: MarkDirtyForPathfinding(Vector2, Single)
- uid: TinyLife.Objects.Furniture.DrawDirtyOverlay(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},MLEM.Maths.Direction2,System.Int32[],System.Single,System.Boolean,TinyLife.Objects.ParentInfo,System.Single,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
commentId: M:TinyLife.Objects.Furniture.DrawDirtyOverlay(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},MLEM.Maths.Direction2,System.Int32[],System.Single,System.Boolean,TinyLife.Objects.ParentInfo,System.Single,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
id: DrawDirtyOverlay(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},MLEM.Maths.Direction2,System.Int32[],System.Single,System.Boolean,TinyLife.Objects.ParentInfo,System.Single,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: DrawDirtyOverlay(GameTime, object, Vector2, float, Vector2, Color?, Direction2, int[], float, bool, ParentInfo, float, List- )
nameWithType: Furniture.DrawDirtyOverlay(GameTime, object, Vector2, float, Vector2, Color?, Direction2, int[], float, bool, ParentInfo, float, List)
fullName: TinyLife.Objects.Furniture.DrawDirtyOverlay(Microsoft.Xna.Framework.GameTime, object, Microsoft.Xna.Framework.Vector2, float, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color?, MLEM.Maths.Direction2, int[], float, bool, TinyLife.Objects.ParentInfo, float, System.Collections.Generic.List)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
syntax:
content: protected virtual void DrawDirtyOverlay(GameTime time, object batch, Vector2 pos, float floor, Vector2 drawPos, Color? overrideColor, Direction2 rotation, int[] colors, float drawScale, bool pivot, ParentInfo parent, float depthOffset, List items)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
- id: batch
type: System.Object
- id: pos
type: Microsoft.Xna.Framework.Vector2
- id: floor
type: System.Single
- id: drawPos
type: Microsoft.Xna.Framework.Vector2
- id: overrideColor
type: System.Nullable{Microsoft.Xna.Framework.Color}
- id: rotation
type: MLEM.Maths.Direction2
- id: colors
type: System.Int32[]
- id: drawScale
type: System.Single
- id: pivot
type: System.Boolean
- id: parent
type: TinyLife.Objects.ParentInfo
- id: depthOffset
type: System.Single
- id: items
type: System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item}
content.vb: Protected Overridable Sub DrawDirtyOverlay(time As GameTime, batch As Object, pos As Vector2, floor As Single, drawPos As Vector2, overrideColor As Color?, rotation As Direction2, colors As Integer(), drawScale As Single, pivot As Boolean, parent As ParentInfo, depthOffset As Single, items As List(Of StaticSpriteBatch.Item))
overload: TinyLife.Objects.Furniture.DrawDirtyOverlay*
nameWithType.vb: Furniture.DrawDirtyOverlay(GameTime, Object, Vector2, Single, Vector2, Color?, Direction2, Integer(), Single, Boolean, ParentInfo, Single, List(Of StaticSpriteBatch.Item))
fullName.vb: TinyLife.Objects.Furniture.DrawDirtyOverlay(Microsoft.Xna.Framework.GameTime, Object, Microsoft.Xna.Framework.Vector2, Single, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color?, MLEM.Maths.Direction2, Integer(), Single, Boolean, TinyLife.Objects.ParentInfo, Single, System.Collections.Generic.List(Of MLEM.Graphics.StaticSpriteBatch.Item))
name.vb: DrawDirtyOverlay(GameTime, Object, Vector2, Single, Vector2, Color?, Direction2, Integer(), Single, Boolean, ParentInfo, Single, List(Of Item))
- uid: TinyLife.Objects.Furniture.DrawUi(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Ui.Elements.Element,System.Single,System.Int32[])
commentId: M:TinyLife.Objects.Furniture.DrawUi(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Ui.Elements.Element,System.Single,System.Int32[])
id: DrawUi(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Ui.Elements.Element,System.Single,System.Int32[])
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: DrawUi(GameTime, SpriteBatch, Element, float, int[])
nameWithType: Furniture.DrawUi(GameTime, SpriteBatch, Element, float, int[])
fullName: TinyLife.Objects.Furniture.DrawUi(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, MLEM.Ui.Elements.Element, float, int[])
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Draws this furniture in a ui context, rather than a world context.
Scale is determined based on the element that is passed.
example: []
syntax:
content: public void DrawUi(GameTime time, SpriteBatch batch, Element element, float drawScale, int[] colors)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The current game time
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
description: The sprite batch to draw with
- id: element
type: MLEM.Ui.Elements.Element
description: The element to calculate scaling based on
- id: drawScale
type: System.Single
description: The scale to draw the furniture with
- id: colors
type: System.Int32[]
description: The colors to draw the furniture with
content.vb: Public Sub DrawUi(time As GameTime, batch As SpriteBatch, element As Element, drawScale As Single, colors As Integer())
overload: TinyLife.Objects.Furniture.DrawUi*
nameWithType.vb: Furniture.DrawUi(GameTime, SpriteBatch, Element, Single, Integer())
fullName.vb: TinyLife.Objects.Furniture.DrawUi(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, MLEM.Ui.Elements.Element, Single, Integer())
name.vb: DrawUi(GameTime, SpriteBatch, Element, Single, Integer())
- uid: TinyLife.Objects.Furniture.GetOccupants(TinyLife.Objects.ObjectCategory,System.Boolean)
commentId: M:TinyLife.Objects.Furniture.GetOccupants(TinyLife.Objects.ObjectCategory,System.Boolean)
id: GetOccupants(TinyLife.Objects.ObjectCategory,System.Boolean)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetOccupants(ObjectCategory, bool)
nameWithType: Furniture.GetOccupants(ObjectCategory, bool)
fullName: TinyLife.Objects.Furniture.GetOccupants(TinyLife.Objects.ObjectCategory, bool)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Returns a set of instances that are currently occupying any on this furniture item in some way.
example: []
syntax:
content: public IEnumerable GetOccupants(ObjectCategory context = null, bool visualOnly = false)
parameters:
- id: context
type: TinyLife.Objects.ObjectCategory
description: The context for the to support for it to be included in the search. Note that, if this is null, the spots' will not be applied.
- id: visualOnly
type: System.Boolean
description: Whether only occupants that occupy a spot visually, using , should be returned.
return:
type: System.Collections.Generic.IEnumerable{TinyLife.Objects.PersonLike}
description: A set of people that are currently occupying this furniture item in some way.
content.vb: Public Function GetOccupants(context As ObjectCategory = Nothing, visualOnly As Boolean = False) As IEnumerable(Of PersonLike)
overload: TinyLife.Objects.Furniture.GetOccupants*
nameWithType.vb: Furniture.GetOccupants(ObjectCategory, Boolean)
fullName.vb: TinyLife.Objects.Furniture.GetOccupants(TinyLife.Objects.ObjectCategory, Boolean)
name.vb: GetOccupants(ObjectCategory, Boolean)
- uid: TinyLife.Objects.Furniture.GetFreeActionSpots(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
commentId: M:TinyLife.Objects.Furniture.GetFreeActionSpots(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
id: GetFreeActionSpots(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetFreeActionSpots(PersonLike, ObjectCategory)
nameWithType: Furniture.GetFreeActionSpots(PersonLike, ObjectCategory)
fullName: TinyLife.Objects.Furniture.GetFreeActionSpots(TinyLife.Objects.PersonLike, TinyLife.Objects.ObjectCategory)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Returns a list of instances that are part of this furniture, which are considered free.
Free, in this instance, is any spot that has the given category and is not currently occupied by another person.
example: []
syntax:
content: public IEnumerable<(ActionSpot Spot, Direction2 Dir)> GetFreeActionSpots(PersonLike person, ObjectCategory context = null)
parameters:
- id: person
type: TinyLife.Objects.PersonLike
description: The person to query free action spots for
- id: context
type: TinyLife.Objects.ObjectCategory
description: The object category that this action spot needs to have. Note that, if this is null, the spots' will not be applied.
return:
type: System.Collections.Generic.IEnumerable{System.ValueTuple{TinyLife.Objects.ActionSpot,MLEM.Maths.Direction2}}
description: A set of action spots and the directions which they're free in
content.vb: Public Function GetFreeActionSpots(person As PersonLike, context As ObjectCategory = Nothing) As IEnumerable(Of (Spot As ActionSpot, Dir As Direction2))
overload: TinyLife.Objects.Furniture.GetFreeActionSpots*
- uid: TinyLife.Objects.Furniture.GetFreeActionSpot(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
commentId: M:TinyLife.Objects.Furniture.GetFreeActionSpot(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
id: GetFreeActionSpot(TinyLife.Objects.PersonLike,TinyLife.Objects.ObjectCategory)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetFreeActionSpot(PersonLike, ObjectCategory)
nameWithType: Furniture.GetFreeActionSpot(PersonLike, ObjectCategory)
fullName: TinyLife.Objects.Furniture.GetFreeActionSpot(TinyLife.Objects.PersonLike, TinyLife.Objects.ObjectCategory)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Returns the first free action spot from .
example: []
syntax:
content: public (ActionSpot Spot, Direction2 Dir) GetFreeActionSpot(PersonLike person, ObjectCategory context = null)
parameters:
- id: person
type: TinyLife.Objects.PersonLike
description: The person to query free action spots for
- id: context
type: TinyLife.Objects.ObjectCategory
description: The object category that this action spot needs to have
return:
type: System.ValueTuple{TinyLife.Objects.ActionSpot,MLEM.Maths.Direction2}
description: A free action spot and the direction it's free in, or an empty tuple if there is no free action spot
content.vb: Public Function GetFreeActionSpot(person As PersonLike, context As ObjectCategory = Nothing) As (Spot As ActionSpot, Dir As Direction2)
overload: TinyLife.Objects.Furniture.GetFreeActionSpot*
- uid: TinyLife.Objects.Furniture.GetActionSpotInfo(TinyLife.Objects.PersonLike,TinyLife.Objects.ActionSpot,MLEM.Maths.Direction2)
commentId: M:TinyLife.Objects.Furniture.GetActionSpotInfo(TinyLife.Objects.PersonLike,TinyLife.Objects.ActionSpot,MLEM.Maths.Direction2)
id: GetActionSpotInfo(TinyLife.Objects.PersonLike,TinyLife.Objects.ActionSpot,MLEM.Maths.Direction2)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetActionSpotInfo(PersonLike, ActionSpot, Direction2)
nameWithType: Furniture.GetActionSpotInfo(PersonLike, ActionSpot, Direction2)
fullName: TinyLife.Objects.Furniture.GetActionSpotInfo(TinyLife.Objects.PersonLike, TinyLife.Objects.ActionSpot, MLEM.Maths.Direction2)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Returns a that corresponds to the given and rotation
example: []
syntax:
content: public ActionInfo GetActionSpotInfo(PersonLike person, ActionSpot spot, Direction2 direction = Direction2.None)
parameters:
- id: person
type: TinyLife.Objects.PersonLike
description: The person to query free action spots for
- id: spot
type: TinyLife.Objects.ActionSpot
description: The action spot to return an info for
- id: direction
type: MLEM.Maths.Direction2
description: The direction to offset the by. Defaults to .
return:
type: TinyLife.Actions.ActionInfo
description: A new action info with the given settings
content.vb: Public Function GetActionSpotInfo(person As PersonLike, spot As ActionSpot, direction As Direction2 = Direction2.None) As ActionInfo
overload: TinyLife.Objects.Furniture.GetActionSpotInfo*
- uid: TinyLife.Objects.Furniture.GetFreeObjectSpot(TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2})
commentId: M:TinyLife.Objects.Furniture.GetFreeObjectSpot(TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2})
id: GetFreeObjectSpot(TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2})
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetFreeObjectSpot(FurnitureType, Vector2?)
nameWithType: Furniture.GetFreeObjectSpot(FurnitureType, Vector2?)
fullName: TinyLife.Objects.Furniture.GetFreeObjectSpot(TinyLife.Objects.FurnitureType, Microsoft.Xna.Framework.Vector2?)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Returns the first free on this furniture.
Free, in this case, is any object spot that isn't already occupied by a different furniture.
example: []
syntax:
content: public ObjectSpot GetFreeObjectSpot(FurnitureType type, Vector2? position = null)
parameters:
- id: type
type: TinyLife.Objects.FurnitureType
description: The furniture type to find a free object spot for
- id: position
type: System.Nullable{Microsoft.Xna.Framework.Vector2}
description: The position that the object spot should be closest too. If null, no position will be preferred. Defaults to null.
return:
type: TinyLife.Objects.ObjectSpot
description: A free object spot, or null if there is none
content.vb: Public Function GetFreeObjectSpot(type As FurnitureType, position As Vector2? = Nothing) As ObjectSpot
overload: TinyLife.Objects.Furniture.GetFreeObjectSpot*
- uid: TinyLife.Objects.Furniture.GetFreeObjectSpots(TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2})
commentId: M:TinyLife.Objects.Furniture.GetFreeObjectSpots(TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2})
id: GetFreeObjectSpots(TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2})
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetFreeObjectSpots(FurnitureType, Vector2?)
nameWithType: Furniture.GetFreeObjectSpots(FurnitureType, Vector2?)
fullName: TinyLife.Objects.Furniture.GetFreeObjectSpots(TinyLife.Objects.FurnitureType, Microsoft.Xna.Framework.Vector2?)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Returns a set of free instances on this furniture.
Free, in this case, is any object spot that isn't already occupied by a different furniture.
example: []
syntax:
content: public IEnumerable GetFreeObjectSpots(FurnitureType type, Vector2? position = null)
parameters:
- id: type
type: TinyLife.Objects.FurnitureType
description: The furniture type to find a free object spot for
- id: position
type: System.Nullable{Microsoft.Xna.Framework.Vector2}
description: The position that the object spot should be closest too. If null, no position will be preferred. Defaults to null.
return:
type: System.Collections.Generic.IEnumerable{TinyLife.Objects.ObjectSpot}
description: A free object spot, or null if there is none
content.vb: Public Function GetFreeObjectSpots(type As FurnitureType, position As Vector2? = Nothing) As IEnumerable(Of ObjectSpot)
overload: TinyLife.Objects.Furniture.GetFreeObjectSpots*
- uid: TinyLife.Objects.Furniture.SetParent(TinyLife.Objects.Furniture,TinyLife.Objects.ObjectSpot)
commentId: M:TinyLife.Objects.Furniture.SetParent(TinyLife.Objects.Furniture,TinyLife.Objects.ObjectSpot)
id: SetParent(TinyLife.Objects.Furniture,TinyLife.Objects.ObjectSpot)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: SetParent(Furniture, ObjectSpot)
nameWithType: Furniture.SetParent(Furniture, ObjectSpot)
fullName: TinyLife.Objects.Furniture.SetParent(TinyLife.Objects.Furniture, TinyLife.Objects.ObjectSpot)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Sets the parent of this furniture, changing its and settings its value.
Note that this does not add the object to the map ().
When modifying furniture in the world, it is preferred to use on the parent furniture instead.
example: []
syntax:
content: public void SetParent(Furniture parent, ObjectSpot spot)
parameters:
- id: parent
type: TinyLife.Objects.Furniture
description: The parent furniture to slot into
- id: spot
type: TinyLife.Objects.ObjectSpot
description: The object spot to slot into
content.vb: Public Sub SetParent(parent As Furniture, spot As ObjectSpot)
overload: TinyLife.Objects.Furniture.SetParent*
- uid: TinyLife.Objects.Furniture.UnlinkParentsAndChildren
commentId: M:TinyLife.Objects.Furniture.UnlinkParentsAndChildren
id: UnlinkParentsAndChildren
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: UnlinkParentsAndChildren()
nameWithType: Furniture.UnlinkParentsAndChildren()
fullName: TinyLife.Objects.Furniture.UnlinkParentsAndChildren()
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Unlinks this object from its parents and its children by setting its and to their default values and doing the same for all of its children () as well as any that is holding this object.
example: []
syntax:
content: public void UnlinkParentsAndChildren()
content.vb: Public Sub UnlinkParentsAndChildren()
overload: TinyLife.Objects.Furniture.UnlinkParentsAndChildren*
- uid: TinyLife.Objects.Furniture.RemoveAndUnlink
commentId: M:TinyLife.Objects.Furniture.RemoveAndUnlink
id: RemoveAndUnlink
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: RemoveAndUnlink()
nameWithType: Furniture.RemoveAndUnlink()
fullName: TinyLife.Objects.Furniture.RemoveAndUnlink()
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
A compound helper method that calls and .
For furniture that is being removed from the world entirely, this method is usually preferred over .
example: []
syntax:
content: public void RemoveAndUnlink()
content.vb: Public Sub RemoveAndUnlink()
overload: TinyLife.Objects.Furniture.RemoveAndUnlink*
- uid: TinyLife.Objects.Furniture.GetChildren``1
commentId: M:TinyLife.Objects.Furniture.GetChildren``1
id: GetChildren``1
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetChildren()
nameWithType: Furniture.GetChildren()
fullName: TinyLife.Objects.Furniture.GetChildren()
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Returns a list of all of the children of this furniture.
Children are all furnitures in the world that have their set to this furniture instance.
example: []
syntax:
content: 'public IEnumerable GetChildren() where T : MapObject'
typeParameters:
- id: T
return:
type: System.Collections.Generic.IEnumerable{{T}}
description: A list of this furniture's children
content.vb: Public Function GetChildren(Of T As MapObject)() As IEnumerable(Of T)
overload: TinyLife.Objects.Furniture.GetChildren*
nameWithType.vb: Furniture.GetChildren(Of T)()
fullName.vb: TinyLife.Objects.Furniture.GetChildren(Of T)()
name.vb: GetChildren(Of T)()
- uid: TinyLife.Objects.Furniture.AddChild``1(TinyLife.Objects.FurnitureType,MLEM.Maths.Direction2,System.Int32[],System.Nullable{System.Guid},System.Nullable{Microsoft.Xna.Framework.Vector2})
commentId: M:TinyLife.Objects.Furniture.AddChild``1(TinyLife.Objects.FurnitureType,MLEM.Maths.Direction2,System.Int32[],System.Nullable{System.Guid},System.Nullable{Microsoft.Xna.Framework.Vector2})
id: AddChild``1(TinyLife.Objects.FurnitureType,MLEM.Maths.Direction2,System.Int32[],System.Nullable{System.Guid},System.Nullable{Microsoft.Xna.Framework.Vector2})
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: AddChild(FurnitureType, Direction2, int[], Guid?, Vector2?)
nameWithType: Furniture.AddChild(FurnitureType, Direction2, int[], Guid?, Vector2?)
fullName: TinyLife.Objects.Furniture.AddChild(TinyLife.Objects.FurnitureType, MLEM.Maths.Direction2, int[], System.Guid?, Microsoft.Xna.Framework.Vector2?)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Adds a child to this furniture, setting its parent () to this furniture.
example: []
syntax:
content: 'public T AddChild(FurnitureType type, Direction2 rotation, int[] colors = null, Guid? id = null, Vector2? position = null) where T : Furniture'
parameters:
- id: type
type: TinyLife.Objects.FurnitureType
description: The type of furniture to construct as the child
- id: rotation
type: MLEM.Maths.Direction2
description: The desired rotation of the child furniture.
- id: colors
type: System.Int32[]
description: The colors that the child should have
- id: id
type: System.Nullable{System.Guid}
description: The id that the child should have, random by default
- id: position
type: System.Nullable{Microsoft.Xna.Framework.Vector2}
description: The position that the object spot to add this child to should be closest too. If null, no position will be preferred. Defaults to null.
typeParameters:
- id: T
description: The type of furniture that the child is
return:
type: '{T}'
description: The child that was added, or null if there is no space for it.
content.vb: Public Function AddChild(Of T As Furniture)(type As FurnitureType, rotation As Direction2, colors As Integer() = Nothing, id As Guid? = Nothing, position As Vector2? = Nothing) As T
overload: TinyLife.Objects.Furniture.AddChild*
nameWithType.vb: Furniture.AddChild(Of T)(FurnitureType, Direction2, Integer(), Guid?, Vector2?)
fullName.vb: TinyLife.Objects.Furniture.AddChild(Of T)(TinyLife.Objects.FurnitureType, MLEM.Maths.Direction2, Integer(), System.Guid?, Microsoft.Xna.Framework.Vector2?)
name.vb: AddChild(Of T)(FurnitureType, Direction2, Integer(), Guid?, Vector2?)
- uid: TinyLife.Objects.Furniture.AddChild(TinyLife.Objects.Furniture,System.Nullable{MLEM.Maths.Direction2},System.Nullable{Microsoft.Xna.Framework.Vector2})
commentId: M:TinyLife.Objects.Furniture.AddChild(TinyLife.Objects.Furniture,System.Nullable{MLEM.Maths.Direction2},System.Nullable{Microsoft.Xna.Framework.Vector2})
id: AddChild(TinyLife.Objects.Furniture,System.Nullable{MLEM.Maths.Direction2},System.Nullable{Microsoft.Xna.Framework.Vector2})
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: AddChild(Furniture, Direction2?, Vector2?)
nameWithType: Furniture.AddChild(Furniture, Direction2?, Vector2?)
fullName: TinyLife.Objects.Furniture.AddChild(TinyLife.Objects.Furniture, MLEM.Maths.Direction2?, Microsoft.Xna.Framework.Vector2?)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Adds a child to this furniture, setting its parent () to this furniture.
The object spot selected is the first available object spot.
Note that the given
item
has to be added to this furniture item's manually.
example: []
syntax:
content: public bool AddChild(Furniture item, Direction2? rotation = null, Vector2? position = null)
parameters:
- id: item
type: TinyLife.Objects.Furniture
description: The furniture to add as the child
- id: rotation
type: System.Nullable{MLEM.Maths.Direction2}
description: The desired rotation of the child furniture, or null to use one of the default supported rotations of the free object spot chosen.
- id: position
type: System.Nullable{Microsoft.Xna.Framework.Vector2}
description: The position that the object spot to add this child to should be closest too. If null, no position will be preferred. Defaults to null.
return:
type: System.Boolean
description: If there was a free object spot to add the furniture to
content.vb: Public Function AddChild(item As Furniture, rotation As Direction2? = Nothing, position As Vector2? = Nothing) As Boolean
overload: TinyLife.Objects.Furniture.AddChild*
- uid: TinyLife.Objects.Furniture.SetChild``1(TinyLife.Objects.ObjectSpot,TinyLife.Objects.FurnitureType,System.Nullable{MLEM.Maths.Direction2},System.Int32[],System.Nullable{System.Guid})
commentId: M:TinyLife.Objects.Furniture.SetChild``1(TinyLife.Objects.ObjectSpot,TinyLife.Objects.FurnitureType,System.Nullable{MLEM.Maths.Direction2},System.Int32[],System.Nullable{System.Guid})
id: SetChild``1(TinyLife.Objects.ObjectSpot,TinyLife.Objects.FurnitureType,System.Nullable{MLEM.Maths.Direction2},System.Int32[],System.Nullable{System.Guid})
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: SetChild(ObjectSpot, FurnitureType, Direction2?, int[], Guid?)
nameWithType: Furniture.SetChild(ObjectSpot, FurnitureType, Direction2?, int[], Guid?)
fullName: TinyLife.Objects.Furniture.SetChild(TinyLife.Objects.ObjectSpot, TinyLife.Objects.FurnitureType, MLEM.Maths.Direction2?, int[], System.Guid?)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Sets the child element in the given object spot to the given furniture and adds it to this furniture's .
example: []
syntax:
content: 'public T SetChild(ObjectSpot spot, FurnitureType type, Direction2? rotation = null, int[] colors = null, Guid? id = null) where T : Furniture'
parameters:
- id: spot
type: TinyLife.Objects.ObjectSpot
description: The spot to add the child to
- id: type
type: TinyLife.Objects.FurnitureType
description: The type of furniture to construct as the child
- id: rotation
type: System.Nullable{MLEM.Maths.Direction2}
description: The desired rotation of the child furniture, or null to use one of the default supported rotations of the spot
.
- id: colors
type: System.Int32[]
description: The colors that the child should have
- id: id
type: System.Nullable{System.Guid}
description: The id that the child should have, random by default
typeParameters:
- id: T
return:
type: '{T}'
content.vb: Public Function SetChild(Of T As Furniture)(spot As ObjectSpot, type As FurnitureType, rotation As Direction2? = Nothing, colors As Integer() = Nothing, id As Guid? = Nothing) As T
overload: TinyLife.Objects.Furniture.SetChild*
nameWithType.vb: Furniture.SetChild(Of T)(ObjectSpot, FurnitureType, Direction2?, Integer(), Guid?)
fullName.vb: TinyLife.Objects.Furniture.SetChild(Of T)(TinyLife.Objects.ObjectSpot, TinyLife.Objects.FurnitureType, MLEM.Maths.Direction2?, Integer(), System.Guid?)
name.vb: SetChild(Of T)(ObjectSpot, FurnitureType, Direction2?, Integer(), Guid?)
- uid: TinyLife.Objects.Furniture.SetChild(TinyLife.Objects.ObjectSpot,TinyLife.Objects.Furniture,System.Nullable{MLEM.Maths.Direction2})
commentId: M:TinyLife.Objects.Furniture.SetChild(TinyLife.Objects.ObjectSpot,TinyLife.Objects.Furniture,System.Nullable{MLEM.Maths.Direction2})
id: SetChild(TinyLife.Objects.ObjectSpot,TinyLife.Objects.Furniture,System.Nullable{MLEM.Maths.Direction2})
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: SetChild(ObjectSpot, Furniture, Direction2?)
nameWithType: Furniture.SetChild(ObjectSpot, Furniture, Direction2?)
fullName: TinyLife.Objects.Furniture.SetChild(TinyLife.Objects.ObjectSpot, TinyLife.Objects.Furniture, MLEM.Maths.Direction2?)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Sets the child element in the given object spot to the given furniture.
Note that the given item
has to be added to this furniture item's manually.
example: []
syntax:
content: public void SetChild(ObjectSpot spot, Furniture item, Direction2? rotation = null)
parameters:
- id: spot
type: TinyLife.Objects.ObjectSpot
description: The spot to add the child to
- id: item
type: TinyLife.Objects.Furniture
description: The furniture to add to the spot
- id: rotation
type: System.Nullable{MLEM.Maths.Direction2}
description: The desired rotation of the child furniture, or null to use one of the default supported rotations of the spot
.
content.vb: Public Sub SetChild(spot As ObjectSpot, item As Furniture, rotation As Direction2? = Nothing)
overload: TinyLife.Objects.Furniture.SetChild*
- uid: TinyLife.Objects.Furniture.RemoveChild(TinyLife.Objects.Furniture)
commentId: M:TinyLife.Objects.Furniture.RemoveChild(TinyLife.Objects.Furniture)
id: RemoveChild(TinyLife.Objects.Furniture)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: RemoveChild(Furniture)
nameWithType: Furniture.RemoveChild(Furniture)
fullName: TinyLife.Objects.Furniture.RemoveChild(TinyLife.Objects.Furniture)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Removes the given child from the world and sets its and to their default values, unlinking it from this object
example: []
syntax:
content: public bool RemoveChild(Furniture child)
parameters:
- id: child
type: TinyLife.Objects.Furniture
description: The child to remove
return:
type: System.Boolean
description: Whether the object was actually a child of this furniture (true) or not (false)
content.vb: Public Function RemoveChild(child As Furniture) As Boolean
overload: TinyLife.Objects.Furniture.RemoveChild*
- uid: TinyLife.Objects.Furniture.NotifyNeighbors
commentId: M:TinyLife.Objects.Furniture.NotifyNeighbors
id: NotifyNeighbors
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: NotifyNeighbors()
nameWithType: Furniture.NotifyNeighbors()
fullName: TinyLife.Objects.Furniture.NotifyNeighbors()
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Notifies all of the neighboring objects of a change by calling their methods.
This is used by things like fences, which change their orientation if their neighbors are added or removed.
example: []
syntax:
content: public void NotifyNeighbors()
content.vb: Public Sub NotifyNeighbors()
overload: TinyLife.Objects.Furniture.NotifyNeighbors*
- uid: TinyLife.Objects.Furniture.SetNewId(System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture})
commentId: M:TinyLife.Objects.Furniture.SetNewId(System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture})
id: SetNewId(System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture})
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: SetNewId(IEnumerable)
nameWithType: Furniture.SetNewId(IEnumerable)
fullName: TinyLife.Objects.Furniture.SetNewId(System.Collections.Generic.IEnumerable)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Assigns a new, randomly generated to this furniture item's and additionally updates the relation of any objects passed that might be children of this object.
When assigning a new id, it usually makes sense to pass all of the objects in this furniture item's vicinity, or all of the objects that might otherwise be attached to it.
Note that objects which are passed as possibleChildren
that aren't children of this object are ignored.
example: []
syntax:
content: public void SetNewId(IEnumerable possibleChildren = null)
parameters:
- id: possibleChildren
type: System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture}
description: A set of furniture items that might (but do not have to be) children of this furniture
content.vb: Public Sub SetNewId(possibleChildren As IEnumerable(Of Furniture) = Nothing)
overload: TinyLife.Objects.Furniture.SetNewId*
nameWithType.vb: Furniture.SetNewId(IEnumerable(Of Furniture))
fullName.vb: TinyLife.Objects.Furniture.SetNewId(System.Collections.Generic.IEnumerable(Of TinyLife.Objects.Furniture))
name.vb: SetNewId(IEnumerable(Of Furniture))
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commentId: T:TinyLife.Objects.FurnitureType
parent: TinyLife.Objects
href: TinyLife.Objects.FurnitureType.html
name: FurnitureType
nameWithType: FurnitureType
fullName: TinyLife.Objects.FurnitureType
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commentId: T:TinyLife.Objects.PersonLike
parent: TinyLife.Objects
href: TinyLife.Objects.PersonLike.html
name: PersonLike
nameWithType: PersonLike
fullName: TinyLife.Objects.PersonLike
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commentId: M:TinyLife.Objects.FurnitureType.Register(TinyLife.Objects.FurnitureType.TypeSettings)
href: TinyLife.Objects.FurnitureType.html#TinyLife_Objects_FurnitureType_Register_TinyLife_Objects_FurnitureType_TypeSettings_
name: Register(TypeSettings)
nameWithType: FurnitureType.Register(FurnitureType.TypeSettings)
fullName: TinyLife.Objects.FurnitureType.Register(TinyLife.Objects.FurnitureType.TypeSettings)
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name: Register
href: TinyLife.Objects.FurnitureType.html#TinyLife_Objects_FurnitureType_Register_TinyLife_Objects_FurnitureType_TypeSettings_
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- uid: TinyLife.Objects.FurnitureType.TypeSettings
name: TypeSettings
href: TinyLife.Objects.FurnitureType.TypeSettings.html
- name: )
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href: TinyLife.Objects.FurnitureType.html#TinyLife_Objects_FurnitureType_Register_TinyLife_Objects_FurnitureType_TypeSettings_
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- uid: TinyLife.Objects.FurnitureType.TypeSettings
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href: TinyLife.Objects.FurnitureType.TypeSettings.html
- name: )
- uid: TinyLife.Objects
commentId: N:TinyLife.Objects
href: TinyLife.html
name: TinyLife.Objects
nameWithType: TinyLife.Objects
fullName: TinyLife.Objects
spec.csharp:
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name: TinyLife
href: TinyLife.html
- name: .
- uid: TinyLife.Objects
name: Objects
href: TinyLife.Objects.html
spec.vb:
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name: TinyLife
href: TinyLife.html
- name: .
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name: Objects
href: TinyLife.Objects.html
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commentId: T:System.Object
parent: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
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commentId: T:MLEM.Data.Json.JsonTypeSafeGenericDataHolder
parent: MLEM.Data.Json
isExternal: true
name: JsonTypeSafeGenericDataHolder
nameWithType: JsonTypeSafeGenericDataHolder
fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
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commentId: T:TinyLife.Objects.MapObject
parent: TinyLife.Objects
href: TinyLife.Objects.MapObject.html
name: MapObject
nameWithType: MapObject
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isExternal: true
name: IGenericDataHolder
nameWithType: IGenericDataHolder
fullName: MLEM.Misc.IGenericDataHolder
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commentId: F:TinyLife.Objects.MapObject.PersonRotationOrder
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href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_PersonRotationOrder
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nameWithType: MapObject.PersonRotationOrder
fullName: TinyLife.Objects.MapObject.PersonRotationOrder
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commentId: E:TinyLife.Objects.MapObject.OnCreated
parent: TinyLife.Objects.MapObject
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nameWithType: MapObject.OnCreated
fullName: TinyLife.Objects.MapObject.OnCreated
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commentId: E:TinyLife.Objects.MapObject.OnValidated
parent: TinyLife.Objects.MapObject
href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_OnValidated
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nameWithType: MapObject.OnValidated
fullName: TinyLife.Objects.MapObject.OnValidated
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commentId: E:TinyLife.Objects.MapObject.OnValidatedEarly
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href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_OnValidatedEarly
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nameWithType: MapObject.OnValidatedEarly
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nameWithType: MapObject.OnDraw
fullName: TinyLife.Objects.MapObject.OnDraw
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commentId: E:TinyLife.Objects.MapObject.OnUpdate
parent: TinyLife.Objects.MapObject
href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_OnUpdate
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nameWithType: MapObject.OnUpdate
fullName: TinyLife.Objects.MapObject.OnUpdate
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commentId: E:TinyLife.Objects.MapObject.OnGetHoverInfo
parent: TinyLife.Objects.MapObject
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nameWithType: MapObject.OnGetHoverInfo
fullName: TinyLife.Objects.MapObject.OnGetHoverInfo
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nameWithType: MapObject.OnGetDebugLines
fullName: TinyLife.Objects.MapObject.OnGetDebugLines
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commentId: P:TinyLife.Objects.MapObject.Position
parent: TinyLife.Objects.MapObject
href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_Position
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nameWithType: MapObject.Position
fullName: TinyLife.Objects.MapObject.Position
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commentId: P:TinyLife.Objects.MapObject.Floor
parent: TinyLife.Objects.MapObject
href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_Floor
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nameWithType: MapObject.Floor
fullName: TinyLife.Objects.MapObject.Floor
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commentId: P:TinyLife.Objects.MapObject.Id
parent: TinyLife.Objects.MapObject
href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_Id
name: Id
nameWithType: MapObject.Id
fullName: TinyLife.Objects.MapObject.Id
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commentId: P:TinyLife.Objects.MapObject.Map
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href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_Map
name: Map
nameWithType: MapObject.Map
fullName: TinyLife.Objects.MapObject.Map
- uid: TinyLife.Objects.MapObject.CurrentLot
commentId: P:TinyLife.Objects.MapObject.CurrentLot
parent: TinyLife.Objects.MapObject
href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_CurrentLot
name: CurrentLot
nameWithType: MapObject.CurrentLot
fullName: TinyLife.Objects.MapObject.CurrentLot
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commentId: P:TinyLife.Objects.MapObject.CurrentRoom
parent: TinyLife.Objects.MapObject
href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_CurrentRoom
name: CurrentRoom
nameWithType: MapObject.CurrentRoom
fullName: TinyLife.Objects.MapObject.CurrentRoom
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commentId: P:TinyLife.Objects.MapObject.IsInWorld
parent: TinyLife.Objects.MapObject
href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_IsInWorld
name: IsInWorld
nameWithType: MapObject.IsInWorld
fullName: TinyLife.Objects.MapObject.IsInWorld
- uid: TinyLife.Objects.MapObject.HoldingPerson
commentId: P:TinyLife.Objects.MapObject.HoldingPerson
parent: TinyLife.Objects.MapObject
href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_HoldingPerson
name: HoldingPerson
nameWithType: MapObject.HoldingPerson
fullName: TinyLife.Objects.MapObject.HoldingPerson
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commentId: M:TinyLife.Objects.MapObject.ValidateEarly
parent: TinyLife.Objects.MapObject
href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_ValidateEarly
name: ValidateEarly()
nameWithType: MapObject.ValidateEarly()
fullName: TinyLife.Objects.MapObject.ValidateEarly()
spec.csharp:
- uid: TinyLife.Objects.MapObject.ValidateEarly
name: ValidateEarly
href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_ValidateEarly
- name: (
- name: )
spec.vb:
- uid: TinyLife.Objects.MapObject.ValidateEarly
name: ValidateEarly
href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_ValidateEarly
- name: (
- name: )
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commentId: M:TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Maths.Direction2,MLEM.Maths.Direction2)
parent: TinyLife.Objects.MapObject
isExternal: true
href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_OnCameraRotationChanged_MLEM_Maths_Direction2_MLEM_Maths_Direction2_
name: OnCameraRotationChanged(Direction2, Direction2)
nameWithType: MapObject.OnCameraRotationChanged(Direction2, Direction2)
fullName: TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Maths.Direction2, MLEM.Maths.Direction2)
spec.csharp:
- uid: TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Maths.Direction2,MLEM.Maths.Direction2)
name: OnCameraRotationChanged
href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_OnCameraRotationChanged_MLEM_Maths_Direction2_MLEM_Maths_Direction2_
- name: (
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name: Direction2
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- name: ','
- name: " "
- uid: MLEM.Maths.Direction2
name: Direction2
isExternal: true
- name: )
spec.vb:
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name: OnCameraRotationChanged
href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_OnCameraRotationChanged_MLEM_Maths_Direction2_MLEM_Maths_Direction2_
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name: Direction2
isExternal: true
- name: ','
- name: " "
- uid: MLEM.Maths.Direction2
name: Direction2
isExternal: true
- name: )
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commentId: M:TinyLife.Objects.MapObject.OnCurrentGameMapChanged(TinyLife.World.Map,TinyLife.World.Map)
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href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_OnCurrentGameMapChanged_TinyLife_World_Map_TinyLife_World_Map_
name: OnCurrentGameMapChanged(Map, Map)
nameWithType: MapObject.OnCurrentGameMapChanged(Map, Map)
fullName: TinyLife.Objects.MapObject.OnCurrentGameMapChanged(TinyLife.World.Map, TinyLife.World.Map)
spec.csharp:
- uid: TinyLife.Objects.MapObject.OnCurrentGameMapChanged(TinyLife.World.Map,TinyLife.World.Map)
name: OnCurrentGameMapChanged
href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_OnCurrentGameMapChanged_TinyLife_World_Map_TinyLife_World_Map_
- name: (
- uid: TinyLife.World.Map
name: Map
href: TinyLife.World.Map.html
- name: ','
- name: " "
- uid: TinyLife.World.Map
name: Map
href: TinyLife.World.Map.html
- name: )
spec.vb:
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name: OnCurrentGameMapChanged
href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_OnCurrentGameMapChanged_TinyLife_World_Map_TinyLife_World_Map_
- name: (
- uid: TinyLife.World.Map
name: Map
href: TinyLife.World.Map.html
- name: ','
- name: " "
- uid: TinyLife.World.Map
name: Map
href: TinyLife.World.Map.html
- name: )
- uid: TinyLife.Objects.MapObject.GetPathCostModifier(Microsoft.Xna.Framework.Point)
commentId: M:TinyLife.Objects.MapObject.GetPathCostModifier(Microsoft.Xna.Framework.Point)
parent: TinyLife.Objects.MapObject
isExternal: true
href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_GetPathCostModifier_Microsoft_Xna_Framework_Point_
name: GetPathCostModifier(Point)
nameWithType: MapObject.GetPathCostModifier(Point)
fullName: TinyLife.Objects.MapObject.GetPathCostModifier(Microsoft.Xna.Framework.Point)
spec.csharp:
- uid: TinyLife.Objects.MapObject.GetPathCostModifier(Microsoft.Xna.Framework.Point)
name: GetPathCostModifier
href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_GetPathCostModifier_Microsoft_Xna_Framework_Point_
- name: (
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name: Point
isExternal: true
- name: )
spec.vb:
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href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_GetPathCostModifier_Microsoft_Xna_Framework_Point_
- name: (
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spec.csharp:
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