### YamlMime:ManagedReference items: - uid: TinyLife.Objects.Particle commentId: T:TinyLife.Objects.Particle id: Particle parent: TinyLife.Objects children: - TinyLife.Objects.Particle.#ctor(MLEM.Animations.SpriteAnimation,System.TimeSpan,Microsoft.Xna.Framework.Vector2) - TinyLife.Objects.Particle.#ctor(MLEM.Textures.TextureRegion,System.TimeSpan,Microsoft.Xna.Framework.Vector2) - TinyLife.Objects.Particle.Animation - TinyLife.Objects.Particle.AttachedFurniture - TinyLife.Objects.Particle.DepthOffset - TinyLife.Objects.Particle.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch) - TinyLife.Objects.Particle.DrawOffset - TinyLife.Objects.Particle.Friction - TinyLife.Objects.Particle.Gravity - TinyLife.Objects.Particle.Map - TinyLife.Objects.Particle.Motion - TinyLife.Objects.Particle.Position - TinyLife.Objects.Particle.Scale - TinyLife.Objects.Particle.Spawn(Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle}) - TinyLife.Objects.Particle.TimeLived - TinyLife.Objects.Particle.TimeToLive - TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) - TinyLife.Objects.Particle.UpwardsMotion - TinyLife.Objects.Particle.UpwardsOffset - TinyLife.Objects.Particle.VisualPosition langs: - csharp - vb name: Particle nameWithType: Particle fullName: TinyLife.Objects.Particle type: Class source: remote: path: TinyLife/Objects/Particle.cs branch: 0.20.4-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Particle path: ../TinyLife/Objects/Particle.cs startLine: 17 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nA particle is a that can be moved and displayed in world space.\nA particle is simply a that does not collide or interact directly with the world, but has all of the same properties.\nA new particle can be added for display using .\n" example: [] syntax: content: public class Particle content.vb: Public Class Particle inheritance: - System.Object inheritedMembers: - System.Object.Equals(System.Object) - System.Object.Equals(System.Object,System.Object) - System.Object.GetHashCode - System.Object.GetType - System.Object.MemberwiseClone - System.Object.ReferenceEquals(System.Object,System.Object) - System.Object.ToString extensionMethods: - TinyLife.Objects.Particle.TinyLife.Utilities.Extensions.JsonCopy``1 modifiers.csharp: - public - class modifiers.vb: - Public - Class - uid: TinyLife.Objects.Particle.Map commentId: P:TinyLife.Objects.Particle.Map id: Map parent: TinyLife.Objects.Particle langs: - csharp - vb name: Map nameWithType: Particle.Map fullName: TinyLife.Objects.Particle.Map type: Property source: remote: path: TinyLife/Objects/Particle.cs branch: 0.20.4-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Map path: ../TinyLife/Objects/Particle.cs startLine: 24 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe map that this particle is on.\nNote that this always returns \n" example: [] syntax: content: protected static Map Map { get; } parameters: [] return: type: TinyLife.World.Map content.vb: Protected Shared ReadOnly Property Map As Map overload: TinyLife.Objects.Particle.Map* modifiers.csharp: - protected - static - get modifiers.vb: - Protected - Shared - ReadOnly - uid: TinyLife.Objects.Particle.VisualPosition commentId: P:TinyLife.Objects.Particle.VisualPosition id: VisualPosition parent: TinyLife.Objects.Particle langs: - csharp - vb name: VisualPosition nameWithType: Particle.VisualPosition fullName: TinyLife.Objects.Particle.VisualPosition type: Property source: remote: path: TinyLife/Objects/Particle.cs branch: 0.20.4-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: VisualPosition path: ../TinyLife/Objects/Particle.cs startLine: 30 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe position that this particle has in world space, but with the applied.\nThis offset represents the world space version of what the camera sees.\n" example: [] syntax: content: public Vector2 VisualPosition { get; } parameters: [] return: type: Microsoft.Xna.Framework.Vector2 content.vb: Public ReadOnly Property VisualPosition As Vector2 overload: TinyLife.Objects.Particle.VisualPosition* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: TinyLife.Objects.Particle.Friction commentId: F:TinyLife.Objects.Particle.Friction id: Friction parent: TinyLife.Objects.Particle langs: - csharp - vb name: Friction nameWithType: Particle.Friction fullName: TinyLife.Objects.Particle.Friction type: Field source: remote: path: TinyLife/Objects/Particle.cs branch: 0.20.4-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Friction path: ../TinyLife/Objects/Particle.cs startLine: 34 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe friction that is applied to this particle's every frame\n" example: [] syntax: content: public Vector2 Friction return: type: Microsoft.Xna.Framework.Vector2 content.vb: Public Friction As Vector2 modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Particle.TimeToLive commentId: F:TinyLife.Objects.Particle.TimeToLive id: TimeToLive parent: TinyLife.Objects.Particle langs: - csharp - vb name: TimeToLive nameWithType: Particle.TimeToLive fullName: TinyLife.Objects.Particle.TimeToLive type: Field source: remote: path: TinyLife/Objects/Particle.cs branch: 0.20.4-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: TimeToLive path: ../TinyLife/Objects/Particle.cs startLine: 38 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe amount of real time that this particle should stay alive for until it disappears\n" example: [] syntax: content: public TimeSpan TimeToLive return: type: System.TimeSpan content.vb: Public TimeToLive As TimeSpan modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Particle.Position commentId: F:TinyLife.Objects.Particle.Position id: Position parent: TinyLife.Objects.Particle langs: - csharp - vb name: Position nameWithType: Particle.Position fullName: TinyLife.Objects.Particle.Position type: Field source: remote: path: TinyLife/Objects/Particle.cs branch: 0.20.4-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Position path: ../TinyLife/Objects/Particle.cs startLine: 42 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe position in the world of this particle\n" example: [] syntax: content: public Vector2 Position return: type: Microsoft.Xna.Framework.Vector2 content.vb: Public Position As Vector2 modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Particle.Motion commentId: F:TinyLife.Objects.Particle.Motion id: Motion parent: TinyLife.Objects.Particle langs: - csharp - vb name: Motion nameWithType: Particle.Motion fullName: TinyLife.Objects.Particle.Motion type: Field source: remote: path: TinyLife/Objects/Particle.cs branch: 0.20.4-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Motion path: ../TinyLife/Objects/Particle.cs startLine: 46 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe amount that this particle's is modified by each frame\n" example: [] syntax: content: public Vector2 Motion return: type: Microsoft.Xna.Framework.Vector2 content.vb: Public Motion As Vector2 modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Particle.DepthOffset commentId: F:TinyLife.Objects.Particle.DepthOffset id: DepthOffset parent: TinyLife.Objects.Particle langs: - csharp - vb name: DepthOffset nameWithType: Particle.DepthOffset fullName: TinyLife.Objects.Particle.DepthOffset type: Field source: remote: path: TinyLife/Objects/Particle.cs branch: 0.20.4-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: DepthOffset path: ../TinyLife/Objects/Particle.cs startLine: 50 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe amount of tiles that this particle's depth display calculation is offset by, from its \n" example: [] syntax: content: public Vector2 DepthOffset return: type: Microsoft.Xna.Framework.Vector2 content.vb: Public DepthOffset As Vector2 modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Particle.DrawOffset commentId: F:TinyLife.Objects.Particle.DrawOffset id: DrawOffset parent: TinyLife.Objects.Particle langs: - csharp - vb name: DrawOffset nameWithType: Particle.DrawOffset fullName: TinyLife.Objects.Particle.DrawOffset type: Field source: remote: path: TinyLife/Objects/Particle.cs branch: 0.20.4-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: DrawOffset path: ../TinyLife/Objects/Particle.cs startLine: 54 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe amount of tiles that this particle's display position is offset by, from its \n" example: [] syntax: content: public Vector2 DrawOffset return: type: Microsoft.Xna.Framework.Vector2 content.vb: Public DrawOffset As Vector2 modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Particle.Scale commentId: F:TinyLife.Objects.Particle.Scale id: Scale parent: TinyLife.Objects.Particle langs: - csharp - vb name: Scale nameWithType: Particle.Scale fullName: TinyLife.Objects.Particle.Scale type: Field source: remote: path: TinyLife/Objects/Particle.cs branch: 0.20.4-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Scale path: ../TinyLife/Objects/Particle.cs startLine: 58 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nAn that determines how this particle's scale (display size) changes based on its and \n" example: [] syntax: content: public Easings.Easing Scale return: type: MLEM.Misc.Easings.Easing content.vb: Public Scale As Easings.Easing modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Particle.Gravity commentId: F:TinyLife.Objects.Particle.Gravity id: Gravity parent: TinyLife.Objects.Particle langs: - csharp - vb name: Gravity nameWithType: Particle.Gravity fullName: TinyLife.Objects.Particle.Gravity type: Field source: remote: path: TinyLife/Objects/Particle.cs branch: 0.20.4-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Gravity path: ../TinyLife/Objects/Particle.cs startLine: 62 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe amount that this particle's should be modified by each update frame\n" example: [] syntax: content: public float Gravity return: type: System.Single content.vb: Public Gravity As Single modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Particle.UpwardsMotion commentId: F:TinyLife.Objects.Particle.UpwardsMotion id: UpwardsMotion parent: TinyLife.Objects.Particle langs: - csharp - vb name: UpwardsMotion nameWithType: Particle.UpwardsMotion fullName: TinyLife.Objects.Particle.UpwardsMotion type: Field source: remote: path: TinyLife/Objects/Particle.cs branch: 0.20.4-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: UpwardsMotion path: ../TinyLife/Objects/Particle.cs startLine: 68 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe motion that this particle's is moved by every update frame.\nIf is set, this value is modified by every update frame as well.\nThis value is not affected by .\n" example: [] syntax: content: public Vector2 UpwardsMotion return: type: Microsoft.Xna.Framework.Vector2 content.vb: Public UpwardsMotion As Vector2 modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Particle.UpwardsOffset commentId: F:TinyLife.Objects.Particle.UpwardsOffset id: UpwardsOffset parent: TinyLife.Objects.Particle langs: - csharp - vb name: UpwardsOffset nameWithType: Particle.UpwardsOffset fullName: TinyLife.Objects.Particle.UpwardsOffset type: Field source: remote: path: TinyLife/Objects/Particle.cs branch: 0.20.4-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: UpwardsOffset path: ../TinyLife/Objects/Particle.cs startLine: 73 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe offset from this particle's that is added in visual space only, using .\nThis value is used by .\n" example: [] syntax: content: public Vector2 UpwardsOffset return: type: Microsoft.Xna.Framework.Vector2 content.vb: Public UpwardsOffset As Vector2 modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Particle.AttachedFurniture commentId: F:TinyLife.Objects.Particle.AttachedFurniture id: AttachedFurniture parent: TinyLife.Objects.Particle langs: - csharp - vb name: AttachedFurniture nameWithType: Particle.AttachedFurniture fullName: TinyLife.Objects.Particle.AttachedFurniture type: Field source: remote: path: TinyLife/Objects/Particle.cs branch: 0.20.4-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: AttachedFurniture path: ../TinyLife/Objects/Particle.cs startLine: 78 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe furniture that this particle is attached to.\nIf this is set, is used to draw this particle with the and of the object set here.\n" example: [] syntax: content: public Furniture AttachedFurniture return: type: TinyLife.Objects.Furniture content.vb: Public AttachedFurniture As Furniture modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Particle.Animation commentId: F:TinyLife.Objects.Particle.Animation id: Animation parent: TinyLife.Objects.Particle langs: - csharp - vb name: Animation nameWithType: Particle.Animation fullName: TinyLife.Objects.Particle.Animation type: Field source: remote: path: TinyLife/Objects/Particle.cs branch: 0.20.4-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Animation path: ../TinyLife/Objects/Particle.cs startLine: 83 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe that this particle displays over its lifespan\n" example: [] syntax: content: protected readonly SpriteAnimation Animation return: type: MLEM.Animations.SpriteAnimation content.vb: Protected ReadOnly Animation As SpriteAnimation modifiers.csharp: - protected - readonly modifiers.vb: - Protected - ReadOnly - uid: TinyLife.Objects.Particle.TimeLived commentId: F:TinyLife.Objects.Particle.TimeLived id: TimeLived parent: TinyLife.Objects.Particle langs: - csharp - vb name: TimeLived nameWithType: Particle.TimeLived fullName: TinyLife.Objects.Particle.TimeLived type: Field source: remote: path: TinyLife/Objects/Particle.cs branch: 0.20.4-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: TimeLived path: ../TinyLife/Objects/Particle.cs startLine: 88 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe amount of real time that this particle has lived for.\nThis time span will always be lower than or equal to .\n" example: [] syntax: content: protected TimeSpan TimeLived return: type: System.TimeSpan content.vb: Protected TimeLived As TimeSpan modifiers.csharp: - protected modifiers.vb: - Protected - uid: TinyLife.Objects.Particle.#ctor(MLEM.Textures.TextureRegion,System.TimeSpan,Microsoft.Xna.Framework.Vector2) commentId: M:TinyLife.Objects.Particle.#ctor(MLEM.Textures.TextureRegion,System.TimeSpan,Microsoft.Xna.Framework.Vector2) id: '#ctor(MLEM.Textures.TextureRegion,System.TimeSpan,Microsoft.Xna.Framework.Vector2)' parent: TinyLife.Objects.Particle langs: - csharp - vb name: Particle(TextureRegion, TimeSpan, Vector2) nameWithType: Particle.Particle(TextureRegion, TimeSpan, Vector2) fullName: TinyLife.Objects.Particle.Particle(MLEM.Textures.TextureRegion, System.TimeSpan, Microsoft.Xna.Framework.Vector2) type: Constructor source: remote: path: TinyLife/Objects/Particle.cs branch: 0.20.4-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: .ctor path: ../TinyLife/Objects/Particle.cs startLine: 96 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nCreates a new particle with the given settings\n" example: [] syntax: content: public Particle(TextureRegion region, TimeSpan timeToLive, Vector2 position) parameters: - id: region type: MLEM.Textures.TextureRegion description: The texture that this particle should display with - id: timeToLive type: System.TimeSpan description: The amount of real time that this particle should stay alive for - id: position type: Microsoft.Xna.Framework.Vector2 description: The position that this particle should have, in world space content.vb: Public Sub New(region As TextureRegion, timeToLive As TimeSpan, position As Vector2) overload: TinyLife.Objects.Particle.#ctor* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Particle.#ctor(MLEM.Animations.SpriteAnimation,System.TimeSpan,Microsoft.Xna.Framework.Vector2) commentId: M:TinyLife.Objects.Particle.#ctor(MLEM.Animations.SpriteAnimation,System.TimeSpan,Microsoft.Xna.Framework.Vector2) id: '#ctor(MLEM.Animations.SpriteAnimation,System.TimeSpan,Microsoft.Xna.Framework.Vector2)' parent: TinyLife.Objects.Particle langs: - csharp - vb name: Particle(SpriteAnimation, TimeSpan, Vector2) nameWithType: Particle.Particle(SpriteAnimation, TimeSpan, Vector2) fullName: TinyLife.Objects.Particle.Particle(MLEM.Animations.SpriteAnimation, System.TimeSpan, Microsoft.Xna.Framework.Vector2) type: Constructor source: remote: path: TinyLife/Objects/Particle.cs branch: 0.20.4-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: .ctor path: ../TinyLife/Objects/Particle.cs startLine: 105 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nCreates a new particle with the given settings\n" example: [] syntax: content: public Particle(SpriteAnimation animation, TimeSpan timeToLive, Vector2 position) parameters: - id: animation type: MLEM.Animations.SpriteAnimation description: The animation that this particle should display with - id: timeToLive type: System.TimeSpan description: The amount of real time that this particle should stay alive for - id: position type: Microsoft.Xna.Framework.Vector2 description: The position that this particle should have, in world space content.vb: Public Sub New(animation As SpriteAnimation, timeToLive As TimeSpan, position As Vector2) overload: TinyLife.Objects.Particle.#ctor* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) commentId: M:TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) id: Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) parent: TinyLife.Objects.Particle langs: - csharp - vb name: Update(GameTime, TimeSpan, Single) nameWithType: Particle.Update(GameTime, TimeSpan, Single) fullName: TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, System.Single) type: Method source: remote: path: TinyLife/Objects/Particle.cs branch: 0.20.4-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Update path: ../TinyLife/Objects/Particle.cs startLine: 117 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe update method, which is called every update frame by the underlying \n" example: [] syntax: content: public virtual void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier) parameters: - id: time type: Microsoft.Xna.Framework.GameTime description: The game's time - id: passedInGame type: System.TimeSpan description: The amount of time that has passed since the last call - id: speedMultiplier type: System.Single description: The game speed multiplier, which represents how fast things should happen, which is usually determined by content.vb: Public Overridable Sub Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single) overload: TinyLife.Objects.Particle.Update* modifiers.csharp: - public - virtual modifiers.vb: - Public - Overridable - uid: TinyLife.Objects.Particle.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch) commentId: M:TinyLife.Objects.Particle.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch) id: Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch) parent: TinyLife.Objects.Particle langs: - csharp - vb name: Draw(GameTime, SpriteBatch) nameWithType: Particle.Draw(GameTime, SpriteBatch) fullName: TinyLife.Objects.Particle.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch) type: Method source: remote: path: TinyLife/Objects/Particle.cs branch: 0.20.4-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Draw path: ../TinyLife/Objects/Particle.cs startLine: 135 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nDraws this particle on the current , at the current .\n" example: [] syntax: content: public virtual void Draw(GameTime time, SpriteBatch batch) parameters: - id: time type: Microsoft.Xna.Framework.GameTime description: The current time - id: batch type: Microsoft.Xna.Framework.Graphics.SpriteBatch description: The sprite batch to use for drawing content.vb: Public Overridable Sub Draw(time As GameTime, batch As SpriteBatch) overload: TinyLife.Objects.Particle.Draw* modifiers.csharp: - public - virtual modifiers.vb: - Public - Overridable - uid: TinyLife.Objects.Particle.Spawn(Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle}) commentId: M:TinyLife.Objects.Particle.Spawn(Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle}) id: Spawn(Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle}) parent: TinyLife.Objects.Particle langs: - csharp - vb name: Spawn(Vector2, Func) nameWithType: Particle.Spawn(Vector2, Func) fullName: TinyLife.Objects.Particle.Spawn(Microsoft.Xna.Framework.Vector2, System.Func) type: Method source: remote: path: TinyLife/Objects/Particle.cs branch: 0.20.4-dev repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Spawn path: ../TinyLife/Objects/Particle.cs startLine: 154 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nSpawns a new particle with the given settings.\nThe particle is only spawned if the resulting display position would currently be visible for the .\n" example: [] syntax: content: public static void Spawn(Vector2 position, Func particleFunction) parameters: - id: position type: Microsoft.Xna.Framework.Vector2 description: The position in world space that the particle should be spawned at. - id: particleFunction type: System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle} description: A function that is invoked if the particle can be spawned. content.vb: Public Shared Sub Spawn(position As Vector2, particleFunction As Func(Of Vector2, Particle)) overload: TinyLife.Objects.Particle.Spawn* nameWithType.vb: Particle.Spawn(Vector2, Func(Of Vector2, Particle)) modifiers.csharp: - public - static modifiers.vb: - Public - Shared fullName.vb: TinyLife.Objects.Particle.Spawn(Microsoft.Xna.Framework.Vector2, System.Func(Of Microsoft.Xna.Framework.Vector2, TinyLife.Objects.Particle)) name.vb: Spawn(Vector2, Func(Of Vector2, Particle)) references: - uid: MLEM.Animations.SpriteAnimation commentId: T:MLEM.Animations.SpriteAnimation parent: MLEM.Animations isExternal: true name: SpriteAnimation nameWithType: SpriteAnimation fullName: MLEM.Animations.SpriteAnimation - uid: TinyLife.Objects.MapObject commentId: T:TinyLife.Objects.MapObject parent: TinyLife.Objects name: MapObject nameWithType: MapObject fullName: TinyLife.Objects.MapObject - uid: TinyLife.Objects.Particle.Spawn(Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle}) commentId: M:TinyLife.Objects.Particle.Spawn(Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle}) isExternal: true - uid: TinyLife.Objects commentId: N:TinyLife.Objects name: TinyLife.Objects nameWithType: TinyLife.Objects fullName: TinyLife.Objects - uid: System.Object commentId: T:System.Object parent: System isExternal: true name: Object nameWithType: Object fullName: System.Object - uid: System.Object.Equals(System.Object) commentId: M:System.Object.Equals(System.Object) parent: System.Object isExternal: true name: Equals(Object) nameWithType: Object.Equals(Object) fullName: System.Object.Equals(System.Object) spec.csharp: - uid: System.Object.Equals(System.Object) name: Equals nameWithType: Object.Equals fullName: System.Object.Equals isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: System.Object.Equals(System.Object) name: Equals nameWithType: Object.Equals fullName: System.Object.Equals isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ) nameWithType: ) fullName: ) - uid: System.Object.Equals(System.Object,System.Object) commentId: M:System.Object.Equals(System.Object,System.Object) parent: System.Object isExternal: true name: Equals(Object, Object) nameWithType: Object.Equals(Object, Object) fullName: System.Object.Equals(System.Object, System.Object) spec.csharp: - uid: System.Object.Equals(System.Object,System.Object) name: Equals nameWithType: Object.Equals fullName: System.Object.Equals isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: System.Object.Equals(System.Object,System.Object) name: Equals nameWithType: Object.Equals fullName: System.Object.Equals isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ) nameWithType: ) fullName: ) - uid: System.Object.GetHashCode commentId: M:System.Object.GetHashCode parent: System.Object isExternal: true name: GetHashCode() nameWithType: Object.GetHashCode() fullName: System.Object.GetHashCode() spec.csharp: - uid: System.Object.GetHashCode name: GetHashCode nameWithType: Object.GetHashCode fullName: System.Object.GetHashCode isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: System.Object.GetHashCode name: GetHashCode nameWithType: Object.GetHashCode fullName: System.Object.GetHashCode isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: System.Object.GetType commentId: M:System.Object.GetType parent: System.Object isExternal: true name: GetType() nameWithType: Object.GetType() fullName: System.Object.GetType() spec.csharp: - uid: System.Object.GetType name: GetType nameWithType: Object.GetType fullName: System.Object.GetType isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: System.Object.GetType name: GetType nameWithType: Object.GetType fullName: System.Object.GetType isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - 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