### YamlMime:ManagedReference
items:
- uid: TinyLife.Actions.Behaviors.ActionBehavior
commentId: T:TinyLife.Actions.Behaviors.ActionBehavior
id: ActionBehavior
parent: TinyLife.Actions.Behaviors
children:
- TinyLife.Actions.Behaviors.ActionBehavior.#ctor(TinyLife.Actions.Action)
- TinyLife.Actions.Behaviors.ActionBehavior.Action
- TinyLife.Actions.Behaviors.ActionBehavior.CanMultitask(TinyLife.Actions.Action)
- TinyLife.Actions.Behaviors.ActionBehavior.CreateDefaultInstance(System.Type,TinyLife.Actions.Action)
- TinyLife.Actions.Behaviors.ActionBehavior.CreateFirstActions
- TinyLife.Actions.Behaviors.ActionBehavior.CreateLastActions
- TinyLife.Actions.Behaviors.ActionBehavior.FullyInProgress
- TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject
- TinyLife.Actions.Behaviors.ActionBehavior.GetNextAction(TinyLife.Actions.CompletionType)
- TinyLife.Actions.Behaviors.ActionBehavior.Initialize
- TinyLife.Actions.Behaviors.ActionBehavior.OnCompleted(TinyLife.Actions.CompletionType)
- TinyLife.Actions.Behaviors.ActionBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
langs:
- csharp
- vb
name: ActionBehavior
nameWithType: ActionBehavior
fullName: TinyLife.Actions.Behaviors.ActionBehavior
type: Class
source:
remote:
path: TinyLife/Actions/Behaviors/ActionBehavior.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ActionBehavior
path: ../TinyLife/Actions/Behaviors/ActionBehavior.cs
startLine: 13
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
summary: "\nAn action behavior is a generic, non-serialized set of things that a does throughout an action.\nThis class is intended to be used with , which is a that makes use of a behavior.\nNote that action behaviors do not have the , which means they are not saved to disk. This differentiates them from the various action handlers in .\n"
example: []
syntax:
content: public abstract class ActionBehavior
content.vb: Public MustInherit Class ActionBehavior
inheritance:
- System.Object
derivedClasses:
- TinyLife.Actions.Behaviors.GetAndSitDownBehavior
- TinyLife.Actions.Behaviors.PickUpOrSpawnBehavior
- TinyLife.Actions.Behaviors.SinkBehavior
- TinyLife.Actions.Behaviors.WorkAtDeskObjectBehavior
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Actions.Behaviors.ActionBehavior.TinyLife.Utilities.Extensions.JsonCopy``1
modifiers.csharp:
- public
- abstract
- class
modifiers.vb:
- Public
- MustInherit
- Class
- uid: TinyLife.Actions.Behaviors.ActionBehavior.Action
commentId: F:TinyLife.Actions.Behaviors.ActionBehavior.Action
id: Action
parent: TinyLife.Actions.Behaviors.ActionBehavior
langs:
- csharp
- vb
name: Action
nameWithType: ActionBehavior.Action
fullName: TinyLife.Actions.Behaviors.ActionBehavior.Action
type: Field
source:
remote:
path: TinyLife/Actions/Behaviors/ActionBehavior.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Action
path: ../TinyLife/Actions/Behaviors/ActionBehavior.cs
startLine: 18
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
summary: "\nThe action that this behavior is acting upon\n"
example: []
syntax:
content: protected readonly Action Action
return:
type: TinyLife.Actions.Action
content.vb: Protected ReadOnly Action As Action
modifiers.csharp:
- protected
- readonly
modifiers.vb:
- Protected
- ReadOnly
- uid: TinyLife.Actions.Behaviors.ActionBehavior.FullyInProgress
commentId: P:TinyLife.Actions.Behaviors.ActionBehavior.FullyInProgress
id: FullyInProgress
parent: TinyLife.Actions.Behaviors.ActionBehavior
langs:
- csharp
- vb
name: FullyInProgress
nameWithType: ActionBehavior.FullyInProgress
fullName: TinyLife.Actions.Behaviors.ActionBehavior.FullyInProgress
type: Property
source:
remote:
path: TinyLife/Actions/Behaviors/ActionBehavior.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: FullyInProgress
path: ../TinyLife/Actions/Behaviors/ActionBehavior.cs
startLine: 24
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
summary: "\nReturns whether this action behavior is fully in progress.\nThis is the action behavior version of .\n"
example: []
syntax:
content: public virtual bool FullyInProgress { get; }
parameters: []
return:
type: System.Boolean
content.vb: Public Overridable ReadOnly Property FullyInProgress As Boolean
overload: TinyLife.Actions.Behaviors.ActionBehavior.FullyInProgress*
modifiers.csharp:
- public
- virtual
- get
modifiers.vb:
- Public
- Overridable
- ReadOnly
- uid: TinyLife.Actions.Behaviors.ActionBehavior.#ctor(TinyLife.Actions.Action)
commentId: M:TinyLife.Actions.Behaviors.ActionBehavior.#ctor(TinyLife.Actions.Action)
id: '#ctor(TinyLife.Actions.Action)'
parent: TinyLife.Actions.Behaviors.ActionBehavior
langs:
- csharp
- vb
name: ActionBehavior(Action)
nameWithType: ActionBehavior.ActionBehavior(Action)
fullName: TinyLife.Actions.Behaviors.ActionBehavior.ActionBehavior(TinyLife.Actions.Action)
type: Constructor
source:
remote:
path: TinyLife/Actions/Behaviors/ActionBehavior.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Actions/Behaviors/ActionBehavior.cs
startLine: 31
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
summary: "\nCreates a new action behavior with the given underlying action.\nTo create an action behavior of a given type automatically, use .\n"
example: []
syntax:
content: protected ActionBehavior(Action action)
parameters:
- id: action
type: TinyLife.Actions.Action
description: The action that this behavior is acting upon
content.vb: Protected Sub New(action As Action)
overload: TinyLife.Actions.Behaviors.ActionBehavior.#ctor*
modifiers.csharp:
- protected
modifiers.vb:
- Protected
- uid: TinyLife.Actions.Behaviors.ActionBehavior.CreateFirstActions
commentId: M:TinyLife.Actions.Behaviors.ActionBehavior.CreateFirstActions
id: CreateFirstActions
parent: TinyLife.Actions.Behaviors.ActionBehavior
langs:
- csharp
- vb
name: CreateFirstActions()
nameWithType: ActionBehavior.CreateFirstActions()
fullName: TinyLife.Actions.Behaviors.ActionBehavior.CreateFirstActions()
type: Method
source:
remote:
path: TinyLife/Actions/Behaviors/ActionBehavior.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CreateFirstActions
path: ../TinyLife/Actions/Behaviors/ActionBehavior.cs
startLine: 40
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
summary: "\nCreates a set of actions that should be executed before the main starts.\nThis method is automatically called when using in .\n"
example: []
syntax:
content: public abstract IEnumerable CreateFirstActions()
return:
type: System.Collections.Generic.IEnumerable{TinyLife.Actions.Action}
description: ''
content.vb: Public MustOverride Function CreateFirstActions As IEnumerable(Of Action)
overload: TinyLife.Actions.Behaviors.ActionBehavior.CreateFirstActions*
modifiers.csharp:
- public
- abstract
modifiers.vb:
- Public
- MustOverride
- uid: TinyLife.Actions.Behaviors.ActionBehavior.CreateLastActions
commentId: M:TinyLife.Actions.Behaviors.ActionBehavior.CreateLastActions
id: CreateLastActions
parent: TinyLife.Actions.Behaviors.ActionBehavior
langs:
- csharp
- vb
name: CreateLastActions()
nameWithType: ActionBehavior.CreateLastActions()
fullName: TinyLife.Actions.Behaviors.ActionBehavior.CreateLastActions()
type: Method
source:
remote:
path: TinyLife/Actions/Behaviors/ActionBehavior.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CreateLastActions
path: ../TinyLife/Actions/Behaviors/ActionBehavior.cs
startLine: 47
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
summary: "\nCreates a set of actions that should be executed after the main finished.\nThis method is automatically called when using in .\n"
example: []
syntax:
content: public virtual IEnumerable CreateLastActions()
return:
type: System.Collections.Generic.IEnumerable{TinyLife.Actions.Action}
description: ''
content.vb: Public Overridable Function CreateLastActions As IEnumerable(Of Action)
overload: TinyLife.Actions.Behaviors.ActionBehavior.CreateLastActions*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Actions.Behaviors.ActionBehavior.Initialize
commentId: M:TinyLife.Actions.Behaviors.ActionBehavior.Initialize
id: Initialize
parent: TinyLife.Actions.Behaviors.ActionBehavior
langs:
- csharp
- vb
name: Initialize()
nameWithType: ActionBehavior.Initialize()
fullName: TinyLife.Actions.Behaviors.ActionBehavior.Initialize()
type: Method
source:
remote:
path: TinyLife/Actions/Behaviors/ActionBehavior.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Initialize
path: ../TinyLife/Actions/Behaviors/ActionBehavior.cs
startLine: 55
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
summary: "\nInitializes this action behavior.\nThis method is automatically called when using in .\n"
example: []
syntax:
content: public virtual void Initialize()
content.vb: Public Overridable Sub Initialize
overload: TinyLife.Actions.Behaviors.ActionBehavior.Initialize*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Actions.Behaviors.ActionBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId: M:TinyLife.Actions.Behaviors.ActionBehavior.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id: Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
parent: TinyLife.Actions.Behaviors.ActionBehavior
langs:
- csharp
- vb
name: Update(GameTime, TimeSpan, Single)
nameWithType: ActionBehavior.Update(GameTime, TimeSpan, Single)
fullName: TinyLife.Actions.Behaviors.ActionBehavior.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, System.Single)
type: Method
source:
remote:
path: TinyLife/Actions/Behaviors/ActionBehavior.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Update
path: ../TinyLife/Actions/Behaviors/ActionBehavior.cs
startLine: 64
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
summary: "\nUpdates this action behavior every update frame.\nThis method is automatically called when using in .\n"
example: []
syntax:
content: public virtual void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game time
- id: passedInGame
type: System.TimeSpan
description: The amount of time that has passed since the last update frame
- id: speedMultiplier
type: System.Single
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by
content.vb: Public Overridable Sub Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
overload: TinyLife.Actions.Behaviors.ActionBehavior.Update*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject
commentId: M:TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject
id: GetIconObject
parent: TinyLife.Actions.Behaviors.ActionBehavior
langs:
- csharp
- vb
name: GetIconObject()
nameWithType: ActionBehavior.GetIconObject()
fullName: TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject()
type: Method
source:
remote:
path: TinyLife/Actions/Behaviors/ActionBehavior.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetIconObject
path: ../TinyLife/Actions/Behaviors/ActionBehavior.cs
startLine: 72
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
summary: "\nReturns this action behavior's icon object.\nThis method is automatically called when using in .\nBy default, this method returns the underlying 's .\n"
example: []
syntax:
content: public virtual MapObject GetIconObject()
return:
type: TinyLife.Objects.MapObject
description: The icon object
content.vb: Public Overridable Function GetIconObject As MapObject
overload: TinyLife.Actions.Behaviors.ActionBehavior.GetIconObject*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Actions.Behaviors.ActionBehavior.CanMultitask(TinyLife.Actions.Action)
commentId: M:TinyLife.Actions.Behaviors.ActionBehavior.CanMultitask(TinyLife.Actions.Action)
id: CanMultitask(TinyLife.Actions.Action)
parent: TinyLife.Actions.Behaviors.ActionBehavior
langs:
- csharp
- vb
name: CanMultitask(Action)
nameWithType: ActionBehavior.CanMultitask(Action)
fullName: TinyLife.Actions.Behaviors.ActionBehavior.CanMultitask(TinyLife.Actions.Action)
type: Method
source:
remote:
path: TinyLife/Actions/Behaviors/ActionBehavior.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanMultitask
path: ../TinyLife/Actions/Behaviors/ActionBehavior.cs
startLine: 83
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
summary: "\nReturn true on this method if this action can be multi-tasked along with the passed .\nA multi-tasking is an action that is currently active along with another action.\nBy default, multi-tasking is disallowed for any action.\n"
example: []
syntax:
content: public virtual bool CanMultitask(Action other)
parameters:
- id: other
type: TinyLife.Actions.Action
description: The action to multi-task with
return:
type: System.Boolean
description: Whether this action can be multi-tasked
content.vb: Public Overridable Function CanMultitask(other As Action) As Boolean
overload: TinyLife.Actions.Behaviors.ActionBehavior.CanMultitask*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Actions.Behaviors.ActionBehavior.OnCompleted(TinyLife.Actions.CompletionType)
commentId: M:TinyLife.Actions.Behaviors.ActionBehavior.OnCompleted(TinyLife.Actions.CompletionType)
id: OnCompleted(TinyLife.Actions.CompletionType)
parent: TinyLife.Actions.Behaviors.ActionBehavior
langs:
- csharp
- vb
name: OnCompleted(CompletionType)
nameWithType: ActionBehavior.OnCompleted(CompletionType)
fullName: TinyLife.Actions.Behaviors.ActionBehavior.OnCompleted(TinyLife.Actions.CompletionType)
type: Method
source:
remote:
path: TinyLife/Actions/Behaviors/ActionBehavior.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnCompleted
path: ../TinyLife/Actions/Behaviors/ActionBehavior.cs
startLine: 92
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
summary: "\nCauses any activities that this action behavior executes to be marked as completed.\nThis method is automatically called when using in .\n"
example: []
syntax:
content: public virtual void OnCompleted(CompletionType completion)
parameters:
- id: completion
type: TinyLife.Actions.CompletionType
description: ''
content.vb: Public Overridable Sub OnCompleted(completion As CompletionType)
overload: TinyLife.Actions.Behaviors.ActionBehavior.OnCompleted*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Actions.Behaviors.ActionBehavior.GetNextAction(TinyLife.Actions.CompletionType)
commentId: M:TinyLife.Actions.Behaviors.ActionBehavior.GetNextAction(TinyLife.Actions.CompletionType)
id: GetNextAction(TinyLife.Actions.CompletionType)
parent: TinyLife.Actions.Behaviors.ActionBehavior
langs:
- csharp
- vb
name: GetNextAction(CompletionType)
nameWithType: ActionBehavior.GetNextAction(CompletionType)
fullName: TinyLife.Actions.Behaviors.ActionBehavior.GetNextAction(TinyLife.Actions.CompletionType)
type: Method
source:
remote:
path: TinyLife/Actions/Behaviors/ActionBehavior.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetNextAction
path: ../TinyLife/Actions/Behaviors/ActionBehavior.cs
startLine: 100
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
summary: "\nReturns the action that should be executed after this action behavior's underlying completes.\nThis method is automatically called when using in .\n"
example: []
syntax:
content: public virtual Action GetNextAction(CompletionType completion)
parameters:
- id: completion
type: TinyLife.Actions.CompletionType
description: The underlying action's completion type
return:
type: TinyLife.Actions.Action
description: The action that should be executed next, or null
content.vb: Public Overridable Function GetNextAction(completion As CompletionType) As Action
overload: TinyLife.Actions.Behaviors.ActionBehavior.GetNextAction*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Actions.Behaviors.ActionBehavior.CreateDefaultInstance(System.Type,TinyLife.Actions.Action)
commentId: M:TinyLife.Actions.Behaviors.ActionBehavior.CreateDefaultInstance(System.Type,TinyLife.Actions.Action)
id: CreateDefaultInstance(System.Type,TinyLife.Actions.Action)
parent: TinyLife.Actions.Behaviors.ActionBehavior
langs:
- csharp
- vb
name: CreateDefaultInstance(Type, Action)
nameWithType: ActionBehavior.CreateDefaultInstance(Type, Action)
fullName: TinyLife.Actions.Behaviors.ActionBehavior.CreateDefaultInstance(System.Type, TinyLife.Actions.Action)
type: Method
source:
remote:
path: TinyLife/Actions/Behaviors/ActionBehavior.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CreateDefaultInstance
path: ../TinyLife/Actions/Behaviors/ActionBehavior.cs
startLine: 112
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Behaviors
summary: "\nCreates a default instance of the type type
, using the default constructor .\nIf the type used doesn't have a default constructor, this method throws an .\n"
example: []
syntax:
content: public static ActionBehavior CreateDefaultInstance(Type type, Action action)
parameters:
- id: type
type: System.Type
description: The type of the behavior to construct
- id: action
type: TinyLife.Actions.Action
description: The action that is constructing this behavior
return:
type: TinyLife.Actions.Behaviors.ActionBehavior
description: The behavior instance constructed
content.vb: Public Shared Function CreateDefaultInstance(type As Type, action As Action) As ActionBehavior
overload: TinyLife.Actions.Behaviors.ActionBehavior.CreateDefaultInstance*
exceptions:
- type: System.InvalidOperationException
commentId: T:System.InvalidOperationException
description: Thrown if the type
does not have a default constructor
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
references:
- uid: TinyLife.Objects.Person
commentId: T:TinyLife.Objects.Person
parent: TinyLife.Objects
name: Person
nameWithType: Person
fullName: TinyLife.Objects.Person
- uid: TinyLife.Actions.BehaviorAction
commentId: T:TinyLife.Actions.BehaviorAction
parent: TinyLife.Actions
name: BehaviorAction
nameWithType: BehaviorAction
fullName: TinyLife.Actions.BehaviorAction
- uid: TinyLife.Actions.MultiAction
commentId: T:TinyLife.Actions.MultiAction
parent: TinyLife.Actions
name: MultiAction
nameWithType: MultiAction
fullName: TinyLife.Actions.MultiAction
- uid: System.Runtime.Serialization.DataContractAttribute
commentId: T:System.Runtime.Serialization.DataContractAttribute
parent: System.Runtime.Serialization
isExternal: true
name: DataContractAttribute
nameWithType: DataContractAttribute
fullName: System.Runtime.Serialization.DataContractAttribute
- uid: TinyLife.Actions.Handlers
commentId: N:TinyLife.Actions.Handlers
name: TinyLife.Actions.Handlers
nameWithType: TinyLife.Actions.Handlers
fullName: TinyLife.Actions.Handlers
- uid: TinyLife.Actions.Behaviors
commentId: N:TinyLife.Actions.Behaviors
name: TinyLife.Actions.Behaviors
nameWithType: TinyLife.Actions.Behaviors
fullName: TinyLife.Actions.Behaviors
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
name: Object
nameWithType: Object
fullName: System.Object
- uid: System.Object.Equals(System.Object)
commentId: M:System.Object.Equals(System.Object)
parent: System.Object
isExternal: true
name: Equals(Object)
nameWithType: Object.Equals(Object)
fullName: System.Object.Equals(System.Object)
spec.csharp:
- uid: System.Object.Equals(System.Object)
name: Equals
nameWithType: Object.Equals
fullName: System.Object.Equals
isExternal: true
- name: (
nameWithType: (
fullName: (
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: System.Object.Equals(System.Object)
name: Equals
nameWithType: Object.Equals
fullName: System.Object.Equals
isExternal: true
- name: (
nameWithType: (
fullName: (
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: )
nameWithType: )
fullName: )
- uid: System.Object.Equals(System.Object,System.Object)
commentId: M:System.Object.Equals(System.Object,System.Object)
parent: System.Object
isExternal: true
name: Equals(Object, Object)
nameWithType: Object.Equals(Object, Object)
fullName: System.Object.Equals(System.Object, System.Object)
spec.csharp:
- uid: System.Object.Equals(System.Object,System.Object)
name: Equals
nameWithType: Object.Equals
fullName: System.Object.Equals
isExternal: true
- name: (
nameWithType: (
fullName: (
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: System.Object.Equals(System.Object,System.Object)
name: Equals
nameWithType: Object.Equals
fullName: System.Object.Equals
isExternal: true
- name: (
nameWithType: (
fullName: (
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: )
nameWithType: )
fullName: )
- uid: System.Object.GetHashCode
commentId: M:System.Object.GetHashCode
parent: System.Object
isExternal: true
name: GetHashCode()
nameWithType: Object.GetHashCode()
fullName: System.Object.GetHashCode()
spec.csharp:
- uid: System.Object.GetHashCode
name: GetHashCode
nameWithType: Object.GetHashCode
fullName: System.Object.GetHashCode
isExternal: true
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: System.Object.GetHashCode
name: GetHashCode
nameWithType: Object.GetHashCode
fullName: System.Object.GetHashCode
isExternal: true
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: System.Object.GetType
commentId: M:System.Object.GetType
parent: System.Object
isExternal: true
name: GetType()
nameWithType: Object.GetType()
fullName: System.Object.GetType()
spec.csharp:
- uid: System.Object.GetType
name: GetType
nameWithType: Object.GetType
fullName: System.Object.GetType
isExternal: true
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: System.Object.GetType
name: GetType
nameWithType: Object.GetType
fullName: System.Object.GetType
isExternal: true
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: System.Object.MemberwiseClone
commentId: M:System.Object.MemberwiseClone
parent: System.Object
isExternal: true
name: MemberwiseClone()
nameWithType: Object.MemberwiseClone()
fullName: System.Object.MemberwiseClone()
spec.csharp:
- uid: System.Object.MemberwiseClone
name: MemberwiseClone
nameWithType: Object.MemberwiseClone
fullName: System.Object.MemberwiseClone
isExternal: true
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: System.Object.MemberwiseClone
name: MemberwiseClone
nameWithType: Object.MemberwiseClone
fullName: System.Object.MemberwiseClone
isExternal: true
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: System.Object.ReferenceEquals(System.Object,System.Object)
commentId: M:System.Object.ReferenceEquals(System.Object,System.Object)
parent: System.Object
isExternal: true
name: ReferenceEquals(Object, Object)
nameWithType: Object.ReferenceEquals(Object, Object)
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spec.csharp:
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