### YamlMime:ManagedReference
items:
- uid: TinyLife.Actions.SocialAction
commentId: T:TinyLife.Actions.SocialAction
id: SocialAction
parent: TinyLife.Actions
children:
- TinyLife.Actions.SocialAction.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)
- TinyLife.Actions.SocialAction.AndThenIsCompleted
- TinyLife.Actions.SocialAction.AndThenOnCompleted(TinyLife.Actions.CompletionType)
- TinyLife.Actions.SocialAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
- TinyLife.Actions.SocialAction.CanCancel(TinyLife.Actions.Action)
- TinyLife.Actions.SocialAction.CanMultitask(TinyLife.Actions.Action)
- TinyLife.Actions.SocialAction.ConversationTime
- TinyLife.Actions.SocialAction.CreateFirstActions
- TinyLife.Actions.SocialAction.EnqueuePartnerAction(TinyLife.Actions.ActionInfo)
- TinyLife.Actions.SocialAction.GetDisplayName
- TinyLife.Actions.SocialAction.GetMaxWaitTime
- TinyLife.Actions.SocialAction.Id
- TinyLife.Actions.SocialAction.InProgressTime
- TinyLife.Actions.SocialAction.InvokeForBoth(System.Action{TinyLife.Objects.Person,TinyLife.Objects.Person})
- TinyLife.Actions.SocialAction.IsConversationCompleted
- TinyLife.Actions.SocialAction.IsMain
- TinyLife.Actions.SocialAction.Partner
- TinyLife.Actions.SocialAction.PartnerAction
- TinyLife.Actions.SocialAction.TryForceResult(TinyLife.Actions.CompletionType,System.Nullable{TinyLife.Actions.CanExecuteResult},TinyLife.Objects.MapObject)
- TinyLife.Actions.SocialAction.UpdateConversation(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
langs:
- csharp
- vb
name: SocialAction
nameWithType: SocialAction
fullName: TinyLife.Actions.SocialAction
type: Class
source:
remote:
path: TinyLife/Actions/SocialAction.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SocialAction
path: ../TinyLife/Actions/SocialAction.cs
startLine: 16
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA social action is an action that involves two instances.\nBefore a social action "actually" starts, both parties have to have the action as their current action.\nFor this to happen, the person that initiates the action follows the until they reach them (or give up).\n"
example: []
syntax:
content: 'public abstract class SocialAction : MultiAction, IGenericDataHolder'
content.vb: >-
Public MustInherit Class SocialAction
Inherits MultiAction
Implements IGenericDataHolder
inheritance:
- System.Object
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder
- TinyLife.Actions.Action
- TinyLife.Actions.MultiAction
derivedClasses:
- TinyLife.Actions.OrderFromStaffAction
- TinyLife.Actions.TalkAction
implements:
- MLEM.Misc.IGenericDataHolder
inheritedMembers:
- TinyLife.Actions.MultiAction.Handler
- TinyLife.Actions.MultiAction.MainElapsedTime
- TinyLife.Actions.MultiAction.CreateLastActions
- TinyLife.Actions.MultiAction.AndThenInitialize
- TinyLife.Actions.MultiAction.PreInitialize
- TinyLife.Actions.MultiAction.PreCompleted(TinyLife.Actions.CompletionType)
- TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
- TinyLife.Actions.MultiAction.Initialize
- TinyLife.Actions.MultiAction.IsCompleted
- TinyLife.Actions.MultiAction.OnCompleted(TinyLife.Actions.CompletionType)
- TinyLife.Actions.MultiAction.Validate(TinyLife.Objects.Person)
- TinyLife.Actions.MultiAction.GoToActionLocation(TinyLife.Objects.ObjectCategory)
- TinyLife.Actions.Action.Random
- TinyLife.Actions.Action.FullyInProgress
- TinyLife.Actions.Action.Type
- TinyLife.Actions.Action.Info
- TinyLife.Actions.Action.StartedAutomatically
- TinyLife.Actions.Action.Parent
- TinyLife.Actions.Action.Map
- TinyLife.Actions.Action.Person
- TinyLife.Actions.Action.ElapsedTime
- TinyLife.Actions.Action.PlayerPromptOpen
- TinyLife.Actions.Action.ForceResult
- TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.CompletionType)
- TinyLife.Actions.Action.GetIconObject
- TinyLife.Actions.Action.CausesExtremelyFastSpeed
- TinyLife.Actions.Action.CanEnqueueConversation(TinyLife.Objects.Person,TinyLife.Actions.ActionType)
- TinyLife.Actions.Action.OpenPlayerPrompt(System.String,System.Predicate{MLEM.Ui.Elements.Panel},System.Action{MLEM.Ui.Elements.Panel},System.Boolean,System.Func{TinyLife.Uis.CoveringGroup,System.Collections.Generic.IEnumerable{MLEM.Ui.Elements.Element}},MLEM.Textures.TextureRegion)
- TinyLife.Actions.Action.OpenYesNoPrompt(System.String,System.Action,System.Action,MLEM.Textures.TextureRegion)
- TinyLife.Actions.Action.OpenTextPrompt(System.String,System.Action{System.String},System.Predicate{System.String},MLEM.Ui.Elements.TextField.Rule,System.String,MLEM.Textures.TextureRegion)
- TinyLife.Actions.Action.OpenChoicePrompt(TinyLife.ChoicePromptInfo)
- TinyLife.Actions.Action.SpeakAlone(Microsoft.Xna.Framework.GameTime,System.Single,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Int32)
- TinyLife.Actions.Action.SpeakInConversation(TinyLife.Objects.Person,Microsoft.Xna.Framework.GameTime,System.Single,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Nullable{TinyLife.Actions.EmoteCategory},System.Nullable{TinyLife.Objects.SpeakStyle},System.Int32)
- TinyLife.Actions.Action.FacePartner(TinyLife.Objects.Person)
- TinyLife.Actions.Action.CompleteIfNeedFull(TinyLife.NeedType)
- TinyLife.Actions.Action.CompleteIfTimeUp(System.TimeSpan,System.Boolean,TinyLife.Skills.SkillType,System.Single,System.Boolean)
- TinyLife.Actions.Action.CancelIfEmotional(TinyLife.Emotions.EmotionType[])
- TinyLife.Actions.Action.PickUpAndGoTo(TinyLife.Actions.ActionInfo,TinyLife.Objects.ObjectCategory,TinyLife.Objects.ObjectCategory,System.Boolean)
- TinyLife.Actions.Action.PickUpAndGoTo(TinyLife.Actions.ActionInfo,System.Func{TinyLife.Objects.Furniture,System.Boolean},System.Func{TinyLife.Objects.Furniture,System.Boolean},System.Boolean)
- TinyLife.Actions.Action.Sit(TinyLife.Objects.Furniture,System.Single,TinyLife.Objects.ActionSpot)
- TinyLife.Actions.Action.GetFreeChair(TinyLife.Objects.Person,TinyLife.Objects.Furniture)
- TinyLife.Actions.Action.GetFreeChairs(TinyLife.Objects.Person,TinyLife.Objects.Furniture,System.Func{MLEM.Misc.Direction2,System.Boolean})
- TinyLife.Actions.Action.FindAllFreePeople(TinyLife.Objects.Person,TinyLife.Actions.ActionType,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
- TinyLife.Actions.Action.FindAllFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Boolean,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean,System.Boolean)
- TinyLife.Actions.Action.FindAllFreeWalls(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
- TinyLife.Actions.Action.FindAllFreeGround(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
- TinyLife.Actions.Action.FindFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean)
- TinyLife.Actions.Action.FindAllActionObjects(TinyLife.Objects.Person,TinyLife.Actions.ActionType,System.Nullable{Microsoft.Xna.Framework.Vector2})
- TinyLife.Actions.Action.FindValidActionObjects(TinyLife.Objects.Person,TinyLife.Actions.ActionType,System.Boolean,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean)
- TinyLife.Actions.Action.GetRandomVariety(System.Collections.Generic.IEnumerable{TinyLife.Actions.ActionVariety},TinyLife.Actions.ActionInfo)
- TinyLife.Actions.Action.GetTableSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot)
- TinyLife.Actions.Action.InvokeForBoth(TinyLife.Objects.Person,TinyLife.Objects.Person,System.Action{TinyLife.Objects.Person,TinyLife.Objects.Person})
- TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action,TinyLife.Actions.Action)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,{T})
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Actions.SocialAction.TinyLife.Utilities.Extensions.JsonCopy``1
modifiers.csharp:
- public
- abstract
- class
modifiers.vb:
- Public
- MustInherit
- Class
- uid: TinyLife.Actions.SocialAction.IsMain
commentId: P:TinyLife.Actions.SocialAction.IsMain
id: IsMain
parent: TinyLife.Actions.SocialAction
langs:
- csharp
- vb
name: IsMain
nameWithType: SocialAction.IsMain
fullName: TinyLife.Actions.SocialAction.IsMain
type: Property
source:
remote:
path: TinyLife/Actions/SocialAction.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsMain
path: ../TinyLife/Actions/SocialAction.cs
startLine: 22
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nWhether or not this is the action that started the social interaction\nThe will always have the inverse value of this value.\n"
example: []
syntax:
content: >-
[DataMember]
public bool IsMain { get; protected set; }
parameters: []
return:
type: System.Boolean
content.vb: >-
Public Property IsMain As Boolean
overload: TinyLife.Actions.SocialAction.IsMain*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
modifiers.csharp:
- public
- get
- protected set
modifiers.vb:
- Public
- Get
- Protected Set
- uid: TinyLife.Actions.SocialAction.Partner
commentId: P:TinyLife.Actions.SocialAction.Partner
id: Partner
parent: TinyLife.Actions.SocialAction
langs:
- csharp
- vb
name: Partner
nameWithType: SocialAction.Partner
fullName: TinyLife.Actions.SocialAction.Partner
type: Property
source:
remote:
path: TinyLife/Actions/SocialAction.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Partner
path: ../TinyLife/Actions/SocialAction.cs
startLine: 27
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nThe that we're interacting with\n"
example: []
syntax:
content: public Person Partner { get; }
parameters: []
return:
type: TinyLife.Objects.Person
content.vb: Public ReadOnly Property Partner As Person
overload: TinyLife.Actions.SocialAction.Partner*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Actions.SocialAction.PartnerAction
commentId: P:TinyLife.Actions.SocialAction.PartnerAction
id: PartnerAction
parent: TinyLife.Actions.SocialAction
langs:
- csharp
- vb
name: PartnerAction
nameWithType: SocialAction.PartnerAction
fullName: TinyLife.Actions.SocialAction.PartnerAction
type: Property
source:
remote:
path: TinyLife/Actions/SocialAction.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: PartnerAction
path: ../TinyLife/Actions/SocialAction.cs
startLine: 31
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nThe that the of this action instantiated as part of the interaction\n"
example: []
syntax:
content: public SocialAction PartnerAction { get; }
parameters: []
return:
type: TinyLife.Actions.SocialAction
content.vb: Public ReadOnly Property PartnerAction As SocialAction
overload: TinyLife.Actions.SocialAction.PartnerAction*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Actions.SocialAction.ConversationTime
commentId: P:TinyLife.Actions.SocialAction.ConversationTime
id: ConversationTime
parent: TinyLife.Actions.SocialAction
langs:
- csharp
- vb
name: ConversationTime
nameWithType: SocialAction.ConversationTime
fullName: TinyLife.Actions.SocialAction.ConversationTime
type: Property
source:
remote:
path: TinyLife/Actions/SocialAction.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ConversationTime
path: ../TinyLife/Actions/SocialAction.cs
startLine: 36
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nThe amount of time that the actual conversation has been going on for.\nThis is the total amount of time () minus the amount of time it took for the to reach the .\n"
example: []
syntax:
content: >-
[DataMember]
public TimeSpan ConversationTime { get; protected set; }
parameters: []
return:
type: System.TimeSpan
content.vb: >-
Public Property ConversationTime As TimeSpan
overload: TinyLife.Actions.SocialAction.ConversationTime*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
modifiers.csharp:
- public
- get
- protected set
modifiers.vb:
- Public
- Get
- Protected Set
- uid: TinyLife.Actions.SocialAction.InProgressTime
commentId: P:TinyLife.Actions.SocialAction.InProgressTime
id: InProgressTime
parent: TinyLife.Actions.SocialAction
langs:
- csharp
- vb
name: InProgressTime
nameWithType: SocialAction.InProgressTime
fullName: TinyLife.Actions.SocialAction.InProgressTime
type: Property
source:
remote:
path: TinyLife/Actions/SocialAction.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: InProgressTime
path: ../TinyLife/Actions/SocialAction.cs
startLine: 40
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nRepresents the amount of time that this action has "properly" been in progress for.\nThis is used by and and returns true only once the first actions are completed or the conversation has started, respectively.\nBy default, is returned.\n"
example: []
syntax:
content: public override TimeSpan InProgressTime { get; }
parameters: []
return:
type: System.TimeSpan
description: The amount of time that this action has properly been in progress for
content.vb: Public Overrides ReadOnly Property InProgressTime As TimeSpan
overridden: TinyLife.Actions.MultiAction.InProgressTime
overload: TinyLife.Actions.SocialAction.InProgressTime*
modifiers.csharp:
- public
- override
- get
modifiers.vb:
- Public
- Overrides
- ReadOnly
- uid: TinyLife.Actions.SocialAction.Id
commentId: P:TinyLife.Actions.SocialAction.Id
id: Id
parent: TinyLife.Actions.SocialAction
langs:
- csharp
- vb
name: Id
nameWithType: SocialAction.Id
fullName: TinyLife.Actions.SocialAction.Id
type: Property
source:
remote:
path: TinyLife/Actions/SocialAction.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Id
path: ../TinyLife/Actions/SocialAction.cs
startLine: 45
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nThe internal id of this action\n"
example: []
syntax:
content: >-
[DataMember]
protected Guid Id { get; }
parameters: []
return:
type: System.Guid
content.vb: >-
Protected ReadOnly Property Id As Guid
overload: TinyLife.Actions.SocialAction.Id*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
modifiers.csharp:
- protected
- get
modifiers.vb:
- Protected
- ReadOnly
- uid: TinyLife.Actions.SocialAction.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)
commentId: M:TinyLife.Actions.SocialAction.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)
id: '#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)'
parent: TinyLife.Actions.SocialAction
langs:
- csharp
- vb
name: SocialAction(ActionType, ActionInfo)
nameWithType: SocialAction.SocialAction(ActionType, ActionInfo)
fullName: TinyLife.Actions.SocialAction.SocialAction(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo)
type: Constructor
source:
remote:
path: TinyLife/Actions/SocialAction.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Actions/SocialAction.cs
startLine: 49
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nCreates a new action with the given action information.\n"
example: []
syntax:
content: public SocialAction(ActionType type, ActionInfo info)
parameters:
- id: type
type: TinyLife.Actions.ActionType
description: The type for this action.
- id: info
type: TinyLife.Actions.ActionInfo
description: The information for this action.
content.vb: Public Sub New(type As ActionType, info As ActionInfo)
overload: TinyLife.Actions.SocialAction.#ctor*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Actions.SocialAction.CreateFirstActions
commentId: M:TinyLife.Actions.SocialAction.CreateFirstActions
id: CreateFirstActions
parent: TinyLife.Actions.SocialAction
langs:
- csharp
- vb
name: CreateFirstActions()
nameWithType: SocialAction.CreateFirstActions()
fullName: TinyLife.Actions.SocialAction.CreateFirstActions()
type: Method
source:
remote:
path: TinyLife/Actions/SocialAction.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CreateFirstActions
path: ../TinyLife/Actions/SocialAction.cs
startLine: 52
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nReturn a set of actions that should be executed before this action.\nEven if the yield statement is used, all actions will be collected into a list at the start of this action's invocation.\nIf no action gets returned in this function, this action fails.\nIf a null action is returned as the first item, no first actions will be executed.\n"
example: []
syntax:
content: protected override IEnumerable CreateFirstActions()
return:
type: System.Collections.Generic.IEnumerable{TinyLife.Actions.Action}
description: A set of actions that should run before this action
content.vb: Protected Overrides Function CreateFirstActions As IEnumerable(Of Action)
overridden: TinyLife.Actions.MultiAction.CreateFirstActions
overload: TinyLife.Actions.SocialAction.CreateFirstActions*
modifiers.csharp:
- protected
- override
modifiers.vb:
- Protected
- Overrides
- uid: TinyLife.Actions.SocialAction.UpdateConversation(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId: M:TinyLife.Actions.SocialAction.UpdateConversation(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id: UpdateConversation(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
parent: TinyLife.Actions.SocialAction
langs:
- csharp
- vb
name: UpdateConversation(GameTime, TimeSpan, Single)
nameWithType: SocialAction.UpdateConversation(GameTime, TimeSpan, Single)
fullName: TinyLife.Actions.SocialAction.UpdateConversation(Microsoft.Xna.Framework.GameTime, System.TimeSpan, System.Single)
type: Method
source:
remote:
path: TinyLife/Actions/SocialAction.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: UpdateConversation
path: ../TinyLife/Actions/SocialAction.cs
startLine: 71
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nSocialAction version of .\nThis method is called every update frame during an active conversation for both conversation partners.\nBy default, this method only increases .\n"
example: []
syntax:
content: protected virtual void UpdateConversation(GameTime time, TimeSpan passedInGame, float speedMultiplier)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game's time
- id: passedInGame
type: System.TimeSpan
description: The amount of time passed in game time
- id: speedMultiplier
type: System.Single
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by
content.vb: Protected Overridable Sub UpdateConversation(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
overload: TinyLife.Actions.SocialAction.UpdateConversation*
modifiers.csharp:
- protected
- virtual
modifiers.vb:
- Protected
- Overridable
- uid: TinyLife.Actions.SocialAction.IsConversationCompleted
commentId: M:TinyLife.Actions.SocialAction.IsConversationCompleted
id: IsConversationCompleted
parent: TinyLife.Actions.SocialAction
langs:
- csharp
- vb
name: IsConversationCompleted()
nameWithType: SocialAction.IsConversationCompleted()
fullName: TinyLife.Actions.SocialAction.IsConversationCompleted()
type: Method
source:
remote:
path: TinyLife/Actions/SocialAction.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsConversationCompleted
path: ../TinyLife/Actions/SocialAction.cs
startLine: 81
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nSocialAction version of .\nThis method returns whether or not the conversation should be marked as completed.\nNote that this method is only called for the part of the conversation.\n"
example: []
syntax:
content: protected virtual CompletionType IsConversationCompleted()
return:
type: TinyLife.Actions.CompletionType
description: Whether or not this conversation is completed
content.vb: Protected Overridable Function IsConversationCompleted As CompletionType
overload: TinyLife.Actions.SocialAction.IsConversationCompleted*
modifiers.csharp:
- protected
- virtual
modifiers.vb:
- Protected
- Overridable
- uid: TinyLife.Actions.SocialAction.GetMaxWaitTime
commentId: M:TinyLife.Actions.SocialAction.GetMaxWaitTime
id: GetMaxWaitTime
parent: TinyLife.Actions.SocialAction
langs:
- csharp
- vb
name: GetMaxWaitTime()
nameWithType: SocialAction.GetMaxWaitTime()
fullName: TinyLife.Actions.SocialAction.GetMaxWaitTime()
type: Method
source:
remote:
path: TinyLife/Actions/SocialAction.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetMaxWaitTime
path: ../TinyLife/Actions/SocialAction.cs
startLine: 90
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nReturns the amount of time that the action should wait next to the person they want to talk to before the action is canceled.\nBy default, this returns 30 minutes for an action that was , and 2 hours for a manual action.\n"
example: []
syntax:
content: protected virtual TimeSpan GetMaxWaitTime()
return:
type: System.TimeSpan
description: The amount of time until this action is canceled.
content.vb: Protected Overridable Function GetMaxWaitTime As TimeSpan
overload: TinyLife.Actions.SocialAction.GetMaxWaitTime*
modifiers.csharp:
- protected
- virtual
modifiers.vb:
- Protected
- Overridable
- uid: TinyLife.Actions.SocialAction.EnqueuePartnerAction(TinyLife.Actions.ActionInfo)
commentId: M:TinyLife.Actions.SocialAction.EnqueuePartnerAction(TinyLife.Actions.ActionInfo)
id: EnqueuePartnerAction(TinyLife.Actions.ActionInfo)
parent: TinyLife.Actions.SocialAction
langs:
- csharp
- vb
name: EnqueuePartnerAction(ActionInfo)
nameWithType: SocialAction.EnqueuePartnerAction(ActionInfo)
fullName: TinyLife.Actions.SocialAction.EnqueuePartnerAction(TinyLife.Actions.ActionInfo)
type: Method
source:
remote:
path: TinyLife/Actions/SocialAction.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: EnqueuePartnerAction
path: ../TinyLife/Actions/SocialAction.cs
startLine: 100
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA method that is called to enqueue the action that the should execute.\nBy default, this causes a non- version of this action's to be enqueued using .\n"
example: []
syntax:
content: protected virtual Action EnqueuePartnerAction(ActionInfo info)
parameters:
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info to use.
return:
type: TinyLife.Actions.Action
description: The action that was enqueued for the .
content.vb: Protected Overridable Function EnqueuePartnerAction(info As ActionInfo) As Action
overload: TinyLife.Actions.SocialAction.EnqueuePartnerAction*
modifiers.csharp:
- protected
- virtual
modifiers.vb:
- Protected
- Overridable
- uid: TinyLife.Actions.SocialAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId: M:TinyLife.Actions.SocialAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id: AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
parent: TinyLife.Actions.SocialAction
langs:
- csharp
- vb
name: AndThenUpdate(GameTime, TimeSpan, Single)
nameWithType: SocialAction.AndThenUpdate(GameTime, TimeSpan, Single)
fullName: TinyLife.Actions.SocialAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime, System.TimeSpan, System.Single)
type: Method
source:
remote:
path: TinyLife/Actions/SocialAction.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AndThenUpdate
path: ../TinyLife/Actions/SocialAction.cs
startLine: 105
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nMultiAction version of .\nThis method is called every update frame while the main action is active.\nBy default, only is increased.\n"
example: []
syntax:
content: protected override void AndThenUpdate(GameTime time, TimeSpan passedInGame, float speedMultiplier)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The current game time
- id: passedInGame
type: System.TimeSpan
description: The amount of time that has passed, in game time
- id: speedMultiplier
type: System.Single
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by
content.vb: Protected Overrides Sub AndThenUpdate(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
overridden: TinyLife.Actions.MultiAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
overload: TinyLife.Actions.SocialAction.AndThenUpdate*
modifiers.csharp:
- protected
- override
modifiers.vb:
- Protected
- Overrides
- uid: TinyLife.Actions.SocialAction.AndThenIsCompleted
commentId: M:TinyLife.Actions.SocialAction.AndThenIsCompleted
id: AndThenIsCompleted
parent: TinyLife.Actions.SocialAction
langs:
- csharp
- vb
name: AndThenIsCompleted()
nameWithType: SocialAction.AndThenIsCompleted()
fullName: TinyLife.Actions.SocialAction.AndThenIsCompleted()
type: Method
source:
remote:
path: TinyLife/Actions/SocialAction.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AndThenIsCompleted
path: ../TinyLife/Actions/SocialAction.cs
startLine: 114
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nMultiAction version of .\nThis method returns whether or not the main action is completed.\n"
example: []
syntax:
content: protected sealed override CompletionType AndThenIsCompleted()
return:
type: TinyLife.Actions.CompletionType
description: Whether the main action is completed
content.vb: Protected NotOverridable Overrides Function AndThenIsCompleted As CompletionType
overridden: TinyLife.Actions.MultiAction.AndThenIsCompleted
overload: TinyLife.Actions.SocialAction.AndThenIsCompleted*
modifiers.csharp:
- protected
- sealed
- override
modifiers.vb:
- Protected
- Overrides
- NotOverridable
- uid: TinyLife.Actions.SocialAction.CanCancel(TinyLife.Actions.Action)
commentId: M:TinyLife.Actions.SocialAction.CanCancel(TinyLife.Actions.Action)
id: CanCancel(TinyLife.Actions.Action)
parent: TinyLife.Actions.SocialAction
langs:
- csharp
- vb
name: CanCancel(Action)
nameWithType: SocialAction.CanCancel(Action)
fullName: TinyLife.Actions.SocialAction.CanCancel(TinyLife.Actions.Action)
type: Method
source:
remote:
path: TinyLife/Actions/SocialAction.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanCancel
path: ../TinyLife/Actions/SocialAction.cs
startLine: 126
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nReturns whether or not this action can be canceled by the given outside source.\nNote that the outside source can be null, and if it is, it means that the player canceled the action manually.\nBy default, actions can only be canceled if the cancelSource
is null.\n"
example: []
syntax:
content: public override bool CanCancel(Action cancelSource)
parameters:
- id: cancelSource
type: TinyLife.Actions.Action
description: The source of the cancelation, or null if the player canceled it
return:
type: System.Boolean
description: true if the action can be canceled
content.vb: Public Overrides Function CanCancel(cancelSource As Action) As Boolean
overridden: TinyLife.Actions.MultiAction.CanCancel(TinyLife.Actions.Action)
overload: TinyLife.Actions.SocialAction.CanCancel*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Actions.SocialAction.AndThenOnCompleted(TinyLife.Actions.CompletionType)
commentId: M:TinyLife.Actions.SocialAction.AndThenOnCompleted(TinyLife.Actions.CompletionType)
id: AndThenOnCompleted(TinyLife.Actions.CompletionType)
parent: TinyLife.Actions.SocialAction
langs:
- csharp
- vb
name: AndThenOnCompleted(CompletionType)
nameWithType: SocialAction.AndThenOnCompleted(CompletionType)
fullName: TinyLife.Actions.SocialAction.AndThenOnCompleted(TinyLife.Actions.CompletionType)
type: Method
source:
remote:
path: TinyLife/Actions/SocialAction.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AndThenOnCompleted
path: ../TinyLife/Actions/SocialAction.cs
startLine: 133
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nMultiAction version of .\nThis method gets called when the main action completes.\n"
example: []
syntax:
content: protected override void AndThenOnCompleted(CompletionType type)
parameters:
- id: type
type: TinyLife.Actions.CompletionType
description: The completion of the main action
content.vb: Protected Overrides Sub AndThenOnCompleted(type As CompletionType)
overridden: TinyLife.Actions.MultiAction.AndThenOnCompleted(TinyLife.Actions.CompletionType)
overload: TinyLife.Actions.SocialAction.AndThenOnCompleted*
modifiers.csharp:
- protected
- override
modifiers.vb:
- Protected
- Overrides
- uid: TinyLife.Actions.SocialAction.CanMultitask(TinyLife.Actions.Action)
commentId: M:TinyLife.Actions.SocialAction.CanMultitask(TinyLife.Actions.Action)
id: CanMultitask(TinyLife.Actions.Action)
parent: TinyLife.Actions.SocialAction
langs:
- csharp
- vb
name: CanMultitask(Action)
nameWithType: SocialAction.CanMultitask(Action)
fullName: TinyLife.Actions.SocialAction.CanMultitask(TinyLife.Actions.Action)
type: Method
source:
remote:
path: TinyLife/Actions/SocialAction.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanMultitask
path: ../TinyLife/Actions/SocialAction.cs
startLine: 139
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nReturn true on this method if this action can be multi-tasked along with the passed .\nTo actually check this property, should be used as it compares both objects.\nA multi-tasking is an action that is currently active along with another action.\nBy default, multi-tasking is disallowed for any action.\n"
example: []
syntax:
content: public override bool CanMultitask(Action other)
parameters:
- id: other
type: TinyLife.Actions.Action
description: The action to multi-task with
return:
type: System.Boolean
description: Whether this action can be multi-tasked
content.vb: Public Overrides Function CanMultitask(other As Action) As Boolean
overridden: TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action)
overload: TinyLife.Actions.SocialAction.CanMultitask*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Actions.SocialAction.GetDisplayName
commentId: M:TinyLife.Actions.SocialAction.GetDisplayName
id: GetDisplayName
parent: TinyLife.Actions.SocialAction
langs:
- csharp
- vb
name: GetDisplayName()
nameWithType: SocialAction.GetDisplayName()
fullName: TinyLife.Actions.SocialAction.GetDisplayName()
type: Method
source:
remote:
path: TinyLife/Actions/SocialAction.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetDisplayName
path: ../TinyLife/Actions/SocialAction.cs
startLine: 150
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nReturns a localized string that explains this action in short.\nBy default, this method returns .\n"
example: []
syntax:
content: public override string GetDisplayName()
return:
type: System.String
description: This action's display name
content.vb: Public Overrides Function GetDisplayName As String
overridden: TinyLife.Actions.Action.GetDisplayName
overload: TinyLife.Actions.SocialAction.GetDisplayName*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Actions.SocialAction.TryForceResult(TinyLife.Actions.CompletionType,System.Nullable{TinyLife.Actions.CanExecuteResult},TinyLife.Objects.MapObject)
commentId: M:TinyLife.Actions.SocialAction.TryForceResult(TinyLife.Actions.CompletionType,System.Nullable{TinyLife.Actions.CanExecuteResult},TinyLife.Objects.MapObject)
id: TryForceResult(TinyLife.Actions.CompletionType,System.Nullable{TinyLife.Actions.CanExecuteResult},TinyLife.Objects.MapObject)
parent: TinyLife.Actions.SocialAction
langs:
- csharp
- vb
name: TryForceResult(CompletionType, Nullable, MapObject)
nameWithType: SocialAction.TryForceResult(CompletionType, Nullable, MapObject)
fullName: TinyLife.Actions.SocialAction.TryForceResult(TinyLife.Actions.CompletionType, System.Nullable, TinyLife.Objects.MapObject)
type: Method
source:
remote:
path: TinyLife/Actions/SocialAction.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: TryForceResult
path: ../TinyLife/Actions/SocialAction.cs
startLine: 155
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nThis is an external version of which can be called from outside sources, like a object.\nA reason is provided that can be used to decide whether the external object can cause this action to fail.\nBy default, this action sets to true and returns true if doesn't return true.\n"
example: []
syntax:
content: public override bool TryForceResult(CompletionType result, CanExecuteResult? reason = null, MapObject source = null)
parameters:
- id: result
type: TinyLife.Actions.CompletionType
description: The result to force.
- id: reason
type: System.Nullable{TinyLife.Actions.CanExecuteResult}
description: The reason for this action to fail. Can be null.
- id: source
type: TinyLife.Objects.MapObject
description: The object that is trying to force this action to fail. Can be null.
return:
type: System.Boolean
description: Whether this action was successfully forced to fail (if returning true, should also be set to true).
content.vb: Public Overrides Function TryForceResult(result As CompletionType, reason As CanExecuteResult? = Nothing, source As MapObject = Nothing) As Boolean
overridden: TinyLife.Actions.Action.TryForceResult(TinyLife.Actions.CompletionType,System.Nullable{TinyLife.Actions.CanExecuteResult},TinyLife.Objects.MapObject)
overload: TinyLife.Actions.SocialAction.TryForceResult*
nameWithType.vb: SocialAction.TryForceResult(CompletionType, Nullable(Of CanExecuteResult), MapObject)
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
fullName.vb: TinyLife.Actions.SocialAction.TryForceResult(TinyLife.Actions.CompletionType, System.Nullable(Of TinyLife.Actions.CanExecuteResult), TinyLife.Objects.MapObject)
name.vb: TryForceResult(CompletionType, Nullable(Of CanExecuteResult), MapObject)
- uid: TinyLife.Actions.SocialAction.InvokeForBoth(System.Action{TinyLife.Objects.Person,TinyLife.Objects.Person})
commentId: M:TinyLife.Actions.SocialAction.InvokeForBoth(System.Action{TinyLife.Objects.Person,TinyLife.Objects.Person})
id: InvokeForBoth(System.Action{TinyLife.Objects.Person,TinyLife.Objects.Person})
parent: TinyLife.Actions.SocialAction
langs:
- csharp
- vb
name: InvokeForBoth(Action)
nameWithType: SocialAction.InvokeForBoth(Action)
fullName: TinyLife.Actions.SocialAction.InvokeForBoth(System.Action)
type: Method
source:
remote:
path: TinyLife/Actions/SocialAction.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: InvokeForBoth
path: ../TinyLife/Actions/SocialAction.cs
startLine: 168
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nInvokes the given action for both the and the using .\n"
example: []
syntax:
content: public void InvokeForBoth(Action action)
parameters:
- id: action
type: System.Action{TinyLife.Objects.Person,TinyLife.Objects.Person}
description: The action to invoke for both people of this conversation
content.vb: Public Sub InvokeForBoth(action As Action(Of Person, Person))
overload: TinyLife.Actions.SocialAction.InvokeForBoth*
nameWithType.vb: SocialAction.InvokeForBoth(Action(Of Person, Person))
modifiers.csharp:
- public
modifiers.vb:
- Public
fullName.vb: TinyLife.Actions.SocialAction.InvokeForBoth(System.Action(Of TinyLife.Objects.Person, TinyLife.Objects.Person))
name.vb: InvokeForBoth(Action(Of Person, Person))
references:
- uid: TinyLife.Objects.Person
commentId: T:TinyLife.Objects.Person
parent: TinyLife.Objects
name: Person
nameWithType: Person
fullName: TinyLife.Objects.Person
- uid: TinyLife.Actions.SocialAction.Partner
commentId: P:TinyLife.Actions.SocialAction.Partner
parent: TinyLife.Actions.SocialAction
name: Partner
nameWithType: SocialAction.Partner
fullName: TinyLife.Actions.SocialAction.Partner
- uid: TinyLife.Actions
commentId: N:TinyLife.Actions
name: TinyLife.Actions
nameWithType: TinyLife.Actions
fullName: TinyLife.Actions
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
name: Object
nameWithType: Object
fullName: System.Object
- uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
commentId: T:MLEM.Data.Json.JsonTypeSafeGenericDataHolder
parent: MLEM.Data.Json
isExternal: true
name: JsonTypeSafeGenericDataHolder
nameWithType: JsonTypeSafeGenericDataHolder
fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
- uid: TinyLife.Actions.Action
commentId: T:TinyLife.Actions.Action
parent: TinyLife.Actions
name: Action
nameWithType: Action
fullName: TinyLife.Actions.Action
- uid: TinyLife.Actions.MultiAction
commentId: T:TinyLife.Actions.MultiAction
parent: TinyLife.Actions
name: MultiAction
nameWithType: MultiAction
fullName: TinyLife.Actions.MultiAction
- uid: MLEM.Misc.IGenericDataHolder
commentId: T:MLEM.Misc.IGenericDataHolder
parent: MLEM.Misc
isExternal: true
name: IGenericDataHolder
nameWithType: IGenericDataHolder
fullName: MLEM.Misc.IGenericDataHolder
- uid: TinyLife.Actions.MultiAction.Handler
commentId: F:TinyLife.Actions.MultiAction.Handler
parent: TinyLife.Actions.MultiAction
name: Handler
nameWithType: MultiAction.Handler
fullName: TinyLife.Actions.MultiAction.Handler
- uid: TinyLife.Actions.MultiAction.MainElapsedTime
commentId: P:TinyLife.Actions.MultiAction.MainElapsedTime
parent: TinyLife.Actions.MultiAction
name: MainElapsedTime
nameWithType: MultiAction.MainElapsedTime
fullName: TinyLife.Actions.MultiAction.MainElapsedTime
- uid: TinyLife.Actions.MultiAction.CreateLastActions
commentId: M:TinyLife.Actions.MultiAction.CreateLastActions
parent: TinyLife.Actions.MultiAction
name: CreateLastActions()
nameWithType: MultiAction.CreateLastActions()
fullName: TinyLife.Actions.MultiAction.CreateLastActions()
spec.csharp:
- uid: TinyLife.Actions.MultiAction.CreateLastActions
name: CreateLastActions
nameWithType: MultiAction.CreateLastActions
fullName: TinyLife.Actions.MultiAction.CreateLastActions
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Actions.MultiAction.CreateLastActions
name: CreateLastActions
nameWithType: MultiAction.CreateLastActions
fullName: TinyLife.Actions.MultiAction.CreateLastActions
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Actions.MultiAction.AndThenInitialize
commentId: M:TinyLife.Actions.MultiAction.AndThenInitialize
parent: TinyLife.Actions.MultiAction
name: AndThenInitialize()
nameWithType: MultiAction.AndThenInitialize()
fullName: TinyLife.Actions.MultiAction.AndThenInitialize()
spec.csharp:
- uid: TinyLife.Actions.MultiAction.AndThenInitialize
name: AndThenInitialize
nameWithType: MultiAction.AndThenInitialize
fullName: TinyLife.Actions.MultiAction.AndThenInitialize
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Actions.MultiAction.AndThenInitialize
name: AndThenInitialize
nameWithType: MultiAction.AndThenInitialize
fullName: TinyLife.Actions.MultiAction.AndThenInitialize
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Actions.MultiAction.PreInitialize
commentId: M:TinyLife.Actions.MultiAction.PreInitialize
parent: TinyLife.Actions.MultiAction
name: PreInitialize()
nameWithType: MultiAction.PreInitialize()
fullName: TinyLife.Actions.MultiAction.PreInitialize()
spec.csharp:
- uid: TinyLife.Actions.MultiAction.PreInitialize
name: PreInitialize
nameWithType: MultiAction.PreInitialize
fullName: TinyLife.Actions.MultiAction.PreInitialize
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Actions.MultiAction.PreInitialize
name: PreInitialize
nameWithType: MultiAction.PreInitialize
fullName: TinyLife.Actions.MultiAction.PreInitialize
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Actions.MultiAction.PreCompleted(TinyLife.Actions.CompletionType)
commentId: M:TinyLife.Actions.MultiAction.PreCompleted(TinyLife.Actions.CompletionType)
parent: TinyLife.Actions.MultiAction
name: PreCompleted(CompletionType)
nameWithType: MultiAction.PreCompleted(CompletionType)
fullName: TinyLife.Actions.MultiAction.PreCompleted(TinyLife.Actions.CompletionType)
spec.csharp:
- uid: TinyLife.Actions.MultiAction.PreCompleted(TinyLife.Actions.CompletionType)
name: PreCompleted
nameWithType: MultiAction.PreCompleted
fullName: TinyLife.Actions.MultiAction.PreCompleted
- name: (
nameWithType: (
fullName: (
- uid: TinyLife.Actions.CompletionType
name: CompletionType
nameWithType: CompletionType
fullName: TinyLife.Actions.CompletionType
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Actions.MultiAction.PreCompleted(TinyLife.Actions.CompletionType)
name: PreCompleted
nameWithType: MultiAction.PreCompleted
fullName: TinyLife.Actions.MultiAction.PreCompleted
- name: (
nameWithType: (
fullName: (
- uid: TinyLife.Actions.CompletionType
name: CompletionType
nameWithType: CompletionType
fullName: TinyLife.Actions.CompletionType
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId: M:TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
parent: TinyLife.Actions.MultiAction
isExternal: true
name: Update(GameTime, TimeSpan, Single)
nameWithType: MultiAction.Update(GameTime, TimeSpan, Single)
fullName: TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, System.Single)
spec.csharp:
- uid: TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
name: Update
nameWithType: MultiAction.Update
fullName: TinyLife.Actions.MultiAction.Update
- name: (
nameWithType: (
fullName: (
- uid: Microsoft.Xna.Framework.GameTime
name: GameTime
nameWithType: GameTime
fullName: Microsoft.Xna.Framework.GameTime
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.TimeSpan
name: TimeSpan
nameWithType: TimeSpan
fullName: System.TimeSpan
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.Single
name: Single
nameWithType: Single
fullName: System.Single
isExternal: true
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
name: Update
nameWithType: MultiAction.Update
fullName: TinyLife.Actions.MultiAction.Update
- name: (
nameWithType: (
fullName: (
- uid: Microsoft.Xna.Framework.GameTime
name: GameTime
nameWithType: GameTime
fullName: Microsoft.Xna.Framework.GameTime
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.TimeSpan
name: TimeSpan
nameWithType: TimeSpan
fullName: System.TimeSpan
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.Single
name: Single
nameWithType: Single
fullName: System.Single
isExternal: true
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Actions.MultiAction.Initialize
commentId: M:TinyLife.Actions.MultiAction.Initialize
parent: TinyLife.Actions.MultiAction
name: Initialize()
nameWithType: MultiAction.Initialize()
fullName: TinyLife.Actions.MultiAction.Initialize()
spec.csharp:
- uid: TinyLife.Actions.MultiAction.Initialize
name: Initialize
nameWithType: MultiAction.Initialize
fullName: TinyLife.Actions.MultiAction.Initialize
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Actions.MultiAction.Initialize
name: Initialize
nameWithType: MultiAction.Initialize
fullName: TinyLife.Actions.MultiAction.Initialize
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Actions.MultiAction.IsCompleted
commentId: M:TinyLife.Actions.MultiAction.IsCompleted
parent: TinyLife.Actions.MultiAction
name: IsCompleted()
nameWithType: MultiAction.IsCompleted()
fullName: TinyLife.Actions.MultiAction.IsCompleted()
spec.csharp:
- uid: TinyLife.Actions.MultiAction.IsCompleted
name: IsCompleted
nameWithType: MultiAction.IsCompleted
fullName: TinyLife.Actions.MultiAction.IsCompleted
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Actions.MultiAction.IsCompleted
name: IsCompleted
nameWithType: MultiAction.IsCompleted
fullName: TinyLife.Actions.MultiAction.IsCompleted
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Actions.MultiAction.OnCompleted(TinyLife.Actions.CompletionType)
commentId: M:TinyLife.Actions.MultiAction.OnCompleted(TinyLife.Actions.CompletionType)
parent: TinyLife.Actions.MultiAction
name: OnCompleted(CompletionType)
nameWithType: MultiAction.OnCompleted(CompletionType)
fullName: TinyLife.Actions.MultiAction.OnCompleted(TinyLife.Actions.CompletionType)
spec.csharp:
- uid: TinyLife.Actions.MultiAction.OnCompleted(TinyLife.Actions.CompletionType)
name: OnCompleted
nameWithType: MultiAction.OnCompleted
fullName: TinyLife.Actions.MultiAction.OnCompleted
- name: (
nameWithType: (
fullName: (
- uid: TinyLife.Actions.CompletionType
name: CompletionType
nameWithType: CompletionType
fullName: TinyLife.Actions.CompletionType
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Actions.MultiAction.OnCompleted(TinyLife.Actions.CompletionType)
name: OnCompleted
nameWithType: MultiAction.OnCompleted
fullName: TinyLife.Actions.MultiAction.OnCompleted
- name: (
nameWithType: (
fullName: (
- uid: TinyLife.Actions.CompletionType
name: CompletionType
nameWithType: CompletionType
fullName: TinyLife.Actions.CompletionType
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Actions.MultiAction.Validate(TinyLife.Objects.Person)
commentId: M:TinyLife.Actions.MultiAction.Validate(TinyLife.Objects.Person)
parent: TinyLife.Actions.MultiAction
name: Validate(Person)
nameWithType: MultiAction.Validate(Person)
fullName: TinyLife.Actions.MultiAction.Validate(TinyLife.Objects.Person)
spec.csharp:
- uid: TinyLife.Actions.MultiAction.Validate(TinyLife.Objects.Person)
name: Validate
nameWithType: MultiAction.Validate
fullName: TinyLife.Actions.MultiAction.Validate
- name: (
nameWithType: (
fullName: (
- uid: TinyLife.Objects.Person
name: Person
nameWithType: Person
fullName: TinyLife.Objects.Person
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Actions.MultiAction.Validate(TinyLife.Objects.Person)
name: Validate
nameWithType: MultiAction.Validate
fullName: TinyLife.Actions.MultiAction.Validate
- name: (
nameWithType: (
fullName: (
- uid: TinyLife.Objects.Person
name: Person
nameWithType: Person
fullName: TinyLife.Objects.Person
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Actions.MultiAction.GoToActionLocation(TinyLife.Objects.ObjectCategory)
commentId: M:TinyLife.Actions.MultiAction.GoToActionLocation(TinyLife.Objects.ObjectCategory)
parent: TinyLife.Actions.MultiAction
name: GoToActionLocation(ObjectCategory)
nameWithType: MultiAction.GoToActionLocation(ObjectCategory)
fullName: TinyLife.Actions.MultiAction.GoToActionLocation(TinyLife.Objects.ObjectCategory)
spec.csharp:
- uid: TinyLife.Actions.MultiAction.GoToActionLocation(TinyLife.Objects.ObjectCategory)
name: GoToActionLocation
nameWithType: MultiAction.GoToActionLocation
fullName: TinyLife.Actions.MultiAction.GoToActionLocation
- name: (
nameWithType: (
fullName: (
- uid: TinyLife.Objects.ObjectCategory
name: ObjectCategory
nameWithType: ObjectCategory
fullName: TinyLife.Objects.ObjectCategory
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Actions.MultiAction.GoToActionLocation(TinyLife.Objects.ObjectCategory)
name: GoToActionLocation
nameWithType: MultiAction.GoToActionLocation
fullName: TinyLife.Actions.MultiAction.GoToActionLocation
- name: (
nameWithType: (
fullName: (
- uid: TinyLife.Objects.ObjectCategory
name: ObjectCategory
nameWithType: ObjectCategory
fullName: TinyLife.Objects.ObjectCategory
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Actions.Action.Random
commentId: F:TinyLife.Actions.Action.Random
parent: TinyLife.Actions.Action
name: Random
nameWithType: Action.Random
fullName: TinyLife.Actions.Action.Random
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commentId: M:TinyLife.Actions.Action.FindFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean)
parent: TinyLife.Actions.Action
isExternal: true
name: FindFreeFurniture(Person, ObjectCategory, FurnitureType, Nullable, Boolean, Boolean)
nameWithType: Action.FindFreeFurniture(Person, ObjectCategory, FurnitureType, Nullable, Boolean, Boolean)
fullName: TinyLife.Actions.Action.FindFreeFurniture(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory, TinyLife.Objects.FurnitureType, System.Nullable, System.Boolean, System.Boolean)
nameWithType.vb: Action.FindFreeFurniture(Person, ObjectCategory, FurnitureType, Nullable(Of Vector2), Boolean, Boolean)
fullName.vb: TinyLife.Actions.Action.FindFreeFurniture(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory, TinyLife.Objects.FurnitureType, System.Nullable(Of Microsoft.Xna.Framework.Vector2), System.Boolean, System.Boolean)
name.vb: FindFreeFurniture(Person, ObjectCategory, FurnitureType, Nullable(Of Vector2), Boolean, Boolean)
spec.csharp:
- uid: TinyLife.Actions.Action.FindFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean)
name: FindFreeFurniture
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name: FindFreeFurniture
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commentId: M:TinyLife.Actions.Action.FindAllActionObjects(TinyLife.Objects.Person,TinyLife.Actions.ActionType,System.Nullable{Microsoft.Xna.Framework.Vector2})
parent: TinyLife.Actions.Action
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name: FindAllActionObjects(Person, ActionType, Nullable)
nameWithType: Action.FindAllActionObjects(Person, ActionType, Nullable)
fullName: TinyLife.Actions.Action.FindAllActionObjects(TinyLife.Objects.Person, TinyLife.Actions.ActionType, System.Nullable)
nameWithType.vb: Action.FindAllActionObjects(Person, ActionType, Nullable(Of Vector2))
fullName.vb: TinyLife.Actions.Action.FindAllActionObjects(TinyLife.Objects.Person, TinyLife.Actions.ActionType, System.Nullable(Of Microsoft.Xna.Framework.Vector2))
name.vb: FindAllActionObjects(Person, ActionType, Nullable(Of Vector2))
spec.csharp:
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commentId: M:TinyLife.Actions.Action.FindValidActionObjects(TinyLife.Objects.Person,TinyLife.Actions.ActionType,System.Boolean,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean)
parent: TinyLife.Actions.Action
isExternal: true
name: FindValidActionObjects(Person, ActionType, Boolean, Nullable, Boolean, Boolean)
nameWithType: Action.FindValidActionObjects(Person, ActionType, Boolean, Nullable, Boolean, Boolean)
fullName: TinyLife.Actions.Action.FindValidActionObjects(TinyLife.Objects.Person, TinyLife.Actions.ActionType, System.Boolean, System.Nullable, System.Boolean, System.Boolean)
nameWithType.vb: Action.FindValidActionObjects(Person, ActionType, Boolean, Nullable(Of Vector2), Boolean, Boolean)
fullName.vb: TinyLife.Actions.Action.FindValidActionObjects(TinyLife.Objects.Person, TinyLife.Actions.ActionType, System.Boolean, System.Nullable(Of Microsoft.Xna.Framework.Vector2), System.Boolean, System.Boolean)
name.vb: FindValidActionObjects(Person, ActionType, Boolean, Nullable(Of Vector2), Boolean, Boolean)
spec.csharp:
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name: FindValidActionObjects
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parent: TinyLife.Actions.Action
isExternal: true
name: GetRandomVariety(IEnumerable, ActionInfo)
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nameWithType.vb: Action.GetRandomVariety(IEnumerable(Of ActionVariety), ActionInfo)
fullName.vb: TinyLife.Actions.Action.GetRandomVariety(System.Collections.Generic.IEnumerable(Of TinyLife.Actions.ActionVariety), TinyLife.Actions.ActionInfo)
name.vb: GetRandomVariety(IEnumerable(Of ActionVariety), ActionInfo)
spec.csharp:
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spec.vb:
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commentId: M:TinyLife.Actions.Action.GetTableSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot)
parent: TinyLife.Actions.Action
name: GetTableSpot(Furniture, ActionSpot)
nameWithType: Action.GetTableSpot(Furniture, ActionSpot)
fullName: TinyLife.Actions.Action.GetTableSpot(TinyLife.Objects.Furniture, TinyLife.Objects.ActionSpot)
spec.csharp:
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name: GetTableSpot
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parent: TinyLife.Actions.Action
isExternal: true
name: InvokeForBoth(Person, Person, Action)
nameWithType: Action.InvokeForBoth(Person, Person, Action)
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nameWithType.vb: Action.InvokeForBoth(Person, Person, Action(Of Person, Person))
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name.vb: InvokeForBoth(Person, Person, Action(Of Person, Person))
spec.csharp:
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name: CanMultitask(Action, Action)
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name.vb: SetData(Of T)(String, T)
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