### YamlMime:ManagedReference
items:
- uid: TinyLife.World.LotEmployment
commentId: T:TinyLife.World.LotEmployment
id: LotEmployment
parent: TinyLife.World
children:
- TinyLife.World.LotEmployment.#ctor(System.String,System.ValueTuple{System.Int32,System.Int32},System.Func{TinyLife.Actions.ActionType[]})
- TinyLife.World.LotEmployment.Actions
- TinyLife.World.LotEmployment.GetCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot)
- TinyLife.World.LotEmployment.IdleObjects
- TinyLife.World.LotEmployment.IdleTime
- TinyLife.World.LotEmployment.IsFinished
- TinyLife.World.LotEmployment.MapWideEmployments
- TinyLife.World.LotEmployment.Name
- TinyLife.World.LotEmployment.SetCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot,TinyLife.Objects.Person,System.Boolean)
- TinyLife.World.LotEmployment.WorkHours
langs:
- csharp
- vb
name: LotEmployment
nameWithType: LotEmployment
fullName: TinyLife.World.LotEmployment
type: Class
source:
remote:
path: TinyLife/World/LotEmployment.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: LotEmployment
path: ../TinyLife/World/LotEmployment.cs
startLine: 21
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nA lot employment is a job that a executes somewhat perpetually.\nA person with a does not live on a or in a , but instead either works at their lot employment or "leaves the city" through an .\nLot employments can be added to lots using or to a map using .\n"
example: []
syntax:
content: public class LotEmployment
content.vb: Public Class LotEmployment
inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.World.LotEmployment.TinyLife.Utilities.Extensions.JsonCopy``1
modifiers.csharp:
- public
- class
modifiers.vb:
- Public
- Class
- uid: TinyLife.World.LotEmployment.MapWideEmployments
commentId: F:TinyLife.World.LotEmployment.MapWideEmployments
id: MapWideEmployments
parent: TinyLife.World.LotEmployment
langs:
- csharp
- vb
name: MapWideEmployments
nameWithType: LotEmployment.MapWideEmployments
fullName: TinyLife.World.LotEmployment.MapWideEmployments
type: Field
source:
remote:
path: TinyLife/World/LotEmployment.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: MapWideEmployments
path: ../TinyLife/World/LotEmployment.cs
startLine: 27
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nA list of lot employments that are map-wide, that is, that aren't bound to a .\nTo add more map-wide lot employments, just add additional entries to this list.\n"
example: []
syntax:
content: public static readonly List MapWideEmployments
return:
type: System.Collections.Generic.List{TinyLife.World.LotEmployment}
content.vb: Public Shared ReadOnly MapWideEmployments As List(Of LotEmployment)
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.World.LotEmployment.Name
commentId: F:TinyLife.World.LotEmployment.Name
id: Name
parent: TinyLife.World.LotEmployment
langs:
- csharp
- vb
name: Name
nameWithType: LotEmployment.Name
fullName: TinyLife.World.LotEmployment.Name
type: Field
source:
remote:
path: TinyLife/World/LotEmployment.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Name
path: ../TinyLife/World/LotEmployment.cs
startLine: 39
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe name of this lot employment\n"
example: []
syntax:
content: public readonly string Name
return:
type: System.String
content.vb: Public ReadOnly Name As String
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.World.LotEmployment.Actions
commentId: F:TinyLife.World.LotEmployment.Actions
id: Actions
parent: TinyLife.World.LotEmployment
langs:
- csharp
- vb
name: Actions
nameWithType: LotEmployment.Actions
fullName: TinyLife.World.LotEmployment.Actions
type: Field
source:
remote:
path: TinyLife/World/LotEmployment.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Actions
path: ../TinyLife/World/LotEmployment.cs
startLine: 45
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nA set of instances that a person working in this employment should randomly execute.\nUsing actions with the category will cause any instances of the action to act as if they had the category instead.\nNote that, for an returned by this function to have an effect, its needs to be greater than 0.\n"
example: []
syntax:
content: public readonly Func> Actions
return:
type: System.Func{System.Collections.Generic.IEnumerable{TinyLife.Actions.ActionType}}
content.vb: Public ReadOnly Actions As Func(Of IEnumerable(Of ActionType))
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.World.LotEmployment.WorkHours
commentId: F:TinyLife.World.LotEmployment.WorkHours
id: WorkHours
parent: TinyLife.World.LotEmployment
langs:
- csharp
- vb
name: WorkHours
nameWithType: LotEmployment.WorkHours
fullName: TinyLife.World.LotEmployment.WorkHours
type: Field
source:
remote:
path: TinyLife/World/LotEmployment.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: WorkHours
path: ../TinyLife/World/LotEmployment.cs
startLine: 50
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe range of hours that this lot employment is active in.\nDuring times outside of these hours, people with this employment will automatically enqueue and execute a .\n"
example: []
syntax:
content: public readonly (int Start, int End) WorkHours
return:
type: System.ValueTuple{System.Int32,System.Int32}
content.vb: Public ReadOnly WorkHours As(Start As Integer, End As Integer)(Of Integer , Integer)
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.World.LotEmployment.IsFinished
commentId: P:TinyLife.World.LotEmployment.IsFinished
id: IsFinished
parent: TinyLife.World.LotEmployment
langs:
- csharp
- vb
name: IsFinished
nameWithType: LotEmployment.IsFinished
fullName: TinyLife.World.LotEmployment.IsFinished
type: Property
source:
remote:
path: TinyLife/World/LotEmployment.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsFinished
path: ../TinyLife/World/LotEmployment.cs
startLine: 56
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nA function that can be used to finish the lot employment's work hours before the current time is outside of .\nThis is used by the mail carrier to make them stop working once all mail is delivered.\n"
example: []
syntax:
content: public Func IsFinished { get; set; }
parameters: []
return:
type: System.Func{TinyLife.Objects.Person,System.Boolean}
content.vb: Public Property IsFinished As Func(Of Person, Boolean)
overload: TinyLife.World.LotEmployment.IsFinished*
modifiers.csharp:
- public
- get
- set
modifiers.vb:
- Public
- uid: TinyLife.World.LotEmployment.IdleObjects
commentId: P:TinyLife.World.LotEmployment.IdleObjects
id: IdleObjects
parent: TinyLife.World.LotEmployment
langs:
- csharp
- vb
name: IdleObjects
nameWithType: LotEmployment.IdleObjects
fullName: TinyLife.World.LotEmployment.IdleObjects
type: Property
source:
remote:
path: TinyLife/World/LotEmployment.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IdleObjects
path: ../TinyLife/World/LotEmployment.cs
startLine: 61
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nA set of flags that represent the item types that a person with this lot employment will idle around if they have nothing else to do.\nIf this is set to a non- category, people with this lot employment will automatically enqueue the action if there is nothing else to do currently.\n"
example: []
syntax:
content: public ObjectCategory IdleObjects { get; set; }
parameters: []
return:
type: TinyLife.Objects.ObjectCategory
content.vb: Public Property IdleObjects As ObjectCategory
overload: TinyLife.World.LotEmployment.IdleObjects*
modifiers.csharp:
- public
- get
- set
modifiers.vb:
- Public
- uid: TinyLife.World.LotEmployment.IdleTime
commentId: P:TinyLife.World.LotEmployment.IdleTime
id: IdleTime
parent: TinyLife.World.LotEmployment
langs:
- csharp
- vb
name: IdleTime
nameWithType: LotEmployment.IdleTime
fullName: TinyLife.World.LotEmployment.IdleTime
type: Property
source:
remote:
path: TinyLife/World/LotEmployment.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IdleTime
path: ../TinyLife/World/LotEmployment.cs
startLine: 66
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nThe amount of in-game time that a person with this lot employment will idle at one of their for.\nDefaults to 5 minutes.\n"
example: []
syntax:
content: public TimeSpan IdleTime { get; set; }
parameters: []
return:
type: System.TimeSpan
content.vb: Public Property IdleTime As TimeSpan
overload: TinyLife.World.LotEmployment.IdleTime*
modifiers.csharp:
- public
- get
- set
modifiers.vb:
- Public
- uid: TinyLife.World.LotEmployment.#ctor(System.String,System.ValueTuple{System.Int32,System.Int32},System.Func{TinyLife.Actions.ActionType[]})
commentId: M:TinyLife.World.LotEmployment.#ctor(System.String,System.ValueTuple{System.Int32,System.Int32},System.Func{TinyLife.Actions.ActionType[]})
id: '#ctor(System.String,System.ValueTuple{System.Int32,System.Int32},System.Func{TinyLife.Actions.ActionType[]})'
parent: TinyLife.World.LotEmployment
langs:
- csharp
- vb
name: LotEmployment(String, (Int32 Start, Int32 End), Func)
nameWithType: LotEmployment.LotEmployment(String, (Int32 Start, Int32 End), Func)
fullName: TinyLife.World.LotEmployment.LotEmployment(System.String, System.ValueTuple, System.Func)
type: Constructor
source:
remote:
path: TinyLife/World/LotEmployment.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/World/LotEmployment.cs
startLine: 74
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nCreates a new lot employment with the given settings\n"
example: []
syntax:
content: public LotEmployment(string name, (int Start, int End) workHours, Func actions)
parameters:
- id: name
type: System.String
description: The lot employment's name
- id: workHours
type: System.ValueTuple{System.Int32,System.Int32}
description: The lot employment's work hours
- id: actions
type: System.Func{TinyLife.Actions.ActionType[]}
description: The that lot employees should execute
content.vb: Public Sub New(name As String, workHours As(Start As Integer, End As Integer)(Of Integer , Integer), actions As Func(Of ActionType()))
overload: TinyLife.World.LotEmployment.#ctor*
nameWithType.vb: LotEmployment.LotEmployment(String, (Start As Int32, End As Int32)(Of Int32, Int32), Func(Of ActionType()))
modifiers.csharp:
- public
modifiers.vb:
- Public
fullName.vb: TinyLife.World.LotEmployment.LotEmployment(System.String, System.ValueTuple(Of System.Int32, System.Int32), System.Func(Of TinyLife.Actions.ActionType()))
name.vb: LotEmployment(String, (Start As Int32, End As Int32)(Of Int32, Int32), Func(Of ActionType()))
- uid: TinyLife.World.LotEmployment.GetCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot)
commentId: M:TinyLife.World.LotEmployment.GetCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot)
id: GetCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot)
parent: TinyLife.World.LotEmployment
langs:
- csharp
- vb
name: GetCurrentPerson(Map, Lot)
nameWithType: LotEmployment.GetCurrentPerson(Map, Lot)
fullName: TinyLife.World.LotEmployment.GetCurrentPerson(TinyLife.World.Map, TinyLife.World.Lot)
type: Method
source:
remote:
path: TinyLife/World/LotEmployment.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetCurrentPerson
path: ../TinyLife/World/LotEmployment.cs
startLine: 88
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nReturns the that is currently in charge of this lot employment\nTo check for , a null lot can be passed.\n"
example: []
syntax:
content: public Person GetCurrentPerson(Map map, Lot lot)
parameters:
- id: map
type: TinyLife.World.Map
description: The map
- id: lot
type: TinyLife.World.Lot
description: The lot, or null for a entry
return:
type: TinyLife.Objects.Person
description: The person that currently works in this lot employment, or null if there is none
content.vb: Public Function GetCurrentPerson(map As Map, lot As Lot) As Person
overload: TinyLife.World.LotEmployment.GetCurrentPerson*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.World.LotEmployment.SetCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot,TinyLife.Objects.Person,System.Boolean)
commentId: M:TinyLife.World.LotEmployment.SetCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot,TinyLife.Objects.Person,System.Boolean)
id: SetCurrentPerson(TinyLife.World.Map,TinyLife.World.Lot,TinyLife.Objects.Person,System.Boolean)
parent: TinyLife.World.LotEmployment
langs:
- csharp
- vb
name: SetCurrentPerson(Map, Lot, Person, Boolean)
nameWithType: LotEmployment.SetCurrentPerson(Map, Lot, Person, Boolean)
fullName: TinyLife.World.LotEmployment.SetCurrentPerson(TinyLife.World.Map, TinyLife.World.Lot, TinyLife.Objects.Person, System.Boolean)
type: Method
source:
remote:
path: TinyLife/World/LotEmployment.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SetCurrentPerson
path: ../TinyLife/World/LotEmployment.cs
startLine: 101
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: "\nSets the current person for this lot employment on the given and .\nIf this employment is a entry, the lot
should be null.\n"
example: []
syntax:
content: public void SetCurrentPerson(Map map, Lot lot, Person person, bool manual = true)
parameters:
- id: map
type: TinyLife.World.Map
description: The map
- id: lot
type: TinyLife.World.Lot
description: The lot, or null if this is a map wide employment
- id: person
type: TinyLife.Objects.Person
description: The person to set, or null to remove the currently employed person.
- id: manual
type: System.Boolean
description: Whether this person was set manually (by a user) or automatically (using
content.vb: Public Sub SetCurrentPerson(map As Map, lot As Lot, person As Person, manual As Boolean = True)
overload: TinyLife.World.LotEmployment.SetCurrentPerson*
modifiers.csharp:
- public
modifiers.vb:
- Public
references:
- uid: TinyLife.Objects.Person
commentId: T:TinyLife.Objects.Person
parent: TinyLife.Objects
name: Person
nameWithType: Person
fullName: TinyLife.Objects.Person
- uid: TinyLife.Objects.Person.LotEmployment
commentId: F:TinyLife.Objects.Person.LotEmployment
isExternal: true
- uid: TinyLife.World.Lot
commentId: T:TinyLife.World.Lot
parent: TinyLife.World
name: Lot
nameWithType: Lot
fullName: TinyLife.World.Lot
- uid: TinyLife.World.Household
commentId: T:TinyLife.World.Household
parent: TinyLife.World
name: Household
nameWithType: Household
fullName: TinyLife.World.Household
- uid: TinyLife.Actions.BeAwayFromLotEmploymentAction
commentId: T:TinyLife.Actions.BeAwayFromLotEmploymentAction
isExternal: true
- uid: TinyLife.World.LotType.Employments
commentId: P:TinyLife.World.LotType.Employments
isExternal: true
- uid: TinyLife.World.LotEmployment.MapWideEmployments
commentId: F:TinyLife.World.LotEmployment.MapWideEmployments
isExternal: true
- uid: TinyLife.World
commentId: N:TinyLife.World
name: TinyLife.World
nameWithType: TinyLife.World
fullName: TinyLife.World
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
name: Object
nameWithType: Object
fullName: System.Object
- uid: System.Object.Equals(System.Object)
commentId: M:System.Object.Equals(System.Object)
parent: System.Object
isExternal: true
name: Equals(Object)
nameWithType: Object.Equals(Object)
fullName: System.Object.Equals(System.Object)
spec.csharp:
- uid: System.Object.Equals(System.Object)
name: Equals
nameWithType: Object.Equals
fullName: System.Object.Equals
isExternal: true
- name: (
nameWithType: (
fullName: (
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: System.Object.Equals(System.Object)
name: Equals
nameWithType: Object.Equals
fullName: System.Object.Equals
isExternal: true
- name: (
nameWithType: (
fullName: (
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: )
nameWithType: )
fullName: )
- uid: System.Object.Equals(System.Object,System.Object)
commentId: M:System.Object.Equals(System.Object,System.Object)
parent: System.Object
isExternal: true
name: Equals(Object, Object)
nameWithType: Object.Equals(Object, Object)
fullName: System.Object.Equals(System.Object, System.Object)
spec.csharp:
- uid: System.Object.Equals(System.Object,System.Object)
name: Equals
nameWithType: Object.Equals
fullName: System.Object.Equals
isExternal: true
- name: (
nameWithType: (
fullName: (
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: System.Object.Equals(System.Object,System.Object)
name: Equals
nameWithType: Object.Equals
fullName: System.Object.Equals
isExternal: true
- name: (
nameWithType: (
fullName: (
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: )
nameWithType: )
fullName: )
- uid: System.Object.GetHashCode
commentId: M:System.Object.GetHashCode
parent: System.Object
isExternal: true
name: GetHashCode()
nameWithType: Object.GetHashCode()
fullName: System.Object.GetHashCode()
spec.csharp:
- uid: System.Object.GetHashCode
name: GetHashCode
nameWithType: Object.GetHashCode
fullName: System.Object.GetHashCode
isExternal: true
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: System.Object.GetHashCode
name: GetHashCode
nameWithType: Object.GetHashCode
fullName: System.Object.GetHashCode
isExternal: true
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: System.Object.GetType
commentId: M:System.Object.GetType
parent: System.Object
isExternal: true
name: GetType()
nameWithType: Object.GetType()
fullName: System.Object.GetType()
spec.csharp:
- uid: System.Object.GetType
name: GetType
nameWithType: Object.GetType
fullName: System.Object.GetType
isExternal: true
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: System.Object.GetType
name: GetType
nameWithType: Object.GetType
fullName: System.Object.GetType
isExternal: true
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: System.Object.MemberwiseClone
commentId: M:System.Object.MemberwiseClone
parent: System.Object
isExternal: true
name: MemberwiseClone()
nameWithType: Object.MemberwiseClone()
fullName: System.Object.MemberwiseClone()
spec.csharp:
- uid: System.Object.MemberwiseClone
name: MemberwiseClone
nameWithType: Object.MemberwiseClone
fullName: System.Object.MemberwiseClone
isExternal: true
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: System.Object.MemberwiseClone
name: MemberwiseClone
nameWithType: Object.MemberwiseClone
fullName: System.Object.MemberwiseClone
isExternal: true
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: System.Object.ReferenceEquals(System.Object,System.Object)
commentId: M:System.Object.ReferenceEquals(System.Object,System.Object)
parent: System.Object
isExternal: true
name: ReferenceEquals(Object, Object)
nameWithType: Object.ReferenceEquals(Object, Object)
fullName: System.Object.ReferenceEquals(System.Object, System.Object)
spec.csharp:
- uid: System.Object.ReferenceEquals(System.Object,System.Object)
name: ReferenceEquals
nameWithType: Object.ReferenceEquals
fullName: System.Object.ReferenceEquals
isExternal: true
- name: (
nameWithType: (
fullName: (
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: System.Object.ReferenceEquals(System.Object,System.Object)
name: ReferenceEquals
nameWithType: Object.ReferenceEquals
fullName: System.Object.ReferenceEquals
isExternal: true
- name: (
nameWithType: (
fullName: (
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: )
nameWithType: )
fullName: )
- uid: System.Object.ToString
commentId: M:System.Object.ToString
parent: System.Object
isExternal: true
name: ToString()
nameWithType: Object.ToString()
fullName: System.Object.ToString()
spec.csharp:
- uid: System.Object.ToString
name: ToString
nameWithType: Object.ToString
fullName: System.Object.ToString
isExternal: true
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: System.Object.ToString
name: ToString
nameWithType: Object.ToString
fullName: System.Object.ToString
isExternal: true
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.World.LotEmployment.TinyLife.Utilities.Extensions.JsonCopy``1
commentId: M:TinyLife.Utilities.Extensions.JsonCopy``1(``0)
parent: TinyLife.Utilities.Extensions
definition: TinyLife.Utilities.Extensions.JsonCopy``1(``0)
name: JsonCopy()
nameWithType: Extensions.JsonCopy()
fullName: TinyLife.Utilities.Extensions.JsonCopy()
nameWithType.vb: Extensions.JsonCopy(Of LotEmployment)()
fullName.vb: TinyLife.Utilities.Extensions.JsonCopy(Of TinyLife.World.LotEmployment)()
name.vb: JsonCopy(Of LotEmployment)()
spec.csharp:
- uid: TinyLife.Utilities.Extensions.JsonCopy``1
name: JsonCopy
nameWithType: Extensions.JsonCopy
fullName: TinyLife.Utilities.Extensions.JsonCopy
- name: (
nameWithType: (
fullName: (
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