### YamlMime:ManagedReference
items:
- uid: TinyLife.Goals.Job
commentId: T:TinyLife.Goals.Job
id: Job
parent: TinyLife.Goals
children:
- TinyLife.Goals.Job.#ctor(TinyLife.Goals.JobType,TinyLife.Objects.Person,System.Int32)
- TinyLife.Goals.Job.AddLevel(System.Int32)
- TinyLife.Goals.Job.AddPerformance(System.Single)
- TinyLife.Goals.Job.AmountOfRaises
- TinyLife.Goals.Job.CurrentHourlyPay
- TinyLife.Goals.Job.DailyTasks
- TinyLife.Goals.Job.DaysOnVacation
- TinyLife.Goals.Job.GetCoworkers
- TinyLife.Goals.Job.GetCoworkersAtWork
- TinyLife.Goals.Job.GetRaise
- TinyLife.Goals.Job.HasRequiredPromotionSkills
- TinyLife.Goals.Job.Level
- TinyLife.Goals.Job.Migrations
- TinyLife.Goals.Job.OnGetWorkingPerformance
- TinyLife.Goals.Job.Performance
- TinyLife.Goals.Job.Person
- TinyLife.Goals.Job.RequiredPromotionPerformance
- TinyLife.Goals.Job.StartVacation(System.Int32,System.Single)
- TinyLife.Goals.Job.Type
- TinyLife.Goals.Job.Update(System.TimeSpan)
- TinyLife.Goals.Job.UpdateWorking(TinyLife.Actions.WorkAction,System.TimeSpan,System.Single)
- TinyLife.Goals.Job.VacationDaysAvailable
- TinyLife.Goals.Job.Validate(TinyLife.Objects.Person,TinyLife.Utilities.AppliedMigrations)
langs:
- csharp
- vb
name: Job
nameWithType: Job
fullName: TinyLife.Goals.Job
type: Class
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: >-
A job is a kind of work that a can have.
The person's current jobs are accessible using .
A job instance is constructed from its underlying .
example: []
syntax:
content: >-
[DataContract]
public class Job : JsonTypeSafeGenericDataHolder, IGenericDataHolder
content.vb: >-
Public Class Job Inherits JsonTypeSafeGenericDataHolder Implements IGenericDataHolder
inheritance:
- System.Object
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder
implements:
- MLEM.Misc.IGenericDataHolder
inheritedMembers:
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,{T})
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Goals.Job.TinyLife.Utilities.Extensions.JsonCopy``1
attributes:
- type: System.Runtime.Serialization.DataContractAttribute
ctor: System.Runtime.Serialization.DataContractAttribute.#ctor
arguments: []
- uid: TinyLife.Goals.Job.Migrations
commentId: F:TinyLife.Goals.Job.Migrations
id: Migrations
parent: TinyLife.Goals.Job
langs:
- csharp
- vb
name: Migrations
nameWithType: Job.Migrations
fullName: TinyLife.Goals.Job.Migrations
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: >-
The set of migrations that will be applied to all loaded instances when loading from disk.
To register a migration that should only be applied to specific job types, use .
example: []
syntax:
content: public static readonly List> Migrations
return:
type: System.Collections.Generic.List{TinyLife.Utilities.Migration{TinyLife.Goals.Job}}
content.vb: Public Shared ReadOnly Migrations As List(Of Migration(Of Job))
- uid: TinyLife.Goals.Job.OnGetWorkingPerformance
commentId: E:TinyLife.Goals.Job.OnGetWorkingPerformance
id: OnGetWorkingPerformance
parent: TinyLife.Goals.Job
langs:
- csharp
- vb
name: OnGetWorkingPerformance
nameWithType: Job.OnGetWorkingPerformance
fullName: TinyLife.Goals.Job.OnGetWorkingPerformance
type: Event
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: >-
An event that is raised when this job's is increased in .
This event can be used to change the gained or lost performance due to various custom conditions.
example: []
syntax:
content: public static event Job.JobPerformanceDelegate OnGetWorkingPerformance
return:
type: TinyLife.Goals.Job.JobPerformanceDelegate
content.vb: Public Shared Event OnGetWorkingPerformance As Job.JobPerformanceDelegate
- uid: TinyLife.Goals.Job.Type
commentId: F:TinyLife.Goals.Job.Type
id: Type
parent: TinyLife.Goals.Job
langs:
- csharp
- vb
name: Type
nameWithType: Job.Type
fullName: TinyLife.Goals.Job.Type
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: The underlying that this job results from
example: []
syntax:
content: >-
[DataMember]
public readonly JobType Type
return:
type: TinyLife.Goals.JobType
content.vb: >-
Public ReadOnly Type As JobType
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Goals.Job.Person
commentId: P:TinyLife.Goals.Job.Person
id: Person
parent: TinyLife.Goals.Job
langs:
- csharp
- vb
name: Person
nameWithType: Job.Person
fullName: TinyLife.Goals.Job.Person
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: The that currently has this job
example: []
syntax:
content: public Person Person { get; }
parameters: []
return:
type: TinyLife.Objects.Person
content.vb: Public Property Person As Person
overload: TinyLife.Goals.Job.Person*
- uid: TinyLife.Goals.Job.Performance
commentId: P:TinyLife.Goals.Job.Performance
id: Performance
parent: TinyLife.Goals.Job
langs:
- csharp
- vb
name: Performance
nameWithType: Job.Performance
fullName: TinyLife.Goals.Job.Performance
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: >-
This job's current performance, ranging from 0 to , representing the percentage of work performance.
The default value is 0.5.
example: []
syntax:
content: >-
[DataMember]
public float Performance { get; }
parameters: []
return:
type: System.Single
content.vb: >-
Public Property Performance As Single
overload: TinyLife.Goals.Job.Performance*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Goals.Job.RequiredPromotionPerformance
commentId: P:TinyLife.Goals.Job.RequiredPromotionPerformance
id: RequiredPromotionPerformance
parent: TinyLife.Goals.Job
langs:
- csharp
- vb
name: RequiredPromotionPerformance
nameWithType: Job.RequiredPromotionPerformance
fullName: TinyLife.Goals.Job.RequiredPromotionPerformance
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: >-
The amount of required to be promoted at the current level.
This is based on the , as well as the .
example: []
syntax:
content: public float RequiredPromotionPerformance { get; }
parameters: []
return:
type: System.Single
content.vb: Public ReadOnly Property RequiredPromotionPerformance As Single
overload: TinyLife.Goals.Job.RequiredPromotionPerformance*
- uid: TinyLife.Goals.Job.Level
commentId: P:TinyLife.Goals.Job.Level
id: Level
parent: TinyLife.Goals.Job
langs:
- csharp
- vb
name: Level
nameWithType: Job.Level
fullName: TinyLife.Goals.Job.Level
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: >-
The current level that this job is at.
Note that the default level is 0, and the level goes up to a maximum of .
example: []
syntax:
content: >-
[DataMember]
public int Level { get; }
parameters: []
return:
type: System.Int32
content.vb: >-
Public Property Level As Integer
overload: TinyLife.Goals.Job.Level*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Goals.Job.DailyTasks
commentId: P:TinyLife.Goals.Job.DailyTasks
id: DailyTasks
parent: TinyLife.Goals.Job
langs:
- csharp
- vb
name: DailyTasks
nameWithType: Job.DailyTasks
fullName: TinyLife.Goals.Job.DailyTasks
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: A goal set that represents the daily tasks for this job
example: []
syntax:
content: >-
[DataMember]
public GoalSet DailyTasks { get; }
parameters: []
return:
type: TinyLife.Goals.GoalSet
content.vb: >-
Public Property DailyTasks As GoalSet
overload: TinyLife.Goals.Job.DailyTasks*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Goals.Job.AmountOfRaises
commentId: P:TinyLife.Goals.Job.AmountOfRaises
id: AmountOfRaises
parent: TinyLife.Goals.Job
langs:
- csharp
- vb
name: AmountOfRaises
nameWithType: Job.AmountOfRaises
fullName: TinyLife.Goals.Job.AmountOfRaises
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: >-
The amount of raises that this job instance has been given.
A raise is given after the is reached and the reaches .
example: []
syntax:
content: >-
[DataMember]
public int AmountOfRaises { get; }
parameters: []
return:
type: System.Int32
content.vb: >-
Public Property AmountOfRaises As Integer
overload: TinyLife.Goals.Job.AmountOfRaises*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Goals.Job.CurrentHourlyPay
commentId: P:TinyLife.Goals.Job.CurrentHourlyPay
id: CurrentHourlyPay
parent: TinyLife.Goals.Job
langs:
- csharp
- vb
name: CurrentHourlyPay
nameWithType: Job.CurrentHourlyPay
fullName: TinyLife.Goals.Job.CurrentHourlyPay
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: The amount of tiny bucks that this job pays per hour. This is based on and the current and .
example: []
syntax:
content: public float CurrentHourlyPay { get; }
parameters: []
return:
type: System.Single
content.vb: Public ReadOnly Property CurrentHourlyPay As Single
overload: TinyLife.Goals.Job.CurrentHourlyPay*
- uid: TinyLife.Goals.Job.VacationDaysAvailable
commentId: F:TinyLife.Goals.Job.VacationDaysAvailable
id: VacationDaysAvailable
parent: TinyLife.Goals.Job
langs:
- csharp
- vb
name: VacationDaysAvailable
nameWithType: Job.VacationDaysAvailable
fullName: TinyLife.Goals.Job.VacationDaysAvailable
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: The amount of vacation days currently available.
example: []
syntax:
content: >-
[DataMember]
public int VacationDaysAvailable
return:
type: System.Int32
content.vb: >-
Public VacationDaysAvailable As Integer
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Goals.Job.DaysOnVacation
commentId: P:TinyLife.Goals.Job.DaysOnVacation
id: DaysOnVacation
parent: TinyLife.Goals.Job
langs:
- csharp
- vb
name: DaysOnVacation
nameWithType: Job.DaysOnVacation
fullName: TinyLife.Goals.Job.DaysOnVacation
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: >-
The amount of days remaining on the current vacation. If this value is 0, this job is not currently on vacation.
Use to edit this value.
example: []
syntax:
content: >-
[DataMember]
public int DaysOnVacation { get; }
parameters: []
return:
type: System.Int32
content.vb: >-
Public Property DaysOnVacation As Integer
overload: TinyLife.Goals.Job.DaysOnVacation*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Goals.Job.#ctor(TinyLife.Goals.JobType,TinyLife.Objects.Person,System.Int32)
commentId: M:TinyLife.Goals.Job.#ctor(TinyLife.Goals.JobType,TinyLife.Objects.Person,System.Int32)
id: '#ctor(TinyLife.Goals.JobType,TinyLife.Objects.Person,System.Int32)'
parent: TinyLife.Goals.Job
langs:
- csharp
- vb
name: Job(JobType, Person, int)
nameWithType: Job.Job(JobType, Person, int)
fullName: TinyLife.Goals.Job.Job(TinyLife.Goals.JobType, TinyLife.Objects.Person, int)
type: Constructor
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: Creates a new job from the given settings
example: []
syntax:
content: public Job(JobType type, Person person, int level)
parameters:
- id: type
type: TinyLife.Goals.JobType
description: The underlying job type
- id: person
type: TinyLife.Objects.Person
description: The person that should have this job
- id: level
type: System.Int32
description: The level to start out with this job at
content.vb: Public Sub New(type As JobType, person As Person, level As Integer)
overload: TinyLife.Goals.Job.#ctor*
nameWithType.vb: Job.New(JobType, Person, Integer)
fullName.vb: TinyLife.Goals.Job.New(TinyLife.Goals.JobType, TinyLife.Objects.Person, Integer)
name.vb: New(JobType, Person, Integer)
- uid: TinyLife.Goals.Job.Update(System.TimeSpan)
commentId: M:TinyLife.Goals.Job.Update(System.TimeSpan)
id: Update(System.TimeSpan)
parent: TinyLife.Goals.Job
langs:
- csharp
- vb
name: Update(TimeSpan)
nameWithType: Job.Update(TimeSpan)
fullName: TinyLife.Goals.Job.Update(System.TimeSpan)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: >-
Updates this job, changing the and according to this job's person's current actions.
This is called in .
example: []
syntax:
content: public void Update(TimeSpan passedInGame)
parameters:
- id: passedInGame
type: System.TimeSpan
description: The amount of time that has passed in game since the last update
content.vb: Public Sub Update(passedInGame As TimeSpan)
overload: TinyLife.Goals.Job.Update*
- uid: TinyLife.Goals.Job.UpdateWorking(TinyLife.Actions.WorkAction,System.TimeSpan,System.Single)
commentId: M:TinyLife.Goals.Job.UpdateWorking(TinyLife.Actions.WorkAction,System.TimeSpan,System.Single)
id: UpdateWorking(TinyLife.Actions.WorkAction,System.TimeSpan,System.Single)
parent: TinyLife.Goals.Job
langs:
- csharp
- vb
name: UpdateWorking(WorkAction, TimeSpan, float)
nameWithType: Job.UpdateWorking(WorkAction, TimeSpan, float)
fullName: TinyLife.Goals.Job.UpdateWorking(TinyLife.Actions.WorkAction, System.TimeSpan, float)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: >-
Updates this job, changing the and according to this job's person's current actions.
This is called in .
example: []
syntax:
content: public void UpdateWorking(WorkAction action, TimeSpan passedInGame, float speedMultiplier)
parameters:
- id: action
type: TinyLife.Actions.WorkAction
description: The action that is currently being executed.
- id: passedInGame
type: System.TimeSpan
description: The amount of time that has passed in game since the last update.
- id: speedMultiplier
type: System.Single
description: The game's current speed multiplier.
content.vb: Public Sub UpdateWorking(action As WorkAction, passedInGame As TimeSpan, speedMultiplier As Single)
overload: TinyLife.Goals.Job.UpdateWorking*
nameWithType.vb: Job.UpdateWorking(WorkAction, TimeSpan, Single)
fullName.vb: TinyLife.Goals.Job.UpdateWorking(TinyLife.Actions.WorkAction, System.TimeSpan, Single)
name.vb: UpdateWorking(WorkAction, TimeSpan, Single)
- uid: TinyLife.Goals.Job.AddPerformance(System.Single)
commentId: M:TinyLife.Goals.Job.AddPerformance(System.Single)
id: AddPerformance(System.Single)
parent: TinyLife.Goals.Job
langs:
- csharp
- vb
name: AddPerformance(float)
nameWithType: Job.AddPerformance(float)
fullName: TinyLife.Goals.Job.AddPerformance(float)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: >-
Adds (or removes) the given amount of performance to this job's .
If the total rolls over (below 0 or above 1), is called and the performace is reset accordingly.
example: []
syntax:
content: public void AddPerformance(float performance)
parameters:
- id: performance
type: System.Single
description: The amount to add or remove to the current performance
content.vb: Public Sub AddPerformance(performance As Single)
overload: TinyLife.Goals.Job.AddPerformance*
nameWithType.vb: Job.AddPerformance(Single)
fullName.vb: TinyLife.Goals.Job.AddPerformance(Single)
name.vb: AddPerformance(Single)
- uid: TinyLife.Goals.Job.AddLevel(System.Int32)
commentId: M:TinyLife.Goals.Job.AddLevel(System.Int32)
id: AddLevel(System.Int32)
parent: TinyLife.Goals.Job
langs:
- csharp
- vb
name: AddLevel(int)
nameWithType: Job.AddLevel(int)
fullName: TinyLife.Goals.Job.AddLevel(int)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: >-
Adds (or removes) the given amount of levels to this job's .
Note that the resulting total level is clamped to , and that this does not change the value.
example: []
syntax:
content: public bool AddLevel(int level)
parameters:
- id: level
type: System.Int32
description: The level to add to this job's current level
return:
type: System.Boolean
description: Whether the level could be added (which is not the case if is already at ).
content.vb: Public Function AddLevel(level As Integer) As Boolean
overload: TinyLife.Goals.Job.AddLevel*
nameWithType.vb: Job.AddLevel(Integer)
fullName.vb: TinyLife.Goals.Job.AddLevel(Integer)
name.vb: AddLevel(Integer)
- uid: TinyLife.Goals.Job.GetRaise
commentId: M:TinyLife.Goals.Job.GetRaise
id: GetRaise
parent: TinyLife.Goals.Job
langs:
- csharp
- vb
name: GetRaise()
nameWithType: Job.GetRaise()
fullName: TinyLife.Goals.Job.GetRaise()
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: >-
Gives the that has this job a raise.
This causes the to be increased, which increases the .
Note that this method will return false if the has not reached the .
example: []
syntax:
content: public bool GetRaise()
return:
type: System.Boolean
description: Whether a raise could successfully be given.
content.vb: Public Function GetRaise() As Boolean
overload: TinyLife.Goals.Job.GetRaise*
- uid: TinyLife.Goals.Job.HasRequiredPromotionSkills
commentId: M:TinyLife.Goals.Job.HasRequiredPromotionSkills
id: HasRequiredPromotionSkills
parent: TinyLife.Goals.Job
langs:
- csharp
- vb
name: HasRequiredPromotionSkills()
nameWithType: Job.HasRequiredPromotionSkills()
fullName: TinyLife.Goals.Job.HasRequiredPromotionSkills()
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: Checks whether this job's has all of the
example: []
syntax:
content: public bool HasRequiredPromotionSkills()
return:
type: System.Boolean
description: Whether the skills required for promotion are present
content.vb: Public Function HasRequiredPromotionSkills() As Boolean
overload: TinyLife.Goals.Job.HasRequiredPromotionSkills*
- uid: TinyLife.Goals.Job.GetCoworkers
commentId: M:TinyLife.Goals.Job.GetCoworkers
id: GetCoworkers
parent: TinyLife.Goals.Job
langs:
- csharp
- vb
name: GetCoworkers()
nameWithType: Job.GetCoworkers()
fullName: TinyLife.Goals.Job.GetCoworkers()
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: Returns all of the people on the that also have this job.
example: []
syntax:
content: public IEnumerable GetCoworkers()
return:
type: System.Collections.Generic.IEnumerable{TinyLife.Objects.Person}
description: This person's coworkers.
content.vb: Public Function GetCoworkers() As IEnumerable(Of Person)
overload: TinyLife.Goals.Job.GetCoworkers*
- uid: TinyLife.Goals.Job.GetCoworkersAtWork
commentId: M:TinyLife.Goals.Job.GetCoworkersAtWork
id: GetCoworkersAtWork
parent: TinyLife.Goals.Job
langs:
- csharp
- vb
name: GetCoworkersAtWork()
nameWithType: Job.GetCoworkersAtWork()
fullName: TinyLife.Goals.Job.GetCoworkersAtWork()
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: Returns all of the people on the that also have this job, and are currently at work.
example: []
syntax:
content: public IEnumerable GetCoworkersAtWork()
return:
type: System.Collections.Generic.IEnumerable{TinyLife.Objects.Person}
description: This person's currently working coworkers.
content.vb: Public Function GetCoworkersAtWork() As IEnumerable(Of Person)
overload: TinyLife.Goals.Job.GetCoworkersAtWork*
- uid: TinyLife.Goals.Job.Validate(TinyLife.Objects.Person,TinyLife.Utilities.AppliedMigrations)
commentId: M:TinyLife.Goals.Job.Validate(TinyLife.Objects.Person,TinyLife.Utilities.AppliedMigrations)
id: Validate(TinyLife.Objects.Person,TinyLife.Utilities.AppliedMigrations)
parent: TinyLife.Goals.Job
langs:
- csharp
- vb
name: Validate(Person, AppliedMigrations)
nameWithType: Job.Validate(Person, AppliedMigrations)
fullName: TinyLife.Goals.Job.Validate(TinyLife.Objects.Person, TinyLife.Utilities.AppliedMigrations)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: This method is called when this object is loaded from disk.
example: []
syntax:
content: public bool Validate(Person person, AppliedMigrations appliedMigrations)
parameters:
- id: person
type: TinyLife.Objects.Person
- id: appliedMigrations
type: TinyLife.Utilities.AppliedMigrations
return:
type: System.Boolean
description: false if the object is not valid, true otherwise
content.vb: Public Function Validate(person As Person, appliedMigrations As AppliedMigrations) As Boolean
overload: TinyLife.Goals.Job.Validate*
- uid: TinyLife.Goals.Job.StartVacation(System.Int32,System.Single)
commentId: M:TinyLife.Goals.Job.StartVacation(System.Int32,System.Single)
id: StartVacation(System.Int32,System.Single)
parent: TinyLife.Goals.Job
langs:
- csharp
- vb
name: StartVacation(int, float)
nameWithType: Job.StartVacation(int, float)
fullName: TinyLife.Goals.Job.StartVacation(int, float)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: Starts a vacation for the given amount of days
with the given payModifier
.
example: []
syntax:
content: public void StartVacation(int days, float payModifier = 1)
parameters:
- id: days
type: System.Int32
description: The amount of days.
- id: payModifier
type: System.Single
description: The amount that the daily pay on vacation should be multiplied with, defaults to 1.
content.vb: Public Sub StartVacation(days As Integer, payModifier As Single = 1)
overload: TinyLife.Goals.Job.StartVacation*
nameWithType.vb: Job.StartVacation(Integer, Single)
fullName.vb: TinyLife.Goals.Job.StartVacation(Integer, Single)
name.vb: StartVacation(Integer, Single)
references:
- uid: TinyLife.Goals.Job.Person
commentId: P:TinyLife.Goals.Job.Person
href: TinyLife.Goals.Job.html#TinyLife_Goals_Job_Person
name: Person
nameWithType: Job.Person
fullName: TinyLife.Goals.Job.Person
- uid: TinyLife.Objects.Person.Jobs
commentId: F:TinyLife.Objects.Person.Jobs
href: TinyLife.Objects.Person.html#TinyLife_Objects_Person_Jobs
name: Jobs
nameWithType: Person.Jobs
fullName: TinyLife.Objects.Person.Jobs
- uid: TinyLife.Goals.JobType
commentId: T:TinyLife.Goals.JobType
parent: TinyLife.Goals
href: TinyLife.Goals.JobType.html
name: JobType
nameWithType: JobType
fullName: TinyLife.Goals.JobType
- uid: TinyLife.Goals
commentId: N:TinyLife.Goals
href: TinyLife.html
name: TinyLife.Goals
nameWithType: TinyLife.Goals
fullName: TinyLife.Goals
spec.csharp:
- uid: TinyLife
name: TinyLife
href: TinyLife.html
- name: .
- uid: TinyLife.Goals
name: Goals
href: TinyLife.Goals.html
spec.vb:
- uid: TinyLife
name: TinyLife
href: TinyLife.html
- name: .
- uid: TinyLife.Goals
name: Goals
href: TinyLife.Goals.html
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
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