### YamlMime:ManagedReference
items:
- uid: TinyLife.Objects.ActionSpot
commentId: T:TinyLife.Objects.ActionSpot
id: ActionSpot
parent: TinyLife.Objects
children:
- TinyLife.Objects.ActionSpot.#ctor(Microsoft.Xna.Framework.Vector2,MLEM.Maths.Direction2[])
- TinyLife.Objects.ActionSpot.#ctor(Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Maths.Direction2[])
- TinyLife.Objects.ActionSpot.#ctor(Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Maths.Direction2[])
- TinyLife.Objects.ActionSpot.AllSpots(Microsoft.Xna.Framework.Point,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.ActionSpot.BedSpots(System.Boolean,System.Single,System.Single)
- TinyLife.Objects.ActionSpot.BenchSpots(System.Boolean,System.Single)
- TinyLife.Objects.ActionSpot.CategoryRestriction
- TinyLife.Objects.ActionSpot.ChairSpots(System.Single)
- TinyLife.Objects.ActionSpot.CribSpots(System.Single)
- TinyLife.Objects.ActionSpot.GetFreeDirections(TinyLife.Objects.Furniture,TinyLife.Objects.PersonLike)
- TinyLife.Objects.ActionSpot.GetOccupants(TinyLife.Objects.Furniture,System.Boolean,System.Boolean)
- TinyLife.Objects.ActionSpot.GetPicnicBenchDrawLayer(TinyLife.Objects.Furniture)
- TinyLife.Objects.ActionSpot.PicnicTableSpots(Microsoft.Xna.Framework.Point)
- TinyLife.Objects.ActionSpot.SinkSpots
langs:
- csharp
- vb
name: ActionSpot
nameWithType: ActionSpot
fullName: TinyLife.Objects.ActionSpot
type: Class
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: An action spot is a extension that is used by to declare a location that a can interact with the furniture at
example: []
syntax:
content: 'public class ActionSpot : AbstractSpot'
content.vb: Public Class ActionSpot Inherits AbstractSpot
inheritance:
- System.Object
- TinyLife.Objects.AbstractSpot
inheritedMembers:
- TinyLife.Objects.AbstractSpot.YOffset
- TinyLife.Objects.AbstractSpot.Group
- TinyLife.Objects.AbstractSpot.VisualDirection
- TinyLife.Objects.AbstractSpot.DrawLayer
- TinyLife.Objects.AbstractSpot.IsOnGround
- TinyLife.Objects.AbstractSpot.ValidDirections
- TinyLife.Objects.AbstractSpot.Offset
- TinyLife.Objects.AbstractSpot.VisualOffset
- TinyLife.Objects.AbstractSpot.GetValidDirections(MLEM.Maths.Direction2)
- TinyLife.Objects.AbstractSpot.GetVisualDirection(MLEM.Maths.Direction2)
- TinyLife.Objects.AbstractSpot.GetLocation(TinyLife.Objects.Furniture,System.Boolean)
- TinyLife.Objects.AbstractSpot.DoGroupsOverlap(TinyLife.Objects.AbstractSpot)
- TinyLife.Objects.AbstractSpot.SortDrawLayers``1({T}[])
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Objects.ActionSpot.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.Objects.ActionSpot.CategoryRestriction
commentId: F:TinyLife.Objects.ActionSpot.CategoryRestriction
id: CategoryRestriction
parent: TinyLife.Objects.ActionSpot
langs:
- csharp
- vb
name: CategoryRestriction
nameWithType: ActionSpot.CategoryRestriction
fullName: TinyLife.Objects.ActionSpot.CategoryRestriction
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
The categories that this is restricted to.
This is used by things like to declare separate spots for sitting on and sleeping on.
By default, this is set to null.
example: []
syntax:
content: public ObjectCategory CategoryRestriction
return:
type: TinyLife.Objects.ObjectCategory
content.vb: Public CategoryRestriction As ObjectCategory
- uid: TinyLife.Objects.ActionSpot.#ctor(Microsoft.Xna.Framework.Vector2,MLEM.Maths.Direction2[])
commentId: M:TinyLife.Objects.ActionSpot.#ctor(Microsoft.Xna.Framework.Vector2,MLEM.Maths.Direction2[])
id: '#ctor(Microsoft.Xna.Framework.Vector2,MLEM.Maths.Direction2[])'
parent: TinyLife.Objects.ActionSpot
langs:
- csharp
- vb
name: ActionSpot(Vector2, params Direction2[])
nameWithType: ActionSpot.ActionSpot(Vector2, params Direction2[])
fullName: TinyLife.Objects.ActionSpot.ActionSpot(Microsoft.Xna.Framework.Vector2, params MLEM.Maths.Direction2[])
type: Constructor
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Creates a new action spot with the given settings
example: []
syntax:
content: public ActionSpot(Vector2 offset, params Direction2[] validDirections)
parameters:
- id: offset
type: Microsoft.Xna.Framework.Vector2
description: The offset on both the x and y axis that this spot has
- id: validDirections
type: MLEM.Maths.Direction2[]
description: The directions that this spot can be accessed from
content.vb: Public Sub New(offset As Vector2, ParamArray validDirections As Direction2())
overload: TinyLife.Objects.ActionSpot.#ctor*
nameWithType.vb: ActionSpot.New(Vector2, ParamArray Direction2())
fullName.vb: TinyLife.Objects.ActionSpot.New(Microsoft.Xna.Framework.Vector2, ParamArray MLEM.Maths.Direction2())
name.vb: New(Vector2, ParamArray Direction2())
- uid: TinyLife.Objects.ActionSpot.#ctor(Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Maths.Direction2[])
commentId: M:TinyLife.Objects.ActionSpot.#ctor(Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Maths.Direction2[])
id: '#ctor(Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Maths.Direction2[])'
parent: TinyLife.Objects.ActionSpot
langs:
- csharp
- vb
name: ActionSpot(Vector2, float, params Direction2[])
nameWithType: ActionSpot.ActionSpot(Vector2, float, params Direction2[])
fullName: TinyLife.Objects.ActionSpot.ActionSpot(Microsoft.Xna.Framework.Vector2, float, params MLEM.Maths.Direction2[])
type: Constructor
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Creates a new action spot with the given settings
example: []
syntax:
content: public ActionSpot(Vector2 offset, float yOffset, params Direction2[] validDirections)
parameters:
- id: offset
type: Microsoft.Xna.Framework.Vector2
description: The offset on both the x and y axis that this spot has
- id: yOffset
type: System.Single
description: The offset on the visual y axis
- id: validDirections
type: MLEM.Maths.Direction2[]
description: The directions that this spot can be accessed from
content.vb: Public Sub New(offset As Vector2, yOffset As Single, ParamArray validDirections As Direction2())
overload: TinyLife.Objects.ActionSpot.#ctor*
nameWithType.vb: ActionSpot.New(Vector2, Single, ParamArray Direction2())
fullName.vb: TinyLife.Objects.ActionSpot.New(Microsoft.Xna.Framework.Vector2, Single, ParamArray MLEM.Maths.Direction2())
name.vb: New(Vector2, Single, ParamArray Direction2())
- uid: TinyLife.Objects.ActionSpot.#ctor(Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Maths.Direction2[])
commentId: M:TinyLife.Objects.ActionSpot.#ctor(Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Maths.Direction2[])
id: '#ctor(Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Maths.Direction2[])'
parent: TinyLife.Objects.ActionSpot
langs:
- csharp
- vb
name: ActionSpot(Vector2, Vector2, float, params Direction2[])
nameWithType: ActionSpot.ActionSpot(Vector2, Vector2, float, params Direction2[])
fullName: TinyLife.Objects.ActionSpot.ActionSpot(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, float, params MLEM.Maths.Direction2[])
type: Constructor
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Creates a new action spot with the given settings
example: []
syntax:
content: public ActionSpot(Vector2 offset, Vector2 visualOffset, float yOffset, params Direction2[] validDirections)
parameters:
- id: offset
type: Microsoft.Xna.Framework.Vector2
description: The offset on both the x and y axis that this spot has
- id: visualOffset
type: Microsoft.Xna.Framework.Vector2
description: The visual offset on both the x and y axis that this spot has
- id: yOffset
type: System.Single
description: The offset on the visual y axis
- id: validDirections
type: MLEM.Maths.Direction2[]
description: The directions that this spot can be accessed from
content.vb: Public Sub New(offset As Vector2, visualOffset As Vector2, yOffset As Single, ParamArray validDirections As Direction2())
overload: TinyLife.Objects.ActionSpot.#ctor*
nameWithType.vb: ActionSpot.New(Vector2, Vector2, Single, ParamArray Direction2())
fullName.vb: TinyLife.Objects.ActionSpot.New(Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Single, ParamArray MLEM.Maths.Direction2())
name.vb: New(Vector2, Vector2, Single, ParamArray Direction2())
- uid: TinyLife.Objects.ActionSpot.GetFreeDirections(TinyLife.Objects.Furniture,TinyLife.Objects.PersonLike)
commentId: M:TinyLife.Objects.ActionSpot.GetFreeDirections(TinyLife.Objects.Furniture,TinyLife.Objects.PersonLike)
id: GetFreeDirections(TinyLife.Objects.Furniture,TinyLife.Objects.PersonLike)
parent: TinyLife.Objects.ActionSpot
langs:
- csharp
- vb
name: GetFreeDirections(Furniture, PersonLike)
nameWithType: ActionSpot.GetFreeDirections(Furniture, PersonLike)
fullName: TinyLife.Objects.ActionSpot.GetFreeDirections(TinyLife.Objects.Furniture, TinyLife.Objects.PersonLike)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Returns a set of values that this spot can be accessed from.
Valid directions will have an empty space that a can stand in, but not necessarily walk to.
The returned value is used by and to find a location adjacent to this action spot that a can walk to.
example: []
syntax:
content: public IEnumerable GetFreeDirections(Furniture furniture, PersonLike person)
parameters:
- id: furniture
type: TinyLife.Objects.Furniture
description: The furnituret that this action spot belongs to
- id: person
type: TinyLife.Objects.PersonLike
description: The person trying to use this action spot
return:
type: System.Collections.Generic.IEnumerable{MLEM.Maths.Direction2}
description: A set of directions that are considered free, or an empty set if there are none
content.vb: Public Function GetFreeDirections(furniture As Furniture, person As PersonLike) As IEnumerable(Of Direction2)
overload: TinyLife.Objects.ActionSpot.GetFreeDirections*
- uid: TinyLife.Objects.ActionSpot.GetOccupants(TinyLife.Objects.Furniture,System.Boolean,System.Boolean)
commentId: M:TinyLife.Objects.ActionSpot.GetOccupants(TinyLife.Objects.Furniture,System.Boolean,System.Boolean)
id: GetOccupants(TinyLife.Objects.Furniture,System.Boolean,System.Boolean)
parent: TinyLife.Objects.ActionSpot
langs:
- csharp
- vb
name: GetOccupants(Furniture, bool, bool)
nameWithType: ActionSpot.GetOccupants(Furniture, bool, bool)
fullName: TinyLife.Objects.ActionSpot.GetOccupants(TinyLife.Objects.Furniture, bool, bool)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Returns a set of the instances that are currently occupying this action spot.
Note that an action spot is also marked as occupied if the person is currently on their way to it.
example: []
syntax:
content: public IEnumerable GetOccupants(Furniture furniture, bool visualOnly = false, bool includeGroup = false)
parameters:
- id: furniture
type: TinyLife.Objects.Furniture
description: The furnituret that this action spot belongs to
- id: visualOnly
type: System.Boolean
description: Whether only occupants that occupy this spot visually, using , should be returned.
- id: includeGroup
type: System.Boolean
description: Whether to include other action spots that have at least one of the same
return:
type: System.Collections.Generic.IEnumerable{TinyLife.Objects.PersonLike}
description: A set of people interacting with this action spot
content.vb: Public Function GetOccupants(furniture As Furniture, visualOnly As Boolean = False, includeGroup As Boolean = False) As IEnumerable(Of PersonLike)
overload: TinyLife.Objects.ActionSpot.GetOccupants*
nameWithType.vb: ActionSpot.GetOccupants(Furniture, Boolean, Boolean)
fullName.vb: TinyLife.Objects.ActionSpot.GetOccupants(TinyLife.Objects.Furniture, Boolean, Boolean)
name.vb: GetOccupants(Furniture, Boolean, Boolean)
- uid: TinyLife.Objects.ActionSpot.BedSpots(System.Boolean,System.Single,System.Single)
commentId: M:TinyLife.Objects.ActionSpot.BedSpots(System.Boolean,System.Single,System.Single)
id: BedSpots(System.Boolean,System.Single,System.Single)
parent: TinyLife.Objects.ActionSpot
langs:
- csharp
- vb
name: BedSpots(bool, float, float)
nameWithType: ActionSpot.BedSpots(bool, float, float)
fullName: TinyLife.Objects.ActionSpot.BedSpots(bool, float, float)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
A helper method that returns an array of instances at the locations that they have to be for a bed.
The spots returned also contain spots that a person can sit on if there's not already someone laying in the bed.
This method can be used for single and double beds.
example: []
syntax:
content: public static ActionSpot[] BedSpots(bool single = false, float sleepDrawLayer = 3, float sitDrawLayer = 4)
parameters:
- id: single
type: System.Boolean
description: Whether the bed in question is a single bed (or a double bed)
- id: sleepDrawLayer
type: System.Single
description: The layer that sleeping people should be drawn on.
- id: sitDrawLayer
type: System.Single
description: The layer that sitting people should be drawn on.
return:
type: TinyLife.Objects.ActionSpot[]
description: A set of action spots for the bed
content.vb: Public Shared Function BedSpots([single] As Boolean = False, sleepDrawLayer As Single = 3, sitDrawLayer As Single = 4) As ActionSpot()
overload: TinyLife.Objects.ActionSpot.BedSpots*
nameWithType.vb: ActionSpot.BedSpots(Boolean, Single, Single)
fullName.vb: TinyLife.Objects.ActionSpot.BedSpots(Boolean, Single, Single)
name.vb: BedSpots(Boolean, Single, Single)
- uid: TinyLife.Objects.ActionSpot.CribSpots(System.Single)
commentId: M:TinyLife.Objects.ActionSpot.CribSpots(System.Single)
id: CribSpots(System.Single)
parent: TinyLife.Objects.ActionSpot
langs:
- csharp
- vb
name: CribSpots(float)
nameWithType: ActionSpot.CribSpots(float)
fullName: TinyLife.Objects.ActionSpot.CribSpots(float)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: A helper method that returns an array of instances at the locations that they have to be for a crib for babies to sleep in.
example: []
syntax:
content: public static ActionSpot[] CribSpots(float drawLayer = 3)
parameters:
- id: drawLayer
type: System.Single
description: The layer that people in the crib should be drawn on.
return:
type: TinyLife.Objects.ActionSpot[]
description: A set of action spots for the crib.
content.vb: Public Shared Function CribSpots(drawLayer As Single = 3) As ActionSpot()
overload: TinyLife.Objects.ActionSpot.CribSpots*
nameWithType.vb: ActionSpot.CribSpots(Single)
fullName.vb: TinyLife.Objects.ActionSpot.CribSpots(Single)
name.vb: CribSpots(Single)
- uid: TinyLife.Objects.ActionSpot.BenchSpots(System.Boolean,System.Single)
commentId: M:TinyLife.Objects.ActionSpot.BenchSpots(System.Boolean,System.Single)
id: BenchSpots(System.Boolean,System.Single)
parent: TinyLife.Objects.ActionSpot
langs:
- csharp
- vb
name: BenchSpots(bool, float)
nameWithType: ActionSpot.BenchSpots(bool, float)
fullName: TinyLife.Objects.ActionSpot.BenchSpots(bool, float)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
A helper method that returns an array of instances at locations relevant for benches and sofas.
This is used by objects like and .
example: []
syntax:
content: public static ActionSpot[] BenchSpots(bool threeSeater = false, float drawLayer = 2)
parameters:
- id: threeSeater
type: System.Boolean
description: Whether the bench is a three-seater (three tiles large)
- id: drawLayer
type: System.Single
description: The layer that people should be drawn on when sitting.
return:
type: TinyLife.Objects.ActionSpot[]
description: An array of action spots for benches and sofas
content.vb: Public Shared Function BenchSpots(threeSeater As Boolean = False, drawLayer As Single = 2) As ActionSpot()
overload: TinyLife.Objects.ActionSpot.BenchSpots*
nameWithType.vb: ActionSpot.BenchSpots(Boolean, Single)
fullName.vb: TinyLife.Objects.ActionSpot.BenchSpots(Boolean, Single)
name.vb: BenchSpots(Boolean, Single)
- uid: TinyLife.Objects.ActionSpot.ChairSpots(System.Single)
commentId: M:TinyLife.Objects.ActionSpot.ChairSpots(System.Single)
id: ChairSpots(System.Single)
parent: TinyLife.Objects.ActionSpot
langs:
- csharp
- vb
name: ChairSpots(float)
nameWithType: ActionSpot.ChairSpots(float)
fullName: TinyLife.Objects.ActionSpot.ChairSpots(float)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: A helper method that returns an array of instances at locations relevant for regular chairs.
example: []
syntax:
content: public static ActionSpot[] ChairSpots(float drawLayer = 1)
parameters:
- id: drawLayer
type: System.Single
description: The layer that people should be drawn on when sitting.
return:
type: TinyLife.Objects.ActionSpot[]
description: An array of action spots for chairs
content.vb: Public Shared Function ChairSpots(drawLayer As Single = 1) As ActionSpot()
overload: TinyLife.Objects.ActionSpot.ChairSpots*
nameWithType.vb: ActionSpot.ChairSpots(Single)
fullName.vb: TinyLife.Objects.ActionSpot.ChairSpots(Single)
name.vb: ChairSpots(Single)
- uid: TinyLife.Objects.ActionSpot.PicnicTableSpots(Microsoft.Xna.Framework.Point)
commentId: M:TinyLife.Objects.ActionSpot.PicnicTableSpots(Microsoft.Xna.Framework.Point)
id: PicnicTableSpots(Microsoft.Xna.Framework.Point)
parent: TinyLife.Objects.ActionSpot
langs:
- csharp
- vb
name: PicnicTableSpots(Point)
nameWithType: ActionSpot.PicnicTableSpots(Point)
fullName: TinyLife.Objects.ActionSpot.PicnicTableSpots(Microsoft.Xna.Framework.Point)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
A helper method that returns an array of instances at locations relevant for picnic-style tables that have attached benches.
This is used by objects like .
example: []
syntax:
content: public static ActionSpot[] PicnicTableSpots(Point size)
parameters:
- id: size
type: Microsoft.Xna.Framework.Point
description: The size of the picnic table furniture
return:
type: TinyLife.Objects.ActionSpot[]
description: An array of action spots for picnic tables
content.vb: Public Shared Function PicnicTableSpots(size As Point) As ActionSpot()
overload: TinyLife.Objects.ActionSpot.PicnicTableSpots*
- uid: TinyLife.Objects.ActionSpot.SinkSpots
commentId: M:TinyLife.Objects.ActionSpot.SinkSpots
id: SinkSpots
parent: TinyLife.Objects.ActionSpot
langs:
- csharp
- vb
name: SinkSpots()
nameWithType: ActionSpot.SinkSpots()
fullName: TinyLife.Objects.ActionSpot.SinkSpots()
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: A helper method that returns an array of instances at locations relevant for kitchen and bathroom sinks.
example: []
syntax:
content: public static ActionSpot[] SinkSpots()
return:
type: TinyLife.Objects.ActionSpot[]
description: An array of action spots for sinks.
content.vb: Public Shared Function SinkSpots() As ActionSpot()
overload: TinyLife.Objects.ActionSpot.SinkSpots*
- uid: TinyLife.Objects.ActionSpot.AllSpots(Microsoft.Xna.Framework.Point,TinyLife.Objects.ObjectCategory)
commentId: M:TinyLife.Objects.ActionSpot.AllSpots(Microsoft.Xna.Framework.Point,TinyLife.Objects.ObjectCategory)
id: AllSpots(Microsoft.Xna.Framework.Point,TinyLife.Objects.ObjectCategory)
parent: TinyLife.Objects.ActionSpot
langs:
- csharp
- vb
name: AllSpots(Point, ObjectCategory)
nameWithType: ActionSpot.AllSpots(Point, ObjectCategory)
fullName: TinyLife.Objects.ActionSpot.AllSpots(Microsoft.Xna.Framework.Point, TinyLife.Objects.ObjectCategory)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Returns an array of action spots with four valid directions for each location within the given size
.
This is the default behavior for furniture that doesn't have manually set action spots.
example: []
syntax:
content: public static ActionSpot[] AllSpots(Point size, ObjectCategory categoryRestriction = null)
parameters:
- id: size
type: Microsoft.Xna.Framework.Point
description: The size of the furniture
- id: categoryRestriction
type: TinyLife.Objects.ObjectCategory
description: An optional
return:
type: TinyLife.Objects.ActionSpot[]
description: An array of all spots within the size
content.vb: Public Shared Function AllSpots(size As Point, categoryRestriction As ObjectCategory = Nothing) As ActionSpot()
overload: TinyLife.Objects.ActionSpot.AllSpots*
- uid: TinyLife.Objects.ActionSpot.GetPicnicBenchDrawLayer(TinyLife.Objects.Furniture)
commentId: M:TinyLife.Objects.ActionSpot.GetPicnicBenchDrawLayer(TinyLife.Objects.Furniture)
id: GetPicnicBenchDrawLayer(TinyLife.Objects.Furniture)
parent: TinyLife.Objects.ActionSpot
langs:
- csharp
- vb
name: GetPicnicBenchDrawLayer(Furniture)
nameWithType: ActionSpot.GetPicnicBenchDrawLayer(Furniture)
fullName: TinyLife.Objects.ActionSpot.GetPicnicBenchDrawLayer(TinyLife.Objects.Furniture)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
This is a helper method used by .
Since picnic tables have their benches attached, their needs to be based on the , which is what this method calculates.
example: []
syntax:
content: public static float GetPicnicBenchDrawLayer(Furniture furniture)
parameters:
- id: furniture
type: TinyLife.Objects.Furniture
description: The object whose draw layer to get
return:
type: System.Single
description: The draw layer as required by
content.vb: Public Shared Function GetPicnicBenchDrawLayer(furniture As Furniture) As Single
overload: TinyLife.Objects.ActionSpot.GetPicnicBenchDrawLayer*
references:
- uid: TinyLife.Objects.AbstractSpot
commentId: T:TinyLife.Objects.AbstractSpot
parent: TinyLife.Objects
href: TinyLife.Objects.AbstractSpot.html
name: AbstractSpot
nameWithType: AbstractSpot
fullName: TinyLife.Objects.AbstractSpot
- uid: TinyLife.Objects.Furniture
commentId: T:TinyLife.Objects.Furniture
parent: TinyLife.Objects
href: TinyLife.Objects.Furniture.html
name: Furniture
nameWithType: Furniture
fullName: TinyLife.Objects.Furniture
- uid: TinyLife.Objects.PersonLike
commentId: T:TinyLife.Objects.PersonLike
parent: TinyLife.Objects
href: TinyLife.Objects.PersonLike.html
name: PersonLike
nameWithType: PersonLike
fullName: TinyLife.Objects.PersonLike
- uid: TinyLife.Objects
commentId: N:TinyLife.Objects
href: TinyLife.html
name: TinyLife.Objects
nameWithType: TinyLife.Objects
fullName: TinyLife.Objects
spec.csharp:
- uid: TinyLife
name: TinyLife
href: TinyLife.html
- name: .
- uid: TinyLife.Objects
name: Objects
href: TinyLife.Objects.html
spec.vb:
- uid: TinyLife
name: TinyLife
href: TinyLife.html
- name: .
- uid: TinyLife.Objects
name: Objects
href: TinyLife.Objects.html
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
- uid: TinyLife.Objects.AbstractSpot.YOffset
commentId: P:TinyLife.Objects.AbstractSpot.YOffset
parent: TinyLife.Objects.AbstractSpot
href: TinyLife.Objects.AbstractSpot.html#TinyLife_Objects_AbstractSpot_YOffset
name: YOffset
nameWithType: AbstractSpot.YOffset
fullName: TinyLife.Objects.AbstractSpot.YOffset
- uid: TinyLife.Objects.AbstractSpot.Group
commentId: P:TinyLife.Objects.AbstractSpot.Group
parent: TinyLife.Objects.AbstractSpot
href: TinyLife.Objects.AbstractSpot.html#TinyLife_Objects_AbstractSpot_Group
name: Group
nameWithType: AbstractSpot.Group
fullName: TinyLife.Objects.AbstractSpot.Group
- uid: TinyLife.Objects.AbstractSpot.VisualDirection
commentId: P:TinyLife.Objects.AbstractSpot.VisualDirection
parent: TinyLife.Objects.AbstractSpot
href: TinyLife.Objects.AbstractSpot.html#TinyLife_Objects_AbstractSpot_VisualDirection
name: VisualDirection
nameWithType: AbstractSpot.VisualDirection
fullName: TinyLife.Objects.AbstractSpot.VisualDirection
- uid: TinyLife.Objects.AbstractSpot.DrawLayer
commentId: F:TinyLife.Objects.AbstractSpot.DrawLayer
parent: TinyLife.Objects.AbstractSpot
href: TinyLife.Objects.AbstractSpot.html#TinyLife_Objects_AbstractSpot_DrawLayer
name: DrawLayer
nameWithType: AbstractSpot.DrawLayer
fullName: TinyLife.Objects.AbstractSpot.DrawLayer
- uid: TinyLife.Objects.AbstractSpot.IsOnGround
commentId: P:TinyLife.Objects.AbstractSpot.IsOnGround
parent: TinyLife.Objects.AbstractSpot
href: TinyLife.Objects.AbstractSpot.html#TinyLife_Objects_AbstractSpot_IsOnGround
name: IsOnGround
nameWithType: AbstractSpot.IsOnGround
fullName: TinyLife.Objects.AbstractSpot.IsOnGround
- uid: TinyLife.Objects.AbstractSpot.ValidDirections
commentId: F:TinyLife.Objects.AbstractSpot.ValidDirections
parent: TinyLife.Objects.AbstractSpot
href: TinyLife.Objects.AbstractSpot.html#TinyLife_Objects_AbstractSpot_ValidDirections
name: ValidDirections
nameWithType: AbstractSpot.ValidDirections
fullName: TinyLife.Objects.AbstractSpot.ValidDirections
- uid: TinyLife.Objects.AbstractSpot.Offset
commentId: F:TinyLife.Objects.AbstractSpot.Offset
parent: TinyLife.Objects.AbstractSpot
href: TinyLife.Objects.AbstractSpot.html#TinyLife_Objects_AbstractSpot_Offset
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