### YamlMime:ManagedReference
items:
- uid: TinyLife.World.Household
commentId: T:TinyLife.World.Household
id: Household
parent: TinyLife.World
children:
- TinyLife.World.Household.#ctor(TinyLife.World.Map,TinyLife.World.Lot,System.Boolean)
- TinyLife.World.Household.Add(TinyLife.Objects.PersonLike)
- TinyLife.World.Household.AddToFurnitureStorage(TinyLife.Objects.Furniture)
- TinyLife.World.Household.AddedThroughPopulating
- TinyLife.World.Household.AreUtilitiesDisabled(System.Nullable{System.TimeSpan})
- TinyLife.World.Household.ClothesStorage
- TinyLife.World.Household.DefaultMoney
- TinyLife.World.Household.Description
- TinyLife.World.Household.DisallowFriendsVisiting
- TinyLife.World.Household.DisallowNewspapers
- TinyLife.World.Household.DisallowStrangersVisiting
- TinyLife.World.Household.Export(System.Boolean,System.Boolean,System.Boolean)
- TinyLife.World.Household.FurnitureStorage
- TinyLife.World.Household.Generate(TinyLife.World.Map,System.Random,System.Collections.Generic.List{TinyLife.Objects.AgeGroup},System.Collections.Generic.Dictionary{System.ValueTuple{System.Int32,System.Int32},TinyLife.World.Household.Relation})
- TinyLife.World.Household.GetAgeGroups(System.Collections.Generic.IEnumerable{TinyLife.Objects.PersonLike})
- TinyLife.World.Household.GetExportedHouseholds
- TinyLife.World.Household.GetMatchingConstellations(TinyLife.Objects.AgeGroup)
- TinyLife.World.Household.GetWeeklyBills
- TinyLife.World.Household.HasBeenPlayed
- TinyLife.World.Household.HasMember(System.Guid)
- TinyLife.World.Household.Import(TinyLife.World.ExportedHousehold,System.Boolean,System.Boolean)
- TinyLife.World.Household.IsCurrent
- TinyLife.World.Household.Lot
- TinyLife.World.Household.Members
- TinyLife.World.Household.Money
- TinyLife.World.Household.Name
- TinyLife.World.Household.OnGetWeeklyBills
- TinyLife.World.Household.RandomConstellations
- TinyLife.World.Household.Remove(TinyLife.Objects.PersonLike,System.Boolean)
- TinyLife.World.Household.TotalMemberAmount
- TinyLife.World.Household.UnopenedMail
- TinyLife.World.Household.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
- TinyLife.World.Household.Validate(TinyLife.World.Map,TinyLife.Utilities.AppliedMigrations)
langs:
- csharp
- vb
name: Household
nameWithType: Household
fullName: TinyLife.World.Household
type: Class
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: A household is a set of instances that live together on the same
example: []
syntax:
content: >-
[DataContract]
public class Household : JsonTypeSafeGenericDataHolder, IGenericDataHolder
content.vb: >-
Public Class Household Inherits JsonTypeSafeGenericDataHolder Implements IGenericDataHolder
inheritance:
- System.Object
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder
implements:
- MLEM.Misc.IGenericDataHolder
inheritedMembers:
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,{T})
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.World.Household.TinyLife.Utilities.Extensions.JsonCopy``1
attributes:
- type: System.Runtime.Serialization.DataContractAttribute
ctor: System.Runtime.Serialization.DataContractAttribute.#ctor
arguments: []
- uid: TinyLife.World.Household.DefaultMoney
commentId: F:TinyLife.World.Household.DefaultMoney
id: DefaultMoney
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: DefaultMoney
nameWithType: Household.DefaultMoney
fullName: TinyLife.World.Household.DefaultMoney
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
The amount of money that a household has by default.
If the househould is exported throughly (), this value will be exported as well.
example: []
syntax:
content: public const float DefaultMoney = 30000
return:
type: System.Single
content.vb: Public Const DefaultMoney As Single = 30000
- uid: TinyLife.World.Household.RandomConstellations
commentId: F:TinyLife.World.Household.RandomConstellations
id: RandomConstellations
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: RandomConstellations
nameWithType: Household.RandomConstellations
fullName: TinyLife.World.Household.RandomConstellations
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
A set of random constellations that will be used when new households are randomly generated in .
Add additional items to this list to create additional constellation options.
example: []
syntax:
content: public static readonly List RandomConstellations
return:
type: System.Collections.Generic.List{TinyLife.World.Household.RandomConstellation}
content.vb: Public Shared ReadOnly RandomConstellations As List(Of Household.RandomConstellation)
- uid: TinyLife.World.Household.OnGetWeeklyBills
commentId: E:TinyLife.World.Household.OnGetWeeklyBills
id: OnGetWeeklyBills
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: OnGetWeeklyBills
nameWithType: Household.OnGetWeeklyBills
fullName: TinyLife.World.Household.OnGetWeeklyBills
type: Event
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
An event that is invoked when weekly bills are calculated for a in .
Mods can subscribe to this event to add additional costs or reduce the default costs.
example: []
syntax:
content: public static event Household.WeeklyBillsDelegate OnGetWeeklyBills
return:
type: TinyLife.World.Household.WeeklyBillsDelegate
content.vb: Public Shared Event OnGetWeeklyBills As Household.WeeklyBillsDelegate
- uid: TinyLife.World.Household.FurnitureStorage
commentId: F:TinyLife.World.Household.FurnitureStorage
id: FurnitureStorage
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: FurnitureStorage
nameWithType: Household.FurnitureStorage
fullName: TinyLife.World.Household.FurnitureStorage
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
This household's furniture storage, which is a set of items that are not placed, but owned by this household.
To add new objects to the furniture storage, use , which also moves it to the correct map and position. Removal is possible through this collection directly.
example: []
syntax:
content: >-
[DataMember]
public readonly HashSet FurnitureStorage
return:
type: System.Collections.Generic.HashSet{TinyLife.Objects.Furniture}
content.vb: >-
Public ReadOnly FurnitureStorage As HashSet(Of Furniture)
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.World.Household.ClothesStorage
commentId: F:TinyLife.World.Household.ClothesStorage
id: ClothesStorage
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: ClothesStorage
nameWithType: Household.ClothesStorage
fullName: TinyLife.World.Household.ClothesStorage
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
This household's clothing storage, which is a set of that are not currently being worn by any members, but that are owned by this household.
To add new objects to the clothes storage, simply add them to this set.
example: []
syntax:
content: >-
[DataMember]
public readonly HashSet ClothesStorage
return:
type: System.Collections.Generic.HashSet{TinyLife.Objects.WornClothes}
content.vb: >-
Public ReadOnly ClothesStorage As HashSet(Of WornClothes)
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.World.Household.UnopenedMail
commentId: F:TinyLife.World.Household.UnopenedMail
id: UnopenedMail
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: UnopenedMail
nameWithType: Household.UnopenedMail
fullName: TinyLife.World.Household.UnopenedMail
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
A list of instances that is yet to be opened.
When a mail carrier delivers mail, it is automatically added to this list.
example: []
syntax:
content: >-
[DataMember]
public readonly List UnopenedMail
return:
type: System.Collections.Generic.List{TinyLife.World.Mail}
content.vb: >-
Public ReadOnly UnopenedMail As List(Of Mail)
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.World.Household.AddedThroughPopulating
commentId: F:TinyLife.World.Household.AddedThroughPopulating
id: AddedThroughPopulating
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: AddedThroughPopulating
nameWithType: Household.AddedThroughPopulating
fullName: TinyLife.World.Household.AddedThroughPopulating
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Whether this household was generated automatically, and added through the option in .
example: []
syntax:
content: >-
[DataMember]
public readonly bool AddedThroughPopulating
return:
type: System.Boolean
content.vb: >-
Public ReadOnly AddedThroughPopulating As Boolean
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.World.Household.Money
commentId: P:TinyLife.World.Household.Money
id: Money
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: Money
nameWithType: Household.Money
fullName: TinyLife.World.Household.Money
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: The money that this household has, rounded by two digits after the decimal point
example: []
syntax:
content: >-
[DataMember]
public float Money { get; set; }
parameters: []
return:
type: System.Single
content.vb: >-
Public Property Money As Single
overload: TinyLife.World.Household.Money*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.World.Household.Members
commentId: P:TinyLife.World.Household.Members
id: Members
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: Members
nameWithType: Household.Members
fullName: TinyLife.World.Household.Members
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: The instances that are members of this household
example: []
syntax:
content: public IEnumerable Members { get; }
parameters: []
return:
type: System.Collections.Generic.IEnumerable{TinyLife.Objects.PersonLike}
content.vb: Public ReadOnly Property Members As IEnumerable(Of PersonLike)
overload: TinyLife.World.Household.Members*
- uid: TinyLife.World.Household.Lot
commentId: P:TinyLife.World.Household.Lot
id: Lot
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: Lot
nameWithType: Household.Lot
fullName: TinyLife.World.Household.Lot
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
The that this household lives on.
For exported households, this might be null.
example: []
syntax:
content: public Lot Lot { get; }
parameters: []
return:
type: TinyLife.World.Lot
content.vb: Public ReadOnly Property Lot As Lot
overload: TinyLife.World.Household.Lot*
- uid: TinyLife.World.Household.Name
commentId: P:TinyLife.World.Household.Name
id: Name
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: Name
nameWithType: Household.Name
fullName: TinyLife.World.Household.Name
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
The name of this household.
The name of a household is the that most people in this household have.
example: []
syntax:
content: public string Name { get; }
parameters: []
return:
type: System.String
content.vb: Public ReadOnly Property Name As String
overload: TinyLife.World.Household.Name*
- uid: TinyLife.World.Household.IsCurrent
commentId: P:TinyLife.World.Household.IsCurrent
id: IsCurrent
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: IsCurrent
nameWithType: Household.IsCurrent
fullName: TinyLife.World.Household.IsCurrent
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: A property that indicates whether or not this household is the same as
example: []
syntax:
content: public bool IsCurrent { get; }
parameters: []
return:
type: System.Boolean
content.vb: Public ReadOnly Property IsCurrent As Boolean
overload: TinyLife.World.Household.IsCurrent*
- uid: TinyLife.World.Household.Description
commentId: F:TinyLife.World.Household.Description
id: Description
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: Description
nameWithType: Household.Description
fullName: TinyLife.World.Household.Description
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: The household's description
example: []
syntax:
content: >-
[DataMember]
public string Description
return:
type: System.String
content.vb: >-
Public Description As String
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.World.Household.DisallowNewspapers
commentId: F:TinyLife.World.Household.DisallowNewspapers
id: DisallowNewspapers
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: DisallowNewspapers
nameWithType: Household.DisallowNewspapers
fullName: TinyLife.World.Household.DisallowNewspapers
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
Whether newspaper deliveries are disallowed in this household.
This field is set by the action.
example: []
syntax:
content: >-
[DataMember]
public bool DisallowNewspapers
return:
type: System.Boolean
content.vb: >-
Public DisallowNewspapers As Boolean
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.World.Household.DisallowFriendsVisiting
commentId: F:TinyLife.World.Household.DisallowFriendsVisiting
id: DisallowFriendsVisiting
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: DisallowFriendsVisiting
nameWithType: Household.DisallowFriendsVisiting
fullName: TinyLife.World.Household.DisallowFriendsVisiting
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Whether visits from friends are currently disallowed.
example: []
syntax:
content: >-
[DataMember]
public bool DisallowFriendsVisiting
return:
type: System.Boolean
content.vb: >-
Public DisallowFriendsVisiting As Boolean
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.World.Household.DisallowStrangersVisiting
commentId: F:TinyLife.World.Household.DisallowStrangersVisiting
id: DisallowStrangersVisiting
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: DisallowStrangersVisiting
nameWithType: Household.DisallowStrangersVisiting
fullName: TinyLife.World.Household.DisallowStrangersVisiting
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Whether visits from strangers are currently disallowed.
example: []
syntax:
content: >-
[DataMember]
public bool DisallowStrangersVisiting
return:
type: System.Boolean
content.vb: >-
Public DisallowStrangersVisiting As Boolean
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.World.Household.TotalMemberAmount
commentId: P:TinyLife.World.Household.TotalMemberAmount
id: TotalMemberAmount
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: TotalMemberAmount
nameWithType: Household.TotalMemberAmount
fullName: TinyLife.World.Household.TotalMemberAmount
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: The total amount of members of this household, which includes the amount of , as well as unborn babies of .
example: []
syntax:
content: public int TotalMemberAmount { get; }
parameters: []
return:
type: System.Int32
content.vb: Public ReadOnly Property TotalMemberAmount As Integer
overload: TinyLife.World.Household.TotalMemberAmount*
- uid: TinyLife.World.Household.HasBeenPlayed
commentId: F:TinyLife.World.Household.HasBeenPlayed
id: HasBeenPlayed
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: HasBeenPlayed
nameWithType: Household.HasBeenPlayed
fullName: TinyLife.World.Household.HasBeenPlayed
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Whether this household has previously been played by the player.
example: []
syntax:
content: >-
[DataMember]
public bool HasBeenPlayed
return:
type: System.Boolean
content.vb: >-
Public HasBeenPlayed As Boolean
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.World.Household.#ctor(TinyLife.World.Map,TinyLife.World.Lot,System.Boolean)
commentId: M:TinyLife.World.Household.#ctor(TinyLife.World.Map,TinyLife.World.Lot,System.Boolean)
id: '#ctor(TinyLife.World.Map,TinyLife.World.Lot,System.Boolean)'
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: Household(Map, Lot, bool)
nameWithType: Household.Household(Map, Lot, bool)
fullName: TinyLife.World.Household.Household(TinyLife.World.Map, TinyLife.World.Lot, bool)
type: Constructor
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Creates a new household on the given map and lot
example: []
syntax:
content: public Household(Map lotMap, Lot lot, bool addedThroughPopulating = false)
parameters:
- id: lotMap
type: TinyLife.World.Map
description: The map the lot is on.
- id: lot
type: TinyLife.World.Lot
description: The lot that this household should own (can be null)
- id: addedThroughPopulating
type: System.Boolean
description: Whether this household was generated automatically, and added through the option in .
content.vb: Public Sub New(lotMap As Map, lot As Lot, addedThroughPopulating As Boolean = False)
overload: TinyLife.World.Household.#ctor*
nameWithType.vb: Household.New(Map, Lot, Boolean)
fullName.vb: TinyLife.World.Household.New(TinyLife.World.Map, TinyLife.World.Lot, Boolean)
name.vb: New(Map, Lot, Boolean)
- uid: TinyLife.World.Household.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId: M:TinyLife.World.Household.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id: Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: Update(GameTime, TimeSpan, float)
nameWithType: Household.Update(GameTime, TimeSpan, float)
fullName: TinyLife.World.Household.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Updates this household and its data.
example: []
syntax:
content: public void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game's time
- id: passedInGame
type: System.TimeSpan
description: The amount of time passed in game
- id: speedMultiplier
type: System.Single
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by
content.vb: Public Sub Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
overload: TinyLife.World.Household.Update*
nameWithType.vb: Household.Update(GameTime, TimeSpan, Single)
fullName.vb: TinyLife.World.Household.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single)
name.vb: Update(GameTime, TimeSpan, Single)
- uid: TinyLife.World.Household.Add(TinyLife.Objects.PersonLike)
commentId: M:TinyLife.World.Household.Add(TinyLife.Objects.PersonLike)
id: Add(TinyLife.Objects.PersonLike)
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: Add(PersonLike)
nameWithType: Household.Add(PersonLike)
fullName: TinyLife.World.Household.Add(TinyLife.Objects.PersonLike)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Adds the given person to this household
example: []
syntax:
content: public void Add(PersonLike person)
parameters:
- id: person
type: TinyLife.Objects.PersonLike
description: The person to add
content.vb: Public Sub Add(person As PersonLike)
overload: TinyLife.World.Household.Add*
- uid: TinyLife.World.Household.AddToFurnitureStorage(TinyLife.Objects.Furniture)
commentId: M:TinyLife.World.Household.AddToFurnitureStorage(TinyLife.Objects.Furniture)
id: AddToFurnitureStorage(TinyLife.Objects.Furniture)
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: AddToFurnitureStorage(Furniture)
nameWithType: Household.AddToFurnitureStorage(Furniture)
fullName: TinyLife.World.Household.AddToFurnitureStorage(TinyLife.Objects.Furniture)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Adds the given furniture item to this household's , additionally moving it to the appropriate and ensuring that it does not have any children () currently occupying it.
example: []
syntax:
content: public void AddToFurnitureStorage(Furniture furniture)
parameters:
- id: furniture
type: TinyLife.Objects.Furniture
description: The furniture to add.
content.vb: Public Sub AddToFurnitureStorage(furniture As Furniture)
overload: TinyLife.World.Household.AddToFurnitureStorage*
exceptions:
- type: System.InvalidOperationException
commentId: T:System.InvalidOperationException
description: Thrown if the furniture has any children () on it.
- uid: TinyLife.World.Household.Remove(TinyLife.Objects.PersonLike,System.Boolean)
commentId: M:TinyLife.World.Household.Remove(TinyLife.Objects.PersonLike,System.Boolean)
id: Remove(TinyLife.Objects.PersonLike,System.Boolean)
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: Remove(PersonLike, bool)
nameWithType: Household.Remove(PersonLike, bool)
fullName: TinyLife.World.Household.Remove(TinyLife.Objects.PersonLike, bool)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Removes the given person from this household, if they're part of it
example: []
syntax:
content: public void Remove(PersonLike person, bool removeHouseholdIfEmpty = true)
parameters:
- id: person
type: TinyLife.Objects.PersonLike
description: The person to remove
- id: removeHouseholdIfEmpty
type: System.Boolean
description: Whether the household should be removed from the underlying map if the removed member was the last
content.vb: Public Sub Remove(person As PersonLike, removeHouseholdIfEmpty As Boolean = True)
overload: TinyLife.World.Household.Remove*
nameWithType.vb: Household.Remove(PersonLike, Boolean)
fullName.vb: TinyLife.World.Household.Remove(TinyLife.Objects.PersonLike, Boolean)
name.vb: Remove(PersonLike, Boolean)
- uid: TinyLife.World.Household.HasMember(System.Guid)
commentId: M:TinyLife.World.Household.HasMember(System.Guid)
id: HasMember(System.Guid)
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: HasMember(Guid)
nameWithType: Household.HasMember(Guid)
fullName: TinyLife.World.Household.HasMember(System.Guid)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Returns whether the given person is a part of this household
example: []
syntax:
content: public bool HasMember(Guid person)
parameters:
- id: person
type: System.Guid
description: The unique id of the person to query
return:
type: System.Boolean
description: true if the person is part of this household, false otherwise
content.vb: Public Function HasMember(person As Guid) As Boolean
overload: TinyLife.World.Household.HasMember*
- uid: TinyLife.World.Household.Validate(TinyLife.World.Map,TinyLife.Utilities.AppliedMigrations)
commentId: M:TinyLife.World.Household.Validate(TinyLife.World.Map,TinyLife.Utilities.AppliedMigrations)
id: Validate(TinyLife.World.Map,TinyLife.Utilities.AppliedMigrations)
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: Validate(Map, AppliedMigrations)
nameWithType: Household.Validate(Map, AppliedMigrations)
fullName: TinyLife.World.Household.Validate(TinyLife.World.Map, TinyLife.Utilities.AppliedMigrations)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: This method is called when this object is loaded from disk.
example: []
syntax:
content: public bool Validate(Map map, AppliedMigrations appliedMigrations)
parameters:
- id: map
type: TinyLife.World.Map
- id: appliedMigrations
type: TinyLife.Utilities.AppliedMigrations
return:
type: System.Boolean
description: false if the object is not valid, true otherwise
content.vb: Public Function Validate(map As Map, appliedMigrations As AppliedMigrations) As Boolean
overload: TinyLife.World.Household.Validate*
- uid: TinyLife.World.Household.Export(System.Boolean,System.Boolean,System.Boolean)
commentId: M:TinyLife.World.Household.Export(System.Boolean,System.Boolean,System.Boolean)
id: Export(System.Boolean,System.Boolean,System.Boolean)
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: Export(bool, bool, bool)
nameWithType: Household.Export(bool, bool, bool)
fullName: TinyLife.World.Household.Export(bool, bool, bool)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Exports this household's data into an , which can be saved to disk independently of the that this household is on.
example: []
syntax:
content: public ExportedHousehold Export(bool thorough, bool custom, bool ignoreStorage = false)
parameters:
- id: thorough
type: System.Boolean
description: Whether people should be reset thoroughly in , and whether the money should be reset to
- id: custom
type: System.Boolean
description: Whether the export is custom, in which case people in it will keep their unlocalized names, pronouns and descriptions.
- id: ignoreStorage
type: System.Boolean
description: Whether the household storage should be ignored (and not exported along with this household).
return:
type: TinyLife.World.ExportedHousehold
description: An exported household
content.vb: Public Function Export(thorough As Boolean, custom As Boolean, ignoreStorage As Boolean = False) As ExportedHousehold
overload: TinyLife.World.Household.Export*
nameWithType.vb: Household.Export(Boolean, Boolean, Boolean)
fullName.vb: TinyLife.World.Household.Export(Boolean, Boolean, Boolean)
name.vb: Export(Boolean, Boolean, Boolean)
- uid: TinyLife.World.Household.Import(TinyLife.World.ExportedHousehold,System.Boolean,System.Boolean)
commentId: M:TinyLife.World.Household.Import(TinyLife.World.ExportedHousehold,System.Boolean,System.Boolean)
id: Import(TinyLife.World.ExportedHousehold,System.Boolean,System.Boolean)
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: Import(ExportedHousehold, bool, bool)
nameWithType: Household.Import(ExportedHousehold, bool, bool)
fullName: TinyLife.World.Household.Import(TinyLife.World.ExportedHousehold, bool, bool)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
Imports the given into this household.
Note that existing are not removed or replaced beforehand.
example: []
syntax:
content: public void Import(ExportedHousehold household, bool useExistingVisitors = false, bool updateExternalPeople = true)
parameters:
- id: household
type: TinyLife.World.ExportedHousehold
description: The household to import
- id: useExistingVisitors
type: System.Boolean
description: Whether existing visitors should be used, if they exist, instead of the exported household's members
- id: updateExternalPeople
type: System.Boolean
description: Whether to call when the import is finished.
content.vb: Public Sub Import(household As ExportedHousehold, useExistingVisitors As Boolean = False, updateExternalPeople As Boolean = True)
overload: TinyLife.World.Household.Import*
nameWithType.vb: Household.Import(ExportedHousehold, Boolean, Boolean)
fullName.vb: TinyLife.World.Household.Import(TinyLife.World.ExportedHousehold, Boolean, Boolean)
name.vb: Import(ExportedHousehold, Boolean, Boolean)
- uid: TinyLife.World.Household.AreUtilitiesDisabled(System.Nullable{System.TimeSpan})
commentId: M:TinyLife.World.Household.AreUtilitiesDisabled(System.Nullable{System.TimeSpan})
id: AreUtilitiesDisabled(System.Nullable{System.TimeSpan})
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: AreUtilitiesDisabled(TimeSpan?)
nameWithType: Household.AreUtilitiesDisabled(TimeSpan?)
fullName: TinyLife.World.Household.AreUtilitiesDisabled(System.TimeSpan?)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
Returns whether power and water should currently be considered disabled for the that this household is on.
This method returns true when has contained a for three or more in-game days.
example: []
syntax:
content: public bool AreUtilitiesDisabled(TimeSpan? time = null)
parameters:
- id: time
type: System.Nullable{System.TimeSpan}
description: The current time, or null to default to
return:
type: System.Boolean
description: Whether utilites are disabled
content.vb: Public Function AreUtilitiesDisabled(time As TimeSpan? = Nothing) As Boolean
overload: TinyLife.World.Household.AreUtilitiesDisabled*
- uid: TinyLife.World.Household.GetWeeklyBills
commentId: M:TinyLife.World.Household.GetWeeklyBills
id: GetWeeklyBills
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: GetWeeklyBills()
nameWithType: Household.GetWeeklyBills()
fullName: TinyLife.World.Household.GetWeeklyBills()
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
Returns the amount of tiny bucks that need to be paid weekly by a living on this lot.
The bills result from the and of the objects on the lot, as well as additional values like the lot size, and the personality.
example: []
syntax:
content: public Dictionary GetWeeklyBills()
return:
type: System.Collections.Generic.Dictionary{System.String,System.Single}
description: The amount of weekly bills, in tiny bucks
content.vb: Public Function GetWeeklyBills() As Dictionary(Of String, Single)
overload: TinyLife.World.Household.GetWeeklyBills*
- uid: TinyLife.World.Household.GetAgeGroups(System.Collections.Generic.IEnumerable{TinyLife.Objects.PersonLike})
commentId: M:TinyLife.World.Household.GetAgeGroups(System.Collections.Generic.IEnumerable{TinyLife.Objects.PersonLike})
id: GetAgeGroups(System.Collections.Generic.IEnumerable{TinyLife.Objects.PersonLike})
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: GetAgeGroups(IEnumerable)
nameWithType: Household.GetAgeGroups(IEnumerable)
fullName: TinyLife.World.Household.GetAgeGroups(System.Collections.Generic.IEnumerable)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Returns a combined flag of the age groups that the members of the given list belong to.
example: []
syntax:
content: public static AgeGroup GetAgeGroups(IEnumerable members)
parameters:
- id: members
type: System.Collections.Generic.IEnumerable{TinyLife.Objects.PersonLike}
description: The household members.
return:
type: TinyLife.Objects.AgeGroup
description: The combined flag of age groups.
content.vb: Public Shared Function GetAgeGroups(members As IEnumerable(Of PersonLike)) As AgeGroup
overload: TinyLife.World.Household.GetAgeGroups*
nameWithType.vb: Household.GetAgeGroups(IEnumerable(Of PersonLike))
fullName.vb: TinyLife.World.Household.GetAgeGroups(System.Collections.Generic.IEnumerable(Of TinyLife.Objects.PersonLike))
name.vb: GetAgeGroups(IEnumerable(Of PersonLike))
- uid: TinyLife.World.Household.Generate(TinyLife.World.Map,System.Random,System.Collections.Generic.List{TinyLife.Objects.AgeGroup},System.Collections.Generic.Dictionary{System.ValueTuple{System.Int32,System.Int32},TinyLife.World.Household.Relation})
commentId: M:TinyLife.World.Household.Generate(TinyLife.World.Map,System.Random,System.Collections.Generic.List{TinyLife.Objects.AgeGroup},System.Collections.Generic.Dictionary{System.ValueTuple{System.Int32,System.Int32},TinyLife.World.Household.Relation})
id: Generate(TinyLife.World.Map,System.Random,System.Collections.Generic.List{TinyLife.Objects.AgeGroup},System.Collections.Generic.Dictionary{System.ValueTuple{System.Int32,System.Int32},TinyLife.World.Household.Relation})
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: Generate(Map, Random, List, Dictionary<(int Person, int Other), Relation>)
nameWithType: Household.Generate(Map, Random, List, Dictionary<(int Person, int Other), Household.Relation>)
fullName: TinyLife.World.Household.Generate(TinyLife.World.Map, System.Random, System.Collections.Generic.List, System.Collections.Generic.Dictionary<(int Person, int Other), TinyLife.World.Household.Relation>)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
Generates a new random household using the given settings, and using the list.
Data for invoking this method can be generated using .
example: []
syntax:
content: public static IEnumerable Generate(Map map, Random random, List ages, Dictionary<(int Person, int Other), Household.Relation> relations)
parameters:
- id: map
type: TinyLife.World.Map
description: The map to generate a household for.
- id: random
type: System.Random
description: The random instance to use for generation.
- id: ages
type: System.Collections.Generic.List{TinyLife.Objects.AgeGroup}
description: The ages of the people that should be included in the household. The length of the list also determines the amount of people in the household.
- id: relations
type: System.Collections.Generic.Dictionary{System.ValueTuple{System.Int32,System.Int32},TinyLife.World.Household.Relation}
description: A set of familiar relations that should be applied to the generated people. The indices in the dictionary refer to the ages
of the household members.
return:
type: System.Collections.Generic.IEnumerable{TinyLife.Objects.PersonLike}
description: The generated household's members.
content.vb: Public Shared Function Generate(map As Map, random As Random, ages As List(Of AgeGroup), relations As Dictionary(Of (Person As Integer, Other As Integer), Household.Relation)) As IEnumerable(Of PersonLike)
overload: TinyLife.World.Household.Generate*
nameWithType.vb: Household.Generate(Map, Random, List(Of AgeGroup), Dictionary(Of (Person As Integer, Other As Integer), Household.Relation))
fullName.vb: TinyLife.World.Household.Generate(TinyLife.World.Map, System.Random, System.Collections.Generic.List(Of TinyLife.Objects.AgeGroup), System.Collections.Generic.Dictionary(Of (Person As Integer, Other As Integer), TinyLife.World.Household.Relation))
name.vb: Generate(Map, Random, List(Of AgeGroup), Dictionary(Of (Person As Integer, Other As Integer), Relation))
- uid: TinyLife.World.Household.GetMatchingConstellations(TinyLife.Objects.AgeGroup)
commentId: M:TinyLife.World.Household.GetMatchingConstellations(TinyLife.Objects.AgeGroup)
id: GetMatchingConstellations(TinyLife.Objects.AgeGroup)
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: GetMatchingConstellations(AgeGroup)
nameWithType: Household.GetMatchingConstellations(AgeGroup)
fullName: TinyLife.World.Household.GetMatchingConstellations(TinyLife.Objects.AgeGroup)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Returns a set of constellations that match the given combined flag of values.
example: []
syntax:
content: public static IEnumerable<(Household.RandomConstellation Constellation, float MatchPercentage)> GetMatchingConstellations(AgeGroup ages)
parameters:
- id: ages
type: TinyLife.Objects.AgeGroup
description: The ages.
return:
type: System.Collections.Generic.IEnumerable{System.ValueTuple{TinyLife.World.Household.RandomConstellation,System.Single}}
description: Matching constellations, as well as a percentage that determines how well they match.
content.vb: Public Shared Function GetMatchingConstellations(ages As AgeGroup) As IEnumerable(Of (Constellation As Household.RandomConstellation, MatchPercentage As Single))
overload: TinyLife.World.Household.GetMatchingConstellations*
- uid: TinyLife.World.Household.GetExportedHouseholds
commentId: M:TinyLife.World.Household.GetExportedHouseholds
id: GetExportedHouseholds
parent: TinyLife.World.Household
langs:
- csharp
- vb
name: GetExportedHouseholds()
nameWithType: Household.GetExportedHouseholds()
fullName: TinyLife.World.Household.GetExportedHouseholds()
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Returns a set of all exported households currently available to the game, including default exported households and custom exported households.
example: []
syntax:
content: public static IEnumerable<(FileInfo File, ExportedHousehold Household, string DisplayName, bool Custom, bool Hidden)> GetExportedHouseholds()
return:
type: System.Collections.Generic.IEnumerable{System.ValueTuple{System.IO.FileInfo,TinyLife.World.ExportedHousehold,System.String,System.Boolean,System.Boolean}}
description: The exported households available to the game.
content.vb: Public Shared Function GetExportedHouseholds() As IEnumerable(Of (File As FileInfo, Household As ExportedHousehold, DisplayName As String, Custom As Boolean, Hidden As Boolean))
overload: TinyLife.World.Household.GetExportedHouseholds*
references:
- uid: TinyLife.Objects.PersonLike
commentId: T:TinyLife.Objects.PersonLike
parent: TinyLife.Objects
href: TinyLife.Objects.PersonLike.html
name: PersonLike
nameWithType: PersonLike
fullName: TinyLife.Objects.PersonLike
- uid: TinyLife.World.Household.Lot
commentId: P:TinyLife.World.Household.Lot
href: TinyLife.World.Household.html#TinyLife_World_Household_Lot
name: Lot
nameWithType: Household.Lot
fullName: TinyLife.World.Household.Lot
- uid: TinyLife.World
commentId: N:TinyLife.World
href: TinyLife.html
name: TinyLife.World
nameWithType: TinyLife.World
fullName: TinyLife.World
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href: TinyLife.html
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fullName.vb: Object
name.vb: Object
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commentId: T:MLEM.Data.Json.JsonTypeSafeGenericDataHolder
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href: https://learn.microsoft.com/dotnet/api/system.string
name: SetData(string, T)
nameWithType: JsonTypeSafeGenericDataHolder.SetData(string, T)
fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(string, T)
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fullName.vb: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData(Of T)(String)
name.vb: GetData(Of T)(String)
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name.vb: Equals(Object)
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href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
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commentId: M:System.Object.GetHashCode
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href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode
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fullName: object.GetHashCode()
nameWithType.vb: Object.GetHashCode()
fullName.vb: Object.GetHashCode()
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commentId: M:System.Object.GetType
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isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.gettype
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nameWithType.vb: Object.GetType()
fullName.vb: Object.GetType()
spec.csharp:
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href: https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone
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nameWithType.vb: Object.MemberwiseClone()
fullName.vb: Object.MemberwiseClone()
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