### YamlMime:ManagedReference items: - uid: TinyLife.Utilities.TextureHandler commentId: T:TinyLife.Utilities.TextureHandler id: TextureHandler parent: TinyLife.Utilities children: - TinyLife.Utilities.TextureHandler.AutoTileTexture - TinyLife.Utilities.TextureHandler.ClothesTextures - TinyLife.Utilities.TextureHandler.CursorTexture - TinyLife.Utilities.TextureHandler.EmoteTexture - TinyLife.Utilities.TextureHandler.FenceTextures - TinyLife.Utilities.TextureHandler.FurnitureTextures - TinyLife.Utilities.TextureHandler.LightTexture - TinyLife.Utilities.TextureHandler.OnGameContentLoaded - TinyLife.Utilities.TextureHandler.OnLoadGameContent - TinyLife.Utilities.TextureHandler.OpeningTexture - TinyLife.Utilities.TextureHandler.ParticleTexture - TinyLife.Utilities.TextureHandler.RoofTexture - TinyLife.Utilities.TextureHandler.StairsTextures - TinyLife.Utilities.TextureHandler.TexturePacker - TinyLife.Utilities.TextureHandler.TileHeight - TinyLife.Utilities.TextureHandler.TileTexture - TinyLife.Utilities.TextureHandler.TileWidth - TinyLife.Utilities.TextureHandler.UiTexture - TinyLife.Utilities.TextureHandler.VehicleTexture - TinyLife.Utilities.TextureHandler.WallpaperTextures - TinyLife.Utilities.TextureHandler.WaterTexture langs: - csharp - vb name: TextureHandler nameWithType: TextureHandler fullName: TinyLife.Utilities.TextureHandler type: Class source: remote: path: TinyLife/Utilities/TextureHandler.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: TextureHandler path: ../TinyLife/Utilities/TextureHandler.cs startLine: 17 assemblies: - Tiny Life namespace: TinyLife.Utilities summary: >- The texture handler stores data for the game's textures, including all of the game's internal textures and various utility methods. It also stores the game's which is used to pack all textures into a big texture for performance. example: [] syntax: content: public static class TextureHandler content.vb: Public Module TextureHandler inheritance: - System.Object inheritedMembers: - System.Object.Equals(System.Object) - System.Object.Equals(System.Object,System.Object) - System.Object.GetHashCode - System.Object.GetType - System.Object.MemberwiseClone - System.Object.ReferenceEquals(System.Object,System.Object) - System.Object.ToString - uid: TinyLife.Utilities.TextureHandler.OnLoadGameContent commentId: E:TinyLife.Utilities.TextureHandler.OnLoadGameContent id: OnLoadGameContent parent: TinyLife.Utilities.TextureHandler langs: - csharp - vb name: OnLoadGameContent nameWithType: TextureHandler.OnLoadGameContent fullName: TinyLife.Utilities.TextureHandler.OnLoadGameContent type: Event source: remote: path: TinyLife/Utilities/TextureHandler.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnLoadGameContent path: ../TinyLife/Utilities/TextureHandler.cs startLine: 23 assemblies: - Tiny Life namespace: TinyLife.Utilities summary: >- An event that is invoked when the base game loads textures to be packed or otherwise used. This event can be used by mods to change what textures the game uses by changing the and/or the path of the texture to load. example: [] syntax: content: public static event TextureHandler.LoadGameContentDelegate OnLoadGameContent return: type: TinyLife.Utilities.TextureHandler.LoadGameContentDelegate content.vb: Public Shared Event OnLoadGameContent As TextureHandler.LoadGameContentDelegate - uid: TinyLife.Utilities.TextureHandler.OnGameContentLoaded commentId: E:TinyLife.Utilities.TextureHandler.OnGameContentLoaded id: OnGameContentLoaded parent: TinyLife.Utilities.TextureHandler langs: - csharp - vb name: OnGameContentLoaded nameWithType: TextureHandler.OnGameContentLoaded fullName: TinyLife.Utilities.TextureHandler.OnGameContentLoaded type: Event source: remote: path: TinyLife/Utilities/TextureHandler.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnGameContentLoaded path: ../TinyLife/Utilities/TextureHandler.cs startLine: 28 assemblies: - Tiny Life namespace: TinyLife.Utilities summary: >- An event that is invoked when the base game has just loaded a through a . This event can be used by mods to change what textures the game uses. example: [] syntax: content: public static event TextureHandler.GameContentLoadedDelegate OnGameContentLoaded return: type: TinyLife.Utilities.TextureHandler.GameContentLoadedDelegate content.vb: Public Shared Event OnGameContentLoaded As TextureHandler.GameContentLoadedDelegate - uid: TinyLife.Utilities.TextureHandler.TileWidth commentId: P:TinyLife.Utilities.TextureHandler.TileWidth id: TileWidth parent: TinyLife.Utilities.TextureHandler langs: - csharp - vb name: TileWidth nameWithType: TextureHandler.TileWidth fullName: TinyLife.Utilities.TextureHandler.TileWidth type: Property source: remote: path: TinyLife/Utilities/TextureHandler.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: TileWidth path: ../TinyLife/Utilities/TextureHandler.cs startLine: 33 assemblies: - Tiny Life namespace: TinyLife.Utilities summary: The width of each tile, in pixels example: [] syntax: content: public static int TileWidth { get; } parameters: [] return: type: System.Int32 content.vb: Public Shared ReadOnly Property TileWidth As Integer overload: TinyLife.Utilities.TextureHandler.TileWidth* - uid: TinyLife.Utilities.TextureHandler.TileHeight commentId: P:TinyLife.Utilities.TextureHandler.TileHeight id: TileHeight parent: TinyLife.Utilities.TextureHandler langs: - csharp - vb name: TileHeight nameWithType: TextureHandler.TileHeight fullName: TinyLife.Utilities.TextureHandler.TileHeight type: Property source: remote: path: TinyLife/Utilities/TextureHandler.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: TileHeight path: ../TinyLife/Utilities/TextureHandler.cs startLine: 37 assemblies: - Tiny Life namespace: TinyLife.Utilities summary: The height of each tile, in pixels example: [] syntax: content: public static int TileHeight { get; } parameters: [] return: type: System.Int32 content.vb: Public Shared ReadOnly Property TileHeight As Integer overload: TinyLife.Utilities.TextureHandler.TileHeight* - uid: TinyLife.Utilities.TextureHandler.TexturePacker commentId: F:TinyLife.Utilities.TextureHandler.TexturePacker id: TexturePacker parent: TinyLife.Utilities.TextureHandler langs: - csharp - vb name: TexturePacker nameWithType: TextureHandler.TexturePacker fullName: TinyLife.Utilities.TextureHandler.TexturePacker type: Field source: remote: path: TinyLife/Utilities/TextureHandler.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: TexturePacker path: ../TinyLife/Utilities/TextureHandler.cs startLine: 40 assemblies: - Tiny Life namespace: TinyLife.Utilities syntax: content: public static readonly RuntimeTexturePacker TexturePacker return: type: MLEM.Data.RuntimeTexturePacker content.vb: Public Shared ReadOnly TexturePacker As RuntimeTexturePacker - uid: TinyLife.Utilities.TextureHandler.FurnitureTextures commentId: F:TinyLife.Utilities.TextureHandler.FurnitureTextures id: FurnitureTextures parent: TinyLife.Utilities.TextureHandler langs: - csharp - vb name: FurnitureTextures nameWithType: TextureHandler.FurnitureTextures fullName: TinyLife.Utilities.TextureHandler.FurnitureTextures type: Field source: remote: path: TinyLife/Utilities/TextureHandler.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: FurnitureTextures path: ../TinyLife/Utilities/TextureHandler.cs startLine: 41 assemblies: - Tiny Life namespace: TinyLife.Utilities syntax: content: public static readonly List FurnitureTextures return: type: System.Collections.Generic.List{MLEM.Data.DataTextureAtlas} content.vb: Public Shared ReadOnly FurnitureTextures As List(Of DataTextureAtlas) - uid: TinyLife.Utilities.TextureHandler.ClothesTextures commentId: F:TinyLife.Utilities.TextureHandler.ClothesTextures id: ClothesTextures parent: TinyLife.Utilities.TextureHandler langs: - csharp - vb name: ClothesTextures nameWithType: TextureHandler.ClothesTextures fullName: TinyLife.Utilities.TextureHandler.ClothesTextures type: Field source: remote: path: TinyLife/Utilities/TextureHandler.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: ClothesTextures path: ../TinyLife/Utilities/TextureHandler.cs startLine: 42 assemblies: - Tiny Life namespace: TinyLife.Utilities syntax: content: public static readonly Dictionary<(AgeGroup, ClothesLayer), Dictionary> ClothesTextures return: type: System.Collections.Generic.Dictionary{System.ValueTuple{TinyLife.Objects.AgeGroup,TinyLife.Objects.ClothesLayer},System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}} content.vb: Public Shared ReadOnly ClothesTextures As Dictionary(Of (AgeGroup, ClothesLayer), Dictionary(Of Point, TextureRegion)) - uid: TinyLife.Utilities.TextureHandler.WallpaperTextures commentId: P:TinyLife.Utilities.TextureHandler.WallpaperTextures id: WallpaperTextures parent: TinyLife.Utilities.TextureHandler langs: - csharp - vb name: WallpaperTextures nameWithType: TextureHandler.WallpaperTextures fullName: TinyLife.Utilities.TextureHandler.WallpaperTextures type: Property source: remote: path: TinyLife/Utilities/TextureHandler.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: WallpaperTextures path: ../TinyLife/Utilities/TextureHandler.cs startLine: 44 assemblies: - Tiny Life namespace: TinyLife.Utilities syntax: content: public static Dictionary WallpaperTextures { get; } parameters: [] return: type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion} content.vb: Public Shared Property WallpaperTextures As Dictionary(Of Point, TextureRegion) overload: TinyLife.Utilities.TextureHandler.WallpaperTextures* - uid: TinyLife.Utilities.TextureHandler.FenceTextures commentId: P:TinyLife.Utilities.TextureHandler.FenceTextures id: FenceTextures parent: TinyLife.Utilities.TextureHandler langs: - csharp - vb name: FenceTextures nameWithType: TextureHandler.FenceTextures fullName: TinyLife.Utilities.TextureHandler.FenceTextures type: Property source: remote: path: TinyLife/Utilities/TextureHandler.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: FenceTextures path: ../TinyLife/Utilities/TextureHandler.cs startLine: 45 assemblies: - Tiny Life namespace: TinyLife.Utilities syntax: content: public static Dictionary FenceTextures { get; } parameters: [] return: type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion} content.vb: Public Shared Property FenceTextures As Dictionary(Of Point, TextureRegion) overload: TinyLife.Utilities.TextureHandler.FenceTextures* - uid: TinyLife.Utilities.TextureHandler.UiTexture commentId: P:TinyLife.Utilities.TextureHandler.UiTexture id: UiTexture parent: TinyLife.Utilities.TextureHandler langs: - csharp - vb name: UiTexture nameWithType: TextureHandler.UiTexture fullName: TinyLife.Utilities.TextureHandler.UiTexture type: Property source: remote: path: TinyLife/Utilities/TextureHandler.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: UiTexture path: ../TinyLife/Utilities/TextureHandler.cs startLine: 46 assemblies: - Tiny Life namespace: TinyLife.Utilities syntax: content: public static Dictionary UiTexture { get; } parameters: [] return: type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion} content.vb: Public Shared Property UiTexture As Dictionary(Of Point, TextureRegion) overload: TinyLife.Utilities.TextureHandler.UiTexture* - uid: TinyLife.Utilities.TextureHandler.CursorTexture commentId: P:TinyLife.Utilities.TextureHandler.CursorTexture id: CursorTexture parent: TinyLife.Utilities.TextureHandler langs: - csharp - vb name: CursorTexture nameWithType: TextureHandler.CursorTexture fullName: TinyLife.Utilities.TextureHandler.CursorTexture type: Property source: remote: path: TinyLife/Utilities/TextureHandler.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CursorTexture path: ../TinyLife/Utilities/TextureHandler.cs startLine: 47 assemblies: - Tiny Life namespace: TinyLife.Utilities syntax: content: public static UniformTextureAtlas CursorTexture { get; } parameters: [] return: type: MLEM.Textures.UniformTextureAtlas content.vb: Public Shared Property CursorTexture As UniformTextureAtlas overload: TinyLife.Utilities.TextureHandler.CursorTexture* - uid: TinyLife.Utilities.TextureHandler.OpeningTexture commentId: P:TinyLife.Utilities.TextureHandler.OpeningTexture id: OpeningTexture parent: TinyLife.Utilities.TextureHandler langs: - csharp - vb name: OpeningTexture nameWithType: TextureHandler.OpeningTexture fullName: TinyLife.Utilities.TextureHandler.OpeningTexture type: Property source: remote: path: TinyLife/Utilities/TextureHandler.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OpeningTexture path: ../TinyLife/Utilities/TextureHandler.cs startLine: 48 assemblies: - Tiny Life namespace: TinyLife.Utilities syntax: content: public static UniformTextureAtlas OpeningTexture { get; } parameters: [] return: type: MLEM.Textures.UniformTextureAtlas content.vb: Public Shared Property OpeningTexture As UniformTextureAtlas overload: TinyLife.Utilities.TextureHandler.OpeningTexture* - uid: TinyLife.Utilities.TextureHandler.RoofTexture commentId: P:TinyLife.Utilities.TextureHandler.RoofTexture id: RoofTexture parent: TinyLife.Utilities.TextureHandler langs: - csharp - vb name: RoofTexture nameWithType: TextureHandler.RoofTexture fullName: TinyLife.Utilities.TextureHandler.RoofTexture type: Property source: remote: path: TinyLife/Utilities/TextureHandler.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: RoofTexture path: ../TinyLife/Utilities/TextureHandler.cs startLine: 49 assemblies: - Tiny Life namespace: TinyLife.Utilities syntax: content: public static Dictionary RoofTexture { get; } parameters: [] return: type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion} content.vb: Public Shared Property RoofTexture As Dictionary(Of Point, TextureRegion) overload: TinyLife.Utilities.TextureHandler.RoofTexture* - uid: TinyLife.Utilities.TextureHandler.TileTexture commentId: P:TinyLife.Utilities.TextureHandler.TileTexture id: TileTexture parent: TinyLife.Utilities.TextureHandler langs: - csharp - vb name: TileTexture nameWithType: TextureHandler.TileTexture fullName: TinyLife.Utilities.TextureHandler.TileTexture type: Property source: remote: path: TinyLife/Utilities/TextureHandler.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: TileTexture path: ../TinyLife/Utilities/TextureHandler.cs startLine: 50 assemblies: - Tiny Life namespace: TinyLife.Utilities syntax: content: public static Dictionary TileTexture { get; } parameters: [] return: type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion} content.vb: Public Shared Property TileTexture As Dictionary(Of Point, TextureRegion) overload: TinyLife.Utilities.TextureHandler.TileTexture* - uid: TinyLife.Utilities.TextureHandler.AutoTileTexture commentId: P:TinyLife.Utilities.TextureHandler.AutoTileTexture id: AutoTileTexture parent: TinyLife.Utilities.TextureHandler langs: - csharp - vb name: AutoTileTexture nameWithType: TextureHandler.AutoTileTexture fullName: TinyLife.Utilities.TextureHandler.AutoTileTexture type: Property source: remote: path: TinyLife/Utilities/TextureHandler.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: AutoTileTexture path: ../TinyLife/Utilities/TextureHandler.cs startLine: 51 assemblies: - Tiny Life namespace: TinyLife.Utilities syntax: content: public static Dictionary AutoTileTexture { get; } parameters: [] return: type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion} content.vb: Public Shared Property AutoTileTexture As Dictionary(Of Point, TextureRegion) overload: TinyLife.Utilities.TextureHandler.AutoTileTexture* - uid: TinyLife.Utilities.TextureHandler.WaterTexture commentId: P:TinyLife.Utilities.TextureHandler.WaterTexture id: WaterTexture parent: TinyLife.Utilities.TextureHandler langs: - csharp - vb name: WaterTexture nameWithType: TextureHandler.WaterTexture fullName: TinyLife.Utilities.TextureHandler.WaterTexture type: Property source: remote: path: TinyLife/Utilities/TextureHandler.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: WaterTexture path: ../TinyLife/Utilities/TextureHandler.cs startLine: 52 assemblies: - Tiny Life namespace: TinyLife.Utilities syntax: content: public static Dictionary WaterTexture { get; } parameters: [] return: type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion} content.vb: Public Shared Property WaterTexture As Dictionary(Of Point, TextureRegion) overload: TinyLife.Utilities.TextureHandler.WaterTexture* - uid: TinyLife.Utilities.TextureHandler.VehicleTexture commentId: P:TinyLife.Utilities.TextureHandler.VehicleTexture id: VehicleTexture parent: TinyLife.Utilities.TextureHandler langs: - csharp - vb name: VehicleTexture nameWithType: TextureHandler.VehicleTexture fullName: TinyLife.Utilities.TextureHandler.VehicleTexture type: Property source: remote: path: TinyLife/Utilities/TextureHandler.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: VehicleTexture path: ../TinyLife/Utilities/TextureHandler.cs startLine: 53 assemblies: - Tiny Life namespace: TinyLife.Utilities syntax: content: public static DataTextureAtlas VehicleTexture { get; } parameters: [] return: type: MLEM.Data.DataTextureAtlas content.vb: Public Shared Property VehicleTexture As DataTextureAtlas overload: TinyLife.Utilities.TextureHandler.VehicleTexture* - uid: TinyLife.Utilities.TextureHandler.LightTexture commentId: P:TinyLife.Utilities.TextureHandler.LightTexture id: LightTexture parent: TinyLife.Utilities.TextureHandler langs: - csharp - vb name: LightTexture nameWithType: TextureHandler.LightTexture fullName: TinyLife.Utilities.TextureHandler.LightTexture type: Property source: remote: path: TinyLife/Utilities/TextureHandler.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: LightTexture path: ../TinyLife/Utilities/TextureHandler.cs startLine: 54 assemblies: - Tiny Life namespace: TinyLife.Utilities syntax: content: public static UniformTextureAtlas LightTexture { get; } parameters: [] return: type: MLEM.Textures.UniformTextureAtlas content.vb: Public Shared Property LightTexture As UniformTextureAtlas overload: TinyLife.Utilities.TextureHandler.LightTexture* - uid: TinyLife.Utilities.TextureHandler.ParticleTexture commentId: P:TinyLife.Utilities.TextureHandler.ParticleTexture id: ParticleTexture parent: TinyLife.Utilities.TextureHandler langs: - csharp - vb name: ParticleTexture nameWithType: TextureHandler.ParticleTexture fullName: TinyLife.Utilities.TextureHandler.ParticleTexture type: Property source: remote: path: TinyLife/Utilities/TextureHandler.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: ParticleTexture path: ../TinyLife/Utilities/TextureHandler.cs startLine: 55 assemblies: - Tiny Life namespace: TinyLife.Utilities syntax: content: public static UniformTextureAtlas ParticleTexture { get; } parameters: [] return: type: MLEM.Textures.UniformTextureAtlas content.vb: Public Shared Property ParticleTexture As UniformTextureAtlas overload: TinyLife.Utilities.TextureHandler.ParticleTexture* - uid: TinyLife.Utilities.TextureHandler.EmoteTexture commentId: P:TinyLife.Utilities.TextureHandler.EmoteTexture id: EmoteTexture parent: TinyLife.Utilities.TextureHandler langs: - csharp - vb name: EmoteTexture nameWithType: TextureHandler.EmoteTexture fullName: TinyLife.Utilities.TextureHandler.EmoteTexture type: Property source: remote: path: TinyLife/Utilities/TextureHandler.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: EmoteTexture path: ../TinyLife/Utilities/TextureHandler.cs startLine: 56 assemblies: - Tiny Life namespace: TinyLife.Utilities syntax: content: public static Dictionary EmoteTexture { get; } parameters: [] return: type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion} content.vb: Public Shared Property EmoteTexture As Dictionary(Of Point, TextureRegion) overload: TinyLife.Utilities.TextureHandler.EmoteTexture* - uid: TinyLife.Utilities.TextureHandler.StairsTextures commentId: P:TinyLife.Utilities.TextureHandler.StairsTextures id: StairsTextures parent: TinyLife.Utilities.TextureHandler langs: - csharp - vb name: StairsTextures nameWithType: TextureHandler.StairsTextures fullName: TinyLife.Utilities.TextureHandler.StairsTextures type: Property source: remote: path: TinyLife/Utilities/TextureHandler.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: StairsTextures path: ../TinyLife/Utilities/TextureHandler.cs startLine: 57 assemblies: - Tiny Life namespace: TinyLife.Utilities syntax: content: public static Dictionary StairsTextures { get; } parameters: [] return: type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion} content.vb: Public Shared Property StairsTextures As Dictionary(Of Point, TextureRegion) overload: TinyLife.Utilities.TextureHandler.StairsTextures* references: - uid: MLEM.Data.RuntimeTexturePacker commentId: T:MLEM.Data.RuntimeTexturePacker parent: MLEM.Data isExternal: true name: RuntimeTexturePacker nameWithType: RuntimeTexturePacker fullName: MLEM.Data.RuntimeTexturePacker - uid: TinyLife.Utilities commentId: N:TinyLife.Utilities href: TinyLife.html name: TinyLife.Utilities nameWithType: TinyLife.Utilities fullName: TinyLife.Utilities spec.csharp: - 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