### YamlMime:ManagedReference items: - uid: TinyLife.World.Tile commentId: T:TinyLife.World.Tile id: Tile parent: TinyLife.World children: - TinyLife.World.Tile.#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]},TinyLife.Utilities.ColorSettings,System.Int32[],System.Boolean,System.Single,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{Microsoft.Xna.Framework.Point,System.Single}) - TinyLife.World.Tile.BaseName - TinyLife.World.Tile.CanBuy - TinyLife.World.Tile.Categories - TinyLife.World.Tile.ColorSettings - TinyLife.World.Tile.Colors - TinyLife.World.Tile.Draw(Microsoft.Xna.Framework.GameTime,System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean) - TinyLife.World.Tile.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Single) - TinyLife.World.Tile.GetAutoTileBorder(TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Point,TinyLife.World.Tile) - TinyLife.World.Tile.GetDepth(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Boolean) - TinyLife.World.Tile.GetPrice - TinyLife.World.Tile.GetVariationTexture(MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point) - TinyLife.World.Tile.GetVisualOffset(MLEM.Misc.Direction2,System.Int32,System.Int32) - TinyLife.World.Tile.Icon - TinyLife.World.Tile.Name - TinyLife.World.Tile.OnNeighborChanged(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32) - TinyLife.World.Tile.PathCostModifier - TinyLife.World.Tile.Price - TinyLife.World.Tile.ReferencePrice - TinyLife.World.Tile.RegionWeights - TinyLife.World.Tile.Regions - TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme,System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Point}},System.Nullable{System.Int32},System.Func{Microsoft.Xna.Framework.Point,System.Single},System.Type) - TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Point}},System.Int32[],System.Func{Microsoft.Xna.Framework.Point,System.Single},System.Type) - TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point[],TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]},System.Int32[],System.Func{Microsoft.Xna.Framework.Point,System.Single},System.Type) - TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point[],TinyLife.Utilities.ColorSettings,System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]},System.Func{Microsoft.Xna.Framework.Point,System.Single},System.Type) - TinyLife.World.Tile.Textures - TinyLife.World.Tile.Tiles langs: - csharp - vb name: Tile nameWithType: Tile fullName: TinyLife.World.Tile type: Class source: remote: path: TinyLife/World/Tile.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Tile path: ../TinyLife/World/Tile.cs startLine: 22 assemblies: - Tiny Life namespace: TinyLife.World summary: >- A tile is an object on a that represents the covering of the ground (or the ground itself). To register a tile, use . example: [] syntax: content: >- [JsonConverter(typeof(Tile.Converter))] public class Tile content.vb: >- Public Class Tile inheritance: - System.Object derivedClasses: - TinyLife.World.AutoTile inheritedMembers: - System.Object.Equals(System.Object) - System.Object.Equals(System.Object,System.Object) - System.Object.GetHashCode - System.Object.GetType - System.Object.MemberwiseClone - System.Object.ReferenceEquals(System.Object,System.Object) - System.Object.ToString extensionMethods: - TinyLife.World.Tile.TinyLife.Utilities.Extensions.JsonCopy``1 - uid: TinyLife.World.Tile.Tiles commentId: F:TinyLife.World.Tile.Tiles id: Tiles parent: TinyLife.World.Tile langs: - csharp - vb name: Tiles nameWithType: Tile.Tiles fullName: TinyLife.World.Tile.Tiles type: Field source: remote: path: TinyLife/World/Tile.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Tiles path: ../TinyLife/World/Tile.cs startLine: 29 assemblies: - Tiny Life namespace: TinyLife.World summary: A registry of all tiles that exist in the game and its mods example: [] syntax: content: public static readonly ReadOnlyDictionary Tiles return: type: System.Collections.ObjectModel.ReadOnlyDictionary{System.String,TinyLife.World.Tile[]} content.vb: Public Shared ReadOnly Tiles As ReadOnlyDictionary(Of String, Tile()) - uid: TinyLife.World.Tile.ReferencePrice commentId: F:TinyLife.World.Tile.ReferencePrice id: ReferencePrice parent: TinyLife.World.Tile langs: - csharp - vb name: ReferencePrice nameWithType: Tile.ReferencePrice fullName: TinyLife.World.Tile.ReferencePrice type: Field source: remote: path: TinyLife/World/Tile.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: ReferencePrice path: ../TinyLife/World/Tile.cs startLine: 35 assemblies: - Tiny Life namespace: TinyLife.World summary: >- The reference price for tiles. Since Grass is replaced by Concrete in a newly created room, the two tiles have to cost the same. This is that price. This value is set to 5. example: [] syntax: content: public const int ReferencePrice = 5 return: type: System.Int32 content.vb: Public Const ReferencePrice As Integer = 5 - uid: TinyLife.World.Tile.BaseName commentId: F:TinyLife.World.Tile.BaseName id: BaseName parent: TinyLife.World.Tile langs: - csharp - vb name: BaseName nameWithType: Tile.BaseName fullName: TinyLife.World.Tile.BaseName type: Field source: remote: path: TinyLife/World/Tile.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: BaseName path: ../TinyLife/World/Tile.cs startLine: 79 assemblies: - Tiny Life namespace: TinyLife.World summary: The name of this type of tile. Whereas has the index of its appended to it, this one is just the type's name. example: [] syntax: content: public readonly string BaseName return: type: System.String content.vb: Public ReadOnly BaseName As String - uid: TinyLife.World.Tile.Name commentId: F:TinyLife.World.Tile.Name id: Name parent: TinyLife.World.Tile langs: - csharp - vb name: Name nameWithType: Tile.Name fullName: TinyLife.World.Tile.Name type: Field source: remote: path: TinyLife/World/Tile.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Name path: ../TinyLife/World/Tile.cs startLine: 83 assemblies: - Tiny Life namespace: TinyLife.World summary: The name of this specific tile. This is comprised of the with the 's index attached to it. example: [] syntax: content: public readonly string Name return: type: System.String content.vb: Public ReadOnly Name As String - uid: TinyLife.World.Tile.Price commentId: F:TinyLife.World.Tile.Price id: Price parent: TinyLife.World.Tile langs: - csharp - vb name: Price nameWithType: Tile.Price fullName: TinyLife.World.Tile.Price type: Field source: remote: path: TinyLife/World/Tile.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Price path: ../TinyLife/World/Tile.cs startLine: 87 assemblies: - Tiny Life namespace: TinyLife.World summary: The price of this tile example: [] syntax: content: public readonly int Price return: type: System.Int32 content.vb: Public ReadOnly Price As Integer - uid: TinyLife.World.Tile.ColorSettings commentId: F:TinyLife.World.Tile.ColorSettings id: ColorSettings parent: TinyLife.World.Tile langs: - csharp - vb name: ColorSettings nameWithType: Tile.ColorSettings fullName: TinyLife.World.Tile.ColorSettings type: Field source: remote: path: TinyLife/World/Tile.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: ColorSettings path: ../TinyLife/World/Tile.cs startLine: 88 assemblies: - Tiny Life namespace: TinyLife.World syntax: content: public readonly ColorSettings ColorSettings return: type: TinyLife.Utilities.ColorSettings content.vb: Public ReadOnly ColorSettings As ColorSettings - uid: TinyLife.World.Tile.Colors commentId: F:TinyLife.World.Tile.Colors id: Colors parent: TinyLife.World.Tile langs: - csharp - vb name: Colors nameWithType: Tile.Colors fullName: TinyLife.World.Tile.Colors type: Field source: remote: path: TinyLife/World/Tile.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Colors path: ../TinyLife/World/Tile.cs startLine: 92 assemblies: - Tiny Life namespace: TinyLife.World summary: The indices of the colors in each ColorSchemes entry that this tile has example: [] syntax: content: public readonly int[] Colors return: type: System.Int32[] content.vb: Public ReadOnly Colors As Integer() - uid: TinyLife.World.Tile.CanBuy commentId: F:TinyLife.World.Tile.CanBuy id: CanBuy parent: TinyLife.World.Tile langs: - csharp - vb name: CanBuy nameWithType: Tile.CanBuy fullName: TinyLife.World.Tile.CanBuy type: Field source: remote: path: TinyLife/World/Tile.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CanBuy path: ../TinyLife/World/Tile.cs startLine: 96 assemblies: - Tiny Life namespace: TinyLife.World summary: A field that indicates whether this tile can be bought without the "ShowNonBuyable" cheat enabled example: [] syntax: content: public readonly bool CanBuy return: type: System.Boolean content.vb: Public ReadOnly CanBuy As Boolean - uid: TinyLife.World.Tile.PathCostModifier commentId: F:TinyLife.World.Tile.PathCostModifier id: PathCostModifier parent: TinyLife.World.Tile langs: - csharp - vb name: PathCostModifier nameWithType: Tile.PathCostModifier fullName: TinyLife.World.Tile.PathCostModifier type: Field source: remote: path: TinyLife/World/Tile.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: PathCostModifier path: ../TinyLife/World/Tile.cs startLine: 101 assemblies: - Tiny Life namespace: TinyLife.World summary: >- A field that indicates the "cost" for pathfinding of this tile. The default modifier is 1, and it should not be set to a value lower than that. example: [] syntax: content: public readonly float PathCostModifier return: type: System.Single content.vb: Public ReadOnly PathCostModifier As Single - uid: TinyLife.World.Tile.Categories commentId: F:TinyLife.World.Tile.Categories id: Categories parent: TinyLife.World.Tile langs: - csharp - vb name: Categories nameWithType: Tile.Categories fullName: TinyLife.World.Tile.Categories type: Field source: remote: path: TinyLife/World/Tile.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Categories path: ../TinyLife/World/Tile.cs startLine: 105 assemblies: - Tiny Life namespace: TinyLife.World summary: The flags that this tile has. example: [] syntax: content: public readonly Tile.Category Categories return: type: TinyLife.World.Tile.Category content.vb: Public ReadOnly Categories As Tile.Category - uid: TinyLife.World.Tile.Icon commentId: F:TinyLife.World.Tile.Icon id: Icon parent: TinyLife.World.Tile langs: - csharp - vb name: Icon nameWithType: Tile.Icon fullName: TinyLife.World.Tile.Icon type: Field source: remote: path: TinyLife/World/Tile.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Icon path: ../TinyLife/World/Tile.cs startLine: 110 assemblies: - Tiny Life namespace: TinyLife.World summary: >- The build mode icon for this object, which represents the category / theme / mod that it comes from. If this value is nonnull, the icon will be displayed in the corner of the build mode button for this object. example: [] syntax: content: public readonly TextureRegion Icon return: type: MLEM.Textures.TextureRegion content.vb: Public ReadOnly Icon As TextureRegion - uid: TinyLife.World.Tile.Textures commentId: F:TinyLife.World.Tile.Textures id: Textures parent: TinyLife.World.Tile langs: - csharp - vb name: Textures nameWithType: Tile.Textures fullName: TinyLife.World.Tile.Textures type: Field source: remote: path: TinyLife/World/Tile.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Textures path: ../TinyLife/World/Tile.cs startLine: 114 assemblies: - Tiny Life namespace: TinyLife.World summary: The texture atlas used for this tile. example: [] syntax: content: public readonly Dictionary Textures return: type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion} content.vb: Public ReadOnly Textures As Dictionary(Of Point, TextureRegion) - uid: TinyLife.World.Tile.Regions commentId: F:TinyLife.World.Tile.Regions id: Regions parent: TinyLife.World.Tile langs: - csharp - vb name: Regions nameWithType: Tile.Regions fullName: TinyLife.World.Tile.Regions type: Field source: remote: path: TinyLife/World/Tile.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Regions path: ../TinyLife/World/Tile.cs startLine: 118 assemblies: - Tiny Life namespace: TinyLife.World summary: The texture regions this tile uses, which refer to entries in . example: [] syntax: content: public readonly Dictionary Regions return: type: System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]} content.vb: Public ReadOnly Regions As Dictionary(Of Direction2, Point()) - uid: TinyLife.World.Tile.RegionWeights commentId: F:TinyLife.World.Tile.RegionWeights id: RegionWeights parent: TinyLife.World.Tile langs: - csharp - vb name: RegionWeights nameWithType: Tile.RegionWeights fullName: TinyLife.World.Tile.RegionWeights type: Field source: remote: path: TinyLife/World/Tile.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: RegionWeights path: ../TinyLife/World/Tile.cs startLine: 122 assemblies: - Tiny Life namespace: TinyLife.World summary: An optional weight function that determines how likely each variation texture is to be picked. example: [] syntax: content: public readonly Func RegionWeights return: type: System.Func{Microsoft.Xna.Framework.Point,System.Single} content.vb: Public ReadOnly RegionWeights As Func(Of Point, Single) - uid: TinyLife.World.Tile.#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]},TinyLife.Utilities.ColorSettings,System.Int32[],System.Boolean,System.Single,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{Microsoft.Xna.Framework.Point,System.Single}) commentId: M:TinyLife.World.Tile.#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]},TinyLife.Utilities.ColorSettings,System.Int32[],System.Boolean,System.Single,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{Microsoft.Xna.Framework.Point,System.Single}) id: '#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]},TinyLife.Utilities.ColorSettings,System.Int32[],System.Boolean,System.Single,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{Microsoft.Xna.Framework.Point,System.Single})' parent: TinyLife.World.Tile langs: - csharp - vb name: Tile(string, string, int, Dictionary, Dictionary, ColorSettings, int[], bool, float, Category, TextureRegion, Func) nameWithType: Tile.Tile(string, string, int, Dictionary, Dictionary, ColorSettings, int[], bool, float, Tile.Category, TextureRegion, Func) fullName: TinyLife.World.Tile.Tile(string, string, int, System.Collections.Generic.Dictionary, System.Collections.Generic.Dictionary, TinyLife.Utilities.ColorSettings, int[], bool, float, TinyLife.World.Tile.Category, MLEM.Textures.TextureRegion, System.Func) type: Constructor source: remote: path: TinyLife/World/Tile.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: .ctor path: ../TinyLife/World/Tile.cs startLine: 128 assemblies: - Tiny Life namespace: TinyLife.World summary: >- Creates a new tile with the given settings. To create an instance of a custom tile class, use . example: [] syntax: content: protected Tile(string baseName, string name, int price, Dictionary textures, Dictionary regions, ColorSettings colorSettings, int[] colors, bool canBuy, float pathCostModifier, Tile.Category categories, TextureRegion icon, Func regionWeights) parameters: - id: baseName type: System.String - id: name type: System.String - id: price type: System.Int32 - id: textures type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion} - id: regions type: System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]} - id: colorSettings type: TinyLife.Utilities.ColorSettings - id: colors type: System.Int32[] - id: canBuy type: System.Boolean - id: pathCostModifier type: System.Single - id: categories type: TinyLife.World.Tile.Category - id: icon type: MLEM.Textures.TextureRegion - id: regionWeights type: System.Func{Microsoft.Xna.Framework.Point,System.Single} content.vb: Protected Sub New(baseName As String, name As String, price As Integer, textures As Dictionary(Of Point, TextureRegion), regions As Dictionary(Of Direction2, Point()), colorSettings As ColorSettings, colors As Integer(), canBuy As Boolean, pathCostModifier As Single, categories As Tile.Category, icon As TextureRegion, regionWeights As Func(Of Point, Single)) overload: TinyLife.World.Tile.#ctor* nameWithType.vb: Tile.New(String, String, Integer, Dictionary(Of Point, TextureRegion), Dictionary(Of Direction2, Point()), ColorSettings, Integer(), Boolean, Single, Tile.Category, TextureRegion, Func(Of Point, Single)) fullName.vb: TinyLife.World.Tile.New(String, String, Integer, System.Collections.Generic.Dictionary(Of Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion), System.Collections.Generic.Dictionary(Of MLEM.Misc.Direction2, Microsoft.Xna.Framework.Point()), TinyLife.Utilities.ColorSettings, Integer(), Boolean, Single, TinyLife.World.Tile.Category, MLEM.Textures.TextureRegion, System.Func(Of Microsoft.Xna.Framework.Point, Single)) name.vb: New(String, String, Integer, Dictionary(Of Point, TextureRegion), Dictionary(Of Direction2, Point()), ColorSettings, Integer(), Boolean, Single, Category, TextureRegion, Func(Of Point, Single)) - uid: TinyLife.World.Tile.Draw(Microsoft.Xna.Framework.GameTime,System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean) commentId: M:TinyLife.World.Tile.Draw(Microsoft.Xna.Framework.GameTime,System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean) id: Draw(Microsoft.Xna.Framework.GameTime,System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean) parent: TinyLife.World.Tile langs: - csharp - vb name: Draw(GameTime, object, Map, Point, int, Vector2, float, float, ICollection, bool) nameWithType: Tile.Draw(GameTime, object, Map, Point, int, Vector2, float, float, ICollection, bool) fullName: TinyLife.World.Tile.Draw(Microsoft.Xna.Framework.GameTime, object, TinyLife.World.Map, Microsoft.Xna.Framework.Point, int, Microsoft.Xna.Framework.Vector2, float, float, System.Collections.Generic.ICollection, bool) type: Method source: remote: path: TinyLife/World/Tile.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Draw path: ../TinyLife/World/Tile.cs startLine: 157 assemblies: - Tiny Life namespace: TinyLife.World summary: Draws this tile at the given position in the world using a or example: [] syntax: content: public virtual bool Draw(GameTime time, object batch, Map map, Point pos, int floor, Vector2 drawPos, float scale, float depthOffset, ICollection items, bool hasStaticContext) parameters: - id: time type: Microsoft.Xna.Framework.GameTime description: The game's current time. - id: batch type: System.Object description: The sprite batch to use for drawing, which can either be a or a . - id: map type: TinyLife.World.Map description: The map that the tile is on. - id: pos type: Microsoft.Xna.Framework.Point description: The position that the tile is on. - id: floor type: System.Int32 description: The floor that this tile is on. - id: drawPos type: Microsoft.Xna.Framework.Vector2 description: The position, in screen space, to draw at. - id: scale type: System.Single description: The scale to draw the tile with. - id: depthOffset type: System.Single description: A depth offset that can optionally be added to this tile's draw depth. - id: items type: System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item} description: The collection that added items can optionally be added to. - id: hasStaticContext type: System.Boolean description: Whether this tile also has a static context, that is, whether it will already be drawn using a . return: type: System.Boolean description: Whether this tile was fully drawn. If the batch is a and false is returned, this tile will be marked as an animated tile, causing it to draw every frame. content.vb: Public Overridable Function Draw(time As GameTime, batch As Object, map As Map, pos As Point, floor As Integer, drawPos As Vector2, scale As Single, depthOffset As Single, items As ICollection(Of StaticSpriteBatch.Item), hasStaticContext As Boolean) As Boolean overload: TinyLife.World.Tile.Draw* nameWithType.vb: Tile.Draw(GameTime, Object, Map, Point, Integer, Vector2, Single, Single, ICollection(Of StaticSpriteBatch.Item), Boolean) fullName.vb: TinyLife.World.Tile.Draw(Microsoft.Xna.Framework.GameTime, Object, TinyLife.World.Map, Microsoft.Xna.Framework.Point, Integer, Microsoft.Xna.Framework.Vector2, Single, Single, System.Collections.Generic.ICollection(Of MLEM.Graphics.StaticSpriteBatch.Item), Boolean) name.vb: Draw(GameTime, Object, Map, Point, Integer, Vector2, Single, Single, ICollection(Of Item), Boolean) - uid: TinyLife.World.Tile.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Single) commentId: M:TinyLife.World.Tile.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Single) id: DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Single) parent: TinyLife.World.Tile langs: - csharp - vb name: DrawUi(Element, GameTime, SpriteBatch, float) nameWithType: Tile.DrawUi(Element, GameTime, SpriteBatch, float) fullName: TinyLife.World.Tile.DrawUi(MLEM.Ui.Elements.Element, Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, float) type: Method source: remote: path: TinyLife/World/Tile.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: DrawUi path: ../TinyLife/World/Tile.cs startLine: 183 assemblies: - Tiny Life namespace: TinyLife.World summary: Draws this tile on the given ui element, in ui space example: [] syntax: content: public virtual void DrawUi(Element e, GameTime time, SpriteBatch batch, float drawScale) parameters: - id: e type: MLEM.Ui.Elements.Element description: The element to draw on - id: time type: Microsoft.Xna.Framework.GameTime description: The game's current time. - id: batch type: Microsoft.Xna.Framework.Graphics.SpriteBatch description: The sprite batch to use for drawing - id: drawScale type: System.Single description: The scale to draw the tile with. content.vb: Public Overridable Sub DrawUi(e As Element, time As GameTime, batch As SpriteBatch, drawScale As Single) overload: TinyLife.World.Tile.DrawUi* nameWithType.vb: Tile.DrawUi(Element, GameTime, SpriteBatch, Single) fullName.vb: TinyLife.World.Tile.DrawUi(MLEM.Ui.Elements.Element, Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, Single) name.vb: DrawUi(Element, GameTime, SpriteBatch, Single) - uid: TinyLife.World.Tile.GetPrice commentId: M:TinyLife.World.Tile.GetPrice id: GetPrice parent: TinyLife.World.Tile langs: - csharp - vb name: GetPrice() nameWithType: Tile.GetPrice() fullName: TinyLife.World.Tile.GetPrice() type: Method source: remote: path: TinyLife/World/Tile.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetPrice path: ../TinyLife/World/Tile.cs startLine: 193 assemblies: - Tiny Life namespace: TinyLife.World summary: Returns the price for this tile, which is normally based on . example: [] syntax: content: public virtual float GetPrice() return: type: System.Single description: The price for this tile. content.vb: Public Overridable Function GetPrice() As Single overload: TinyLife.World.Tile.GetPrice* - uid: TinyLife.World.Tile.OnNeighborChanged(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32) commentId: M:TinyLife.World.Tile.OnNeighborChanged(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32) id: OnNeighborChanged(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32) parent: TinyLife.World.Tile langs: - csharp - vb name: OnNeighborChanged(Map, Point, Point, int) nameWithType: Tile.OnNeighborChanged(Map, Point, Point, int) fullName: TinyLife.World.Tile.OnNeighborChanged(TinyLife.World.Map, Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Point, int) type: Method source: remote: path: TinyLife/World/Tile.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnNeighborChanged path: ../TinyLife/World/Tile.cs startLine: 205 assemblies: - Tiny Life namespace: TinyLife.World summary: >- A method that is called when a neighboring on the changes. This method does nothing by default, but is overriden by to notify neighboring tiles of changes. example: [] syntax: content: public virtual void OnNeighborChanged(Map map, Point pos, Point neighbor, int floor) parameters: - id: map type: TinyLife.World.Map description: The map that the tile is on. - id: pos type: Microsoft.Xna.Framework.Point description: The position that the tile is on. - id: neighbor type: Microsoft.Xna.Framework.Point description: The position of the tile that changed. - id: floor type: System.Int32 description: The floor that this tile and the neighbor are on. content.vb: Public Overridable Sub OnNeighborChanged(map As Map, pos As Point, neighbor As Point, floor As Integer) overload: TinyLife.World.Tile.OnNeighborChanged* nameWithType.vb: Tile.OnNeighborChanged(Map, Point, Point, Integer) fullName.vb: TinyLife.World.Tile.OnNeighborChanged(TinyLife.World.Map, Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Point, Integer) name.vb: OnNeighborChanged(Map, Point, Point, Integer) - uid: TinyLife.World.Tile.GetAutoTileBorder(TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Point,TinyLife.World.Tile) commentId: M:TinyLife.World.Tile.GetAutoTileBorder(TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Point,TinyLife.World.Tile) id: GetAutoTileBorder(TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Point,TinyLife.World.Tile) parent: TinyLife.World.Tile langs: - csharp - vb name: GetAutoTileBorder(Map, Point, int, Point, Tile) nameWithType: Tile.GetAutoTileBorder(Map, Point, int, Point, Tile) fullName: TinyLife.World.Tile.GetAutoTileBorder(TinyLife.World.Map, Microsoft.Xna.Framework.Point, int, Microsoft.Xna.Framework.Point, TinyLife.World.Tile) type: Method source: remote: path: TinyLife/World/Tile.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetAutoTileBorder path: ../TinyLife/World/Tile.cs startLine: 217 assemblies: - Tiny Life namespace: TinyLife.World summary: >- Returns the texture that should be displayed as the border when a draws next to this tile. By default, this method returns values only for some basegame tiles. example: [] syntax: content: public virtual (Func Texture, Color Color, float Priority)? GetAutoTileBorder(Map map, Point pos, int floor, Point neighbor, Tile neighborTile) parameters: - id: map type: TinyLife.World.Map description: The map. - id: pos type: Microsoft.Xna.Framework.Point description: The position of this tile. - id: floor type: System.Int32 description: The floor that this tile is on. - id: neighbor type: Microsoft.Xna.Framework.Point description: The position of the neighbor tile. - id: neighborTile type: TinyLife.World.Tile description: The neighbor tile. return: type: System.Nullable{System.ValueTuple{System.Func{System.Int32,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Color,System.Single}} description: The texture, or null to draw no auto-tile border. content.vb: Public Overridable Function GetAutoTileBorder(map As Map, pos As Point, floor As Integer, neighbor As Point, neighborTile As Tile) As (Texture As Func(Of Integer, TextureRegion), Color As Color, Priority As Single)? overload: TinyLife.World.Tile.GetAutoTileBorder* nameWithType.vb: Tile.GetAutoTileBorder(Map, Point, Integer, Point, Tile) fullName.vb: TinyLife.World.Tile.GetAutoTileBorder(TinyLife.World.Map, Microsoft.Xna.Framework.Point, Integer, Microsoft.Xna.Framework.Point, TinyLife.World.Tile) name.vb: GetAutoTileBorder(Map, Point, Integer, Point, Tile) - uid: TinyLife.World.Tile.GetVariationTexture(MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point) commentId: M:TinyLife.World.Tile.GetVariationTexture(MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point) id: GetVariationTexture(MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point) parent: TinyLife.World.Tile langs: - csharp - vb name: GetVariationTexture(Direction2, Point) nameWithType: Tile.GetVariationTexture(Direction2, Point) fullName: TinyLife.World.Tile.GetVariationTexture(MLEM.Misc.Direction2, Microsoft.Xna.Framework.Point) type: Method source: remote: path: TinyLife/World/Tile.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetVariationTexture path: ../TinyLife/World/Tile.cs startLine: 234 assemblies: - Tiny Life namespace: TinyLife.World summary: >- Returns a random texture that should be displayed at the given position, based on the variations that this tile has. If a tile only has one variation texture, this method always returns that texture. example: [] syntax: content: protected Point GetVariationTexture(Direction2 direction, Point pos) parameters: - id: direction type: MLEM.Misc.Direction2 description: The camera rotation. - id: pos type: Microsoft.Xna.Framework.Point description: The position that the tile is at. return: type: Microsoft.Xna.Framework.Point description: The texture to display at the location. content.vb: Protected Function GetVariationTexture(direction As Direction2, pos As Point) As Point overload: TinyLife.World.Tile.GetVariationTexture* - uid: TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme,System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Point}},System.Nullable{System.Int32},System.Func{Microsoft.Xna.Framework.Point,System.Single},System.Type) commentId: M:TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme,System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Point}},System.Nullable{System.Int32},System.Func{Microsoft.Xna.Framework.Point,System.Single},System.Type) id: Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme,System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Point}},System.Nullable{System.Int32},System.Func{Microsoft.Xna.Framework.Point,System.Single},System.Type) parent: TinyLife.World.Tile langs: - csharp - vb name: Register(string, int, Dictionary, Point, ColorScheme, float, bool, Category, TextureRegion, Func, int?, Func, Type) nameWithType: Tile.Register(string, int, Dictionary, Point, ColorScheme, float, bool, Tile.Category, TextureRegion, Func, int?, Func, Type) fullName: TinyLife.World.Tile.Register(string, int, System.Collections.Generic.Dictionary, Microsoft.Xna.Framework.Point, TinyLife.Utilities.ColorScheme, float, bool, TinyLife.World.Tile.Category, MLEM.Textures.TextureRegion, System.Func, int?, System.Func, System.Type) type: Method source: remote: path: TinyLife/World/Tile.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Register path: ../TinyLife/World/Tile.cs startLine: 257 assemblies: - Tiny Life namespace: TinyLife.World summary: Registers a new tile with the given settings. example: [] syntax: content: public static void Register(string name, int price, Dictionary textures, Point textureRegion, ColorScheme color, float pathCostModifier = 1, bool canBuy = true, Tile.Category categories = Category.None, TextureRegion icon = null, Func variations = null, int? defaultColor = null, Func regionWeights = null, Type constructedType = null) parameters: - id: name type: System.String description: The name that the tile should have. - id: price type: System.Int32 description: The tile's price. - id: textures type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion} description: The texture atlas to use. - id: textureRegion type: Microsoft.Xna.Framework.Point description: The texture region that this tile should use for rendering. - id: color type: TinyLife.Utilities.ColorScheme description: The color scheme that this tile should have. - id: pathCostModifier type: System.Single description: The path cost modifier, >= 1, that this tile should have. - id: canBuy type: System.Boolean description: Whether or not the tile can be bought in the tile tool. - id: categories type: TinyLife.World.Tile.Category description: This tile's flags. - id: icon type: MLEM.Textures.TextureRegion description: The build mode category icon of this object. - id: variations type: System.Func{MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Point}} description: An optional set of variation textures that should be used based on the given camera rotation. - id: defaultColor type: System.Nullable{System.Int32} description: The color that this tile should display with in the tile tool by default. - id: regionWeights type: System.Func{Microsoft.Xna.Framework.Point,System.Single} description: An optional weight function that determines how likely each variation texture is to be picked. - id: constructedType type: System.Type description: The type that tiles should be constructed from, or null to construct instances. content.vb: Public Shared Sub Register(name As String, price As Integer, textures As Dictionary(Of Point, TextureRegion), textureRegion As Point, color As ColorScheme, pathCostModifier As Single = 1, canBuy As Boolean = True, categories As Tile.Category = Category.None, icon As TextureRegion = Nothing, variations As Func(Of Direction2, Point?) = Nothing, defaultColor As Integer? = Nothing, regionWeights As Func(Of Point, Single) = Nothing, constructedType As Type = Nothing) overload: TinyLife.World.Tile.Register* nameWithType.vb: Tile.Register(String, Integer, Dictionary(Of Point, TextureRegion), Point, ColorScheme, Single, Boolean, Tile.Category, TextureRegion, Func(Of Direction2, Point?), Integer?, Func(Of Point, Single), Type) fullName.vb: TinyLife.World.Tile.Register(String, Integer, System.Collections.Generic.Dictionary(Of Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion), Microsoft.Xna.Framework.Point, TinyLife.Utilities.ColorScheme, Single, Boolean, TinyLife.World.Tile.Category, MLEM.Textures.TextureRegion, System.Func(Of MLEM.Misc.Direction2, Microsoft.Xna.Framework.Point?), Integer?, System.Func(Of Microsoft.Xna.Framework.Point, Single), System.Type) name.vb: Register(String, Integer, Dictionary(Of Point, TextureRegion), Point, ColorScheme, Single, Boolean, Category, TextureRegion, Func(Of Direction2, Point?), Integer?, Func(Of Point, Single), Type) - uid: TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Point}},System.Int32[],System.Func{Microsoft.Xna.Framework.Point,System.Single},System.Type) commentId: M:TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Point}},System.Int32[],System.Func{Microsoft.Xna.Framework.Point,System.Single},System.Type) id: Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Point}},System.Int32[],System.Func{Microsoft.Xna.Framework.Point,System.Single},System.Type) parent: TinyLife.World.Tile langs: - csharp - vb name: Register(string, int, Dictionary, Point, ColorScheme[], float, bool, Category, TextureRegion, Func, int[], Func, Type) nameWithType: Tile.Register(string, int, Dictionary, Point, ColorScheme[], float, bool, Tile.Category, TextureRegion, Func, int[], Func, Type) fullName: TinyLife.World.Tile.Register(string, int, System.Collections.Generic.Dictionary, Microsoft.Xna.Framework.Point, TinyLife.Utilities.ColorScheme[], float, bool, TinyLife.World.Tile.Category, MLEM.Textures.TextureRegion, System.Func, int[], System.Func, System.Type) type: Method source: remote: path: TinyLife/World/Tile.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Register path: ../TinyLife/World/Tile.cs startLine: 277 assemblies: - Tiny Life namespace: TinyLife.World summary: Registers a new tile with the given settings. example: [] syntax: content: public static void Register(string name, int price, Dictionary textures, Point textureRegion, ColorScheme[] colors, float pathCostModifier = 1, bool canBuy = true, Tile.Category categories = Category.None, TextureRegion icon = null, Func variations = null, int[] defaultColors = null, Func regionWeights = null, Type constructedType = null) parameters: - id: name type: System.String description: The name that the tile should have. - id: price type: System.Int32 description: The tile's price. - id: textures type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion} description: The texture atlas to use. - id: textureRegion type: Microsoft.Xna.Framework.Point description: The texture region that this tile should use for rendering. - id: colors type: TinyLife.Utilities.ColorScheme[] description: The color scheme that this tile should have. - id: pathCostModifier type: System.Single description: The path cost modifier, >= 1, that this tile should have. - id: canBuy type: System.Boolean description: Whether or not the tile can be bought in the tile tool. - id: categories type: TinyLife.World.Tile.Category description: This tile's flags. - id: icon type: MLEM.Textures.TextureRegion description: The build mode category icon of this object. - id: variations type: System.Func{MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Point}} description: An optional set of variation textures that should be used based on the given camera rotation. - id: defaultColors type: System.Int32[] description: The colors that this tile should display with in the tile tool by default. - id: regionWeights type: System.Func{Microsoft.Xna.Framework.Point,System.Single} description: An optional weight function that determines how likely each variation texture is to be picked. - id: constructedType type: System.Type description: The type that tiles should be constructed from, or null to construct instances. content.vb: Public Shared Sub Register(name As String, price As Integer, textures As Dictionary(Of Point, TextureRegion), textureRegion As Point, colors As ColorScheme(), pathCostModifier As Single = 1, canBuy As Boolean = True, categories As Tile.Category = Category.None, icon As TextureRegion = Nothing, variations As Func(Of Direction2, Point?) = Nothing, defaultColors As Integer() = Nothing, regionWeights As Func(Of Point, Single) = Nothing, constructedType As Type = Nothing) overload: TinyLife.World.Tile.Register* nameWithType.vb: Tile.Register(String, Integer, Dictionary(Of Point, TextureRegion), Point, ColorScheme(), Single, Boolean, Tile.Category, TextureRegion, Func(Of Direction2, Point?), Integer(), Func(Of Point, Single), Type) fullName.vb: TinyLife.World.Tile.Register(String, Integer, System.Collections.Generic.Dictionary(Of Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion), Microsoft.Xna.Framework.Point, TinyLife.Utilities.ColorScheme(), Single, Boolean, TinyLife.World.Tile.Category, MLEM.Textures.TextureRegion, System.Func(Of MLEM.Misc.Direction2, Microsoft.Xna.Framework.Point?), Integer(), System.Func(Of Microsoft.Xna.Framework.Point, Single), System.Type) name.vb: Register(String, Integer, Dictionary(Of Point, TextureRegion), Point, ColorScheme(), Single, Boolean, Category, TextureRegion, Func(Of Direction2, Point?), Integer(), Func(Of Point, Single), Type) - uid: TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point[],TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]},System.Int32[],System.Func{Microsoft.Xna.Framework.Point,System.Single},System.Type) commentId: M:TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point[],TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]},System.Int32[],System.Func{Microsoft.Xna.Framework.Point,System.Single},System.Type) id: Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point[],TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]},System.Int32[],System.Func{Microsoft.Xna.Framework.Point,System.Single},System.Type) parent: TinyLife.World.Tile langs: - csharp - vb name: Register(string, int, Dictionary, Point[], ColorScheme[], float, bool, Category, TextureRegion, Func, int[], Func, Type) nameWithType: Tile.Register(string, int, Dictionary, Point[], ColorScheme[], float, bool, Tile.Category, TextureRegion, Func, int[], Func, Type) fullName: TinyLife.World.Tile.Register(string, int, System.Collections.Generic.Dictionary, Microsoft.Xna.Framework.Point[], TinyLife.Utilities.ColorScheme[], float, bool, TinyLife.World.Tile.Category, MLEM.Textures.TextureRegion, System.Func, int[], System.Func, System.Type) type: Method source: remote: path: TinyLife/World/Tile.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Register path: ../TinyLife/World/Tile.cs startLine: 284 assemblies: - Tiny Life namespace: TinyLife.World syntax: content: public static Tile[] Register(string name, int price, Dictionary textures, Point[] textureRegions, ColorScheme[] colors, float pathCostModifier = 1, bool canBuy = true, Tile.Category categories = Category.None, TextureRegion icon = null, Func variations = null, int[] defaultColors = null, Func regionWeights = null, Type constructedType = null) parameters: - id: name type: System.String - id: price type: System.Int32 - id: textures type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion} - id: textureRegions type: Microsoft.Xna.Framework.Point[] - id: colors type: TinyLife.Utilities.ColorScheme[] - id: pathCostModifier type: System.Single - id: canBuy type: System.Boolean - id: categories type: TinyLife.World.Tile.Category - id: icon type: MLEM.Textures.TextureRegion - id: variations type: System.Func{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]} - id: defaultColors type: System.Int32[] - id: regionWeights type: System.Func{Microsoft.Xna.Framework.Point,System.Single} - id: constructedType type: System.Type return: type: TinyLife.World.Tile[] content.vb: Public Shared Function Register(name As String, price As Integer, textures As Dictionary(Of Point, TextureRegion), textureRegions As Point(), colors As ColorScheme(), pathCostModifier As Single = 1, canBuy As Boolean = True, categories As Tile.Category = Category.None, icon As TextureRegion = Nothing, variations As Func(Of Direction2, Point()) = Nothing, defaultColors As Integer() = Nothing, regionWeights As Func(Of Point, Single) = Nothing, constructedType As Type = Nothing) As Tile() overload: TinyLife.World.Tile.Register* nameWithType.vb: Tile.Register(String, Integer, Dictionary(Of Point, TextureRegion), Point(), ColorScheme(), Single, Boolean, Tile.Category, TextureRegion, Func(Of Direction2, Point()), Integer(), Func(Of Point, Single), Type) fullName.vb: TinyLife.World.Tile.Register(String, Integer, System.Collections.Generic.Dictionary(Of Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion), Microsoft.Xna.Framework.Point(), TinyLife.Utilities.ColorScheme(), Single, Boolean, TinyLife.World.Tile.Category, MLEM.Textures.TextureRegion, System.Func(Of MLEM.Misc.Direction2, Microsoft.Xna.Framework.Point()), Integer(), System.Func(Of Microsoft.Xna.Framework.Point, Single), System.Type) name.vb: Register(String, Integer, Dictionary(Of Point, TextureRegion), Point(), ColorScheme(), Single, Boolean, Category, TextureRegion, Func(Of Direction2, Point()), Integer(), Func(Of Point, Single), Type) - uid: TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point[],TinyLife.Utilities.ColorSettings,System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]},System.Func{Microsoft.Xna.Framework.Point,System.Single},System.Type) commentId: M:TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point[],TinyLife.Utilities.ColorSettings,System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]},System.Func{Microsoft.Xna.Framework.Point,System.Single},System.Type) id: Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point[],TinyLife.Utilities.ColorSettings,System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]},System.Func{Microsoft.Xna.Framework.Point,System.Single},System.Type) parent: TinyLife.World.Tile langs: - csharp - vb name: Register(string, int, Dictionary, Point[], ColorSettings, float, bool, Category, TextureRegion, Func, Func, Type) nameWithType: Tile.Register(string, int, Dictionary, Point[], ColorSettings, float, bool, Tile.Category, TextureRegion, Func, Func, Type) fullName: TinyLife.World.Tile.Register(string, int, System.Collections.Generic.Dictionary, Microsoft.Xna.Framework.Point[], TinyLife.Utilities.ColorSettings, float, bool, TinyLife.World.Tile.Category, MLEM.Textures.TextureRegion, System.Func, System.Func, System.Type) type: Method source: remote: path: TinyLife/World/Tile.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Register path: ../TinyLife/World/Tile.cs startLine: 308 assemblies: - Tiny Life namespace: TinyLife.World summary: Registers a new tile with the given settings. example: [] syntax: content: public static Tile[] Register(string name, int price, Dictionary textures, Point[] textureRegions, ColorSettings colors, float pathCostModifier = 1, bool canBuy = true, Tile.Category categories = Category.None, TextureRegion icon = null, Func variations = null, Func regionWeights = null, Type constructedType = null) parameters: - id: name type: System.String description: The name that the tile should have. - id: price type: System.Int32 description: The tile's price. - id: textures type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion} description: The texture atlas to use. - id: textureRegions type: Microsoft.Xna.Framework.Point[] description: The texture regions that this tile should use for rendering, from which a random value will be chosen for each tile. - id: colors type: TinyLife.Utilities.ColorSettings description: The color scheme that this tile should have. - id: pathCostModifier type: System.Single description: The path cost modifier, >= 1, that this tile should have. - id: canBuy type: System.Boolean description: Whether or not the tile can be bought in the tile tool. - id: categories type: TinyLife.World.Tile.Category description: This tile's flags. - id: icon type: MLEM.Textures.TextureRegion description: The build mode category icon of this object. - id: variations type: System.Func{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]} description: An optional set of variation textures that should be used based on the given camera rotation. - id: regionWeights type: System.Func{Microsoft.Xna.Framework.Point,System.Single} description: An optional weight function that determines how likely each variation texture is to be picked. - id: constructedType type: System.Type description: The type that tiles should be constructed from, or null to construct instances. return: type: TinyLife.World.Tile[] description: The registered tiles. content.vb: Public Shared Function Register(name As String, price As Integer, textures As Dictionary(Of Point, TextureRegion), textureRegions As Point(), colors As ColorSettings, pathCostModifier As Single = 1, canBuy As Boolean = True, categories As Tile.Category = Category.None, icon As TextureRegion = Nothing, variations As Func(Of Direction2, Point()) = Nothing, regionWeights As Func(Of Point, Single) = Nothing, constructedType As Type = Nothing) As Tile() overload: TinyLife.World.Tile.Register* nameWithType.vb: Tile.Register(String, Integer, Dictionary(Of Point, TextureRegion), Point(), ColorSettings, Single, Boolean, Tile.Category, TextureRegion, Func(Of Direction2, Point()), Func(Of Point, Single), Type) fullName.vb: TinyLife.World.Tile.Register(String, Integer, System.Collections.Generic.Dictionary(Of Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion), Microsoft.Xna.Framework.Point(), TinyLife.Utilities.ColorSettings, Single, Boolean, TinyLife.World.Tile.Category, MLEM.Textures.TextureRegion, System.Func(Of MLEM.Misc.Direction2, Microsoft.Xna.Framework.Point()), System.Func(Of Microsoft.Xna.Framework.Point, Single), System.Type) name.vb: Register(String, Integer, Dictionary(Of Point, TextureRegion), Point(), ColorSettings, Single, Boolean, Category, TextureRegion, Func(Of Direction2, Point()), Func(Of Point, Single), Type) - uid: TinyLife.World.Tile.GetDepth(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Boolean) commentId: M:TinyLife.World.Tile.GetDepth(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Boolean) id: GetDepth(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Boolean) parent: TinyLife.World.Tile langs: - csharp - vb name: GetDepth(Map, Vector2, float, float, bool) nameWithType: Tile.GetDepth(Map, Vector2, float, float, bool) fullName: TinyLife.World.Tile.GetDepth(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, float, float, bool) type: Method source: remote: path: TinyLife/World/Tile.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetDepth path: ../TinyLife/World/Tile.cs startLine: 333 assemblies: - Tiny Life namespace: TinyLife.World summary: Gets the depth that should be used for drawing a at the given position example: [] syntax: content: public static float GetDepth(Map map, Vector2 worldPos, float floor, float offset = 0, bool borderOffset = true) parameters: - id: map type: TinyLife.World.Map description: The map to get depth on. - id: worldPos type: Microsoft.Xna.Framework.Vector2 description: The position to get depth for, in tile coordinates - id: floor type: System.Single description: The floor to get depth for. - id: offset type: System.Single description: An offset added to the depth value - id: borderOffset type: System.Boolean description: Whether the map border offset should be applied to the camera rotation using . return: type: System.Single description: The depth to pass to the draw call content.vb: Public Shared Function GetDepth(map As Map, worldPos As Vector2, floor As Single, offset As Single = 0, borderOffset As Boolean = True) As Single overload: TinyLife.World.Tile.GetDepth* nameWithType.vb: Tile.GetDepth(Map, Vector2, Single, Single, Boolean) fullName.vb: TinyLife.World.Tile.GetDepth(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, Single, Single, Boolean) name.vb: GetDepth(Map, Vector2, Single, Single, Boolean) - uid: TinyLife.World.Tile.GetVisualOffset(MLEM.Misc.Direction2,System.Int32,System.Int32) commentId: M:TinyLife.World.Tile.GetVisualOffset(MLEM.Misc.Direction2,System.Int32,System.Int32) id: GetVisualOffset(MLEM.Misc.Direction2,System.Int32,System.Int32) parent: TinyLife.World.Tile langs: - csharp - vb name: GetVisualOffset(Direction2, int, int) nameWithType: Tile.GetVisualOffset(Direction2, int, int) fullName: TinyLife.World.Tile.GetVisualOffset(MLEM.Misc.Direction2, int, int) type: Method source: remote: path: TinyLife/World/Tile.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetVisualOffset path: ../TinyLife/World/Tile.cs startLine: 345 assemblies: - Tiny Life namespace: TinyLife.World summary: Returns the visual offset of the given x and y values, based on the given direction, which is usually the game's . example: [] syntax: content: protected static Point GetVisualOffset(Direction2 direction, int x, int y) parameters: - id: direction type: MLEM.Misc.Direction2 description: The rotation. - id: x type: System.Int32 description: The x coordinate to offset. - id: y type: System.Int32 description: The y coordinate to offset. return: type: Microsoft.Xna.Framework.Point description: The visual offset. content.vb: Protected Shared Function GetVisualOffset(direction As Direction2, x As Integer, y As Integer) As Point overload: TinyLife.World.Tile.GetVisualOffset* nameWithType.vb: Tile.GetVisualOffset(Direction2, Integer, Integer) fullName.vb: TinyLife.World.Tile.GetVisualOffset(MLEM.Misc.Direction2, Integer, Integer) name.vb: GetVisualOffset(Direction2, Integer, Integer) references: - uid: TinyLife.World.Map commentId: T:TinyLife.World.Map parent: TinyLife.World href: TinyLife.World.Map.html name: Map nameWithType: Map fullName: TinyLife.World.Map - uid: TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme,System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Point}},System.Nullable{System.Int32},System.Func{Microsoft.Xna.Framework.Point,System.Single},System.Type) commentId: M:TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme,System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Point}},System.Nullable{System.Int32},System.Func{Microsoft.Xna.Framework.Point,System.Single},System.Type) parent: TinyLife.World.Tile isExternal: true href: TinyLife.World.Tile.html#TinyLife_World_Tile_Register_System_String_System_Int32_System_Collections_Generic_Dictionary_Microsoft_Xna_Framework_Point_MLEM_Textures_TextureRegion__Microsoft_Xna_Framework_Point_TinyLife_Utilities_ColorScheme_System_Single_System_Boolean_TinyLife_World_Tile_Category_MLEM_Textures_TextureRegion_System_Func_MLEM_Misc_Direction2_System_Nullable_Microsoft_Xna_Framework_Point___System_Nullable_System_Int32__System_Func_Microsoft_Xna_Framework_Point_System_Single__System_Type_ name: Register(string, int, Dictionary, Point, ColorScheme, float, bool, Category, TextureRegion, Func, int?, Func, Type) nameWithType: Tile.Register(string, int, Dictionary, Point, ColorScheme, float, bool, Tile.Category, TextureRegion, Func, int?, Func, Type) fullName: TinyLife.World.Tile.Register(string, int, System.Collections.Generic.Dictionary, Microsoft.Xna.Framework.Point, TinyLife.Utilities.ColorScheme, float, bool, TinyLife.World.Tile.Category, MLEM.Textures.TextureRegion, System.Func, int?, System.Func, System.Type) nameWithType.vb: Tile.Register(String, Integer, Dictionary(Of Point, TextureRegion), Point, ColorScheme, Single, Boolean, Tile.Category, TextureRegion, Func(Of Direction2, Point?), Integer?, Func(Of Point, Single), Type) fullName.vb: TinyLife.World.Tile.Register(String, Integer, System.Collections.Generic.Dictionary(Of Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion), Microsoft.Xna.Framework.Point, TinyLife.Utilities.ColorScheme, Single, Boolean, TinyLife.World.Tile.Category, MLEM.Textures.TextureRegion, System.Func(Of MLEM.Misc.Direction2, Microsoft.Xna.Framework.Point?), Integer?, System.Func(Of Microsoft.Xna.Framework.Point, Single), System.Type) name.vb: Register(String, Integer, Dictionary(Of Point, TextureRegion), Point, ColorScheme, Single, Boolean, Category, TextureRegion, Func(Of Direction2, Point?), Integer?, Func(Of Point, Single), Type) spec.csharp: - uid: TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme,System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Point}},System.Nullable{System.Int32},System.Func{Microsoft.Xna.Framework.Point,System.Single},System.Type) name: Register href: TinyLife.World.Tile.html#TinyLife_World_Tile_Register_System_String_System_Int32_System_Collections_Generic_Dictionary_Microsoft_Xna_Framework_Point_MLEM_Textures_TextureRegion__Microsoft_Xna_Framework_Point_TinyLife_Utilities_ColorScheme_System_Single_System_Boolean_TinyLife_World_Tile_Category_MLEM_Textures_TextureRegion_System_Func_MLEM_Misc_Direction2_System_Nullable_Microsoft_Xna_Framework_Point___System_Nullable_System_Int32__System_Func_Microsoft_Xna_Framework_Point_System_Single__System_Type_ - 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name: '>' - name: ',' - name: " " - uid: System.Type name: Type isExternal: true href: https://learn.microsoft.com/dotnet/api/system.type - name: ) spec.vb: - uid: TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme,System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Point}},System.Nullable{System.Int32},System.Func{Microsoft.Xna.Framework.Point,System.Single},System.Type) name: Register href: TinyLife.World.Tile.html#TinyLife_World_Tile_Register_System_String_System_Int32_System_Collections_Generic_Dictionary_Microsoft_Xna_Framework_Point_MLEM_Textures_TextureRegion__Microsoft_Xna_Framework_Point_TinyLife_Utilities_ColorScheme_System_Single_System_Boolean_TinyLife_World_Tile_Category_MLEM_Textures_TextureRegion_System_Func_MLEM_Misc_Direction2_System_Nullable_Microsoft_Xna_Framework_Point___System_Nullable_System_Int32__System_Func_Microsoft_Xna_Framework_Point_System_Single__System_Type_ - 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name: '?' - name: '>' spec.vb: - uid: System.Func`2 name: Func isExternal: true href: https://learn.microsoft.com/dotnet/api/system.func-2 - name: ( - name: Of - name: " " - uid: MLEM.Misc.Direction2 name: Direction2 isExternal: true - name: ',' - name: " " - uid: Microsoft.Xna.Framework.Point name: Point isExternal: true - name: '?' - name: ) - uid: System.Nullable{System.Int32} commentId: T:System.Nullable{System.Int32} parent: System definition: System.Nullable`1 href: https://learn.microsoft.com/dotnet/api/system.int32 name: int? nameWithType: int? fullName: int? nameWithType.vb: Integer? fullName.vb: Integer? name.vb: Integer? spec.csharp: - uid: System.Int32 name: int isExternal: true href: https://learn.microsoft.com/dotnet/api/system.int32 - name: '?' spec.vb: - uid: System.Int32 name: Integer isExternal: true href: https://learn.microsoft.com/dotnet/api/system.int32 - name: '?' - uid: System.Type commentId: T:System.Type parent: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system.type name: Type nameWithType: Type fullName: System.Type - 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uid: System.Func`2 name: Func isExternal: true href: https://learn.microsoft.com/dotnet/api/system.func-2 - name: < - uid: MLEM.Misc.Direction2 name: Direction2 isExternal: true - name: ',' - name: " " - uid: Microsoft.Xna.Framework.Point name: Point isExternal: true - name: '[' - name: ']' - name: '>' spec.vb: - uid: System.Func`2 name: Func isExternal: true href: https://learn.microsoft.com/dotnet/api/system.func-2 - name: ( - name: Of - name: " " - uid: MLEM.Misc.Direction2 name: Direction2 isExternal: true - name: ',' - name: " " - uid: Microsoft.Xna.Framework.Point name: Point isExternal: true - name: ( - name: ) - name: ) - uid: TinyLife.World.Tile[] isExternal: true href: TinyLife.World.Tile.html name: Tile[] nameWithType: Tile[] fullName: TinyLife.World.Tile[] nameWithType.vb: Tile() fullName.vb: TinyLife.World.Tile() name.vb: Tile() spec.csharp: - uid: TinyLife.World.Tile name: Tile href: TinyLife.World.Tile.html - name: '[' - name: ']' spec.vb: - uid: TinyLife.World.Tile name: Tile href: TinyLife.World.Tile.html - 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