### YamlMime:ManagedReference items: - uid: TinyLife.Actions.Typeless.TypelessAction commentId: T:TinyLife.Actions.Typeless.TypelessAction id: TypelessAction parent: TinyLife.Actions.Typeless children: - TinyLife.Actions.Typeless.TypelessAction.#ctor(TinyLife.Actions.ActionInfo) - TinyLife.Actions.Typeless.TypelessAction.CompleteIfNeedFull(TinyLife.Objects.Person,TinyLife.NeedType,TinyLife.Actions.CompletionType) - TinyLife.Actions.Typeless.TypelessAction.CompleteInTime(System.TimeSpan,System.Boolean,TinyLife.Skills.SkillType,System.Single,System.Boolean) - TinyLife.Actions.Typeless.TypelessAction.ElapsedTime - TinyLife.Actions.Typeless.TypelessAction.FindAllFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Boolean,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean,System.Boolean) - TinyLife.Actions.Typeless.TypelessAction.FindAllFreeGround(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean) - TinyLife.Actions.Typeless.TypelessAction.FindAllFreePeople(TinyLife.Objects.Person,TinyLife.Actions.ActionType,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean) - TinyLife.Actions.Typeless.TypelessAction.FindAllFreeWalls(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean) - TinyLife.Actions.Typeless.TypelessAction.FindFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean) - TinyLife.Actions.Typeless.TypelessAction.ForceFail - TinyLife.Actions.Typeless.TypelessAction.FullyInProgress - TinyLife.Actions.Typeless.TypelessAction.GetFreeChair(TinyLife.Objects.Person,TinyLife.Objects.Furniture) - TinyLife.Actions.Typeless.TypelessAction.GetFreeChairs(TinyLife.Objects.Person,TinyLife.Objects.Furniture,System.Func{MLEM.Misc.Direction2,System.Boolean}) - TinyLife.Actions.Typeless.TypelessAction.GetPlaceDirection(TinyLife.Objects.Person,TinyLife.Objects.FurnitureType) - TinyLife.Actions.Typeless.TypelessAction.GetTableSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot) - TinyLife.Actions.Typeless.TypelessAction.Info - TinyLife.Actions.Typeless.TypelessAction.Initialize - TinyLife.Actions.Typeless.TypelessAction.InProgressTime - TinyLife.Actions.Typeless.TypelessAction.IsCompleted - TinyLife.Actions.Typeless.TypelessAction.IsUnderlying - TinyLife.Actions.Typeless.TypelessAction.Map - TinyLife.Actions.Typeless.TypelessAction.OnCompleted(TinyLife.Actions.CompletionType) - TinyLife.Actions.Typeless.TypelessAction.OpenPlayerPrompt(System.String,System.Predicate{MLEM.Ui.Elements.Panel},System.Action{MLEM.Ui.Elements.Panel},System.Boolean,System.Func{TinyLife.Uis.CoveringGroup,System.Collections.Generic.IEnumerable{MLEM.Ui.Elements.Element}}) - TinyLife.Actions.Typeless.TypelessAction.OpenTextPrompt(System.String,System.Action{System.String},System.Predicate{System.String},MLEM.Ui.Elements.TextField.Rule,System.String) - TinyLife.Actions.Typeless.TypelessAction.OpenYesNoPrompt(System.String,System.Action,System.Action) - TinyLife.Actions.Typeless.TypelessAction.Person - TinyLife.Actions.Typeless.TypelessAction.PlayerPromptOpen - TinyLife.Actions.Typeless.TypelessAction.PutDownOrGoTo(TinyLife.Actions.ActionInfo,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType[]) - TinyLife.Actions.Typeless.TypelessAction.Random - TinyLife.Actions.Typeless.TypelessAction.Sit(TinyLife.Objects.Person,TinyLife.Objects.Furniture,System.Single,TinyLife.Objects.ActionSpot) - TinyLife.Actions.Typeless.TypelessAction.SpeakAlone(Microsoft.Xna.Framework.GameTime,System.Single,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Int32) - TinyLife.Actions.Typeless.TypelessAction.StartedAutomatically - TinyLife.Actions.Typeless.TypelessAction.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) - TinyLife.Actions.Typeless.TypelessAction.Validate(TinyLife.Objects.Person) langs: - csharp - vb name: TypelessAction nameWithType: TypelessAction fullName: TinyLife.Actions.Typeless.TypelessAction type: Class source: remote: path: TinyLife/Actions/Typeless/TypelessAction.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: TypelessAction path: Actions/Typeless/TypelessAction.cs startLine: 28 assemblies: - Tiny Life namespace: TinyLife.Actions.Typeless summary: "\nA typeless action is the underlying type of any class, with the only difference being that it does not have an underlying .\nTypeless actions cannot be used directly for enqueuing on a person, but can be used in and as auxiliary helper actions.\n" example: [] syntax: content: >- [DataContract] public abstract class TypelessAction : JsonTypeSafeGenericDataHolder, IGenericDataHolder content.vb: >- Public MustInherit Class TypelessAction Inherits JsonTypeSafeGenericDataHolder Implements IGenericDataHolder inheritance: - System.Object - MLEM.Data.Json.JsonTypeSafeGenericDataHolder derivedClasses: - TinyLife.Actions.Action - TinyLife.Actions.Typeless.PathfindToPersonAction - TinyLife.Actions.Typeless.SpawnItemInHandAction - TinyLife.Actions.Typeless.TellPeopleToLeaveRoomAction implements: - MLEM.Misc.IGenericDataHolder inheritedMembers: - MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object) - MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String) - MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys - System.Object.Equals(System.Object) - System.Object.Equals(System.Object,System.Object) - System.Object.GetHashCode - System.Object.GetType - System.Object.MemberwiseClone - System.Object.ReferenceEquals(System.Object,System.Object) - System.Object.ToString extensionMethods: - TinyLife.Actions.Typeless.TypelessAction.TinyLife.Utilities.Extensions.JsonCopy``1 attributes: - type: System.Runtime.Serialization.DataContractAttribute ctor: System.Runtime.Serialization.DataContractAttribute.#ctor arguments: [] modifiers.csharp: - public - abstract - class modifiers.vb: - Public - MustInherit - Class - uid: TinyLife.Actions.Typeless.TypelessAction.Random commentId: F:TinyLife.Actions.Typeless.TypelessAction.Random id: Random parent: TinyLife.Actions.Typeless.TypelessAction langs: - csharp - vb name: Random nameWithType: TypelessAction.Random fullName: TinyLife.Actions.Typeless.TypelessAction.Random type: Field source: remote: path: TinyLife/Actions/Typeless/TypelessAction.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Random path: Actions/Typeless/TypelessAction.cs startLine: 35 assemblies: - Tiny Life namespace: TinyLife.Actions.Typeless summary: "\nA instance that can be used by actions.\nThis value has the default seed.\n" example: [] syntax: content: public static readonly Random Random return: type: System.Random content.vb: Public Shared ReadOnly Random As Random modifiers.csharp: - public - static - readonly modifiers.vb: - Public - Shared - ReadOnly - uid: TinyLife.Actions.Typeless.TypelessAction.Info commentId: F:TinyLife.Actions.Typeless.TypelessAction.Info id: Info parent: TinyLife.Actions.Typeless.TypelessAction langs: - csharp - vb name: Info nameWithType: TypelessAction.Info fullName: TinyLife.Actions.Typeless.TypelessAction.Info type: Field source: remote: path: TinyLife/Actions/Typeless/TypelessAction.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Info path: Actions/Typeless/TypelessAction.cs startLine: 41 assemblies: - Tiny Life namespace: TinyLife.Actions.Typeless summary: "\nThe for this action that contains the clicked (or otherwise targeted) objects and more\n" example: [] syntax: content: >- [DataMember] public readonly ActionInfo Info return: type: TinyLife.Actions.ActionInfo content.vb: >- Public ReadOnly Info As ActionInfo attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] modifiers.csharp: - public - readonly modifiers.vb: - Public - ReadOnly - uid: TinyLife.Actions.Typeless.TypelessAction.StartedAutomatically commentId: P:TinyLife.Actions.Typeless.TypelessAction.StartedAutomatically id: StartedAutomatically parent: TinyLife.Actions.Typeless.TypelessAction langs: - csharp - vb name: StartedAutomatically nameWithType: TypelessAction.StartedAutomatically fullName: TinyLife.Actions.Typeless.TypelessAction.StartedAutomatically type: Property source: remote: path: TinyLife/Actions/Typeless/TypelessAction.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: StartedAutomatically path: Actions/Typeless/TypelessAction.cs startLine: 46 assemblies: - Tiny Life namespace: TinyLife.Actions.Typeless summary: "\nIf this value is true, this action was started using or through another action rather than by the player\n" example: [] syntax: content: >- [DataMember] public bool StartedAutomatically { get; } parameters: [] return: type: System.Boolean content.vb: >- Public ReadOnly Property StartedAutomatically As Boolean overload: TinyLife.Actions.Typeless.TypelessAction.StartedAutomatically* attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: TinyLife.Actions.Typeless.TypelessAction.IsUnderlying commentId: P:TinyLife.Actions.Typeless.TypelessAction.IsUnderlying id: IsUnderlying parent: TinyLife.Actions.Typeless.TypelessAction langs: - csharp - vb name: IsUnderlying nameWithType: TypelessAction.IsUnderlying fullName: TinyLife.Actions.Typeless.TypelessAction.IsUnderlying type: Property source: remote: path: TinyLife/Actions/Typeless/TypelessAction.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: IsUnderlying path: Actions/Typeless/TypelessAction.cs startLine: 51 assemblies: - Tiny Life namespace: TinyLife.Actions.Typeless summary: "\nStores whether this action is an underlying action of either a or a \n" example: [] syntax: content: public bool IsUnderlying { get; } parameters: [] return: type: System.Boolean content.vb: Public ReadOnly Property IsUnderlying As Boolean overload: TinyLife.Actions.Typeless.TypelessAction.IsUnderlying* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: TinyLife.Actions.Typeless.TypelessAction.Map commentId: P:TinyLife.Actions.Typeless.TypelessAction.Map id: Map parent: TinyLife.Actions.Typeless.TypelessAction langs: - csharp - vb name: Map nameWithType: TypelessAction.Map fullName: TinyLife.Actions.Typeless.TypelessAction.Map type: Property source: remote: path: TinyLife/Actions/Typeless/TypelessAction.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Map path: Actions/Typeless/TypelessAction.cs startLine: 55 assemblies: - Tiny Life namespace: TinyLife.Actions.Typeless summary: "\nThe that this action occurs on\n" example: [] syntax: content: public Map Map { get; } parameters: [] return: type: TinyLife.World.Map content.vb: Public ReadOnly Property Map As Map overload: TinyLife.Actions.Typeless.TypelessAction.Map* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: TinyLife.Actions.Typeless.TypelessAction.Person commentId: P:TinyLife.Actions.Typeless.TypelessAction.Person id: Person parent: TinyLife.Actions.Typeless.TypelessAction langs: - csharp - vb name: Person nameWithType: TypelessAction.Person fullName: TinyLife.Actions.Typeless.TypelessAction.Person type: Property source: remote: path: TinyLife/Actions/Typeless/TypelessAction.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Person path: Actions/Typeless/TypelessAction.cs startLine: 59 assemblies: - Tiny Life namespace: TinyLife.Actions.Typeless summary: "\nThe that this action is being executed by\n" example: [] syntax: content: public Person Person { get; } parameters: [] return: type: TinyLife.Objects.Person content.vb: Public ReadOnly Property Person As Person overload: TinyLife.Actions.Typeless.TypelessAction.Person* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: TinyLife.Actions.Typeless.TypelessAction.ElapsedTime commentId: P:TinyLife.Actions.Typeless.TypelessAction.ElapsedTime id: ElapsedTime parent: TinyLife.Actions.Typeless.TypelessAction langs: - csharp - vb name: ElapsedTime nameWithType: TypelessAction.ElapsedTime fullName: TinyLife.Actions.Typeless.TypelessAction.ElapsedTime type: Property source: remote: path: TinyLife/Actions/Typeless/TypelessAction.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: ElapsedTime path: Actions/Typeless/TypelessAction.cs startLine: 63 assemblies: - Tiny Life namespace: TinyLife.Actions.Typeless summary: "\nThe amount of in-game time that has elapsed since this action has started\n" example: [] syntax: content: >- [DataMember] public TimeSpan ElapsedTime { get; protected set; } parameters: [] return: type: System.TimeSpan content.vb: >- Public Property ElapsedTime As TimeSpan overload: TinyLife.Actions.Typeless.TypelessAction.ElapsedTime* attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] modifiers.csharp: - public - get - protected set modifiers.vb: - Public - Get - Protected Set - uid: TinyLife.Actions.Typeless.TypelessAction.PlayerPromptOpen commentId: P:TinyLife.Actions.Typeless.TypelessAction.PlayerPromptOpen id: PlayerPromptOpen parent: TinyLife.Actions.Typeless.TypelessAction langs: - csharp - vb name: PlayerPromptOpen nameWithType: TypelessAction.PlayerPromptOpen fullName: TinyLife.Actions.Typeless.TypelessAction.PlayerPromptOpen type: Property source: remote: path: TinyLife/Actions/Typeless/TypelessAction.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: PlayerPromptOpen path: Actions/Typeless/TypelessAction.cs startLine: 69 assemblies: - Tiny Life namespace: TinyLife.Actions.Typeless summary: "\nA property that stores whether a player prompt is currently open. A prompt can be opened using .\nThis property can be used to ensure that an action is not paused or canceled while a player prompt is open, as, based on the implementation of the action, there might be certain update frames that still occur while the prompt is open.\n" example: [] syntax: content: public bool PlayerPromptOpen { get; } parameters: [] return: type: System.Boolean content.vb: Public ReadOnly Property PlayerPromptOpen As Boolean overload: TinyLife.Actions.Typeless.TypelessAction.PlayerPromptOpen* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: TinyLife.Actions.Typeless.TypelessAction.InProgressTime commentId: P:TinyLife.Actions.Typeless.TypelessAction.InProgressTime id: InProgressTime parent: TinyLife.Actions.Typeless.TypelessAction langs: - csharp - vb name: InProgressTime nameWithType: TypelessAction.InProgressTime fullName: TinyLife.Actions.Typeless.TypelessAction.InProgressTime type: Property source: remote: path: TinyLife/Actions/Typeless/TypelessAction.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: InProgressTime path: Actions/Typeless/TypelessAction.cs startLine: 77 assemblies: - Tiny Life namespace: TinyLife.Actions.Typeless summary: "\nRepresents the amount of time that this action has "properly" been in progress for.\nThis is used by and and returns true only once the first actions are completed or the conversation has started, respectively.\nBy default, is returned.\n" example: [] syntax: content: public virtual TimeSpan InProgressTime { get; } parameters: [] return: type: System.TimeSpan description: The amount of time that this action has properly been in progress for content.vb: Public Overridable ReadOnly Property InProgressTime As TimeSpan overload: TinyLife.Actions.Typeless.TypelessAction.InProgressTime* modifiers.csharp: - public - virtual - get modifiers.vb: - Public - Overridable - ReadOnly - uid: TinyLife.Actions.Typeless.TypelessAction.FullyInProgress commentId: P:TinyLife.Actions.Typeless.TypelessAction.FullyInProgress id: FullyInProgress parent: TinyLife.Actions.Typeless.TypelessAction langs: - csharp - vb name: FullyInProgress nameWithType: TypelessAction.FullyInProgress fullName: TinyLife.Actions.Typeless.TypelessAction.FullyInProgress type: Property source: remote: path: TinyLife/Actions/Typeless/TypelessAction.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: FullyInProgress path: Actions/Typeless/TypelessAction.cs startLine: 84 assemblies: - Tiny Life namespace: TinyLife.Actions.Typeless summary: "\nReturns whether this action is currently "properly" in progress.\nThis is used by and and returns true only once the first actions are completed or the conversation has started, respectively.\nBy default, this property is true if is greater than .\n" example: [] syntax: content: public virtual bool FullyInProgress { get; } parameters: [] return: type: System.Boolean description: Whether this action is fully in progress content.vb: Public Overridable ReadOnly Property FullyInProgress As Boolean overload: TinyLife.Actions.Typeless.TypelessAction.FullyInProgress* modifiers.csharp: - public - virtual - get modifiers.vb: - Public - Overridable - ReadOnly - uid: TinyLife.Actions.Typeless.TypelessAction.ForceFail commentId: F:TinyLife.Actions.Typeless.TypelessAction.ForceFail id: ForceFail parent: TinyLife.Actions.Typeless.TypelessAction langs: - csharp - vb name: ForceFail nameWithType: TypelessAction.ForceFail fullName: TinyLife.Actions.Typeless.TypelessAction.ForceFail type: Field source: remote: path: TinyLife/Actions/Typeless/TypelessAction.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: ForceFail path: Actions/Typeless/TypelessAction.cs startLine: 90 assemblies: - Tiny Life namespace: TinyLife.Actions.Typeless summary: "\nThis value can be set to true to force to return .\nThis is useful if there is an erroring calculation in your code etc.\n" example: [] syntax: content: protected bool ForceFail return: type: System.Boolean content.vb: Protected ForceFail As Boolean modifiers.csharp: - protected modifiers.vb: - Protected - uid: TinyLife.Actions.Typeless.TypelessAction.#ctor(TinyLife.Actions.ActionInfo) commentId: M:TinyLife.Actions.Typeless.TypelessAction.#ctor(TinyLife.Actions.ActionInfo) id: '#ctor(TinyLife.Actions.ActionInfo)' parent: TinyLife.Actions.Typeless.TypelessAction langs: - csharp - vb name: TypelessAction(ActionInfo) nameWithType: TypelessAction.TypelessAction(ActionInfo) fullName: TinyLife.Actions.Typeless.TypelessAction.TypelessAction(TinyLife.Actions.ActionInfo) type: Constructor source: remote: path: TinyLife/Actions/Typeless/TypelessAction.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: .ctor path: Actions/Typeless/TypelessAction.cs startLine: 99 assemblies: - Tiny Life namespace: TinyLife.Actions.Typeless summary: "\nCreates a new typeless action with the given action information\n" example: [] syntax: content: protected TypelessAction(ActionInfo info) parameters: - id: info type: TinyLife.Actions.ActionInfo description: The information for this action content.vb: Protected Sub New(info As ActionInfo) overload: TinyLife.Actions.Typeless.TypelessAction.#ctor* modifiers.csharp: - protected modifiers.vb: - Protected - uid: TinyLife.Actions.Typeless.TypelessAction.Initialize commentId: M:TinyLife.Actions.Typeless.TypelessAction.Initialize id: Initialize parent: TinyLife.Actions.Typeless.TypelessAction langs: - csharp - vb name: Initialize() nameWithType: TypelessAction.Initialize() fullName: TinyLife.Actions.Typeless.TypelessAction.Initialize() type: Method source: remote: path: TinyLife/Actions/Typeless/TypelessAction.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Initialize path: Actions/Typeless/TypelessAction.cs startLine: 107 assemblies: - Tiny Life namespace: TinyLife.Actions.Typeless summary: "\nThis method is called when the action is first started by a .\nNote that it is not called when the action gets added to the , but when it is moved to .\n" example: [] syntax: content: public abstract void Initialize() content.vb: Public MustOverride Sub Initialize overload: TinyLife.Actions.Typeless.TypelessAction.Initialize* modifiers.csharp: - public - abstract modifiers.vb: - Public - MustOverride - uid: TinyLife.Actions.Typeless.TypelessAction.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) commentId: M:TinyLife.Actions.Typeless.TypelessAction.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) id: Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) parent: TinyLife.Actions.Typeless.TypelessAction langs: - csharp - vb name: Update(GameTime, TimeSpan, Single) nameWithType: TypelessAction.Update(GameTime, TimeSpan, Single) fullName: TinyLife.Actions.Typeless.TypelessAction.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, System.Single) type: Method source: remote: path: TinyLife/Actions/Typeless/TypelessAction.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Update path: Actions/Typeless/TypelessAction.cs startLine: 116 assemblies: - Tiny Life namespace: TinyLife.Actions.Typeless summary: "\nThis method is called every update frame if this action is currently active.\nBy default, only the is modified in this method and is called.\n" example: [] syntax: content: public virtual void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier) parameters: - id: time type: Microsoft.Xna.Framework.GameTime description: The current game time - id: passedInGame type: System.TimeSpan description: The amount of time that has passed, in game time - id: speedMultiplier type: System.Single description: The game speed multiplier, which represents how fast things should happen, which is usually determined by content.vb: Public Overridable Sub Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single) overload: TinyLife.Actions.Typeless.TypelessAction.Update* modifiers.csharp: - public - virtual modifiers.vb: - Public - Overridable - uid: TinyLife.Actions.Typeless.TypelessAction.IsCompleted commentId: M:TinyLife.Actions.Typeless.TypelessAction.IsCompleted id: IsCompleted parent: TinyLife.Actions.Typeless.TypelessAction langs: - csharp - vb name: IsCompleted() nameWithType: TypelessAction.IsCompleted() fullName: TinyLife.Actions.Typeless.TypelessAction.IsCompleted() type: Method source: remote: path: TinyLife/Actions/Typeless/TypelessAction.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: IsCompleted path: Actions/Typeless/TypelessAction.cs startLine: 126 assemblies: - Tiny Life namespace: TinyLife.Actions.Typeless summary: "\nThis method is called every update frame by a if this action is currently active to check if it should be stopped.\nIf this returns a result other than , will be called and the action is stopped.\nBy default, only modifies the completion type, otherwise is returned.\n" example: [] syntax: content: public virtual CompletionType IsCompleted() return: type: TinyLife.Actions.CompletionType description: The current completion type of this action content.vb: Public Overridable Function IsCompleted As CompletionType overload: TinyLife.Actions.Typeless.TypelessAction.IsCompleted* modifiers.csharp: - public - virtual modifiers.vb: - Public - Overridable - uid: TinyLife.Actions.Typeless.TypelessAction.OnCompleted(TinyLife.Actions.CompletionType) commentId: M:TinyLife.Actions.Typeless.TypelessAction.OnCompleted(TinyLife.Actions.CompletionType) id: OnCompleted(TinyLife.Actions.CompletionType) parent: TinyLife.Actions.Typeless.TypelessAction langs: - csharp - vb name: OnCompleted(CompletionType) nameWithType: TypelessAction.OnCompleted(CompletionType) fullName: TinyLife.Actions.Typeless.TypelessAction.OnCompleted(TinyLife.Actions.CompletionType) type: Method source: remote: path: TinyLife/Actions/Typeless/TypelessAction.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnCompleted path: Actions/Typeless/TypelessAction.cs startLine: 135 assemblies: - Tiny Life namespace: TinyLife.Actions.Typeless summary: "\nThis method is called when this action , or if it is canceled from an outside source.\nNote that, if this method is called as a result of , the passed will be the same.\n" example: [] syntax: content: public virtual void OnCompleted(CompletionType type) parameters: - id: type type: TinyLife.Actions.CompletionType description: The type that this action completed with content.vb: Public Overridable Sub OnCompleted(type As CompletionType) overload: TinyLife.Actions.Typeless.TypelessAction.OnCompleted* modifiers.csharp: - public - virtual modifiers.vb: - Public - Overridable - uid: TinyLife.Actions.Typeless.TypelessAction.Validate(TinyLife.Objects.Person) commentId: M:TinyLife.Actions.Typeless.TypelessAction.Validate(TinyLife.Objects.Person) id: Validate(TinyLife.Objects.Person) parent: TinyLife.Actions.Typeless.TypelessAction langs: - csharp - vb name: Validate(Person) nameWithType: TypelessAction.Validate(Person) fullName: TinyLife.Actions.Typeless.TypelessAction.Validate(TinyLife.Objects.Person) type: Method source: remote: path: TinyLife/Actions/Typeless/TypelessAction.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Validate path: Actions/Typeless/TypelessAction.cs startLine: 144 assemblies: - Tiny Life namespace: TinyLife.Actions.Typeless summary: "\nValidates this action's data.\nThis is called when a map is loaded from disk.\nWhen returning false on this method, the action is removed from the .\n" example: [] syntax: content: public virtual bool Validate(Person person) parameters: - id: person type: TinyLife.Objects.Person description: The person that this action belongs to return: type: System.Boolean description: Whether or not the action is still valid (or if it has invalid data) content.vb: Public Overridable Function Validate(person As Person) As Boolean overload: TinyLife.Actions.Typeless.TypelessAction.Validate* modifiers.csharp: - public - virtual modifiers.vb: - Public - Overridable - uid: TinyLife.Actions.Typeless.TypelessAction.CompleteInTime(System.TimeSpan,System.Boolean,TinyLife.Skills.SkillType,System.Single,System.Boolean) commentId: M:TinyLife.Actions.Typeless.TypelessAction.CompleteInTime(System.TimeSpan,System.Boolean,TinyLife.Skills.SkillType,System.Single,System.Boolean) id: CompleteInTime(System.TimeSpan,System.Boolean,TinyLife.Skills.SkillType,System.Single,System.Boolean) parent: TinyLife.Actions.Typeless.TypelessAction langs: - csharp - vb name: CompleteInTime(TimeSpan, Boolean, SkillType, Single, Boolean) nameWithType: TypelessAction.CompleteInTime(TimeSpan, Boolean, SkillType, Single, Boolean) fullName: TinyLife.Actions.Typeless.TypelessAction.CompleteInTime(System.TimeSpan, System.Boolean, TinyLife.Skills.SkillType, System.Single, System.Boolean) type: Method source: remote: path: TinyLife/Actions/Typeless/TypelessAction.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CompleteInTime path: Actions/Typeless/TypelessAction.cs startLine: 159 assemblies: - Tiny Life namespace: TinyLife.Actions.Typeless summary: "\nA helper method that returns if the given time has passed.\nThis method makes use of to return true faster or slower based on the person's current mood and skill levels.\n" example: [] syntax: content: protected CompletionType CompleteInTime(TimeSpan time, bool efficiencyMatters = false, SkillType skill = null, float levelModifier = 0.1F, bool autoOnly = false) parameters: - id: time type: System.TimeSpan description: The (total!) amount of time after which this action should be completed - id: efficiencyMatters type: System.Boolean description: Whether the person's efficiency modifier () should be taken into account for the total time required - id: skill type: TinyLife.Skills.SkillType description: A skill that optionally influences the completion time - id: levelModifier type: System.Single description: The amount that each skill level should influence the returned time by. Defaults to 0.1. - id: autoOnly type: System.Boolean description: Whether the action should only be completed in the given amount of time if it has been . If both this value and are true, this method always returns . return: type: TinyLife.Actions.CompletionType description: if the time has passed, otherwise content.vb: Protected Function CompleteInTime(time As TimeSpan, efficiencyMatters As Boolean = False, skill As SkillType = Nothing, levelModifier As Single = 0.1F, autoOnly As Boolean = False) As CompletionType overload: TinyLife.Actions.Typeless.TypelessAction.CompleteInTime* modifiers.csharp: - protected modifiers.vb: - Protected - uid: TinyLife.Actions.Typeless.TypelessAction.OpenPlayerPrompt(System.String,System.Predicate{MLEM.Ui.Elements.Panel},System.Action{MLEM.Ui.Elements.Panel},System.Boolean,System.Func{TinyLife.Uis.CoveringGroup,System.Collections.Generic.IEnumerable{MLEM.Ui.Elements.Element}}) commentId: M:TinyLife.Actions.Typeless.TypelessAction.OpenPlayerPrompt(System.String,System.Predicate{MLEM.Ui.Elements.Panel},System.Action{MLEM.Ui.Elements.Panel},System.Boolean,System.Func{TinyLife.Uis.CoveringGroup,System.Collections.Generic.IEnumerable{MLEM.Ui.Elements.Element}}) id: OpenPlayerPrompt(System.String,System.Predicate{MLEM.Ui.Elements.Panel},System.Action{MLEM.Ui.Elements.Panel},System.Boolean,System.Func{TinyLife.Uis.CoveringGroup,System.Collections.Generic.IEnumerable{MLEM.Ui.Elements.Element}}) parent: TinyLife.Actions.Typeless.TypelessAction langs: - csharp - vb name: OpenPlayerPrompt(String, Predicate, Action, Boolean, Func>) nameWithType: TypelessAction.OpenPlayerPrompt(String, Predicate, Action, Boolean, Func>) fullName: TinyLife.Actions.Typeless.TypelessAction.OpenPlayerPrompt(System.String, System.Predicate, System.Action, System.Boolean, System.Func>) type: Method source: remote: path: TinyLife/Actions/Typeless/TypelessAction.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OpenPlayerPrompt path: Actions/Typeless/TypelessAction.cs startLine: 178 assemblies: - Tiny Life namespace: TinyLife.Actions.Typeless summary: "\nOpens a prompt for the player with the given elements, also pausing the game.\nThis behavior is used for things like the action, where a confirmation panel pops up.\nTo check whether a player prompt is currently opened, see .\n" example: [] syntax: content: public CoveringGroup OpenPlayerPrompt(string title, Predicate canFinish, Action onFinished, bool canExit, Func> children) parameters: - id: title type: System.String description: The title that should be displayed in the box, has to be localized if required - id: canFinish type: System.Predicate{MLEM.Ui.Elements.Panel} description: A function that determines whether the Okay button can be pressed. If the function is null, no button is displayed. - id: onFinished type: System.Action{MLEM.Ui.Elements.Panel} description: A function that is called once the Okay button is pressed. Can be null. - id: canExit type: System.Boolean description: Whether the user can exit the window without making a decision by clicking the background - id: children type: System.Func{TinyLife.Uis.CoveringGroup,System.Collections.Generic.IEnumerable{MLEM.Ui.Elements.Element}} description: The elements that should be displayed in this prompt, along with the title and possibly the Okay button if canFinish is used return: type: TinyLife.Uis.CoveringGroup content.vb: Public Function OpenPlayerPrompt(title As String, canFinish As Predicate(Of Panel), onFinished As Action(Of Panel), canExit As Boolean, children As Func(Of CoveringGroup, IEnumerable(Of Element))) As CoveringGroup overload: TinyLife.Actions.Typeless.TypelessAction.OpenPlayerPrompt* exceptions: - type: System.InvalidOperationException commentId: T:System.InvalidOperationException description: Thrown if this action was nameWithType.vb: TypelessAction.OpenPlayerPrompt(String, Predicate(Of Panel), Action(Of Panel), Boolean, Func(Of CoveringGroup, IEnumerable(Of Element))) modifiers.csharp: - public modifiers.vb: - Public fullName.vb: TinyLife.Actions.Typeless.TypelessAction.OpenPlayerPrompt(System.String, System.Predicate(Of MLEM.Ui.Elements.Panel), System.Action(Of MLEM.Ui.Elements.Panel), System.Boolean, System.Func(Of TinyLife.Uis.CoveringGroup, System.Collections.Generic.IEnumerable(Of MLEM.Ui.Elements.Element))) name.vb: OpenPlayerPrompt(String, Predicate(Of Panel), Action(Of Panel), Boolean, Func(Of CoveringGroup, IEnumerable(Of Element))) - uid: TinyLife.Actions.Typeless.TypelessAction.OpenYesNoPrompt(System.String,System.Action,System.Action) commentId: M:TinyLife.Actions.Typeless.TypelessAction.OpenYesNoPrompt(System.String,System.Action,System.Action) id: OpenYesNoPrompt(System.String,System.Action,System.Action) parent: TinyLife.Actions.Typeless.TypelessAction langs: - csharp - vb name: OpenYesNoPrompt(String, Action, Action) nameWithType: TypelessAction.OpenYesNoPrompt(String, Action, Action) fullName: TinyLife.Actions.Typeless.TypelessAction.OpenYesNoPrompt(System.String, System.Action, System.Action) type: Method source: remote: path: TinyLife/Actions/Typeless/TypelessAction.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OpenYesNoPrompt path: Actions/Typeless/TypelessAction.cs startLine: 213 assemblies: - Tiny Life namespace: TinyLife.Actions.Typeless summary: "\nOpens a prompt for the player that contains a yes and a no button along with some text.\nThis prompt can be used to ensure that a player selected the right option in an important decision.\nTo check whether a player prompt is currently opened, see .\n" example: [] syntax: content: public void OpenYesNoPrompt(string title, Action onYes, Action onNo = null) parameters: - id: title type: System.String description: The text to display in the prompt - id: onYes type: System.Action description: The action that should be executed when the yes button is pressed - id: onNo type: System.Action description: The action that should be executed when the no button is pressed content.vb: Public Sub OpenYesNoPrompt(title As String, onYes As Action, onNo As Action = Nothing) overload: TinyLife.Actions.Typeless.TypelessAction.OpenYesNoPrompt* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Actions.Typeless.TypelessAction.OpenTextPrompt(System.String,System.Action{System.String},System.Predicate{System.String},MLEM.Ui.Elements.TextField.Rule,System.String) commentId: M:TinyLife.Actions.Typeless.TypelessAction.OpenTextPrompt(System.String,System.Action{System.String},System.Predicate{System.String},MLEM.Ui.Elements.TextField.Rule,System.String) id: OpenTextPrompt(System.String,System.Action{System.String},System.Predicate{System.String},MLEM.Ui.Elements.TextField.Rule,System.String) parent: TinyLife.Actions.Typeless.TypelessAction langs: - csharp - vb name: OpenTextPrompt(String, Action, Predicate, TextField.Rule, String) nameWithType: TypelessAction.OpenTextPrompt(String, Action, Predicate, TextField.Rule, String) fullName: TinyLife.Actions.Typeless.TypelessAction.OpenTextPrompt(System.String, System.Action, System.Predicate, MLEM.Ui.Elements.TextField.Rule, System.String) type: Method source: remote: path: TinyLife/Actions/Typeless/TypelessAction.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OpenTextPrompt path: Actions/Typeless/TypelessAction.cs startLine: 240 assemblies: - Tiny Life namespace: TinyLife.Actions.Typeless summary: "\nOpens a prompt with a text box that allows the player to input a string.\nTo check whether a player prompt is currently opened, see .\n" example: [] syntax: content: public void OpenTextPrompt(string title, Action onFinished, Predicate isNameValid = null, TextField.Rule rule = null, string defaultText = null) parameters: - id: title type: System.String description: The text to display in the prompt - id: onFinished type: System.Action{System.String} description: An action that is executed when the okay button is pressed, which contains the string that was input into the text box - id: isNameValid type: System.Predicate{System.String} description: A function that determines whether the name is valid. If this is null, all text inputs (except an empty string) will be valid. - id: rule type: MLEM.Ui.Elements.TextField.Rule description: A rule to use for the - id: defaultText type: System.String description: The text that should be displayed in the text field by default, or null to display no default text content.vb: Public Sub OpenTextPrompt(title As String, onFinished As Action(Of String), isNameValid As Predicate(Of String) = Nothing, rule As TextField.Rule = Nothing, defaultText As String = Nothing) overload: TinyLife.Actions.Typeless.TypelessAction.OpenTextPrompt* nameWithType.vb: TypelessAction.OpenTextPrompt(String, Action(Of String), Predicate(Of String), TextField.Rule, String) modifiers.csharp: - public modifiers.vb: - Public fullName.vb: TinyLife.Actions.Typeless.TypelessAction.OpenTextPrompt(System.String, System.Action(Of System.String), System.Predicate(Of System.String), MLEM.Ui.Elements.TextField.Rule, System.String) name.vb: OpenTextPrompt(String, Action(Of String), Predicate(Of String), TextField.Rule, String) - uid: TinyLife.Actions.Typeless.TypelessAction.SpeakAlone(Microsoft.Xna.Framework.GameTime,System.Single,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Int32) commentId: M:TinyLife.Actions.Typeless.TypelessAction.SpeakAlone(Microsoft.Xna.Framework.GameTime,System.Single,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Int32) id: SpeakAlone(Microsoft.Xna.Framework.GameTime,System.Single,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Int32) parent: TinyLife.Actions.Typeless.TypelessAction langs: - csharp - vb name: SpeakAlone(GameTime, Single, EmoteCategory, SpeakStyle, Int32) nameWithType: TypelessAction.SpeakAlone(GameTime, Single, EmoteCategory, SpeakStyle, Int32) fullName: TinyLife.Actions.Typeless.TypelessAction.SpeakAlone(Microsoft.Xna.Framework.GameTime, System.Single, TinyLife.Actions.EmoteCategory, TinyLife.Objects.SpeakStyle, System.Int32) type: Method source: remote: path: TinyLife/Actions/Typeless/TypelessAction.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: SpeakAlone path: Actions/Typeless/TypelessAction.cs startLine: 258 assemblies: - Tiny Life namespace: TinyLife.Actions.Typeless summary: "\nDisplays emotes for this action's with the given settings as if they were talking to themselves out loud.\nThis is used by actions like and .\n" example: [] syntax: content: public bool SpeakAlone(GameTime time, float speedMultiplier, EmoteCategory emoteCategories, SpeakStyle speakStyles, int totalAmount = 2147483647) parameters: - id: time type: Microsoft.Xna.Framework.GameTime description: The game's current time - id: speedMultiplier type: System.Single description: The game speed multiplier, which represents how fast things should happen, which is usually determined by - id: emoteCategories type: TinyLife.Actions.EmoteCategory description: The categories to pick emotes from, can be a combined flag - id: speakStyles type: TinyLife.Objects.SpeakStyle description: The speak styles to use for speech sounds, can be a combined flag - id: totalAmount type: System.Int32 description: The total amount of emotes to display, defaults to an infinite amount () return: type: System.Boolean description: Whether all emotes were succesfully displayed. This method only returns true if totalAmount is less than the default value content.vb: Public Function SpeakAlone(time As GameTime, speedMultiplier As Single, emoteCategories As EmoteCategory, speakStyles As SpeakStyle, totalAmount As Integer = 2147483647) As Boolean overload: TinyLife.Actions.Typeless.TypelessAction.SpeakAlone* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Actions.Typeless.TypelessAction.CompleteIfNeedFull(TinyLife.Objects.Person,TinyLife.NeedType,TinyLife.Actions.CompletionType) commentId: M:TinyLife.Actions.Typeless.TypelessAction.CompleteIfNeedFull(TinyLife.Objects.Person,TinyLife.NeedType,TinyLife.Actions.CompletionType) id: CompleteIfNeedFull(TinyLife.Objects.Person,TinyLife.NeedType,TinyLife.Actions.CompletionType) parent: TinyLife.Actions.Typeless.TypelessAction langs: - csharp - vb name: CompleteIfNeedFull(Person, NeedType, CompletionType) nameWithType: TypelessAction.CompleteIfNeedFull(Person, NeedType, CompletionType) fullName: TinyLife.Actions.Typeless.TypelessAction.CompleteIfNeedFull(TinyLife.Objects.Person, TinyLife.NeedType, TinyLife.Actions.CompletionType) type: Method source: remote: path: TinyLife/Actions/Typeless/TypelessAction.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CompleteIfNeedFull path: Actions/Typeless/TypelessAction.cs startLine: 294 assemblies: - Tiny Life namespace: TinyLife.Actions.Typeless summary: "\nA helper method that returns if the given 's value is at .\n" example: [] syntax: content: public static CompletionType CompleteIfNeedFull(Person person, NeedType type, CompletionType els = CompletionType.Active) parameters: - id: person type: TinyLife.Objects.Person description: The person whose needs should be queried - id: type type: TinyLife.NeedType description: The need that should be completed - id: els type: TinyLife.Actions.CompletionType description: The action type that is returned if the need is not completed. by default. return: type: TinyLife.Actions.CompletionType description: The appropriate completion type content.vb: Public Shared Function CompleteIfNeedFull(person As Person, type As NeedType, els As CompletionType = CompletionType.Active) As CompletionType overload: TinyLife.Actions.Typeless.TypelessAction.CompleteIfNeedFull* modifiers.csharp: - public - static modifiers.vb: - Public - Shared - uid: TinyLife.Actions.Typeless.TypelessAction.PutDownOrGoTo(TinyLife.Actions.ActionInfo,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType[]) commentId: M:TinyLife.Actions.Typeless.TypelessAction.PutDownOrGoTo(TinyLife.Actions.ActionInfo,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType[]) id: PutDownOrGoTo(TinyLife.Actions.ActionInfo,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType[]) parent: TinyLife.Actions.Typeless.TypelessAction langs: - csharp - vb name: PutDownOrGoTo(ActionInfo, ObjectCategory, FurnitureType[]) nameWithType: TypelessAction.PutDownOrGoTo(ActionInfo, ObjectCategory, FurnitureType[]) fullName: TinyLife.Actions.Typeless.TypelessAction.PutDownOrGoTo(TinyLife.Actions.ActionInfo, TinyLife.Objects.ObjectCategory, TinyLife.Objects.FurnitureType[]) type: Method source: remote: path: TinyLife/Actions/Typeless/TypelessAction.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: PutDownOrGoTo path: Actions/Typeless/TypelessAction.cs startLine: 306 assemblies: - Tiny Life namespace: TinyLife.Actions.Typeless summary: "\nA helper method used by and that causes the to walk to a valid surface with the action item on it, plcae the action item down on a valid surface or move the action object from its current location to a valid surface.\nThe validity of the surface is determined by parentToPutOn, and the item to find is any of items.\n" example: [] syntax: content: public static IEnumerable PutDownOrGoTo(ActionInfo info, ObjectCategory parentToPutOn, params FurnitureType[] items) parameters: - id: info type: TinyLife.Actions.ActionInfo description: The action's action information - id: parentToPutOn type: TinyLife.Objects.ObjectCategory description: An object category that the object's surface should have - id: items type: TinyLife.Objects.FurnitureType[] description: The items that should be found on the surface return: type: System.Collections.Generic.IEnumerable{TinyLife.Actions.Action} description: A set of actions that cause the person to set the action object up correctly content.vb: Public Shared Function PutDownOrGoTo(info As ActionInfo, parentToPutOn As ObjectCategory, ParamArray items As FurnitureType()) As IEnumerable(Of Action) overload: TinyLife.Actions.Typeless.TypelessAction.PutDownOrGoTo* nameWithType.vb: TypelessAction.PutDownOrGoTo(ActionInfo, ObjectCategory, FurnitureType()) modifiers.csharp: - public - static modifiers.vb: - Public - Shared fullName.vb: TinyLife.Actions.Typeless.TypelessAction.PutDownOrGoTo(TinyLife.Actions.ActionInfo, TinyLife.Objects.ObjectCategory, TinyLife.Objects.FurnitureType()) name.vb: PutDownOrGoTo(ActionInfo, ObjectCategory, FurnitureType()) - uid: TinyLife.Actions.Typeless.TypelessAction.GetPlaceDirection(TinyLife.Objects.Person,TinyLife.Objects.FurnitureType) commentId: M:TinyLife.Actions.Typeless.TypelessAction.GetPlaceDirection(TinyLife.Objects.Person,TinyLife.Objects.FurnitureType) id: GetPlaceDirection(TinyLife.Objects.Person,TinyLife.Objects.FurnitureType) parent: TinyLife.Actions.Typeless.TypelessAction langs: - csharp - vb name: GetPlaceDirection(Person, FurnitureType) nameWithType: TypelessAction.GetPlaceDirection(Person, FurnitureType) fullName: TinyLife.Actions.Typeless.TypelessAction.GetPlaceDirection(TinyLife.Objects.Person, TinyLife.Objects.FurnitureType) type: Method source: remote: path: TinyLife/Actions/Typeless/TypelessAction.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetPlaceDirection path: Actions/Typeless/TypelessAction.cs startLine: 334 assemblies: - Tiny Life namespace: TinyLife.Actions.Typeless summary: "\nReturns a that represents the facing that the given should be placed with.\nThe direction is determined by the 's current rotation.\n" example: [] syntax: content: public static Direction2 GetPlaceDirection(Person person, FurnitureType item = null) parameters: - id: person type: TinyLife.Objects.Person description: The person placing the object - id: item type: TinyLife.Objects.FurnitureType description: The item to place return: type: MLEM.Misc.Direction2 description: The facing the item should be placed with content.vb: Public Shared Function GetPlaceDirection(person As Person, item As FurnitureType = Nothing) As Direction2 overload: TinyLife.Actions.Typeless.TypelessAction.GetPlaceDirection* modifiers.csharp: - public - static modifiers.vb: - Public - Shared - uid: TinyLife.Actions.Typeless.TypelessAction.Sit(TinyLife.Objects.Person,TinyLife.Objects.Furniture,System.Single,TinyLife.Objects.ActionSpot) commentId: M:TinyLife.Actions.Typeless.TypelessAction.Sit(TinyLife.Objects.Person,TinyLife.Objects.Furniture,System.Single,TinyLife.Objects.ActionSpot) id: Sit(TinyLife.Objects.Person,TinyLife.Objects.Furniture,System.Single,TinyLife.Objects.ActionSpot) parent: TinyLife.Actions.Typeless.TypelessAction langs: - csharp - vb name: Sit(Person, Furniture, Single, ActionSpot) nameWithType: TypelessAction.Sit(Person, Furniture, Single, ActionSpot) fullName: TinyLife.Actions.Typeless.TypelessAction.Sit(TinyLife.Objects.Person, TinyLife.Objects.Furniture, System.Single, TinyLife.Objects.ActionSpot) type: Method source: remote: path: TinyLife/Actions/Typeless/TypelessAction.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Sit path: Actions/Typeless/TypelessAction.cs startLine: 351 assemblies: - Tiny Life namespace: TinyLife.Actions.Typeless summary: "\nA helper method that causes the to sit on the given object.\nThis method causes the action spot to be occupied and the person's to be changed to .\nAdditionally, the need is restored a little bit.\nNote that this method has to be called every frame for the person to stay sat down.\n" example: [] syntax: content: public static bool Sit(Person person, Furniture chair, float speedMultiplier, ActionSpot spot = null) parameters: - id: person type: TinyLife.Objects.Person description: The person that should sit down - id: chair type: TinyLife.Objects.Furniture description: The chair to sit on - id: speedMultiplier type: System.Single description: The game speed multiplier, which represents how fast things should happen, which is usually determined by - id: spot type: TinyLife.Objects.ActionSpot description: The action spot to sit on, or null to select one automatically return: type: System.Boolean description: Whether or not the chair can be sat on content.vb: Public Shared Function Sit(person As Person, chair As Furniture, speedMultiplier As Single, spot As ActionSpot = Nothing) As Boolean overload: TinyLife.Actions.Typeless.TypelessAction.Sit* modifiers.csharp: - public - static modifiers.vb: - Public - Shared - uid: TinyLife.Actions.Typeless.TypelessAction.GetFreeChair(TinyLife.Objects.Person,TinyLife.Objects.Furniture) commentId: M:TinyLife.Actions.Typeless.TypelessAction.GetFreeChair(TinyLife.Objects.Person,TinyLife.Objects.Furniture) id: GetFreeChair(TinyLife.Objects.Person,TinyLife.Objects.Furniture) parent: TinyLife.Actions.Typeless.TypelessAction langs: - csharp - vb name: GetFreeChair(Person, Furniture) nameWithType: TypelessAction.GetFreeChair(Person, Furniture) fullName: TinyLife.Actions.Typeless.TypelessAction.GetFreeChair(TinyLife.Objects.Person, TinyLife.Objects.Furniture) type: Method source: remote: path: TinyLife/Actions/Typeless/TypelessAction.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetFreeChair path: Actions/Typeless/TypelessAction.cs startLine: 369 assemblies: - Tiny Life namespace: TinyLife.Actions.Typeless summary: "\nA helper method that returns an for a on a with the category that is closest to the given object which is on a desk or table.\nThe furniture returned is the one that the person should on when interacting with the passed deskObject.\nThis method will return the deskObject's parent itself if it is a picnic-style table that has benches directly attached to it.\n" example: [] syntax: content: public static (Furniture Chair, ActionSpot Spot, Direction2 Direction) GetFreeChair(Person person, Furniture deskObject) parameters: - id: person type: TinyLife.Objects.Person description: The person to get the free chair for - id: deskObject type: TinyLife.Objects.Furniture description: The object that is sat on a desk return: type: System.ValueTuple{TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot,MLEM.Misc.Direction2} description: The corresponding chair, and the action spot's rotation, or default if there is none content.vb: Public Shared Function GetFreeChair(person As Person, deskObject As Furniture) As(Chair As Furniture, Spot As ActionSpot, Direction As Direction2)(Of Furniture , ActionSpot, Direction2) overload: TinyLife.Actions.Typeless.TypelessAction.GetFreeChair* modifiers.csharp: - public - static modifiers.vb: - Public - Shared - uid: TinyLife.Actions.Typeless.TypelessAction.GetFreeChairs(TinyLife.Objects.Person,TinyLife.Objects.Furniture,System.Func{MLEM.Misc.Direction2,System.Boolean}) commentId: M:TinyLife.Actions.Typeless.TypelessAction.GetFreeChairs(TinyLife.Objects.Person,TinyLife.Objects.Furniture,System.Func{MLEM.Misc.Direction2,System.Boolean}) id: GetFreeChairs(TinyLife.Objects.Person,TinyLife.Objects.Furniture,System.Func{MLEM.Misc.Direction2,System.Boolean}) parent: TinyLife.Actions.Typeless.TypelessAction langs: - csharp - vb name: GetFreeChairs(Person, Furniture, Func) nameWithType: TypelessAction.GetFreeChairs(Person, Furniture, Func) fullName: TinyLife.Actions.Typeless.TypelessAction.GetFreeChairs(TinyLife.Objects.Person, TinyLife.Objects.Furniture, System.Func) type: Method source: remote: path: TinyLife/Actions/Typeless/TypelessAction.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetFreeChairs path: Actions/Typeless/TypelessAction.cs startLine: 386 assemblies: - Tiny Life namespace: TinyLife.Actions.Typeless summary: "\nReturns a set of free chair furniture paired with an and accessible direction.\nThis method is used by .\nThis method will return the table itself if it is a picnic-style table that has benches directly attached to it.\n" example: [] syntax: content: public static IEnumerable<(Furniture Chair, ActionSpot Spot, Direction2 Direction)> GetFreeChairs(Person person, Furniture table, Func canSitThisWay = null) parameters: - id: person type: TinyLife.Objects.Person description: The person to get the free chairs for - id: table type: TinyLife.Objects.Furniture description: The table that the chairs should be connected to - id: canSitThisWay type: System.Func{MLEM.Misc.Direction2,System.Boolean} description: A function that determines whether a person can sit the given way, or null to allow all seating directions return: type: System.Collections.Generic.IEnumerable{System.ValueTuple{TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot,MLEM.Misc.Direction2}} description: A set of chairs, their action spots and their seating directions content.vb: Public Shared Function GetFreeChairs(person As Person, table As Furniture, canSitThisWay As Func(Of Direction2, Boolean) = Nothing) As IEnumerable(Of(Chair As Furniture, Spot As ActionSpot, Direction As Direction2)(Of Furniture , ActionSpot, Direction2)) overload: TinyLife.Actions.Typeless.TypelessAction.GetFreeChairs* nameWithType.vb: TypelessAction.GetFreeChairs(Person, Furniture, Func(Of Direction2, Boolean)) modifiers.csharp: - public - static modifiers.vb: - Public - Shared fullName.vb: TinyLife.Actions.Typeless.TypelessAction.GetFreeChairs(TinyLife.Objects.Person, TinyLife.Objects.Furniture, System.Func(Of MLEM.Misc.Direction2, System.Boolean)) name.vb: GetFreeChairs(Person, Furniture, Func(Of Direction2, Boolean)) - uid: TinyLife.Actions.Typeless.TypelessAction.FindAllFreePeople(TinyLife.Objects.Person,TinyLife.Actions.ActionType,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean) commentId: M:TinyLife.Actions.Typeless.TypelessAction.FindAllFreePeople(TinyLife.Objects.Person,TinyLife.Actions.ActionType,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean) id: FindAllFreePeople(TinyLife.Objects.Person,TinyLife.Actions.ActionType,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean) parent: TinyLife.Actions.Typeless.TypelessAction langs: - csharp - vb name: FindAllFreePeople(Person, ActionType, Nullable, Nullable, Boolean) nameWithType: TypelessAction.FindAllFreePeople(Person, ActionType, Nullable, Nullable, Boolean) fullName: TinyLife.Actions.Typeless.TypelessAction.FindAllFreePeople(TinyLife.Objects.Person, TinyLife.Actions.ActionType, System.Nullable, System.Nullable, System.Boolean) type: Method source: remote: path: TinyLife/Actions/Typeless/TypelessAction.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: FindAllFreePeople path: Actions/Typeless/TypelessAction.cs startLine: 412 assemblies: - Tiny Life namespace: TinyLife.Actions.Typeless summary: "\nA helper method to find a set of all instances that are currently valid for interaction with the passed \n" example: [] syntax: content: public static IEnumerable FindAllFreePeople(Person person, ActionType type = null, Vector2? position = null, float? radius = null, bool ignoreVisibility = false) parameters: - id: person type: TinyLife.Objects.Person description: The person that wants to start the aciton - id: type type: TinyLife.Actions.ActionType description: The type of action we want to start - id: position type: System.Nullable{Microsoft.Xna.Framework.Vector2} description: The position that we should find people around, or null to use the passed person's position - id: radius type: System.Nullable{System.Single} description: The radius that should be searched for people in, or 32 by default - id: ignoreVisibility type: System.Boolean description: Whether the visibility () of the object's lot should be ignored, or false by default return: type: System.Collections.Generic.IEnumerable{TinyLife.Objects.Person} description: A set of valid interaction partners content.vb: Public Shared Function FindAllFreePeople(person As Person, type As ActionType = Nothing, position As Vector2? = Nothing, radius As Single? = Nothing, ignoreVisibility As Boolean = False) As IEnumerable(Of Person) overload: TinyLife.Actions.Typeless.TypelessAction.FindAllFreePeople* nameWithType.vb: TypelessAction.FindAllFreePeople(Person, ActionType, Nullable(Of Vector2), Nullable(Of Single), Boolean) modifiers.csharp: - public - static modifiers.vb: - Public - Shared fullName.vb: TinyLife.Actions.Typeless.TypelessAction.FindAllFreePeople(TinyLife.Objects.Person, TinyLife.Actions.ActionType, System.Nullable(Of Microsoft.Xna.Framework.Vector2), System.Nullable(Of System.Single), System.Boolean) name.vb: FindAllFreePeople(Person, ActionType, Nullable(Of Vector2), Nullable(Of Single), Boolean) - uid: TinyLife.Actions.Typeless.TypelessAction.FindAllFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Boolean,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean,System.Boolean) commentId: M:TinyLife.Actions.Typeless.TypelessAction.FindAllFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Boolean,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean,System.Boolean) id: FindAllFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Boolean,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean,System.Boolean) parent: TinyLife.Actions.Typeless.TypelessAction langs: - csharp - vb name: FindAllFreeFurniture(Person, ObjectCategory, FurnitureType, Boolean, Nullable, Nullable, Boolean, Boolean) nameWithType: TypelessAction.FindAllFreeFurniture(Person, ObjectCategory, FurnitureType, Boolean, Nullable, Nullable, Boolean, Boolean) fullName: TinyLife.Actions.Typeless.TypelessAction.FindAllFreeFurniture(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory, TinyLife.Objects.FurnitureType, System.Boolean, System.Nullable, System.Nullable, System.Boolean, System.Boolean) type: Method source: remote: path: TinyLife/Actions/Typeless/TypelessAction.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: FindAllFreeFurniture path: Actions/Typeless/TypelessAction.cs startLine: 437 assemblies: - Tiny Life namespace: TinyLife.Actions.Typeless summary: "\nA helper method to find a set of all instances that are currently valid for interaction with the passed \n" example: [] syntax: content: public static IEnumerable FindAllFreeFurniture(Person person, ObjectCategory categories = null, FurnitureType objectSpotType = null, bool needsFreeActionSpot = true, Vector2? position = null, float? radius = null, bool allowBroken = false, bool ignoreVisibility = false) parameters: - id: person type: TinyLife.Objects.Person description: The person that wants to start the aciton - id: categories type: TinyLife.Objects.ObjectCategory description: The categories that the furniture should have - id: objectSpotType type: TinyLife.Objects.FurnitureType description: The type of item that an object spot should be available for, or null if this is not required - id: needsFreeActionSpot type: System.Boolean description: Whether or not the furniture returned needs a non-occupied - id: position type: System.Nullable{Microsoft.Xna.Framework.Vector2} description: The position that we should find people around, or null to use the passed person's position - id: radius type: System.Nullable{System.Single} description: The radius that should be searched for people in, or 32 by default - id: allowBroken type: System.Boolean description: Whether furniture that is can be returned - id: ignoreVisibility type: System.Boolean description: Whether the visibility () of the object's lot should be ignored, or false by default return: type: System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture} description: A set of valid furniture content.vb: Public Shared Function FindAllFreeFurniture(person As Person, categories As ObjectCategory = Nothing, objectSpotType As FurnitureType = Nothing, needsFreeActionSpot As Boolean = True, position As Vector2? = Nothing, radius As Single? = Nothing, allowBroken As Boolean = False, ignoreVisibility As Boolean = False) As IEnumerable(Of Furniture) overload: TinyLife.Actions.Typeless.TypelessAction.FindAllFreeFurniture* nameWithType.vb: TypelessAction.FindAllFreeFurniture(Person, ObjectCategory, FurnitureType, Boolean, Nullable(Of Vector2), Nullable(Of Single), Boolean, Boolean) modifiers.csharp: - public - static modifiers.vb: - Public - Shared fullName.vb: TinyLife.Actions.Typeless.TypelessAction.FindAllFreeFurniture(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory, TinyLife.Objects.FurnitureType, System.Boolean, System.Nullable(Of Microsoft.Xna.Framework.Vector2), System.Nullable(Of System.Single), System.Boolean, System.Boolean) name.vb: FindAllFreeFurniture(Person, ObjectCategory, FurnitureType, Boolean, Nullable(Of Vector2), Nullable(Of Single), Boolean, Boolean) - uid: TinyLife.Actions.Typeless.TypelessAction.FindAllFreeWalls(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean) commentId: M:TinyLife.Actions.Typeless.TypelessAction.FindAllFreeWalls(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean) id: FindAllFreeWalls(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean) parent: TinyLife.Actions.Typeless.TypelessAction langs: - csharp - vb name: FindAllFreeWalls(Person, Nullable, Nullable, Boolean) nameWithType: TypelessAction.FindAllFreeWalls(Person, Nullable, Nullable, Boolean) fullName: TinyLife.Actions.Typeless.TypelessAction.FindAllFreeWalls(TinyLife.Objects.Person, System.Nullable, System.Nullable, System.Boolean) type: Method source: remote: path: TinyLife/Actions/Typeless/TypelessAction.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: FindAllFreeWalls path: Actions/Typeless/TypelessAction.cs startLine: 455 assemblies: - Tiny Life namespace: TinyLife.Actions.Typeless summary: "\nA helper method to find a set of all instances that are currently valid for interaction with the passed \n" example: [] syntax: content: public static IEnumerable FindAllFreeWalls(Person person, Vector2? position = null, float? radius = null, bool ignoreVisibility = false) parameters: - id: person type: TinyLife.Objects.Person description: The person that wants to start the aciton - id: position type: System.Nullable{Microsoft.Xna.Framework.Vector2} description: The position that the walls should be around, or null to use the person's position - id: radius type: System.Nullable{System.Single} description: The radius that should be searched for walls in, or 32 by default - id: ignoreVisibility type: System.Boolean description: Whether the visibility () of the object's lot should be ignored, or false by default return: type: System.Collections.Generic.IEnumerable{TinyLife.World.Wall} description: A set of valid walls content.vb: Public Shared Function FindAllFreeWalls(person As Person, position As Vector2? = Nothing, radius As Single? = Nothing, ignoreVisibility As Boolean = False) As IEnumerable(Of Wall) overload: TinyLife.Actions.Typeless.TypelessAction.FindAllFreeWalls* nameWithType.vb: TypelessAction.FindAllFreeWalls(Person, Nullable(Of Vector2), Nullable(Of Single), Boolean) modifiers.csharp: - public - static modifiers.vb: - Public - Shared fullName.vb: TinyLife.Actions.Typeless.TypelessAction.FindAllFreeWalls(TinyLife.Objects.Person, System.Nullable(Of Microsoft.Xna.Framework.Vector2), System.Nullable(Of System.Single), System.Boolean) name.vb: FindAllFreeWalls(Person, Nullable(Of Vector2), Nullable(Of Single), Boolean) - uid: TinyLife.Actions.Typeless.TypelessAction.FindAllFreeGround(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean) commentId: M:TinyLife.Actions.Typeless.TypelessAction.FindAllFreeGround(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean) id: FindAllFreeGround(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean) parent: TinyLife.Actions.Typeless.TypelessAction langs: - csharp - vb name: FindAllFreeGround(Person, Nullable, Nullable, Boolean) nameWithType: TypelessAction.FindAllFreeGround(Person, Nullable, Nullable, Boolean) fullName: TinyLife.Actions.Typeless.TypelessAction.FindAllFreeGround(TinyLife.Objects.Person, System.Nullable, System.Nullable, System.Boolean) type: Method source: remote: path: TinyLife/Actions/Typeless/TypelessAction.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: FindAllFreeGround path: Actions/Typeless/TypelessAction.cs startLine: 470 assemblies: - Tiny Life namespace: TinyLife.Actions.Typeless summary: "\nA helper method to find a set of all positions on the ground that are currently valid for interaction\n" example: [] syntax: content: public static IEnumerable FindAllFreeGround(Person person, Vector2? position = null, float? radius = null, bool ignoreVisibility = false) parameters: - id: person type: TinyLife.Objects.Person description: The person that wants to start the aciton - id: position type: System.Nullable{Microsoft.Xna.Framework.Vector2} description: The position that the ground should be around, or null to use the person's position - id: radius type: System.Nullable{System.Single} description: The radius that should be searched for ground positions in, or 32 by default - id: ignoreVisibility type: System.Boolean description: Whether the visibility () of the object's lot should be ignored, or false by default return: type: System.Collections.Generic.IEnumerable{Microsoft.Xna.Framework.Point} description: A set of valid locations content.vb: Public Shared Function FindAllFreeGround(person As Person, position As Vector2? = Nothing, radius As Single? = Nothing, ignoreVisibility As Boolean = False) As IEnumerable(Of Point) overload: TinyLife.Actions.Typeless.TypelessAction.FindAllFreeGround* nameWithType.vb: TypelessAction.FindAllFreeGround(Person, Nullable(Of Vector2), Nullable(Of Single), Boolean) modifiers.csharp: - public - static modifiers.vb: - Public - Shared fullName.vb: TinyLife.Actions.Typeless.TypelessAction.FindAllFreeGround(TinyLife.Objects.Person, System.Nullable(Of Microsoft.Xna.Framework.Vector2), System.Nullable(Of System.Single), System.Boolean) name.vb: FindAllFreeGround(Person, Nullable(Of Vector2), Nullable(Of Single), Boolean) - uid: TinyLife.Actions.Typeless.TypelessAction.FindFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean) commentId: M:TinyLife.Actions.Typeless.TypelessAction.FindFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean) id: FindFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean) parent: TinyLife.Actions.Typeless.TypelessAction langs: - csharp - vb name: FindFreeFurniture(Person, ObjectCategory, FurnitureType, Nullable, Boolean, Boolean) nameWithType: TypelessAction.FindFreeFurniture(Person, ObjectCategory, FurnitureType, Nullable, Boolean, Boolean) fullName: TinyLife.Actions.Typeless.TypelessAction.FindFreeFurniture(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory, TinyLife.Objects.FurnitureType, System.Nullable, System.Boolean, System.Boolean) type: Method source: remote: path: TinyLife/Actions/Typeless/TypelessAction.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: FindFreeFurniture path: Actions/Typeless/TypelessAction.cs startLine: 488 assemblies: - Tiny Life namespace: TinyLife.Actions.Typeless summary: "\nA helper method to find the best instance to interact with based on the given data.\nNote that this method always returns a related to the first result from .\n" example: [] syntax: content: public static ActionInfo FindFreeFurniture(Person person, ObjectCategory categories, FurnitureType objectSpotType = null, Vector2? position = null, bool allowBroken = false, bool ignoreVisibility = false) parameters: - id: person type: TinyLife.Objects.Person description: The person that wants to start the aciton - id: categories type: TinyLife.Objects.ObjectCategory description: The categories that the furniture should have - id: objectSpotType type: TinyLife.Objects.FurnitureType description: The type of item that an object spot should be available for, or null if this is not required - id: position type: System.Nullable{Microsoft.Xna.Framework.Vector2} description: The position that we should find people around, or null to use the passed person's position - id: allowBroken type: System.Boolean description: Whether furniture that is can be returned - id: ignoreVisibility type: System.Boolean description: Whether the visibility () of the object's lot should be ignored, or false by default return: type: TinyLife.Actions.ActionInfo description: An action info for the best furniture, or null if there is none content.vb: Public Shared Function FindFreeFurniture(person As Person, categories As ObjectCategory, objectSpotType As FurnitureType = Nothing, position As Vector2? = Nothing, allowBroken As Boolean = False, ignoreVisibility As Boolean = False) As ActionInfo overload: TinyLife.Actions.Typeless.TypelessAction.FindFreeFurniture* nameWithType.vb: TypelessAction.FindFreeFurniture(Person, ObjectCategory, FurnitureType, Nullable(Of Vector2), Boolean, Boolean) modifiers.csharp: - public - static modifiers.vb: - Public - Shared fullName.vb: TinyLife.Actions.Typeless.TypelessAction.FindFreeFurniture(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory, TinyLife.Objects.FurnitureType, System.Nullable(Of Microsoft.Xna.Framework.Vector2), System.Boolean, System.Boolean) name.vb: FindFreeFurniture(Person, ObjectCategory, FurnitureType, Nullable(Of Vector2), Boolean, Boolean) - uid: TinyLife.Actions.Typeless.TypelessAction.GetTableSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot) commentId: M:TinyLife.Actions.Typeless.TypelessAction.GetTableSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot) id: GetTableSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot) parent: TinyLife.Actions.Typeless.TypelessAction langs: - csharp - vb name: GetTableSpot(Furniture, ActionSpot) nameWithType: TypelessAction.GetTableSpot(Furniture, ActionSpot) fullName: TinyLife.Actions.Typeless.TypelessAction.GetTableSpot(TinyLife.Objects.Furniture, TinyLife.Objects.ActionSpot) type: Method source: remote: path: TinyLife/Actions/Typeless/TypelessAction.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetTableSpot path: Actions/Typeless/TypelessAction.cs startLine: 500 assemblies: - Tiny Life namespace: TinyLife.Actions.Typeless summary: "\nA helper method that returns the on the table or desk that the given chair is connected to.\nThis is the object spot that should be used for interaction if a person sits on the given chair.\n" example: [] syntax: content: public static (Furniture Table, ObjectSpot Spot) GetTableSpot(Furniture chair, ActionSpot actionSpot = null) parameters: - id: chair type: TinyLife.Objects.Furniture description: The chair to get the table spot for - id: actionSpot type: TinyLife.Objects.ActionSpot description: The action spot on the chair to get the table spot for return: type: System.ValueTuple{TinyLife.Objects.Furniture,TinyLife.Objects.ObjectSpot} description: The table spot, or null if there is none content.vb: Public Shared Function GetTableSpot(chair As Furniture, actionSpot As ActionSpot = Nothing) As(Table As Furniture, Spot As ObjectSpot)(Of Furniture , ObjectSpot) overload: TinyLife.Actions.Typeless.TypelessAction.GetTableSpot* modifiers.csharp: - public - static modifiers.vb: - Public - Shared references: - uid: TinyLife.Actions.Action commentId: T:TinyLife.Actions.Action parent: TinyLife.Actions name: Action nameWithType: Action fullName: TinyLife.Actions.Action - uid: TinyLife.Actions.ActionType commentId: T:TinyLife.Actions.ActionType parent: TinyLife.Actions name: ActionType nameWithType: ActionType fullName: TinyLife.Actions.ActionType - uid: TinyLife.Actions.Handlers.UnderlyingActionHandler commentId: T:TinyLife.Actions.Handlers.UnderlyingActionHandler name: UnderlyingActionHandler nameWithType: UnderlyingActionHandler fullName: TinyLife.Actions.Handlers.UnderlyingActionHandler - uid: TinyLife.Actions.Handlers.MultiActionHandler commentId: T:TinyLife.Actions.Handlers.MultiActionHandler parent: TinyLife.Actions.Handlers name: MultiActionHandler nameWithType: MultiActionHandler fullName: TinyLife.Actions.Handlers.MultiActionHandler - uid: TinyLife.Actions.Typeless commentId: N:TinyLife.Actions.Typeless name: TinyLife.Actions.Typeless nameWithType: TinyLife.Actions.Typeless fullName: TinyLife.Actions.Typeless - uid: System.Object commentId: T:System.Object parent: System isExternal: true name: Object nameWithType: Object fullName: System.Object - uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder commentId: T:MLEM.Data.Json.JsonTypeSafeGenericDataHolder parent: MLEM.Data.Json isExternal: true name: JsonTypeSafeGenericDataHolder nameWithType: JsonTypeSafeGenericDataHolder fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder - uid: MLEM.Misc.IGenericDataHolder commentId: T:MLEM.Misc.IGenericDataHolder parent: MLEM.Misc isExternal: true name: IGenericDataHolder nameWithType: IGenericDataHolder fullName: MLEM.Misc.IGenericDataHolder - uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object) commentId: M:MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object) parent: MLEM.Data.Json.JsonTypeSafeGenericDataHolder isExternal: true name: SetData(String, Object) nameWithType: JsonTypeSafeGenericDataHolder.SetData(String, Object) fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String, System.Object) spec.csharp: - uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object) name: SetData nameWithType: JsonTypeSafeGenericDataHolder.SetData fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.String name: String nameWithType: String fullName: System.String isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object) name: SetData nameWithType: JsonTypeSafeGenericDataHolder.SetData fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.String name: String nameWithType: String fullName: System.String isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ) nameWithType: ) fullName: ) - uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String) commentId: M:MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String) parent: MLEM.Data.Json.JsonTypeSafeGenericDataHolder isExternal: true name: GetData(String) nameWithType: JsonTypeSafeGenericDataHolder.GetData(String) fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData(System.String) nameWithType.vb: JsonTypeSafeGenericDataHolder.GetData(Of T)(String) fullName.vb: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData(Of T)(System.String) name.vb: GetData(Of T)(String) spec.csharp: - uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String) name: GetData nameWithType: JsonTypeSafeGenericDataHolder.GetData fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.String name: String nameWithType: String fullName: System.String isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String) name: GetData(Of T) nameWithType: JsonTypeSafeGenericDataHolder.GetData(Of T) fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData(Of T) isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.String name: String nameWithType: String fullName: System.String isExternal: true - name: ) nameWithType: ) fullName: ) - uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys commentId: M:MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys parent: MLEM.Data.Json.JsonTypeSafeGenericDataHolder isExternal: true name: GetDataKeys() nameWithType: JsonTypeSafeGenericDataHolder.GetDataKeys() fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys() spec.csharp: - uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys name: GetDataKeys nameWithType: JsonTypeSafeGenericDataHolder.GetDataKeys fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys name: GetDataKeys nameWithType: JsonTypeSafeGenericDataHolder.GetDataKeys fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: System.Object.Equals(System.Object) commentId: M:System.Object.Equals(System.Object) parent: System.Object isExternal: true name: Equals(Object) nameWithType: Object.Equals(Object) fullName: System.Object.Equals(System.Object) spec.csharp: - uid: System.Object.Equals(System.Object) name: Equals nameWithType: Object.Equals fullName: System.Object.Equals isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: System.Object.Equals(System.Object) name: Equals nameWithType: Object.Equals fullName: System.Object.Equals isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ) nameWithType: ) fullName: ) - uid: System.Object.Equals(System.Object,System.Object) commentId: M:System.Object.Equals(System.Object,System.Object) parent: System.Object isExternal: true name: Equals(Object, Object) nameWithType: Object.Equals(Object, Object) fullName: System.Object.Equals(System.Object, System.Object) spec.csharp: - uid: System.Object.Equals(System.Object,System.Object) name: Equals nameWithType: Object.Equals fullName: System.Object.Equals isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: System.Object.Equals(System.Object,System.Object) name: Equals nameWithType: Object.Equals fullName: System.Object.Equals isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ) nameWithType: ) fullName: ) - uid: System.Object.GetHashCode commentId: M:System.Object.GetHashCode parent: System.Object isExternal: true name: GetHashCode() nameWithType: Object.GetHashCode() fullName: System.Object.GetHashCode() spec.csharp: - uid: System.Object.GetHashCode name: GetHashCode nameWithType: Object.GetHashCode fullName: System.Object.GetHashCode isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: System.Object.GetHashCode name: GetHashCode nameWithType: Object.GetHashCode fullName: System.Object.GetHashCode isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: System.Object.GetType commentId: M:System.Object.GetType parent: System.Object isExternal: true name: GetType() nameWithType: Object.GetType() fullName: System.Object.GetType() spec.csharp: - uid: System.Object.GetType name: GetType nameWithType: Object.GetType fullName: System.Object.GetType isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: System.Object.GetType name: GetType nameWithType: Object.GetType fullName: System.Object.GetType isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: System.Object.MemberwiseClone commentId: M:System.Object.MemberwiseClone parent: System.Object isExternal: true name: MemberwiseClone() nameWithType: Object.MemberwiseClone() fullName: System.Object.MemberwiseClone() spec.csharp: - uid: System.Object.MemberwiseClone name: MemberwiseClone nameWithType: Object.MemberwiseClone fullName: System.Object.MemberwiseClone isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: System.Object.MemberwiseClone name: MemberwiseClone nameWithType: Object.MemberwiseClone fullName: System.Object.MemberwiseClone isExternal: true - 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uid: System.Action commentId: T:System.Action parent: System isExternal: true name: Action nameWithType: Action fullName: System.Action - uid: MLEM.Ui.Elements.TextField commentId: T:MLEM.Ui.Elements.TextField isExternal: true - uid: TinyLife.Actions.Typeless.TypelessAction.OpenTextPrompt* commentId: Overload:TinyLife.Actions.Typeless.TypelessAction.OpenTextPrompt name: OpenTextPrompt nameWithType: TypelessAction.OpenTextPrompt fullName: TinyLife.Actions.Typeless.TypelessAction.OpenTextPrompt - uid: System.Action{System.String} commentId: T:System.Action{System.String} parent: System definition: System.Action`1 name: Action nameWithType: Action fullName: System.Action nameWithType.vb: Action(Of String) fullName.vb: System.Action(Of System.String) name.vb: Action(Of String) spec.csharp: - uid: System.Action`1 name: Action nameWithType: Action fullName: System.Action isExternal: true - name: < nameWithType: < fullName: < - uid: System.String name: String nameWithType: String fullName: System.String isExternal: true - name: '>' nameWithType: '>' fullName: '>' spec.vb: - uid: System.Action`1 name: Action nameWithType: Action fullName: System.Action isExternal: true - name: '(Of ' nameWithType: '(Of ' fullName: '(Of ' - uid: System.String name: String nameWithType: String fullName: System.String isExternal: true - name: ) nameWithType: ) fullName: ) - uid: System.Predicate{System.String} commentId: T:System.Predicate{System.String} parent: System definition: System.Predicate`1 name: Predicate nameWithType: Predicate fullName: System.Predicate nameWithType.vb: Predicate(Of String) fullName.vb: System.Predicate(Of System.String) name.vb: Predicate(Of String) spec.csharp: - uid: System.Predicate`1 name: Predicate nameWithType: Predicate fullName: System.Predicate isExternal: true - name: < nameWithType: < fullName: < - uid: System.String name: String nameWithType: String fullName: System.String isExternal: true - name: '>' nameWithType: '>' fullName: '>' spec.vb: - uid: System.Predicate`1 name: Predicate nameWithType: Predicate fullName: System.Predicate isExternal: true - 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name: ) nameWithType: ) fullName: ) - uid: TinyLife.Actions.Typeless.TypelessAction.FindFreeFurniture* commentId: Overload:TinyLife.Actions.Typeless.TypelessAction.FindFreeFurniture name: FindFreeFurniture nameWithType: TypelessAction.FindFreeFurniture fullName: TinyLife.Actions.Typeless.TypelessAction.FindFreeFurniture - uid: TinyLife.Objects.ObjectSpot commentId: T:TinyLife.Objects.ObjectSpot parent: TinyLife.Objects name: ObjectSpot nameWithType: ObjectSpot fullName: TinyLife.Objects.ObjectSpot - uid: TinyLife.Actions.Typeless.TypelessAction.GetTableSpot* commentId: Overload:TinyLife.Actions.Typeless.TypelessAction.GetTableSpot name: GetTableSpot nameWithType: TypelessAction.GetTableSpot fullName: TinyLife.Actions.Typeless.TypelessAction.GetTableSpot - uid: System.ValueTuple{TinyLife.Objects.Furniture,TinyLife.Objects.ObjectSpot} commentId: T:System.ValueTuple{TinyLife.Objects.Furniture,TinyLife.Objects.ObjectSpot} parent: System definition: System.ValueTuple`2 name: (T1, T2) nameWithType: (T1, T2) fullName: System.ValueTuple nameWithType.vb: (T1, T2)(Of Furniture, ObjectSpot) fullName.vb: System.ValueTuple(Of TinyLife.Objects.Furniture, TinyLife.Objects.ObjectSpot) name.vb: (T1, T2)(Of Furniture, ObjectSpot) spec.csharp: - uid: System.ValueTuple`2 name: (T1, T2) nameWithType: (T1, T2) fullName: System.ValueTuple isExternal: true - name: < nameWithType: < fullName: < - uid: TinyLife.Objects.Furniture name: Furniture nameWithType: Furniture fullName: TinyLife.Objects.Furniture - name: ', ' nameWithType: ', ' fullName: ', ' - uid: TinyLife.Objects.ObjectSpot name: ObjectSpot nameWithType: ObjectSpot fullName: TinyLife.Objects.ObjectSpot - name: '>' nameWithType: '>' fullName: '>' spec.vb: - uid: System.ValueTuple`2 name: (T1, T2) nameWithType: (T1, T2) fullName: System.ValueTuple isExternal: true - name: '(Of ' nameWithType: '(Of ' fullName: '(Of ' - uid: TinyLife.Objects.Furniture name: Furniture nameWithType: Furniture fullName: TinyLife.Objects.Furniture - name: ', ' nameWithType: ', ' fullName: ', ' - uid: TinyLife.Objects.ObjectSpot name: ObjectSpot nameWithType: ObjectSpot fullName: TinyLife.Objects.ObjectSpot - name: ) nameWithType: ) fullName: ) - uid: System.ValueTuple`2 commentId: T:System.ValueTuple`2 isExternal: true name: (T1, T2) nameWithType: (T1, T2) fullName: System.ValueTuple nameWithType.vb: (T1, T2)(Of T1, T2) fullName.vb: System.ValueTuple(Of T1, T2) name.vb: (T1, T2)(Of T1, T2) spec.csharp: - uid: System.ValueTuple`2 name: (T1, T2) nameWithType: (T1, T2) fullName: System.ValueTuple isExternal: true - name: < nameWithType: < fullName: < - name: T1 nameWithType: T1 fullName: T1 - name: ', ' nameWithType: ', ' fullName: ', ' - name: T2 nameWithType: T2 fullName: T2 - name: '>' nameWithType: '>' fullName: '>' spec.vb: - uid: System.ValueTuple`2 name: (T1, T2) nameWithType: (T1, T2) fullName: System.ValueTuple isExternal: true - name: '(Of ' nameWithType: '(Of ' fullName: '(Of ' - name: T1 nameWithType: T1 fullName: T1 - name: ', ' nameWithType: ', ' fullName: ', ' - name: T2 nameWithType: T2 fullName: T2 - name: ) nameWithType: ) fullName: )