### YamlMime:ManagedReference
items:
- uid: TinyLife.Objects.BreakableFurniture
commentId: T:TinyLife.Objects.BreakableFurniture
id: BreakableFurniture
parent: TinyLife.Objects
children:
- TinyLife.Objects.BreakableFurniture.#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2)
- TinyLife.Objects.BreakableFurniture.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed,System.Boolean)
- TinyLife.Objects.BreakableFurniture.Broken
- TinyLife.Objects.BreakableFurniture.GetDecorativeRating(TinyLife.World.Room)
- TinyLife.Objects.BreakableFurniture.GetDescription
- TinyLife.Objects.BreakableFurniture.GetPrice
- TinyLife.Objects.BreakableFurniture.OnBreak
- TinyLife.Objects.BreakableFurniture.OnWearDown
- TinyLife.Objects.BreakableFurniture.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
- TinyLife.Objects.BreakableFurniture.WearDown(System.TimeSpan)
langs:
- csharp
- vb
name: BreakableFurniture
nameWithType: BreakableFurniture
fullName: TinyLife.Objects.BreakableFurniture
type: Class
source:
remote:
path: TinyLife/Objects/BreakableFurniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: BreakableFurniture
path: Objects/BreakableFurniture.cs
startLine: 17
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nBreakable furniture is that can be and then repaired.\nAn object of this class is automatically returned in if no is set.\n"
example: []
syntax:
content: 'public class BreakableFurniture : Furniture, IGenericDataHolder, IPricedObject, IUpdatingObject'
content.vb: >-
Public Class BreakableFurniture
Inherits Furniture
Implements IGenericDataHolder, IPricedObject, IUpdatingObject
inheritance:
- System.Object
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder
- TinyLife.Objects.MapObject
- TinyLife.Objects.Furniture
derivedClasses:
- TinyLife.Objects.ScreenObject
implements:
- MLEM.Misc.IGenericDataHolder
- TinyLife.World.IPricedObject
- TinyLife.Objects.IUpdatingObject
inheritedMembers:
- TinyLife.Objects.Furniture.Random
- TinyLife.Objects.Furniture.OnGetDescription
- TinyLife.Objects.Furniture.OnSetCreator
- TinyLife.Objects.Furniture.OnGetDirty
- TinyLife.Objects.Furniture.OnDirty
- TinyLife.Objects.Furniture.Type
- TinyLife.Objects.Furniture.Rotation
- TinyLife.Objects.Furniture.ParentFurniture
- TinyLife.Objects.Furniture.ParentObjectSpot
- TinyLife.Objects.Furniture.HasParent
- TinyLife.Objects.Furniture.Colors
- TinyLife.Objects.Furniture.Area
- TinyLife.Objects.Furniture.VisualPosition
- TinyLife.Objects.Furniture.DevaluedThroughUse
- TinyLife.Objects.Furniture.AreUtilitiesDisabled
- TinyLife.Objects.Furniture.IsStatic
- TinyLife.Objects.Furniture.CreatorId
- TinyLife.Objects.Furniture.Quality
- TinyLife.Objects.Furniture.CanBeDirty
- TinyLife.Objects.Furniture.Dirty
- TinyLife.Objects.Furniture.CustomPrice
- TinyLife.Objects.Furniture.Creator
- TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color})
- TinyLife.Objects.Furniture.Validate
- TinyLife.Objects.Furniture.Intersects(MLEM.Misc.RectangleF)
- TinyLife.Objects.Furniture.GetCategories(TinyLife.Objects.Person)
- TinyLife.Objects.Furniture.OnAdded
- TinyLife.Objects.Furniture.OnRemoved
- TinyLife.Objects.Furniture.GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.Furniture.GetVisibility
- TinyLife.Objects.Furniture.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
- TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},MLEM.Misc.Direction2,System.Int32[],System.Single,System.Boolean,TinyLife.Objects.Furniture,TinyLife.Objects.AbstractSpot,System.Single,System.Boolean)
- TinyLife.Objects.Furniture.GetDirty(System.TimeSpan)
- TinyLife.Objects.Furniture.SetCreator(TinyLife.Objects.Person,System.Boolean)
- TinyLife.Objects.Furniture.OnNeighborChanged(TinyLife.Objects.Furniture)
- TinyLife.Objects.Furniture.DrawUi(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Ui.Elements.Element,System.Single,System.Int32[])
- TinyLife.Objects.Furniture.GetFreeActionSpots(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.Furniture.GetFreeActionSpot(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.Furniture.GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.Furniture.GetActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ActionSpot,MLEM.Misc.Direction2)
- TinyLife.Objects.Furniture.GetFreeObjectSpot(TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2})
- TinyLife.Objects.Furniture.SetParent(TinyLife.Objects.Furniture,TinyLife.Objects.ObjectSpot)
- TinyLife.Objects.Furniture.UnlinkParentsAndChildren
- TinyLife.Objects.Furniture.RemoveAndUnlink
- TinyLife.Objects.Furniture.GetChildren``1
- TinyLife.Objects.Furniture.RemoveChildren``1(System.Predicate{{T}})
- TinyLife.Objects.Furniture.RemoveChild(TinyLife.Objects.Furniture)
- TinyLife.Objects.Furniture.AddChild``1(TinyLife.Objects.FurnitureType,MLEM.Misc.Direction2,System.Int32[],System.Nullable{System.Guid},System.Nullable{Microsoft.Xna.Framework.Vector2})
- TinyLife.Objects.Furniture.AddChild(TinyLife.Objects.Furniture,MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Vector2})
- TinyLife.Objects.Furniture.SetChild(TinyLife.Objects.ObjectSpot,TinyLife.Objects.FurnitureType,MLEM.Misc.Direction2,System.Int32[],System.Nullable{System.Guid})
- TinyLife.Objects.Furniture.SetChild(TinyLife.Objects.ObjectSpot,TinyLife.Objects.Furniture,MLEM.Misc.Direction2)
- TinyLife.Objects.Furniture.NotifyNeighbors
- TinyLife.Objects.Furniture.SetNewId(System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture})
- TinyLife.Objects.MapObject.PersonRotationOrder
- TinyLife.Objects.MapObject.OnCreated
- TinyLife.Objects.MapObject.OnValidated
- TinyLife.Objects.MapObject.OnEventsAttachable
- TinyLife.Objects.MapObject.OnDraw
- TinyLife.Objects.MapObject.OnUpdate
- TinyLife.Objects.MapObject.Id
- TinyLife.Objects.MapObject.Map
- TinyLife.Objects.MapObject.Position
- TinyLife.Objects.MapObject.CurrentLot
- TinyLife.Objects.MapObject.IsInWorld
- TinyLife.Objects.MapObject.GetHoverInfo
- TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2)
- TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map)
- TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.MapObject.GetEfficiencyModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single)
- TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Point,System.Boolean,TinyLife.Objects.Furniture,TinyLife.Objects.AbstractSpot,MLEM.Misc.Direction2,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean)
- TinyLife.Objects.MapObject.GetModCategory(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Objects.BreakableFurniture.TinyLife.Utilities.Extensions.JsonCopy``1
modifiers.csharp:
- public
- class
modifiers.vb:
- Public
- Class
- uid: TinyLife.Objects.BreakableFurniture.OnWearDown
commentId: E:TinyLife.Objects.BreakableFurniture.OnWearDown
id: OnWearDown
parent: TinyLife.Objects.BreakableFurniture
langs:
- csharp
- vb
name: OnWearDown
nameWithType: BreakableFurniture.OnWearDown
fullName: TinyLife.Objects.BreakableFurniture.OnWearDown
type: Event
source:
remote:
path: TinyLife/Objects/BreakableFurniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: OnWearDown
path: Objects/BreakableFurniture.cs
startLine: 23
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn event that is invoked when this breakable furniture is worn down in .\nThis event can be subscribed to using .\n"
example: []
syntax:
content: public event Action OnWearDown
return:
type: System.Action{System.TimeSpan}
content.vb: Public Event OnWearDown As Action(Of TimeSpan)
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.BreakableFurniture.OnBreak
commentId: E:TinyLife.Objects.BreakableFurniture.OnBreak
id: OnBreak
parent: TinyLife.Objects.BreakableFurniture
langs:
- csharp
- vb
name: OnBreak
nameWithType: BreakableFurniture.OnBreak
fullName: TinyLife.Objects.BreakableFurniture.OnBreak
type: Event
source:
remote:
path: TinyLife/Objects/BreakableFurniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: OnBreak
path: Objects/BreakableFurniture.cs
startLine: 28
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn event that is invoked when this breakable furniture breaks.\nThis event can be subscribed to using .\n"
example: []
syntax:
content: public event Action OnBreak
return:
type: System.Action
content.vb: Public Event OnBreak As Action
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.BreakableFurniture.Broken
commentId: F:TinyLife.Objects.BreakableFurniture.Broken
id: Broken
parent: TinyLife.Objects.BreakableFurniture
langs:
- csharp
- vb
name: Broken
nameWithType: BreakableFurniture.Broken
fullName: TinyLife.Objects.BreakableFurniture.Broken
type: Field
source:
remote:
path: TinyLife/Objects/BreakableFurniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: Broken
path: Objects/BreakableFurniture.cs
startLine: 34
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA field that stores whether this furniture is currently broken\n"
example: []
syntax:
content: >-
[DataMember]
public bool Broken
return:
type: System.Boolean
content.vb: >-
Public Broken As Boolean
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.BreakableFurniture.#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2)
commentId: M:TinyLife.Objects.BreakableFurniture.#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2)
id: '#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2)'
parent: TinyLife.Objects.BreakableFurniture
langs:
- csharp
- vb
name: BreakableFurniture(Guid, FurnitureType, Int32[], Map, Vector2)
nameWithType: BreakableFurniture.BreakableFurniture(Guid, FurnitureType, Int32[], Map, Vector2)
fullName: TinyLife.Objects.BreakableFurniture.BreakableFurniture(System.Guid, TinyLife.Objects.FurnitureType, System.Int32[], TinyLife.World.Map, Microsoft.Xna.Framework.Vector2)
type: Constructor
source:
remote:
path: TinyLife/Objects/BreakableFurniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: .ctor
path: Objects/BreakableFurniture.cs
startLine: 40
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nCreates a new furniture instance.\nBy default, this is done using .\n"
example: []
syntax:
content: public BreakableFurniture(Guid id, FurnitureType type, int[] colors, Map map, Vector2 pos)
parameters:
- id: id
type: System.Guid
description: The id to apply to the created furniture instance
- id: type
type: TinyLife.Objects.FurnitureType
description: The type to create an instance of
- id: colors
type: System.Int32[]
description: The colors to apply to the furniture
- id: map
type: TinyLife.World.Map
description: The map to create the furniture on
- id: pos
type: Microsoft.Xna.Framework.Vector2
description: The position that the furniture should have
content.vb: Public Sub New(id As Guid, type As FurnitureType, colors As Integer(), map As Map, pos As Vector2)
overload: TinyLife.Objects.BreakableFurniture.#ctor*
nameWithType.vb: BreakableFurniture.BreakableFurniture(Guid, FurnitureType, Int32(), Map, Vector2)
modifiers.csharp:
- public
modifiers.vb:
- Public
fullName.vb: TinyLife.Objects.BreakableFurniture.BreakableFurniture(System.Guid, TinyLife.Objects.FurnitureType, System.Int32(), TinyLife.World.Map, Microsoft.Xna.Framework.Vector2)
name.vb: BreakableFurniture(Guid, FurnitureType, Int32(), Map, Vector2)
- uid: TinyLife.Objects.BreakableFurniture.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
commentId: M:TinyLife.Objects.BreakableFurniture.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
id: Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
parent: TinyLife.Objects.BreakableFurniture
langs:
- csharp
- vb
name: Update(GameTime, TimeSpan, GameSpeed)
nameWithType: BreakableFurniture.Update(GameTime, TimeSpan, GameSpeed)
fullName: TinyLife.Objects.BreakableFurniture.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, TinyLife.GameSpeed)
type: Method
source:
remote:
path: TinyLife/Objects/BreakableFurniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: Update
path: Objects/BreakableFurniture.cs
startLine: 44
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe update method, which is called every update frame by the underlying \n"
example: []
syntax:
content: public virtual void Update(GameTime time, TimeSpan passedInGame, GameSpeed speed)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game's time
- id: passedInGame
type: System.TimeSpan
description: The amount of time that has passed since the last call
- id: speed
type: TinyLife.GameSpeed
description: The game's speed
content.vb: Public Overridable Sub Update(time As GameTime, passedInGame As TimeSpan, speed As GameSpeed)
overload: TinyLife.Objects.BreakableFurniture.Update*
implements:
- TinyLife.Objects.IUpdatingObject.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed)
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Objects.BreakableFurniture.WearDown(System.TimeSpan)
commentId: M:TinyLife.Objects.BreakableFurniture.WearDown(System.TimeSpan)
id: WearDown(System.TimeSpan)
parent: TinyLife.Objects.BreakableFurniture
langs:
- csharp
- vb
name: WearDown(TimeSpan)
nameWithType: BreakableFurniture.WearDown(TimeSpan)
fullName: TinyLife.Objects.BreakableFurniture.WearDown(System.TimeSpan)
type: Method
source:
remote:
path: TinyLife/Objects/BreakableFurniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: WearDown
path: Objects/BreakableFurniture.cs
startLine: 99
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nCauses this furniture to wear down, increasing the likelihood of it becoming and randomly breaking it\n"
example: []
syntax:
content: public virtual void WearDown(TimeSpan passedInGame)
parameters:
- id: passedInGame
type: System.TimeSpan
description: The amount of in-game time that this furniture should be worn down by
content.vb: Public Overridable Sub WearDown(passedInGame As TimeSpan)
overload: TinyLife.Objects.BreakableFurniture.WearDown*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Objects.BreakableFurniture.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed,System.Boolean)
commentId: M:TinyLife.Objects.BreakableFurniture.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed,System.Boolean)
id: ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed,System.Boolean)
parent: TinyLife.Objects.BreakableFurniture
langs:
- csharp
- vb
name: ActionUpdate(Action, GameTime, TimeSpan, GameSpeed, Boolean)
nameWithType: BreakableFurniture.ActionUpdate(Action, GameTime, TimeSpan, GameSpeed, Boolean)
fullName: TinyLife.Objects.BreakableFurniture.ActionUpdate(TinyLife.Actions.Action, Microsoft.Xna.Framework.GameTime, System.TimeSpan, TinyLife.GameSpeed, System.Boolean)
type: Method
source:
remote:
path: TinyLife/Objects/BreakableFurniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: ActionUpdate
path: Objects/BreakableFurniture.cs
startLine: 113
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis method is called when an that this object is involved in updates, which is every frame. Note that this includes actions that are underlying () and actions that aren't fully in progress yet ().\nThis object counts as involved in the action if its 's includes this object.\nIn general, the base method should be called for objects, since it sets deals with objects.\n"
example: []
syntax:
content: public override void ActionUpdate(Action action, GameTime time, TimeSpan passedInGame, GameSpeed speed, bool isAuxiliary)
parameters:
- id: action
type: TinyLife.Actions.Action
description: The action
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The current game time
- id: passedInGame
type: System.TimeSpan
description: The amount of time that has passed, in game time
- id: speed
type: TinyLife.GameSpeed
description: The game's current speed setting
- id: isAuxiliary
type: System.Boolean
description: Whether this object counts as an auxiliary object. If this value is false, the object is th e
content.vb: Public Overrides Sub ActionUpdate(action As Action, time As GameTime, passedInGame As TimeSpan, speed As GameSpeed, isAuxiliary As Boolean)
overridden: TinyLife.Objects.Furniture.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed,System.Boolean)
overload: TinyLife.Objects.BreakableFurniture.ActionUpdate*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Objects.BreakableFurniture.GetPrice
commentId: M:TinyLife.Objects.BreakableFurniture.GetPrice
id: GetPrice
parent: TinyLife.Objects.BreakableFurniture
langs:
- csharp
- vb
name: GetPrice()
nameWithType: BreakableFurniture.GetPrice()
fullName: TinyLife.Objects.BreakableFurniture.GetPrice()
type: Method
source:
remote:
path: TinyLife/Objects/BreakableFurniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: GetPrice
path: Objects/BreakableFurniture.cs
startLine: 127
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns the price that this object can be bought or sold for.\nNote that, like in the case of the , the returned price isn't necessarily the full price that the object can be sold for. Instead, the price returned here should be the price that this object has when bought or sold from the or similar.\n"
example: []
syntax:
content: public override float GetPrice()
return:
type: System.Single
description: The object's price
content.vb: Public Overrides Function GetPrice As Single
overridden: TinyLife.Objects.Furniture.GetPrice
overload: TinyLife.Objects.BreakableFurniture.GetPrice*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Objects.BreakableFurniture.GetDescription
commentId: M:TinyLife.Objects.BreakableFurniture.GetDescription
id: GetDescription
parent: TinyLife.Objects.BreakableFurniture
langs:
- csharp
- vb
name: GetDescription()
nameWithType: BreakableFurniture.GetDescription()
fullName: TinyLife.Objects.BreakableFurniture.GetDescription()
type: Method
source:
remote:
path: TinyLife/Objects/BreakableFurniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: GetDescription
path: Objects/BreakableFurniture.cs
startLine: 132
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns a set of lines that are displayed in build mode when this furniture is hovered over, either in the buy menu or in the .\nBy default, info about and is returned, and is invoked.\n"
example: []
syntax:
content: public override IEnumerable GetDescription()
return:
type: System.Collections.Generic.IEnumerable{System.String}
description: A set of description lines for this furniture item
content.vb: Public Overrides Function GetDescription As IEnumerable(Of String)
overridden: TinyLife.Objects.Furniture.GetDescription
overload: TinyLife.Objects.BreakableFurniture.GetDescription*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Objects.BreakableFurniture.GetDecorativeRating(TinyLife.World.Room)
commentId: M:TinyLife.Objects.BreakableFurniture.GetDecorativeRating(TinyLife.World.Room)
id: GetDecorativeRating(TinyLife.World.Room)
parent: TinyLife.Objects.BreakableFurniture
langs:
- csharp
- vb
name: GetDecorativeRating(Room)
nameWithType: BreakableFurniture.GetDecorativeRating(Room)
fullName: TinyLife.Objects.BreakableFurniture.GetDecorativeRating(TinyLife.World.Room)
type: Method
source:
remote:
path: TinyLife/Objects/BreakableFurniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: GetDecorativeRating
path: Objects/BreakableFurniture.cs
startLine: 143
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns the decorative rating of this object in the given room.\nBy default, the underlying 's , influeced by whether this object is , is returned.\n"
example: []
syntax:
content: public override int GetDecorativeRating(Room room)
parameters:
- id: room
type: TinyLife.World.Room
description: The room that the object is in, or null if it is not in a room at all
return:
type: System.Int32
description: The decorative rating of this object
content.vb: Public Overrides Function GetDecorativeRating(room As Room) As Integer
overridden: TinyLife.Objects.Furniture.GetDecorativeRating(TinyLife.World.Room)
overload: TinyLife.Objects.BreakableFurniture.GetDecorativeRating*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
references:
- uid: TinyLife.Objects.Furniture
commentId: T:TinyLife.Objects.Furniture
parent: TinyLife.Objects
name: Furniture
nameWithType: Furniture
fullName: TinyLife.Objects.Furniture
- uid: TinyLife.Objects.BreakableFurniture.Broken
commentId: F:TinyLife.Objects.BreakableFurniture.Broken
parent: TinyLife.Objects.BreakableFurniture
name: Broken
nameWithType: BreakableFurniture.Broken
fullName: TinyLife.Objects.BreakableFurniture.Broken
- uid: TinyLife.Objects.FurnitureType.Construct(System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Nullable{System.Guid})
commentId: M:TinyLife.Objects.FurnitureType.Construct(System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Nullable{System.Guid})
isExternal: true
- uid: TinyLife.Objects.FurnitureType.TypeSettings.ConstructedType
commentId: F:TinyLife.Objects.FurnitureType.TypeSettings.ConstructedType
isExternal: true
- uid: TinyLife.Objects
commentId: N:TinyLife.Objects
name: TinyLife.Objects
nameWithType: TinyLife.Objects
fullName: TinyLife.Objects
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
name: Object
nameWithType: Object
fullName: System.Object
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