### YamlMime:ManagedReference
items:
- uid: TinyLife.Objects.Furniture
commentId: T:TinyLife.Objects.Furniture
id: Furniture
parent: TinyLife.Objects
children:
- TinyLife.Objects.Furniture.#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2)
- TinyLife.Objects.Furniture.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed,System.Boolean)
- TinyLife.Objects.Furniture.AddChild(TinyLife.Objects.Furniture,MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Vector2})
- TinyLife.Objects.Furniture.AddChild``1(TinyLife.Objects.FurnitureType,MLEM.Misc.Direction2,System.Int32[],System.Nullable{System.Guid},System.Nullable{Microsoft.Xna.Framework.Vector2})
- TinyLife.Objects.Furniture.Area
- TinyLife.Objects.Furniture.AreUtilitiesDisabled
- TinyLife.Objects.Furniture.CanBeDirty
- TinyLife.Objects.Furniture.Colors
- TinyLife.Objects.Furniture.Creator
- TinyLife.Objects.Furniture.CreatorId
- TinyLife.Objects.Furniture.CustomPrice
- TinyLife.Objects.Furniture.DevaluedThroughUse
- TinyLife.Objects.Furniture.Dirty
- TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},MLEM.Misc.Direction2,System.Int32[],System.Single,System.Boolean,TinyLife.Objects.Furniture,TinyLife.Objects.AbstractSpot,System.Single,System.Boolean)
- TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color})
- TinyLife.Objects.Furniture.DrawUi(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Ui.Elements.Element,System.Single,System.Int32[])
- TinyLife.Objects.Furniture.GetActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ActionSpot,MLEM.Misc.Direction2)
- TinyLife.Objects.Furniture.GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.Furniture.GetCategories(TinyLife.Objects.Person)
- TinyLife.Objects.Furniture.GetChildren``1
- TinyLife.Objects.Furniture.GetDecorativeRating(TinyLife.World.Room)
- TinyLife.Objects.Furniture.GetDescription
- TinyLife.Objects.Furniture.GetDirty(System.TimeSpan)
- TinyLife.Objects.Furniture.GetFreeActionSpot(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.Furniture.GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.Furniture.GetFreeActionSpots(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.Furniture.GetFreeObjectSpot(TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2})
- TinyLife.Objects.Furniture.GetPrice
- TinyLife.Objects.Furniture.GetVisibility
- TinyLife.Objects.Furniture.HasParent
- TinyLife.Objects.Furniture.Intersects(MLEM.Misc.RectangleF)
- TinyLife.Objects.Furniture.IsStatic
- TinyLife.Objects.Furniture.NotifyNeighbors
- TinyLife.Objects.Furniture.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
- TinyLife.Objects.Furniture.OnAdded
- TinyLife.Objects.Furniture.OnDirty
- TinyLife.Objects.Furniture.OnGetDescription
- TinyLife.Objects.Furniture.OnGetDirty
- TinyLife.Objects.Furniture.OnNeighborChanged(TinyLife.Objects.Furniture)
- TinyLife.Objects.Furniture.OnRemoved
- TinyLife.Objects.Furniture.OnSetCreator
- TinyLife.Objects.Furniture.ParentFurniture
- TinyLife.Objects.Furniture.ParentObjectSpot
- TinyLife.Objects.Furniture.Quality
- TinyLife.Objects.Furniture.Random
- TinyLife.Objects.Furniture.RemoveAndUnlink
- TinyLife.Objects.Furniture.RemoveChild(TinyLife.Objects.Furniture)
- TinyLife.Objects.Furniture.RemoveChildren``1(System.Predicate{``0})
- TinyLife.Objects.Furniture.Rotation
- TinyLife.Objects.Furniture.SetChild(TinyLife.Objects.ObjectSpot,TinyLife.Objects.Furniture,MLEM.Misc.Direction2)
- TinyLife.Objects.Furniture.SetChild(TinyLife.Objects.ObjectSpot,TinyLife.Objects.FurnitureType,MLEM.Misc.Direction2,System.Int32[],System.Nullable{System.Guid})
- TinyLife.Objects.Furniture.SetCreator(TinyLife.Objects.Person,System.Boolean)
- TinyLife.Objects.Furniture.SetNewId(System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture})
- TinyLife.Objects.Furniture.SetParent(TinyLife.Objects.Furniture,TinyLife.Objects.ObjectSpot)
- TinyLife.Objects.Furniture.Type
- TinyLife.Objects.Furniture.UnlinkParentsAndChildren
- TinyLife.Objects.Furniture.Validate
- TinyLife.Objects.Furniture.VisualPosition
langs:
- csharp
- vb
name: Furniture
nameWithType: Furniture
fullName: TinyLife.Objects.Furniture
type: Class
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: Furniture
path: Objects/Furniture.cs
startLine: 26
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA furniture is an instance of a which is placed in the world, or in a 's hand.\nTo register a custom furniture, use .\n"
example: []
syntax:
content: 'public class Furniture : MapObject, IGenericDataHolder, IPricedObject'
content.vb: >-
Public Class Furniture
Inherits MapObject
Implements IGenericDataHolder, IPricedObject
inheritance:
- System.Object
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder
- TinyLife.Objects.MapObject
derivedClasses:
- TinyLife.Objects.BreakableFurniture
- TinyLife.Objects.CornerFurniture
- TinyLife.Objects.Fence
- TinyLife.Objects.FoodTypedItem
- TinyLife.Objects.Gravestone
- TinyLife.Objects.LightFurniture
- TinyLife.Objects.OverlayWallHanging
- TinyLife.Objects.Painting
- TinyLife.Objects.UnfinishedWoodwork
implements:
- MLEM.Misc.IGenericDataHolder
- TinyLife.World.IPricedObject
inheritedMembers:
- TinyLife.Objects.MapObject.PersonRotationOrder
- TinyLife.Objects.MapObject.OnCreated
- TinyLife.Objects.MapObject.OnValidated
- TinyLife.Objects.MapObject.OnEventsAttachable
- TinyLife.Objects.MapObject.OnDraw
- TinyLife.Objects.MapObject.OnUpdate
- TinyLife.Objects.MapObject.Id
- TinyLife.Objects.MapObject.Map
- TinyLife.Objects.MapObject.Position
- TinyLife.Objects.MapObject.CurrentLot
- TinyLife.Objects.MapObject.IsInWorld
- TinyLife.Objects.MapObject.GetHoverInfo
- TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2)
- TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map)
- TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.MapObject.GetEfficiencyModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single)
- TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Point,System.Boolean,TinyLife.Objects.Furniture,TinyLife.Objects.AbstractSpot,MLEM.Misc.Direction2,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean)
- TinyLife.Objects.MapObject.GetModCategory(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Objects.Furniture.TinyLife.Utilities.Extensions.JsonCopy``1
modifiers.csharp:
- public
- class
modifiers.vb:
- Public
- Class
- uid: TinyLife.Objects.Furniture.Random
commentId: F:TinyLife.Objects.Furniture.Random
id: Random
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: Random
nameWithType: Furniture.Random
fullName: TinyLife.Objects.Furniture.Random
type: Field
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: Random
path: Objects/Furniture.cs
startLine: 32
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA instance that can be used by furniture items.\nThis value has the default seed.\n"
example: []
syntax:
content: protected static readonly Random Random
return:
type: System.Random
content.vb: Protected Shared ReadOnly Random As Random
modifiers.csharp:
- protected
- static
- readonly
modifiers.vb:
- Protected
- Shared
- ReadOnly
- uid: TinyLife.Objects.Furniture.OnGetDescription
commentId: E:TinyLife.Objects.Furniture.OnGetDescription
id: OnGetDescription
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: OnGetDescription
nameWithType: Furniture.OnGetDescription
fullName: TinyLife.Objects.Furniture.OnGetDescription
type: Event
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: OnGetDescription
path: Objects/Furniture.cs
startLine: 39
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn event that is fired when is called.\nThis event can be used to change the description of furniture instances by adding to the provided .\nThis event can be subscribed to using .\n"
example: []
syntax:
content: public event Action> OnGetDescription
return:
type: System.Action{System.Collections.Generic.List{System.String}}
content.vb: Public Event OnGetDescription As Action(Of List(Of String))
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Furniture.OnSetCreator
commentId: E:TinyLife.Objects.Furniture.OnSetCreator
id: OnSetCreator
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: OnSetCreator
nameWithType: Furniture.OnSetCreator
fullName: TinyLife.Objects.Furniture.OnSetCreator
type: Event
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: OnSetCreator
path: Objects/Furniture.cs
startLine: 45
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn event that is fired when is called.\nThe arguments passed to this event are the same that are passed to .\nThis event can be subscribed to using .\n"
example: []
syntax:
content: public event Action OnSetCreator
return:
type: System.Action{TinyLife.Objects.Person,System.Boolean,TinyLife.Mods.EventPhase}
content.vb: Public Event OnSetCreator As Action(Of Person, Boolean, EventPhase)
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Furniture.OnGetDirty
commentId: E:TinyLife.Objects.Furniture.OnGetDirty
id: OnGetDirty
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: OnGetDirty
nameWithType: Furniture.OnGetDirty
fullName: TinyLife.Objects.Furniture.OnGetDirty
type: Event
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: OnGetDirty
path: Objects/Furniture.cs
startLine: 50
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn event that is fired when this furniture gets more dirty in .\nThis event can be subscribed to using .\n"
example: []
syntax:
content: public event Action OnGetDirty
return:
type: System.Action{System.TimeSpan}
content.vb: Public Event OnGetDirty As Action(Of TimeSpan)
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Furniture.OnDirty
commentId: E:TinyLife.Objects.Furniture.OnDirty
id: OnDirty
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: OnDirty
nameWithType: Furniture.OnDirty
fullName: TinyLife.Objects.Furniture.OnDirty
type: Event
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: OnDirty
path: Objects/Furniture.cs
startLine: 55
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn event that is fired when this furniture gets dirty, meaning its value is set to true.\nThis event can be subscribed to using .\n"
example: []
syntax:
content: public event Action OnDirty
return:
type: System.Action
content.vb: Public Event OnDirty As Action
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Furniture.Type
commentId: F:TinyLife.Objects.Furniture.Type
id: Type
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: Type
nameWithType: Furniture.Type
fullName: TinyLife.Objects.Furniture.Type
type: Field
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: Type
path: Objects/Furniture.cs
startLine: 61
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe that this furniture has\n"
example: []
syntax:
content: >-
[DataMember]
public readonly FurnitureType Type
return:
type: TinyLife.Objects.FurnitureType
content.vb: >-
Public ReadOnly Type As FurnitureType
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Objects.Furniture.Rotation
commentId: F:TinyLife.Objects.Furniture.Rotation
id: Rotation
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: Rotation
nameWithType: Furniture.Rotation
fullName: TinyLife.Objects.Furniture.Rotation
type: Field
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: Rotation
path: Objects/Furniture.cs
startLine: 67
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe current rotation of this furniture.\nSince furniture has a wide variety of looks, the specific value of the rotation doesn't necessarily have much practical meaning.\n"
example: []
syntax:
content: >-
[DataMember]
public Direction2 Rotation
return:
type: MLEM.Misc.Direction2
content.vb: >-
Public Rotation As Direction2
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Furniture.ParentFurniture
commentId: P:TinyLife.Objects.Furniture.ParentFurniture
id: ParentFurniture
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: ParentFurniture
nameWithType: Furniture.ParentFurniture
fullName: TinyLife.Objects.Furniture.ParentFurniture
type: Property
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: ParentFurniture
path: Objects/Furniture.cs
startLine: 72
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe that this furniture is currently latched on to.\nIf this value is non-null, returns the object spot that this furniture is in.\n"
example: []
syntax:
content: public Furniture ParentFurniture { get; }
parameters: []
return:
type: TinyLife.Objects.Furniture
content.vb: Public ReadOnly Property ParentFurniture As Furniture
overload: TinyLife.Objects.Furniture.ParentFurniture*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Objects.Furniture.ParentObjectSpot
commentId: P:TinyLife.Objects.Furniture.ParentObjectSpot
id: ParentObjectSpot
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: ParentObjectSpot
nameWithType: Furniture.ParentObjectSpot
fullName: TinyLife.Objects.Furniture.ParentObjectSpot
type: Property
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: ParentObjectSpot
path: Objects/Furniture.cs
startLine: 77
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe that this furniture is currently in.\nIf this value is non-null, returns the furniture that this object spot belongs to.\n"
example: []
syntax:
content: public ObjectSpot ParentObjectSpot { get; }
parameters: []
return:
type: TinyLife.Objects.ObjectSpot
content.vb: Public ReadOnly Property ParentObjectSpot As ObjectSpot
overload: TinyLife.Objects.Furniture.ParentObjectSpot*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Objects.Furniture.HasParent
commentId: P:TinyLife.Objects.Furniture.HasParent
id: HasParent
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: HasParent
nameWithType: Furniture.HasParent
fullName: TinyLife.Objects.Furniture.HasParent
type: Property
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: HasParent
path: Objects/Furniture.cs
startLine: 82
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns whether a for this furniture exists.\nNote that, if this object is not in the world, or the is not currently in the world, this property will still be true.\n"
example: []
syntax:
content: public bool HasParent { get; }
parameters: []
return:
type: System.Boolean
content.vb: Public ReadOnly Property HasParent As Boolean
overload: TinyLife.Objects.Furniture.HasParent*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Objects.Furniture.Colors
commentId: F:TinyLife.Objects.Furniture.Colors
id: Colors
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: Colors
nameWithType: Furniture.Colors
fullName: TinyLife.Objects.Furniture.Colors
type: Field
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: Colors
path: Objects/Furniture.cs
startLine: 88
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe indices of the colors that this furniture has.\nRefer to for the actual colors that these indices represent.\n"
example: []
syntax:
content: >-
[DataMember]
public int[] Colors
return:
type: System.Int32[]
content.vb: >-
Public Colors As Integer()
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Furniture.Area
commentId: P:TinyLife.Objects.Furniture.Area
id: Area
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: Area
nameWithType: Furniture.Area
fullName: TinyLife.Objects.Furniture.Area
type: Property
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: Area
path: Objects/Furniture.cs
startLine: 92
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA that represents the area that this furniture piece is currently taking up, based on its and its \n"
example: []
syntax:
content: public RectangleF Area { get; }
parameters: []
return:
type: MLEM.Misc.RectangleF
content.vb: Public ReadOnly Property Area As RectangleF
overload: TinyLife.Objects.Furniture.Area*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Objects.Furniture.VisualPosition
commentId: P:TinyLife.Objects.Furniture.VisualPosition
id: VisualPosition
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: VisualPosition
nameWithType: Furniture.VisualPosition
fullName: TinyLife.Objects.Furniture.VisualPosition
type: Property
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: VisualPosition
path: Objects/Furniture.cs
startLine: 97
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe position (in world space) that this furniture is at.\nThis only differs from this object's if the 's is non-zero. \n"
example: []
syntax:
content: public Vector2 VisualPosition { get; }
parameters: []
return:
type: Microsoft.Xna.Framework.Vector2
content.vb: Public ReadOnly Property VisualPosition As Vector2
overload: TinyLife.Objects.Furniture.VisualPosition*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Objects.Furniture.DevaluedThroughUse
commentId: F:TinyLife.Objects.Furniture.DevaluedThroughUse
id: DevaluedThroughUse
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: DevaluedThroughUse
nameWithType: Furniture.DevaluedThroughUse
fullName: TinyLife.Objects.Furniture.DevaluedThroughUse
type: Field
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: DevaluedThroughUse
path: Objects/Furniture.cs
startLine: 103
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA field that gets set to true in .\nIf this value is true, the of this object is greatly reduced.\n"
example: []
syntax:
content: >-
[DataMember(EmitDefaultValue = false)]
public bool DevaluedThroughUse
return:
type: System.Boolean
content.vb: >-
Public DevaluedThroughUse As Boolean
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
namedArguments:
- name: EmitDefaultValue
type: System.Boolean
value: false
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Furniture.AreUtilitiesDisabled
commentId: P:TinyLife.Objects.Furniture.AreUtilitiesDisabled
id: AreUtilitiesDisabled
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: AreUtilitiesDisabled
nameWithType: Furniture.AreUtilitiesDisabled
fullName: TinyLife.Objects.Furniture.AreUtilitiesDisabled
type: Property
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: AreUtilitiesDisabled
path: Objects/Furniture.cs
startLine: 108
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns whether utilities are disabled on the current lot.\nThis is a shorthand for .\n"
example: []
syntax:
content: public bool AreUtilitiesDisabled { get; }
parameters: []
return:
type: System.Boolean
content.vb: Public ReadOnly Property AreUtilitiesDisabled As Boolean
overload: TinyLife.Objects.Furniture.AreUtilitiesDisabled*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Objects.Furniture.IsStatic
commentId: F:TinyLife.Objects.Furniture.IsStatic
id: IsStatic
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: IsStatic
nameWithType: Furniture.IsStatic
fullName: TinyLife.Objects.Furniture.IsStatic
type: Field
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: IsStatic
path: Objects/Furniture.cs
startLine: 113
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA field that is true for objects that are part of the exported base map that the current map is created from\n"
example: []
syntax:
content: >-
[DataMember(EmitDefaultValue = false)]
public bool IsStatic
return:
type: System.Boolean
content.vb: >-
Public IsStatic As Boolean
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
namedArguments:
- name: EmitDefaultValue
type: System.Boolean
value: false
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Furniture.CreatorId
commentId: P:TinyLife.Objects.Furniture.CreatorId
id: CreatorId
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: CreatorId
nameWithType: Furniture.CreatorId
fullName: TinyLife.Objects.Furniture.CreatorId
type: Property
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: CreatorId
path: Objects/Furniture.cs
startLine: 119
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe of the that created this object in some capacity.\nThis value defaults to , meaning no creator.\nTo easily access the creator , see .\n"
example: []
syntax:
content: >-
[DataMember(EmitDefaultValue = false)]
public Guid CreatorId { get; }
parameters: []
return:
type: System.Guid
content.vb: >-
Public ReadOnly Property CreatorId As Guid
overload: TinyLife.Objects.Furniture.CreatorId*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
namedArguments:
- name: EmitDefaultValue
type: System.Boolean
value: false
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Objects.Furniture.Quality
commentId: F:TinyLife.Objects.Furniture.Quality
id: Quality
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: Quality
nameWithType: Furniture.Quality
fullName: TinyLife.Objects.Furniture.Quality
type: Field
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: Quality
path: Objects/Furniture.cs
startLine: 127
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe quality of this object, which defaults to null, meaning no quality.\nThe quality is used by , , and items crafted on the woodworking table.\nIf this value is nonnull, the quality is displayed in the furniture item's description () and it influences the furniture's price () using .\n"
example: []
syntax:
content: >-
[DataMember(EmitDefaultValue = false)]
public Quality? Quality
return:
type: System.Nullable{TinyLife.Skills.Quality}
content.vb: >-
Public Quality As Quality?
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
namedArguments:
- name: EmitDefaultValue
type: System.Boolean
value: false
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Furniture.CanBeDirty
commentId: P:TinyLife.Objects.Furniture.CanBeDirty
id: CanBeDirty
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: CanBeDirty
nameWithType: Furniture.CanBeDirty
fullName: TinyLife.Objects.Furniture.CanBeDirty
type: Property
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: CanBeDirty
path: Objects/Furniture.cs
startLine: 132
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA property that queries whether this object can be made dirty.\nIf this property is false, will not automatically be set to true.\n"
example: []
syntax:
content: public bool CanBeDirty { get; }
parameters: []
return:
type: System.Boolean
content.vb: Public ReadOnly Property CanBeDirty As Boolean
overload: TinyLife.Objects.Furniture.CanBeDirty*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Objects.Furniture.Dirty
commentId: F:TinyLife.Objects.Furniture.Dirty
id: Dirty
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: Dirty
nameWithType: Furniture.Dirty
fullName: TinyLife.Objects.Furniture.Dirty
type: Field
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: Dirty
path: Objects/Furniture.cs
startLine: 138
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nWhether this object is currently dirty.\nIf is false, this field is usually unused.\n"
example: []
syntax:
content: >-
[DataMember(EmitDefaultValue = false)]
public bool Dirty
return:
type: System.Boolean
content.vb: >-
Public Dirty As Boolean
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
namedArguments:
- name: EmitDefaultValue
type: System.Boolean
value: false
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Furniture.CustomPrice
commentId: F:TinyLife.Objects.Furniture.CustomPrice
id: CustomPrice
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: CustomPrice
nameWithType: Furniture.CustomPrice
fullName: TinyLife.Objects.Furniture.CustomPrice
type: Field
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: CustomPrice
path: Objects/Furniture.cs
startLine: 144
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn optional custom price that this furniture item has over its regular price ().\nIf this field has a value, the regularly calculated price from will be ignored and this value will be used as the object's price instead.\n"
example: []
syntax:
content: >-
[DataMember(EmitDefaultValue = false)]
public float? CustomPrice
return:
type: System.Nullable{System.Single}
content.vb: >-
Public CustomPrice As Single?
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
namedArguments:
- name: EmitDefaultValue
type: System.Boolean
value: false
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Furniture.Creator
commentId: P:TinyLife.Objects.Furniture.Creator
id: Creator
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: Creator
nameWithType: Furniture.Creator
fullName: TinyLife.Objects.Furniture.Creator
type: Property
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: Creator
path: Objects/Furniture.cs
startLine: 149
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe that created this object in some capacity.\nThis value is based on the underlying .\n"
example: []
syntax:
content: public Person Creator { get; }
parameters: []
return:
type: TinyLife.Objects.Person
content.vb: Public ReadOnly Property Creator As Person
overload: TinyLife.Objects.Furniture.Creator*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Objects.Furniture.#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2)
commentId: M:TinyLife.Objects.Furniture.#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2)
id: '#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2)'
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: Furniture(Guid, FurnitureType, Int32[], Map, Vector2)
nameWithType: Furniture.Furniture(Guid, FurnitureType, Int32[], Map, Vector2)
fullName: TinyLife.Objects.Furniture.Furniture(System.Guid, TinyLife.Objects.FurnitureType, System.Int32[], TinyLife.World.Map, Microsoft.Xna.Framework.Vector2)
type: Constructor
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: .ctor
path: Objects/Furniture.cs
startLine: 167
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nCreates a new furniture instance.\nBy default, this is done using .\n"
example: []
syntax:
content: public Furniture(Guid id, FurnitureType type, int[] colors, Map map, Vector2 pos)
parameters:
- id: id
type: System.Guid
description: The id to apply to the created furniture instance
- id: type
type: TinyLife.Objects.FurnitureType
description: The type to create an instance of
- id: colors
type: System.Int32[]
description: The colors to apply to the furniture
- id: map
type: TinyLife.World.Map
description: The map to create the furniture on
- id: pos
type: Microsoft.Xna.Framework.Vector2
description: The position that the furniture should have
content.vb: Public Sub New(id As Guid, type As FurnitureType, colors As Integer(), map As Map, pos As Vector2)
overload: TinyLife.Objects.Furniture.#ctor*
nameWithType.vb: Furniture.Furniture(Guid, FurnitureType, Int32(), Map, Vector2)
modifiers.csharp:
- public
modifiers.vb:
- Public
fullName.vb: TinyLife.Objects.Furniture.Furniture(System.Guid, TinyLife.Objects.FurnitureType, System.Int32(), TinyLife.World.Map, Microsoft.Xna.Framework.Vector2)
name.vb: Furniture(Guid, FurnitureType, Int32(), Map, Vector2)
- uid: TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color})
commentId: M:TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color})
id: Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color})
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: Draw(GameTime, SpriteBatch, Vector2, Nullable)
nameWithType: Furniture.Draw(GameTime, SpriteBatch, Vector2, Nullable)
fullName: TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, System.Nullable)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: Draw
path: Objects/Furniture.cs
startLine: 175
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nDraws this object on the current , at the current .\n"
example: []
syntax:
content: public sealed override void Draw(GameTime time, SpriteBatch batch, Vector2 drawPos, Color? overrideColor)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The current time
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
description: The sprite batch to use for drawing
- id: drawPos
type: Microsoft.Xna.Framework.Vector2
description: The position, in draw space, to draw this furniture at
- id: overrideColor
type: System.Nullable{Microsoft.Xna.Framework.Color}
description: The color that should be used instead of this object's actual color. If null, the object's regular color should be used.
content.vb: Public NotOverridable Overrides Sub Draw(time As GameTime, batch As SpriteBatch, drawPos As Vector2, overrideColor As Color?)
overridden: TinyLife.Objects.MapObject.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color})
overload: TinyLife.Objects.Furniture.Draw*
nameWithType.vb: Furniture.Draw(GameTime, SpriteBatch, Vector2, Nullable(Of Color))
modifiers.csharp:
- public
- sealed
- override
modifiers.vb:
- Public
- Overrides
- NotOverridable
fullName.vb: TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, System.Nullable(Of Microsoft.Xna.Framework.Color))
name.vb: Draw(GameTime, SpriteBatch, Vector2, Nullable(Of Color))
- uid: TinyLife.Objects.Furniture.Validate
commentId: M:TinyLife.Objects.Furniture.Validate
id: Validate
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: Validate()
nameWithType: Furniture.Validate()
fullName: TinyLife.Objects.Furniture.Validate()
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: Validate
path: Objects/Furniture.cs
startLine: 207
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis method is called when this object is loaded from disk.\nReturning false on this method causes the object to be removed from the map.\nBy default, this method invokes and .\n"
example: []
syntax:
content: public override bool Validate()
return:
type: System.Boolean
description: false if the object is not valid, true otherwise
content.vb: Public Overrides Function Validate As Boolean
overridden: TinyLife.Objects.MapObject.Validate
overload: TinyLife.Objects.Furniture.Validate*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Objects.Furniture.Intersects(MLEM.Misc.RectangleF)
commentId: M:TinyLife.Objects.Furniture.Intersects(MLEM.Misc.RectangleF)
id: Intersects(MLEM.Misc.RectangleF)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: Intersects(RectangleF)
nameWithType: Furniture.Intersects(RectangleF)
fullName: TinyLife.Objects.Furniture.Intersects(MLEM.Misc.RectangleF)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: Intersects
path: Objects/Furniture.cs
startLine: 234
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns whether this map object intersects with the given rectangle.\nThis is used for \n"
example: []
syntax:
content: public override bool Intersects(RectangleF rectangle)
parameters:
- id: rectangle
type: MLEM.Misc.RectangleF
description: The area that should be checked for
return:
type: System.Boolean
description: true if this object intersects with the given rectangle
content.vb: Public Overrides Function Intersects(rectangle As RectangleF) As Boolean
overridden: TinyLife.Objects.MapObject.Intersects(MLEM.Misc.RectangleF)
overload: TinyLife.Objects.Furniture.Intersects*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Objects.Furniture.GetCategories(TinyLife.Objects.Person)
commentId: M:TinyLife.Objects.Furniture.GetCategories(TinyLife.Objects.Person)
id: GetCategories(TinyLife.Objects.Person)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetCategories(Person)
nameWithType: Furniture.GetCategories(Person)
fullName: TinyLife.Objects.Furniture.GetCategories(TinyLife.Objects.Person)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: GetCategories
path: Objects/Furniture.cs
startLine: 239
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns a set of flags that this object has, based on the given .\n"
example: []
syntax:
content: public sealed override ObjectCategory GetCategories(Person person)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person to query categories for
return:
type: TinyLife.Objects.ObjectCategory
description: A set of categories that this object has
content.vb: Public NotOverridable Overrides Function GetCategories(person As Person) As ObjectCategory
overridden: TinyLife.Objects.MapObject.GetCategories(TinyLife.Objects.Person)
overload: TinyLife.Objects.Furniture.GetCategories*
modifiers.csharp:
- public
- sealed
- override
modifiers.vb:
- Public
- Overrides
- NotOverridable
- uid: TinyLife.Objects.Furniture.OnAdded
commentId: M:TinyLife.Objects.Furniture.OnAdded
id: OnAdded
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: OnAdded()
nameWithType: Furniture.OnAdded()
fullName: TinyLife.Objects.Furniture.OnAdded()
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: OnAdded
path: Objects/Furniture.cs
startLine: 244
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis method is called when this object is added to a .\nBy default, it does nothing.\n"
example: []
syntax:
content: public override void OnAdded()
content.vb: Public Overrides Sub OnAdded
overridden: TinyLife.Objects.MapObject.OnAdded
overload: TinyLife.Objects.Furniture.OnAdded*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Objects.Furniture.OnRemoved
commentId: M:TinyLife.Objects.Furniture.OnRemoved
id: OnRemoved
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: OnRemoved()
nameWithType: Furniture.OnRemoved()
fullName: TinyLife.Objects.Furniture.OnRemoved()
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: OnRemoved
path: Objects/Furniture.cs
startLine: 250
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis method is called when this object is removed from a .\nBy default, it does nothing.\n"
example: []
syntax:
content: public override void OnRemoved()
content.vb: Public Overrides Sub OnRemoved
overridden: TinyLife.Objects.MapObject.OnRemoved
overload: TinyLife.Objects.Furniture.OnRemoved*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Objects.Furniture.GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
commentId: M:TinyLife.Objects.Furniture.GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
id: GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetAiPriority(Person, ObjectCategory)
nameWithType: Furniture.GetAiPriority(Person, ObjectCategory)
fullName: TinyLife.Objects.Furniture.GetAiPriority(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: GetAiPriority
path: Objects/Furniture.cs
startLine: 257
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns an integer that represents a priority for the 's interaction with this object.\nA higher priority means that this object will be picked over other objects (with lower priority).\nThe default return value is 0, meaning that no special priority is assigned to this object.\nFor any with the or category that is the person's , 10 is returned.\n"
example: []
syntax:
content: public override int GetAiPriority(Person person, ObjectCategory categories)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person whose AI is attempting to interact with this object
- id: categories
type: TinyLife.Objects.ObjectCategory
description: The categories that are relevant for the ai interaction
return:
type: System.Int32
description: This object's priority
content.vb: Public Overrides Function GetAiPriority(person As Person, categories As ObjectCategory) As Integer
overridden: TinyLife.Objects.MapObject.GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
overload: TinyLife.Objects.Furniture.GetAiPriority*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Objects.Furniture.GetVisibility
commentId: M:TinyLife.Objects.Furniture.GetVisibility
id: GetVisibility
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetVisibility()
nameWithType: Furniture.GetVisibility()
fullName: TinyLife.Objects.Furniture.GetVisibility()
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: GetVisibility
path: Objects/Furniture.cs
startLine: 266
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns the visibility settings of this object.\nBy default, is returned.\nFor , its is returned instead.\n"
example: []
syntax:
content: public override Visibility GetVisibility()
return:
type: TinyLife.Objects.Visibility
description: This object's visibility settings
content.vb: Public Overrides Function GetVisibility As Visibility
overridden: TinyLife.Objects.MapObject.GetVisibility
overload: TinyLife.Objects.Furniture.GetVisibility*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Objects.Furniture.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
commentId: M:TinyLife.Objects.Furniture.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
id: OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: OnActionCompleted(Action, CompletionType, Boolean)
nameWithType: Furniture.OnActionCompleted(Action, CompletionType, Boolean)
fullName: TinyLife.Objects.Furniture.OnActionCompleted(TinyLife.Actions.Action, TinyLife.Actions.CompletionType, System.Boolean)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: OnActionCompleted
path: Objects/Furniture.cs
startLine: 271
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis method is called when an that this object is involved in is completed. Note that this includes actions that are underlying ().\nThis object counts as involved in the action if its 's includes this object.\nIn general, the base method should be called for objects, since it sets .\n"
example: []
syntax:
content: public override void OnActionCompleted(Action action, CompletionType type, bool isAuxiliary)
parameters:
- id: action
type: TinyLife.Actions.Action
description: The action
- id: type
type: TinyLife.Actions.CompletionType
description: The type of the action's completion
- id: isAuxiliary
type: System.Boolean
description: Whether this object counts as an auxiliary object. If this value is false, the object is th e
content.vb: Public Overrides Sub OnActionCompleted(action As Action, type As CompletionType, isAuxiliary As Boolean)
overridden: TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
overload: TinyLife.Objects.Furniture.OnActionCompleted*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Objects.Furniture.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed,System.Boolean)
commentId: M:TinyLife.Objects.Furniture.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed,System.Boolean)
id: ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed,System.Boolean)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: ActionUpdate(Action, GameTime, TimeSpan, GameSpeed, Boolean)
nameWithType: Furniture.ActionUpdate(Action, GameTime, TimeSpan, GameSpeed, Boolean)
fullName: TinyLife.Objects.Furniture.ActionUpdate(TinyLife.Actions.Action, Microsoft.Xna.Framework.GameTime, System.TimeSpan, TinyLife.GameSpeed, System.Boolean)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: ActionUpdate
path: Objects/Furniture.cs
startLine: 281
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis method is called when an that this object is involved in updates, which is every frame. Note that this includes actions that are underlying () and actions that aren't fully in progress yet ().\nThis object counts as involved in the action if its 's includes this object.\nIn general, the base method should be called for objects, since it sets deals with objects.\n"
example: []
syntax:
content: public override void ActionUpdate(Action action, GameTime time, TimeSpan passedInGame, GameSpeed speed, bool isAuxiliary)
parameters:
- id: action
type: TinyLife.Actions.Action
description: The action
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The current game time
- id: passedInGame
type: System.TimeSpan
description: The amount of time that has passed, in game time
- id: speed
type: TinyLife.GameSpeed
description: The game's current speed setting
- id: isAuxiliary
type: System.Boolean
description: Whether this object counts as an auxiliary object. If this value is false, the object is th e
content.vb: Public Overrides Sub ActionUpdate(action As Action, time As GameTime, passedInGame As TimeSpan, speed As GameSpeed, isAuxiliary As Boolean)
overridden: TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed,System.Boolean)
overload: TinyLife.Objects.Furniture.ActionUpdate*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},MLEM.Misc.Direction2,System.Int32[],System.Single,System.Boolean,TinyLife.Objects.Furniture,TinyLife.Objects.AbstractSpot,System.Single,System.Boolean)
commentId: M:TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},MLEM.Misc.Direction2,System.Int32[],System.Single,System.Boolean,TinyLife.Objects.Furniture,TinyLife.Objects.AbstractSpot,System.Single,System.Boolean)
id: Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},MLEM.Misc.Direction2,System.Int32[],System.Single,System.Boolean,TinyLife.Objects.Furniture,TinyLife.Objects.AbstractSpot,System.Single,System.Boolean)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: Draw(GameTime, SpriteBatch, Vector2, Vector2, Nullable, Direction2, Int32[], Single, Boolean, Furniture, AbstractSpot, Single, Boolean)
nameWithType: Furniture.Draw(GameTime, SpriteBatch, Vector2, Vector2, Nullable, Direction2, Int32[], Single, Boolean, Furniture, AbstractSpot, Single, Boolean)
fullName: TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, System.Nullable, MLEM.Misc.Direction2, System.Int32[], System.Single, System.Boolean, TinyLife.Objects.Furniture, TinyLife.Objects.AbstractSpot, System.Single, System.Boolean)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: Draw
path: Objects/Furniture.cs
startLine: 311
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nDraws this furniture in the world with the given settings.\nThis is a more generalized version of \n"
example: []
syntax:
content: public virtual void Draw(GameTime time, SpriteBatch batch, Vector2 pos, Vector2 drawPos, Color? overrideColor, Direction2 rotation, int[] colors, float drawScale, bool pivot, Furniture parent, AbstractSpot parentSpot, float depthOffset, bool held)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game time
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
description: The sprite batch to draw with
- id: pos
type: Microsoft.Xna.Framework.Vector2
description: The position, in world space, that the furniture is at
- id: drawPos
type: Microsoft.Xna.Framework.Vector2
description: The position, in draw space, to draw the furniture at
- id: overrideColor
type: System.Nullable{Microsoft.Xna.Framework.Color}
description: An optional color to override the default colors of the furniture
- id: rotation
type: MLEM.Misc.Direction2
description: The rotation of the furniture
- id: colors
type: System.Int32[]
description: The colors to draw the furniture with
- id: drawScale
type: System.Single
description: The scale to draw the furniture with
- id: pivot
type: System.Boolean
description: Whether or not to move the furniture by its texture's pivot point
- id: parent
type: TinyLife.Objects.Furniture
description: The object that this furniture is latched on to, or null if there is none
- id: parentSpot
type: TinyLife.Objects.AbstractSpot
description: The object spot that this furntiture is in, or null if there is none
- id: depthOffset
type: System.Single
description: A value that is added onto the calculated depth of the object
- id: held
type: System.Boolean
description: Whether or not this item is currently being held by a
content.vb: Public Overridable Sub Draw(time As GameTime, batch As SpriteBatch, pos As Vector2, drawPos As Vector2, overrideColor As Color?, rotation As Direction2, colors As Integer(), drawScale As Single, pivot As Boolean, parent As Furniture, parentSpot As AbstractSpot, depthOffset As Single, held As Boolean)
overload: TinyLife.Objects.Furniture.Draw*
nameWithType.vb: Furniture.Draw(GameTime, SpriteBatch, Vector2, Vector2, Nullable(Of Color), Direction2, Int32(), Single, Boolean, Furniture, AbstractSpot, Single, Boolean)
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
fullName.vb: TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, System.Nullable(Of Microsoft.Xna.Framework.Color), MLEM.Misc.Direction2, System.Int32(), System.Single, System.Boolean, TinyLife.Objects.Furniture, TinyLife.Objects.AbstractSpot, System.Single, System.Boolean)
name.vb: Draw(GameTime, SpriteBatch, Vector2, Vector2, Nullable(Of Color), Direction2, Int32(), Single, Boolean, Furniture, AbstractSpot, Single, Boolean)
- uid: TinyLife.Objects.Furniture.GetPrice
commentId: M:TinyLife.Objects.Furniture.GetPrice
id: GetPrice
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetPrice()
nameWithType: Furniture.GetPrice()
fullName: TinyLife.Objects.Furniture.GetPrice()
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: GetPrice
path: Objects/Furniture.cs
startLine: 319
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns the price that this object can be bought or sold for.\nNote that, like in the case of the , the returned price isn't necessarily the full price that the object can be sold for. Instead, the price returned here should be the price that this object has when bought or sold from the or similar.\n"
example: []
syntax:
content: public virtual float GetPrice()
return:
type: System.Single
description: The object's price
content.vb: Public Overridable Function GetPrice As Single
overload: TinyLife.Objects.Furniture.GetPrice*
implements:
- TinyLife.World.IPricedObject.GetPrice
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Objects.Furniture.GetDescription
commentId: M:TinyLife.Objects.Furniture.GetDescription
id: GetDescription
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetDescription()
nameWithType: Furniture.GetDescription()
fullName: TinyLife.Objects.Furniture.GetDescription()
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: GetDescription
path: Objects/Furniture.cs
startLine: 331
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns a set of lines that are displayed in build mode when this furniture is hovered over, either in the buy menu or in the .\nBy default, info about and is returned, and is invoked.\n"
example: []
syntax:
content: public virtual IEnumerable GetDescription()
return:
type: System.Collections.Generic.IEnumerable{System.String}
description: A set of description lines for this furniture item
content.vb: Public Overridable Function GetDescription As IEnumerable(Of String)
overload: TinyLife.Objects.Furniture.GetDescription*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Objects.Furniture.GetDecorativeRating(TinyLife.World.Room)
commentId: M:TinyLife.Objects.Furniture.GetDecorativeRating(TinyLife.World.Room)
id: GetDecorativeRating(TinyLife.World.Room)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetDecorativeRating(Room)
nameWithType: Furniture.GetDecorativeRating(Room)
fullName: TinyLife.Objects.Furniture.GetDecorativeRating(TinyLife.World.Room)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: GetDecorativeRating
path: Objects/Furniture.cs
startLine: 363
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns the decorative rating of this object in the given room.\nBy default, the underlying 's , influeced by whether this object is , is returned.\n"
example: []
syntax:
content: public virtual int GetDecorativeRating(Room room)
parameters:
- id: room
type: TinyLife.World.Room
description: The room that the object is in, or null if it is not in a room at all
return:
type: System.Int32
description: The decorative rating of this object
content.vb: Public Overridable Function GetDecorativeRating(room As Room) As Integer
overload: TinyLife.Objects.Furniture.GetDecorativeRating*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Objects.Furniture.GetDirty(System.TimeSpan)
commentId: M:TinyLife.Objects.Furniture.GetDirty(System.TimeSpan)
id: GetDirty(System.TimeSpan)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetDirty(TimeSpan)
nameWithType: Furniture.GetDirty(TimeSpan)
fullName: TinyLife.Objects.Furniture.GetDirty(System.TimeSpan)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: GetDirty
path: Objects/Furniture.cs
startLine: 373
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nCauses this object to get "more dirty" by increasing a timer and randomly, based on the amount of time that the timer has, turns to true.\nIf this object cannot be dirty (), or it is already , this method has no effect.\nBy default, this method is called in every update frame if this object isn't already .\n"
example: []
syntax:
content: public virtual void GetDirty(TimeSpan passedInGame)
parameters:
- id: passedInGame
type: System.TimeSpan
description: The amount of time that should be simulated in game
content.vb: Public Overridable Sub GetDirty(passedInGame As TimeSpan)
overload: TinyLife.Objects.Furniture.GetDirty*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Objects.Furniture.SetCreator(TinyLife.Objects.Person,System.Boolean)
commentId: M:TinyLife.Objects.Furniture.SetCreator(TinyLife.Objects.Person,System.Boolean)
id: SetCreator(TinyLife.Objects.Person,System.Boolean)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: SetCreator(Person, Boolean)
nameWithType: Furniture.SetCreator(Person, Boolean)
fullName: TinyLife.Objects.Furniture.SetCreator(TinyLife.Objects.Person, System.Boolean)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: SetCreator
path: Objects/Furniture.cs
startLine: 390
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nSets the (and thus, the ) of this furniture item, optionally triggering goals that react to the goal trigger\n"
example: []
syntax:
content: public virtual void SetCreator(Person person, bool triggerGoals = true)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person to set as the creator
- id: triggerGoals
type: System.Boolean
description: Whether goal triggers should be triggered
content.vb: Public Overridable Sub SetCreator(person As Person, triggerGoals As Boolean = True)
overload: TinyLife.Objects.Furniture.SetCreator*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Objects.Furniture.OnNeighborChanged(TinyLife.Objects.Furniture)
commentId: M:TinyLife.Objects.Furniture.OnNeighborChanged(TinyLife.Objects.Furniture)
id: OnNeighborChanged(TinyLife.Objects.Furniture)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: OnNeighborChanged(Furniture)
nameWithType: Furniture.OnNeighborChanged(Furniture)
fullName: TinyLife.Objects.Furniture.OnNeighborChanged(TinyLife.Objects.Furniture)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: OnNeighborChanged
path: Objects/Furniture.cs
startLine: 408
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis method gets called when any neighboring furniture changes. The neighboring furniture is passed.\nBy default, this method does nothing, so calling base is not necessary.\n"
example: []
syntax:
content: protected virtual void OnNeighborChanged(Furniture neighbor)
parameters:
- id: neighbor
type: TinyLife.Objects.Furniture
description: The neighbor furniture that changed
content.vb: Protected Overridable Sub OnNeighborChanged(neighbor As Furniture)
overload: TinyLife.Objects.Furniture.OnNeighborChanged*
modifiers.csharp:
- protected
- virtual
modifiers.vb:
- Protected
- Overridable
- uid: TinyLife.Objects.Furniture.DrawUi(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Ui.Elements.Element,System.Single,System.Int32[])
commentId: M:TinyLife.Objects.Furniture.DrawUi(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Ui.Elements.Element,System.Single,System.Int32[])
id: DrawUi(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Ui.Elements.Element,System.Single,System.Int32[])
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: DrawUi(GameTime, SpriteBatch, Element, Single, Int32[])
nameWithType: Furniture.DrawUi(GameTime, SpriteBatch, Element, Single, Int32[])
fullName: TinyLife.Objects.Furniture.DrawUi(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, MLEM.Ui.Elements.Element, System.Single, System.Int32[])
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: DrawUi
path: Objects/Furniture.cs
startLine: 420
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nDraws this furniture in a ui context, rather than a world context.\nScale is determined based on the element that is passed.\n"
example: []
syntax:
content: public void DrawUi(GameTime time, SpriteBatch batch, Element element, float drawScale, int[] colors)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The current game time
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
description: The sprite batch to draw with
- id: element
type: MLEM.Ui.Elements.Element
description: The element to calculate scaling based on
- id: drawScale
type: System.Single
description: The scale to draw the furniture with
- id: colors
type: System.Int32[]
description: The colors to draw the furniture with
content.vb: Public Sub DrawUi(time As GameTime, batch As SpriteBatch, element As Element, drawScale As Single, colors As Integer())
overload: TinyLife.Objects.Furniture.DrawUi*
nameWithType.vb: Furniture.DrawUi(GameTime, SpriteBatch, Element, Single, Int32())
modifiers.csharp:
- public
modifiers.vb:
- Public
fullName.vb: TinyLife.Objects.Furniture.DrawUi(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, MLEM.Ui.Elements.Element, System.Single, System.Int32())
name.vb: DrawUi(GameTime, SpriteBatch, Element, Single, Int32())
- uid: TinyLife.Objects.Furniture.GetFreeActionSpots(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
commentId: M:TinyLife.Objects.Furniture.GetFreeActionSpots(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
id: GetFreeActionSpots(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetFreeActionSpots(Person, ObjectCategory)
nameWithType: Furniture.GetFreeActionSpots(Person, ObjectCategory)
fullName: TinyLife.Objects.Furniture.GetFreeActionSpots(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: GetFreeActionSpots
path: Objects/Furniture.cs
startLine: 435
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns a list of instances that are part of this furniture, which are considered free.\nFree, in this instance, is any spot that has the given category and is not currently occupied by another person.\n"
example: []
syntax:
content: public IEnumerable<(ActionSpot Spot, Direction2 Dir)> GetFreeActionSpots(Person person, ObjectCategory context)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person to query free action spots for
- id: context
type: TinyLife.Objects.ObjectCategory
description: The object category that this action spot needs to have
return:
type: System.Collections.Generic.IEnumerable{System.ValueTuple{TinyLife.Objects.ActionSpot,MLEM.Misc.Direction2}}
description: A set of action spots and the directions which they're free in
content.vb: Public Function GetFreeActionSpots(person As Person, context As ObjectCategory) As IEnumerable(Of(Spot As ActionSpot, Dir As Direction2)(Of ActionSpot , Direction2))
overload: TinyLife.Objects.Furniture.GetFreeActionSpots*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Furniture.GetFreeActionSpot(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
commentId: M:TinyLife.Objects.Furniture.GetFreeActionSpot(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
id: GetFreeActionSpot(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetFreeActionSpot(Person, ObjectCategory)
nameWithType: Furniture.GetFreeActionSpot(Person, ObjectCategory)
fullName: TinyLife.Objects.Furniture.GetFreeActionSpot(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: GetFreeActionSpot
path: Objects/Furniture.cs
startLine: 451
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns the first free action spot from .\n"
example: []
syntax:
content: public (ActionSpot, Direction2) GetFreeActionSpot(Person person, ObjectCategory context = null)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person to query free action spots for
- id: context
type: TinyLife.Objects.ObjectCategory
description: The object category that this action spot needs to have
return:
type: System.ValueTuple{TinyLife.Objects.ActionSpot,MLEM.Misc.Direction2}
description: A free action spot and the direction it's free in, or an empty tuple if there is no free action spot
content.vb: Public Function GetFreeActionSpot(person As Person, context As ObjectCategory = Nothing) As(ActionSpot, Direction2)(Of ActionSpot , Direction2)
overload: TinyLife.Objects.Furniture.GetFreeActionSpot*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Furniture.GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
commentId: M:TinyLife.Objects.Furniture.GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
id: GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetFreeActionSpotInfo(Person, ObjectCategory)
nameWithType: Furniture.GetFreeActionSpotInfo(Person, ObjectCategory)
fullName: TinyLife.Objects.Furniture.GetFreeActionSpotInfo(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: GetFreeActionSpotInfo
path: Objects/Furniture.cs
startLine: 458
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns the first free action spot, packed into an .\n"
example: []
syntax:
content: public override ActionInfo GetFreeActionSpotInfo(Person person, ObjectCategory context = null)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person to query free action spots for
- id: context
type: TinyLife.Objects.ObjectCategory
description: The object category that this action spot needs to have
return:
type: TinyLife.Actions.ActionInfo
description: The first free action spot as an
content.vb: Public Overrides Function GetFreeActionSpotInfo(person As Person, context As ObjectCategory = Nothing) As ActionInfo
overridden: TinyLife.Objects.MapObject.GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
overload: TinyLife.Objects.Furniture.GetFreeActionSpotInfo*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Objects.Furniture.GetActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ActionSpot,MLEM.Misc.Direction2)
commentId: M:TinyLife.Objects.Furniture.GetActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ActionSpot,MLEM.Misc.Direction2)
id: GetActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ActionSpot,MLEM.Misc.Direction2)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetActionSpotInfo(Person, ActionSpot, Direction2)
nameWithType: Furniture.GetActionSpotInfo(Person, ActionSpot, Direction2)
fullName: TinyLife.Objects.Furniture.GetActionSpotInfo(TinyLife.Objects.Person, TinyLife.Objects.ActionSpot, MLEM.Misc.Direction2)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: GetActionSpotInfo
path: Objects/Furniture.cs
startLine: 470
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns a that corresponds to the given and rotation\n"
example: []
syntax:
content: public ActionInfo GetActionSpotInfo(Person person, ActionSpot spot, Direction2 direction = Direction2.None)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person to query free action spots for
- id: spot
type: TinyLife.Objects.ActionSpot
description: The action spot to return an info for
- id: direction
type: MLEM.Misc.Direction2
description: The direction to offset the by. Defaults to .
return:
type: TinyLife.Actions.ActionInfo
description: A new action info with the given settings
content.vb: Public Function GetActionSpotInfo(person As Person, spot As ActionSpot, direction As Direction2 = Direction2.None) As ActionInfo
overload: TinyLife.Objects.Furniture.GetActionSpotInfo*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Furniture.GetFreeObjectSpot(TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2})
commentId: M:TinyLife.Objects.Furniture.GetFreeObjectSpot(TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2})
id: GetFreeObjectSpot(TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2})
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetFreeObjectSpot(FurnitureType, Nullable)
nameWithType: Furniture.GetFreeObjectSpot(FurnitureType, Nullable)
fullName: TinyLife.Objects.Furniture.GetFreeObjectSpot(TinyLife.Objects.FurnitureType, System.Nullable)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: GetFreeObjectSpot
path: Objects/Furniture.cs
startLine: 482
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns the first free on this furniture.\nFree, in this case, is any object spot that isn't already occupied by a different furniture.\n"
example: []
syntax:
content: public ObjectSpot GetFreeObjectSpot(FurnitureType type, Vector2? position = null)
parameters:
- id: type
type: TinyLife.Objects.FurnitureType
description: The furniture type to find a free object spot for
- id: position
type: System.Nullable{Microsoft.Xna.Framework.Vector2}
description: The position that the object spot should be closest too. If null, no position will be preferred. Defaults to null.
return:
type: TinyLife.Objects.ObjectSpot
description: A free object spot, or null if there is none
content.vb: Public Function GetFreeObjectSpot(type As FurnitureType, position As Vector2? = Nothing) As ObjectSpot
overload: TinyLife.Objects.Furniture.GetFreeObjectSpot*
nameWithType.vb: Furniture.GetFreeObjectSpot(FurnitureType, Nullable(Of Vector2))
modifiers.csharp:
- public
modifiers.vb:
- Public
fullName.vb: TinyLife.Objects.Furniture.GetFreeObjectSpot(TinyLife.Objects.FurnitureType, System.Nullable(Of Microsoft.Xna.Framework.Vector2))
name.vb: GetFreeObjectSpot(FurnitureType, Nullable(Of Vector2))
- uid: TinyLife.Objects.Furniture.SetParent(TinyLife.Objects.Furniture,TinyLife.Objects.ObjectSpot)
commentId: M:TinyLife.Objects.Furniture.SetParent(TinyLife.Objects.Furniture,TinyLife.Objects.ObjectSpot)
id: SetParent(TinyLife.Objects.Furniture,TinyLife.Objects.ObjectSpot)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: SetParent(Furniture, ObjectSpot)
nameWithType: Furniture.SetParent(Furniture, ObjectSpot)
fullName: TinyLife.Objects.Furniture.SetParent(TinyLife.Objects.Furniture, TinyLife.Objects.ObjectSpot)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: SetParent
path: Objects/Furniture.cs
startLine: 496
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nSets the parent of this furniture, changing its and settings its value.\nNote that this does not add the object to the map ().\nWhen modifying furniture in the world, it is preferred to use on the parent furniture instead.\n"
example: []
syntax:
content: public void SetParent(Furniture parent, ObjectSpot spot)
parameters:
- id: parent
type: TinyLife.Objects.Furniture
description: The parent furniture to slot into
- id: spot
type: TinyLife.Objects.ObjectSpot
description: The object spot to slot into
content.vb: Public Sub SetParent(parent As Furniture, spot As ObjectSpot)
overload: TinyLife.Objects.Furniture.SetParent*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Furniture.UnlinkParentsAndChildren
commentId: M:TinyLife.Objects.Furniture.UnlinkParentsAndChildren
id: UnlinkParentsAndChildren
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: UnlinkParentsAndChildren()
nameWithType: Furniture.UnlinkParentsAndChildren()
fullName: TinyLife.Objects.Furniture.UnlinkParentsAndChildren()
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: UnlinkParentsAndChildren
path: Objects/Furniture.cs
startLine: 510
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nUnlinks this object from its parents and its children by setting its and to their default values and doing the same for all of its children ()\n"
example: []
syntax:
content: public void UnlinkParentsAndChildren()
content.vb: Public Sub UnlinkParentsAndChildren
overload: TinyLife.Objects.Furniture.UnlinkParentsAndChildren*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Furniture.RemoveAndUnlink
commentId: M:TinyLife.Objects.Furniture.RemoveAndUnlink
id: RemoveAndUnlink
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: RemoveAndUnlink()
nameWithType: Furniture.RemoveAndUnlink()
fullName: TinyLife.Objects.Furniture.RemoveAndUnlink()
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: RemoveAndUnlink
path: Objects/Furniture.cs
startLine: 520
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA compound helper method that calls and .\nFor furniture that is being removed from the world entirely, this method is usually preferred over .\n"
example: []
syntax:
content: public void RemoveAndUnlink()
content.vb: Public Sub RemoveAndUnlink
overload: TinyLife.Objects.Furniture.RemoveAndUnlink*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Furniture.GetChildren``1
commentId: M:TinyLife.Objects.Furniture.GetChildren``1
id: GetChildren``1
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetChildren()
nameWithType: Furniture.GetChildren()
fullName: TinyLife.Objects.Furniture.GetChildren()
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: GetChildren
path: Objects/Furniture.cs
startLine: 530
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns a list of all of the children of this furniture.\nChildren are all furnitures in the world that have their set to this furniture instance.\n"
example: []
syntax:
content: >-
public IEnumerable GetChildren()
where T : MapObject
typeParameters:
- id: T
return:
type: System.Collections.Generic.IEnumerable{{T}}
description: A list of this furniture's children
content.vb: Public Function GetChildren(Of T As MapObject) As IEnumerable(Of T)
overload: TinyLife.Objects.Furniture.GetChildren*
nameWithType.vb: Furniture.GetChildren(Of T)()
modifiers.csharp:
- public
modifiers.vb:
- Public
fullName.vb: TinyLife.Objects.Furniture.GetChildren(Of T)()
name.vb: GetChildren(Of T)()
- uid: TinyLife.Objects.Furniture.RemoveChildren``1(System.Predicate{``0})
commentId: M:TinyLife.Objects.Furniture.RemoveChildren``1(System.Predicate{``0})
id: RemoveChildren``1(System.Predicate{``0})
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: RemoveChildren(Predicate)
nameWithType: Furniture.RemoveChildren(Predicate)
fullName: TinyLife.Objects.Furniture.RemoveChildren(System.Predicate)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: RemoveChildren
path: Objects/Furniture.cs
startLine: 541
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nRemoves all of the children from this furniture that match the given predicate.\nChildren are all furnitures in the world that have their set to this furniture instance.\n"
example: []
syntax:
content: >-
public IEnumerable RemoveChildren(Predicate predicate = null)
where T : Furniture
parameters:
- id: predicate
type: System.Predicate{{T}}
description: The predicate to check children against. If null, all children will be removed.
typeParameters:
- id: T
description: The type of children to remove
return:
type: System.Collections.Generic.IEnumerable{{T}}
description: The children that were removed from this furniture
content.vb: Public Function RemoveChildren(Of T As Furniture)(predicate As Predicate(Of T) = Nothing) As IEnumerable(Of T)
overload: TinyLife.Objects.Furniture.RemoveChildren*
nameWithType.vb: Furniture.RemoveChildren(Of T)(Predicate(Of T))
modifiers.csharp:
- public
modifiers.vb:
- Public
fullName.vb: TinyLife.Objects.Furniture.RemoveChildren(Of T)(System.Predicate(Of T))
name.vb: RemoveChildren(Of T)(Predicate(Of T))
- uid: TinyLife.Objects.Furniture.RemoveChild(TinyLife.Objects.Furniture)
commentId: M:TinyLife.Objects.Furniture.RemoveChild(TinyLife.Objects.Furniture)
id: RemoveChild(TinyLife.Objects.Furniture)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: RemoveChild(Furniture)
nameWithType: Furniture.RemoveChild(Furniture)
fullName: TinyLife.Objects.Furniture.RemoveChild(TinyLife.Objects.Furniture)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: RemoveChild
path: Objects/Furniture.cs
startLine: 555
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nRemoves the given child from the world and sets its and to their default values, unlinking it from this object\n"
example: []
syntax:
content: public bool RemoveChild(Furniture child)
parameters:
- id: child
type: TinyLife.Objects.Furniture
description: The child to remove
return:
type: System.Boolean
description: Whether the object was actually a child of this furniture (true) or not (false)
content.vb: Public Function RemoveChild(child As Furniture) As Boolean
overload: TinyLife.Objects.Furniture.RemoveChild*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Furniture.AddChild``1(TinyLife.Objects.FurnitureType,MLEM.Misc.Direction2,System.Int32[],System.Nullable{System.Guid},System.Nullable{Microsoft.Xna.Framework.Vector2})
commentId: M:TinyLife.Objects.Furniture.AddChild``1(TinyLife.Objects.FurnitureType,MLEM.Misc.Direction2,System.Int32[],System.Nullable{System.Guid},System.Nullable{Microsoft.Xna.Framework.Vector2})
id: AddChild``1(TinyLife.Objects.FurnitureType,MLEM.Misc.Direction2,System.Int32[],System.Nullable{System.Guid},System.Nullable{Microsoft.Xna.Framework.Vector2})
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: AddChild(FurnitureType, Direction2, Int32[], Nullable, Nullable)
nameWithType: Furniture.AddChild(FurnitureType, Direction2, Int32[], Nullable, Nullable)
fullName: TinyLife.Objects.Furniture.AddChild(TinyLife.Objects.FurnitureType, MLEM.Misc.Direction2, System.Int32[], System.Nullable, System.Nullable)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: AddChild
path: Objects/Furniture.cs
startLine: 574
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAdds a child to this furniture, setting its parent () to this furniture.\n"
example: []
syntax:
content: >-
public T AddChild(FurnitureType type, Direction2 rotation, int[] colors = null, Guid? id = null, Vector2? position = null)
where T : Furniture
parameters:
- id: type
type: TinyLife.Objects.FurnitureType
description: The type of furniture to construct as the child
- id: rotation
type: MLEM.Misc.Direction2
description: The desired rotation of the child furniture
- id: colors
type: System.Int32[]
description: The colors that the child should have
- id: id
type: System.Nullable{System.Guid}
description: The id that the child should have, random by default
- id: position
type: System.Nullable{Microsoft.Xna.Framework.Vector2}
description: The position that the object spot to add this child to should be closest too. If null, no position will be preferred. Defaults to null.
typeParameters:
- id: T
description: The type of furniture that the child is
return:
type: '{T}'
description: The child that was added, or null if it doesn't match the type specified
content.vb: Public Function AddChild(Of T As Furniture)(type As FurnitureType, rotation As Direction2, colors As Integer() = Nothing, id As Guid? = Nothing, position As Vector2? = Nothing) As T
overload: TinyLife.Objects.Furniture.AddChild*
nameWithType.vb: Furniture.AddChild(Of T)(FurnitureType, Direction2, Int32(), Nullable(Of Guid), Nullable(Of Vector2))
modifiers.csharp:
- public
modifiers.vb:
- Public
fullName.vb: TinyLife.Objects.Furniture.AddChild(Of T)(TinyLife.Objects.FurnitureType, MLEM.Misc.Direction2, System.Int32(), System.Nullable(Of System.Guid), System.Nullable(Of Microsoft.Xna.Framework.Vector2))
name.vb: AddChild(Of T)(FurnitureType, Direction2, Int32(), Nullable(Of Guid), Nullable(Of Vector2))
- uid: TinyLife.Objects.Furniture.AddChild(TinyLife.Objects.Furniture,MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Vector2})
commentId: M:TinyLife.Objects.Furniture.AddChild(TinyLife.Objects.Furniture,MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Vector2})
id: AddChild(TinyLife.Objects.Furniture,MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Vector2})
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: AddChild(Furniture, Direction2, Nullable)
nameWithType: Furniture.AddChild(Furniture, Direction2, Nullable)
fullName: TinyLife.Objects.Furniture.AddChild(TinyLife.Objects.Furniture, MLEM.Misc.Direction2, System.Nullable)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: AddChild
path: Objects/Furniture.cs
startLine: 589
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAdds a child to this furniture, setting its parent () to this furniture and adding it to this furniture's .\nThe object spot selected is the first available object spot.\n"
example: []
syntax:
content: public bool AddChild(Furniture item, Direction2 rotation, Vector2? position = null)
parameters:
- id: item
type: TinyLife.Objects.Furniture
description: The furniture to add as the child
- id: rotation
type: MLEM.Misc.Direction2
description: The rotation that the furniture should have, can be the same as the previous rotation
- id: position
type: System.Nullable{Microsoft.Xna.Framework.Vector2}
description: The position that the object spot to add this child to should be closest too. If null, no position will be preferred. Defaults to null.
return:
type: System.Boolean
description: If there was a free object spot to add the furniture to
content.vb: Public Function AddChild(item As Furniture, rotation As Direction2, position As Vector2? = Nothing) As Boolean
overload: TinyLife.Objects.Furniture.AddChild*
nameWithType.vb: Furniture.AddChild(Furniture, Direction2, Nullable(Of Vector2))
modifiers.csharp:
- public
modifiers.vb:
- Public
fullName.vb: TinyLife.Objects.Furniture.AddChild(TinyLife.Objects.Furniture, MLEM.Misc.Direction2, System.Nullable(Of Microsoft.Xna.Framework.Vector2))
name.vb: AddChild(Furniture, Direction2, Nullable(Of Vector2))
- uid: TinyLife.Objects.Furniture.SetChild(TinyLife.Objects.ObjectSpot,TinyLife.Objects.FurnitureType,MLEM.Misc.Direction2,System.Int32[],System.Nullable{System.Guid})
commentId: M:TinyLife.Objects.Furniture.SetChild(TinyLife.Objects.ObjectSpot,TinyLife.Objects.FurnitureType,MLEM.Misc.Direction2,System.Int32[],System.Nullable{System.Guid})
id: SetChild(TinyLife.Objects.ObjectSpot,TinyLife.Objects.FurnitureType,MLEM.Misc.Direction2,System.Int32[],System.Nullable{System.Guid})
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: SetChild(ObjectSpot, FurnitureType, Direction2, Int32[], Nullable)
nameWithType: Furniture.SetChild(ObjectSpot, FurnitureType, Direction2, Int32[], Nullable)
fullName: TinyLife.Objects.Furniture.SetChild(TinyLife.Objects.ObjectSpot, TinyLife.Objects.FurnitureType, MLEM.Misc.Direction2, System.Int32[], System.Nullable)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: SetChild
path: Objects/Furniture.cs
startLine: 606
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nSets the child element in the given object spot to the given furniture and adds it to this furniture's .\nIf there are already children in the given object spot, those are removed prior to adding the new child.\n"
example: []
syntax:
content: public void SetChild(ObjectSpot spot, FurnitureType type, Direction2 rotation, int[] colors = null, Guid? id = null)
parameters:
- id: spot
type: TinyLife.Objects.ObjectSpot
description: The spot to add the child to
- id: type
type: TinyLife.Objects.FurnitureType
description: The type of furniture to construct as the child
- id: rotation
type: MLEM.Misc.Direction2
description: The desired rotation of the child furniture
- id: colors
type: System.Int32[]
description: The colors that the child should have
- id: id
type: System.Nullable{System.Guid}
description: The id that the child should have, random by default
content.vb: Public Sub SetChild(spot As ObjectSpot, type As FurnitureType, rotation As Direction2, colors As Integer() = Nothing, id As Guid? = Nothing)
overload: TinyLife.Objects.Furniture.SetChild*
nameWithType.vb: Furniture.SetChild(ObjectSpot, FurnitureType, Direction2, Int32(), Nullable(Of Guid))
modifiers.csharp:
- public
modifiers.vb:
- Public
fullName.vb: TinyLife.Objects.Furniture.SetChild(TinyLife.Objects.ObjectSpot, TinyLife.Objects.FurnitureType, MLEM.Misc.Direction2, System.Int32(), System.Nullable(Of System.Guid))
name.vb: SetChild(ObjectSpot, FurnitureType, Direction2, Int32(), Nullable(Of Guid))
- uid: TinyLife.Objects.Furniture.SetChild(TinyLife.Objects.ObjectSpot,TinyLife.Objects.Furniture,MLEM.Misc.Direction2)
commentId: M:TinyLife.Objects.Furniture.SetChild(TinyLife.Objects.ObjectSpot,TinyLife.Objects.Furniture,MLEM.Misc.Direction2)
id: SetChild(TinyLife.Objects.ObjectSpot,TinyLife.Objects.Furniture,MLEM.Misc.Direction2)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: SetChild(ObjectSpot, Furniture, Direction2)
nameWithType: Furniture.SetChild(ObjectSpot, Furniture, Direction2)
fullName: TinyLife.Objects.Furniture.SetChild(TinyLife.Objects.ObjectSpot, TinyLife.Objects.Furniture, MLEM.Misc.Direction2)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: SetChild
path: Objects/Furniture.cs
startLine: 617
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nSets the child element in the given object spot to the given furniture and adds it to this furniture's .\nIf there are already children in the given object spot, those are removed prior to adding the new child.\n"
example: []
syntax:
content: public void SetChild(ObjectSpot spot, Furniture item, Direction2 rotation)
parameters:
- id: spot
type: TinyLife.Objects.ObjectSpot
description: The spot to add the child to
- id: item
type: TinyLife.Objects.Furniture
description: The furniture to add to the spot
- id: rotation
type: MLEM.Misc.Direction2
description: The desired rotation of the child furniture
content.vb: Public Sub SetChild(spot As ObjectSpot, item As Furniture, rotation As Direction2)
overload: TinyLife.Objects.Furniture.SetChild*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Furniture.NotifyNeighbors
commentId: M:TinyLife.Objects.Furniture.NotifyNeighbors
id: NotifyNeighbors
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: NotifyNeighbors()
nameWithType: Furniture.NotifyNeighbors()
fullName: TinyLife.Objects.Furniture.NotifyNeighbors()
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: NotifyNeighbors
path: Objects/Furniture.cs
startLine: 629
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nNotifies all of the neighboring objects of a change by calling their methods.\nThis is used by things like fences, which change their orientation if their neighbors are added or removed.\n"
example: []
syntax:
content: public void NotifyNeighbors()
content.vb: Public Sub NotifyNeighbors
overload: TinyLife.Objects.Furniture.NotifyNeighbors*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Furniture.SetNewId(System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture})
commentId: M:TinyLife.Objects.Furniture.SetNewId(System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture})
id: SetNewId(System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture})
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: SetNewId(IEnumerable)
nameWithType: Furniture.SetNewId(IEnumerable)
fullName: TinyLife.Objects.Furniture.SetNewId(System.Collections.Generic.IEnumerable)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife.git
id: SetNewId
path: Objects/Furniture.cs
startLine: 642
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAssigns a new, randomly generated to this furniture item's and additionally updates the relation of any objects passed that might be children of this object.\nWhen assigning a new id, it usually makes sense to pass all of the objects in this furniture item's vicinity, or all of the objects that might otherwise be attached to it.\nNote that objects which are passed as possibleChildren
that aren't children of this object are ignored.\n"
example: []
syntax:
content: public void SetNewId(IEnumerable possibleChildren = null)
parameters:
- id: possibleChildren
type: System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture}
description: A set of furniture items that might (but do not have to be) children of this furniture
content.vb: Public Sub SetNewId(possibleChildren As IEnumerable(Of Furniture) = Nothing)
overload: TinyLife.Objects.Furniture.SetNewId*
nameWithType.vb: Furniture.SetNewId(IEnumerable(Of Furniture))
modifiers.csharp:
- public
modifiers.vb:
- Public
fullName.vb: TinyLife.Objects.Furniture.SetNewId(System.Collections.Generic.IEnumerable(Of TinyLife.Objects.Furniture))
name.vb: SetNewId(IEnumerable(Of Furniture))
references:
- uid: TinyLife.Objects.FurnitureType
commentId: T:TinyLife.Objects.FurnitureType
parent: TinyLife.Objects
name: FurnitureType
nameWithType: FurnitureType
fullName: TinyLife.Objects.FurnitureType
- uid: TinyLife.Objects.Person
commentId: T:TinyLife.Objects.Person
parent: TinyLife.Objects
name: Person
nameWithType: Person
fullName: TinyLife.Objects.Person
- uid: TinyLife.Objects.FurnitureType.Register(TinyLife.Objects.FurnitureType.TypeSettings)
commentId: M:TinyLife.Objects.FurnitureType.Register(TinyLife.Objects.FurnitureType.TypeSettings)
isExternal: true
- uid: TinyLife.Objects
commentId: N:TinyLife.Objects
name: TinyLife.Objects
nameWithType: TinyLife.Objects
fullName: TinyLife.Objects
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
name: Object
nameWithType: Object
fullName: System.Object
- uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
commentId: T:MLEM.Data.Json.JsonTypeSafeGenericDataHolder
parent: MLEM.Data.Json
isExternal: true
name: JsonTypeSafeGenericDataHolder
nameWithType: JsonTypeSafeGenericDataHolder
fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
- uid: TinyLife.Objects.MapObject
commentId: T:TinyLife.Objects.MapObject
parent: TinyLife.Objects
name: MapObject
nameWithType: MapObject
fullName: TinyLife.Objects.MapObject
- uid: MLEM.Misc.IGenericDataHolder
commentId: T:MLEM.Misc.IGenericDataHolder
parent: MLEM.Misc
isExternal: true
name: IGenericDataHolder
nameWithType: IGenericDataHolder
fullName: MLEM.Misc.IGenericDataHolder
- uid: TinyLife.World.IPricedObject
commentId: T:TinyLife.World.IPricedObject
parent: TinyLife.World
name: IPricedObject
nameWithType: IPricedObject
fullName: TinyLife.World.IPricedObject
- uid: TinyLife.Objects.MapObject.PersonRotationOrder
commentId: F:TinyLife.Objects.MapObject.PersonRotationOrder
parent: TinyLife.Objects.MapObject
name: PersonRotationOrder
nameWithType: MapObject.PersonRotationOrder
fullName: TinyLife.Objects.MapObject.PersonRotationOrder
- uid: TinyLife.Objects.MapObject.OnCreated
commentId: E:TinyLife.Objects.MapObject.OnCreated
parent: TinyLife.Objects.MapObject
name: OnCreated
nameWithType: MapObject.OnCreated
fullName: TinyLife.Objects.MapObject.OnCreated
- uid: TinyLife.Objects.MapObject.OnValidated
commentId: E:TinyLife.Objects.MapObject.OnValidated
parent: TinyLife.Objects.MapObject
name: OnValidated
nameWithType: MapObject.OnValidated
fullName: TinyLife.Objects.MapObject.OnValidated
- uid: TinyLife.Objects.MapObject.OnEventsAttachable
commentId: E:TinyLife.Objects.MapObject.OnEventsAttachable
parent: TinyLife.Objects.MapObject
name: OnEventsAttachable
nameWithType: MapObject.OnEventsAttachable
fullName: TinyLife.Objects.MapObject.OnEventsAttachable
- uid: TinyLife.Objects.MapObject.OnDraw
commentId: E:TinyLife.Objects.MapObject.OnDraw
parent: TinyLife.Objects.MapObject
name: OnDraw
nameWithType: MapObject.OnDraw
fullName: TinyLife.Objects.MapObject.OnDraw
- uid: TinyLife.Objects.MapObject.OnUpdate
commentId: E:TinyLife.Objects.MapObject.OnUpdate
parent: TinyLife.Objects.MapObject
name: OnUpdate
nameWithType: MapObject.OnUpdate
fullName: TinyLife.Objects.MapObject.OnUpdate
- uid: TinyLife.Objects.MapObject.Id
commentId: P:TinyLife.Objects.MapObject.Id
parent: TinyLife.Objects.MapObject
name: Id
nameWithType: MapObject.Id
fullName: TinyLife.Objects.MapObject.Id
- uid: TinyLife.Objects.MapObject.Map
commentId: P:TinyLife.Objects.MapObject.Map
parent: TinyLife.Objects.MapObject
name: Map
nameWithType: MapObject.Map
fullName: TinyLife.Objects.MapObject.Map
- uid: TinyLife.Objects.MapObject.Position
commentId: P:TinyLife.Objects.MapObject.Position
parent: TinyLife.Objects.MapObject
name: Position
nameWithType: MapObject.Position
fullName: TinyLife.Objects.MapObject.Position
- uid: TinyLife.Objects.MapObject.CurrentLot
commentId: P:TinyLife.Objects.MapObject.CurrentLot
parent: TinyLife.Objects.MapObject
name: CurrentLot
nameWithType: MapObject.CurrentLot
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parent: TinyLife.Objects.MapObject
name: IsInWorld
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fullName: TinyLife.Objects.MapObject.IsInWorld
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commentId: M:TinyLife.Objects.MapObject.GetHoverInfo
parent: TinyLife.Objects.MapObject
name: GetHoverInfo()
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fullName: TinyLife.Objects.MapObject.GetHoverInfo()
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name: GetHoverInfo
nameWithType: MapObject.GetHoverInfo
fullName: TinyLife.Objects.MapObject.GetHoverInfo
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- uid: TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2)
commentId: M:TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2)
parent: TinyLife.Objects.MapObject
isExternal: true
name: OnCameraRotationChanged(Direction2, Direction2)
nameWithType: MapObject.OnCameraRotationChanged(Direction2, Direction2)
fullName: TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Misc.Direction2, MLEM.Misc.Direction2)
spec.csharp:
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fullName: TinyLife.Objects.MapObject.OnCameraRotationChanged
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commentId: M:TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map)
parent: TinyLife.Objects.MapObject
name: SetMapAndValidate(Map)
nameWithType: MapObject.SetMapAndValidate(Map)
fullName: TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map)
spec.csharp:
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name: SetMapAndValidate
nameWithType: MapObject.SetMapAndValidate
fullName: TinyLife.Objects.MapObject.SetMapAndValidate
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commentId: M:TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
parent: TinyLife.Objects.MapObject
name: HasCategory(Person, ObjectCategory)
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fullName: TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory)
spec.csharp:
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name: HasCategory
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fullName: TinyLife.Objects.MapObject.HasCategory
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fullName: TinyLife.Objects.MapObject.HasCategory
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commentId: M:TinyLife.Objects.MapObject.GetEfficiencyModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single)
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name: GetEfficiencyModifier(Person, ActionInfo, Boolean, SkillType, Single)
nameWithType: MapObject.GetEfficiencyModifier(Person, ActionInfo, Boolean, SkillType, Single)
fullName: TinyLife.Objects.MapObject.GetEfficiencyModifier(TinyLife.Objects.Person, TinyLife.Actions.ActionInfo, System.Boolean, TinyLife.Skills.SkillType, System.Single)
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nameWithType: MapObject.DrawColumns(Map, Vector2, SpriteBatch, Vector2, TextureRegion, Color, Single, Point, Boolean, Furniture, AbstractSpot, Direction2, Single, Boolean, Boolean, Boolean, Boolean, Boolean, Boolean)
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spec.csharp:
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parent: System.Collections.Generic
definition: System.Collections.Generic.IEnumerable`1
name: IEnumerable
nameWithType: IEnumerable
fullName: System.Collections.Generic.IEnumerable
nameWithType.vb: IEnumerable(Of Furniture)
fullName.vb: System.Collections.Generic.IEnumerable(Of TinyLife.Objects.Furniture)
name.vb: IEnumerable(Of Furniture)
spec.csharp:
- uid: System.Collections.Generic.IEnumerable`1
name: IEnumerable
nameWithType: IEnumerable
fullName: System.Collections.Generic.IEnumerable
isExternal: true
- name: <
nameWithType: <
fullName: <
- uid: TinyLife.Objects.Furniture
name: Furniture
nameWithType: Furniture
fullName: TinyLife.Objects.Furniture
- name: '>'
nameWithType: '>'
fullName: '>'
spec.vb:
- uid: System.Collections.Generic.IEnumerable`1
name: IEnumerable
nameWithType: IEnumerable
fullName: System.Collections.Generic.IEnumerable
isExternal: true
- name: '(Of '
nameWithType: '(Of '
fullName: '(Of '
- uid: TinyLife.Objects.Furniture
name: Furniture
nameWithType: Furniture
fullName: TinyLife.Objects.Furniture
- name: )
nameWithType: )
fullName: )