### YamlMime:ManagedReference items: - uid: TinyLife.Objects.Particle commentId: T:TinyLife.Objects.Particle id: Particle parent: TinyLife.Objects children: - TinyLife.Objects.Particle.#ctor(MLEM.Animations.SpriteAnimation,System.TimeSpan,Microsoft.Xna.Framework.Vector2,System.Single) - TinyLife.Objects.Particle.#ctor(MLEM.Textures.TextureRegion,System.TimeSpan,Microsoft.Xna.Framework.Vector2,System.Single) - TinyLife.Objects.Particle.AmbientFallingLeaves - TinyLife.Objects.Particle.Animation - TinyLife.Objects.Particle.Color - TinyLife.Objects.Particle.DepthOffset - TinyLife.Objects.Particle.DepthPosOffset - TinyLife.Objects.Particle.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch) - TinyLife.Objects.Particle.Floor - TinyLife.Objects.Particle.ForceOutside - TinyLife.Objects.Particle.Friction - TinyLife.Objects.Particle.Gravity - TinyLife.Objects.Particle.IgnoreParentDrawPos - TinyLife.Objects.Particle.Light - TinyLife.Objects.Particle.Motion - TinyLife.Objects.Particle.OnAdded - TinyLife.Objects.Particle.OnParticleUpdate - TinyLife.Objects.Particle.OnRemoved - TinyLife.Objects.Particle.OnUpdate - TinyLife.Objects.Particle.ParentInfo - TinyLife.Objects.Particle.Position - TinyLife.Objects.Particle.Remove - TinyLife.Objects.Particle.Scale - TinyLife.Objects.Particle.ScaleFunction - TinyLife.Objects.Particle.ScreenPosOffset - TinyLife.Objects.Particle.Spawn(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle}) - TinyLife.Objects.Particle.SpriteEffects - TinyLife.Objects.Particle.TimeLived - TinyLife.Objects.Particle.TimeToLive - TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) - TinyLife.Objects.Particle.UpdateWhenPaused - TinyLife.Objects.Particle.VisualMotion - TinyLife.Objects.Particle.VisualWorldOffset langs: - csharp - vb name: Particle nameWithType: Particle fullName: TinyLife.Objects.Particle type: Class source: remote: path: TinyLife/Objects/Particle.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Particle path: ../TinyLife/Objects/Particle.cs startLine: 20 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- A particle is a that can be moved and displayed in world space. A particle is simply a that does not collide or interact directly with the world, but has all of the same properties. A new particle can be added for display using . example: [] syntax: content: public class Particle content.vb: Public Class Particle inheritance: - System.Object inheritedMembers: - System.Object.Equals(System.Object) - System.Object.Equals(System.Object,System.Object) - System.Object.GetHashCode - System.Object.GetType - System.Object.MemberwiseClone - System.Object.ReferenceEquals(System.Object,System.Object) - System.Object.ToString extensionMethods: - TinyLife.Objects.Particle.TinyLife.Utilities.Extensions.JsonCopy``1 - uid: TinyLife.Objects.Particle.AmbientFallingLeaves commentId: F:TinyLife.Objects.Particle.AmbientFallingLeaves id: AmbientFallingLeaves parent: TinyLife.Objects.Particle langs: - csharp - vb name: AmbientFallingLeaves nameWithType: Particle.AmbientFallingLeaves fullName: TinyLife.Objects.Particle.AmbientFallingLeaves type: Field source: remote: path: TinyLife/Objects/Particle.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: AmbientFallingLeaves path: ../TinyLife/Objects/Particle.cs startLine: 27 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- A set of conditions for instances that should optionally display the falling leaves particles that default trees do. The minimum and maximum spawn heights and horizontal coordinates are in relation to the furniture's position in the world, with all offsets being multiplied by or . To add additional furniture that displays falling leaves, simply add to this collection. example: [] syntax: content: public static readonly Dictionary AmbientFallingLeaves return: type: System.Collections.Generic.Dictionary{TinyLife.Objects.FurnitureType,System.ValueTuple{System.Single,System.Single,System.Single,System.Single,System.Single}} content.vb: Public Shared ReadOnly AmbientFallingLeaves As Dictionary(Of FurnitureType, (MinSpawnHeight As Single, MaxSpawnHeight As Single, MinSpawnX As Single, MaxSpawnX As Single, Chance As Single)) - uid: TinyLife.Objects.Particle.OnParticleUpdate commentId: E:TinyLife.Objects.Particle.OnParticleUpdate id: OnParticleUpdate parent: TinyLife.Objects.Particle langs: - csharp - vb name: OnParticleUpdate nameWithType: Particle.OnParticleUpdate fullName: TinyLife.Objects.Particle.OnParticleUpdate type: Event source: remote: path: TinyLife/Objects/Particle.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnParticleUpdate path: ../TinyLife/Objects/Particle.cs startLine: 37 assemblies: - Tiny Life namespace: TinyLife.Objects summary: An event that is raised when a is updated in . example: [] syntax: content: public static event ObjectUpdateDelegate OnParticleUpdate return: type: TinyLife.World.ObjectUpdateDelegate{TinyLife.Objects.Particle} content.vb: Public Shared Event OnParticleUpdate As ObjectUpdateDelegate(Of Particle) - uid: TinyLife.Objects.Particle.Friction commentId: F:TinyLife.Objects.Particle.Friction id: Friction parent: TinyLife.Objects.Particle langs: - csharp - vb name: Friction nameWithType: Particle.Friction fullName: TinyLife.Objects.Particle.Friction type: Field source: remote: path: TinyLife/Objects/Particle.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Friction path: ../TinyLife/Objects/Particle.cs startLine: 47 assemblies: - Tiny Life namespace: TinyLife.Objects summary: The friction that is applied to this particle's every frame example: [] syntax: content: public Vector2 Friction return: type: Microsoft.Xna.Framework.Vector2 content.vb: Public Friction As Vector2 - uid: TinyLife.Objects.Particle.TimeToLive commentId: F:TinyLife.Objects.Particle.TimeToLive id: TimeToLive parent: TinyLife.Objects.Particle langs: - csharp - vb name: TimeToLive nameWithType: Particle.TimeToLive fullName: TinyLife.Objects.Particle.TimeToLive type: Field source: remote: path: TinyLife/Objects/Particle.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: TimeToLive path: ../TinyLife/Objects/Particle.cs startLine: 51 assemblies: - Tiny Life namespace: TinyLife.Objects summary: The amount of real time that this particle should stay alive for until it disappears example: [] syntax: content: public TimeSpan TimeToLive return: type: System.TimeSpan content.vb: Public TimeToLive As TimeSpan - uid: TinyLife.Objects.Particle.Position commentId: F:TinyLife.Objects.Particle.Position id: Position parent: TinyLife.Objects.Particle langs: - csharp - vb name: Position nameWithType: Particle.Position fullName: TinyLife.Objects.Particle.Position type: Field source: remote: path: TinyLife/Objects/Particle.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Position path: ../TinyLife/Objects/Particle.cs startLine: 55 assemblies: - Tiny Life namespace: TinyLife.Objects summary: The position in the world of this particle example: [] syntax: content: public Vector2 Position return: type: Microsoft.Xna.Framework.Vector2 content.vb: Public Position As Vector2 - uid: TinyLife.Objects.Particle.Floor commentId: F:TinyLife.Objects.Particle.Floor id: Floor parent: TinyLife.Objects.Particle langs: - csharp - vb name: Floor nameWithType: Particle.Floor fullName: TinyLife.Objects.Particle.Floor type: Field source: remote: path: TinyLife/Objects/Particle.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Floor path: ../TinyLife/Objects/Particle.cs startLine: 59 assemblies: - Tiny Life namespace: TinyLife.Objects summary: The floor that this particle is on. example: [] syntax: content: public float Floor return: type: System.Single content.vb: Public Floor As Single - uid: TinyLife.Objects.Particle.Motion commentId: F:TinyLife.Objects.Particle.Motion id: Motion parent: TinyLife.Objects.Particle langs: - csharp - vb name: Motion nameWithType: Particle.Motion fullName: TinyLife.Objects.Particle.Motion type: Field source: remote: path: TinyLife/Objects/Particle.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Motion path: ../TinyLife/Objects/Particle.cs startLine: 63 assemblies: - Tiny Life namespace: TinyLife.Objects summary: The amount that this particle's is modified by each frame example: [] syntax: content: public Vector2 Motion return: type: Microsoft.Xna.Framework.Vector2 content.vb: Public Motion As Vector2 - uid: TinyLife.Objects.Particle.DepthOffset commentId: F:TinyLife.Objects.Particle.DepthOffset id: DepthOffset parent: TinyLife.Objects.Particle langs: - csharp - vb name: DepthOffset nameWithType: Particle.DepthOffset fullName: TinyLife.Objects.Particle.DepthOffset type: Field source: remote: path: TinyLife/Objects/Particle.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: DepthOffset path: ../TinyLife/Objects/Particle.cs startLine: 67 assemblies: - Tiny Life namespace: TinyLife.Objects summary: A value that is passed to as the depth offset when the particle's depth is calculated. example: [] syntax: content: public float DepthOffset return: type: System.Single content.vb: Public DepthOffset As Single - uid: TinyLife.Objects.Particle.ScaleFunction commentId: F:TinyLife.Objects.Particle.ScaleFunction id: ScaleFunction parent: TinyLife.Objects.Particle langs: - csharp - vb name: ScaleFunction nameWithType: Particle.ScaleFunction fullName: TinyLife.Objects.Particle.ScaleFunction type: Field source: remote: path: TinyLife/Objects/Particle.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: ScaleFunction path: ../TinyLife/Objects/Particle.cs startLine: 71 assemblies: - Tiny Life namespace: TinyLife.Objects summary: An that determines how this particle's scale (display size) changes based on its and example: [] syntax: content: public Easings.Easing ScaleFunction return: type: MLEM.Misc.Easings.Easing content.vb: Public ScaleFunction As Easings.Easing - uid: TinyLife.Objects.Particle.Gravity commentId: F:TinyLife.Objects.Particle.Gravity id: Gravity parent: TinyLife.Objects.Particle langs: - csharp - vb name: Gravity nameWithType: Particle.Gravity fullName: TinyLife.Objects.Particle.Gravity type: Field source: remote: path: TinyLife/Objects/Particle.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Gravity path: ../TinyLife/Objects/Particle.cs startLine: 75 assemblies: - Tiny Life namespace: TinyLife.Objects summary: The particle's gravity, which determines how much its is affected every frame. Defaults to 0. example: [] syntax: content: public float Gravity return: type: System.Single content.vb: Public Gravity As Single - uid: TinyLife.Objects.Particle.VisualMotion commentId: F:TinyLife.Objects.Particle.VisualMotion id: VisualMotion parent: TinyLife.Objects.Particle langs: - csharp - vb name: VisualMotion nameWithType: Particle.VisualMotion fullName: TinyLife.Objects.Particle.VisualMotion type: Field source: remote: path: TinyLife/Objects/Particle.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: VisualMotion path: ../TinyLife/Objects/Particle.cs startLine: 81 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The motion that this particle's is moved by every update frame. If is set, this value is modified every update frame as well. This value is not affected by . example: [] syntax: content: public Vector2 VisualMotion return: type: Microsoft.Xna.Framework.Vector2 content.vb: Public VisualMotion As Vector2 - uid: TinyLife.Objects.Particle.ScreenPosOffset commentId: F:TinyLife.Objects.Particle.ScreenPosOffset id: ScreenPosOffset parent: TinyLife.Objects.Particle langs: - csharp - vb name: ScreenPosOffset nameWithType: Particle.ScreenPosOffset fullName: TinyLife.Objects.Particle.ScreenPosOffset type: Field source: remote: path: TinyLife/Objects/Particle.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: ScreenPosOffset path: ../TinyLife/Objects/Particle.cs startLine: 86 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- An offset from this particle's screen-space draw position, also in screen space. This is added to the final draw position in , after has already been called. example: [] syntax: content: public Vector2 ScreenPosOffset return: type: Microsoft.Xna.Framework.Vector2 content.vb: Public ScreenPosOffset As Vector2 - uid: TinyLife.Objects.Particle.VisualWorldOffset commentId: F:TinyLife.Objects.Particle.VisualWorldOffset id: VisualWorldOffset parent: TinyLife.Objects.Particle langs: - csharp - vb name: VisualWorldOffset nameWithType: Particle.VisualWorldOffset fullName: TinyLife.Objects.Particle.VisualWorldOffset type: Field source: remote: path: TinyLife/Objects/Particle.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: VisualWorldOffset path: ../TinyLife/Objects/Particle.cs startLine: 91 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- An offset from this particle's world-space draw position, also in world space. This is translated to screen space using and added to the final draw position in . example: [] syntax: content: public Vector2 VisualWorldOffset return: type: Microsoft.Xna.Framework.Vector2 content.vb: Public VisualWorldOffset As Vector2 - uid: TinyLife.Objects.Particle.DepthPosOffset commentId: F:TinyLife.Objects.Particle.DepthPosOffset id: DepthPosOffset parent: TinyLife.Objects.Particle langs: - csharp - vb name: DepthPosOffset nameWithType: Particle.DepthPosOffset fullName: TinyLife.Objects.Particle.DepthPosOffset type: Field source: remote: path: TinyLife/Objects/Particle.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: DepthPosOffset path: ../TinyLife/Objects/Particle.cs startLine: 95 assemblies: - Tiny Life namespace: TinyLife.Objects summary: An offset that is applied to this particle's , in world space, for depth calculations. example: [] syntax: content: public Vector2 DepthPosOffset return: type: Microsoft.Xna.Framework.Vector2 content.vb: Public DepthPosOffset As Vector2 - uid: TinyLife.Objects.Particle.ParentInfo commentId: F:TinyLife.Objects.Particle.ParentInfo id: ParentInfo parent: TinyLife.Objects.Particle langs: - csharp - vb name: ParentInfo nameWithType: Particle.ParentInfo fullName: TinyLife.Objects.Particle.ParentInfo type: Field source: remote: path: TinyLife/Objects/Particle.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: ParentInfo path: ../TinyLife/Objects/Particle.cs startLine: 99 assemblies: - Tiny Life namespace: TinyLife.Objects summary: A that contains the object that this particle should be rendered in relation to. example: [] syntax: content: public ParentInfo ParentInfo return: type: TinyLife.Objects.ParentInfo content.vb: Public ParentInfo As ParentInfo - uid: TinyLife.Objects.Particle.IgnoreParentDrawPos commentId: F:TinyLife.Objects.Particle.IgnoreParentDrawPos id: IgnoreParentDrawPos parent: TinyLife.Objects.Particle langs: - csharp - vb name: IgnoreParentDrawPos nameWithType: Particle.IgnoreParentDrawPos fullName: TinyLife.Objects.Particle.IgnoreParentDrawPos type: Field source: remote: path: TinyLife/Objects/Particle.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: IgnoreParentDrawPos path: ../TinyLife/Objects/Particle.cs startLine: 103 assemblies: - Tiny Life namespace: TinyLife.Objects summary: This value indicates whether the visual position of the should be ignored when drawing. example: [] syntax: content: public bool IgnoreParentDrawPos return: type: System.Boolean content.vb: Public IgnoreParentDrawPos As Boolean - uid: TinyLife.Objects.Particle.UpdateWhenPaused commentId: F:TinyLife.Objects.Particle.UpdateWhenPaused id: UpdateWhenPaused parent: TinyLife.Objects.Particle langs: - csharp - vb name: UpdateWhenPaused nameWithType: Particle.UpdateWhenPaused fullName: TinyLife.Objects.Particle.UpdateWhenPaused type: Field source: remote: path: TinyLife/Objects/Particle.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: UpdateWhenPaused path: ../TinyLife/Objects/Particle.cs startLine: 108 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- This value indicates whether this particle's method should still be called when the game is paused. This should be set to true when spawning particles in build mode, as the game is paused during that time. example: [] syntax: content: public bool UpdateWhenPaused return: type: System.Boolean content.vb: Public UpdateWhenPaused As Boolean - uid: TinyLife.Objects.Particle.Color commentId: F:TinyLife.Objects.Particle.Color id: Color parent: TinyLife.Objects.Particle langs: - csharp - vb name: Color nameWithType: Particle.Color fullName: TinyLife.Objects.Particle.Color type: Field source: remote: path: TinyLife/Objects/Particle.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Color path: ../TinyLife/Objects/Particle.cs startLine: 112 assemblies: - Tiny Life namespace: TinyLife.Objects summary: The color to render this particle with, or by default. example: [] syntax: content: public Color Color return: type: Microsoft.Xna.Framework.Color content.vb: Public Color As Color - uid: TinyLife.Objects.Particle.SpriteEffects commentId: F:TinyLife.Objects.Particle.SpriteEffects id: SpriteEffects parent: TinyLife.Objects.Particle langs: - csharp - vb name: SpriteEffects nameWithType: Particle.SpriteEffects fullName: TinyLife.Objects.Particle.SpriteEffects type: Field source: remote: path: TinyLife/Objects/Particle.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: SpriteEffects path: ../TinyLife/Objects/Particle.cs startLine: 116 assemblies: - Tiny Life namespace: TinyLife.Objects summary: The that should be applied when drawing this particle. example: [] syntax: content: public SpriteEffects SpriteEffects return: type: Microsoft.Xna.Framework.Graphics.SpriteEffects content.vb: Public SpriteEffects As SpriteEffects - uid: TinyLife.Objects.Particle.ForceOutside commentId: F:TinyLife.Objects.Particle.ForceOutside id: ForceOutside parent: TinyLife.Objects.Particle langs: - csharp - vb name: ForceOutside nameWithType: Particle.ForceOutside fullName: TinyLife.Objects.Particle.ForceOutside type: Field source: remote: path: TinyLife/Objects/Particle.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: ForceOutside path: ../TinyLife/Objects/Particle.cs startLine: 121 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Whether this particle should always be displayed as if it were outside (rather than in the room its is in). This field is used for particles like chimney smoke, which always draw above the room on the outside. example: [] syntax: content: public bool ForceOutside return: type: System.Boolean content.vb: Public ForceOutside As Boolean - uid: TinyLife.Objects.Particle.OnUpdate commentId: F:TinyLife.Objects.Particle.OnUpdate id: OnUpdate parent: TinyLife.Objects.Particle langs: - csharp - vb name: OnUpdate nameWithType: Particle.OnUpdate fullName: TinyLife.Objects.Particle.OnUpdate type: Field source: remote: path: TinyLife/Objects/Particle.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnUpdate path: ../TinyLife/Objects/Particle.cs startLine: 126 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- An event that is raised when this particle is updated in . Note that is invoked for all particles, whereas this event is just invoked for this particle. example: [] syntax: content: public ObjectUpdateDelegateNoPhase OnUpdate return: type: TinyLife.World.ObjectUpdateDelegateNoPhase{TinyLife.Objects.Particle} content.vb: Public OnUpdate As ObjectUpdateDelegateNoPhase(Of Particle) - uid: TinyLife.Objects.Particle.Light commentId: F:TinyLife.Objects.Particle.Light id: Light parent: TinyLife.Objects.Particle langs: - csharp - vb name: Light nameWithType: Particle.Light fullName: TinyLife.Objects.Particle.Light type: Field source: remote: path: TinyLife/Objects/Particle.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Light path: ../TinyLife/Objects/Particle.cs startLine: 131 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The light that this particle should display, which is automatically added and removed from the . The light's and will be set automatically based on this particle. example: [] syntax: content: public Light Light return: type: TinyLife.Objects.Light content.vb: Public Light As Light - uid: TinyLife.Objects.Particle.Scale commentId: P:TinyLife.Objects.Particle.Scale id: Scale parent: TinyLife.Objects.Particle langs: - csharp - vb name: Scale nameWithType: Particle.Scale fullName: TinyLife.Objects.Particle.Scale type: Property source: remote: path: TinyLife/Objects/Particle.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Scale path: ../TinyLife/Objects/Particle.cs startLine: 135 assemblies: - Tiny Life namespace: TinyLife.Objects summary: The scale that this particle should display, based on the . example: [] syntax: content: public float Scale { get; } parameters: [] return: type: System.Single content.vb: Public ReadOnly Property Scale As Single overload: TinyLife.Objects.Particle.Scale* - uid: TinyLife.Objects.Particle.Animation commentId: F:TinyLife.Objects.Particle.Animation id: Animation parent: TinyLife.Objects.Particle langs: - csharp - vb name: Animation nameWithType: Particle.Animation fullName: TinyLife.Objects.Particle.Animation type: Field source: remote: path: TinyLife/Objects/Particle.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Animation path: ../TinyLife/Objects/Particle.cs startLine: 140 assemblies: - Tiny Life namespace: TinyLife.Objects summary: The that this particle displays over its lifespan example: [] syntax: content: protected readonly SpriteAnimation Animation return: type: MLEM.Animations.SpriteAnimation content.vb: Protected ReadOnly Animation As SpriteAnimation - uid: TinyLife.Objects.Particle.TimeLived commentId: F:TinyLife.Objects.Particle.TimeLived id: TimeLived parent: TinyLife.Objects.Particle langs: - csharp - vb name: TimeLived nameWithType: Particle.TimeLived fullName: TinyLife.Objects.Particle.TimeLived type: Field source: remote: path: TinyLife/Objects/Particle.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: TimeLived path: ../TinyLife/Objects/Particle.cs startLine: 145 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The amount of real time that this particle has lived for. This time span will always be lower than or equal to . example: [] syntax: content: protected TimeSpan TimeLived return: type: System.TimeSpan content.vb: Protected TimeLived As TimeSpan - uid: TinyLife.Objects.Particle.#ctor(MLEM.Textures.TextureRegion,System.TimeSpan,Microsoft.Xna.Framework.Vector2,System.Single) commentId: M:TinyLife.Objects.Particle.#ctor(MLEM.Textures.TextureRegion,System.TimeSpan,Microsoft.Xna.Framework.Vector2,System.Single) id: '#ctor(MLEM.Textures.TextureRegion,System.TimeSpan,Microsoft.Xna.Framework.Vector2,System.Single)' parent: TinyLife.Objects.Particle langs: - csharp - vb name: Particle(TextureRegion, TimeSpan, Vector2, float) nameWithType: Particle.Particle(TextureRegion, TimeSpan, Vector2, float) fullName: TinyLife.Objects.Particle.Particle(MLEM.Textures.TextureRegion, System.TimeSpan, Microsoft.Xna.Framework.Vector2, float) type: Constructor source: remote: path: TinyLife/Objects/Particle.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: .ctor path: ../TinyLife/Objects/Particle.cs startLine: 154 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Creates a new particle with the given settings example: [] syntax: content: public Particle(TextureRegion region, TimeSpan timeToLive, Vector2 position, float floor) parameters: - id: region type: MLEM.Textures.TextureRegion description: The texture that this particle should display with - id: timeToLive type: System.TimeSpan description: The amount of real time that this particle should stay alive for - id: position type: Microsoft.Xna.Framework.Vector2 description: The position that this particle should have, in world space - id: floor type: System.Single description: The floor that this particle is on. content.vb: Public Sub New(region As TextureRegion, timeToLive As TimeSpan, position As Vector2, floor As Single) overload: TinyLife.Objects.Particle.#ctor* nameWithType.vb: Particle.New(TextureRegion, TimeSpan, Vector2, Single) fullName.vb: TinyLife.Objects.Particle.New(MLEM.Textures.TextureRegion, System.TimeSpan, Microsoft.Xna.Framework.Vector2, Single) name.vb: New(TextureRegion, TimeSpan, Vector2, Single) - uid: TinyLife.Objects.Particle.#ctor(MLEM.Animations.SpriteAnimation,System.TimeSpan,Microsoft.Xna.Framework.Vector2,System.Single) commentId: M:TinyLife.Objects.Particle.#ctor(MLEM.Animations.SpriteAnimation,System.TimeSpan,Microsoft.Xna.Framework.Vector2,System.Single) id: '#ctor(MLEM.Animations.SpriteAnimation,System.TimeSpan,Microsoft.Xna.Framework.Vector2,System.Single)' parent: TinyLife.Objects.Particle langs: - csharp - vb name: Particle(SpriteAnimation, TimeSpan, Vector2, float) nameWithType: Particle.Particle(SpriteAnimation, TimeSpan, Vector2, float) fullName: TinyLife.Objects.Particle.Particle(MLEM.Animations.SpriteAnimation, System.TimeSpan, Microsoft.Xna.Framework.Vector2, float) type: Constructor source: remote: path: TinyLife/Objects/Particle.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: .ctor path: ../TinyLife/Objects/Particle.cs startLine: 164 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Creates a new particle with the given settings example: [] syntax: content: public Particle(SpriteAnimation animation, TimeSpan timeToLive, Vector2 position, float floor) parameters: - id: animation type: MLEM.Animations.SpriteAnimation description: The animation that this particle should display with - id: timeToLive type: System.TimeSpan description: The amount of real time that this particle should stay alive for - id: position type: Microsoft.Xna.Framework.Vector2 description: The position that this particle should have, in world space - id: floor type: System.Single description: The floor that this particle is on. content.vb: Public Sub New(animation As SpriteAnimation, timeToLive As TimeSpan, position As Vector2, floor As Single) overload: TinyLife.Objects.Particle.#ctor* nameWithType.vb: Particle.New(SpriteAnimation, TimeSpan, Vector2, Single) fullName.vb: TinyLife.Objects.Particle.New(MLEM.Animations.SpriteAnimation, System.TimeSpan, Microsoft.Xna.Framework.Vector2, Single) name.vb: New(SpriteAnimation, TimeSpan, Vector2, Single) - uid: TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) commentId: M:TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) id: Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) parent: TinyLife.Objects.Particle langs: - csharp - vb name: Update(GameTime, TimeSpan, float) nameWithType: Particle.Update(GameTime, TimeSpan, float) fullName: TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float) type: Method source: remote: path: TinyLife/Objects/Particle.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Update path: ../TinyLife/Objects/Particle.cs startLine: 177 assemblies: - Tiny Life namespace: TinyLife.Objects summary: The update method, which is called every update frame by the underlying example: [] syntax: content: public virtual void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier) parameters: - id: time type: Microsoft.Xna.Framework.GameTime description: The game's time - id: passedInGame type: System.TimeSpan description: The amount of time that has passed since the last call - id: speedMultiplier type: System.Single description: The game speed multiplier, which represents how fast things should happen, which is usually determined by content.vb: Public Overridable Sub Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single) overload: TinyLife.Objects.Particle.Update* nameWithType.vb: Particle.Update(GameTime, TimeSpan, Single) fullName.vb: TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single) name.vb: Update(GameTime, TimeSpan, Single) - uid: TinyLife.Objects.Particle.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch) commentId: M:TinyLife.Objects.Particle.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch) id: Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch) parent: TinyLife.Objects.Particle langs: - csharp - vb name: Draw(GameTime, SpriteBatch) nameWithType: Particle.Draw(GameTime, SpriteBatch) fullName: TinyLife.Objects.Particle.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch) type: Method source: remote: path: TinyLife/Objects/Particle.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Draw path: ../TinyLife/Objects/Particle.cs startLine: 215 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Draws this particle on the current , at the current . example: [] syntax: content: public virtual void Draw(GameTime time, SpriteBatch batch) parameters: - id: time type: Microsoft.Xna.Framework.GameTime description: The current time - id: batch type: Microsoft.Xna.Framework.Graphics.SpriteBatch description: The sprite batch to use for drawing content.vb: Public Overridable Sub Draw(time As GameTime, batch As SpriteBatch) overload: TinyLife.Objects.Particle.Draw* - uid: TinyLife.Objects.Particle.Remove commentId: M:TinyLife.Objects.Particle.Remove id: Remove parent: TinyLife.Objects.Particle langs: - csharp - vb name: Remove() nameWithType: Particle.Remove() fullName: TinyLife.Objects.Particle.Remove() type: Method source: remote: path: TinyLife/Objects/Particle.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Remove path: ../TinyLife/Objects/Particle.cs startLine: 239 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Removes this particle from the list of particles and calls its method. example: [] syntax: content: public void Remove() content.vb: Public Sub Remove() overload: TinyLife.Objects.Particle.Remove* - uid: TinyLife.Objects.Particle.OnRemoved commentId: M:TinyLife.Objects.Particle.OnRemoved id: OnRemoved parent: TinyLife.Objects.Particle langs: - csharp - vb name: OnRemoved() nameWithType: Particle.OnRemoved() fullName: TinyLife.Objects.Particle.OnRemoved() type: Method source: remote: path: TinyLife/Objects/Particle.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnRemoved path: ../TinyLife/Objects/Particle.cs startLine: 247 assemblies: - Tiny Life namespace: TinyLife.Objects summary: This method is called when a particle is removed in , or when the camera rotation or viewed map changes. example: [] syntax: content: protected virtual void OnRemoved() content.vb: Protected Overridable Sub OnRemoved() overload: TinyLife.Objects.Particle.OnRemoved* - uid: TinyLife.Objects.Particle.OnAdded commentId: M:TinyLife.Objects.Particle.OnAdded id: OnAdded parent: TinyLife.Objects.Particle langs: - csharp - vb name: OnAdded() nameWithType: Particle.OnAdded() fullName: TinyLife.Objects.Particle.OnAdded() type: Method source: remote: path: TinyLife/Objects/Particle.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnAdded path: ../TinyLife/Objects/Particle.cs startLine: 254 assemblies: - Tiny Life namespace: TinyLife.Objects summary: This method is called when a particle is successfully spawned in . example: [] syntax: content: protected virtual void OnAdded() content.vb: Protected Overridable Sub OnAdded() overload: TinyLife.Objects.Particle.OnAdded* - uid: TinyLife.Objects.Particle.Spawn(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle}) commentId: M:TinyLife.Objects.Particle.Spawn(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle}) id: Spawn(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle}) parent: TinyLife.Objects.Particle langs: - csharp - vb name: Spawn(Map, Vector2, Func) nameWithType: Particle.Spawn(Map, Vector2, Func) fullName: TinyLife.Objects.Particle.Spawn(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, System.Func) type: Method source: remote: path: TinyLife/Objects/Particle.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Spawn path: ../TinyLife/Objects/Particle.cs startLine: 265 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Spawns a new particle with the given settings. The particle is only spawned if the resulting display position would currently be visible for the . example: [] syntax: content: public static void Spawn(Map map, Vector2 position, Func particleFunction) parameters: - id: map type: TinyLife.World.Map description: The map to spawn on. - id: position type: Microsoft.Xna.Framework.Vector2 description: The position in world space that the particle should be spawned at. - id: particleFunction type: System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle} description: A function that is invoked if the particle can be spawned. content.vb: Public Shared Sub Spawn(map As Map, position As Vector2, particleFunction As Func(Of Vector2, Particle)) overload: TinyLife.Objects.Particle.Spawn* nameWithType.vb: Particle.Spawn(Map, Vector2, Func(Of Vector2, Particle)) fullName.vb: TinyLife.Objects.Particle.Spawn(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, System.Func(Of Microsoft.Xna.Framework.Vector2, TinyLife.Objects.Particle)) name.vb: Spawn(Map, Vector2, Func(Of Vector2, Particle)) references: - uid: MLEM.Animations.SpriteAnimation commentId: T:MLEM.Animations.SpriteAnimation parent: MLEM.Animations isExternal: true name: SpriteAnimation nameWithType: SpriteAnimation fullName: MLEM.Animations.SpriteAnimation - uid: TinyLife.Objects.MapObject commentId: T:TinyLife.Objects.MapObject parent: TinyLife.Objects href: TinyLife.Objects.MapObject.html name: MapObject nameWithType: MapObject fullName: TinyLife.Objects.MapObject - uid: TinyLife.Objects.Particle.Spawn(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle}) commentId: M:TinyLife.Objects.Particle.Spawn(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle}) isExternal: true href: TinyLife.Objects.Particle.html#TinyLife_Objects_Particle_Spawn_TinyLife_World_Map_Microsoft_Xna_Framework_Vector2_System_Func_Microsoft_Xna_Framework_Vector2_TinyLife_Objects_Particle__ name: Spawn(Map, Vector2, Func) nameWithType: Particle.Spawn(Map, Vector2, Func) fullName: TinyLife.Objects.Particle.Spawn(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, System.Func) nameWithType.vb: Particle.Spawn(Map, Vector2, Func(Of Vector2, Particle)) fullName.vb: TinyLife.Objects.Particle.Spawn(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, System.Func(Of Microsoft.Xna.Framework.Vector2, TinyLife.Objects.Particle)) name.vb: Spawn(Map, Vector2, Func(Of Vector2, Particle)) spec.csharp: - uid: TinyLife.Objects.Particle.Spawn(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle}) name: Spawn href: TinyLife.Objects.Particle.html#TinyLife_Objects_Particle_Spawn_TinyLife_World_Map_Microsoft_Xna_Framework_Vector2_System_Func_Microsoft_Xna_Framework_Vector2_TinyLife_Objects_Particle__ - name: ( - uid: TinyLife.World.Map name: Map href: TinyLife.World.Map.html - name: ',' - name: " " - uid: Microsoft.Xna.Framework.Vector2 name: Vector2 isExternal: true - name: ',' - name: " " - uid: System.Func`2 name: Func isExternal: true href: https://learn.microsoft.com/dotnet/api/system.func-2 - name: < - uid: Microsoft.Xna.Framework.Vector2 name: Vector2 isExternal: true - name: ',' - name: " " - uid: TinyLife.Objects.Particle name: Particle href: TinyLife.Objects.Particle.html - name: '>' - name: ) spec.vb: - uid: TinyLife.Objects.Particle.Spawn(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle}) name: Spawn href: TinyLife.Objects.Particle.html#TinyLife_Objects_Particle_Spawn_TinyLife_World_Map_Microsoft_Xna_Framework_Vector2_System_Func_Microsoft_Xna_Framework_Vector2_TinyLife_Objects_Particle__ - name: ( - uid: TinyLife.World.Map name: Map href: TinyLife.World.Map.html - name: ',' - name: " " - uid: Microsoft.Xna.Framework.Vector2 name: Vector2 isExternal: true - name: ',' - name: " " - uid: System.Func`2 name: Func isExternal: true href: https://learn.microsoft.com/dotnet/api/system.func-2 - name: ( - name: Of - name: " " - uid: Microsoft.Xna.Framework.Vector2 name: Vector2 isExternal: true - name: ',' - name: " " - uid: TinyLife.Objects.Particle name: Particle href: TinyLife.Objects.Particle.html - name: ) - name: ) - uid: TinyLife.Objects commentId: N:TinyLife.Objects href: TinyLife.html name: TinyLife.Objects nameWithType: TinyLife.Objects fullName: TinyLife.Objects spec.csharp: - uid: TinyLife name: TinyLife href: TinyLife.html - name: . - uid: TinyLife.Objects name: Objects href: TinyLife.Objects.html spec.vb: - uid: TinyLife name: TinyLife href: TinyLife.html - name: . - uid: TinyLife.Objects name: Objects href: TinyLife.Objects.html - uid: System.Object commentId: T:System.Object parent: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object name: object nameWithType: object fullName: object nameWithType.vb: Object fullName.vb: Object name.vb: Object - uid: System.Object.Equals(System.Object) commentId: M:System.Object.Equals(System.Object) parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object) name: Equals(object) nameWithType: object.Equals(object) fullName: object.Equals(object) nameWithType.vb: Object.Equals(Object) fullName.vb: Object.Equals(Object) name.vb: Equals(Object) spec.csharp: - uid: System.Object.Equals(System.Object) name: Equals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object) - name: ( - uid: System.Object name: object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ) spec.vb: - uid: System.Object.Equals(System.Object) name: Equals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object) - name: ( - uid: System.Object name: Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ) - uid: System.Object.Equals(System.Object,System.Object) commentId: M:System.Object.Equals(System.Object,System.Object) parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object) name: Equals(object, object) nameWithType: object.Equals(object, object) fullName: object.Equals(object, object) nameWithType.vb: Object.Equals(Object, Object) fullName.vb: Object.Equals(Object, Object) name.vb: Equals(Object, Object) spec.csharp: - uid: System.Object.Equals(System.Object,System.Object) name: Equals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object) - name: ( - uid: System.Object name: object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ',' - name: " " - uid: System.Object name: object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ) spec.vb: - uid: System.Object.Equals(System.Object,System.Object) name: Equals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object) - name: ( - uid: System.Object name: Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ',' - name: " " - uid: System.Object name: Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ) - uid: System.Object.GetHashCode commentId: M:System.Object.GetHashCode parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode name: GetHashCode() nameWithType: object.GetHashCode() fullName: object.GetHashCode() nameWithType.vb: Object.GetHashCode() fullName.vb: Object.GetHashCode() spec.csharp: - uid: System.Object.GetHashCode name: GetHashCode isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode - name: ( - name: ) spec.vb: - uid: System.Object.GetHashCode name: GetHashCode isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode - name: ( - name: ) - uid: System.Object.GetType commentId: M:System.Object.GetType parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.gettype name: GetType() nameWithType: object.GetType() fullName: object.GetType() nameWithType.vb: Object.GetType() fullName.vb: Object.GetType() spec.csharp: - uid: System.Object.GetType name: GetType isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.gettype - name: ( - name: ) spec.vb: - uid: System.Object.GetType name: GetType isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.gettype - name: ( - name: ) - uid: System.Object.MemberwiseClone commentId: M:System.Object.MemberwiseClone parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone name: MemberwiseClone() nameWithType: object.MemberwiseClone() fullName: object.MemberwiseClone() nameWithType.vb: Object.MemberwiseClone() fullName.vb: Object.MemberwiseClone() spec.csharp: - uid: System.Object.MemberwiseClone name: MemberwiseClone isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone - name: ( - name: ) spec.vb: - uid: System.Object.MemberwiseClone name: MemberwiseClone isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone - name: ( - name: ) - uid: System.Object.ReferenceEquals(System.Object,System.Object) commentId: M:System.Object.ReferenceEquals(System.Object,System.Object) parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.referenceequals name: ReferenceEquals(object, object) nameWithType: object.ReferenceEquals(object, object) fullName: object.ReferenceEquals(object, object) nameWithType.vb: Object.ReferenceEquals(Object, Object) fullName.vb: Object.ReferenceEquals(Object, Object) name.vb: ReferenceEquals(Object, Object) spec.csharp: - uid: System.Object.ReferenceEquals(System.Object,System.Object) name: ReferenceEquals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.referenceequals - name: ( - uid: System.Object name: object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ',' - name: " " - uid: System.Object name: object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ) spec.vb: - uid: System.Object.ReferenceEquals(System.Object,System.Object) name: ReferenceEquals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.referenceequals - name: ( - uid: System.Object name: Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ',' - name: " " - uid: System.Object name: Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ) - uid: System.Object.ToString commentId: M:System.Object.ToString parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.tostring name: ToString() nameWithType: object.ToString() fullName: object.ToString() nameWithType.vb: Object.ToString() fullName.vb: Object.ToString() spec.csharp: - uid: System.Object.ToString name: ToString isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.tostring - name: ( - name: ) spec.vb: - uid: System.Object.ToString name: ToString isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.tostring - name: ( - name: ) - uid: TinyLife.Objects.Particle.TinyLife.Utilities.Extensions.JsonCopy``1 commentId: M:TinyLife.Utilities.Extensions.JsonCopy``1(``0) parent: TinyLife.Utilities.Extensions definition: TinyLife.Utilities.Extensions.JsonCopy``1(``0) href: TinyLife.Utilities.Extensions.html#TinyLife_Utilities_Extensions_JsonCopy__1___0_ name: JsonCopy(Particle) nameWithType: Extensions.JsonCopy(Particle) fullName: TinyLife.Utilities.Extensions.JsonCopy(TinyLife.Objects.Particle) nameWithType.vb: Extensions.JsonCopy(Of Particle)(Particle) fullName.vb: TinyLife.Utilities.Extensions.JsonCopy(Of TinyLife.Objects.Particle)(TinyLife.Objects.Particle) name.vb: JsonCopy(Of Particle)(Particle) spec.csharp: - uid: TinyLife.Utilities.Extensions.JsonCopy``1(TinyLife.Objects.Particle) name: JsonCopy href: TinyLife.Utilities.Extensions.html#TinyLife_Utilities_Extensions_JsonCopy__1___0_ - name: < - uid: TinyLife.Objects.Particle name: Particle href: TinyLife.Objects.Particle.html - name: '>' - name: ( - uid: TinyLife.Objects.Particle name: Particle href: TinyLife.Objects.Particle.html - name: ) spec.vb: - uid: TinyLife.Utilities.Extensions.JsonCopy``1(TinyLife.Objects.Particle) name: JsonCopy href: TinyLife.Utilities.Extensions.html#TinyLife_Utilities_Extensions_JsonCopy__1___0_ - name: ( - name: Of - name: " " - uid: TinyLife.Objects.Particle name: Particle href: TinyLife.Objects.Particle.html - name: ) - name: ( - uid: TinyLife.Objects.Particle name: Particle href: TinyLife.Objects.Particle.html - name: ) - uid: MLEM.Animations commentId: N:MLEM.Animations isExternal: true name: MLEM.Animations nameWithType: MLEM.Animations fullName: MLEM.Animations spec.csharp: - uid: MLEM name: MLEM isExternal: true - name: . - uid: MLEM.Animations name: Animations isExternal: true spec.vb: - uid: MLEM name: MLEM isExternal: true - name: . - uid: MLEM.Animations name: Animations isExternal: true - uid: System commentId: N:System isExternal: true href: https://learn.microsoft.com/dotnet/api/system name: System nameWithType: System fullName: System - uid: TinyLife.Utilities.Extensions.JsonCopy``1(``0) commentId: M:TinyLife.Utilities.Extensions.JsonCopy``1(``0) href: TinyLife.Utilities.Extensions.html#TinyLife_Utilities_Extensions_JsonCopy__1___0_ name: JsonCopy(T) nameWithType: Extensions.JsonCopy(T) fullName: TinyLife.Utilities.Extensions.JsonCopy(T) nameWithType.vb: Extensions.JsonCopy(Of T)(T) fullName.vb: TinyLife.Utilities.Extensions.JsonCopy(Of T)(T) name.vb: JsonCopy(Of T)(T) spec.csharp: - uid: TinyLife.Utilities.Extensions.JsonCopy``1(``0) name: JsonCopy href: TinyLife.Utilities.Extensions.html#TinyLife_Utilities_Extensions_JsonCopy__1___0_ - name: < - name: T - name: '>' - name: ( - name: T - name: ) spec.vb: - uid: TinyLife.Utilities.Extensions.JsonCopy``1(``0) name: JsonCopy href: TinyLife.Utilities.Extensions.html#TinyLife_Utilities_Extensions_JsonCopy__1___0_ - name: ( - name: Of - name: " " - name: T - name: ) - name: ( - name: T - name: ) - uid: TinyLife.Utilities.Extensions commentId: T:TinyLife.Utilities.Extensions parent: TinyLife.Utilities href: TinyLife.Utilities.Extensions.html name: Extensions nameWithType: Extensions fullName: TinyLife.Utilities.Extensions - uid: TinyLife.Utilities commentId: N:TinyLife.Utilities href: TinyLife.html name: TinyLife.Utilities nameWithType: TinyLife.Utilities fullName: TinyLife.Utilities spec.csharp: - uid: TinyLife name: TinyLife href: TinyLife.html - name: . - uid: TinyLife.Utilities name: Utilities href: TinyLife.Utilities.html spec.vb: - uid: TinyLife name: TinyLife href: TinyLife.html - name: . - uid: TinyLife.Utilities name: Utilities href: TinyLife.Utilities.html - uid: TinyLife.Objects.FurnitureType commentId: T:TinyLife.Objects.FurnitureType parent: TinyLife.Objects href: TinyLife.Objects.FurnitureType.html name: FurnitureType nameWithType: FurnitureType fullName: TinyLife.Objects.FurnitureType - uid: TinyLife.Utilities.TextureHandler.TileWidth commentId: P:TinyLife.Utilities.TextureHandler.TileWidth href: TinyLife.Utilities.TextureHandler.html#TinyLife_Utilities_TextureHandler_TileWidth name: TileWidth nameWithType: TextureHandler.TileWidth fullName: TinyLife.Utilities.TextureHandler.TileWidth - uid: TinyLife.Utilities.TextureHandler.TileHeight commentId: P:TinyLife.Utilities.TextureHandler.TileHeight href: TinyLife.Utilities.TextureHandler.html#TinyLife_Utilities_TextureHandler_TileHeight name: TileHeight nameWithType: TextureHandler.TileHeight fullName: TinyLife.Utilities.TextureHandler.TileHeight - uid: System.Collections.Generic.Dictionary{TinyLife.Objects.FurnitureType,System.ValueTuple{System.Single,System.Single,System.Single,System.Single,System.Single}} commentId: T:System.Collections.Generic.Dictionary{TinyLife.Objects.FurnitureType,System.ValueTuple{System.Single,System.Single,System.Single,System.Single,System.Single}} parent: System.Collections.Generic definition: System.Collections.Generic.Dictionary`2 href: https://learn.microsoft.com/dotnet/api/system.collections.generic.dictionary-2 name: Dictionary nameWithType: Dictionary fullName: System.Collections.Generic.Dictionary nameWithType.vb: Dictionary(Of FurnitureType, (MinSpawnHeight As Single, MaxSpawnHeight As Single, MinSpawnX As Single, MaxSpawnX As Single, Chance As Single)) fullName.vb: System.Collections.Generic.Dictionary(Of TinyLife.Objects.FurnitureType, (MinSpawnHeight As Single, MaxSpawnHeight As Single, MinSpawnX As Single, MaxSpawnX As Single, Chance As Single)) name.vb: Dictionary(Of FurnitureType, (MinSpawnHeight As Single, MaxSpawnHeight As Single, MinSpawnX As Single, MaxSpawnX As Single, Chance As Single)) spec.csharp: - 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