### YamlMime:ManagedReference
items:
- uid: TinyLife.Uis.CharacterCreator
commentId: T:TinyLife.Uis.CharacterCreator
id: CharacterCreator
parent: TinyLife.Uis
children:
- TinyLife.Uis.CharacterCreator.Active
- TinyLife.Uis.CharacterCreator.BoughtItem(TinyLife.Objects.Person,TinyLife.Objects.WornClothes)
- TinyLife.Uis.CharacterCreator.CanCloseOrExport
- TinyLife.Uis.CharacterCreator.CreateNameSelector(TinyLife.Objects.Person,MLEM.Ui.Elements.Element)
- TinyLife.Uis.CharacterCreator.CreatePersonalitySelector(TinyLife.Objects.Person,System.Boolean)
- TinyLife.Uis.CharacterCreator.CreatePregnancyAbilitySelector(TinyLife.Objects.Person,MLEM.Ui.Elements.Element)
- TinyLife.Uis.CharacterCreator.CreatePronounSelector(TinyLife.Objects.Person,MLEM.Ui.Elements.Element)
- TinyLife.Uis.CharacterCreator.CreateVoiceSelector(TinyLife.Objects.Person,MLEM.Ui.Elements.Element)
- TinyLife.Uis.CharacterCreator.GetCustomPrice(TinyLife.Objects.Person,TinyLife.Objects.WornClothes)
- TinyLife.Uis.CharacterCreator.IsPersonComplete(TinyLife.Objects.Person)
- TinyLife.Uis.CharacterCreator.MaxHouseholdSize
- TinyLife.Uis.CharacterCreator.MaxOutfitAmount
- TinyLife.Uis.CharacterCreator.OnBoughtItem
- TinyLife.Uis.CharacterCreator.OnGetCustomPrice
- TinyLife.Uis.CharacterCreator.Open(TinyLife.Objects.Person,System.Boolean)
langs:
- csharp
- vb
name: CharacterCreator
nameWithType: CharacterCreator
fullName: TinyLife.Uis.CharacterCreator
type: Class
source:
remote:
path: TinyLife/Uis/CharacterCreator.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CharacterCreator
path: ../TinyLife/Uis/CharacterCreator.cs
startLine: 26
assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: The character creator is displayed when a person (or household) is being edited in terms of their and s.
example: []
syntax:
content: public class CharacterCreator
content.vb: Public Class CharacterCreator
inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Uis.CharacterCreator.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.Uis.CharacterCreator.MaxHouseholdSize
commentId: F:TinyLife.Uis.CharacterCreator.MaxHouseholdSize
id: MaxHouseholdSize
parent: TinyLife.Uis.CharacterCreator
langs:
- csharp
- vb
name: MaxHouseholdSize
nameWithType: CharacterCreator.MaxHouseholdSize
fullName: TinyLife.Uis.CharacterCreator.MaxHouseholdSize
type: Field
source:
remote:
path: TinyLife/Uis/CharacterCreator.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: MaxHouseholdSize
path: ../TinyLife/Uis/CharacterCreator.cs
startLine: 32
assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: >-
The maximum amount of people allowed in one household at a time.
This is a constant that is set to 8.
example: []
syntax:
content: public const int MaxHouseholdSize = 8
return:
type: System.Int32
content.vb: Public Const MaxHouseholdSize As Integer = 8
- uid: TinyLife.Uis.CharacterCreator.MaxOutfitAmount
commentId: F:TinyLife.Uis.CharacterCreator.MaxOutfitAmount
id: MaxOutfitAmount
parent: TinyLife.Uis.CharacterCreator
langs:
- csharp
- vb
name: MaxOutfitAmount
nameWithType: CharacterCreator.MaxOutfitAmount
fullName: TinyLife.Uis.CharacterCreator.MaxOutfitAmount
type: Field
source:
remote:
path: TinyLife/Uis/CharacterCreator.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: MaxOutfitAmount
path: ../TinyLife/Uis/CharacterCreator.cs
startLine: 37
assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: >-
The maximum amount of outfits that any given person can have.
This is a constant that is set to 10.
example: []
syntax:
content: public const int MaxOutfitAmount = 10
return:
type: System.Int32
content.vb: Public Const MaxOutfitAmount As Integer = 10
- uid: TinyLife.Uis.CharacterCreator.Active
commentId: P:TinyLife.Uis.CharacterCreator.Active
id: Active
parent: TinyLife.Uis.CharacterCreator
langs:
- csharp
- vb
name: Active
nameWithType: CharacterCreator.Active
fullName: TinyLife.Uis.CharacterCreator.Active
type: Property
source:
remote:
path: TinyLife/Uis/CharacterCreator.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Active
path: ../TinyLife/Uis/CharacterCreator.cs
startLine: 41
assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: The currently displayed instance, or null if the character editor is closed
example: []
syntax:
content: public static CharacterCreator Active { get; }
parameters: []
return:
type: TinyLife.Uis.CharacterCreator
content.vb: Public Shared Property Active As CharacterCreator
overload: TinyLife.Uis.CharacterCreator.Active*
- uid: TinyLife.Uis.CharacterCreator.OnGetCustomPrice
commentId: E:TinyLife.Uis.CharacterCreator.OnGetCustomPrice
id: OnGetCustomPrice
parent: TinyLife.Uis.CharacterCreator
langs:
- csharp
- vb
name: OnGetCustomPrice
nameWithType: CharacterCreator.OnGetCustomPrice
fullName: TinyLife.Uis.CharacterCreator.OnGetCustomPrice
type: Event
source:
remote:
path: TinyLife/Uis/CharacterCreator.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnGetCustomPrice
path: ../TinyLife/Uis/CharacterCreator.cs
startLine: 47
assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: >-
An event that is invoked when is called.
Use this event to change the custom price of a clothing item bought in the character creator.
example: []
syntax:
content: public static event CharacterCreator.GetCustomPriceDelegate OnGetCustomPrice
return:
type: TinyLife.Uis.CharacterCreator.GetCustomPriceDelegate
content.vb: Public Shared Event OnGetCustomPrice As CharacterCreator.GetCustomPriceDelegate
- uid: TinyLife.Uis.CharacterCreator.OnBoughtItem
commentId: E:TinyLife.Uis.CharacterCreator.OnBoughtItem
id: OnBoughtItem
parent: TinyLife.Uis.CharacterCreator
langs:
- csharp
- vb
name: OnBoughtItem
nameWithType: CharacterCreator.OnBoughtItem
fullName: TinyLife.Uis.CharacterCreator.OnBoughtItem
type: Event
source:
remote:
path: TinyLife/Uis/CharacterCreator.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnBoughtItem
path: ../TinyLife/Uis/CharacterCreator.cs
startLine: 52
assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: >-
An event that is invoked when a item is bought in .
Use this event to add emotion modifiers based on the clothing item bought in the character creator.
example: []
syntax:
content: public static event CharacterCreator.BoughtItemDelegate OnBoughtItem
return:
type: TinyLife.Uis.CharacterCreator.BoughtItemDelegate
content.vb: Public Shared Event OnBoughtItem As CharacterCreator.BoughtItemDelegate
- uid: TinyLife.Uis.CharacterCreator.CanCloseOrExport
commentId: M:TinyLife.Uis.CharacterCreator.CanCloseOrExport
id: CanCloseOrExport
parent: TinyLife.Uis.CharacterCreator
langs:
- csharp
- vb
name: CanCloseOrExport()
nameWithType: CharacterCreator.CanCloseOrExport()
fullName: TinyLife.Uis.CharacterCreator.CanCloseOrExport()
type: Method
source:
remote:
path: TinyLife/Uis/CharacterCreator.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanCloseOrExport
path: ../TinyLife/Uis/CharacterCreator.cs
startLine: 396
assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: >-
Returns whether the character creator currently allows being closed or for the current household to be exported.
The return value is based on , as well as .
example: []
syntax:
content: public bool CanCloseOrExport()
return:
type: System.Boolean
description: Whether the character creator can currently be closed or exported.
content.vb: Public Function CanCloseOrExport() As Boolean
overload: TinyLife.Uis.CharacterCreator.CanCloseOrExport*
- uid: TinyLife.Uis.CharacterCreator.Open(TinyLife.Objects.Person,System.Boolean)
commentId: M:TinyLife.Uis.CharacterCreator.Open(TinyLife.Objects.Person,System.Boolean)
id: Open(TinyLife.Objects.Person,System.Boolean)
parent: TinyLife.Uis.CharacterCreator
langs:
- csharp
- vb
name: Open(Person, bool)
nameWithType: CharacterCreator.Open(Person, bool)
fullName: TinyLife.Uis.CharacterCreator.Open(TinyLife.Objects.Person, bool)
type: Method
source:
remote:
path: TinyLife/Uis/CharacterCreator.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Open
path: ../TinyLife/Uis/CharacterCreator.cs
startLine: 790
assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: Opens a new for the given person (and their household).
example: []
syntax:
content: public static void Open(Person person, bool full)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person to open in the character creator
- id: full
type: System.Boolean
description: If this value is true, editing the person's name, skin and eye color and personality is possible
content.vb: Public Shared Sub Open(person As Person, full As Boolean)
overload: TinyLife.Uis.CharacterCreator.Open*
nameWithType.vb: CharacterCreator.Open(Person, Boolean)
fullName.vb: TinyLife.Uis.CharacterCreator.Open(TinyLife.Objects.Person, Boolean)
name.vb: Open(Person, Boolean)
- uid: TinyLife.Uis.CharacterCreator.GetCustomPrice(TinyLife.Objects.Person,TinyLife.Objects.WornClothes)
commentId: M:TinyLife.Uis.CharacterCreator.GetCustomPrice(TinyLife.Objects.Person,TinyLife.Objects.WornClothes)
id: GetCustomPrice(TinyLife.Objects.Person,TinyLife.Objects.WornClothes)
parent: TinyLife.Uis.CharacterCreator
langs:
- csharp
- vb
name: GetCustomPrice(Person, WornClothes)
nameWithType: CharacterCreator.GetCustomPrice(Person, WornClothes)
fullName: TinyLife.Uis.CharacterCreator.GetCustomPrice(TinyLife.Objects.Person, TinyLife.Objects.WornClothes)
type: Method
source:
remote:
path: TinyLife/Uis/CharacterCreator.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetCustomPrice
path: ../TinyLife/Uis/CharacterCreator.cs
startLine: 804
assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: >-
Returns the custom price that the given should be sold with in the .
This is influenced by the given person
's personalities, as well as the event.
example: []
syntax:
content: public static float? GetCustomPrice(Person person, WornClothes clothes)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person who is buying the clothes
.
- id: clothes
type: TinyLife.Objects.WornClothes
description: The clothes whose price to get.
return:
type: System.Nullable{System.Single}
description: The clothes item's custom price, or null to use the default price.
content.vb: Public Shared Function GetCustomPrice(person As Person, clothes As WornClothes) As Single?
overload: TinyLife.Uis.CharacterCreator.GetCustomPrice*
- uid: TinyLife.Uis.CharacterCreator.BoughtItem(TinyLife.Objects.Person,TinyLife.Objects.WornClothes)
commentId: M:TinyLife.Uis.CharacterCreator.BoughtItem(TinyLife.Objects.Person,TinyLife.Objects.WornClothes)
id: BoughtItem(TinyLife.Objects.Person,TinyLife.Objects.WornClothes)
parent: TinyLife.Uis.CharacterCreator
langs:
- csharp
- vb
name: BoughtItem(Person, WornClothes)
nameWithType: CharacterCreator.BoughtItem(Person, WornClothes)
fullName: TinyLife.Uis.CharacterCreator.BoughtItem(TinyLife.Objects.Person, TinyLife.Objects.WornClothes)
type: Method
source:
remote:
path: TinyLife/Uis/CharacterCreator.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: BoughtItem
path: ../TinyLife/Uis/CharacterCreator.cs
startLine: 820
assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: >-
A method that is called in when a buys the given clothes
.
This method also causes to be raised.
example: []
syntax:
content: public static void BoughtItem(Person person, WornClothes clothes)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person who is buying the clothes
.
- id: clothes
type: TinyLife.Objects.WornClothes
description: The clothes bought.
content.vb: Public Shared Sub BoughtItem(person As Person, clothes As WornClothes)
overload: TinyLife.Uis.CharacterCreator.BoughtItem*
- uid: TinyLife.Uis.CharacterCreator.IsPersonComplete(TinyLife.Objects.Person)
commentId: M:TinyLife.Uis.CharacterCreator.IsPersonComplete(TinyLife.Objects.Person)
id: IsPersonComplete(TinyLife.Objects.Person)
parent: TinyLife.Uis.CharacterCreator
langs:
- csharp
- vb
name: IsPersonComplete(Person)
nameWithType: CharacterCreator.IsPersonComplete(Person)
fullName: TinyLife.Uis.CharacterCreator.IsPersonComplete(TinyLife.Objects.Person)
type: Method
source:
remote:
path: TinyLife/Uis/CharacterCreator.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsPersonComplete
path: ../TinyLife/Uis/CharacterCreator.cs
startLine: 832
assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: >-
A method that determines whether the given person
is complete, meaning the character creator can now be exited.
A person is considered complete if their set is full based on , as well as if their , and are set.
example: []
syntax:
content: public static bool IsPersonComplete(Person person)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person.
return:
type: System.Boolean
description: Whether the person is complete.
content.vb: Public Shared Function IsPersonComplete(person As Person) As Boolean
overload: TinyLife.Uis.CharacterCreator.IsPersonComplete*
- uid: TinyLife.Uis.CharacterCreator.CreatePersonalitySelector(TinyLife.Objects.Person,System.Boolean)
commentId: M:TinyLife.Uis.CharacterCreator.CreatePersonalitySelector(TinyLife.Objects.Person,System.Boolean)
id: CreatePersonalitySelector(TinyLife.Objects.Person,System.Boolean)
parent: TinyLife.Uis.CharacterCreator
langs:
- csharp
- vb
name: CreatePersonalitySelector(Person, bool)
nameWithType: CharacterCreator.CreatePersonalitySelector(Person, bool)
fullName: TinyLife.Uis.CharacterCreator.CreatePersonalitySelector(TinyLife.Objects.Person, bool)
type: Method
source:
remote:
path: TinyLife/Uis/CharacterCreator.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CreatePersonalitySelector
path: ../TinyLife/Uis/CharacterCreator.cs
startLine: 843
assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: Creates a personality selector element for the given person
and returns it as a .
example: []
syntax:
content: public static Group CreatePersonalitySelector(Person person, bool lockCurrent)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person.
- id: lockCurrent
type: System.Boolean
description: Whether personalities that the person
already has should be locked; that is, blocked from being removed.
return:
type: MLEM.Ui.Elements.Group
content.vb: Public Shared Function CreatePersonalitySelector(person As Person, lockCurrent As Boolean) As Group
overload: TinyLife.Uis.CharacterCreator.CreatePersonalitySelector*
nameWithType.vb: CharacterCreator.CreatePersonalitySelector(Person, Boolean)
fullName.vb: TinyLife.Uis.CharacterCreator.CreatePersonalitySelector(TinyLife.Objects.Person, Boolean)
name.vb: CreatePersonalitySelector(Person, Boolean)
- uid: TinyLife.Uis.CharacterCreator.CreateNameSelector(TinyLife.Objects.Person,MLEM.Ui.Elements.Element)
commentId: M:TinyLife.Uis.CharacterCreator.CreateNameSelector(TinyLife.Objects.Person,MLEM.Ui.Elements.Element)
id: CreateNameSelector(TinyLife.Objects.Person,MLEM.Ui.Elements.Element)
parent: TinyLife.Uis.CharacterCreator
langs:
- csharp
- vb
name: CreateNameSelector(Person, Element)
nameWithType: CharacterCreator.CreateNameSelector(Person, Element)
fullName: TinyLife.Uis.CharacterCreator.CreateNameSelector(TinyLife.Objects.Person, MLEM.Ui.Elements.Element)
type: Method
source:
remote:
path: TinyLife/Uis/CharacterCreator.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CreateNameSelector
path: ../TinyLife/Uis/CharacterCreator.cs
startLine: 878
assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: Creates a name selector element for the given person
and adds it to the given parent
.
example: []
syntax:
content: public static void CreateNameSelector(Person person, Element parent)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person.
- id: parent
type: MLEM.Ui.Elements.Element
description: The parent element to add the name selector to.
content.vb: Public Shared Sub CreateNameSelector(person As Person, parent As Element)
overload: TinyLife.Uis.CharacterCreator.CreateNameSelector*
- uid: TinyLife.Uis.CharacterCreator.CreatePronounSelector(TinyLife.Objects.Person,MLEM.Ui.Elements.Element)
commentId: M:TinyLife.Uis.CharacterCreator.CreatePronounSelector(TinyLife.Objects.Person,MLEM.Ui.Elements.Element)
id: CreatePronounSelector(TinyLife.Objects.Person,MLEM.Ui.Elements.Element)
parent: TinyLife.Uis.CharacterCreator
langs:
- csharp
- vb
name: CreatePronounSelector(Person, Element)
nameWithType: CharacterCreator.CreatePronounSelector(Person, Element)
fullName: TinyLife.Uis.CharacterCreator.CreatePronounSelector(TinyLife.Objects.Person, MLEM.Ui.Elements.Element)
type: Method
source:
remote:
path: TinyLife/Uis/CharacterCreator.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CreatePronounSelector
path: ../TinyLife/Uis/CharacterCreator.cs
startLine: 913
assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: Creates a pronoun selector element for the given person
and adds it to the given parent
.
example: []
syntax:
content: public static bool CreatePronounSelector(Person person, Element parent)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person.
- id: parent
type: MLEM.Ui.Elements.Element
description: The parent element to add the pronoun selector to.
return:
type: System.Boolean
content.vb: Public Shared Function CreatePronounSelector(person As Person, parent As Element) As Boolean
overload: TinyLife.Uis.CharacterCreator.CreatePronounSelector*
- uid: TinyLife.Uis.CharacterCreator.CreatePregnancyAbilitySelector(TinyLife.Objects.Person,MLEM.Ui.Elements.Element)
commentId: M:TinyLife.Uis.CharacterCreator.CreatePregnancyAbilitySelector(TinyLife.Objects.Person,MLEM.Ui.Elements.Element)
id: CreatePregnancyAbilitySelector(TinyLife.Objects.Person,MLEM.Ui.Elements.Element)
parent: TinyLife.Uis.CharacterCreator
langs:
- csharp
- vb
name: CreatePregnancyAbilitySelector(Person, Element)
nameWithType: CharacterCreator.CreatePregnancyAbilitySelector(Person, Element)
fullName: TinyLife.Uis.CharacterCreator.CreatePregnancyAbilitySelector(TinyLife.Objects.Person, MLEM.Ui.Elements.Element)
type: Method
source:
remote:
path: TinyLife/Uis/CharacterCreator.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CreatePregnancyAbilitySelector
path: ../TinyLife/Uis/CharacterCreator.cs
startLine: 969
assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: Creates a pregnancy ability selector element for the given person
and adds it to the given parent
.
example: []
syntax:
content: public static void CreatePregnancyAbilitySelector(Person person, Element parent)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person.
- id: parent
type: MLEM.Ui.Elements.Element
description: The parent element to add the pregnancy ability selector to.
content.vb: Public Shared Sub CreatePregnancyAbilitySelector(person As Person, parent As Element)
overload: TinyLife.Uis.CharacterCreator.CreatePregnancyAbilitySelector*
- uid: TinyLife.Uis.CharacterCreator.CreateVoiceSelector(TinyLife.Objects.Person,MLEM.Ui.Elements.Element)
commentId: M:TinyLife.Uis.CharacterCreator.CreateVoiceSelector(TinyLife.Objects.Person,MLEM.Ui.Elements.Element)
id: CreateVoiceSelector(TinyLife.Objects.Person,MLEM.Ui.Elements.Element)
parent: TinyLife.Uis.CharacterCreator
langs:
- csharp
- vb
name: CreateVoiceSelector(Person, Element)
nameWithType: CharacterCreator.CreateVoiceSelector(Person, Element)
fullName: TinyLife.Uis.CharacterCreator.CreateVoiceSelector(TinyLife.Objects.Person, MLEM.Ui.Elements.Element)
type: Method
source:
remote:
path: TinyLife/Uis/CharacterCreator.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CreateVoiceSelector
path: ../TinyLife/Uis/CharacterCreator.cs
startLine: 998
assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: Creates a voice selector element for the given person
and adds it to the given parent
.
example: []
syntax:
content: public static void CreateVoiceSelector(Person person, Element parent)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person.
- id: parent
type: MLEM.Ui.Elements.Element
description: The parent element to add the voice selector to.
content.vb: Public Shared Sub CreateVoiceSelector(person As Person, parent As Element)
overload: TinyLife.Uis.CharacterCreator.CreateVoiceSelector*
references:
- uid: TinyLife.Objects.Clothes
commentId: T:TinyLife.Objects.Clothes
parent: TinyLife.Objects
href: TinyLife.Objects.Clothes.html
name: Clothes
nameWithType: Clothes
fullName: TinyLife.Objects.Clothes
- uid: TinyLife.PersonalityType
commentId: T:TinyLife.PersonalityType
parent: TinyLife
href: TinyLife.PersonalityType.html
name: PersonalityType
nameWithType: PersonalityType
fullName: TinyLife.PersonalityType
- uid: TinyLife.Uis
commentId: N:TinyLife.Uis
href: TinyLife.html
name: TinyLife.Uis
nameWithType: TinyLife.Uis
fullName: TinyLife.Uis
spec.csharp:
- uid: TinyLife
name: TinyLife
href: TinyLife.html
- name: .
- uid: TinyLife.Uis
name: Uis
href: TinyLife.Uis.html
spec.vb:
- uid: TinyLife
name: TinyLife
href: TinyLife.html
- name: .
- uid: TinyLife.Uis
name: Uis
href: TinyLife.Uis.html
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
- uid: System.Object.Equals(System.Object)
commentId: M:System.Object.Equals(System.Object)
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
name: Equals(object)
nameWithType: object.Equals(object)
fullName: object.Equals(object)
nameWithType.vb: Object.Equals(Object)
fullName.vb: Object.Equals(Object)
name.vb: Equals(Object)
spec.csharp:
- uid: System.Object.Equals(System.Object)
name: Equals
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
- name: (
- uid: System.Object
name: object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: )
spec.vb:
- uid: System.Object.Equals(System.Object)
name: Equals
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
- name: (
- uid: System.Object
name: Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: )
- uid: System.Object.Equals(System.Object,System.Object)
commentId: M:System.Object.Equals(System.Object,System.Object)
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
name: Equals(object, object)
nameWithType: object.Equals(object, object)
fullName: object.Equals(object, object)
nameWithType.vb: Object.Equals(Object, Object)
fullName.vb: Object.Equals(Object, Object)
name.vb: Equals(Object, Object)
spec.csharp:
- uid: System.Object.Equals(System.Object,System.Object)
name: Equals
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
- name: (
- uid: System.Object
name: object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: ','
- name: " "
- uid: System.Object
name: object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
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