### YamlMime:ManagedReference
items:
- uid: TinyLife.Utilities.ColorSettings
commentId: T:TinyLife.Utilities.ColorSettings
id: ColorSettings
parent: TinyLife.Utilities
children:
- TinyLife.Utilities.ColorSettings.#ctor(TinyLife.Utilities.ColorScheme[])
- TinyLife.Utilities.ColorSettings.CreateRandom(System.Random)
- TinyLife.Utilities.ColorSettings.Defaults
- TinyLife.Utilities.ColorSettings.Get(System.Int32[],System.Int32)
- TinyLife.Utilities.ColorSettings.Map
- TinyLife.Utilities.ColorSettings.Schemes
- TinyLife.Utilities.ColorSettings.Validate(System.Int32[]@)
langs:
- csharp
- vb
name: ColorSettings
nameWithType: ColorSettings
fullName: TinyLife.Utilities.ColorSettings
type: Struct
source:
remote:
path: TinyLife/Utilities/ColorScheme.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ColorSettings
path: ../TinyLife/Utilities/ColorScheme.cs
startLine: 192
assemblies:
- Tiny Life
namespace: TinyLife.Utilities
summary: >-
Color settings are a collection of color schemes that can be used to color an object. They also contain a mapping of which layers should use which color schemes, and a set of default color schemes.
Color settings are most notably used by , as well as other objects in the world.
example: []
syntax:
content: public struct ColorSettings
content.vb: Public Structure ColorSettings
inheritedMembers:
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- System.ValueType.GetHashCode
- System.ValueType.ToString
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetType
- System.Object.ReferenceEquals(System.Object,System.Object)
extensionMethods:
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- uid: TinyLife.Utilities.ColorSettings.Schemes
commentId: F:TinyLife.Utilities.ColorSettings.Schemes
id: Schemes
parent: TinyLife.Utilities.ColorSettings
langs:
- csharp
- vb
name: Schemes
nameWithType: ColorSettings.Schemes
fullName: TinyLife.Utilities.ColorSettings.Schemes
type: Field
source:
remote:
path: TinyLife/Utilities/ColorScheme.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Schemes
path: ../TinyLife/Utilities/ColorScheme.cs
startLine: 198
assemblies:
- Tiny Life
namespace: TinyLife.Utilities
summary: >-
An array of color schemes that these settings should have.
If is not set, its value is determined automatically by the amount of color schemes supplied.
example: []
syntax:
content: public ColorScheme[] Schemes
return:
type: TinyLife.Utilities.ColorScheme[]
content.vb: Public Schemes As ColorScheme()
- uid: TinyLife.Utilities.ColorSettings.Map
commentId: F:TinyLife.Utilities.ColorSettings.Map
id: Map
parent: TinyLife.Utilities.ColorSettings
langs:
- csharp
- vb
name: Map
nameWithType: ColorSettings.Map
fullName: TinyLife.Utilities.ColorSettings.Map
type: Field
source:
remote:
path: TinyLife/Utilities/ColorScheme.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Map
path: ../TinyLife/Utilities/ColorScheme.cs
startLine: 203
assemblies:
- Tiny Life
namespace: TinyLife.Utilities
summary: >-
An array of indices that determines which layers should use which color schemes.
An object that uses will always have the same amount of texture layers as there are color map entries.
example: []
syntax:
content: public int[] Map
return:
type: System.Int32[]
content.vb: Public Map As Integer()
- uid: TinyLife.Utilities.ColorSettings.Defaults
commentId: F:TinyLife.Utilities.ColorSettings.Defaults
id: Defaults
parent: TinyLife.Utilities.ColorSettings
langs:
- csharp
- vb
name: Defaults
nameWithType: ColorSettings.Defaults
fullName: TinyLife.Utilities.ColorSettings.Defaults
type: Field
source:
remote:
path: TinyLife/Utilities/ColorScheme.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Defaults
path: ../TinyLife/Utilities/ColorScheme.cs
startLine: 209
assemblies:
- Tiny Life
namespace: TinyLife.Utilities
summary: >-
The default color selection for these settings.
If not specified, this defaults to the first entries in each of the .
This array is expected to have the same length as .
example: []
syntax:
content: public int[] Defaults
return:
type: System.Int32[]
content.vb: Public Defaults As Integer()
- uid: TinyLife.Utilities.ColorSettings.#ctor(TinyLife.Utilities.ColorScheme[])
commentId: M:TinyLife.Utilities.ColorSettings.#ctor(TinyLife.Utilities.ColorScheme[])
id: '#ctor(TinyLife.Utilities.ColorScheme[])'
parent: TinyLife.Utilities.ColorSettings
langs:
- csharp
- vb
name: ColorSettings(params ColorScheme[])
nameWithType: ColorSettings.ColorSettings(params ColorScheme[])
fullName: TinyLife.Utilities.ColorSettings.ColorSettings(params TinyLife.Utilities.ColorScheme[])
type: Constructor
source:
remote:
path: TinyLife/Utilities/ColorScheme.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Utilities/ColorScheme.cs
startLine: 215
assemblies:
- Tiny Life
namespace: TinyLife.Utilities
summary: Creates a new color settings instance with the given color schemes.
example: []
syntax:
content: public ColorSettings(params ColorScheme[] schemes)
parameters:
- id: schemes
type: TinyLife.Utilities.ColorScheme[]
description: The color schemes to use.
content.vb: Public Sub New(ParamArray schemes As ColorScheme())
overload: TinyLife.Utilities.ColorSettings.#ctor*
nameWithType.vb: ColorSettings.New(ParamArray ColorScheme())
fullName.vb: TinyLife.Utilities.ColorSettings.New(ParamArray TinyLife.Utilities.ColorScheme())
name.vb: New(ParamArray ColorScheme())
- uid: TinyLife.Utilities.ColorSettings.Get(System.Int32[],System.Int32)
commentId: M:TinyLife.Utilities.ColorSettings.Get(System.Int32[],System.Int32)
id: Get(System.Int32[],System.Int32)
parent: TinyLife.Utilities.ColorSettings
langs:
- csharp
- vb
name: Get(int[], int)
nameWithType: ColorSettings.Get(int[], int)
fullName: TinyLife.Utilities.ColorSettings.Get(int[], int)
type: Method
source:
remote:
path: TinyLife/Utilities/ColorScheme.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Get
path: ../TinyLife/Utilities/ColorScheme.cs
startLine: 227
assemblies:
- Tiny Life
namespace: TinyLife.Utilities
summary: Returns the color that should be used for the given layer, based on the given color selections.
example: []
syntax:
content: public readonly Color Get(int[] colors, int layer)
parameters:
- id: colors
type: System.Int32[]
description: The color selections.
- id: layer
type: System.Int32
description: The layer.
return:
type: Microsoft.Xna.Framework.Color
description: The color to use.
content.vb: Public Function [Get](colors As Integer(), layer As Integer) As Color
overload: TinyLife.Utilities.ColorSettings.Get*
nameWithType.vb: ColorSettings.Get(Integer(), Integer)
fullName.vb: TinyLife.Utilities.ColorSettings.Get(Integer(), Integer)
name.vb: Get(Integer(), Integer)
- uid: TinyLife.Utilities.ColorSettings.Validate(System.Int32[]@)
commentId: M:TinyLife.Utilities.ColorSettings.Validate(System.Int32[]@)
id: Validate(System.Int32[]@)
parent: TinyLife.Utilities.ColorSettings
langs:
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- vb
name: Validate(ref int[])
nameWithType: ColorSettings.Validate(ref int[])
fullName: TinyLife.Utilities.ColorSettings.Validate(ref int[])
type: Method
source:
remote:
path: TinyLife/Utilities/ColorScheme.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Validate
path: ../TinyLife/Utilities/ColorScheme.cs
startLine: 242
assemblies:
- Tiny Life
namespace: TinyLife.Utilities
summary: Validates these color settings and the passed colors
, ensuring that the given color selections are within the bounds of the available color schemes.
example: []
syntax:
content: public readonly void Validate(ref int[] colors)
parameters:
- id: colors
type: System.Int32[]
description: The colors selections.
content.vb: Public Sub Validate(colors As Integer())
overload: TinyLife.Utilities.ColorSettings.Validate*
nameWithType.vb: ColorSettings.Validate(Integer())
fullName.vb: TinyLife.Utilities.ColorSettings.Validate(Integer())
name.vb: Validate(Integer())
- uid: TinyLife.Utilities.ColorSettings.CreateRandom(System.Random)
commentId: M:TinyLife.Utilities.ColorSettings.CreateRandom(System.Random)
id: CreateRandom(System.Random)
parent: TinyLife.Utilities.ColorSettings
langs:
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- vb
name: CreateRandom(Random)
nameWithType: ColorSettings.CreateRandom(Random)
fullName: TinyLife.Utilities.ColorSettings.CreateRandom(System.Random)
type: Method
source:
remote:
path: TinyLife/Utilities/ColorScheme.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CreateRandom
path: ../TinyLife/Utilities/ColorScheme.cs
startLine: 256
assemblies:
- Tiny Life
namespace: TinyLife.Utilities
summary: Creates a random set of colors based on these color settings and the passed instance.
example: []
syntax:
content: public readonly int[] CreateRandom(Random random)
parameters:
- id: random
type: System.Random
description: The random instance to use.
return:
type: System.Int32[]
description: The generated colors.
content.vb: Public Function CreateRandom(random As Random) As Integer()
overload: TinyLife.Utilities.ColorSettings.CreateRandom*
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