### YamlMime:ManagedReference items: - uid: TinyLife.Objects.MapObject commentId: T:TinyLife.Objects.MapObject id: MapObject parent: TinyLife.Objects children: - TinyLife.Objects.MapObject.#ctor(System.Guid,TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single) - TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean) - TinyLife.Objects.MapObject.CanCrossBetween(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point) - TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean) - TinyLife.Objects.MapObject.CurrentLot - TinyLife.Objects.MapObject.CurrentRoom - TinyLife.Objects.MapObject.DoDraw(Microsoft.Xna.Framework.GameTime,System.Object,System.Nullable{Microsoft.Xna.Framework.Color},System.Boolean,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item}) - TinyLife.Objects.MapObject.DoUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) - TinyLife.Objects.MapObject.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item}) - TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,System.Object,Microsoft.Xna.Framework.Vector2,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Point,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean,TinyLife.Objects.ParentInfo,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Boolean) - TinyLife.Objects.MapObject.Floor - TinyLife.Objects.MapObject.GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) - TinyLife.Objects.MapObject.GetCategories(TinyLife.Objects.Person) - TinyLife.Objects.MapObject.GetEfficiencyModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single) - TinyLife.Objects.MapObject.GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) - TinyLife.Objects.MapObject.GetHoverInfo(MLEM.Ui.Elements.Tooltip) - TinyLife.Objects.MapObject.GetModCategory(System.String) - TinyLife.Objects.MapObject.GetPathCostModifier(Microsoft.Xna.Framework.Point) - TinyLife.Objects.MapObject.GetRestoreNeedModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.NeedType) - TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) - TinyLife.Objects.MapObject.HoldingPerson - TinyLife.Objects.MapObject.Id - TinyLife.Objects.MapObject.Intersects(MLEM.Misc.RectangleF) - TinyLife.Objects.MapObject.IsFreeSpot(Microsoft.Xna.Framework.Point) - TinyLife.Objects.MapObject.IsInWorld - TinyLife.Objects.MapObject.Map - TinyLife.Objects.MapObject.ModifyActionCategories(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Collections.Generic.List{System.String}) - TinyLife.Objects.MapObject.MoveToMap(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single) - TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean) - TinyLife.Objects.MapObject.OnAdded - TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2) - TinyLife.Objects.MapObject.OnCreated - TinyLife.Objects.MapObject.OnCurrentGameMapChanged(TinyLife.World.Map,TinyLife.World.Map) - TinyLife.Objects.MapObject.OnDraw - TinyLife.Objects.MapObject.OnEventsAttachable - TinyLife.Objects.MapObject.OnGetHoverInfo - TinyLife.Objects.MapObject.OnPositionChanged(Microsoft.Xna.Framework.Vector2,System.Single) - TinyLife.Objects.MapObject.OnRandomQuality(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Random,System.Boolean,System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single}) - TinyLife.Objects.MapObject.OnRemoved - TinyLife.Objects.MapObject.OnUpdate - TinyLife.Objects.MapObject.OnValidated - TinyLife.Objects.MapObject.OnValidatedEarly - TinyLife.Objects.MapObject.ParentInfo - TinyLife.Objects.MapObject.PersonRotationOrder - TinyLife.Objects.MapObject.Position - TinyLife.Objects.MapObject.ResetToStatic(System.Boolean,System.Boolean) - TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map) - TinyLife.Objects.MapObject.Validate - TinyLife.Objects.MapObject.ValidateEarly - TinyLife.Objects.MapObject.Visibility langs: - csharp - vb name: MapObject nameWithType: MapObject fullName: TinyLife.Objects.MapObject type: Class source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: MapObject path: ../TinyLife/Objects/MapObject.cs startLine: 31 assemblies: - Tiny Life namespace: TinyLife.Objects summary: An instance of this class represents an object that can be, or is, part of a . example: [] syntax: content: >- [DataContract] public class MapObject : JsonTypeSafeGenericDataHolder, IGenericDataHolder content.vb: >- Public Class MapObject Inherits JsonTypeSafeGenericDataHolder Implements IGenericDataHolder inheritance: - System.Object - MLEM.Data.Json.JsonTypeSafeGenericDataHolder derivedClasses: - TinyLife.Objects.Furniture - TinyLife.Objects.Person - TinyLife.Objects.Vehicle implements: - MLEM.Misc.IGenericDataHolder inheritedMembers: - MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object) - MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,{T}) - MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String) - MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys - System.Object.Equals(System.Object) - System.Object.Equals(System.Object,System.Object) - System.Object.GetHashCode - System.Object.GetType - System.Object.MemberwiseClone - System.Object.ReferenceEquals(System.Object,System.Object) - System.Object.ToString extensionMethods: - TinyLife.Objects.MapObject.TinyLife.Utilities.Extensions.JsonCopy``1 attributes: - type: System.Runtime.Serialization.DataContractAttribute ctor: System.Runtime.Serialization.DataContractAttribute.#ctor arguments: [] - uid: TinyLife.Objects.MapObject.PersonRotationOrder commentId: F:TinyLife.Objects.MapObject.PersonRotationOrder id: PersonRotationOrder parent: TinyLife.Objects.MapObject langs: - csharp - vb name: PersonRotationOrder nameWithType: MapObject.PersonRotationOrder fullName: TinyLife.Objects.MapObject.PersonRotationOrder type: Field source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: PersonRotationOrder path: ../TinyLife/Objects/MapObject.cs startLine: 37 assemblies: - Tiny Life namespace: TinyLife.Objects summary: The order of that the texture atlas for has for its textures, from left to right example: [] syntax: content: public static readonly Direction2[] PersonRotationOrder return: type: MLEM.Misc.Direction2[] content.vb: Public Shared ReadOnly PersonRotationOrder As Direction2() - uid: TinyLife.Objects.MapObject.OnCreated commentId: E:TinyLife.Objects.MapObject.OnCreated id: OnCreated parent: TinyLife.Objects.MapObject langs: - csharp - vb name: OnCreated nameWithType: MapObject.OnCreated fullName: TinyLife.Objects.MapObject.OnCreated type: Event source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnCreated path: ../TinyLife/Objects/MapObject.cs startLine: 43 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- An event that is invoked when a map object is created. This event is invoked in the constructor. example: [] syntax: content: public static event Action OnCreated return: type: System.Action{TinyLife.Objects.MapObject} content.vb: Public Shared Event OnCreated As Action(Of MapObject) - uid: TinyLife.Objects.MapObject.OnValidated commentId: E:TinyLife.Objects.MapObject.OnValidated id: OnValidated parent: TinyLife.Objects.MapObject langs: - csharp - vb name: OnValidated nameWithType: MapObject.OnValidated fullName: TinyLife.Objects.MapObject.OnValidated type: Event source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnValidated path: ../TinyLife/Objects/MapObject.cs startLine: 48 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- An event that is invoked when a map object is validated. This event is invoked in , which is usually called after subclass validation. example: [] syntax: content: public static event Action OnValidated return: type: System.Action{TinyLife.Objects.MapObject} content.vb: Public Shared Event OnValidated As Action(Of MapObject) - uid: TinyLife.Objects.MapObject.OnValidatedEarly commentId: E:TinyLife.Objects.MapObject.OnValidatedEarly id: OnValidatedEarly parent: TinyLife.Objects.MapObject langs: - csharp - vb name: OnValidatedEarly nameWithType: MapObject.OnValidatedEarly fullName: TinyLife.Objects.MapObject.OnValidatedEarly type: Event source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnValidatedEarly path: ../TinyLife/Objects/MapObject.cs startLine: 53 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- An event that is invoked when a map object is validated early. This event is invoked in . example: [] syntax: content: public static event Action OnValidatedEarly return: type: System.Action{TinyLife.Objects.MapObject} content.vb: Public Shared Event OnValidatedEarly As Action(Of MapObject) - uid: TinyLife.Objects.MapObject.OnEventsAttachable commentId: E:TinyLife.Objects.MapObject.OnEventsAttachable id: OnEventsAttachable parent: TinyLife.Objects.MapObject langs: - csharp - vb name: OnEventsAttachable nameWithType: MapObject.OnEventsAttachable fullName: TinyLife.Objects.MapObject.OnEventsAttachable type: Event source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnEventsAttachable path: ../TinyLife/Objects/MapObject.cs startLine: 58 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- An event that is invoked when non-static events for an object are ready to be attached to. This event is invoked in the constructor, and in the method. example: [] syntax: content: public static event Action OnEventsAttachable return: type: System.Action{TinyLife.Objects.MapObject} content.vb: Public Shared Event OnEventsAttachable As Action(Of MapObject) - uid: TinyLife.Objects.MapObject.OnDraw commentId: E:TinyLife.Objects.MapObject.OnDraw id: OnDraw parent: TinyLife.Objects.MapObject langs: - csharp - vb name: OnDraw nameWithType: MapObject.OnDraw fullName: TinyLife.Objects.MapObject.OnDraw type: Event source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnDraw path: ../TinyLife/Objects/MapObject.cs startLine: 64 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- An event that is invoked when this object is drawn, right after is called. This event can be subscribed to using . example: [] syntax: content: public event DrawDelegate OnDraw return: type: TinyLife.World.DrawDelegate content.vb: Public Event OnDraw As DrawDelegate - uid: TinyLife.Objects.MapObject.OnUpdate commentId: E:TinyLife.Objects.MapObject.OnUpdate id: OnUpdate parent: TinyLife.Objects.MapObject langs: - csharp - vb name: OnUpdate nameWithType: MapObject.OnUpdate fullName: TinyLife.Objects.MapObject.OnUpdate type: Event source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnUpdate path: ../TinyLife/Objects/MapObject.cs startLine: 70 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- An event that is invoked when this object is updated, right after is called. Note that, if this object does not extend , this event is not invoked. This event can be subscribed to using . example: [] syntax: content: public event UpdateDelegate OnUpdate return: type: TinyLife.World.UpdateDelegate content.vb: Public Event OnUpdate As UpdateDelegate - uid: TinyLife.Objects.MapObject.OnGetHoverInfo commentId: E:TinyLife.Objects.MapObject.OnGetHoverInfo id: OnGetHoverInfo parent: TinyLife.Objects.MapObject langs: - csharp - vb name: OnGetHoverInfo nameWithType: MapObject.OnGetHoverInfo fullName: TinyLife.Objects.MapObject.OnGetHoverInfo type: Event source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnGetHoverInfo path: ../TinyLife/Objects/MapObject.cs startLine: 75 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- An event that is invoked when this object's method is called. This event can be subscribed to using . example: [] syntax: content: public event Action OnGetHoverInfo return: type: System.Action{MLEM.Ui.Elements.Tooltip} content.vb: Public Event OnGetHoverInfo As Action(Of Tooltip) - uid: TinyLife.Objects.MapObject.Position commentId: P:TinyLife.Objects.MapObject.Position id: Position parent: TinyLife.Objects.MapObject langs: - csharp - vb name: Position nameWithType: MapObject.Position fullName: TinyLife.Objects.MapObject.Position type: Property source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Position path: ../TinyLife/Objects/MapObject.cs startLine: 80 assemblies: - Tiny Life namespace: TinyLife.Objects summary: The position on the of this object. example: [] syntax: content: >- [DataMember] public Vector2 Position { get; set; } parameters: [] return: type: Microsoft.Xna.Framework.Vector2 content.vb: >- Public Property Position As Vector2 overload: TinyLife.Objects.MapObject.Position* attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] - uid: TinyLife.Objects.MapObject.Floor commentId: P:TinyLife.Objects.MapObject.Floor id: Floor parent: TinyLife.Objects.MapObject langs: - csharp - vb name: Floor nameWithType: MapObject.Floor fullName: TinyLife.Objects.MapObject.Floor type: Property source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Floor path: ../TinyLife/Objects/MapObject.cs startLine: 113 assemblies: - Tiny Life namespace: TinyLife.Objects summary: The floor that this map object is on. example: [] syntax: content: >- [DataMember] public float Floor { get; set; } parameters: [] return: type: System.Single content.vb: >- Public Property Floor As Single overload: TinyLife.Objects.MapObject.Floor* attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] - uid: TinyLife.Objects.MapObject.ParentInfo commentId: P:TinyLife.Objects.MapObject.ParentInfo id: ParentInfo parent: TinyLife.Objects.MapObject langs: - csharp - vb name: ParentInfo nameWithType: MapObject.ParentInfo fullName: TinyLife.Objects.MapObject.ParentInfo type: Property source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: ParentInfo path: ../TinyLife/Objects/MapObject.cs startLine: 133 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns a for this object in its current context. By default, this method returns default, and returns a based on its current attachments. example: [] syntax: content: public virtual ParentInfo ParentInfo { get; } parameters: [] return: type: TinyLife.Objects.ParentInfo content.vb: Public Overridable ReadOnly Property ParentInfo As ParentInfo overload: TinyLife.Objects.MapObject.ParentInfo* - uid: TinyLife.Objects.MapObject.Visibility commentId: P:TinyLife.Objects.MapObject.Visibility id: Visibility parent: TinyLife.Objects.MapObject langs: - csharp - vb name: Visibility nameWithType: MapObject.Visibility fullName: TinyLife.Objects.MapObject.Visibility type: Property source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Visibility path: ../TinyLife/Objects/MapObject.cs startLine: 140 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns the visibility settings of this object. By default, is returned. For , its is returned instead. example: [] syntax: content: public virtual Visibility Visibility { get; } parameters: [] return: type: TinyLife.Objects.Visibility description: This object's visibility settings content.vb: Public Overridable ReadOnly Property Visibility As Visibility overload: TinyLife.Objects.MapObject.Visibility* - uid: TinyLife.Objects.MapObject.Id commentId: P:TinyLife.Objects.MapObject.Id id: Id parent: TinyLife.Objects.MapObject langs: - csharp - vb name: Id nameWithType: MapObject.Id fullName: TinyLife.Objects.MapObject.Id type: Property source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Id path: ../TinyLife/Objects/MapObject.cs startLine: 144 assemblies: - Tiny Life namespace: TinyLife.Objects summary: The of this object instance example: [] syntax: content: >- [DataMember] public Guid Id { get; protected set; } parameters: [] return: type: System.Guid content.vb: >- Public Property Id As Guid overload: TinyLife.Objects.MapObject.Id* attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] - uid: TinyLife.Objects.MapObject.Map commentId: P:TinyLife.Objects.MapObject.Map id: Map parent: TinyLife.Objects.MapObject langs: - csharp - vb name: Map nameWithType: MapObject.Map fullName: TinyLife.Objects.MapObject.Map type: Property source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Map path: ../TinyLife/Objects/MapObject.cs startLine: 150 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The map that this object is currently on. If this is null, the object is not currently on a map. example: [] syntax: content: public Map Map { get; } parameters: [] return: type: TinyLife.World.Map content.vb: Public Property Map As Map overload: TinyLife.Objects.MapObject.Map* - uid: TinyLife.Objects.MapObject.CurrentLot commentId: P:TinyLife.Objects.MapObject.CurrentLot id: CurrentLot parent: TinyLife.Objects.MapObject langs: - csharp - vb name: CurrentLot nameWithType: MapObject.CurrentLot fullName: TinyLife.Objects.MapObject.CurrentLot type: Property source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CurrentLot path: ../TinyLife/Objects/MapObject.cs startLine: 154 assemblies: - Tiny Life namespace: TinyLife.Objects summary: A property that returns the that this object is currently on, or null if there is none. example: [] syntax: content: public Lot CurrentLot { get; } parameters: [] return: type: TinyLife.World.Lot content.vb: Public ReadOnly Property CurrentLot As Lot overload: TinyLife.Objects.MapObject.CurrentLot* - uid: TinyLife.Objects.MapObject.CurrentRoom commentId: P:TinyLife.Objects.MapObject.CurrentRoom id: CurrentRoom parent: TinyLife.Objects.MapObject langs: - csharp - vb name: CurrentRoom nameWithType: MapObject.CurrentRoom fullName: TinyLife.Objects.MapObject.CurrentRoom type: Property source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CurrentRoom path: ../TinyLife/Objects/MapObject.cs startLine: 158 assemblies: - Tiny Life namespace: TinyLife.Objects summary: A property that returns the that this object is currently in, or null if there is none. example: [] syntax: content: public Room CurrentRoom { get; } parameters: [] return: type: TinyLife.World.Room content.vb: Public ReadOnly Property CurrentRoom As Room overload: TinyLife.Objects.MapObject.CurrentRoom* - uid: TinyLife.Objects.MapObject.IsInWorld commentId: P:TinyLife.Objects.MapObject.IsInWorld id: IsInWorld parent: TinyLife.Objects.MapObject langs: - csharp - vb name: IsInWorld nameWithType: MapObject.IsInWorld fullName: TinyLife.Objects.MapObject.IsInWorld type: Property source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: IsInWorld path: ../TinyLife/Objects/MapObject.cs startLine: 162 assemblies: - Tiny Life namespace: TinyLife.Objects summary: A property that returns true if this object is currently present on a example: [] syntax: content: public bool IsInWorld { get; } parameters: [] return: type: System.Boolean content.vb: Public ReadOnly Property IsInWorld As Boolean overload: TinyLife.Objects.MapObject.IsInWorld* - uid: TinyLife.Objects.MapObject.HoldingPerson commentId: P:TinyLife.Objects.MapObject.HoldingPerson id: HoldingPerson parent: TinyLife.Objects.MapObject langs: - csharp - vb name: HoldingPerson nameWithType: MapObject.HoldingPerson fullName: TinyLife.Objects.MapObject.HoldingPerson type: Property source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: HoldingPerson path: ../TinyLife/Objects/MapObject.cs startLine: 167 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- The person that is currently holding this object. If no person is currently holding this object, this property returns null. example: [] syntax: content: public Person HoldingPerson { get; } parameters: [] return: type: TinyLife.Objects.Person content.vb: Public ReadOnly Property HoldingPerson As Person overload: TinyLife.Objects.MapObject.HoldingPerson* - uid: TinyLife.Objects.MapObject.#ctor(System.Guid,TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single) commentId: M:TinyLife.Objects.MapObject.#ctor(System.Guid,TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single) id: '#ctor(System.Guid,TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)' parent: TinyLife.Objects.MapObject langs: - csharp - vb name: MapObject(Guid, Map, Vector2, float) nameWithType: MapObject.MapObject(Guid, Map, Vector2, float) fullName: TinyLife.Objects.MapObject.MapObject(System.Guid, TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, float) type: Constructor source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: .ctor path: ../TinyLife/Objects/MapObject.cs startLine: 189 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Creates a new map object with the given settings example: [] syntax: content: public MapObject(Guid id, Map map, Vector2 position, float floor) parameters: - id: id type: System.Guid description: The object's id - id: map type: TinyLife.World.Map description: The map the object should be on - id: position type: Microsoft.Xna.Framework.Vector2 description: The position that the object should have - id: floor type: System.Single description: The floor that this map object is on. content.vb: Public Sub New(id As Guid, map As Map, position As Vector2, floor As Single) overload: TinyLife.Objects.MapObject.#ctor* nameWithType.vb: MapObject.New(Guid, Map, Vector2, Single) fullName.vb: TinyLife.Objects.MapObject.New(System.Guid, TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, Single) name.vb: New(Guid, Map, Vector2, Single) - uid: TinyLife.Objects.MapObject.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item}) commentId: M:TinyLife.Objects.MapObject.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item}) id: Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item}) parent: TinyLife.Objects.MapObject langs: - csharp - vb name: Draw(GameTime, object, Vector2, Color?, List) nameWithType: MapObject.Draw(GameTime, object, Vector2, Color?, List) fullName: TinyLife.Objects.MapObject.Draw(Microsoft.Xna.Framework.GameTime, object, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color?, System.Collections.Generic.List) type: Method source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Draw path: ../TinyLife/Objects/MapObject.cs startLine: 210 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Draws this object on the current , at the current . To draw a map object while invoking all the required events, use . example: [] syntax: content: public virtual void Draw(GameTime time, object batch, Vector2 drawPos, Color? overrideColor, List items) parameters: - id: time type: Microsoft.Xna.Framework.GameTime description: The current time - id: batch type: System.Object description: The sprite batch to use for drawing, which is either a or . - id: drawPos type: Microsoft.Xna.Framework.Vector2 description: The position, in draw space, to draw this furniture at - id: overrideColor type: System.Nullable{Microsoft.Xna.Framework.Color} description: The color that should be used instead of this object's actual color. If null, the object's regular color should be used. - id: items type: System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item} description: A list of sprite batch items that items should be added to if the batch is a . content.vb: Public Overridable Sub Draw(time As GameTime, batch As Object, drawPos As Vector2, overrideColor As Color?, items As List(Of StaticSpriteBatch.Item)) overload: TinyLife.Objects.MapObject.Draw* nameWithType.vb: MapObject.Draw(GameTime, Object, Vector2, Color?, List(Of StaticSpriteBatch.Item)) fullName.vb: TinyLife.Objects.MapObject.Draw(Microsoft.Xna.Framework.GameTime, Object, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color?, System.Collections.Generic.List(Of MLEM.Graphics.StaticSpriteBatch.Item)) name.vb: Draw(GameTime, Object, Vector2, Color?, List(Of Item)) - uid: TinyLife.Objects.MapObject.Intersects(MLEM.Misc.RectangleF) commentId: M:TinyLife.Objects.MapObject.Intersects(MLEM.Misc.RectangleF) id: Intersects(MLEM.Misc.RectangleF) parent: TinyLife.Objects.MapObject langs: - csharp - vb name: Intersects(RectangleF) nameWithType: MapObject.Intersects(RectangleF) fullName: TinyLife.Objects.MapObject.Intersects(MLEM.Misc.RectangleF) type: Method source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Intersects path: ../TinyLife/Objects/MapObject.cs startLine: 218 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns whether this map object intersects with the given rectangle. This is used for example: [] syntax: content: public virtual bool Intersects(RectangleF rectangle) parameters: - id: rectangle type: MLEM.Misc.RectangleF description: The area that should be checked for return: type: System.Boolean description: true if this object intersects with the given rectangle content.vb: Public Overridable Function Intersects(rectangle As RectangleF) As Boolean overload: TinyLife.Objects.MapObject.Intersects* - uid: TinyLife.Objects.MapObject.ValidateEarly commentId: M:TinyLife.Objects.MapObject.ValidateEarly id: ValidateEarly parent: TinyLife.Objects.MapObject langs: - csharp - vb name: ValidateEarly() nameWithType: MapObject.ValidateEarly() fullName: TinyLife.Objects.MapObject.ValidateEarly() type: Method source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: ValidateEarly path: ../TinyLife/Objects/MapObject.cs startLine: 226 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- This method is called right after this object is loaded from disk, before is called on this object and all others. By default, this method invokes . example: [] syntax: content: public virtual void ValidateEarly() content.vb: Public Overridable Sub ValidateEarly() overload: TinyLife.Objects.MapObject.ValidateEarly* - uid: TinyLife.Objects.MapObject.Validate commentId: M:TinyLife.Objects.MapObject.Validate id: Validate parent: TinyLife.Objects.MapObject langs: - csharp - vb name: Validate() nameWithType: MapObject.Validate() fullName: TinyLife.Objects.MapObject.Validate() type: Method source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Validate path: ../TinyLife/Objects/MapObject.cs startLine: 236 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- This method is called when this object is loaded from disk. Returning false on this method causes the object to be removed from the map. By default, this method invokes and . example: [] syntax: content: public virtual bool Validate() return: type: System.Boolean description: false if the object is not valid, true otherwise content.vb: Public Overridable Function Validate() As Boolean overload: TinyLife.Objects.MapObject.Validate* - uid: TinyLife.Objects.MapObject.GetCategories(TinyLife.Objects.Person) commentId: M:TinyLife.Objects.MapObject.GetCategories(TinyLife.Objects.Person) id: GetCategories(TinyLife.Objects.Person) parent: TinyLife.Objects.MapObject langs: - csharp - vb name: GetCategories(Person) nameWithType: MapObject.GetCategories(Person) fullName: TinyLife.Objects.MapObject.GetCategories(TinyLife.Objects.Person) type: Method source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetCategories path: ../TinyLife/Objects/MapObject.cs startLine: 247 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Returns a set of flags that this object has, based on the given . example: [] syntax: content: public virtual ObjectCategory GetCategories(Person person) parameters: - id: person type: TinyLife.Objects.Person description: The person to query categories for return: type: TinyLife.Objects.ObjectCategory description: A set of categories that this object has content.vb: Public Overridable Function GetCategories(person As Person) As ObjectCategory overload: TinyLife.Objects.MapObject.GetCategories* - uid: TinyLife.Objects.MapObject.OnAdded commentId: M:TinyLife.Objects.MapObject.OnAdded id: OnAdded parent: TinyLife.Objects.MapObject langs: - csharp - vb name: OnAdded() nameWithType: MapObject.OnAdded() fullName: TinyLife.Objects.MapObject.OnAdded() type: Method source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnAdded path: ../TinyLife/Objects/MapObject.cs startLine: 255 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- This method is called when this object is added to a . By default, it does nothing. example: [] syntax: content: public virtual void OnAdded() content.vb: Public Overridable Sub OnAdded() overload: TinyLife.Objects.MapObject.OnAdded* - uid: TinyLife.Objects.MapObject.OnRemoved commentId: M:TinyLife.Objects.MapObject.OnRemoved id: OnRemoved parent: TinyLife.Objects.MapObject langs: - csharp - vb name: OnRemoved() nameWithType: MapObject.OnRemoved() fullName: TinyLife.Objects.MapObject.OnRemoved() type: Method source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnRemoved path: ../TinyLife/Objects/MapObject.cs startLine: 261 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- This method is called when this object is removed from a . By default, it does nothing. example: [] syntax: content: public virtual void OnRemoved() content.vb: Public Overridable Sub OnRemoved() overload: TinyLife.Objects.MapObject.OnRemoved* - uid: TinyLife.Objects.MapObject.GetHoverInfo(MLEM.Ui.Elements.Tooltip) commentId: M:TinyLife.Objects.MapObject.GetHoverInfo(MLEM.Ui.Elements.Tooltip) id: GetHoverInfo(MLEM.Ui.Elements.Tooltip) parent: TinyLife.Objects.MapObject langs: - csharp - vb name: GetHoverInfo(Tooltip) nameWithType: MapObject.GetHoverInfo(Tooltip) fullName: TinyLife.Objects.MapObject.GetHoverInfo(MLEM.Ui.Elements.Tooltip) type: Method source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetHoverInfo path: ../TinyLife/Objects/MapObject.cs startLine: 268 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Allows adding a set of paragraphs and other ui elements to the given tooltip, which is then displayed when this object is hovered over using the cursor in the world. By default, this method raises for , and adds additional information for and . example: [] syntax: content: public virtual void GetHoverInfo(Tooltip tooltip) parameters: - id: tooltip type: MLEM.Ui.Elements.Tooltip description: The tooltip that will be displayed. content.vb: Public Overridable Sub GetHoverInfo(tooltip As Tooltip) overload: TinyLife.Objects.MapObject.GetHoverInfo* - uid: TinyLife.Objects.MapObject.GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) commentId: M:TinyLife.Objects.MapObject.GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) id: GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) parent: TinyLife.Objects.MapObject langs: - csharp - vb name: GetAiPriority(Person, ObjectCategory) nameWithType: MapObject.GetAiPriority(Person, ObjectCategory) fullName: TinyLife.Objects.MapObject.GetAiPriority(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory) type: Method source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetAiPriority path: ../TinyLife/Objects/MapObject.cs startLine: 281 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns an integer that represents a priority for the 's interaction with this object. A higher priority means that this object will be picked over other objects (with lower priority). The default return value is 0, meaning that no special priority is assigned to this object. For any with the or category that is the person's , 10 is returned. example: [] syntax: content: public virtual int GetAiPriority(Person person, ObjectCategory categories) parameters: - id: person type: TinyLife.Objects.Person description: The person whose AI is attempting to interact with this object - id: categories type: TinyLife.Objects.ObjectCategory description: The categories that are relevant for the ai interaction return: type: System.Int32 description: This object's priority content.vb: Public Overridable Function GetAiPriority(person As Person, categories As ObjectCategory) As Integer overload: TinyLife.Objects.MapObject.GetAiPriority* - uid: TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean) commentId: M:TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean) id: CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean) parent: TinyLife.Objects.MapObject langs: - csharp - vb name: CanExecuteAction(ActionType, ActionInfo, bool, bool) nameWithType: MapObject.CanExecuteAction(ActionType, ActionInfo, bool, bool) fullName: TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, bool, bool) type: Method source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CanExecuteAction path: ../TinyLife/Objects/MapObject.cs startLine: 294 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns whether the given action can be executed at this map object. By default, this method returns for all actions, but additionally returns custom results based on whether the furniture is or based on . example: [] syntax: content: public virtual CanExecuteResult CanExecuteAction(ActionType action, ActionInfo info, bool automatic, bool isAuxiliary) parameters: - id: action type: TinyLife.Actions.ActionType description: The action that is querying whether it can be executed. - id: info type: TinyLife.Actions.ActionInfo description: The action info. - id: automatic type: System.Boolean description: Whether the action was started automatically. - id: isAuxiliary type: System.Boolean description: Whether this object is auxiliary (or the main action object). return: type: TinyLife.Actions.CanExecuteResult description: Whether this object allows the action to be executed at it. content.vb: Public Overridable Function CanExecuteAction(action As ActionType, info As ActionInfo, automatic As Boolean, isAuxiliary As Boolean) As CanExecuteResult overload: TinyLife.Objects.MapObject.CanExecuteAction* nameWithType.vb: MapObject.CanExecuteAction(ActionType, ActionInfo, Boolean, Boolean) fullName.vb: TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, Boolean, Boolean) name.vb: CanExecuteAction(ActionType, ActionInfo, Boolean, Boolean) - uid: TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean) commentId: M:TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean) id: OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean) parent: TinyLife.Objects.MapObject langs: - csharp - vb name: OnActionCompleted(Action, CompletionType, bool) nameWithType: MapObject.OnActionCompleted(Action, CompletionType, bool) fullName: TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action, TinyLife.Actions.CompletionType, bool) type: Method source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnActionCompleted path: ../TinyLife/Objects/MapObject.cs startLine: 306 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- This method is called when an that this object is involved in is completed. Note that this includes actions that are underlying (see ). This object counts as involved in the action if its 's includes this object. In general, the base method should be called for objects, since it sets . example: [] syntax: content: public virtual void OnActionCompleted(Action action, CompletionType type, bool isAuxiliary) parameters: - id: action type: TinyLife.Actions.Action description: The action - id: type type: TinyLife.Actions.CompletionType description: The type of the action's completion - id: isAuxiliary type: System.Boolean description: Whether this object counts as an auxiliary object. If this value is false, the object is th e content.vb: Public Overridable Sub OnActionCompleted(action As Action, type As CompletionType, isAuxiliary As Boolean) overload: TinyLife.Objects.MapObject.OnActionCompleted* nameWithType.vb: MapObject.OnActionCompleted(Action, CompletionType, Boolean) fullName.vb: TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action, TinyLife.Actions.CompletionType, Boolean) name.vb: OnActionCompleted(Action, CompletionType, Boolean) - uid: TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean) commentId: M:TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean) id: ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean) parent: TinyLife.Objects.MapObject langs: - csharp - vb name: ActionUpdate(Action, GameTime, TimeSpan, float, bool) nameWithType: MapObject.ActionUpdate(Action, GameTime, TimeSpan, float, bool) fullName: TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action, Microsoft.Xna.Framework.GameTime, System.TimeSpan, float, bool) type: Method source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: ActionUpdate path: ../TinyLife/Objects/MapObject.cs startLine: 318 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- This method is called when an that this object is involved in updates, which is every frame. Note that this includes actions that are underlying (see ) and actions that aren't fully in progress yet (). This object counts as involved in the action if its 's includes this object. In general, the base method should be called for objects, since it sets deals with objects. example: [] syntax: content: public virtual void ActionUpdate(Action action, GameTime time, TimeSpan passedInGame, float speedMultiplier, bool isAuxiliary) parameters: - id: action type: TinyLife.Actions.Action description: The action - id: time type: Microsoft.Xna.Framework.GameTime description: The current game time - id: passedInGame type: System.TimeSpan description: The amount of time that has passed, in game time - id: speedMultiplier type: System.Single description: The game speed multiplier, which represents how fast things should happen, which is usually determined by - id: isAuxiliary type: System.Boolean description: Whether this object counts as an auxiliary object. If this value is false, the object is th e content.vb: Public Overridable Sub ActionUpdate(action As Action, time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single, isAuxiliary As Boolean) overload: TinyLife.Objects.MapObject.ActionUpdate* nameWithType.vb: MapObject.ActionUpdate(Action, GameTime, TimeSpan, Single, Boolean) fullName.vb: TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action, Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single, Boolean) name.vb: ActionUpdate(Action, GameTime, TimeSpan, Single, Boolean) - uid: TinyLife.Objects.MapObject.GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) commentId: M:TinyLife.Objects.MapObject.GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) id: GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) parent: TinyLife.Objects.MapObject langs: - csharp - vb name: GetFreeActionSpotInfo(Person, ObjectCategory) nameWithType: MapObject.GetFreeActionSpotInfo(Person, ObjectCategory) fullName: TinyLife.Objects.MapObject.GetFreeActionSpotInfo(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory) type: Method source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetFreeActionSpotInfo path: ../TinyLife/Objects/MapObject.cs startLine: 326 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Returns the first free action spot, packed into an . example: [] syntax: content: public virtual ActionInfo GetFreeActionSpotInfo(Person person, ObjectCategory context = null) parameters: - id: person type: TinyLife.Objects.Person description: The person to query free action spots for - id: context type: TinyLife.Objects.ObjectCategory description: The object category that this action spot needs to have return: type: TinyLife.Actions.ActionInfo description: The first free action spot as an content.vb: Public Overridable Function GetFreeActionSpotInfo(person As Person, context As ObjectCategory = Nothing) As ActionInfo overload: TinyLife.Objects.MapObject.GetFreeActionSpotInfo* - uid: TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2) commentId: M:TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2) id: OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2) parent: TinyLife.Objects.MapObject langs: - csharp - vb name: OnCameraRotationChanged(Direction2, Direction2) nameWithType: MapObject.OnCameraRotationChanged(Direction2, Direction2) fullName: TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Misc.Direction2, MLEM.Misc.Direction2) type: Method source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnCameraRotationChanged path: ../TinyLife/Objects/MapObject.cs startLine: 336 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- This method is invoked when the game's camera rotation changes. Additionally, the old and new rotations are passed. example: [] syntax: content: public virtual void OnCameraRotationChanged(Direction2 oldRotation, Direction2 newRotation) parameters: - id: oldRotation type: MLEM.Misc.Direction2 description: The old camera rotation - id: newRotation type: MLEM.Misc.Direction2 description: The new camera rotation content.vb: Public Overridable Sub OnCameraRotationChanged(oldRotation As Direction2, newRotation As Direction2) overload: TinyLife.Objects.MapObject.OnCameraRotationChanged* - uid: TinyLife.Objects.MapObject.OnCurrentGameMapChanged(TinyLife.World.Map,TinyLife.World.Map) commentId: M:TinyLife.Objects.MapObject.OnCurrentGameMapChanged(TinyLife.World.Map,TinyLife.World.Map) id: OnCurrentGameMapChanged(TinyLife.World.Map,TinyLife.World.Map) parent: TinyLife.Objects.MapObject langs: - csharp - vb name: OnCurrentGameMapChanged(Map, Map) nameWithType: MapObject.OnCurrentGameMapChanged(Map, Map) fullName: TinyLife.Objects.MapObject.OnCurrentGameMapChanged(TinyLife.World.Map, TinyLife.World.Map) type: Method source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnCurrentGameMapChanged path: ../TinyLife/Objects/MapObject.cs startLine: 344 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- This method is invoked when the game's is changed, ie when the camera is moved to a different map. For a method that is invoked when this object's is changed, see . example: [] syntax: content: public virtual void OnCurrentGameMapChanged(Map oldMap, Map newMap) parameters: - id: oldMap type: TinyLife.World.Map description: The previous map. - id: newMap type: TinyLife.World.Map description: The new map. content.vb: Public Overridable Sub OnCurrentGameMapChanged(oldMap As Map, newMap As Map) overload: TinyLife.Objects.MapObject.OnCurrentGameMapChanged* - uid: TinyLife.Objects.MapObject.ModifyActionCategories(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Collections.Generic.List{System.String}) commentId: M:TinyLife.Objects.MapObject.ModifyActionCategories(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Collections.Generic.List{System.String}) id: ModifyActionCategories(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Collections.Generic.List{System.String}) parent: TinyLife.Objects.MapObject langs: - csharp - vb name: ModifyActionCategories(ActionType, ActionInfo, bool, List) nameWithType: MapObject.ModifyActionCategories(ActionType, ActionInfo, bool, List) fullName: TinyLife.Objects.MapObject.ModifyActionCategories(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, bool, System.Collections.Generic.List) type: Method source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: ModifyActionCategories path: ../TinyLife/Objects/MapObject.cs startLine: 354 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- A method that allows changing the of an action when displaying it in the ring menu. This is used by objects like the to remove the "Phone..." category if the action is not invoked on . example: [] syntax: content: public virtual void ModifyActionCategories(ActionType type, ActionInfo info, bool isAuxiliary, List categories) parameters: - id: type type: TinyLife.Actions.ActionType description: The action type. - id: info type: TinyLife.Actions.ActionInfo description: The action info. - id: isAuxiliary type: System.Boolean description: Whether this object is auxiliary. - id: categories type: System.Collections.Generic.List{System.String} description: The categories. content.vb: Public Overridable Sub ModifyActionCategories(type As ActionType, info As ActionInfo, isAuxiliary As Boolean, categories As List(Of String)) overload: TinyLife.Objects.MapObject.ModifyActionCategories* nameWithType.vb: MapObject.ModifyActionCategories(ActionType, ActionInfo, Boolean, List(Of String)) fullName.vb: TinyLife.Objects.MapObject.ModifyActionCategories(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, Boolean, System.Collections.Generic.List(Of String)) name.vb: ModifyActionCategories(ActionType, ActionInfo, Boolean, List(Of String)) - uid: TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map) commentId: M:TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map) id: SetMapAndValidate(TinyLife.World.Map) parent: TinyLife.Objects.MapObject langs: - csharp - vb name: SetMapAndValidate(Map) nameWithType: MapObject.SetMapAndValidate(Map) fullName: TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map) type: Method source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: SetMapAndValidate path: ../TinyLife/Objects/MapObject.cs startLine: 363 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Shorthand method for setting this object's and then calling and . If an exception occurs while validating, the exception is caught and false is returned. If moving an already validated object to a different map is desired, should be used instead. example: [] syntax: content: public bool SetMapAndValidate(Map map) parameters: - id: map type: TinyLife.World.Map description: The map to set return: type: System.Boolean description: false if the object is not valid, true otherwise content.vb: Public Function SetMapAndValidate(map As Map) As Boolean overload: TinyLife.Objects.MapObject.SetMapAndValidate* - uid: TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) commentId: M:TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) id: HasCategory(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory) parent: TinyLife.Objects.MapObject langs: - csharp - vb name: HasCategory(Person, ObjectCategory) nameWithType: MapObject.HasCategory(Person, ObjectCategory) fullName: TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory) type: Method source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: HasCategory path: ../TinyLife/Objects/MapObject.cs startLine: 380 assemblies: - Tiny Life namespace: TinyLife.Objects summary: A shorthand that checks whether overlaps with the given category flags example: [] syntax: content: public bool HasCategory(Person person, ObjectCategory category) parameters: - id: person type: TinyLife.Objects.Person description: The person to query categories for - id: category type: TinyLife.Objects.ObjectCategory description: A set of categories, one of which this object needs to match return: type: System.Boolean description: Whether this object contains at least one of the given categories content.vb: Public Function HasCategory(person As Person, category As ObjectCategory) As Boolean overload: TinyLife.Objects.MapObject.HasCategory* - uid: TinyLife.Objects.MapObject.GetEfficiencyModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single) commentId: M:TinyLife.Objects.MapObject.GetEfficiencyModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single) id: GetEfficiencyModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single) parent: TinyLife.Objects.MapObject langs: - csharp - vb name: GetEfficiencyModifier(Person, ActionInfo, bool, SkillType, float) nameWithType: MapObject.GetEfficiencyModifier(Person, ActionInfo, bool, SkillType, float) fullName: TinyLife.Objects.MapObject.GetEfficiencyModifier(TinyLife.Objects.Person, TinyLife.Actions.ActionInfo, bool, TinyLife.Skills.SkillType, float) type: Method source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetEfficiencyModifier path: ../TinyLife/Objects/MapObject.cs startLine: 396 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns the efficiency modifier that this object multiplies the person's productivity with. This method is automatically called in . This action is invoked for all of the passed . By default, this method returns 1, meaning the person's efficiency will not be influenced. example: [] syntax: content: public virtual float GetEfficiencyModifier(Person person, ActionInfo info, bool isAuxiliary, SkillType skill, float levelModifier) parameters: - id: person type: TinyLife.Objects.Person description: The person whose efficiency should be influenced - id: info type: TinyLife.Actions.ActionInfo description: The action info - id: isAuxiliary type: System.Boolean description: Whether this object is auxiliary (or the main action object) - id: skill type: TinyLife.Skills.SkillType description: The skill that should influence the efficiency - id: levelModifier type: System.Single description: The level modifier for the skill return: type: System.Single description: The efficiency modifier for this object content.vb: Public Overridable Function GetEfficiencyModifier(person As Person, info As ActionInfo, isAuxiliary As Boolean, skill As SkillType, levelModifier As Single) As Single overload: TinyLife.Objects.MapObject.GetEfficiencyModifier* nameWithType.vb: MapObject.GetEfficiencyModifier(Person, ActionInfo, Boolean, SkillType, Single) fullName.vb: TinyLife.Objects.MapObject.GetEfficiencyModifier(TinyLife.Objects.Person, TinyLife.Actions.ActionInfo, Boolean, TinyLife.Skills.SkillType, Single) name.vb: GetEfficiencyModifier(Person, ActionInfo, Boolean, SkillType, Single) - uid: TinyLife.Objects.MapObject.OnRandomQuality(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Random,System.Boolean,System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single}) commentId: M:TinyLife.Objects.MapObject.OnRandomQuality(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Random,System.Boolean,System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single}) id: OnRandomQuality(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Random,System.Boolean,System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single}) parent: TinyLife.Objects.MapObject langs: - csharp - vb name: OnRandomQuality(Person, ActionInfo, bool, SkillType, Random, bool, Dictionary) nameWithType: MapObject.OnRandomQuality(Person, ActionInfo, bool, SkillType, Random, bool, Dictionary) fullName: TinyLife.Objects.MapObject.OnRandomQuality(TinyLife.Objects.Person, TinyLife.Actions.ActionInfo, bool, TinyLife.Skills.SkillType, System.Random, bool, System.Collections.Generic.Dictionary) type: Method source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnRandomQuality path: ../TinyLife/Objects/MapObject.cs startLine: 400 assemblies: - Tiny Life namespace: TinyLife.Objects syntax: content: public virtual void OnRandomQuality(Person person, ActionInfo info, bool isAuxiliary, SkillType skill, Random random, bool alwaysAllowAverage, Dictionary weights) parameters: - id: person type: TinyLife.Objects.Person - id: info type: TinyLife.Actions.ActionInfo - id: isAuxiliary type: System.Boolean - id: skill type: TinyLife.Skills.SkillType - id: random type: System.Random - id: alwaysAllowAverage type: System.Boolean - id: weights type: System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single} content.vb: Public Overridable Sub OnRandomQuality(person As Person, info As ActionInfo, isAuxiliary As Boolean, skill As SkillType, random As Random, alwaysAllowAverage As Boolean, weights As Dictionary(Of Quality, Single)) overload: TinyLife.Objects.MapObject.OnRandomQuality* nameWithType.vb: MapObject.OnRandomQuality(Person, ActionInfo, Boolean, SkillType, Random, Boolean, Dictionary(Of Quality, Single)) fullName.vb: TinyLife.Objects.MapObject.OnRandomQuality(TinyLife.Objects.Person, TinyLife.Actions.ActionInfo, Boolean, TinyLife.Skills.SkillType, System.Random, Boolean, System.Collections.Generic.Dictionary(Of TinyLife.Skills.Quality, Single)) name.vb: OnRandomQuality(Person, ActionInfo, Boolean, SkillType, Random, Boolean, Dictionary(Of Quality, Single)) - uid: TinyLife.Objects.MapObject.GetRestoreNeedModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.NeedType) commentId: M:TinyLife.Objects.MapObject.GetRestoreNeedModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.NeedType) id: GetRestoreNeedModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.NeedType) parent: TinyLife.Objects.MapObject langs: - csharp - vb name: GetRestoreNeedModifier(Person, ActionInfo, bool, NeedType) nameWithType: MapObject.GetRestoreNeedModifier(Person, ActionInfo, bool, NeedType) fullName: TinyLife.Objects.MapObject.GetRestoreNeedModifier(TinyLife.Objects.Person, TinyLife.Actions.ActionInfo, bool, TinyLife.NeedType) type: Method source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetRestoreNeedModifier path: ../TinyLife/Objects/MapObject.cs startLine: 413 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns the modifier that this object multiplies the person's restored need with. This method is automatically called in . This action is invoked for all of the passed . By default, this method returns 1, meaning the need restoration modifier will not be influenced. example: [] syntax: content: public virtual float GetRestoreNeedModifier(Person person, ActionInfo info, bool isAuxiliary, NeedType type) parameters: - id: person type: TinyLife.Objects.Person description: The person whose need restoration should be influenced. - id: info type: TinyLife.Actions.ActionInfo description: The action info. - id: isAuxiliary type: System.Boolean description: Whether this object is auxiliary (or the main action object). - id: type type: TinyLife.NeedType description: The type of need that is being restored. return: type: System.Single description: The need restoration modifier for this object. content.vb: Public Overridable Function GetRestoreNeedModifier(person As Person, info As ActionInfo, isAuxiliary As Boolean, type As NeedType) As Single overload: TinyLife.Objects.MapObject.GetRestoreNeedModifier* nameWithType.vb: MapObject.GetRestoreNeedModifier(Person, ActionInfo, Boolean, NeedType) fullName.vb: TinyLife.Objects.MapObject.GetRestoreNeedModifier(TinyLife.Objects.Person, TinyLife.Actions.ActionInfo, Boolean, TinyLife.NeedType) name.vb: GetRestoreNeedModifier(Person, ActionInfo, Boolean, NeedType) - uid: TinyLife.Objects.MapObject.IsFreeSpot(Microsoft.Xna.Framework.Point) commentId: M:TinyLife.Objects.MapObject.IsFreeSpot(Microsoft.Xna.Framework.Point) id: IsFreeSpot(Microsoft.Xna.Framework.Point) parent: TinyLife.Objects.MapObject langs: - csharp - vb name: IsFreeSpot(Point) nameWithType: MapObject.IsFreeSpot(Point) fullName: TinyLife.Objects.MapObject.IsFreeSpot(Microsoft.Xna.Framework.Point) type: Method source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: IsFreeSpot path: ../TinyLife/Objects/MapObject.cs startLine: 424 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns whether a should be allowed to occupy or pass the given position, which is contained in this object's intersection area (). By default, objects return whether they have the category, and all other objects return true. Note that, if this object moves, should be invoked for its previous and resulting . example: [] syntax: content: public virtual bool IsFreeSpot(Point position) parameters: - id: position type: Microsoft.Xna.Framework.Point description: The position whose path cost modifier is being calculated. return: type: System.Boolean description: Whether a can occupy the given position. content.vb: Public Overridable Function IsFreeSpot(position As Point) As Boolean overload: TinyLife.Objects.MapObject.IsFreeSpot* - uid: TinyLife.Objects.MapObject.CanCrossBetween(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point) commentId: M:TinyLife.Objects.MapObject.CanCrossBetween(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point) id: CanCrossBetween(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point) parent: TinyLife.Objects.MapObject langs: - csharp - vb name: CanCrossBetween(Point, Point) nameWithType: MapObject.CanCrossBetween(Point, Point) fullName: TinyLife.Objects.MapObject.CanCrossBetween(Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Point) type: Method source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CanCrossBetween path: ../TinyLife/Objects/MapObject.cs startLine: 435 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns whether a should be allowed to cross between the given currPos and onto the adjacent or diagonally adjacent nextPos, with this map object presupposed to be in the way, ie covering one or two of the given positions. By default, this method returns true for all objects. example: [] syntax: content: public virtual bool CanCrossBetween(Point currPos, Point nextPos) parameters: - id: currPos type: Microsoft.Xna.Framework.Point description: The current position. - id: nextPos type: Microsoft.Xna.Framework.Point description: The next position. return: type: System.Boolean description: Whether crossing between the two positions is possible. content.vb: Public Overridable Function CanCrossBetween(currPos As Point, nextPos As Point) As Boolean overload: TinyLife.Objects.MapObject.CanCrossBetween* - uid: TinyLife.Objects.MapObject.GetPathCostModifier(Microsoft.Xna.Framework.Point) commentId: M:TinyLife.Objects.MapObject.GetPathCostModifier(Microsoft.Xna.Framework.Point) id: GetPathCostModifier(Microsoft.Xna.Framework.Point) parent: TinyLife.Objects.MapObject langs: - csharp - vb name: GetPathCostModifier(Point) nameWithType: MapObject.GetPathCostModifier(Point) fullName: TinyLife.Objects.MapObject.GetPathCostModifier(Microsoft.Xna.Framework.Point) type: Method source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetPathCostModifier path: ../TinyLife/Objects/MapObject.cs startLine: 447 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Returns a modifier that indicates the "cost" for pathfinding over this object. If this object is a object, it has to have the category for the returned value to have an effect. Note that, if this object moves, should be invoked for its previous and resulting . By default, this method returns 0, meaning no additional pathfinding cost is added. example: [] syntax: content: public virtual float GetPathCostModifier(Point position) parameters: - id: position type: Microsoft.Xna.Framework.Point description: The position whose path cost modifier is being calculated. return: type: System.Single description: This object's path cost modifier for the given position content.vb: Public Overridable Function GetPathCostModifier(position As Point) As Single overload: TinyLife.Objects.MapObject.GetPathCostModifier* - uid: TinyLife.Objects.MapObject.ResetToStatic(System.Boolean,System.Boolean) commentId: M:TinyLife.Objects.MapObject.ResetToStatic(System.Boolean,System.Boolean) id: ResetToStatic(System.Boolean,System.Boolean) parent: TinyLife.Objects.MapObject langs: - csharp - vb name: ResetToStatic(bool, bool) nameWithType: MapObject.ResetToStatic(bool, bool) fullName: TinyLife.Objects.MapObject.ResetToStatic(bool, bool) type: Method source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: ResetToStatic path: ../TinyLife/Objects/MapObject.cs startLine: 457 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Resets this map object to a static state when the that is on is exported. example: [] syntax: content: public virtual bool ResetToStatic(bool thorough, bool custom) parameters: - id: thorough type: System.Boolean description: Whether a more thorough reset is expected, which usually involves normalizing additional data and cleaning up player data entirely. - id: custom type: System.Boolean description: Whether the static reset is happening in a custom context, that is, a being exported normally rather than through cheats, or a custom being exported. return: type: System.Boolean description: Whether this object should stay on the map after the static reset. If false is returned, this object is removed. content.vb: Public Overridable Function ResetToStatic(thorough As Boolean, custom As Boolean) As Boolean overload: TinyLife.Objects.MapObject.ResetToStatic* nameWithType.vb: MapObject.ResetToStatic(Boolean, Boolean) fullName.vb: TinyLife.Objects.MapObject.ResetToStatic(Boolean, Boolean) name.vb: ResetToStatic(Boolean, Boolean) - uid: TinyLife.Objects.MapObject.MoveToMap(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single) commentId: M:TinyLife.Objects.MapObject.MoveToMap(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single) id: MoveToMap(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single) parent: TinyLife.Objects.MapObject langs: - csharp - vb name: MoveToMap(Map, Vector2, float) nameWithType: MapObject.MoveToMap(Map, Vector2, float) fullName: TinyLife.Objects.MapObject.MoveToMap(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, float) type: Method source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: MoveToMap path: ../TinyLife/Objects/MapObject.cs startLine: 469 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Moves this object to the given map, changing the current in the process. example: [] syntax: content: public virtual bool MoveToMap(Map map, Vector2 position, float floor) parameters: - id: map type: TinyLife.World.Map description: The map to move to. - id: position type: Microsoft.Xna.Framework.Vector2 description: The position on the new map to move to. - id: floor type: System.Single description: The floor to move to. return: type: System.Boolean description: Whether moving to the map was successful, which is false if this object is already on the map. content.vb: Public Overridable Function MoveToMap(map As Map, position As Vector2, floor As Single) As Boolean overload: TinyLife.Objects.MapObject.MoveToMap* nameWithType.vb: MapObject.MoveToMap(Map, Vector2, Single) fullName.vb: TinyLife.Objects.MapObject.MoveToMap(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, Single) name.vb: MoveToMap(Map, Vector2, Single) - uid: TinyLife.Objects.MapObject.OnPositionChanged(Microsoft.Xna.Framework.Vector2,System.Single) commentId: M:TinyLife.Objects.MapObject.OnPositionChanged(Microsoft.Xna.Framework.Vector2,System.Single) id: OnPositionChanged(Microsoft.Xna.Framework.Vector2,System.Single) parent: TinyLife.Objects.MapObject langs: - csharp - vb name: OnPositionChanged(Vector2, float) nameWithType: MapObject.OnPositionChanged(Vector2, float) fullName: TinyLife.Objects.MapObject.OnPositionChanged(Microsoft.Xna.Framework.Vector2, float) type: Method source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnPositionChanged path: ../TinyLife/Objects/MapObject.cs startLine: 488 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- A method that is automatically called when this object's changes. By default, this method is overriden in to call . Note that this method is also called if this object is not in the world (). example: [] syntax: content: protected virtual void OnPositionChanged(Vector2 lastPosition, float lastFloor) parameters: - id: lastPosition type: Microsoft.Xna.Framework.Vector2 description: This object's previous position. - id: lastFloor type: System.Single description: This object's previous floor. content.vb: Protected Overridable Sub OnPositionChanged(lastPosition As Vector2, lastFloor As Single) overload: TinyLife.Objects.MapObject.OnPositionChanged* nameWithType.vb: MapObject.OnPositionChanged(Vector2, Single) fullName.vb: TinyLife.Objects.MapObject.OnPositionChanged(Microsoft.Xna.Framework.Vector2, Single) name.vb: OnPositionChanged(Vector2, Single) - uid: TinyLife.Objects.MapObject.DoDraw(Microsoft.Xna.Framework.GameTime,System.Object,System.Nullable{Microsoft.Xna.Framework.Color},System.Boolean,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item}) commentId: M:TinyLife.Objects.MapObject.DoDraw(Microsoft.Xna.Framework.GameTime,System.Object,System.Nullable{Microsoft.Xna.Framework.Color},System.Boolean,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item}) id: DoDraw(Microsoft.Xna.Framework.GameTime,System.Object,System.Nullable{Microsoft.Xna.Framework.Color},System.Boolean,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item}) parent: TinyLife.Objects.MapObject langs: - csharp - vb name: DoDraw(GameTime, object, Color?, bool, List) nameWithType: MapObject.DoDraw(GameTime, object, Color?, bool, List) fullName: TinyLife.Objects.MapObject.DoDraw(Microsoft.Xna.Framework.GameTime, object, Microsoft.Xna.Framework.Color?, bool, System.Collections.Generic.List) type: Method source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: DoDraw path: ../TinyLife/Objects/MapObject.cs startLine: 498 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Draws this map object, additionally invoking all required events and checking the . example: [] syntax: content: public void DoDraw(GameTime time, object batch, Color? color, bool ignoreVisibility, List items) parameters: - id: time type: Microsoft.Xna.Framework.GameTime description: The current time - id: batch type: System.Object description: The sprite batch to use for drawing, which is either a or . - id: color type: System.Nullable{Microsoft.Xna.Framework.Color} description: The color that should be used instead of this object's actual color. If null, the object's regular color should be used. - id: ignoreVisibility type: System.Boolean description: Whether this object's should be ignored. - id: items type: System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item} description: A list of sprite batch items that items should be added to if the batch is a . content.vb: Public Sub DoDraw(time As GameTime, batch As Object, color As Color?, ignoreVisibility As Boolean, items As List(Of StaticSpriteBatch.Item)) overload: TinyLife.Objects.MapObject.DoDraw* nameWithType.vb: MapObject.DoDraw(GameTime, Object, Color?, Boolean, List(Of StaticSpriteBatch.Item)) fullName.vb: TinyLife.Objects.MapObject.DoDraw(Microsoft.Xna.Framework.GameTime, Object, Microsoft.Xna.Framework.Color?, Boolean, System.Collections.Generic.List(Of MLEM.Graphics.StaticSpriteBatch.Item)) name.vb: DoDraw(GameTime, Object, Color?, Boolean, List(Of Item)) - uid: TinyLife.Objects.MapObject.DoUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) commentId: M:TinyLife.Objects.MapObject.DoUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) id: DoUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) parent: TinyLife.Objects.MapObject langs: - csharp - vb name: DoUpdate(GameTime, TimeSpan, float) nameWithType: MapObject.DoUpdate(GameTime, TimeSpan, float) fullName: TinyLife.Objects.MapObject.DoUpdate(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float) type: Method source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: DoUpdate path: ../TinyLife/Objects/MapObject.cs startLine: 515 assemblies: - Tiny Life namespace: TinyLife.Objects summary: Updates this map object if it is an , additionally invoking all required events. example: [] syntax: content: public void DoUpdate(GameTime time, TimeSpan passedInGame, float speedMultiplier) parameters: - id: time type: Microsoft.Xna.Framework.GameTime description: The game's time - id: passedInGame type: System.TimeSpan description: The amount of time that has passed since the last call - id: speedMultiplier type: System.Single description: The game speed multiplier, which represents how fast things should happen, which is usually determined by content.vb: Public Sub DoUpdate(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single) overload: TinyLife.Objects.MapObject.DoUpdate* nameWithType.vb: MapObject.DoUpdate(GameTime, TimeSpan, Single) fullName.vb: TinyLife.Objects.MapObject.DoUpdate(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single) name.vb: DoUpdate(GameTime, TimeSpan, Single) - uid: TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,System.Object,Microsoft.Xna.Framework.Vector2,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Point,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean,TinyLife.Objects.ParentInfo,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Boolean) commentId: M:TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,System.Object,Microsoft.Xna.Framework.Vector2,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Point,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean,TinyLife.Objects.ParentInfo,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Boolean) id: DrawColumns(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,System.Object,Microsoft.Xna.Framework.Vector2,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Point,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean,TinyLife.Objects.ParentInfo,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Boolean) parent: TinyLife.Objects.MapObject langs: - csharp - vb name: DrawColumns(Map, Vector2, float, object, Vector2, TextureRegion, Color, float, Point, List, bool, ParentInfo, float, SpriteEffects, bool) nameWithType: MapObject.DrawColumns(Map, Vector2, float, object, Vector2, TextureRegion, Color, float, Point, List, bool, ParentInfo, float, SpriteEffects, bool) fullName: TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, float, object, Microsoft.Xna.Framework.Vector2, MLEM.Textures.TextureRegion, Microsoft.Xna.Framework.Color, float, Microsoft.Xna.Framework.Point, System.Collections.Generic.List, bool, TinyLife.Objects.ParentInfo, float, Microsoft.Xna.Framework.Graphics.SpriteEffects, bool) type: Method source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: DrawColumns path: ../TinyLife/Objects/MapObject.cs startLine: 543 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Draws the given texture region in multiple rows and columns based on their parent's , which allows for depth calculation in isometric view to be possible. Bigger objects, including all furniture, are drawn in this matter. When drawing a furniture item, should be used instead, which automatically supplies various values based on . example: [] syntax: content: public static void DrawColumns(Map map, Vector2 position, float floor, object batch, Vector2 drawPos, TextureRegion texture, Color color, float scale, Point size, List items, bool pivot = true, ParentInfo parent = default, float depthOffset = 0, SpriteEffects effects = SpriteEffects.None, bool editDrawPos = true) parameters: - id: map type: TinyLife.World.Map description: The map that the object is on - id: position type: Microsoft.Xna.Framework.Vector2 description: The position that the object is on, in world space - id: floor type: System.Single description: The floor to draw on. - id: batch type: System.Object description: The sprite batch to draw with, which is either a or . - id: drawPos type: Microsoft.Xna.Framework.Vector2 description: The position to draw at, in draw space - id: texture type: MLEM.Textures.TextureRegion description: The texture region to draw - id: color type: Microsoft.Xna.Framework.Color description: The color to draw with - id: scale type: System.Single description: The scale to draw at - id: size type: Microsoft.Xna.Framework.Point description: The size, in tiles, that this object has - id: items type: System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item} description: A list of sprite batch items that items should be added to if the batch is a . - id: pivot type: System.Boolean description: The texture's pivot point, in texture-space pixels - id: parent type: TinyLife.Objects.ParentInfo description: The object's parent object - id: depthOffset type: System.Single description: A value that is added to the calculated object's depth - id: effects type: Microsoft.Xna.Framework.Graphics.SpriteEffects description: The sprite effects to use when rendering - id: editDrawPos type: System.Boolean description: Whether this object's drawPos should be changed based on this object's circumstances, especially based on its parent content.vb: Public Shared Sub DrawColumns(map As Map, position As Vector2, floor As Single, batch As Object, drawPos As Vector2, texture As TextureRegion, color As Color, scale As Single, size As Point, items As List(Of StaticSpriteBatch.Item), pivot As Boolean = True, parent As ParentInfo = Nothing, depthOffset As Single = 0, effects As SpriteEffects = SpriteEffects.None, editDrawPos As Boolean = True) overload: TinyLife.Objects.MapObject.DrawColumns* nameWithType.vb: MapObject.DrawColumns(Map, Vector2, Single, Object, Vector2, TextureRegion, Color, Single, Point, List(Of StaticSpriteBatch.Item), Boolean, ParentInfo, Single, SpriteEffects, Boolean) fullName.vb: TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, Single, Object, Microsoft.Xna.Framework.Vector2, MLEM.Textures.TextureRegion, Microsoft.Xna.Framework.Color, Single, Microsoft.Xna.Framework.Point, System.Collections.Generic.List(Of MLEM.Graphics.StaticSpriteBatch.Item), Boolean, TinyLife.Objects.ParentInfo, Single, Microsoft.Xna.Framework.Graphics.SpriteEffects, Boolean) name.vb: DrawColumns(Map, Vector2, Single, Object, Vector2, TextureRegion, Color, Single, Point, List(Of Item), Boolean, ParentInfo, Single, SpriteEffects, Boolean) - uid: TinyLife.Objects.MapObject.GetModCategory(System.String) commentId: M:TinyLife.Objects.MapObject.GetModCategory(System.String) id: GetModCategory(System.String) parent: TinyLife.Objects.MapObject langs: - csharp - vb name: GetModCategory(string) nameWithType: MapObject.GetModCategory(string) fullName: TinyLife.Objects.MapObject.GetModCategory(string) type: Method source: remote: path: TinyLife/Objects/MapObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetModCategory path: ../TinyLife/Objects/MapObject.cs startLine: 609 assemblies: - Tiny Life namespace: TinyLife.Objects summary: >- Adds and returns a custom with the given name. The returned category is guaranteed to be unique and mapped to the given name. Additionally, it can be used in combined flags, as it is not a combined flag itself. example: [] syntax: content: public static ObjectCategory GetModCategory(string name) parameters: - id: name type: System.String description: The name that the category should have return: type: TinyLife.Objects.ObjectCategory description: A new object category content.vb: Public Shared Function GetModCategory(name As String) As ObjectCategory overload: TinyLife.Objects.MapObject.GetModCategory* nameWithType.vb: MapObject.GetModCategory(String) fullName.vb: TinyLife.Objects.MapObject.GetModCategory(String) name.vb: GetModCategory(String) references: - uid: TinyLife.Objects.MapObject.Map commentId: P:TinyLife.Objects.MapObject.Map parent: TinyLife.Objects.MapObject href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_Map name: Map nameWithType: MapObject.Map fullName: TinyLife.Objects.MapObject.Map - uid: TinyLife.Objects commentId: N:TinyLife.Objects href: TinyLife.html name: TinyLife.Objects nameWithType: TinyLife.Objects fullName: TinyLife.Objects spec.csharp: - uid: TinyLife name: TinyLife href: TinyLife.html - name: . - uid: TinyLife.Objects name: Objects href: TinyLife.Objects.html spec.vb: - uid: TinyLife name: TinyLife href: TinyLife.html - name: . - uid: TinyLife.Objects name: Objects href: TinyLife.Objects.html - uid: System.Object commentId: T:System.Object parent: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object name: object nameWithType: object fullName: object nameWithType.vb: Object fullName.vb: Object name.vb: Object - uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder commentId: T:MLEM.Data.Json.JsonTypeSafeGenericDataHolder parent: MLEM.Data.Json isExternal: true name: JsonTypeSafeGenericDataHolder nameWithType: JsonTypeSafeGenericDataHolder fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder - uid: MLEM.Misc.IGenericDataHolder commentId: T:MLEM.Misc.IGenericDataHolder parent: MLEM.Misc isExternal: true name: IGenericDataHolder nameWithType: IGenericDataHolder fullName: MLEM.Misc.IGenericDataHolder - uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object) commentId: M:MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object) parent: MLEM.Data.Json.JsonTypeSafeGenericDataHolder isExternal: true href: https://learn.microsoft.com/dotnet/api/system.string name: SetData(string, object) nameWithType: JsonTypeSafeGenericDataHolder.SetData(string, object) fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(string, object) nameWithType.vb: JsonTypeSafeGenericDataHolder.SetData(String, Object) fullName.vb: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(String, Object) name.vb: SetData(String, Object) spec.csharp: - uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object) name: SetData isExternal: true - name: ( - uid: System.String name: string isExternal: true href: https://learn.microsoft.com/dotnet/api/system.string - name: ',' - name: " " - uid: System.Object name: object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - 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name: < - uid: MLEM.Graphics.StaticSpriteBatch.Item name: Item isExternal: true - name: '>' - name: ',' - name: " " - uid: System.Boolean name: bool isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ',' - name: " " - uid: TinyLife.Objects.ParentInfo name: ParentInfo href: TinyLife.Objects.ParentInfo.html - name: ',' - name: " " - uid: System.Single name: float isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ',' - name: " " - uid: Microsoft.Xna.Framework.Graphics.SpriteEffects name: SpriteEffects isExternal: true - name: ) spec.vb: - uid: TinyLife.Objects.FurnitureType.DrawColumns(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,System.Object,Microsoft.Xna.Framework.Vector2,MLEM.Misc.Direction2,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,System.Single,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean,TinyLife.Objects.ParentInfo,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects) name: DrawColumns href: TinyLife.Objects.FurnitureType.html#TinyLife_Objects_FurnitureType_DrawColumns_TinyLife_World_Map_Microsoft_Xna_Framework_Vector2_System_Single_System_Object_Microsoft_Xna_Framework_Vector2_MLEM_Misc_Direction2_MLEM_Textures_TextureRegion_Microsoft_Xna_Framework_Color_System_Single_System_Collections_Generic_List_MLEM_Graphics_StaticSpriteBatch_Item__System_Boolean_TinyLife_Objects_ParentInfo_System_Single_Microsoft_Xna_Framework_Graphics_SpriteEffects_ - name: ( - uid: TinyLife.World.Map name: Map href: TinyLife.World.Map.html - name: ',' - name: " " - uid: Microsoft.Xna.Framework.Vector2 name: Vector2 isExternal: true - name: ',' - name: " " - uid: System.Single name: Single isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ',' - name: " " - uid: System.Object name: Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ',' - name: " " - uid: Microsoft.Xna.Framework.Vector2 name: Vector2 isExternal: true - name: ',' - name: " " - uid: MLEM.Misc.Direction2 name: Direction2 isExternal: true - name: ',' - name: " " - uid: MLEM.Textures.TextureRegion name: TextureRegion isExternal: true - name: ',' - name: " " - uid: Microsoft.Xna.Framework.Color name: Color isExternal: true - name: ',' - name: " " - uid: System.Single name: Single isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ',' - name: " " - uid: System.Collections.Generic.List`1 name: List isExternal: true href: https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1 - name: ( - name: Of - name: " " - uid: MLEM.Graphics.StaticSpriteBatch.Item name: Item isExternal: true - name: ) - name: ',' - name: " " - uid: System.Boolean name: Boolean isExternal: true href: https://learn.microsoft.com/dotnet/api/system.boolean - name: ',' - name: " " - uid: TinyLife.Objects.ParentInfo name: ParentInfo href: TinyLife.Objects.ParentInfo.html - name: ',' - name: " " - uid: System.Single name: Single isExternal: true href: https://learn.microsoft.com/dotnet/api/system.single - name: ',' - name: " " - uid: Microsoft.Xna.Framework.Graphics.SpriteEffects name: SpriteEffects isExternal: true - name: ) - uid: TinyLife.Objects.FurnitureType.HasCategory(TinyLife.Objects.ObjectCategory) commentId: M:TinyLife.Objects.FurnitureType.HasCategory(TinyLife.Objects.ObjectCategory) href: TinyLife.Objects.FurnitureType.html#TinyLife_Objects_FurnitureType_HasCategory_TinyLife_Objects_ObjectCategory_ name: HasCategory(ObjectCategory) nameWithType: FurnitureType.HasCategory(ObjectCategory) fullName: TinyLife.Objects.FurnitureType.HasCategory(TinyLife.Objects.ObjectCategory) spec.csharp: - uid: TinyLife.Objects.FurnitureType.HasCategory(TinyLife.Objects.ObjectCategory) name: HasCategory href: TinyLife.Objects.FurnitureType.html#TinyLife_Objects_FurnitureType_HasCategory_TinyLife_Objects_ObjectCategory_ - name: ( - uid: TinyLife.Objects.ObjectCategory name: ObjectCategory href: TinyLife.Objects.ObjectCategory.html - name: ) spec.vb: - uid: TinyLife.Objects.FurnitureType.HasCategory(TinyLife.Objects.ObjectCategory) name: HasCategory href: TinyLife.Objects.FurnitureType.html#TinyLife_Objects_FurnitureType_HasCategory_TinyLife_Objects_ObjectCategory_ - name: ( - uid: TinyLife.Objects.ObjectCategory name: ObjectCategory href: TinyLife.Objects.ObjectCategory.html - name: ) - uid: TinyLife.Objects.MapObject.DrawColumns* commentId: Overload:TinyLife.Objects.MapObject.DrawColumns href: TinyLife.Objects.MapObject.html#TinyLife_Objects_MapObject_DrawColumns_TinyLife_World_Map_Microsoft_Xna_Framework_Vector2_System_Single_System_Object_Microsoft_Xna_Framework_Vector2_MLEM_Textures_TextureRegion_Microsoft_Xna_Framework_Color_System_Single_Microsoft_Xna_Framework_Point_System_Collections_Generic_List_MLEM_Graphics_StaticSpriteBatch_Item__System_Boolean_TinyLife_Objects_ParentInfo_System_Single_Microsoft_Xna_Framework_Graphics_SpriteEffects_System_Boolean_ name: DrawColumns nameWithType: MapObject.DrawColumns fullName: TinyLife.Objects.MapObject.DrawColumns - 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