### YamlMime:ManagedReference items: - uid: TinyLife.World.OpeningType commentId: T:TinyLife.World.OpeningType id: OpeningType parent: TinyLife.World children: - TinyLife.World.OpeningType.#ctor(System.String,MLEM.Textures.TextureRegion,TinyLife.World.WallMode,System.Int32,TinyLife.Utilities.ColorScheme,System.Func{TinyLife.World.OpeningType,System.Int32[],TinyLife.World.Wall,TinyLife.World.Opening},MLEM.Textures.TextureRegion) - TinyLife.World.OpeningType.#ctor(System.String,MLEM.Textures.TextureRegion,TinyLife.World.WallMode,System.Int32,TinyLife.Utilities.ColorScheme[],System.Func{TinyLife.World.OpeningType,System.Int32[],TinyLife.World.Wall,TinyLife.World.Opening},MLEM.Textures.TextureRegion) - TinyLife.World.OpeningType.Colors - TinyLife.World.OpeningType.Construct(System.Int32[],TinyLife.World.Wall) - TinyLife.World.OpeningType.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Single,System.Int32[],System.Nullable{Microsoft.Xna.Framework.Color},Microsoft.Xna.Framework.Point) - TinyLife.World.OpeningType.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.GameTime,System.Int32[],System.Single) - TinyLife.World.OpeningType.Icon - TinyLife.World.OpeningType.Name - TinyLife.World.OpeningType.Price - TinyLife.World.OpeningType.Register(TinyLife.World.OpeningType) - TinyLife.World.OpeningType.Types - TinyLife.World.OpeningType.WallMode langs: - csharp - vb name: OpeningType nameWithType: OpeningType fullName: TinyLife.World.OpeningType type: Class source: remote: path: TinyLife/World/OpeningType.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OpeningType path: ../TinyLife/World/OpeningType.cs startLine: 17 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nAn opening is some sort of extrusion in a , like a window or a door.\nAn opening type stores data that can be used to construct a instance.\n" example: [] syntax: content: >- [JsonConverter(typeof(StaticJsonConverter), new object[] { typeof(OpeningType), "PrivateTypes" })] public class OpeningType content.vb: >- Public Class OpeningType inheritance: - System.Object inheritedMembers: - System.Object.Equals(System.Object) - System.Object.Equals(System.Object,System.Object) - System.Object.GetHashCode - System.Object.GetType - System.Object.MemberwiseClone - System.Object.ReferenceEquals(System.Object,System.Object) - System.Object.ToString extensionMethods: - TinyLife.World.OpeningType.TinyLife.Utilities.Extensions.JsonCopy``1 - uid: TinyLife.World.OpeningType.Types commentId: F:TinyLife.World.OpeningType.Types id: Types parent: TinyLife.World.OpeningType langs: - csharp - vb name: Types nameWithType: OpeningType.Types fullName: TinyLife.World.OpeningType.Types type: Field source: remote: path: TinyLife/World/OpeningType.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Types path: ../TinyLife/World/OpeningType.cs startLine: 25 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nA registry for all instances from the game and mods.\nUse to register custom opening types.\n" example: [] syntax: content: public static readonly ReadOnlyDictionary Types return: type: System.Collections.ObjectModel.ReadOnlyDictionary{System.String,TinyLife.World.OpeningType} content.vb: Public Shared ReadOnly Types As ReadOnlyDictionary(Of String, OpeningType) - uid: TinyLife.World.OpeningType.Name commentId: F:TinyLife.World.OpeningType.Name id: Name parent: TinyLife.World.OpeningType langs: - csharp - vb name: Name nameWithType: OpeningType.Name fullName: TinyLife.World.OpeningType.Name type: Field source: remote: path: TinyLife/World/OpeningType.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Name path: ../TinyLife/World/OpeningType.cs startLine: 48 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nThe name of this opening type\n" example: [] syntax: content: public readonly string Name return: type: System.String content.vb: Public ReadOnly Name As String - uid: TinyLife.World.OpeningType.WallMode commentId: F:TinyLife.World.OpeningType.WallMode id: WallMode parent: TinyLife.World.OpeningType langs: - csharp - vb name: WallMode nameWithType: OpeningType.WallMode fullName: TinyLife.World.OpeningType.WallMode type: Field source: remote: path: TinyLife/World/OpeningType.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: WallMode path: ../TinyLife/World/OpeningType.cs startLine: 52 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nThe that instances with this opening in it should use for rendering\n" example: [] syntax: content: public readonly WallMode WallMode return: type: TinyLife.World.WallMode content.vb: Public ReadOnly WallMode As WallMode - uid: TinyLife.World.OpeningType.Price commentId: F:TinyLife.World.OpeningType.Price id: Price parent: TinyLife.World.OpeningType langs: - csharp - vb name: Price nameWithType: OpeningType.Price fullName: TinyLife.World.OpeningType.Price type: Field source: remote: path: TinyLife/World/OpeningType.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Price path: ../TinyLife/World/OpeningType.cs startLine: 56 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nThe price of this opening\n" example: [] syntax: content: public readonly int Price return: type: System.Int32 content.vb: Public ReadOnly Price As Integer - uid: TinyLife.World.OpeningType.Colors commentId: F:TinyLife.World.OpeningType.Colors id: Colors parent: TinyLife.World.OpeningType langs: - csharp - vb name: Colors nameWithType: OpeningType.Colors fullName: TinyLife.World.OpeningType.Colors type: Field source: remote: path: TinyLife/World/OpeningType.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Colors path: ../TinyLife/World/OpeningType.cs startLine: 60 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nThe color schemes that opening instances can have when created from this type\n" example: [] syntax: content: public readonly ColorScheme[] Colors return: type: TinyLife.Utilities.ColorScheme[] content.vb: Public ReadOnly Colors As ColorScheme() - uid: TinyLife.World.OpeningType.Icon commentId: F:TinyLife.World.OpeningType.Icon id: Icon parent: TinyLife.World.OpeningType langs: - csharp - vb name: Icon nameWithType: OpeningType.Icon fullName: TinyLife.World.OpeningType.Icon type: Field source: remote: path: TinyLife/World/OpeningType.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Icon path: ../TinyLife/World/OpeningType.cs startLine: 65 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nThe build mode icon for this object, which represents the category / theme / mod that it comes from.\nIf this value is nonnull, the icon will be displayed in the corner of the build mode button for this object.\n" example: [] syntax: content: public readonly TextureRegion Icon return: type: MLEM.Textures.TextureRegion content.vb: Public ReadOnly Icon As TextureRegion - uid: TinyLife.World.OpeningType.#ctor(System.String,MLEM.Textures.TextureRegion,TinyLife.World.WallMode,System.Int32,TinyLife.Utilities.ColorScheme,System.Func{TinyLife.World.OpeningType,System.Int32[],TinyLife.World.Wall,TinyLife.World.Opening},MLEM.Textures.TextureRegion) commentId: M:TinyLife.World.OpeningType.#ctor(System.String,MLEM.Textures.TextureRegion,TinyLife.World.WallMode,System.Int32,TinyLife.Utilities.ColorScheme,System.Func{TinyLife.World.OpeningType,System.Int32[],TinyLife.World.Wall,TinyLife.World.Opening},MLEM.Textures.TextureRegion) id: '#ctor(System.String,MLEM.Textures.TextureRegion,TinyLife.World.WallMode,System.Int32,TinyLife.Utilities.ColorScheme,System.Func{TinyLife.World.OpeningType,System.Int32[],TinyLife.World.Wall,TinyLife.World.Opening},MLEM.Textures.TextureRegion)' parent: TinyLife.World.OpeningType langs: - csharp - vb name: OpeningType(string, TextureRegion, WallMode, int, ColorScheme, Func, TextureRegion) nameWithType: OpeningType.OpeningType(string, TextureRegion, WallMode, int, ColorScheme, Func, TextureRegion) fullName: TinyLife.World.OpeningType.OpeningType(string, MLEM.Textures.TextureRegion, TinyLife.World.WallMode, int, TinyLife.Utilities.ColorScheme, System.Func, MLEM.Textures.TextureRegion) type: Constructor source: remote: path: TinyLife/World/OpeningType.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: .ctor path: ../TinyLife/World/OpeningType.cs startLine: 73 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nCreates a new opening type with the given settings.\n" example: [] syntax: content: public OpeningType(string name, TextureRegion textureRegion, WallMode wallMode, int price, ColorScheme color, Func construct = null, TextureRegion icon = null) parameters: - id: name type: System.String - id: textureRegion type: MLEM.Textures.TextureRegion - id: wallMode type: TinyLife.World.WallMode - id: price type: System.Int32 - id: color type: TinyLife.Utilities.ColorScheme - id: construct type: System.Func{TinyLife.World.OpeningType,System.Int32[],TinyLife.World.Wall,TinyLife.World.Opening} - id: icon type: MLEM.Textures.TextureRegion content.vb: Public Sub New(name As String, textureRegion As TextureRegion, wallMode As WallMode, price As Integer, color As ColorScheme, construct As Func(Of OpeningType, Integer(), Wall, Opening) = Nothing, icon As TextureRegion = Nothing) overload: TinyLife.World.OpeningType.#ctor* nameWithType.vb: OpeningType.New(String, TextureRegion, WallMode, Integer, ColorScheme, Func(Of OpeningType, Integer(), Wall, Opening), TextureRegion) fullName.vb: TinyLife.World.OpeningType.New(String, MLEM.Textures.TextureRegion, TinyLife.World.WallMode, Integer, TinyLife.Utilities.ColorScheme, System.Func(Of TinyLife.World.OpeningType, Integer(), TinyLife.World.Wall, TinyLife.World.Opening), MLEM.Textures.TextureRegion) name.vb: New(String, TextureRegion, WallMode, Integer, ColorScheme, Func(Of OpeningType, Integer(), Wall, Opening), TextureRegion) - uid: TinyLife.World.OpeningType.#ctor(System.String,MLEM.Textures.TextureRegion,TinyLife.World.WallMode,System.Int32,TinyLife.Utilities.ColorScheme[],System.Func{TinyLife.World.OpeningType,System.Int32[],TinyLife.World.Wall,TinyLife.World.Opening},MLEM.Textures.TextureRegion) commentId: M:TinyLife.World.OpeningType.#ctor(System.String,MLEM.Textures.TextureRegion,TinyLife.World.WallMode,System.Int32,TinyLife.Utilities.ColorScheme[],System.Func{TinyLife.World.OpeningType,System.Int32[],TinyLife.World.Wall,TinyLife.World.Opening},MLEM.Textures.TextureRegion) id: '#ctor(System.String,MLEM.Textures.TextureRegion,TinyLife.World.WallMode,System.Int32,TinyLife.Utilities.ColorScheme[],System.Func{TinyLife.World.OpeningType,System.Int32[],TinyLife.World.Wall,TinyLife.World.Opening},MLEM.Textures.TextureRegion)' parent: TinyLife.World.OpeningType langs: - csharp - vb name: OpeningType(string, TextureRegion, WallMode, int, ColorScheme[], Func, TextureRegion) nameWithType: OpeningType.OpeningType(string, TextureRegion, WallMode, int, ColorScheme[], Func, TextureRegion) fullName: TinyLife.World.OpeningType.OpeningType(string, MLEM.Textures.TextureRegion, TinyLife.World.WallMode, int, TinyLife.Utilities.ColorScheme[], System.Func, MLEM.Textures.TextureRegion) type: Constructor source: remote: path: TinyLife/World/OpeningType.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: .ctor path: ../TinyLife/World/OpeningType.cs startLine: 86 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nCreates a new opening type with the given settings\n" example: [] syntax: content: public OpeningType(string name, TextureRegion textureRegion, WallMode wallMode, int price, ColorScheme[] colors, Func construct = null, TextureRegion icon = null) parameters: - id: name type: System.String description: The name - id: textureRegion type: MLEM.Textures.TextureRegion description: The texture to use for rendering - id: wallMode type: TinyLife.World.WallMode description: The wall mode - id: price type: System.Int32 description: The price - id: colors type: TinyLife.Utilities.ColorScheme[] description: The color schemes for this opening - id: construct type: System.Func{TinyLife.World.OpeningType,System.Int32[],TinyLife.World.Wall,TinyLife.World.Opening} description: The function that is used for constructing an from this opening type - id: icon type: MLEM.Textures.TextureRegion description: The build mode category icon of this object content.vb: Public Sub New(name As String, textureRegion As TextureRegion, wallMode As WallMode, price As Integer, colors As ColorScheme(), construct As Func(Of OpeningType, Integer(), Wall, Opening) = Nothing, icon As TextureRegion = Nothing) overload: TinyLife.World.OpeningType.#ctor* nameWithType.vb: OpeningType.New(String, TextureRegion, WallMode, Integer, ColorScheme(), Func(Of OpeningType, Integer(), Wall, Opening), TextureRegion) fullName.vb: TinyLife.World.OpeningType.New(String, MLEM.Textures.TextureRegion, TinyLife.World.WallMode, Integer, TinyLife.Utilities.ColorScheme(), System.Func(Of TinyLife.World.OpeningType, Integer(), TinyLife.World.Wall, TinyLife.World.Opening), MLEM.Textures.TextureRegion) name.vb: New(String, TextureRegion, WallMode, Integer, ColorScheme(), Func(Of OpeningType, Integer(), Wall, Opening), TextureRegion) - uid: TinyLife.World.OpeningType.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Single,System.Int32[],System.Nullable{Microsoft.Xna.Framework.Color},Microsoft.Xna.Framework.Point) commentId: M:TinyLife.World.OpeningType.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Single,System.Int32[],System.Nullable{Microsoft.Xna.Framework.Color},Microsoft.Xna.Framework.Point) id: Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Single,System.Int32[],System.Nullable{Microsoft.Xna.Framework.Color},Microsoft.Xna.Framework.Point) parent: TinyLife.World.OpeningType langs: - csharp - vb name: Draw(GameTime, SpriteBatch, Vector2, bool, float, float, int[], Color?, Point) nameWithType: OpeningType.Draw(GameTime, SpriteBatch, Vector2, bool, float, float, int[], Color?, Point) fullName: TinyLife.World.OpeningType.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, bool, float, float, int[], Microsoft.Xna.Framework.Color?, Microsoft.Xna.Framework.Point) type: Method source: remote: path: TinyLife/World/OpeningType.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Draw path: ../TinyLife/World/OpeningType.cs startLine: 108 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nDraws this opening in a wall\n" example: [] syntax: content: public void Draw(GameTime time, SpriteBatch batch, Vector2 drawPos, bool vertical, float scale, float depth, int[] colors, Color? overrideColor, Point textureOffset = default) parameters: - id: time type: Microsoft.Xna.Framework.GameTime description: The game's time - id: batch type: Microsoft.Xna.Framework.Graphics.SpriteBatch description: The sprite batch to render with - id: drawPos type: Microsoft.Xna.Framework.Vector2 description: The position, in screen space, to draw at - id: vertical type: System.Boolean description: Whether the underlying wall is vertical - id: scale type: System.Single description: The scale to render with - id: depth type: System.Single description: The depth to use for rendering - id: colors type: System.Int32[] description: The color indices that should be used for rendering - id: overrideColor type: System.Nullable{Microsoft.Xna.Framework.Color} description: A color that this object should be rendered with, instead of its default color - id: textureOffset type: Microsoft.Xna.Framework.Point description: An offset that should be applied to the texture region. This value is multiplied with the texture region's size. content.vb: Public Sub Draw(time As GameTime, batch As SpriteBatch, drawPos As Vector2, vertical As Boolean, scale As Single, depth As Single, colors As Integer(), overrideColor As Color?, textureOffset As Point = Nothing) overload: TinyLife.World.OpeningType.Draw* nameWithType.vb: OpeningType.Draw(GameTime, SpriteBatch, Vector2, Boolean, Single, Single, Integer(), Color?, Point) fullName.vb: TinyLife.World.OpeningType.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, Boolean, Single, Single, Integer(), Microsoft.Xna.Framework.Color?, Microsoft.Xna.Framework.Point) name.vb: Draw(GameTime, SpriteBatch, Vector2, Boolean, Single, Single, Integer(), Color?, Point) - uid: TinyLife.World.OpeningType.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.GameTime,System.Int32[],System.Single) commentId: M:TinyLife.World.OpeningType.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.GameTime,System.Int32[],System.Single) id: DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.GameTime,System.Int32[],System.Single) parent: TinyLife.World.OpeningType langs: - csharp - vb name: DrawUi(Element, SpriteBatch, GameTime, int[], float) nameWithType: OpeningType.DrawUi(Element, SpriteBatch, GameTime, int[], float) fullName: TinyLife.World.OpeningType.DrawUi(MLEM.Ui.Elements.Element, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.GameTime, int[], float) type: Method source: remote: path: TinyLife/World/OpeningType.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: DrawUi path: ../TinyLife/World/OpeningType.cs startLine: 131 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nDraws this opening in ui space rather than world space\n" example: [] syntax: content: public void DrawUi(Element e, SpriteBatch batch, GameTime time, int[] colors, float drawScale = 0.3) parameters: - id: e type: MLEM.Ui.Elements.Element description: The ui element to draw this opening onto - id: batch type: Microsoft.Xna.Framework.Graphics.SpriteBatch description: The sprite batch to use for drawing - id: time type: Microsoft.Xna.Framework.GameTime description: The game time - id: colors type: System.Int32[] description: The color indices to draw with - id: drawScale type: System.Single description: The scale to draw with. 0.3 by default. content.vb: Public Sub DrawUi(e As Element, batch As SpriteBatch, time As GameTime, colors As Integer(), drawScale As Single = 0.3) overload: TinyLife.World.OpeningType.DrawUi* nameWithType.vb: OpeningType.DrawUi(Element, SpriteBatch, GameTime, Integer(), Single) fullName.vb: TinyLife.World.OpeningType.DrawUi(MLEM.Ui.Elements.Element, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.GameTime, Integer(), Single) name.vb: DrawUi(Element, SpriteBatch, GameTime, Integer(), Single) - uid: TinyLife.World.OpeningType.Construct(System.Int32[],TinyLife.World.Wall) commentId: M:TinyLife.World.OpeningType.Construct(System.Int32[],TinyLife.World.Wall) id: Construct(System.Int32[],TinyLife.World.Wall) parent: TinyLife.World.OpeningType langs: - csharp - vb name: Construct(int[], Wall) nameWithType: OpeningType.Construct(int[], Wall) fullName: TinyLife.World.OpeningType.Construct(int[], TinyLife.World.Wall) type: Method source: remote: path: TinyLife/World/OpeningType.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Construct path: ../TinyLife/World/OpeningType.cs startLine: 144 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nConstructs a new instance from this opening type\n" example: [] syntax: content: public Opening Construct(int[] colors, Wall wall) parameters: - id: colors type: System.Int32[] description: The color indices to use - id: wall type: TinyLife.World.Wall description: The wall that this opening will be slotted into return: type: TinyLife.World.Opening description: A new opening instance based on this type content.vb: Public Function Construct(colors As Integer(), wall As Wall) As Opening overload: TinyLife.World.OpeningType.Construct* nameWithType.vb: OpeningType.Construct(Integer(), Wall) fullName.vb: TinyLife.World.OpeningType.Construct(Integer(), TinyLife.World.Wall) name.vb: Construct(Integer(), Wall) - uid: TinyLife.World.OpeningType.Register(TinyLife.World.OpeningType) commentId: M:TinyLife.World.OpeningType.Register(TinyLife.World.OpeningType) id: Register(TinyLife.World.OpeningType) parent: TinyLife.World.OpeningType langs: - csharp - vb name: Register(OpeningType) nameWithType: OpeningType.Register(OpeningType) fullName: TinyLife.World.OpeningType.Register(TinyLife.World.OpeningType) type: Method source: remote: path: TinyLife/World/OpeningType.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Register path: ../TinyLife/World/OpeningType.cs startLine: 152 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nRegisters the given to the registry\n" example: [] syntax: content: public static void Register(OpeningType type) parameters: - id: type type: TinyLife.World.OpeningType description: The type to register content.vb: Public Shared Sub Register(type As OpeningType) overload: TinyLife.World.OpeningType.Register* references: - uid: TinyLife.World.Wall commentId: T:TinyLife.World.Wall parent: TinyLife.World name: Wall nameWithType: Wall fullName: TinyLife.World.Wall - uid: TinyLife.World.Opening commentId: T:TinyLife.World.Opening parent: TinyLife.World name: Opening nameWithType: Opening fullName: TinyLife.World.Opening - uid: TinyLife.World commentId: N:TinyLife.World name: TinyLife.World nameWithType: TinyLife.World fullName: TinyLife.World spec.csharp: - uid: TinyLife name: TinyLife - name: . - uid: TinyLife.World name: World spec.vb: - uid: TinyLife name: TinyLife - name: . - uid: TinyLife.World name: World - uid: System.Object commentId: T:System.Object parent: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object name: object nameWithType: object fullName: object nameWithType.vb: Object fullName.vb: Object name.vb: Object - uid: System.Object.Equals(System.Object) commentId: M:System.Object.Equals(System.Object) parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object) name: Equals(object) nameWithType: object.Equals(object) fullName: object.Equals(object) nameWithType.vb: Object.Equals(Object) fullName.vb: Object.Equals(Object) name.vb: Equals(Object) spec.csharp: - uid: System.Object.Equals(System.Object) name: Equals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object) - name: ( - uid: System.Object name: object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ) spec.vb: - uid: System.Object.Equals(System.Object) name: Equals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object) - name: ( - uid: System.Object name: Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ) - uid: System.Object.Equals(System.Object,System.Object) commentId: M:System.Object.Equals(System.Object,System.Object) parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object) name: Equals(object, object) nameWithType: object.Equals(object, object) fullName: object.Equals(object, object) nameWithType.vb: Object.Equals(Object, Object) fullName.vb: Object.Equals(Object, Object) name.vb: Equals(Object, Object) spec.csharp: - uid: System.Object.Equals(System.Object,System.Object) name: Equals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object) - name: ( - uid: System.Object name: object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ',' - name: " " - uid: System.Object name: object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ) spec.vb: - uid: System.Object.Equals(System.Object,System.Object) name: Equals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object) - name: ( - uid: System.Object name: Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ',' - name: " " - uid: System.Object name: Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ) - uid: System.Object.GetHashCode commentId: M:System.Object.GetHashCode parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode name: GetHashCode() nameWithType: object.GetHashCode() fullName: object.GetHashCode() nameWithType.vb: Object.GetHashCode() fullName.vb: Object.GetHashCode() spec.csharp: - uid: System.Object.GetHashCode name: GetHashCode isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode - name: ( - name: ) spec.vb: - uid: System.Object.GetHashCode name: GetHashCode isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode - name: ( - name: ) - uid: System.Object.GetType commentId: M:System.Object.GetType parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.gettype name: GetType() nameWithType: object.GetType() fullName: object.GetType() nameWithType.vb: Object.GetType() fullName.vb: Object.GetType() spec.csharp: - uid: System.Object.GetType name: GetType isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.gettype - name: ( - name: ) spec.vb: - uid: System.Object.GetType name: GetType isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.gettype - name: ( - name: ) - uid: System.Object.MemberwiseClone commentId: M:System.Object.MemberwiseClone parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone name: MemberwiseClone() nameWithType: object.MemberwiseClone() fullName: object.MemberwiseClone() nameWithType.vb: Object.MemberwiseClone() fullName.vb: Object.MemberwiseClone() spec.csharp: - 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