### YamlMime:ManagedReference items: - uid: TinyLife.Objects.Clothes commentId: T:TinyLife.Objects.Clothes id: Clothes parent: TinyLife.Objects children: - TinyLife.Objects.Clothes.#ctor(System.String,TinyLife.Objects.ClothesLayer,MLEM.Textures.TextureRegion,System.Single,TinyLife.Objects.ClothesIntention,TinyLife.Utilities.ColorScheme[]) - TinyLife.Objects.Clothes.Ages - TinyLife.Objects.Clothes.AllIntentions - TinyLife.Objects.Clothes.Colors - TinyLife.Objects.Clothes.DepthFunction - TinyLife.Objects.Clothes.GetClothes(TinyLife.Objects.ClothesLayer,TinyLife.Objects.AgeGroup) - TinyLife.Objects.Clothes.GetPrice - TinyLife.Objects.Clothes.Icon - TinyLife.Objects.Clothes.Intentions - TinyLife.Objects.Clothes.Layer - TinyLife.Objects.Clothes.Layers - TinyLife.Objects.Clothes.Name - TinyLife.Objects.Clothes.NonBuyable - TinyLife.Objects.Clothes.Price - TinyLife.Objects.Clothes.RandomColorWeight - TinyLife.Objects.Clothes.RandomWeight - TinyLife.Objects.Clothes.ReferencePrice - TinyLife.Objects.Clothes.Register(TinyLife.Objects.Clothes) - TinyLife.Objects.Clothes.TextureBehaviorLayer - TinyLife.Objects.Clothes.TextureRegions - TinyLife.Objects.Clothes.Types langs: - csharp - vb name: Clothes nameWithType: Clothes fullName: TinyLife.Objects.Clothes type: Class source: remote: path: TinyLife/Objects/Clothes.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Clothes path: ../TinyLife/Objects/Clothes.cs startLine: 21 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nA set of information and a registry for clothing items (and hair) that a can wear.\nCustom clothes can be registered using .\n" example: [] syntax: content: >- [JsonConverter(typeof(StaticJsonConverter), new object[]{typeof(Clothes), "PrivateTypes"})] public class Clothes : IPricedObject content.vb: >- Public Class Clothes Implements IPricedObject inheritance: - System.Object implements: - TinyLife.World.IPricedObject inheritedMembers: - System.Object.Equals(System.Object) - System.Object.Equals(System.Object,System.Object) - System.Object.GetHashCode - System.Object.GetType - System.Object.MemberwiseClone - System.Object.ReferenceEquals(System.Object,System.Object) - System.Object.ToString extensionMethods: - TinyLife.Objects.Clothes.TinyLife.Utilities.Extensions.JsonCopy``1 modifiers.csharp: - public - class modifiers.vb: - Public - Class - uid: TinyLife.Objects.Clothes.Types commentId: F:TinyLife.Objects.Clothes.Types id: Types parent: TinyLife.Objects.Clothes langs: - csharp - vb name: Types nameWithType: Clothes.Types fullName: TinyLife.Objects.Clothes.Types type: Field source: remote: path: TinyLife/Objects/Clothes.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Types path: ../TinyLife/Objects/Clothes.cs startLine: 28 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nA registry that contains all in the game and all mods\n" example: [] syntax: content: public static readonly ReadOnlyDictionary Types return: type: System.Collections.ObjectModel.ReadOnlyDictionary{System.String,TinyLife.Objects.Clothes} content.vb: Public Shared ReadOnly Types As ReadOnlyDictionary(Of String, Clothes) modifiers.csharp: - public - static - readonly modifiers.vb: - Public - Shared - ReadOnly - uid: TinyLife.Objects.Clothes.Layers commentId: F:TinyLife.Objects.Clothes.Layers id: Layers parent: TinyLife.Objects.Clothes langs: - csharp - vb name: Layers nameWithType: Clothes.Layers fullName: TinyLife.Objects.Clothes.Layers type: Field source: remote: path: TinyLife/Objects/Clothes.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Layers path: ../TinyLife/Objects/Clothes.cs startLine: 32 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nA set of all valid values\n" example: [] syntax: content: public static readonly ClothesLayer[] Layers return: type: TinyLife.Objects.ClothesLayer[] content.vb: Public Shared ReadOnly Layers As ClothesLayer() modifiers.csharp: - public - static - readonly modifiers.vb: - Public - Shared - ReadOnly - uid: TinyLife.Objects.Clothes.AllIntentions commentId: F:TinyLife.Objects.Clothes.AllIntentions id: AllIntentions parent: TinyLife.Objects.Clothes langs: - csharp - vb name: AllIntentions nameWithType: Clothes.AllIntentions fullName: TinyLife.Objects.Clothes.AllIntentions type: Field source: remote: path: TinyLife/Objects/Clothes.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: AllIntentions path: ../TinyLife/Objects/Clothes.cs startLine: 36 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nA set of all valid values\n" example: [] syntax: content: public static readonly ClothesIntention[] AllIntentions return: type: TinyLife.Objects.ClothesIntention[] content.vb: Public Shared ReadOnly AllIntentions As ClothesIntention() modifiers.csharp: - public - static - readonly modifiers.vb: - Public - Shared - ReadOnly - uid: TinyLife.Objects.Clothes.ReferencePrice commentId: F:TinyLife.Objects.Clothes.ReferencePrice id: ReferencePrice parent: TinyLife.Objects.Clothes langs: - csharp - vb name: ReferencePrice nameWithType: Clothes.ReferencePrice fullName: TinyLife.Objects.Clothes.ReferencePrice type: Field source: remote: path: TinyLife/Objects/Clothes.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: ReferencePrice path: ../TinyLife/Objects/Clothes.cs startLine: 41 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe reference price for a piece of clothing.\nWhen clothes items are randomly chosen for a new , the items chosen will be guaranteed to have a price equal to or below this value.\n" example: [] syntax: content: public const int ReferencePrice = 50 return: type: System.Int32 content.vb: Public Const ReferencePrice As Integer = 50 modifiers.csharp: - public - const modifiers.vb: - Public - Const - uid: TinyLife.Objects.Clothes.Name commentId: F:TinyLife.Objects.Clothes.Name id: Name parent: TinyLife.Objects.Clothes langs: - csharp - vb name: Name nameWithType: Clothes.Name fullName: TinyLife.Objects.Clothes.Name type: Field source: remote: path: TinyLife/Objects/Clothes.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Name path: ../TinyLife/Objects/Clothes.cs startLine: 215 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe name of this clothes item.\nSince this is used for the registry, the name must be unique across mods.\n" example: [] syntax: content: public readonly string Name return: type: System.String content.vb: Public ReadOnly Name As String modifiers.csharp: - public - readonly modifiers.vb: - Public - ReadOnly - uid: TinyLife.Objects.Clothes.Layer commentId: F:TinyLife.Objects.Clothes.Layer id: Layer parent: TinyLife.Objects.Clothes langs: - csharp - vb name: Layer nameWithType: Clothes.Layer fullName: TinyLife.Objects.Clothes.Layer type: Field source: remote: path: TinyLife/Objects/Clothes.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Layer path: ../TinyLife/Objects/Clothes.cs startLine: 219 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe that this clothes item should render on\n" example: [] syntax: content: public readonly ClothesLayer Layer return: type: TinyLife.Objects.ClothesLayer content.vb: Public ReadOnly Layer As ClothesLayer modifiers.csharp: - public - readonly modifiers.vb: - Public - ReadOnly - uid: TinyLife.Objects.Clothes.TextureRegions commentId: F:TinyLife.Objects.Clothes.TextureRegions id: TextureRegions parent: TinyLife.Objects.Clothes langs: - csharp - vb name: TextureRegions nameWithType: Clothes.TextureRegions fullName: TinyLife.Objects.Clothes.TextureRegions type: Field source: remote: path: TinyLife/Objects/Clothes.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: TextureRegions path: ../TinyLife/Objects/Clothes.cs startLine: 225 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe that this clothes item uses in the world.\nThe texture region specified in the constructor only needs to cover the top left animation frame of the , any remaining frames will automatically be gathered.\nMultiple layers will be gathered if has multiple entries. Each new layer will be gathered to the right of the passed region's area.\n" example: [] syntax: content: public readonly TextureRegion[] TextureRegions return: type: MLEM.Textures.TextureRegion[] content.vb: Public ReadOnly TextureRegions As TextureRegion() modifiers.csharp: - public - readonly modifiers.vb: - Public - ReadOnly - uid: TinyLife.Objects.Clothes.Colors commentId: F:TinyLife.Objects.Clothes.Colors id: Colors parent: TinyLife.Objects.Clothes langs: - csharp - vb name: Colors nameWithType: Clothes.Colors fullName: TinyLife.Objects.Clothes.Colors type: Field source: remote: path: TinyLife/Objects/Clothes.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Colors path: ../TinyLife/Objects/Clothes.cs startLine: 230 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe set of s that this clothes item can have its colors selected from.\nThe color scheme at index i will be mapped to the entry at index i.\n" example: [] syntax: content: public readonly ColorScheme[] Colors return: type: TinyLife.Utilities.ColorScheme[] content.vb: Public ReadOnly Colors As ColorScheme() modifiers.csharp: - public - readonly modifiers.vb: - Public - ReadOnly - uid: TinyLife.Objects.Clothes.Price commentId: F:TinyLife.Objects.Clothes.Price id: Price parent: TinyLife.Objects.Clothes langs: - csharp - vb name: Price nameWithType: Clothes.Price fullName: TinyLife.Objects.Clothes.Price type: Field source: remote: path: TinyLife/Objects/Clothes.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Price path: ../TinyLife/Objects/Clothes.cs startLine: 235 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe price of this piece of clothing.\nUse to retrieve this value for consistency.\n" example: [] syntax: content: public readonly float Price return: type: System.Single content.vb: Public ReadOnly Price As Single modifiers.csharp: - public - readonly modifiers.vb: - Public - ReadOnly - uid: TinyLife.Objects.Clothes.Intentions commentId: F:TinyLife.Objects.Clothes.Intentions id: Intentions parent: TinyLife.Objects.Clothes langs: - csharp - vb name: Intentions nameWithType: Clothes.Intentions fullName: TinyLife.Objects.Clothes.Intentions type: Field source: remote: path: TinyLife/Objects/Clothes.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Intentions path: ../TinyLife/Objects/Clothes.cs startLine: 239 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nA set of flags that determine what this clothes item can be used for.\n" example: [] syntax: content: public readonly ClothesIntention Intentions return: type: TinyLife.Objects.ClothesIntention content.vb: Public ReadOnly Intentions As ClothesIntention modifiers.csharp: - public - readonly modifiers.vb: - Public - ReadOnly - uid: TinyLife.Objects.Clothes.Icon commentId: P:TinyLife.Objects.Clothes.Icon id: Icon parent: TinyLife.Objects.Clothes langs: - csharp - vb name: Icon nameWithType: Clothes.Icon fullName: TinyLife.Objects.Clothes.Icon type: Property source: remote: path: TinyLife/Objects/Clothes.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Icon path: ../TinyLife/Objects/Clothes.cs startLine: 244 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe character creator icon for this object, which represents the category / theme / mod that it comes from.\nIf this value is nonnull, the icon will be displayed in the corner of the character creator button for this object.\n" example: [] syntax: content: public TextureRegion Icon { get; set; } parameters: [] return: type: MLEM.Textures.TextureRegion content.vb: Public Property Icon As TextureRegion overload: TinyLife.Objects.Clothes.Icon* modifiers.csharp: - public - get - set modifiers.vb: - Public - uid: TinyLife.Objects.Clothes.NonBuyable commentId: P:TinyLife.Objects.Clothes.NonBuyable id: NonBuyable parent: TinyLife.Objects.Clothes langs: - csharp - vb name: NonBuyable nameWithType: Clothes.NonBuyable fullName: TinyLife.Objects.Clothes.NonBuyable type: Property source: remote: path: TinyLife/Objects/Clothes.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: NonBuyable path: ../TinyLife/Objects/Clothes.cs startLine: 249 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThis value determines whether this clothes item can be bought in the character creator.\nIf this value is false, the only way for this clothes item to be visible in the character creator is by adding it to the .\n" example: [] syntax: content: public bool NonBuyable { get; set; } parameters: [] return: type: System.Boolean content.vb: Public Property NonBuyable As Boolean overload: TinyLife.Objects.Clothes.NonBuyable* modifiers.csharp: - public - get - set modifiers.vb: - Public - uid: TinyLife.Objects.Clothes.Ages commentId: P:TinyLife.Objects.Clothes.Ages id: Ages parent: TinyLife.Objects.Clothes langs: - csharp - vb name: Ages nameWithType: Clothes.Ages fullName: TinyLife.Objects.Clothes.Ages type: Property source: remote: path: TinyLife/Objects/Clothes.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Ages path: ../TinyLife/Objects/Clothes.cs startLine: 254 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe age groups that are allowed to wear these clothes.\nDefaults to .\n" example: [] syntax: content: public AgeGroup Ages { get; set; } parameters: [] return: type: TinyLife.Objects.AgeGroup content.vb: Public Property Ages As AgeGroup overload: TinyLife.Objects.Clothes.Ages* modifiers.csharp: - public - get - set modifiers.vb: - Public - uid: TinyLife.Objects.Clothes.DepthFunction commentId: P:TinyLife.Objects.Clothes.DepthFunction id: DepthFunction parent: TinyLife.Objects.Clothes langs: - csharp - vb name: DepthFunction nameWithType: Clothes.DepthFunction fullName: TinyLife.Objects.Clothes.DepthFunction type: Property source: remote: path: TinyLife/Objects/Clothes.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: DepthFunction path: ../TinyLife/Objects/Clothes.cs startLine: 259 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nA function that determines the depth with which this clothes item is rendered based on the given .\nThis function defaults to returning .\n" example: [] syntax: content: public Func DepthFunction { get; set; } parameters: [] return: type: System.Func{TinyLife.Objects.Person.Pose,MLEM.Misc.Direction2,System.Single} content.vb: Public Property DepthFunction As Func(Of Person.Pose, Direction2, Single) overload: TinyLife.Objects.Clothes.DepthFunction* modifiers.csharp: - public - get - set modifiers.vb: - Public - uid: TinyLife.Objects.Clothes.TextureBehaviorLayer commentId: P:TinyLife.Objects.Clothes.TextureBehaviorLayer id: TextureBehaviorLayer parent: TinyLife.Objects.Clothes langs: - csharp - vb name: TextureBehaviorLayer nameWithType: Clothes.TextureBehaviorLayer fullName: TinyLife.Objects.Clothes.TextureBehaviorLayer type: Property source: remote: path: TinyLife/Objects/Clothes.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: TextureBehaviorLayer path: ../TinyLife/Objects/Clothes.cs startLine: 264 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nA whose texture behavior should be used instead of the 's texture behavior.\nThe texture behavior determines how many texture regions a clothes item uses, and whether they are animated in a certain . For more information, see https://docs.tinylifegame.com/articles/creating_textures.html.\n" example: [] syntax: content: public ClothesLayer? TextureBehaviorLayer { get; set; } parameters: [] return: type: System.Nullable{TinyLife.Objects.ClothesLayer} content.vb: Public Property TextureBehaviorLayer As ClothesLayer? overload: TinyLife.Objects.Clothes.TextureBehaviorLayer* modifiers.csharp: - public - get - set modifiers.vb: - Public - uid: TinyLife.Objects.Clothes.RandomWeight commentId: P:TinyLife.Objects.Clothes.RandomWeight id: RandomWeight parent: TinyLife.Objects.Clothes langs: - csharp - vb name: RandomWeight nameWithType: Clothes.RandomWeight fullName: TinyLife.Objects.Clothes.RandomWeight type: Property source: remote: path: TinyLife/Objects/Clothes.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: RandomWeight path: ../TinyLife/Objects/Clothes.cs startLine: 270 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nAn optional function that determines the weight that this clothing item has when randomly generating an for a .\nThe higher the weight is, the more likely it is for this item to be chosen for an outfit.\nThe default weight for a clothing item is 3 if any of the outfit's match the clothing item's , and 1 otherwise.\n" example: [] syntax: content: public Func RandomWeight { get; set; } parameters: [] return: type: System.Func{TinyLife.Objects.Clothes,TinyLife.Objects.Outfit,System.Single} content.vb: Public Property RandomWeight As Func(Of Clothes, Outfit, Single) overload: TinyLife.Objects.Clothes.RandomWeight* modifiers.csharp: - public - get - set modifiers.vb: - Public - uid: TinyLife.Objects.Clothes.RandomColorWeight commentId: P:TinyLife.Objects.Clothes.RandomColorWeight id: RandomColorWeight parent: TinyLife.Objects.Clothes langs: - csharp - vb name: RandomColorWeight nameWithType: Clothes.RandomColorWeight fullName: TinyLife.Objects.Clothes.RandomColorWeight type: Property source: remote: path: TinyLife/Objects/Clothes.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: RandomColorWeight path: ../TinyLife/Objects/Clothes.cs startLine: 275 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nAn optional function that determines the weight that this clothing item's given color index has when randomly generating an for a .\nThe default weight for each clothing item's color is 1, and the higher the weight is, the more likely it is for the color to be chosen for an outfit.\n" example: [] syntax: content: public Func RandomColorWeight { get; set; } parameters: [] return: type: System.Func{TinyLife.Objects.Clothes,TinyLife.Utilities.ColorScheme,System.Int32,System.Single} content.vb: Public Property RandomColorWeight As Func(Of Clothes, ColorScheme, Integer, Single) overload: TinyLife.Objects.Clothes.RandomColorWeight* modifiers.csharp: - public - get - set modifiers.vb: - Public - uid: TinyLife.Objects.Clothes.#ctor(System.String,TinyLife.Objects.ClothesLayer,MLEM.Textures.TextureRegion,System.Single,TinyLife.Objects.ClothesIntention,TinyLife.Utilities.ColorScheme[]) commentId: M:TinyLife.Objects.Clothes.#ctor(System.String,TinyLife.Objects.ClothesLayer,MLEM.Textures.TextureRegion,System.Single,TinyLife.Objects.ClothesIntention,TinyLife.Utilities.ColorScheme[]) id: '#ctor(System.String,TinyLife.Objects.ClothesLayer,MLEM.Textures.TextureRegion,System.Single,TinyLife.Objects.ClothesIntention,TinyLife.Utilities.ColorScheme[])' parent: TinyLife.Objects.Clothes langs: - csharp - vb name: Clothes(String, ClothesLayer, TextureRegion, Single, ClothesIntention, ColorScheme[]) nameWithType: Clothes.Clothes(String, ClothesLayer, TextureRegion, Single, ClothesIntention, ColorScheme[]) fullName: TinyLife.Objects.Clothes.Clothes(System.String, TinyLife.Objects.ClothesLayer, MLEM.Textures.TextureRegion, System.Single, TinyLife.Objects.ClothesIntention, TinyLife.Utilities.ColorScheme[]) type: Constructor source: remote: path: TinyLife/Objects/Clothes.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: .ctor path: ../TinyLife/Objects/Clothes.cs startLine: 286 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nCreates a new clothes item with the given data\n" example: [] syntax: content: public Clothes(string name, ClothesLayer layer, TextureRegion region, float price, ClothesIntention intentions, params ColorScheme[] colors) parameters: - id: name type: System.String description: The name of this clothes item - id: layer type: TinyLife.Objects.ClothesLayer description: The that this clothes item should render on - id: region type: MLEM.Textures.TextureRegion description: The top left (standing frame 1) that this clothes item uses in the world - id: price type: System.Single description: The price of this piece of clothing - id: intentions type: TinyLife.Objects.ClothesIntention description: A set of flags that determine what this clothes item can be used for - id: colors type: TinyLife.Utilities.ColorScheme[] description: The that this clothes item can have its colors selected from content.vb: Public Sub New(name As String, layer As ClothesLayer, region As TextureRegion, price As Single, intentions As ClothesIntention, ParamArray colors As ColorScheme()) overload: TinyLife.Objects.Clothes.#ctor* nameWithType.vb: Clothes.Clothes(String, ClothesLayer, TextureRegion, Single, ClothesIntention, ColorScheme()) modifiers.csharp: - public modifiers.vb: - Public fullName.vb: TinyLife.Objects.Clothes.Clothes(System.String, TinyLife.Objects.ClothesLayer, MLEM.Textures.TextureRegion, System.Single, TinyLife.Objects.ClothesIntention, TinyLife.Utilities.ColorScheme()) name.vb: Clothes(String, ClothesLayer, TextureRegion, Single, ClothesIntention, ColorScheme()) - uid: TinyLife.Objects.Clothes.GetPrice commentId: M:TinyLife.Objects.Clothes.GetPrice id: GetPrice parent: TinyLife.Objects.Clothes langs: - csharp - vb name: GetPrice() nameWithType: Clothes.GetPrice() fullName: TinyLife.Objects.Clothes.GetPrice() type: Method source: remote: path: TinyLife/Objects/Clothes.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetPrice path: ../TinyLife/Objects/Clothes.cs startLine: 310 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nReturns the price that this object can be bought or sold for.\nNote that, like in the case of the , the returned price isn't necessarily the full price that the object can be sold for. Instead, the price returned here should be the price that this object has when bought or sold from the or similar.\n" example: [] syntax: content: public float GetPrice() return: type: System.Single description: The object's price content.vb: Public Function GetPrice As Single overload: TinyLife.Objects.Clothes.GetPrice* implements: - TinyLife.World.IPricedObject.GetPrice modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Clothes.Register(TinyLife.Objects.Clothes) commentId: M:TinyLife.Objects.Clothes.Register(TinyLife.Objects.Clothes) id: Register(TinyLife.Objects.Clothes) parent: TinyLife.Objects.Clothes langs: - csharp - vb name: Register(Clothes) nameWithType: Clothes.Register(Clothes) fullName: TinyLife.Objects.Clothes.Register(TinyLife.Objects.Clothes) type: Method source: remote: path: TinyLife/Objects/Clothes.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Register path: ../TinyLife/Objects/Clothes.cs startLine: 318 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nRegister the given clothes instance to the registry\n" example: [] syntax: content: public static void Register(Clothes clothes) parameters: - id: clothes type: TinyLife.Objects.Clothes description: The clothes to register content.vb: Public Shared Sub Register(clothes As Clothes) overload: TinyLife.Objects.Clothes.Register* modifiers.csharp: - public - static modifiers.vb: - Public - Shared - uid: TinyLife.Objects.Clothes.GetClothes(TinyLife.Objects.ClothesLayer,TinyLife.Objects.AgeGroup) commentId: M:TinyLife.Objects.Clothes.GetClothes(TinyLife.Objects.ClothesLayer,TinyLife.Objects.AgeGroup) id: GetClothes(TinyLife.Objects.ClothesLayer,TinyLife.Objects.AgeGroup) parent: TinyLife.Objects.Clothes langs: - csharp - vb name: GetClothes(ClothesLayer, AgeGroup) nameWithType: Clothes.GetClothes(ClothesLayer, AgeGroup) fullName: TinyLife.Objects.Clothes.GetClothes(TinyLife.Objects.ClothesLayer, TinyLife.Objects.AgeGroup) type: Method source: remote: path: TinyLife/Objects/Clothes.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetClothes path: ../TinyLife/Objects/Clothes.cs startLine: 329 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nReturns the clothes from the registry that match the given and optionally match the required \n" example: [] syntax: content: public static IEnumerable GetClothes(ClothesLayer layer, AgeGroup age = (AgeGroup)0) parameters: - id: layer type: TinyLife.Objects.ClothesLayer description: The layer - id: age type: TinyLife.Objects.AgeGroup description: The required ages, or 0 to allow all ages return: type: System.Collections.Generic.IEnumerable{TinyLife.Objects.Clothes} description: The clothes that match content.vb: Public Shared Function GetClothes(layer As ClothesLayer, age As AgeGroup = CType(0, AgeGroup)) As IEnumerable(Of Clothes) overload: TinyLife.Objects.Clothes.GetClothes* modifiers.csharp: - public - static modifiers.vb: - Public - Shared references: - uid: TinyLife.Objects.Person commentId: T:TinyLife.Objects.Person parent: TinyLife.Objects name: Person nameWithType: Person fullName: TinyLife.Objects.Person - uid: TinyLife.Objects.Clothes.Register(TinyLife.Objects.Clothes) commentId: M:TinyLife.Objects.Clothes.Register(TinyLife.Objects.Clothes) isExternal: true - uid: TinyLife.Objects commentId: N:TinyLife.Objects name: TinyLife.Objects nameWithType: TinyLife.Objects fullName: TinyLife.Objects - uid: System.Object commentId: T:System.Object parent: System isExternal: true name: Object nameWithType: Object fullName: System.Object - uid: TinyLife.World.IPricedObject commentId: T:TinyLife.World.IPricedObject parent: TinyLife.World name: IPricedObject nameWithType: IPricedObject fullName: TinyLife.World.IPricedObject - uid: System.Object.Equals(System.Object) commentId: M:System.Object.Equals(System.Object) parent: System.Object isExternal: true name: Equals(Object) nameWithType: Object.Equals(Object) fullName: System.Object.Equals(System.Object) spec.csharp: - uid: System.Object.Equals(System.Object) name: Equals nameWithType: Object.Equals fullName: System.Object.Equals isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: System.Object.Equals(System.Object) name: Equals nameWithType: Object.Equals fullName: System.Object.Equals isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ) nameWithType: ) fullName: ) - uid: System.Object.Equals(System.Object,System.Object) commentId: M:System.Object.Equals(System.Object,System.Object) parent: System.Object isExternal: true name: Equals(Object, Object) nameWithType: Object.Equals(Object, Object) fullName: System.Object.Equals(System.Object, System.Object) spec.csharp: - uid: System.Object.Equals(System.Object,System.Object) name: Equals nameWithType: Object.Equals fullName: System.Object.Equals isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: System.Object.Equals(System.Object,System.Object) name: Equals nameWithType: Object.Equals fullName: System.Object.Equals isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ) nameWithType: ) fullName: ) - uid: System.Object.GetHashCode commentId: M:System.Object.GetHashCode parent: System.Object isExternal: true name: GetHashCode() nameWithType: Object.GetHashCode() fullName: System.Object.GetHashCode() spec.csharp: - uid: System.Object.GetHashCode name: GetHashCode nameWithType: Object.GetHashCode fullName: System.Object.GetHashCode isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: System.Object.GetHashCode name: GetHashCode nameWithType: Object.GetHashCode fullName: System.Object.GetHashCode isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: System.Object.GetType commentId: M:System.Object.GetType parent: System.Object isExternal: true name: GetType() nameWithType: Object.GetType() fullName: System.Object.GetType() spec.csharp: - 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