### YamlMime:ManagedReference items: - uid: TinyLife.Objects.IUpdatingObject commentId: T:TinyLife.Objects.IUpdatingObject id: IUpdatingObject parent: TinyLife.Objects children: - TinyLife.Objects.IUpdatingObject.IsMinorUpdateNow - TinyLife.Objects.IUpdatingObject.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) langs: - csharp - vb name: IUpdatingObject nameWithType: IUpdatingObject fullName: TinyLife.Objects.IUpdatingObject type: Interface source: remote: path: TinyLife/Objects/IUpdatingObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: IUpdatingObject path: ../TinyLife/Objects/IUpdatingObject.cs startLine: 10 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThis is an interface that can be added to classes to make them automatically update each update frame.\nThis is used by things like , which needs to update for movement etc.\n" example: [] syntax: content: public interface IUpdatingObject content.vb: Public Interface IUpdatingObject extensionMethods: - TinyLife.Objects.IUpdatingObject.TinyLife.Utilities.Extensions.JsonCopy``1 modifiers.csharp: - public - interface modifiers.vb: - Public - Interface - uid: TinyLife.Objects.IUpdatingObject.IsMinorUpdateNow commentId: P:TinyLife.Objects.IUpdatingObject.IsMinorUpdateNow id: IsMinorUpdateNow parent: TinyLife.Objects.IUpdatingObject langs: - csharp - vb name: IsMinorUpdateNow nameWithType: IUpdatingObject.IsMinorUpdateNow fullName: TinyLife.Objects.IUpdatingObject.IsMinorUpdateNow type: Property source: remote: path: TinyLife/Objects/IUpdatingObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: IsMinorUpdateNow path: ../TinyLife/Objects/IUpdatingObject.cs startLine: 18 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nA property that returns whether this updating object should currently update minorly, rather than majorly.\nA minor update means that is only called once every 10 in-game seconds, but all of the parameters to are modified accordingly to maintain proper time calculations.\nNote that this property is only queried every 10 in-game seconds, as switching between major and minor update schedules only happens when a minor update is executed.\nFor example, a updates minorly when they're out of town to aid the game's performance.\n" example: [] syntax: content: virtual bool IsMinorUpdateNow { get; } parameters: [] return: type: System.Boolean content.vb: Overridable ReadOnly Property IsMinorUpdateNow As Boolean overload: TinyLife.Objects.IUpdatingObject.IsMinorUpdateNow* modifiers.csharp: - get modifiers.vb: - ReadOnly - uid: TinyLife.Objects.IUpdatingObject.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) commentId: M:TinyLife.Objects.IUpdatingObject.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) id: Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) parent: TinyLife.Objects.IUpdatingObject langs: - csharp - vb name: Update(GameTime, TimeSpan, Single) nameWithType: IUpdatingObject.Update(GameTime, TimeSpan, Single) fullName: TinyLife.Objects.IUpdatingObject.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, System.Single) type: Method source: remote: path: TinyLife/Objects/IUpdatingObject.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Update path: ../TinyLife/Objects/IUpdatingObject.cs startLine: 27 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe update method, which is called every update frame by the underlying , as well as additional places like the . Because of this, some actions might only want to be invoked if an object .\nTo call this method while invoking all required events, use .\n" example: [] syntax: content: void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier) parameters: - id: time type: Microsoft.Xna.Framework.GameTime description: The game's time - id: passedInGame type: System.TimeSpan description: The amount of time that has passed since the last call - id: speedMultiplier type: System.Single description: The game speed multiplier, which represents how fast things should happen, which is usually determined by content.vb: Sub Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single) overload: TinyLife.Objects.IUpdatingObject.Update* references: - uid: TinyLife.Objects.MapObject commentId: T:TinyLife.Objects.MapObject parent: TinyLife.Objects name: MapObject nameWithType: MapObject fullName: TinyLife.Objects.MapObject - uid: TinyLife.Objects.Person commentId: T:TinyLife.Objects.Person parent: TinyLife.Objects name: Person nameWithType: Person fullName: TinyLife.Objects.Person - uid: TinyLife.Objects commentId: N:TinyLife.Objects name: TinyLife.Objects nameWithType: TinyLife.Objects fullName: TinyLife.Objects - uid: TinyLife.Objects.IUpdatingObject.TinyLife.Utilities.Extensions.JsonCopy``1 commentId: M:TinyLife.Utilities.Extensions.JsonCopy``1(``0) parent: TinyLife.Utilities.Extensions definition: TinyLife.Utilities.Extensions.JsonCopy``1(``0) name: JsonCopy() nameWithType: Extensions.JsonCopy() fullName: TinyLife.Utilities.Extensions.JsonCopy() nameWithType.vb: Extensions.JsonCopy(Of IUpdatingObject)() fullName.vb: TinyLife.Utilities.Extensions.JsonCopy(Of TinyLife.Objects.IUpdatingObject)() name.vb: JsonCopy(Of IUpdatingObject)() spec.csharp: - uid: TinyLife.Utilities.Extensions.JsonCopy``1 name: JsonCopy nameWithType: Extensions.JsonCopy fullName: TinyLife.Utilities.Extensions.JsonCopy - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Utilities.Extensions.JsonCopy``1 name: JsonCopy(Of IUpdatingObject) nameWithType: Extensions.JsonCopy(Of IUpdatingObject) fullName: TinyLife.Utilities.Extensions.JsonCopy(Of TinyLife.Objects.IUpdatingObject) - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Utilities.Extensions.JsonCopy``1(``0) commentId: M:TinyLife.Utilities.Extensions.JsonCopy``1(``0) name: JsonCopy(T) nameWithType: Extensions.JsonCopy(T) fullName: TinyLife.Utilities.Extensions.JsonCopy(T) nameWithType.vb: Extensions.JsonCopy(Of T)(T) fullName.vb: TinyLife.Utilities.Extensions.JsonCopy(Of T)(T) name.vb: JsonCopy(Of T)(T) spec.csharp: - uid: TinyLife.Utilities.Extensions.JsonCopy``1(``0) name: JsonCopy nameWithType: Extensions.JsonCopy fullName: TinyLife.Utilities.Extensions.JsonCopy - name: ( nameWithType: ( fullName: ( - name: T nameWithType: T fullName: T - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Utilities.Extensions.JsonCopy``1(``0) name: JsonCopy(Of T) nameWithType: Extensions.JsonCopy(Of T) fullName: TinyLife.Utilities.Extensions.JsonCopy(Of T) - name: ( nameWithType: ( fullName: ( - name: T nameWithType: T fullName: T - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Utilities.Extensions commentId: T:TinyLife.Utilities.Extensions parent: TinyLife.Utilities name: Extensions nameWithType: Extensions fullName: TinyLife.Utilities.Extensions - uid: TinyLife.Utilities commentId: N:TinyLife.Utilities name: TinyLife.Utilities nameWithType: TinyLife.Utilities fullName: TinyLife.Utilities - uid: TinyLife.Objects.IUpdatingObject.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) commentId: M:TinyLife.Objects.IUpdatingObject.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) parent: TinyLife.Objects.IUpdatingObject isExternal: true name: Update(GameTime, TimeSpan, Single) nameWithType: IUpdatingObject.Update(GameTime, TimeSpan, Single) fullName: TinyLife.Objects.IUpdatingObject.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, System.Single) spec.csharp: - uid: TinyLife.Objects.IUpdatingObject.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) name: Update nameWithType: IUpdatingObject.Update fullName: TinyLife.Objects.IUpdatingObject.Update - name: ( nameWithType: ( fullName: ( - uid: Microsoft.Xna.Framework.GameTime name: GameTime nameWithType: GameTime fullName: Microsoft.Xna.Framework.GameTime isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.TimeSpan name: TimeSpan nameWithType: TimeSpan fullName: System.TimeSpan isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Single name: Single nameWithType: Single fullName: System.Single isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Objects.IUpdatingObject.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) name: Update nameWithType: IUpdatingObject.Update fullName: TinyLife.Objects.IUpdatingObject.Update - name: ( nameWithType: ( fullName: ( - uid: Microsoft.Xna.Framework.GameTime name: GameTime nameWithType: GameTime fullName: Microsoft.Xna.Framework.GameTime isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.TimeSpan name: TimeSpan nameWithType: TimeSpan fullName: System.TimeSpan isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Single name: Single nameWithType: Single fullName: System.Single isExternal: true - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Objects.IUpdatingObject.IsMinorUpdateNow* commentId: Overload:TinyLife.Objects.IUpdatingObject.IsMinorUpdateNow name: IsMinorUpdateNow nameWithType: IUpdatingObject.IsMinorUpdateNow fullName: TinyLife.Objects.IUpdatingObject.IsMinorUpdateNow - uid: System.Boolean commentId: T:System.Boolean parent: System isExternal: true name: Boolean nameWithType: Boolean fullName: System.Boolean - uid: TinyLife.Objects.IUpdatingObject commentId: T:TinyLife.Objects.IUpdatingObject parent: TinyLife.Objects name: IUpdatingObject nameWithType: IUpdatingObject fullName: TinyLife.Objects.IUpdatingObject - uid: System commentId: N:System isExternal: true name: System nameWithType: System fullName: System - uid: TinyLife.World.Map commentId: T:TinyLife.World.Map parent: TinyLife.World name: Map nameWithType: Map fullName: TinyLife.World.Map - uid: TinyLife.World.Household.FurnitureStorage commentId: F:TinyLife.World.Household.FurnitureStorage isExternal: true - uid: TinyLife.Objects.MapObject.IsInWorld commentId: P:TinyLife.Objects.MapObject.IsInWorld parent: TinyLife.Objects.MapObject name: IsInWorld nameWithType: MapObject.IsInWorld fullName: TinyLife.Objects.MapObject.IsInWorld - uid: TinyLife.Objects.MapObject.DoUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) commentId: M:TinyLife.Objects.MapObject.DoUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) parent: TinyLife.Objects.MapObject isExternal: true name: DoUpdate(GameTime, TimeSpan, Single) nameWithType: MapObject.DoUpdate(GameTime, TimeSpan, Single) fullName: TinyLife.Objects.MapObject.DoUpdate(Microsoft.Xna.Framework.GameTime, System.TimeSpan, System.Single) spec.csharp: - uid: TinyLife.Objects.MapObject.DoUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) name: DoUpdate nameWithType: MapObject.DoUpdate fullName: TinyLife.Objects.MapObject.DoUpdate - name: ( nameWithType: ( fullName: ( - uid: Microsoft.Xna.Framework.GameTime name: GameTime nameWithType: GameTime fullName: Microsoft.Xna.Framework.GameTime isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.TimeSpan name: TimeSpan nameWithType: TimeSpan fullName: System.TimeSpan isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Single name: Single nameWithType: Single fullName: System.Single isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Objects.MapObject.DoUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single) name: DoUpdate nameWithType: MapObject.DoUpdate fullName: TinyLife.Objects.MapObject.DoUpdate - name: ( nameWithType: ( fullName: ( - uid: Microsoft.Xna.Framework.GameTime name: GameTime nameWithType: GameTime fullName: Microsoft.Xna.Framework.GameTime isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.TimeSpan name: TimeSpan nameWithType: TimeSpan fullName: System.TimeSpan isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Single name: Single nameWithType: Single fullName: System.Single isExternal: true - name: ) nameWithType: ) fullName: ) - uid: TinyLife.GameImpl.Speed commentId: P:TinyLife.GameImpl.Speed isExternal: true - uid: TinyLife.Objects.IUpdatingObject.Update* commentId: Overload:TinyLife.Objects.IUpdatingObject.Update name: Update nameWithType: IUpdatingObject.Update fullName: TinyLife.Objects.IUpdatingObject.Update - uid: Microsoft.Xna.Framework.GameTime commentId: T:Microsoft.Xna.Framework.GameTime parent: Microsoft.Xna.Framework isExternal: true name: GameTime nameWithType: GameTime fullName: Microsoft.Xna.Framework.GameTime - uid: System.TimeSpan commentId: T:System.TimeSpan parent: System isExternal: true name: TimeSpan nameWithType: TimeSpan fullName: System.TimeSpan - uid: System.Single commentId: T:System.Single parent: System isExternal: true name: Single nameWithType: Single fullName: System.Single - uid: TinyLife.World commentId: N:TinyLife.World name: TinyLife.World nameWithType: TinyLife.World fullName: TinyLife.World - uid: Microsoft.Xna.Framework commentId: N:Microsoft.Xna.Framework isExternal: true name: Microsoft.Xna.Framework nameWithType: Microsoft.Xna.Framework fullName: Microsoft.Xna.Framework