### YamlMime:ManagedReference items: - uid: TinyLife.Tools.LotTool commentId: T:TinyLife.Tools.LotTool id: LotTool parent: TinyLife.Tools children: - TinyLife.Tools.LotTool.#ctor - TinyLife.Tools.LotTool.CanUndoRedo - TinyLife.Tools.LotTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch) - TinyLife.Tools.LotTool.OnButtonCreated(MLEM.Ui.Elements.Button) - TinyLife.Tools.LotTool.ShouldHighlightSelectedObject - TinyLife.Tools.LotTool.Update(Microsoft.Xna.Framework.GameTime) langs: - csharp - vb name: LotTool nameWithType: LotTool fullName: TinyLife.Tools.LotTool type: Class source: remote: path: TinyLife/Tools/LotTool.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: LotTool path: ../TinyLife/Tools/LotTool.cs startLine: 13 assemblies: - Tiny Life namespace: TinyLife.Tools summary: "\nA tool is a type of game mode that is currently active.\nTools are split up into the and , the latter of which holds all tools that can be found in the build menu.\n" example: [] syntax: content: 'public class LotTool : Tool' content.vb: >- Public Class LotTool Inherits Tool inheritance: - System.Object - TinyLife.Tools.Tool inheritedMembers: - TinyLife.Tools.Tool.RemoveTool - TinyLife.Tools.Tool.MoveTool - TinyLife.Tools.Tool.PlayModeTool - TinyLife.Tools.Tool.BuildTools - TinyLife.Tools.Tool.SelectedObject - TinyLife.Tools.Tool.SelectedWall - TinyLife.Tools.Tool.IsRotateCwPressed - TinyLife.Tools.Tool.IsRotateCcwPressed - TinyLife.Tools.Tool.IsCopyPressed - TinyLife.Tools.Tool.OnOpened - TinyLife.Tools.Tool.OnClosed - TinyLife.Tools.Tool.OnUpdate - TinyLife.Tools.Tool.OnDraw - TinyLife.Tools.Tool.OnInitBuildModeUi - TinyLife.Tools.Tool.Input - TinyLife.Tools.Tool.Map - TinyLife.Tools.Tool.Money - TinyLife.Tools.Tool.Texture - TinyLife.Tools.Tool.DisplayAsTab - TinyLife.Tools.Tool.MousePos - TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel) - TinyLife.Tools.Tool.Opened - TinyLife.Tools.Tool.Closed - TinyLife.Tools.Tool.GetMouseCursor - TinyLife.Tools.Tool.ForceWallsUp - TinyLife.Tools.Tool.CanSwitchGameModes - TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point) - TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme[],System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean}) - TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme,System.Action{System.Int32},System.Func{System.Int32,System.Boolean}) - TinyLife.Tools.Tool.BuildModeButton(System.String,MLEM.Ui.Elements.Element.GenericCallback,MLEM.Ui.Elements.Element.DrawCallback,System.Single,MLEM.Textures.TextureRegion,System.Collections.Generic.IEnumerable{System.String},System.Nullable{System.Single}) - System.Object.Equals(System.Object) - System.Object.Equals(System.Object,System.Object) - System.Object.GetHashCode - System.Object.GetType - System.Object.MemberwiseClone - System.Object.ReferenceEquals(System.Object,System.Object) - System.Object.ToString extensionMethods: - TinyLife.Tools.LotTool.TinyLife.Utilities.Extensions.JsonCopy``1 modifiers.csharp: - public - class modifiers.vb: - Public - Class - uid: TinyLife.Tools.LotTool.#ctor commentId: M:TinyLife.Tools.LotTool.#ctor id: '#ctor' parent: TinyLife.Tools.LotTool langs: - csharp - vb name: LotTool() nameWithType: LotTool.LotTool() fullName: TinyLife.Tools.LotTool.LotTool() type: Constructor source: remote: path: TinyLife/Tools/LotTool.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: .ctor path: ../TinyLife/Tools/LotTool.cs startLine: 19 assemblies: - Tiny Life namespace: TinyLife.Tools example: [] syntax: content: public LotTool() content.vb: Public Sub New overload: TinyLife.Tools.LotTool.#ctor* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Tools.LotTool.Update(Microsoft.Xna.Framework.GameTime) commentId: M:TinyLife.Tools.LotTool.Update(Microsoft.Xna.Framework.GameTime) id: Update(Microsoft.Xna.Framework.GameTime) parent: TinyLife.Tools.LotTool langs: - csharp - vb name: Update(GameTime) nameWithType: LotTool.Update(GameTime) fullName: TinyLife.Tools.LotTool.Update(Microsoft.Xna.Framework.GameTime) type: Method source: remote: path: TinyLife/Tools/LotTool.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Update path: ../TinyLife/Tools/LotTool.cs startLine: 22 assemblies: - Tiny Life namespace: TinyLife.Tools summary: "\nThis method is called every update frame for the .\nBy default, this method updates the and invokes , and also manages the .\n" example: [] syntax: content: public override void Update(GameTime time) parameters: - id: time type: Microsoft.Xna.Framework.GameTime description: The game's time content.vb: Public Overrides Sub Update(time As GameTime) overridden: TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime) overload: TinyLife.Tools.LotTool.Update* modifiers.csharp: - public - override modifiers.vb: - Public - Overrides - uid: TinyLife.Tools.LotTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch) commentId: M:TinyLife.Tools.LotTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch) id: Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch) parent: TinyLife.Tools.LotTool langs: - csharp - vb name: Draw(GameTime, SpriteBatch) nameWithType: LotTool.Draw(GameTime, SpriteBatch) fullName: TinyLife.Tools.LotTool.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch) type: Method source: remote: path: TinyLife/Tools/LotTool.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Draw path: ../TinyLife/Tools/LotTool.cs startLine: 42 assemblies: - Tiny Life namespace: TinyLife.Tools summary: "\nThis method is called every draw frame for the .\nNote that this method is only called if the mouse is not hovering over any ui elements.\nBy default, this method invokes .\n" example: [] syntax: content: public override void Draw(GameTime time, SpriteBatch batch) parameters: - id: time type: Microsoft.Xna.Framework.GameTime description: The game's time - id: batch type: Microsoft.Xna.Framework.Graphics.SpriteBatch description: The sprite batch used for drawing content.vb: Public Overrides Sub Draw(time As GameTime, batch As SpriteBatch) overridden: TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch) overload: TinyLife.Tools.LotTool.Draw* modifiers.csharp: - public - override modifiers.vb: - Public - Overrides - uid: TinyLife.Tools.LotTool.CanUndoRedo commentId: M:TinyLife.Tools.LotTool.CanUndoRedo id: CanUndoRedo parent: TinyLife.Tools.LotTool langs: - csharp - vb name: CanUndoRedo() nameWithType: LotTool.CanUndoRedo() fullName: TinyLife.Tools.LotTool.CanUndoRedo() type: Method source: remote: path: TinyLife/Tools/LotTool.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CanUndoRedo path: ../TinyLife/Tools/LotTool.cs startLine: 49 assemblies: - Tiny Life namespace: TinyLife.Tools summary: "\nReturns whether or not the can currently operate and thus, whether the or actions can be called.\n" example: [] syntax: content: public override bool CanUndoRedo() return: type: System.Boolean description: Whether the undo or redo commands can be used right now. content.vb: Public Overrides Function CanUndoRedo As Boolean overridden: TinyLife.Tools.Tool.CanUndoRedo overload: TinyLife.Tools.LotTool.CanUndoRedo* modifiers.csharp: - public - override modifiers.vb: - Public - Overrides - uid: TinyLife.Tools.LotTool.ShouldHighlightSelectedObject commentId: M:TinyLife.Tools.LotTool.ShouldHighlightSelectedObject id: ShouldHighlightSelectedObject parent: TinyLife.Tools.LotTool langs: - csharp - vb name: ShouldHighlightSelectedObject() nameWithType: LotTool.ShouldHighlightSelectedObject() fullName: TinyLife.Tools.LotTool.ShouldHighlightSelectedObject() type: Method source: remote: path: TinyLife/Tools/LotTool.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: ShouldHighlightSelectedObject path: ../TinyLife/Tools/LotTool.cs startLine: 54 assemblies: - Tiny Life namespace: TinyLife.Tools summary: "\nWhether or not the should currently have a white highlight around it.\nThis method defaults to return true if is false.\n" example: [] syntax: content: public override bool ShouldHighlightSelectedObject() return: type: System.Boolean description: Whether or not the selected object should be highlighted content.vb: Public Overrides Function ShouldHighlightSelectedObject As Boolean overridden: TinyLife.Tools.Tool.ShouldHighlightSelectedObject overload: TinyLife.Tools.LotTool.ShouldHighlightSelectedObject* modifiers.csharp: - public - override modifiers.vb: - Public - Overrides - uid: TinyLife.Tools.LotTool.OnButtonCreated(MLEM.Ui.Elements.Button) commentId: M:TinyLife.Tools.LotTool.OnButtonCreated(MLEM.Ui.Elements.Button) id: OnButtonCreated(MLEM.Ui.Elements.Button) parent: TinyLife.Tools.LotTool langs: - csharp - vb name: OnButtonCreated(Button) nameWithType: LotTool.OnButtonCreated(Button) fullName: TinyLife.Tools.LotTool.OnButtonCreated(MLEM.Ui.Elements.Button) type: Method source: remote: path: TinyLife/Tools/LotTool.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnButtonCreated path: ../TinyLife/Tools/LotTool.cs startLine: 59 assemblies: - Tiny Life namespace: TinyLife.Tools summary: "\nA method that is called when this tool's build mode button is created.\n" example: [] syntax: content: public override void OnButtonCreated(Button button) parameters: - id: button type: MLEM.Ui.Elements.Button description: The button that was created. content.vb: Public Overrides Sub OnButtonCreated(button As Button) overridden: TinyLife.Tools.Tool.OnButtonCreated(MLEM.Ui.Elements.Button) overload: TinyLife.Tools.LotTool.OnButtonCreated* modifiers.csharp: - public - override modifiers.vb: - Public - Overrides references: - uid: TinyLife.Tools commentId: N:TinyLife.Tools name: TinyLife.Tools nameWithType: TinyLife.Tools fullName: TinyLife.Tools - uid: System.Object commentId: T:System.Object parent: System isExternal: true name: Object nameWithType: Object fullName: System.Object - uid: TinyLife.Tools.Tool commentId: T:TinyLife.Tools.Tool parent: TinyLife.Tools name: Tool nameWithType: Tool fullName: TinyLife.Tools.Tool - uid: TinyLife.Tools.Tool.RemoveTool commentId: F:TinyLife.Tools.Tool.RemoveTool parent: TinyLife.Tools.Tool name: RemoveTool nameWithType: Tool.RemoveTool fullName: TinyLife.Tools.Tool.RemoveTool - uid: TinyLife.Tools.Tool.MoveTool commentId: F:TinyLife.Tools.Tool.MoveTool parent: TinyLife.Tools.Tool name: MoveTool nameWithType: Tool.MoveTool fullName: TinyLife.Tools.Tool.MoveTool - uid: TinyLife.Tools.Tool.PlayModeTool commentId: F:TinyLife.Tools.Tool.PlayModeTool parent: TinyLife.Tools.Tool name: PlayModeTool nameWithType: Tool.PlayModeTool fullName: TinyLife.Tools.Tool.PlayModeTool - uid: TinyLife.Tools.Tool.BuildTools commentId: F:TinyLife.Tools.Tool.BuildTools parent: TinyLife.Tools.Tool name: BuildTools nameWithType: Tool.BuildTools fullName: TinyLife.Tools.Tool.BuildTools - uid: TinyLife.Tools.Tool.SelectedObject commentId: P:TinyLife.Tools.Tool.SelectedObject parent: TinyLife.Tools.Tool name: SelectedObject nameWithType: Tool.SelectedObject fullName: TinyLife.Tools.Tool.SelectedObject - uid: TinyLife.Tools.Tool.SelectedWall commentId: P:TinyLife.Tools.Tool.SelectedWall parent: TinyLife.Tools.Tool name: SelectedWall nameWithType: Tool.SelectedWall fullName: TinyLife.Tools.Tool.SelectedWall - uid: TinyLife.Tools.Tool.IsRotateCwPressed commentId: P:TinyLife.Tools.Tool.IsRotateCwPressed parent: TinyLife.Tools.Tool name: IsRotateCwPressed nameWithType: Tool.IsRotateCwPressed fullName: TinyLife.Tools.Tool.IsRotateCwPressed - uid: TinyLife.Tools.Tool.IsRotateCcwPressed commentId: P:TinyLife.Tools.Tool.IsRotateCcwPressed parent: TinyLife.Tools.Tool name: IsRotateCcwPressed nameWithType: Tool.IsRotateCcwPressed fullName: TinyLife.Tools.Tool.IsRotateCcwPressed - uid: TinyLife.Tools.Tool.IsCopyPressed commentId: P:TinyLife.Tools.Tool.IsCopyPressed parent: TinyLife.Tools.Tool name: IsCopyPressed nameWithType: Tool.IsCopyPressed fullName: TinyLife.Tools.Tool.IsCopyPressed - uid: TinyLife.Tools.Tool.OnOpened commentId: E:TinyLife.Tools.Tool.OnOpened parent: TinyLife.Tools.Tool name: OnOpened nameWithType: Tool.OnOpened fullName: TinyLife.Tools.Tool.OnOpened - uid: TinyLife.Tools.Tool.OnClosed commentId: E:TinyLife.Tools.Tool.OnClosed parent: TinyLife.Tools.Tool name: OnClosed nameWithType: Tool.OnClosed fullName: TinyLife.Tools.Tool.OnClosed - uid: TinyLife.Tools.Tool.OnUpdate commentId: E:TinyLife.Tools.Tool.OnUpdate parent: TinyLife.Tools.Tool name: OnUpdate nameWithType: Tool.OnUpdate fullName: TinyLife.Tools.Tool.OnUpdate - uid: TinyLife.Tools.Tool.OnDraw commentId: E:TinyLife.Tools.Tool.OnDraw parent: TinyLife.Tools.Tool name: OnDraw nameWithType: Tool.OnDraw fullName: TinyLife.Tools.Tool.OnDraw - uid: TinyLife.Tools.Tool.OnInitBuildModeUi commentId: E:TinyLife.Tools.Tool.OnInitBuildModeUi parent: TinyLife.Tools.Tool name: OnInitBuildModeUi nameWithType: Tool.OnInitBuildModeUi fullName: TinyLife.Tools.Tool.OnInitBuildModeUi - uid: TinyLife.Tools.Tool.Input commentId: P:TinyLife.Tools.Tool.Input parent: TinyLife.Tools.Tool name: Input nameWithType: Tool.Input fullName: TinyLife.Tools.Tool.Input - uid: TinyLife.Tools.Tool.Map commentId: P:TinyLife.Tools.Tool.Map parent: TinyLife.Tools.Tool name: Map nameWithType: Tool.Map fullName: TinyLife.Tools.Tool.Map - uid: TinyLife.Tools.Tool.Money commentId: P:TinyLife.Tools.Tool.Money parent: TinyLife.Tools.Tool name: Money nameWithType: Tool.Money fullName: TinyLife.Tools.Tool.Money - uid: TinyLife.Tools.Tool.Texture commentId: F:TinyLife.Tools.Tool.Texture parent: TinyLife.Tools.Tool name: Texture nameWithType: Tool.Texture fullName: TinyLife.Tools.Tool.Texture - uid: TinyLife.Tools.Tool.DisplayAsTab commentId: F:TinyLife.Tools.Tool.DisplayAsTab parent: TinyLife.Tools.Tool name: DisplayAsTab nameWithType: Tool.DisplayAsTab fullName: TinyLife.Tools.Tool.DisplayAsTab - uid: TinyLife.Tools.Tool.MousePos commentId: F:TinyLife.Tools.Tool.MousePos parent: TinyLife.Tools.Tool name: MousePos nameWithType: Tool.MousePos fullName: TinyLife.Tools.Tool.MousePos - uid: TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel) commentId: M:TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel) parent: TinyLife.Tools.Tool isExternal: true name: InitBuildModeUi(Panel, Panel) nameWithType: Tool.InitBuildModeUi(Panel, Panel) fullName: TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel, MLEM.Ui.Elements.Panel) spec.csharp: - uid: TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel) name: InitBuildModeUi nameWithType: Tool.InitBuildModeUi fullName: TinyLife.Tools.Tool.InitBuildModeUi - name: ( nameWithType: ( fullName: ( - uid: MLEM.Ui.Elements.Panel name: Panel nameWithType: Panel fullName: MLEM.Ui.Elements.Panel isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: MLEM.Ui.Elements.Panel name: Panel nameWithType: Panel fullName: MLEM.Ui.Elements.Panel isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel) name: InitBuildModeUi nameWithType: Tool.InitBuildModeUi fullName: TinyLife.Tools.Tool.InitBuildModeUi - name: ( nameWithType: ( fullName: ( - uid: MLEM.Ui.Elements.Panel name: Panel nameWithType: Panel fullName: MLEM.Ui.Elements.Panel isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: MLEM.Ui.Elements.Panel name: Panel nameWithType: Panel fullName: MLEM.Ui.Elements.Panel isExternal: true - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Tools.Tool.Opened commentId: M:TinyLife.Tools.Tool.Opened parent: TinyLife.Tools.Tool name: Opened() nameWithType: Tool.Opened() fullName: TinyLife.Tools.Tool.Opened() spec.csharp: - uid: TinyLife.Tools.Tool.Opened name: Opened nameWithType: Tool.Opened fullName: TinyLife.Tools.Tool.Opened - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Tools.Tool.Opened name: Opened nameWithType: Tool.Opened fullName: TinyLife.Tools.Tool.Opened - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Tools.Tool.Closed commentId: M:TinyLife.Tools.Tool.Closed parent: TinyLife.Tools.Tool name: Closed() nameWithType: Tool.Closed() fullName: TinyLife.Tools.Tool.Closed() spec.csharp: - uid: TinyLife.Tools.Tool.Closed name: Closed nameWithType: Tool.Closed fullName: TinyLife.Tools.Tool.Closed - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Tools.Tool.Closed name: Closed nameWithType: Tool.Closed fullName: TinyLife.Tools.Tool.Closed - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Tools.Tool.GetMouseCursor commentId: M:TinyLife.Tools.Tool.GetMouseCursor parent: TinyLife.Tools.Tool name: GetMouseCursor() nameWithType: Tool.GetMouseCursor() fullName: TinyLife.Tools.Tool.GetMouseCursor() spec.csharp: - uid: TinyLife.Tools.Tool.GetMouseCursor name: GetMouseCursor nameWithType: Tool.GetMouseCursor fullName: TinyLife.Tools.Tool.GetMouseCursor - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Tools.Tool.GetMouseCursor name: GetMouseCursor nameWithType: Tool.GetMouseCursor fullName: TinyLife.Tools.Tool.GetMouseCursor - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Tools.Tool.ForceWallsUp commentId: M:TinyLife.Tools.Tool.ForceWallsUp parent: TinyLife.Tools.Tool name: ForceWallsUp() nameWithType: Tool.ForceWallsUp() fullName: TinyLife.Tools.Tool.ForceWallsUp() spec.csharp: - uid: TinyLife.Tools.Tool.ForceWallsUp name: ForceWallsUp nameWithType: Tool.ForceWallsUp fullName: TinyLife.Tools.Tool.ForceWallsUp - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Tools.Tool.ForceWallsUp name: ForceWallsUp nameWithType: Tool.ForceWallsUp fullName: TinyLife.Tools.Tool.ForceWallsUp - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Tools.Tool.CanSwitchGameModes commentId: M:TinyLife.Tools.Tool.CanSwitchGameModes parent: TinyLife.Tools.Tool name: CanSwitchGameModes() nameWithType: Tool.CanSwitchGameModes() fullName: TinyLife.Tools.Tool.CanSwitchGameModes() spec.csharp: - uid: TinyLife.Tools.Tool.CanSwitchGameModes name: CanSwitchGameModes nameWithType: Tool.CanSwitchGameModes fullName: TinyLife.Tools.Tool.CanSwitchGameModes - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Tools.Tool.CanSwitchGameModes name: CanSwitchGameModes nameWithType: Tool.CanSwitchGameModes fullName: TinyLife.Tools.Tool.CanSwitchGameModes - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point) commentId: M:TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point) parent: TinyLife.Tools.Tool isExternal: true name: IsOnLot(Point) nameWithType: Tool.IsOnLot(Point) fullName: TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point) spec.csharp: - uid: TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point) name: IsOnLot nameWithType: Tool.IsOnLot fullName: TinyLife.Tools.Tool.IsOnLot - name: ( nameWithType: ( fullName: ( - uid: Microsoft.Xna.Framework.Point name: Point nameWithType: Point fullName: Microsoft.Xna.Framework.Point isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point) name: IsOnLot nameWithType: Tool.IsOnLot fullName: TinyLife.Tools.Tool.IsOnLot - name: ( nameWithType: ( fullName: ( - uid: Microsoft.Xna.Framework.Point name: Point nameWithType: Point fullName: Microsoft.Xna.Framework.Point isExternal: true - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme[],System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean}) commentId: M:TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme[],System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean}) parent: TinyLife.Tools.Tool isExternal: true name: ColorSelection(ColorScheme[], Action, Func) nameWithType: Tool.ColorSelection(ColorScheme[], Action, Func) fullName: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme[], System.Action, System.Func) nameWithType.vb: Tool.ColorSelection(ColorScheme(), Action(Of Int32, Int32), Func(Of Int32, Int32, Boolean)) fullName.vb: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme(), System.Action(Of System.Int32, System.Int32), System.Func(Of System.Int32, System.Int32, System.Boolean)) name.vb: ColorSelection(ColorScheme(), Action(Of Int32, Int32), Func(Of Int32, Int32, Boolean)) spec.csharp: - uid: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme[],System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean}) name: ColorSelection nameWithType: Tool.ColorSelection fullName: TinyLife.Tools.Tool.ColorSelection - name: ( nameWithType: ( fullName: ( - uid: TinyLife.Utilities.ColorScheme name: ColorScheme nameWithType: ColorScheme fullName: TinyLife.Utilities.ColorScheme - name: '[]' nameWithType: '[]' fullName: '[]' - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Action`2 name: Action nameWithType: Action fullName: System.Action isExternal: true - name: < nameWithType: < fullName: < - uid: System.Int32 name: Int32 nameWithType: Int32 fullName: System.Int32 isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Int32 name: Int32 nameWithType: Int32 fullName: System.Int32 isExternal: true - name: '>' nameWithType: '>' fullName: '>' - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Func`3 name: Func nameWithType: Func fullName: System.Func isExternal: true - name: < nameWithType: < fullName: < - uid: System.Int32 name: Int32 nameWithType: Int32 fullName: System.Int32 isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Int32 name: Int32 nameWithType: Int32 fullName: System.Int32 isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Boolean name: Boolean nameWithType: Boolean fullName: System.Boolean isExternal: true - name: '>' nameWithType: '>' fullName: '>' - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme[],System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean}) name: ColorSelection nameWithType: Tool.ColorSelection fullName: TinyLife.Tools.Tool.ColorSelection - name: ( nameWithType: ( fullName: ( - uid: TinyLife.Utilities.ColorScheme name: ColorScheme nameWithType: ColorScheme fullName: TinyLife.Utilities.ColorScheme - name: () nameWithType: () fullName: () - name: ', ' nameWithType: ', ' fullName: ', ' - 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name: ) nameWithType: ) fullName: ) - uid: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme,System.Action{System.Int32},System.Func{System.Int32,System.Boolean}) commentId: M:TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme,System.Action{System.Int32},System.Func{System.Int32,System.Boolean}) parent: TinyLife.Tools.Tool isExternal: true name: ColorSelection(ColorScheme, Action, Func) nameWithType: Tool.ColorSelection(ColorScheme, Action, Func) fullName: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme, System.Action, System.Func) nameWithType.vb: Tool.ColorSelection(ColorScheme, Action(Of Int32), Func(Of Int32, Boolean)) fullName.vb: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme, System.Action(Of System.Int32), System.Func(Of System.Int32, System.Boolean)) name.vb: ColorSelection(ColorScheme, Action(Of Int32), Func(Of Int32, Boolean)) spec.csharp: - uid: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme,System.Action{System.Int32},System.Func{System.Int32,System.Boolean}) name: ColorSelection nameWithType: Tool.ColorSelection fullName: TinyLife.Tools.Tool.ColorSelection - 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