### YamlMime:ManagedReference items: - uid: TinyLife.Tools.PlayModeTool commentId: T:TinyLife.Tools.PlayModeTool id: PlayModeTool parent: TinyLife.Tools children: - TinyLife.Tools.PlayModeTool.#ctor - TinyLife.Tools.PlayModeTool.CanUndoRedo - TinyLife.Tools.PlayModeTool.Closed - TinyLife.Tools.PlayModeTool.Opened - TinyLife.Tools.PlayModeTool.Reload - TinyLife.Tools.PlayModeTool.SelectedPerson - TinyLife.Tools.PlayModeTool.SelectedStat - TinyLife.Tools.PlayModeTool.Update(Microsoft.Xna.Framework.GameTime) langs: - csharp - vb name: PlayModeTool nameWithType: PlayModeTool fullName: TinyLife.Tools.PlayModeTool type: Class source: remote: path: TinyLife/Tools/PlayModeTool.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: PlayModeTool path: ../TinyLife/Tools/PlayModeTool.cs startLine: 31 assemblies: - Tiny Life namespace: TinyLife.Tools summary: "\nA tool is a type of game mode that is currently active.\nTools are split up into the and , the latter of which holds all tools that can be found in the build menu.\n" example: [] syntax: content: 'public class PlayModeTool : Tool' content.vb: >- Public Class PlayModeTool Inherits Tool inheritance: - System.Object - TinyLife.Tools.Tool inheritedMembers: - TinyLife.Tools.Tool.RemoveTool - TinyLife.Tools.Tool.MoveTool - TinyLife.Tools.Tool.PlayModeTool - TinyLife.Tools.Tool.BuildTools - TinyLife.Tools.Tool.SelectedObject - TinyLife.Tools.Tool.SelectedWall - TinyLife.Tools.Tool.IsRotateCwPressed - TinyLife.Tools.Tool.IsRotateCcwPressed - TinyLife.Tools.Tool.IsCopyPressed - TinyLife.Tools.Tool.OnOpened - TinyLife.Tools.Tool.OnClosed - TinyLife.Tools.Tool.OnUpdate - TinyLife.Tools.Tool.OnDraw - TinyLife.Tools.Tool.OnInitBuildModeUi - TinyLife.Tools.Tool.Input - TinyLife.Tools.Tool.Map - TinyLife.Tools.Tool.Money - TinyLife.Tools.Tool.Texture - TinyLife.Tools.Tool.DisplayAsTab - TinyLife.Tools.Tool.MousePos - TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel) - TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch) - TinyLife.Tools.Tool.GetMouseCursor - TinyLife.Tools.Tool.ForceWallsUp - TinyLife.Tools.Tool.CanSwitchGameModes - TinyLife.Tools.Tool.ShouldHighlightSelectedObject - TinyLife.Tools.Tool.OnButtonCreated(MLEM.Ui.Elements.Button) - TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point) - TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme[],System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean}) - TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme,System.Action{System.Int32},System.Func{System.Int32,System.Boolean}) - TinyLife.Tools.Tool.BuildModeButton(System.String,MLEM.Ui.Elements.Element.GenericCallback,MLEM.Ui.Elements.Element.DrawCallback,System.Single,MLEM.Textures.TextureRegion,System.Collections.Generic.IEnumerable{System.String},System.Nullable{System.Single}) - System.Object.Equals(System.Object) - System.Object.Equals(System.Object,System.Object) - System.Object.GetHashCode - System.Object.GetType - System.Object.MemberwiseClone - System.Object.ReferenceEquals(System.Object,System.Object) - System.Object.ToString extensionMethods: - TinyLife.Tools.PlayModeTool.TinyLife.Utilities.Extensions.JsonCopy``1 modifiers.csharp: - public - class modifiers.vb: - Public - Class - uid: TinyLife.Tools.PlayModeTool.SelectedPerson commentId: P:TinyLife.Tools.PlayModeTool.SelectedPerson id: SelectedPerson parent: TinyLife.Tools.PlayModeTool langs: - csharp - vb name: SelectedPerson nameWithType: PlayModeTool.SelectedPerson fullName: TinyLife.Tools.PlayModeTool.SelectedPerson type: Property source: remote: path: TinyLife/Tools/PlayModeTool.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: SelectedPerson path: ../TinyLife/Tools/PlayModeTool.cs startLine: 47 assemblies: - Tiny Life namespace: TinyLife.Tools summary: "\nStores the that is currently selected\n" example: [] syntax: content: public Person SelectedPerson { get; } parameters: [] return: type: TinyLife.Objects.Person content.vb: Public ReadOnly Property SelectedPerson As Person overload: TinyLife.Tools.PlayModeTool.SelectedPerson* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: TinyLife.Tools.PlayModeTool.SelectedStat commentId: P:TinyLife.Tools.PlayModeTool.SelectedStat id: SelectedStat parent: TinyLife.Tools.PlayModeTool langs: - csharp - vb name: SelectedStat nameWithType: PlayModeTool.SelectedStat fullName: TinyLife.Tools.PlayModeTool.SelectedStat type: Property source: remote: path: TinyLife/Tools/PlayModeTool.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: SelectedStat path: ../TinyLife/Tools/PlayModeTool.cs startLine: 51 assemblies: - Tiny Life namespace: TinyLife.Tools summary: "\nThe that is currently se\n" example: [] syntax: content: public PlayModeTool.StatType SelectedStat { get; } parameters: [] return: type: TinyLife.Tools.PlayModeTool.StatType content.vb: Public ReadOnly Property SelectedStat As PlayModeTool.StatType overload: TinyLife.Tools.PlayModeTool.SelectedStat* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: TinyLife.Tools.PlayModeTool.#ctor commentId: M:TinyLife.Tools.PlayModeTool.#ctor id: '#ctor' parent: TinyLife.Tools.PlayModeTool langs: - csharp - vb name: PlayModeTool() nameWithType: PlayModeTool.PlayModeTool() fullName: TinyLife.Tools.PlayModeTool.PlayModeTool() type: Constructor source: remote: path: TinyLife/Tools/PlayModeTool.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: .ctor path: ../TinyLife/Tools/PlayModeTool.cs startLine: 60 assemblies: - Tiny Life namespace: TinyLife.Tools example: [] syntax: content: public PlayModeTool() content.vb: Public Sub New overload: TinyLife.Tools.PlayModeTool.#ctor* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Tools.PlayModeTool.Update(Microsoft.Xna.Framework.GameTime) commentId: M:TinyLife.Tools.PlayModeTool.Update(Microsoft.Xna.Framework.GameTime) id: Update(Microsoft.Xna.Framework.GameTime) parent: TinyLife.Tools.PlayModeTool langs: - csharp - vb name: Update(GameTime) nameWithType: PlayModeTool.Update(GameTime) fullName: TinyLife.Tools.PlayModeTool.Update(Microsoft.Xna.Framework.GameTime) type: Method source: remote: path: TinyLife/Tools/PlayModeTool.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Update path: ../TinyLife/Tools/PlayModeTool.cs startLine: 63 assemblies: - Tiny Life namespace: TinyLife.Tools summary: "\nThis method is called every update frame for the .\nBy default, this method updates the and invokes , and also manages the .\n" example: [] syntax: content: public override void Update(GameTime time) parameters: - id: time type: Microsoft.Xna.Framework.GameTime description: The game's time content.vb: Public Overrides Sub Update(time As GameTime) overridden: TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime) overload: TinyLife.Tools.PlayModeTool.Update* modifiers.csharp: - public - override modifiers.vb: - Public - Overrides - uid: TinyLife.Tools.PlayModeTool.Opened commentId: M:TinyLife.Tools.PlayModeTool.Opened id: Opened parent: TinyLife.Tools.PlayModeTool langs: - csharp - vb name: Opened() nameWithType: PlayModeTool.Opened() fullName: TinyLife.Tools.PlayModeTool.Opened() type: Method source: remote: path: TinyLife/Tools/PlayModeTool.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Opened path: ../TinyLife/Tools/PlayModeTool.cs startLine: 93 assemblies: - Tiny Life namespace: TinyLife.Tools summary: "\nCalled when this build tool is opened.\nBy default, this method initializes several settings and calls .\n" example: [] syntax: content: public override void Opened() content.vb: Public Overrides Sub Opened overridden: TinyLife.Tools.Tool.Opened overload: TinyLife.Tools.PlayModeTool.Opened* modifiers.csharp: - public - override modifiers.vb: - Public - Overrides - uid: TinyLife.Tools.PlayModeTool.Closed commentId: M:TinyLife.Tools.PlayModeTool.Closed id: Closed parent: TinyLife.Tools.PlayModeTool langs: - csharp - vb name: Closed() nameWithType: PlayModeTool.Closed() fullName: TinyLife.Tools.PlayModeTool.Closed() type: Method source: remote: path: TinyLife/Tools/PlayModeTool.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Closed path: ../TinyLife/Tools/PlayModeTool.cs startLine: 290 assemblies: - Tiny Life namespace: TinyLife.Tools summary: "\nCalled when this build tool is closed.\nBy default, this method removes its elements from the ui.\n" example: [] syntax: content: public override void Closed() content.vb: Public Overrides Sub Closed overridden: TinyLife.Tools.Tool.Closed overload: TinyLife.Tools.PlayModeTool.Closed* modifiers.csharp: - public - override modifiers.vb: - Public - Overrides - uid: TinyLife.Tools.PlayModeTool.CanUndoRedo commentId: M:TinyLife.Tools.PlayModeTool.CanUndoRedo id: CanUndoRedo parent: TinyLife.Tools.PlayModeTool langs: - csharp - vb name: CanUndoRedo() nameWithType: PlayModeTool.CanUndoRedo() fullName: TinyLife.Tools.PlayModeTool.CanUndoRedo() type: Method source: remote: path: TinyLife/Tools/PlayModeTool.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CanUndoRedo path: ../TinyLife/Tools/PlayModeTool.cs startLine: 301 assemblies: - Tiny Life namespace: TinyLife.Tools summary: "\nReturns whether or not the can currently operate and thus, whether the or actions can be called.\n" example: [] syntax: content: public override bool CanUndoRedo() return: type: System.Boolean description: Whether the undo or redo commands can be used right now. content.vb: Public Overrides Function CanUndoRedo As Boolean overridden: TinyLife.Tools.Tool.CanUndoRedo overload: TinyLife.Tools.PlayModeTool.CanUndoRedo* modifiers.csharp: - public - override modifiers.vb: - Public - Overrides - uid: TinyLife.Tools.PlayModeTool.Reload commentId: M:TinyLife.Tools.PlayModeTool.Reload id: Reload parent: TinyLife.Tools.PlayModeTool langs: - csharp - vb name: Reload() nameWithType: PlayModeTool.Reload() fullName: TinyLife.Tools.PlayModeTool.Reload() type: Method source: remote: path: TinyLife/Tools/PlayModeTool.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Reload path: ../TinyLife/Tools/PlayModeTool.cs startLine: 988 assemblies: - Tiny Life namespace: TinyLife.Tools summary: "\nReloads the play mode tool's ui\n" example: [] syntax: content: public static void Reload() content.vb: Public Shared Sub Reload overload: TinyLife.Tools.PlayModeTool.Reload* modifiers.csharp: - public - static modifiers.vb: - Public - Shared references: - uid: TinyLife.Tools commentId: N:TinyLife.Tools name: TinyLife.Tools nameWithType: TinyLife.Tools fullName: TinyLife.Tools - uid: System.Object commentId: T:System.Object parent: System isExternal: true name: Object nameWithType: Object fullName: System.Object - uid: TinyLife.Tools.Tool commentId: T:TinyLife.Tools.Tool parent: TinyLife.Tools name: Tool nameWithType: Tool fullName: TinyLife.Tools.Tool - uid: TinyLife.Tools.Tool.RemoveTool commentId: F:TinyLife.Tools.Tool.RemoveTool parent: TinyLife.Tools.Tool name: RemoveTool nameWithType: Tool.RemoveTool fullName: TinyLife.Tools.Tool.RemoveTool - uid: TinyLife.Tools.Tool.MoveTool commentId: F:TinyLife.Tools.Tool.MoveTool parent: TinyLife.Tools.Tool name: MoveTool nameWithType: Tool.MoveTool fullName: TinyLife.Tools.Tool.MoveTool - uid: TinyLife.Tools.Tool.PlayModeTool commentId: F:TinyLife.Tools.Tool.PlayModeTool parent: TinyLife.Tools.Tool name: PlayModeTool nameWithType: Tool.PlayModeTool fullName: TinyLife.Tools.Tool.PlayModeTool - uid: TinyLife.Tools.Tool.BuildTools commentId: F:TinyLife.Tools.Tool.BuildTools parent: TinyLife.Tools.Tool name: BuildTools nameWithType: Tool.BuildTools fullName: TinyLife.Tools.Tool.BuildTools - uid: TinyLife.Tools.Tool.SelectedObject commentId: P:TinyLife.Tools.Tool.SelectedObject parent: TinyLife.Tools.Tool name: SelectedObject nameWithType: Tool.SelectedObject fullName: TinyLife.Tools.Tool.SelectedObject - uid: TinyLife.Tools.Tool.SelectedWall commentId: P:TinyLife.Tools.Tool.SelectedWall parent: TinyLife.Tools.Tool name: SelectedWall nameWithType: Tool.SelectedWall fullName: TinyLife.Tools.Tool.SelectedWall - uid: TinyLife.Tools.Tool.IsRotateCwPressed commentId: P:TinyLife.Tools.Tool.IsRotateCwPressed parent: TinyLife.Tools.Tool name: IsRotateCwPressed nameWithType: Tool.IsRotateCwPressed fullName: TinyLife.Tools.Tool.IsRotateCwPressed - uid: TinyLife.Tools.Tool.IsRotateCcwPressed commentId: P:TinyLife.Tools.Tool.IsRotateCcwPressed parent: TinyLife.Tools.Tool name: IsRotateCcwPressed nameWithType: Tool.IsRotateCcwPressed fullName: TinyLife.Tools.Tool.IsRotateCcwPressed - uid: TinyLife.Tools.Tool.IsCopyPressed commentId: P:TinyLife.Tools.Tool.IsCopyPressed parent: TinyLife.Tools.Tool name: IsCopyPressed nameWithType: Tool.IsCopyPressed fullName: TinyLife.Tools.Tool.IsCopyPressed - uid: TinyLife.Tools.Tool.OnOpened commentId: E:TinyLife.Tools.Tool.OnOpened parent: TinyLife.Tools.Tool name: OnOpened nameWithType: Tool.OnOpened fullName: TinyLife.Tools.Tool.OnOpened - uid: TinyLife.Tools.Tool.OnClosed commentId: E:TinyLife.Tools.Tool.OnClosed parent: TinyLife.Tools.Tool name: OnClosed nameWithType: Tool.OnClosed fullName: TinyLife.Tools.Tool.OnClosed - uid: TinyLife.Tools.Tool.OnUpdate commentId: E:TinyLife.Tools.Tool.OnUpdate parent: TinyLife.Tools.Tool name: OnUpdate nameWithType: Tool.OnUpdate fullName: TinyLife.Tools.Tool.OnUpdate - uid: TinyLife.Tools.Tool.OnDraw commentId: E:TinyLife.Tools.Tool.OnDraw parent: TinyLife.Tools.Tool name: OnDraw nameWithType: Tool.OnDraw fullName: TinyLife.Tools.Tool.OnDraw - uid: TinyLife.Tools.Tool.OnInitBuildModeUi commentId: E:TinyLife.Tools.Tool.OnInitBuildModeUi parent: TinyLife.Tools.Tool name: OnInitBuildModeUi nameWithType: Tool.OnInitBuildModeUi fullName: TinyLife.Tools.Tool.OnInitBuildModeUi - uid: TinyLife.Tools.Tool.Input commentId: P:TinyLife.Tools.Tool.Input parent: TinyLife.Tools.Tool name: Input nameWithType: Tool.Input fullName: TinyLife.Tools.Tool.Input - uid: TinyLife.Tools.Tool.Map commentId: P:TinyLife.Tools.Tool.Map parent: TinyLife.Tools.Tool name: Map nameWithType: Tool.Map fullName: TinyLife.Tools.Tool.Map - uid: TinyLife.Tools.Tool.Money commentId: P:TinyLife.Tools.Tool.Money parent: TinyLife.Tools.Tool name: Money nameWithType: Tool.Money fullName: TinyLife.Tools.Tool.Money - uid: TinyLife.Tools.Tool.Texture commentId: F:TinyLife.Tools.Tool.Texture parent: TinyLife.Tools.Tool name: Texture nameWithType: Tool.Texture fullName: TinyLife.Tools.Tool.Texture - uid: TinyLife.Tools.Tool.DisplayAsTab commentId: F:TinyLife.Tools.Tool.DisplayAsTab parent: TinyLife.Tools.Tool name: DisplayAsTab nameWithType: Tool.DisplayAsTab fullName: TinyLife.Tools.Tool.DisplayAsTab - uid: TinyLife.Tools.Tool.MousePos commentId: F:TinyLife.Tools.Tool.MousePos parent: TinyLife.Tools.Tool name: MousePos nameWithType: Tool.MousePos fullName: TinyLife.Tools.Tool.MousePos - uid: TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel) commentId: M:TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel) parent: TinyLife.Tools.Tool isExternal: true name: InitBuildModeUi(Panel, Panel) nameWithType: Tool.InitBuildModeUi(Panel, Panel) fullName: TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel, MLEM.Ui.Elements.Panel) spec.csharp: - uid: TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel) name: InitBuildModeUi nameWithType: Tool.InitBuildModeUi fullName: TinyLife.Tools.Tool.InitBuildModeUi - name: ( nameWithType: ( fullName: ( - uid: MLEM.Ui.Elements.Panel name: Panel nameWithType: Panel fullName: MLEM.Ui.Elements.Panel isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: MLEM.Ui.Elements.Panel name: Panel nameWithType: Panel fullName: MLEM.Ui.Elements.Panel isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel) name: InitBuildModeUi nameWithType: Tool.InitBuildModeUi fullName: TinyLife.Tools.Tool.InitBuildModeUi - name: ( nameWithType: ( fullName: ( - uid: MLEM.Ui.Elements.Panel name: Panel nameWithType: Panel fullName: MLEM.Ui.Elements.Panel isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: MLEM.Ui.Elements.Panel name: Panel nameWithType: Panel fullName: MLEM.Ui.Elements.Panel isExternal: true - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch) commentId: M:TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch) parent: TinyLife.Tools.Tool isExternal: true name: Draw(GameTime, SpriteBatch) nameWithType: Tool.Draw(GameTime, SpriteBatch) fullName: TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch) spec.csharp: - uid: TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch) name: Draw nameWithType: Tool.Draw fullName: TinyLife.Tools.Tool.Draw - name: ( nameWithType: ( fullName: ( - uid: Microsoft.Xna.Framework.GameTime name: GameTime nameWithType: GameTime fullName: Microsoft.Xna.Framework.GameTime isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: Microsoft.Xna.Framework.Graphics.SpriteBatch name: SpriteBatch nameWithType: SpriteBatch fullName: Microsoft.Xna.Framework.Graphics.SpriteBatch isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch) name: Draw nameWithType: Tool.Draw fullName: TinyLife.Tools.Tool.Draw - name: ( nameWithType: ( fullName: ( - uid: Microsoft.Xna.Framework.GameTime name: GameTime nameWithType: GameTime fullName: Microsoft.Xna.Framework.GameTime isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: Microsoft.Xna.Framework.Graphics.SpriteBatch name: SpriteBatch nameWithType: SpriteBatch fullName: Microsoft.Xna.Framework.Graphics.SpriteBatch isExternal: true - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Tools.Tool.GetMouseCursor commentId: M:TinyLife.Tools.Tool.GetMouseCursor parent: TinyLife.Tools.Tool name: GetMouseCursor() nameWithType: Tool.GetMouseCursor() fullName: TinyLife.Tools.Tool.GetMouseCursor() spec.csharp: - uid: TinyLife.Tools.Tool.GetMouseCursor name: GetMouseCursor nameWithType: Tool.GetMouseCursor fullName: TinyLife.Tools.Tool.GetMouseCursor - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Tools.Tool.GetMouseCursor name: GetMouseCursor nameWithType: Tool.GetMouseCursor fullName: TinyLife.Tools.Tool.GetMouseCursor - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Tools.Tool.ForceWallsUp commentId: M:TinyLife.Tools.Tool.ForceWallsUp parent: TinyLife.Tools.Tool name: ForceWallsUp() nameWithType: Tool.ForceWallsUp() fullName: TinyLife.Tools.Tool.ForceWallsUp() spec.csharp: - uid: TinyLife.Tools.Tool.ForceWallsUp name: ForceWallsUp nameWithType: Tool.ForceWallsUp fullName: TinyLife.Tools.Tool.ForceWallsUp - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Tools.Tool.ForceWallsUp name: ForceWallsUp nameWithType: Tool.ForceWallsUp fullName: TinyLife.Tools.Tool.ForceWallsUp - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Tools.Tool.CanSwitchGameModes commentId: M:TinyLife.Tools.Tool.CanSwitchGameModes parent: TinyLife.Tools.Tool name: CanSwitchGameModes() nameWithType: Tool.CanSwitchGameModes() fullName: TinyLife.Tools.Tool.CanSwitchGameModes() spec.csharp: - uid: TinyLife.Tools.Tool.CanSwitchGameModes name: CanSwitchGameModes nameWithType: Tool.CanSwitchGameModes fullName: TinyLife.Tools.Tool.CanSwitchGameModes - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Tools.Tool.CanSwitchGameModes name: CanSwitchGameModes nameWithType: Tool.CanSwitchGameModes fullName: TinyLife.Tools.Tool.CanSwitchGameModes - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Tools.Tool.ShouldHighlightSelectedObject commentId: M:TinyLife.Tools.Tool.ShouldHighlightSelectedObject parent: TinyLife.Tools.Tool name: ShouldHighlightSelectedObject() nameWithType: Tool.ShouldHighlightSelectedObject() fullName: TinyLife.Tools.Tool.ShouldHighlightSelectedObject() spec.csharp: - uid: TinyLife.Tools.Tool.ShouldHighlightSelectedObject name: ShouldHighlightSelectedObject nameWithType: Tool.ShouldHighlightSelectedObject fullName: TinyLife.Tools.Tool.ShouldHighlightSelectedObject - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Tools.Tool.ShouldHighlightSelectedObject name: ShouldHighlightSelectedObject nameWithType: Tool.ShouldHighlightSelectedObject fullName: TinyLife.Tools.Tool.ShouldHighlightSelectedObject - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Tools.Tool.OnButtonCreated(MLEM.Ui.Elements.Button) commentId: M:TinyLife.Tools.Tool.OnButtonCreated(MLEM.Ui.Elements.Button) parent: TinyLife.Tools.Tool isExternal: true name: OnButtonCreated(Button) nameWithType: Tool.OnButtonCreated(Button) fullName: TinyLife.Tools.Tool.OnButtonCreated(MLEM.Ui.Elements.Button) spec.csharp: - uid: TinyLife.Tools.Tool.OnButtonCreated(MLEM.Ui.Elements.Button) name: OnButtonCreated nameWithType: Tool.OnButtonCreated fullName: TinyLife.Tools.Tool.OnButtonCreated - name: ( nameWithType: ( fullName: ( - uid: MLEM.Ui.Elements.Button name: Button nameWithType: Button fullName: MLEM.Ui.Elements.Button isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Tools.Tool.OnButtonCreated(MLEM.Ui.Elements.Button) name: OnButtonCreated nameWithType: Tool.OnButtonCreated fullName: TinyLife.Tools.Tool.OnButtonCreated - name: ( nameWithType: ( fullName: ( - uid: MLEM.Ui.Elements.Button name: Button nameWithType: Button fullName: MLEM.Ui.Elements.Button isExternal: true - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point) commentId: M:TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point) parent: TinyLife.Tools.Tool isExternal: true name: IsOnLot(Point) nameWithType: Tool.IsOnLot(Point) fullName: TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point) spec.csharp: - uid: TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point) name: IsOnLot nameWithType: Tool.IsOnLot fullName: TinyLife.Tools.Tool.IsOnLot - name: ( nameWithType: ( fullName: ( - uid: Microsoft.Xna.Framework.Point name: Point nameWithType: Point fullName: Microsoft.Xna.Framework.Point isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point) name: IsOnLot nameWithType: Tool.IsOnLot fullName: TinyLife.Tools.Tool.IsOnLot - name: ( nameWithType: ( fullName: ( - uid: Microsoft.Xna.Framework.Point name: Point nameWithType: Point fullName: Microsoft.Xna.Framework.Point isExternal: true - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme[],System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean}) commentId: M:TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme[],System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean}) parent: TinyLife.Tools.Tool isExternal: true name: ColorSelection(ColorScheme[], Action, Func) nameWithType: Tool.ColorSelection(ColorScheme[], Action, Func) fullName: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme[], System.Action, System.Func) nameWithType.vb: Tool.ColorSelection(ColorScheme(), Action(Of Int32, Int32), Func(Of Int32, Int32, Boolean)) fullName.vb: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme(), System.Action(Of System.Int32, System.Int32), System.Func(Of System.Int32, System.Int32, System.Boolean)) name.vb: ColorSelection(ColorScheme(), Action(Of Int32, Int32), Func(Of Int32, Int32, Boolean)) spec.csharp: - uid: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme[],System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean}) name: ColorSelection nameWithType: Tool.ColorSelection fullName: TinyLife.Tools.Tool.ColorSelection - name: ( nameWithType: ( fullName: ( - uid: TinyLife.Utilities.ColorScheme name: ColorScheme nameWithType: ColorScheme fullName: TinyLife.Utilities.ColorScheme - name: '[]' nameWithType: '[]' fullName: '[]' - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Action`2 name: Action nameWithType: Action fullName: System.Action isExternal: true - name: < nameWithType: < fullName: < - uid: System.Int32 name: Int32 nameWithType: Int32 fullName: System.Int32 isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Int32 name: Int32 nameWithType: Int32 fullName: System.Int32 isExternal: true - name: '>' nameWithType: '>' fullName: '>' - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Func`3 name: Func nameWithType: Func fullName: System.Func isExternal: true - name: < nameWithType: < fullName: < - uid: System.Int32 name: Int32 nameWithType: Int32 fullName: System.Int32 isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Int32 name: Int32 nameWithType: Int32 fullName: System.Int32 isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Boolean name: Boolean nameWithType: Boolean fullName: System.Boolean isExternal: true - name: '>' nameWithType: '>' fullName: '>' - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme[],System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean}) name: ColorSelection nameWithType: Tool.ColorSelection fullName: TinyLife.Tools.Tool.ColorSelection - name: ( nameWithType: ( fullName: ( - uid: TinyLife.Utilities.ColorScheme name: ColorScheme nameWithType: ColorScheme fullName: TinyLife.Utilities.ColorScheme - name: () nameWithType: () fullName: () - name: ', ' nameWithType: ', ' fullName: ', ' - 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