### YamlMime:ManagedReference items: - uid: TinyLife.World.Tile commentId: T:TinyLife.World.Tile id: Tile parent: TinyLife.World children: - TinyLife.World.Tile.#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,MLEM.Textures.TextureRegion[]},TinyLife.Utilities.ColorScheme[],System.Int32[],System.Boolean,System.Single,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Int32[]) - TinyLife.World.Tile.BaseName - TinyLife.World.Tile.CanBuy - TinyLife.World.Tile.Categories - TinyLife.World.Tile.Colors - TinyLife.World.Tile.ColorSchemes - TinyLife.World.Tile.DefaultColors - TinyLife.World.Tile.Draw(Microsoft.Xna.Framework.GameTime,System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean) - TinyLife.World.Tile.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Single) - TinyLife.World.Tile.GetPrice - TinyLife.World.Tile.GetVariationTexture(MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point) - TinyLife.World.Tile.GetVisualOffset(MLEM.Misc.Direction2,System.Int32,System.Int32) - TinyLife.World.Tile.Height - TinyLife.World.Tile.Icon - TinyLife.World.Tile.Name - TinyLife.World.Tile.OnNeighborChanged(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point) - TinyLife.World.Tile.PathCostModifier - TinyLife.World.Tile.Price - TinyLife.World.Tile.ReferencePrice - TinyLife.World.Tile.Register(System.String,System.Int32,MLEM.Textures.TextureRegion,TinyLife.Utilities.ColorScheme,System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,MLEM.Textures.TextureRegion},System.Nullable{System.Int32},System.Type) - TinyLife.World.Tile.Register(System.String,System.Int32,MLEM.Textures.TextureRegion,TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,MLEM.Textures.TextureRegion},System.Int32[],System.Type) - TinyLife.World.Tile.Register(System.String,System.Int32,MLEM.Textures.TextureRegion[],TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,MLEM.Textures.TextureRegion[]},System.Int32[],System.Type) - TinyLife.World.Tile.TextureRegions - TinyLife.World.Tile.Tiles - TinyLife.World.Tile.Width langs: - csharp - vb name: Tile nameWithType: Tile fullName: TinyLife.World.Tile type: Class source: remote: path: TinyLife/World/Tile.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Tile path: ../TinyLife/World/Tile.cs startLine: 23 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nA tile is an object on a that represents the covering of the ground (or the ground itself).\nTo register a tile, use .\n" example: [] syntax: content: >- [JsonConverter(typeof(Tile.Converter))] public class Tile : IPricedObject content.vb: >- Public Class Tile Implements IPricedObject inheritance: - System.Object derivedClasses: - TinyLife.World.GrassyAutoTile implements: - TinyLife.World.IPricedObject inheritedMembers: - System.Object.Equals(System.Object) - System.Object.Equals(System.Object,System.Object) - System.Object.GetHashCode - System.Object.GetType - System.Object.MemberwiseClone - System.Object.ReferenceEquals(System.Object,System.Object) - System.Object.ToString extensionMethods: - TinyLife.World.Tile.TinyLife.Utilities.Extensions.JsonCopy``1 modifiers.csharp: - public - class modifiers.vb: - Public - Class - uid: TinyLife.World.Tile.Tiles commentId: F:TinyLife.World.Tile.Tiles id: Tiles parent: TinyLife.World.Tile langs: - csharp - vb name: Tiles nameWithType: Tile.Tiles fullName: TinyLife.World.Tile.Tiles type: Field source: remote: path: TinyLife/World/Tile.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Tiles path: ../TinyLife/World/Tile.cs startLine: 30 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nA registry of all tiles that exist in the game and its mods\n" example: [] syntax: content: public static readonly ReadOnlyDictionary Tiles return: type: System.Collections.ObjectModel.ReadOnlyDictionary{System.String,TinyLife.World.Tile[]} content.vb: Public Shared ReadOnly Tiles As ReadOnlyDictionary(Of String, Tile()) modifiers.csharp: - public - static - readonly modifiers.vb: - Public - Shared - ReadOnly - uid: TinyLife.World.Tile.Width commentId: F:TinyLife.World.Tile.Width id: Width parent: TinyLife.World.Tile langs: - csharp - vb name: Width nameWithType: Tile.Width fullName: TinyLife.World.Tile.Width type: Field source: remote: path: TinyLife/World/Tile.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Width path: ../TinyLife/World/Tile.cs startLine: 34 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nThe width of each tile, in pixels\n" example: [] syntax: content: public static readonly int Width return: type: System.Int32 content.vb: Public Shared ReadOnly Width As Integer modifiers.csharp: - public - static - readonly modifiers.vb: - Public - Shared - ReadOnly - uid: TinyLife.World.Tile.Height commentId: F:TinyLife.World.Tile.Height id: Height parent: TinyLife.World.Tile langs: - csharp - vb name: Height nameWithType: Tile.Height fullName: TinyLife.World.Tile.Height type: Field source: remote: path: TinyLife/World/Tile.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Height path: ../TinyLife/World/Tile.cs startLine: 38 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nThe height of each tile, in pixels\n" example: [] syntax: content: public static readonly int Height return: type: System.Int32 content.vb: Public Shared ReadOnly Height As Integer modifiers.csharp: - public - static - readonly modifiers.vb: - Public - Shared - ReadOnly - uid: TinyLife.World.Tile.ReferencePrice commentId: F:TinyLife.World.Tile.ReferencePrice id: ReferencePrice parent: TinyLife.World.Tile langs: - csharp - vb name: ReferencePrice nameWithType: Tile.ReferencePrice fullName: TinyLife.World.Tile.ReferencePrice type: Field source: remote: path: TinyLife/World/Tile.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: ReferencePrice path: ../TinyLife/World/Tile.cs startLine: 44 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nThe reference price for tiles.\nSince Grass is replaced by Concrete in a newly created room, the two tiles have to cost the same. This is that price.\nThis value is set to 5.\n" example: [] syntax: content: public const int ReferencePrice = 5 return: type: System.Int32 content.vb: Public Const ReferencePrice As Integer = 5 modifiers.csharp: - public - const modifiers.vb: - Public - Const - uid: TinyLife.World.Tile.BaseName commentId: F:TinyLife.World.Tile.BaseName id: BaseName parent: TinyLife.World.Tile langs: - csharp - vb name: BaseName nameWithType: Tile.BaseName fullName: TinyLife.World.Tile.BaseName type: Field source: remote: path: TinyLife/World/Tile.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: BaseName path: ../TinyLife/World/Tile.cs startLine: 77 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nThe name of this type of tile. Whereas has the index of its appended to it, this one is just the type's name.\n" example: [] syntax: content: public readonly string BaseName return: type: System.String content.vb: Public ReadOnly BaseName As String modifiers.csharp: - public - readonly modifiers.vb: - Public - ReadOnly - uid: TinyLife.World.Tile.Name commentId: F:TinyLife.World.Tile.Name id: Name parent: TinyLife.World.Tile langs: - csharp - vb name: Name nameWithType: Tile.Name fullName: TinyLife.World.Tile.Name type: Field source: remote: path: TinyLife/World/Tile.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Name path: ../TinyLife/World/Tile.cs startLine: 81 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nThe name of this specific tile. This is comprised of the with the 's index attached to it.\n" example: [] syntax: content: public readonly string Name return: type: System.String content.vb: Public ReadOnly Name As String modifiers.csharp: - public - readonly modifiers.vb: - Public - ReadOnly - uid: TinyLife.World.Tile.Price commentId: F:TinyLife.World.Tile.Price id: Price parent: TinyLife.World.Tile langs: - csharp - vb name: Price nameWithType: Tile.Price fullName: TinyLife.World.Tile.Price type: Field source: remote: path: TinyLife/World/Tile.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Price path: ../TinyLife/World/Tile.cs startLine: 85 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nThe price of this tile\n" example: [] syntax: content: public readonly int Price return: type: System.Int32 content.vb: Public ReadOnly Price As Integer modifiers.csharp: - public - readonly modifiers.vb: - Public - ReadOnly - uid: TinyLife.World.Tile.ColorSchemes commentId: F:TinyLife.World.Tile.ColorSchemes id: ColorSchemes parent: TinyLife.World.Tile langs: - csharp - vb name: ColorSchemes nameWithType: Tile.ColorSchemes fullName: TinyLife.World.Tile.ColorSchemes type: Field source: remote: path: TinyLife/World/Tile.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: ColorSchemes path: ../TinyLife/World/Tile.cs startLine: 89 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nThe color scheme that this tile can have\n" example: [] syntax: content: public readonly ColorScheme[] ColorSchemes return: type: TinyLife.Utilities.ColorScheme[] content.vb: Public ReadOnly ColorSchemes As ColorScheme() modifiers.csharp: - public - readonly modifiers.vb: - Public - ReadOnly - uid: TinyLife.World.Tile.Colors commentId: F:TinyLife.World.Tile.Colors id: Colors parent: TinyLife.World.Tile langs: - csharp - vb name: Colors nameWithType: Tile.Colors fullName: TinyLife.World.Tile.Colors type: Field source: remote: path: TinyLife/World/Tile.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Colors path: ../TinyLife/World/Tile.cs startLine: 93 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nThe indices of the colors in each entry that this tile has\n" example: [] syntax: content: public readonly int[] Colors return: type: System.Int32[] content.vb: Public ReadOnly Colors As Integer() modifiers.csharp: - public - readonly modifiers.vb: - Public - ReadOnly - uid: TinyLife.World.Tile.CanBuy commentId: F:TinyLife.World.Tile.CanBuy id: CanBuy parent: TinyLife.World.Tile langs: - csharp - vb name: CanBuy nameWithType: Tile.CanBuy fullName: TinyLife.World.Tile.CanBuy type: Field source: remote: path: TinyLife/World/Tile.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CanBuy path: ../TinyLife/World/Tile.cs startLine: 97 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nA field that indicates whether this tile can be bought without the "ShowNonBuyable" cheat enabled\n" example: [] syntax: content: public readonly bool CanBuy return: type: System.Boolean content.vb: Public ReadOnly CanBuy As Boolean modifiers.csharp: - public - readonly modifiers.vb: - Public - ReadOnly - uid: TinyLife.World.Tile.PathCostModifier commentId: F:TinyLife.World.Tile.PathCostModifier id: PathCostModifier parent: TinyLife.World.Tile langs: - csharp - vb name: PathCostModifier nameWithType: Tile.PathCostModifier fullName: TinyLife.World.Tile.PathCostModifier type: Field source: remote: path: TinyLife/World/Tile.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: PathCostModifier path: ../TinyLife/World/Tile.cs startLine: 102 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nA field that indicates the "cost" for pathfinding of this tile.\nThe default modifier is 1, and it should not be set to a value lower than that.\n" example: [] syntax: content: public readonly float PathCostModifier return: type: System.Single content.vb: Public ReadOnly PathCostModifier As Single modifiers.csharp: - public - readonly modifiers.vb: - Public - ReadOnly - uid: TinyLife.World.Tile.Categories commentId: F:TinyLife.World.Tile.Categories id: Categories parent: TinyLife.World.Tile langs: - csharp - vb name: Categories nameWithType: Tile.Categories fullName: TinyLife.World.Tile.Categories type: Field source: remote: path: TinyLife/World/Tile.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Categories path: ../TinyLife/World/Tile.cs startLine: 106 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nThe flags that this tile has.\n" example: [] syntax: content: public readonly Tile.Category Categories return: type: TinyLife.World.Tile.Category content.vb: Public ReadOnly Categories As Tile.Category modifiers.csharp: - public - readonly modifiers.vb: - Public - ReadOnly - uid: TinyLife.World.Tile.Icon commentId: F:TinyLife.World.Tile.Icon id: Icon parent: TinyLife.World.Tile langs: - csharp - vb name: Icon nameWithType: Tile.Icon fullName: TinyLife.World.Tile.Icon type: Field source: remote: path: TinyLife/World/Tile.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Icon path: ../TinyLife/World/Tile.cs startLine: 111 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nThe build mode icon for this object, which represents the category / theme / mod that it comes from.\nIf this value is nonnull, the icon will be displayed in the corner of the build mode button for this object.\n" example: [] syntax: content: public readonly TextureRegion Icon return: type: MLEM.Textures.TextureRegion content.vb: Public ReadOnly Icon As TextureRegion modifiers.csharp: - public - readonly modifiers.vb: - Public - ReadOnly - uid: TinyLife.World.Tile.DefaultColors commentId: F:TinyLife.World.Tile.DefaultColors id: DefaultColors parent: TinyLife.World.Tile langs: - csharp - vb name: DefaultColors nameWithType: Tile.DefaultColors fullName: TinyLife.World.Tile.DefaultColors type: Field source: remote: path: TinyLife/World/Tile.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: DefaultColors path: ../TinyLife/World/Tile.cs startLine: 115 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nThe colors that this tile should have by default.\n" example: [] syntax: content: public readonly int[] DefaultColors return: type: System.Int32[] content.vb: Public ReadOnly DefaultColors As Integer() modifiers.csharp: - public - readonly modifiers.vb: - Public - ReadOnly - uid: TinyLife.World.Tile.TextureRegions commentId: F:TinyLife.World.Tile.TextureRegions id: TextureRegions parent: TinyLife.World.Tile langs: - csharp - vb name: TextureRegions nameWithType: Tile.TextureRegions fullName: TinyLife.World.Tile.TextureRegions type: Field source: remote: path: TinyLife/World/Tile.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: TextureRegions path: ../TinyLife/World/Tile.cs startLine: 120 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nThe texture regions that this tile has, based on the that represents the .\nEach entry in any given value array is a variation that will be used randomly when drawing. If the array has one entry, there are no additional variations.\n" example: [] syntax: content: public readonly Dictionary TextureRegions return: type: System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,MLEM.Textures.TextureRegion[]} content.vb: Public ReadOnly TextureRegions As Dictionary(Of Direction2, TextureRegion()) modifiers.csharp: - public - readonly modifiers.vb: - Public - ReadOnly - uid: TinyLife.World.Tile.#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,MLEM.Textures.TextureRegion[]},TinyLife.Utilities.ColorScheme[],System.Int32[],System.Boolean,System.Single,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Int32[]) commentId: M:TinyLife.World.Tile.#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,MLEM.Textures.TextureRegion[]},TinyLife.Utilities.ColorScheme[],System.Int32[],System.Boolean,System.Single,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Int32[]) id: '#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,MLEM.Textures.TextureRegion[]},TinyLife.Utilities.ColorScheme[],System.Int32[],System.Boolean,System.Single,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Int32[])' parent: TinyLife.World.Tile langs: - csharp - vb name: Tile(String, String, Int32, Dictionary, ColorScheme[], Int32[], Boolean, Single, Tile.Category, TextureRegion, Int32[]) nameWithType: Tile.Tile(String, String, Int32, Dictionary, ColorScheme[], Int32[], Boolean, Single, Tile.Category, TextureRegion, Int32[]) fullName: TinyLife.World.Tile.Tile(System.String, System.String, System.Int32, System.Collections.Generic.Dictionary, TinyLife.Utilities.ColorScheme[], System.Int32[], System.Boolean, System.Single, TinyLife.World.Tile.Category, MLEM.Textures.TextureRegion, System.Int32[]) type: Constructor source: remote: path: TinyLife/World/Tile.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: .ctor path: ../TinyLife/World/Tile.cs startLine: 126 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nCreates a new tile with the given settings.\nTo create an instance of a custom tile class, use .\n" example: [] syntax: content: protected Tile(string baseName, string name, int price, Dictionary textureRegions, ColorScheme[] colorSchemes, int[] colors, bool canBuy, float pathCostModifier, Tile.Category categories, TextureRegion icon, int[] defaultColors) parameters: - id: baseName type: System.String - id: name type: System.String - id: price type: System.Int32 - id: textureRegions type: System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,MLEM.Textures.TextureRegion[]} - id: colorSchemes type: TinyLife.Utilities.ColorScheme[] - id: colors type: System.Int32[] - id: canBuy type: System.Boolean - id: pathCostModifier type: System.Single - id: categories type: TinyLife.World.Tile.Category - id: icon type: MLEM.Textures.TextureRegion - id: defaultColors type: System.Int32[] content.vb: Protected Sub New(baseName As String, name As String, price As Integer, textureRegions As Dictionary(Of Direction2, TextureRegion()), colorSchemes As ColorScheme(), colors As Integer(), canBuy As Boolean, pathCostModifier As Single, categories As Tile.Category, icon As TextureRegion, defaultColors As Integer()) overload: TinyLife.World.Tile.#ctor* nameWithType.vb: Tile.Tile(String, String, Int32, Dictionary(Of Direction2, TextureRegion()), ColorScheme(), Int32(), Boolean, Single, Tile.Category, TextureRegion, Int32()) modifiers.csharp: - protected modifiers.vb: - Protected fullName.vb: TinyLife.World.Tile.Tile(System.String, System.String, System.Int32, System.Collections.Generic.Dictionary(Of MLEM.Misc.Direction2, MLEM.Textures.TextureRegion()), TinyLife.Utilities.ColorScheme(), System.Int32(), System.Boolean, System.Single, TinyLife.World.Tile.Category, MLEM.Textures.TextureRegion, System.Int32()) name.vb: Tile(String, String, Int32, Dictionary(Of Direction2, TextureRegion()), ColorScheme(), Int32(), Boolean, Single, Tile.Category, TextureRegion, Int32()) - uid: TinyLife.World.Tile.Draw(Microsoft.Xna.Framework.GameTime,System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean) commentId: M:TinyLife.World.Tile.Draw(Microsoft.Xna.Framework.GameTime,System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean) id: Draw(Microsoft.Xna.Framework.GameTime,System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean) parent: TinyLife.World.Tile langs: - csharp - vb name: Draw(GameTime, Object, Map, Point, Vector2, Single, Single, ICollection, Boolean) nameWithType: Tile.Draw(GameTime, Object, Map, Point, Vector2, Single, Single, ICollection, Boolean) fullName: TinyLife.World.Tile.Draw(Microsoft.Xna.Framework.GameTime, System.Object, TinyLife.World.Map, Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Vector2, System.Single, System.Single, System.Collections.Generic.ICollection, System.Boolean) type: Method source: remote: path: TinyLife/World/Tile.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Draw path: ../TinyLife/World/Tile.cs startLine: 153 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nDraws this tile at the given position in the world using a or \n" example: [] syntax: content: public virtual bool Draw(GameTime time, object batch, Map map, Point pos, Vector2 drawPos, float depth, float scale, ICollection items, bool hasStaticContext) parameters: - id: time type: Microsoft.Xna.Framework.GameTime description: The game's current time. - id: batch type: System.Object description: The sprite batch to use for drawing, which can either be a or a . - id: map type: TinyLife.World.Map description: The map that the tile is on. - id: pos type: Microsoft.Xna.Framework.Point description: The position that the tile is on. - id: drawPos type: Microsoft.Xna.Framework.Vector2 description: The position, in screen space, to draw at. - id: depth type: System.Single description: The depth to use for drawing. - id: scale type: System.Single description: The scale to draw the tile with. - id: items type: System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item} description: The collection that added items can optionally be added to. - id: hasStaticContext type: System.Boolean description: Whether this tile also has a static context, that is, whether it will already be drawn using a . return: type: System.Boolean description: Whether this tile was fully drawn. If the batch is a and false is returned, this tile will be marked as an animated tile, causing it to draw every frame. content.vb: Public Overridable Function Draw(time As GameTime, batch As Object, map As Map, pos As Point, drawPos As Vector2, depth As Single, scale As Single, items As ICollection(Of StaticSpriteBatch.Item), hasStaticContext As Boolean) As Boolean overload: TinyLife.World.Tile.Draw* nameWithType.vb: Tile.Draw(GameTime, Object, Map, Point, Vector2, Single, Single, ICollection(Of StaticSpriteBatch.Item), Boolean) modifiers.csharp: - public - virtual modifiers.vb: - Public - Overridable fullName.vb: TinyLife.World.Tile.Draw(Microsoft.Xna.Framework.GameTime, System.Object, TinyLife.World.Map, Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Vector2, System.Single, System.Single, System.Collections.Generic.ICollection(Of MLEM.Graphics.StaticSpriteBatch.Item), System.Boolean) name.vb: Draw(GameTime, Object, Map, Point, Vector2, Single, Single, ICollection(Of StaticSpriteBatch.Item), Boolean) - uid: TinyLife.World.Tile.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Single) commentId: M:TinyLife.World.Tile.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Single) id: DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Single) parent: TinyLife.World.Tile langs: - csharp - vb name: DrawUi(Element, GameTime, SpriteBatch, Single) nameWithType: Tile.DrawUi(Element, GameTime, SpriteBatch, Single) fullName: TinyLife.World.Tile.DrawUi(MLEM.Ui.Elements.Element, Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, System.Single) type: Method source: remote: path: TinyLife/World/Tile.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: DrawUi path: ../TinyLife/World/Tile.cs startLine: 179 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nDraws this tile on the given ui element, in ui space\n" example: [] syntax: content: public virtual void DrawUi(Element e, GameTime time, SpriteBatch batch, float drawScale = 0.4F) parameters: - id: e type: MLEM.Ui.Elements.Element description: The element to draw on - id: time type: Microsoft.Xna.Framework.GameTime description: The game's current time. - id: batch type: Microsoft.Xna.Framework.Graphics.SpriteBatch description: The sprite batch to use for drawing - id: drawScale type: System.Single description: The scale to draw the tile with. Defaults to 0.4. content.vb: Public Overridable Sub DrawUi(e As Element, time As GameTime, batch As SpriteBatch, drawScale As Single = 0.4F) overload: TinyLife.World.Tile.DrawUi* modifiers.csharp: - public - virtual modifiers.vb: - Public - Overridable - uid: TinyLife.World.Tile.GetPrice commentId: M:TinyLife.World.Tile.GetPrice id: GetPrice parent: TinyLife.World.Tile langs: - csharp - vb name: GetPrice() nameWithType: Tile.GetPrice() fullName: TinyLife.World.Tile.GetPrice() type: Method source: remote: path: TinyLife/World/Tile.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetPrice path: ../TinyLife/World/Tile.cs startLine: 186 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nReturns the price that this object can be bought or sold for.\nNote that, like in the case of the , the returned price isn't necessarily the full price that the object can be sold for. Instead, the price returned here should be the price that this object has when bought or sold from the or similar.\n" example: [] syntax: content: public virtual float GetPrice() return: type: System.Single description: The object's price content.vb: Public Overridable Function GetPrice As Single overload: TinyLife.World.Tile.GetPrice* implements: - TinyLife.World.IPricedObject.GetPrice modifiers.csharp: - public - virtual modifiers.vb: - Public - Overridable - uid: TinyLife.World.Tile.OnNeighborChanged(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point) commentId: M:TinyLife.World.Tile.OnNeighborChanged(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point) id: OnNeighborChanged(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point) parent: TinyLife.World.Tile langs: - csharp - vb name: OnNeighborChanged(Map, Point, Point) nameWithType: Tile.OnNeighborChanged(Map, Point, Point) fullName: TinyLife.World.Tile.OnNeighborChanged(TinyLife.World.Map, Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Point) type: Method source: remote: path: TinyLife/World/Tile.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnNeighborChanged path: ../TinyLife/World/Tile.cs startLine: 197 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nA method that is called when a neighboring on the changes.\nThis method does nothing by default, but is overriden by to notify neighboring tiles of changes.\n" example: [] syntax: content: public virtual void OnNeighborChanged(Map map, Point pos, Point neighbor) parameters: - id: map type: TinyLife.World.Map description: The map that the tile is on. - id: pos type: Microsoft.Xna.Framework.Point description: The position that the tile is on. - id: neighbor type: Microsoft.Xna.Framework.Point description: The position of the tile that changed. content.vb: Public Overridable Sub OnNeighborChanged(map As Map, pos As Point, neighbor As Point) overload: TinyLife.World.Tile.OnNeighborChanged* modifiers.csharp: - public - virtual modifiers.vb: - Public - Overridable - uid: TinyLife.World.Tile.GetVariationTexture(MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point) commentId: M:TinyLife.World.Tile.GetVariationTexture(MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point) id: GetVariationTexture(MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point) parent: TinyLife.World.Tile langs: - csharp - vb name: GetVariationTexture(Direction2, Point) nameWithType: Tile.GetVariationTexture(Direction2, Point) fullName: TinyLife.World.Tile.GetVariationTexture(MLEM.Misc.Direction2, Microsoft.Xna.Framework.Point) type: Method source: remote: path: TinyLife/World/Tile.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetVariationTexture path: ../TinyLife/World/Tile.cs startLine: 206 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nReturns a random texture that should be displayed at the given position, based on the variations that this tile has.\nIf a tile only has one variation texture, this method always returns that texture.\n" example: [] syntax: content: protected TextureRegion GetVariationTexture(Direction2 direction, Point pos) parameters: - id: direction type: MLEM.Misc.Direction2 description: The camera rotation. - id: pos type: Microsoft.Xna.Framework.Point description: The position that the tile is at. return: type: MLEM.Textures.TextureRegion description: The texture to display at the location. content.vb: Protected Function GetVariationTexture(direction As Direction2, pos As Point) As TextureRegion overload: TinyLife.World.Tile.GetVariationTexture* modifiers.csharp: - protected modifiers.vb: - Protected - uid: TinyLife.World.Tile.GetVisualOffset(MLEM.Misc.Direction2,System.Int32,System.Int32) commentId: M:TinyLife.World.Tile.GetVisualOffset(MLEM.Misc.Direction2,System.Int32,System.Int32) id: GetVisualOffset(MLEM.Misc.Direction2,System.Int32,System.Int32) parent: TinyLife.World.Tile langs: - csharp - vb name: GetVisualOffset(Direction2, Int32, Int32) nameWithType: Tile.GetVisualOffset(Direction2, Int32, Int32) fullName: TinyLife.World.Tile.GetVisualOffset(MLEM.Misc.Direction2, System.Int32, System.Int32) type: Method source: remote: path: TinyLife/World/Tile.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetVisualOffset path: ../TinyLife/World/Tile.cs startLine: 218 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nReturns the visual offset of the given x and y values, based on the given direction, which is usually the game's .\n" example: [] syntax: content: protected static Point GetVisualOffset(Direction2 direction, int x, int y) parameters: - id: direction type: MLEM.Misc.Direction2 description: The rotation. - id: x type: System.Int32 description: The x coordinate to offset. - id: y type: System.Int32 description: The y coordinate to offset. return: type: Microsoft.Xna.Framework.Point description: The visual offset. content.vb: Protected Shared Function GetVisualOffset(direction As Direction2, x As Integer, y As Integer) As Point overload: TinyLife.World.Tile.GetVisualOffset* modifiers.csharp: - protected - static modifiers.vb: - Protected - Shared - uid: TinyLife.World.Tile.Register(System.String,System.Int32,MLEM.Textures.TextureRegion,TinyLife.Utilities.ColorScheme,System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,MLEM.Textures.TextureRegion},System.Nullable{System.Int32},System.Type) commentId: M:TinyLife.World.Tile.Register(System.String,System.Int32,MLEM.Textures.TextureRegion,TinyLife.Utilities.ColorScheme,System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,MLEM.Textures.TextureRegion},System.Nullable{System.Int32},System.Type) id: Register(System.String,System.Int32,MLEM.Textures.TextureRegion,TinyLife.Utilities.ColorScheme,System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,MLEM.Textures.TextureRegion},System.Nullable{System.Int32},System.Type) parent: TinyLife.World.Tile langs: - csharp - vb name: Register(String, Int32, TextureRegion, ColorScheme, Single, Boolean, Tile.Category, TextureRegion, Func, Nullable, Type) nameWithType: Tile.Register(String, Int32, TextureRegion, ColorScheme, Single, Boolean, Tile.Category, TextureRegion, Func, Nullable, Type) fullName: TinyLife.World.Tile.Register(System.String, System.Int32, MLEM.Textures.TextureRegion, TinyLife.Utilities.ColorScheme, System.Single, System.Boolean, TinyLife.World.Tile.Category, MLEM.Textures.TextureRegion, System.Func, System.Nullable, System.Type) type: Method source: remote: path: TinyLife/World/Tile.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Register path: ../TinyLife/World/Tile.cs startLine: 241 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nRegisters a new tile with the given settings.\n" example: [] syntax: content: public static void Register(string name, int price, TextureRegion textureRegion, ColorScheme color, float pathCostModifier = 1F, bool canBuy = true, Tile.Category categories = Tile.Category.None, TextureRegion icon = null, Func variations = null, int? defaultColor = null, Type constructedType = null) parameters: - id: name type: System.String description: The name that the tile should have. - id: price type: System.Int32 description: The tile's price. - id: textureRegion type: MLEM.Textures.TextureRegion description: The texture region that this tile should use for rendering. - id: color type: TinyLife.Utilities.ColorScheme description: The color scheme that this tile should have. - id: pathCostModifier type: System.Single description: The path cost modifier, >= 1, that this tile should have. - id: canBuy type: System.Boolean description: Whether or not the tile can be bought in the tile tool. - id: categories type: TinyLife.World.Tile.Category description: This tile's flags. - id: icon type: MLEM.Textures.TextureRegion description: The build mode category icon of this object. - id: variations type: System.Func{MLEM.Misc.Direction2,MLEM.Textures.TextureRegion} description: An optional set of variation textures that should be used based on the given camera rotation. - id: defaultColor type: System.Nullable{System.Int32} description: The color that this tile should display with in the tile tool by default. - id: constructedType type: System.Type description: The type that tiles should be constructed from, or null to construct instances. content.vb: Public Shared Sub Register(name As String, price As Integer, textureRegion As TextureRegion, color As ColorScheme, pathCostModifier As Single = 1F, canBuy As Boolean = True, categories As Tile.Category = Tile.Category.None, icon As TextureRegion = Nothing, variations As Func(Of Direction2, TextureRegion) = Nothing, defaultColor As Integer? = Nothing, constructedType As Type = Nothing) overload: TinyLife.World.Tile.Register* nameWithType.vb: Tile.Register(String, Int32, TextureRegion, ColorScheme, Single, Boolean, Tile.Category, TextureRegion, Func(Of Direction2, TextureRegion), Nullable(Of Int32), Type) modifiers.csharp: - public - static modifiers.vb: - Public - Shared fullName.vb: TinyLife.World.Tile.Register(System.String, System.Int32, MLEM.Textures.TextureRegion, TinyLife.Utilities.ColorScheme, System.Single, System.Boolean, TinyLife.World.Tile.Category, MLEM.Textures.TextureRegion, System.Func(Of MLEM.Misc.Direction2, MLEM.Textures.TextureRegion), System.Nullable(Of System.Int32), System.Type) name.vb: Register(String, Int32, TextureRegion, ColorScheme, Single, Boolean, Tile.Category, TextureRegion, Func(Of Direction2, TextureRegion), Nullable(Of Int32), Type) - uid: TinyLife.World.Tile.Register(System.String,System.Int32,MLEM.Textures.TextureRegion,TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,MLEM.Textures.TextureRegion},System.Int32[],System.Type) commentId: M:TinyLife.World.Tile.Register(System.String,System.Int32,MLEM.Textures.TextureRegion,TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,MLEM.Textures.TextureRegion},System.Int32[],System.Type) id: Register(System.String,System.Int32,MLEM.Textures.TextureRegion,TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,MLEM.Textures.TextureRegion},System.Int32[],System.Type) parent: TinyLife.World.Tile langs: - csharp - vb name: Register(String, Int32, TextureRegion, ColorScheme[], Single, Boolean, Tile.Category, TextureRegion, Func, Int32[], Type) nameWithType: Tile.Register(String, Int32, TextureRegion, ColorScheme[], Single, Boolean, Tile.Category, TextureRegion, Func, Int32[], Type) fullName: TinyLife.World.Tile.Register(System.String, System.Int32, MLEM.Textures.TextureRegion, TinyLife.Utilities.ColorScheme[], System.Single, System.Boolean, TinyLife.World.Tile.Category, MLEM.Textures.TextureRegion, System.Func, System.Int32[], System.Type) type: Method source: remote: path: TinyLife/World/Tile.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Register path: ../TinyLife/World/Tile.cs startLine: 259 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nRegisters a new tile with the given settings.\n" example: [] syntax: content: public static void Register(string name, int price, TextureRegion textureRegion, ColorScheme[] colors, float pathCostModifier = 1F, bool canBuy = true, Tile.Category categories = Tile.Category.None, TextureRegion icon = null, Func variations = null, int[] defaultColors = null, Type constructedType = null) parameters: - id: name type: System.String description: The name that the tile should have. - id: price type: System.Int32 description: The tile's price. - id: textureRegion type: MLEM.Textures.TextureRegion description: The texture region that this tile should use for rendering. - id: colors type: TinyLife.Utilities.ColorScheme[] description: The color scheme that this tile should have. - id: pathCostModifier type: System.Single description: The path cost modifier, >= 1, that this tile should have. - id: canBuy type: System.Boolean description: Whether or not the tile can be bought in the tile tool. - id: categories type: TinyLife.World.Tile.Category description: This tile's flags. - id: icon type: MLEM.Textures.TextureRegion description: The build mode category icon of this object. - id: variations type: System.Func{MLEM.Misc.Direction2,MLEM.Textures.TextureRegion} description: An optional set of variation textures that should be used based on the given camera rotation. - id: defaultColors type: System.Int32[] description: The colors that this tile should display with in the tile tool by default. - id: constructedType type: System.Type description: The type that tiles should be constructed from, or null to construct instances. content.vb: Public Shared Sub Register(name As String, price As Integer, textureRegion As TextureRegion, colors As ColorScheme(), pathCostModifier As Single = 1F, canBuy As Boolean = True, categories As Tile.Category = Tile.Category.None, icon As TextureRegion = Nothing, variations As Func(Of Direction2, TextureRegion) = Nothing, defaultColors As Integer() = Nothing, constructedType As Type = Nothing) overload: TinyLife.World.Tile.Register* nameWithType.vb: Tile.Register(String, Int32, TextureRegion, ColorScheme(), Single, Boolean, Tile.Category, TextureRegion, Func(Of Direction2, TextureRegion), Int32(), Type) modifiers.csharp: - public - static modifiers.vb: - Public - Shared fullName.vb: TinyLife.World.Tile.Register(System.String, System.Int32, MLEM.Textures.TextureRegion, TinyLife.Utilities.ColorScheme(), System.Single, System.Boolean, TinyLife.World.Tile.Category, MLEM.Textures.TextureRegion, System.Func(Of MLEM.Misc.Direction2, MLEM.Textures.TextureRegion), System.Int32(), System.Type) name.vb: Register(String, Int32, TextureRegion, ColorScheme(), Single, Boolean, Tile.Category, TextureRegion, Func(Of Direction2, TextureRegion), Int32(), Type) - uid: TinyLife.World.Tile.Register(System.String,System.Int32,MLEM.Textures.TextureRegion[],TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,MLEM.Textures.TextureRegion[]},System.Int32[],System.Type) commentId: M:TinyLife.World.Tile.Register(System.String,System.Int32,MLEM.Textures.TextureRegion[],TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,MLEM.Textures.TextureRegion[]},System.Int32[],System.Type) id: Register(System.String,System.Int32,MLEM.Textures.TextureRegion[],TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,MLEM.Textures.TextureRegion[]},System.Int32[],System.Type) parent: TinyLife.World.Tile langs: - csharp - vb name: Register(String, Int32, TextureRegion[], ColorScheme[], Single, Boolean, Tile.Category, TextureRegion, Func, Int32[], Type) nameWithType: Tile.Register(String, Int32, TextureRegion[], ColorScheme[], Single, Boolean, Tile.Category, TextureRegion, Func, Int32[], Type) fullName: TinyLife.World.Tile.Register(System.String, System.Int32, MLEM.Textures.TextureRegion[], TinyLife.Utilities.ColorScheme[], System.Single, System.Boolean, TinyLife.World.Tile.Category, MLEM.Textures.TextureRegion, System.Func, System.Int32[], System.Type) type: Method source: remote: path: TinyLife/World/Tile.cs branch: main repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Register path: ../TinyLife/World/Tile.cs startLine: 280 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nRegisters a new tile with the given settings.\n" example: [] syntax: content: public static void Register(string name, int price, TextureRegion[] textureRegions, ColorScheme[] colors, float pathCostModifier = 1F, bool canBuy = true, Tile.Category categories = Tile.Category.None, TextureRegion icon = null, Func variations = null, int[] defaultColors = null, Type constructedType = null) parameters: - id: name type: System.String description: The name that the tile should have. - id: price type: System.Int32 description: The tile's price. - id: textureRegions type: MLEM.Textures.TextureRegion[] description: The texture regions that this tile should use for rendering, from which a random value will be chosen for each tile. - id: colors type: TinyLife.Utilities.ColorScheme[] description: The color scheme that this tile should have. - id: pathCostModifier type: System.Single description: The path cost modifier, >= 1, that this tile should have. - id: canBuy type: System.Boolean description: Whether or not the tile can be bought in the tile tool. - id: categories type: TinyLife.World.Tile.Category description: This tile's flags. - id: icon type: MLEM.Textures.TextureRegion description: The build mode category icon of this object. - id: variations type: System.Func{MLEM.Misc.Direction2,MLEM.Textures.TextureRegion[]} description: An optional set of variation textures that should be used based on the given camera rotation. - id: defaultColors type: System.Int32[] description: The colors that this tile should display with in the tile tool by default. - id: constructedType type: System.Type description: The type that tiles should be constructed from, or null to construct instances. content.vb: Public Shared Sub Register(name As String, price As Integer, textureRegions As TextureRegion(), colors As ColorScheme(), pathCostModifier As Single = 1F, canBuy As Boolean = True, categories As Tile.Category = Tile.Category.None, icon As TextureRegion = Nothing, variations As Func(Of Direction2, TextureRegion()) = Nothing, defaultColors As Integer() = Nothing, constructedType As Type = Nothing) overload: TinyLife.World.Tile.Register* nameWithType.vb: Tile.Register(String, Int32, TextureRegion(), ColorScheme(), Single, Boolean, Tile.Category, TextureRegion, Func(Of Direction2, TextureRegion()), Int32(), Type) modifiers.csharp: - public - static modifiers.vb: - Public - Shared fullName.vb: TinyLife.World.Tile.Register(System.String, System.Int32, MLEM.Textures.TextureRegion(), TinyLife.Utilities.ColorScheme(), System.Single, System.Boolean, TinyLife.World.Tile.Category, MLEM.Textures.TextureRegion, System.Func(Of MLEM.Misc.Direction2, MLEM.Textures.TextureRegion()), System.Int32(), System.Type) name.vb: Register(String, Int32, TextureRegion(), ColorScheme(), Single, Boolean, Tile.Category, TextureRegion, Func(Of Direction2, TextureRegion()), Int32(), Type) references: - uid: TinyLife.World.Map commentId: T:TinyLife.World.Map parent: TinyLife.World name: Map nameWithType: Map fullName: TinyLife.World.Map - uid: TinyLife.World.Tile.Register(System.String,System.Int32,MLEM.Textures.TextureRegion,TinyLife.Utilities.ColorScheme,System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,MLEM.Textures.TextureRegion},System.Nullable{System.Int32},System.Type) commentId: M:TinyLife.World.Tile.Register(System.String,System.Int32,MLEM.Textures.TextureRegion,TinyLife.Utilities.ColorScheme,System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,MLEM.Textures.TextureRegion},System.Nullable{System.Int32},System.Type) parent: TinyLife.World.Tile isExternal: true name: Register(String, Int32, TextureRegion, ColorScheme, Single, Boolean, Tile.Category, TextureRegion, Func, Nullable, Type) nameWithType: Tile.Register(String, Int32, TextureRegion, ColorScheme, Single, Boolean, Tile.Category, TextureRegion, Func, Nullable, Type) fullName: TinyLife.World.Tile.Register(System.String, System.Int32, MLEM.Textures.TextureRegion, TinyLife.Utilities.ColorScheme, System.Single, System.Boolean, TinyLife.World.Tile.Category, MLEM.Textures.TextureRegion, System.Func, System.Nullable, System.Type) nameWithType.vb: Tile.Register(String, Int32, TextureRegion, ColorScheme, Single, Boolean, Tile.Category, TextureRegion, Func(Of Direction2, TextureRegion), Nullable(Of Int32), Type) fullName.vb: TinyLife.World.Tile.Register(System.String, System.Int32, MLEM.Textures.TextureRegion, TinyLife.Utilities.ColorScheme, System.Single, System.Boolean, TinyLife.World.Tile.Category, MLEM.Textures.TextureRegion, System.Func(Of MLEM.Misc.Direction2, MLEM.Textures.TextureRegion), System.Nullable(Of System.Int32), System.Type) name.vb: Register(String, Int32, TextureRegion, ColorScheme, Single, Boolean, Tile.Category, TextureRegion, Func(Of Direction2, TextureRegion), Nullable(Of Int32), Type) spec.csharp: - uid: TinyLife.World.Tile.Register(System.String,System.Int32,MLEM.Textures.TextureRegion,TinyLife.Utilities.ColorScheme,System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,MLEM.Textures.TextureRegion},System.Nullable{System.Int32},System.Type) name: Register nameWithType: Tile.Register fullName: TinyLife.World.Tile.Register - name: ( nameWithType: ( fullName: ( - uid: System.String name: String nameWithType: String fullName: System.String isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Int32 name: Int32 nameWithType: Int32 fullName: System.Int32 isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: MLEM.Textures.TextureRegion name: TextureRegion nameWithType: TextureRegion fullName: MLEM.Textures.TextureRegion isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: TinyLife.Utilities.ColorScheme name: ColorScheme nameWithType: ColorScheme fullName: TinyLife.Utilities.ColorScheme - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Single name: Single nameWithType: Single fullName: System.Single isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Boolean name: Boolean nameWithType: Boolean fullName: System.Boolean isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: TinyLife.World.Tile.Category name: Tile.Category nameWithType: Tile.Category fullName: TinyLife.World.Tile.Category - name: ', ' nameWithType: ', ' fullName: ', ' - uid: MLEM.Textures.TextureRegion name: TextureRegion nameWithType: TextureRegion fullName: MLEM.Textures.TextureRegion isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Func`2 name: Func nameWithType: Func fullName: System.Func isExternal: true - name: < nameWithType: < fullName: < - uid: MLEM.Misc.Direction2 name: Direction2 nameWithType: Direction2 fullName: MLEM.Misc.Direction2 isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: MLEM.Textures.TextureRegion name: TextureRegion nameWithType: TextureRegion fullName: MLEM.Textures.TextureRegion isExternal: true - name: '>' nameWithType: '>' fullName: '>' - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Nullable`1 name: Nullable nameWithType: Nullable fullName: System.Nullable isExternal: true - name: < nameWithType: < fullName: < - uid: System.Int32 name: Int32 nameWithType: Int32 fullName: System.Int32 isExternal: true - name: '>' nameWithType: '>' fullName: '>' - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Type name: Type nameWithType: Type fullName: System.Type isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.World.Tile.Register(System.String,System.Int32,MLEM.Textures.TextureRegion,TinyLife.Utilities.ColorScheme,System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,MLEM.Textures.TextureRegion},System.Nullable{System.Int32},System.Type) name: Register nameWithType: Tile.Register fullName: TinyLife.World.Tile.Register - name: ( nameWithType: ( fullName: ( - uid: System.String name: String nameWithType: String fullName: System.String isExternal: true - 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