### YamlMime:ManagedReference items: - uid: TinyLife.World.WallMode commentId: T:TinyLife.World.WallMode id: WallMode parent: TinyLife.World children: - TinyLife.World.WallMode.#ctor(System.String,MLEM.Textures.UniformTextureAtlas,Microsoft.Xna.Framework.Point,MLEM.Textures.UniformTextureAtlas,System.Nullable{Microsoft.Xna.Framework.Point}) - TinyLife.World.WallMode.ApplyMasks(Microsoft.Xna.Framework.Graphics.Texture2D,System.Int32,System.Int32,MLEM.Data.RuntimeTexturePacker,System.Action{System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}}) - TinyLife.World.WallMode.Door - TinyLife.World.WallMode.DownMaskPosition - TinyLife.World.WallMode.DownMaskTexture - TinyLife.World.WallMode.Full - TinyLife.World.WallMode.FullSizeWindow - TinyLife.World.WallMode.LongWindow - TinyLife.World.WallMode.MaskPosition - TinyLife.World.WallMode.MaskTexture - TinyLife.World.WallMode.Modes - TinyLife.World.WallMode.Name - TinyLife.World.WallMode.NarrowLong - TinyLife.World.WallMode.NarrowWideTop - TinyLife.World.WallMode.OffsetTextureRegion(Microsoft.Xna.Framework.Point,System.Boolean,System.Boolean) - TinyLife.World.WallMode.OutlineOnly - TinyLife.World.WallMode.Register(TinyLife.World.WallMode) - TinyLife.World.WallMode.Roof - TinyLife.World.WallMode.RoofGable - TinyLife.World.WallMode.RoofGableInverse - TinyLife.World.WallMode.SmallWindow - TinyLife.World.WallMode.StairsBottom - TinyLife.World.WallMode.StairsTop langs: - csharp - vb name: WallMode nameWithType: WallMode fullName: TinyLife.World.WallMode type: Class assemblies: - Tiny Life namespace: TinyLife.World summary: A wall mode is a way that a 's wallpaper can be displayed. Each wall mode represents a cutout that hides certain parts of a wall for an or to be displayed there. example: [] syntax: content: public class WallMode content.vb: Public Class WallMode inheritance: - System.Object inheritedMembers: - System.Object.Equals(System.Object) - System.Object.Equals(System.Object,System.Object) - System.Object.GetHashCode - System.Object.GetType - System.Object.MemberwiseClone - System.Object.ReferenceEquals(System.Object,System.Object) - System.Object.ToString extensionMethods: - TinyLife.World.WallMode.TinyLife.Utilities.Extensions.JsonCopy``1 - uid: TinyLife.World.WallMode.Modes commentId: F:TinyLife.World.WallMode.Modes id: Modes parent: TinyLife.World.WallMode langs: - csharp - vb name: Modes nameWithType: WallMode.Modes fullName: TinyLife.World.WallMode.Modes type: Field assemblies: - Tiny Life namespace: TinyLife.World summary: The registered wall modes, both by mods and the game itself. example: [] syntax: content: public static readonly ReadOnlyDictionary Modes return: type: System.Collections.ObjectModel.ReadOnlyDictionary{System.String,TinyLife.World.WallMode} content.vb: Public Shared ReadOnly Modes As ReadOnlyDictionary(Of String, WallMode) - uid: TinyLife.World.WallMode.Full commentId: F:TinyLife.World.WallMode.Full id: Full parent: TinyLife.World.WallMode langs: - csharp - vb name: Full nameWithType: WallMode.Full fullName: TinyLife.World.WallMode.Full type: Field assemblies: - Tiny Life namespace: TinyLife.World summary: A wall mode that represents a wall that is rendered in full, without any holes in it example: [] syntax: content: public static readonly WallMode Full return: type: TinyLife.World.WallMode content.vb: Public Shared ReadOnly Full As WallMode - uid: TinyLife.World.WallMode.SmallWindow commentId: F:TinyLife.World.WallMode.SmallWindow id: SmallWindow parent: TinyLife.World.WallMode langs: - csharp - vb name: SmallWindow nameWithType: WallMode.SmallWindow fullName: TinyLife.World.WallMode.SmallWindow type: Field assemblies: - Tiny Life namespace: TinyLife.World summary: A wall mode that represents a wall with a small, rectanglular window in it example: [] syntax: content: public static readonly WallMode SmallWindow return: type: TinyLife.World.WallMode content.vb: Public Shared ReadOnly SmallWindow As WallMode - uid: TinyLife.World.WallMode.Door commentId: F:TinyLife.World.WallMode.Door id: Door parent: TinyLife.World.WallMode langs: - csharp - vb name: Door nameWithType: WallMode.Door fullName: TinyLife.World.WallMode.Door type: Field assemblies: - Tiny Life namespace: TinyLife.World summary: A wall mode that represents a wall with a door-shaped hole in it example: [] syntax: content: public static readonly WallMode Door return: type: TinyLife.World.WallMode content.vb: Public Shared ReadOnly Door As WallMode - uid: TinyLife.World.WallMode.Roof commentId: F:TinyLife.World.WallMode.Roof id: Roof parent: TinyLife.World.WallMode langs: - csharp - vb name: Roof nameWithType: WallMode.Roof fullName: TinyLife.World.WallMode.Roof type: Field assemblies: - Tiny Life namespace: TinyLife.World summary: A wall mode that represents a wall used on the faces of a that are straight example: [] syntax: content: public static readonly WallMode Roof return: type: TinyLife.World.WallMode content.vb: Public Shared ReadOnly Roof As WallMode - uid: TinyLife.World.WallMode.RoofGable commentId: F:TinyLife.World.WallMode.RoofGable id: RoofGable parent: TinyLife.World.WallMode langs: - csharp - vb name: RoofGable nameWithType: WallMode.RoofGable fullName: TinyLife.World.WallMode.RoofGable type: Field assemblies: - Tiny Life namespace: TinyLife.World summary: A wall mode that represents a wall used on the faces of a that are gabled example: [] syntax: content: public static readonly WallMode RoofGable return: type: TinyLife.World.WallMode content.vb: Public Shared ReadOnly RoofGable As WallMode - uid: TinyLife.World.WallMode.RoofGableInverse commentId: F:TinyLife.World.WallMode.RoofGableInverse id: RoofGableInverse parent: TinyLife.World.WallMode langs: - csharp - vb name: RoofGableInverse nameWithType: WallMode.RoofGableInverse fullName: TinyLife.World.WallMode.RoofGableInverse type: Field assemblies: - Tiny Life namespace: TinyLife.World summary: A wall mode that represents a wall used on the faces of a that are gabled in the opposite direction as example: [] syntax: content: public static readonly WallMode RoofGableInverse return: type: TinyLife.World.WallMode content.vb: Public Shared ReadOnly RoofGableInverse As WallMode - uid: TinyLife.World.WallMode.LongWindow commentId: F:TinyLife.World.WallMode.LongWindow id: LongWindow parent: TinyLife.World.WallMode langs: - csharp - vb name: LongWindow nameWithType: WallMode.LongWindow fullName: TinyLife.World.WallMode.LongWindow type: Field assemblies: - Tiny Life namespace: TinyLife.World summary: A long window with a similar width to example: [] syntax: content: public static readonly WallMode LongWindow return: type: TinyLife.World.WallMode content.vb: Public Shared ReadOnly LongWindow As WallMode - uid: TinyLife.World.WallMode.NarrowWideTop commentId: F:TinyLife.World.WallMode.NarrowWideTop id: NarrowWideTop parent: TinyLife.World.WallMode langs: - csharp - vb name: NarrowWideTop nameWithType: WallMode.NarrowWideTop fullName: TinyLife.World.WallMode.NarrowWideTop type: Field assemblies: - Tiny Life namespace: TinyLife.World summary: A bathroom-style window that is high up on the wall and wide but not very tall. example: [] syntax: content: public static readonly WallMode NarrowWideTop return: type: TinyLife.World.WallMode content.vb: Public Shared ReadOnly NarrowWideTop As WallMode - uid: TinyLife.World.WallMode.NarrowLong commentId: F:TinyLife.World.WallMode.NarrowLong id: NarrowLong parent: TinyLife.World.WallMode langs: - csharp - vb name: NarrowLong nameWithType: WallMode.NarrowLong fullName: TinyLife.World.WallMode.NarrowLong type: Field assemblies: - Tiny Life namespace: TinyLife.World summary: A long window with a very low width and the same length as . example: [] syntax: content: public static readonly WallMode NarrowLong return: type: TinyLife.World.WallMode content.vb: Public Shared ReadOnly NarrowLong As WallMode - uid: TinyLife.World.WallMode.FullSizeWindow commentId: F:TinyLife.World.WallMode.FullSizeWindow id: FullSizeWindow parent: TinyLife.World.WallMode langs: - csharp - vb name: FullSizeWindow nameWithType: WallMode.FullSizeWindow fullName: TinyLife.World.WallMode.FullSizeWindow type: Field assemblies: - Tiny Life namespace: TinyLife.World summary: A full-size window that leaves almost none of the wall, except for a small sliver at the top. example: [] syntax: content: public static readonly WallMode FullSizeWindow return: type: TinyLife.World.WallMode content.vb: Public Shared ReadOnly FullSizeWindow As WallMode - uid: TinyLife.World.WallMode.OutlineOnly commentId: F:TinyLife.World.WallMode.OutlineOnly id: OutlineOnly parent: TinyLife.World.WallMode langs: - csharp - vb name: OutlineOnly nameWithType: WallMode.OutlineOnly fullName: TinyLife.World.WallMode.OutlineOnly type: Field assemblies: - Tiny Life namespace: TinyLife.World summary: A full-size window that leaves almost none of the wall, just a one-pixel outline around the whole wall. example: [] syntax: content: public static readonly WallMode OutlineOnly return: type: TinyLife.World.WallMode content.vb: Public Shared ReadOnly OutlineOnly As WallMode - uid: TinyLife.World.WallMode.StairsBottom commentId: F:TinyLife.World.WallMode.StairsBottom id: StairsBottom parent: TinyLife.World.WallMode langs: - csharp - vb name: StairsBottom nameWithType: WallMode.StairsBottom fullName: TinyLife.World.WallMode.StairsBottom type: Field assemblies: - Tiny Life namespace: TinyLife.World summary: A wall mode that represents the triangle-like areas at the bottom half of . example: [] syntax: content: public static readonly WallMode[] StairsBottom return: type: TinyLife.World.WallMode[] content.vb: Public Shared ReadOnly StairsBottom As WallMode() - uid: TinyLife.World.WallMode.StairsTop commentId: F:TinyLife.World.WallMode.StairsTop id: StairsTop parent: TinyLife.World.WallMode langs: - csharp - vb name: StairsTop nameWithType: WallMode.StairsTop fullName: TinyLife.World.WallMode.StairsTop type: Field assemblies: - Tiny Life namespace: TinyLife.World summary: A wall mode that represents the triangle-like areas at the bottom half of . example: [] syntax: content: public static readonly WallMode[] StairsTop return: type: TinyLife.World.WallMode[] content.vb: Public Shared ReadOnly StairsTop As WallMode() - uid: TinyLife.World.WallMode.Name commentId: F:TinyLife.World.WallMode.Name id: Name parent: TinyLife.World.WallMode langs: - csharp - vb name: Name nameWithType: WallMode.Name fullName: TinyLife.World.WallMode.Name type: Field assemblies: - Tiny Life namespace: TinyLife.World summary: The name of this wall mode. example: [] syntax: content: public readonly string Name return: type: System.String content.vb: Public ReadOnly Name As String - uid: TinyLife.World.WallMode.MaskTexture commentId: F:TinyLife.World.WallMode.MaskTexture id: MaskTexture parent: TinyLife.World.WallMode langs: - csharp - vb name: MaskTexture nameWithType: WallMode.MaskTexture fullName: TinyLife.World.WallMode.MaskTexture type: Field assemblies: - Tiny Life namespace: TinyLife.World summary: >- The texture that is used as a mask when masking using . Each pixel on the mask that is non-transparent will be removed from the . example: [] syntax: content: public readonly UniformTextureAtlas MaskTexture return: type: MLEM.Textures.UniformTextureAtlas content.vb: Public ReadOnly MaskTexture As UniformTextureAtlas - uid: TinyLife.World.WallMode.MaskPosition commentId: F:TinyLife.World.WallMode.MaskPosition id: MaskPosition parent: TinyLife.World.WallMode langs: - csharp - vb name: MaskPosition nameWithType: WallMode.MaskPosition fullName: TinyLife.World.WallMode.MaskPosition type: Field assemblies: - Tiny Life namespace: TinyLife.World summary: >- The position on the that the mask is at, in texture region coordinates similar to . Each pixel on the mask that is non-transparent will be removed from the . example: [] syntax: content: public readonly Point MaskPosition return: type: Microsoft.Xna.Framework.Point content.vb: Public ReadOnly MaskPosition As Point - uid: TinyLife.World.WallMode.DownMaskTexture commentId: F:TinyLife.World.WallMode.DownMaskTexture id: DownMaskTexture parent: TinyLife.World.WallMode langs: - csharp - vb name: DownMaskTexture nameWithType: WallMode.DownMaskTexture fullName: TinyLife.World.WallMode.DownMaskTexture type: Field assemblies: - Tiny Life namespace: TinyLife.World summary: >- The texture that is used as a mask for the "down" version of this wall mode when using . Each pixel on the mask that is non-transparent will be removed from the "down" version of the . example: [] syntax: content: public readonly UniformTextureAtlas DownMaskTexture return: type: MLEM.Textures.UniformTextureAtlas content.vb: Public ReadOnly DownMaskTexture As UniformTextureAtlas - uid: TinyLife.World.WallMode.DownMaskPosition commentId: F:TinyLife.World.WallMode.DownMaskPosition id: DownMaskPosition parent: TinyLife.World.WallMode langs: - csharp - vb name: DownMaskPosition nameWithType: WallMode.DownMaskPosition fullName: TinyLife.World.WallMode.DownMaskPosition type: Field assemblies: - Tiny Life namespace: TinyLife.World summary: >- The position on the that the mask for the "down" version of this wall mode is at, in texture region coordinates similar to . Each pixel on the mask that is non-transparent will be removed from the "down" version of the . example: [] syntax: content: public readonly Point DownMaskPosition return: type: Microsoft.Xna.Framework.Point content.vb: Public ReadOnly DownMaskPosition As Point - uid: TinyLife.World.WallMode.#ctor(System.String,MLEM.Textures.UniformTextureAtlas,Microsoft.Xna.Framework.Point,MLEM.Textures.UniformTextureAtlas,System.Nullable{Microsoft.Xna.Framework.Point}) commentId: M:TinyLife.World.WallMode.#ctor(System.String,MLEM.Textures.UniformTextureAtlas,Microsoft.Xna.Framework.Point,MLEM.Textures.UniformTextureAtlas,System.Nullable{Microsoft.Xna.Framework.Point}) id: '#ctor(System.String,MLEM.Textures.UniformTextureAtlas,Microsoft.Xna.Framework.Point,MLEM.Textures.UniformTextureAtlas,System.Nullable{Microsoft.Xna.Framework.Point})' parent: TinyLife.World.WallMode langs: - csharp - vb name: WallMode(string, UniformTextureAtlas, Point, UniformTextureAtlas, Point?) nameWithType: WallMode.WallMode(string, UniformTextureAtlas, Point, UniformTextureAtlas, Point?) fullName: TinyLife.World.WallMode.WallMode(string, MLEM.Textures.UniformTextureAtlas, Microsoft.Xna.Framework.Point, MLEM.Textures.UniformTextureAtlas, Microsoft.Xna.Framework.Point?) type: Constructor assemblies: - Tiny Life namespace: TinyLife.World summary: >- Creates a new wall mode with the given mask settings. Each pixel on the mask that is non-transparent will be removed from the . example: [] syntax: content: public WallMode(string name, UniformTextureAtlas maskTexture, Point maskPosition, UniformTextureAtlas downMaskTexture = null, Point? downMaskPosition = null) parameters: - id: name type: System.String description: The name of this wall mode. - id: maskTexture type: MLEM.Textures.UniformTextureAtlas description: The texture that is used as a mask when masking using . - id: maskPosition type: Microsoft.Xna.Framework.Point description: The position on the that the mask is at, in texture region coordinates similar to . - id: downMaskTexture type: MLEM.Textures.UniformTextureAtlas description: The texture that is used as a mask for the "down" version of this wall mode when using . If null, this defaults to the default mask texture. - id: downMaskPosition type: System.Nullable{Microsoft.Xna.Framework.Point} description: The position on the that the mask for the "down" version of this wall mode is at, in texture region coordinates similar to . If null, this defaults to the default "down" mask position. content.vb: Public Sub New(name As String, maskTexture As UniformTextureAtlas, maskPosition As Point, downMaskTexture As UniformTextureAtlas = Nothing, downMaskPosition As Point? = Nothing) overload: TinyLife.World.WallMode.#ctor* nameWithType.vb: WallMode.New(String, UniformTextureAtlas, Point, UniformTextureAtlas, Point?) fullName.vb: TinyLife.World.WallMode.New(String, MLEM.Textures.UniformTextureAtlas, Microsoft.Xna.Framework.Point, MLEM.Textures.UniformTextureAtlas, Microsoft.Xna.Framework.Point?) name.vb: New(String, UniformTextureAtlas, Point, UniformTextureAtlas, Point?) - uid: TinyLife.World.WallMode.OffsetTextureRegion(Microsoft.Xna.Framework.Point,System.Boolean,System.Boolean) commentId: M:TinyLife.World.WallMode.OffsetTextureRegion(Microsoft.Xna.Framework.Point,System.Boolean,System.Boolean) id: OffsetTextureRegion(Microsoft.Xna.Framework.Point,System.Boolean,System.Boolean) parent: TinyLife.World.WallMode langs: - csharp - vb name: OffsetTextureRegion(Point, bool, bool) nameWithType: WallMode.OffsetTextureRegion(Point, bool, bool) fullName: TinyLife.World.WallMode.OffsetTextureRegion(Microsoft.Xna.Framework.Point, bool, bool) type: Method assemblies: - Tiny Life namespace: TinyLife.World summary: Offsets the given texture region based on this wall mode, causing the returned texture region to contain the same , but with this wall mode's cutout. example: [] syntax: content: public Point OffsetTextureRegion(Point region, bool vertical, bool isDown) parameters: - id: region type: Microsoft.Xna.Framework.Point description: The texture region location to offset. - id: vertical type: System.Boolean description: Whether the texture region location returned should be a vertical wall. - id: isDown type: System.Boolean description: Whether the texture region location returned should be in the display mode. return: type: Microsoft.Xna.Framework.Point description: The offset texture region position. content.vb: Public Function OffsetTextureRegion(region As Point, vertical As Boolean, isDown As Boolean) As Point overload: TinyLife.World.WallMode.OffsetTextureRegion* nameWithType.vb: WallMode.OffsetTextureRegion(Point, Boolean, Boolean) fullName.vb: TinyLife.World.WallMode.OffsetTextureRegion(Microsoft.Xna.Framework.Point, Boolean, Boolean) name.vb: OffsetTextureRegion(Point, Boolean, Boolean) - uid: TinyLife.World.WallMode.Register(TinyLife.World.WallMode) commentId: M:TinyLife.World.WallMode.Register(TinyLife.World.WallMode) id: Register(TinyLife.World.WallMode) parent: TinyLife.World.WallMode langs: - csharp - vb name: Register(WallMode) nameWithType: WallMode.Register(WallMode) fullName: TinyLife.World.WallMode.Register(TinyLife.World.WallMode) type: Method assemblies: - Tiny Life namespace: TinyLife.World summary: Registers the given to the registry. example: [] syntax: content: public static WallMode Register(WallMode mode) parameters: - id: mode type: TinyLife.World.WallMode description: The mode to register. return: type: TinyLife.World.WallMode description: The mode passed, for chaining. content.vb: Public Shared Function Register(mode As WallMode) As WallMode overload: TinyLife.World.WallMode.Register* - uid: TinyLife.World.WallMode.ApplyMasks(Microsoft.Xna.Framework.Graphics.Texture2D,System.Int32,System.Int32,MLEM.Data.RuntimeTexturePacker,System.Action{System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}}) commentId: M:TinyLife.World.WallMode.ApplyMasks(Microsoft.Xna.Framework.Graphics.Texture2D,System.Int32,System.Int32,MLEM.Data.RuntimeTexturePacker,System.Action{System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}}) id: ApplyMasks(Microsoft.Xna.Framework.Graphics.Texture2D,System.Int32,System.Int32,MLEM.Data.RuntimeTexturePacker,System.Action{System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}}) parent: TinyLife.World.WallMode langs: - csharp - vb name: ApplyMasks(Texture2D, int, int, RuntimeTexturePacker, Action>) nameWithType: WallMode.ApplyMasks(Texture2D, int, int, RuntimeTexturePacker, Action>) fullName: TinyLife.World.WallMode.ApplyMasks(Microsoft.Xna.Framework.Graphics.Texture2D, int, int, MLEM.Data.RuntimeTexturePacker, System.Action>) type: Method assemblies: - Tiny Life namespace: TinyLife.World summary: >- Applies the game's predefined wallpaper maskings (based on ) to the given wallpaper texture. When adding custom types, this method should be used. example: [] syntax: content: public static UniformTextureAtlas ApplyMasks(Texture2D wallpapers, int regionAmountX, int regionAmountY, RuntimeTexturePacker packer = null, Action> result = null) parameters: - id: wallpapers type: Microsoft.Xna.Framework.Graphics.Texture2D description: The texture to mask - id: regionAmountX type: System.Int32 description: The amount of texture regions on the x axis - id: regionAmountY type: System.Int32 description: The amount of texture regions on the y axis - id: packer type: MLEM.Data.RuntimeTexturePacker description: The texture packer to pack the resulting texture with, or null to skip packing the texture - id: result type: System.Action{System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}} description: A function that is called when the packer packed the masked texture, which yields the resulting texture atlas return: type: MLEM.Textures.UniformTextureAtlas content.vb: Public Shared Function ApplyMasks(wallpapers As Texture2D, regionAmountX As Integer, regionAmountY As Integer, packer As RuntimeTexturePacker = Nothing, result As Action(Of Dictionary(Of Point, TextureRegion)) = Nothing) As UniformTextureAtlas overload: TinyLife.World.WallMode.ApplyMasks* nameWithType.vb: WallMode.ApplyMasks(Texture2D, Integer, Integer, RuntimeTexturePacker, Action(Of Dictionary(Of Point, TextureRegion))) fullName.vb: TinyLife.World.WallMode.ApplyMasks(Microsoft.Xna.Framework.Graphics.Texture2D, Integer, Integer, MLEM.Data.RuntimeTexturePacker, System.Action(Of System.Collections.Generic.Dictionary(Of Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion))) name.vb: ApplyMasks(Texture2D, Integer, Integer, RuntimeTexturePacker, Action(Of Dictionary(Of Point, TextureRegion))) references: - uid: TinyLife.World.Wall commentId: T:TinyLife.World.Wall parent: TinyLife.World href: TinyLife.World.Wall.html name: Wall nameWithType: Wall fullName: TinyLife.World.Wall - uid: TinyLife.World.Opening commentId: T:TinyLife.World.Opening parent: TinyLife.World href: TinyLife.World.Opening.html name: Opening nameWithType: Opening fullName: TinyLife.World.Opening - uid: TinyLife.World.WallMode.Roof commentId: F:TinyLife.World.WallMode.Roof href: TinyLife.World.WallMode.html#TinyLife_World_WallMode_Roof name: Roof nameWithType: WallMode.Roof fullName: TinyLife.World.WallMode.Roof - uid: TinyLife.World commentId: N:TinyLife.World href: TinyLife.html name: TinyLife.World nameWithType: TinyLife.World fullName: TinyLife.World spec.csharp: - uid: TinyLife name: TinyLife href: TinyLife.html - name: . - uid: TinyLife.World name: World href: TinyLife.World.html spec.vb: - uid: TinyLife name: TinyLife href: TinyLife.html - name: . - uid: TinyLife.World name: World href: TinyLife.World.html - uid: System.Object commentId: T:System.Object parent: System isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object name: object nameWithType: object fullName: object nameWithType.vb: Object fullName.vb: Object name.vb: Object - uid: System.Object.Equals(System.Object) commentId: M:System.Object.Equals(System.Object) parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object) name: Equals(object) nameWithType: object.Equals(object) fullName: object.Equals(object) nameWithType.vb: Object.Equals(Object) fullName.vb: Object.Equals(Object) name.vb: Equals(Object) spec.csharp: - uid: System.Object.Equals(System.Object) name: Equals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object) - name: ( - uid: System.Object name: object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ) spec.vb: - uid: System.Object.Equals(System.Object) name: Equals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object) - name: ( - uid: System.Object name: Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ) - uid: System.Object.Equals(System.Object,System.Object) commentId: M:System.Object.Equals(System.Object,System.Object) parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object) name: Equals(object, object) nameWithType: object.Equals(object, object) fullName: object.Equals(object, object) nameWithType.vb: Object.Equals(Object, Object) fullName.vb: Object.Equals(Object, Object) name.vb: Equals(Object, Object) spec.csharp: - uid: System.Object.Equals(System.Object,System.Object) name: Equals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object) - name: ( - uid: System.Object name: object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ',' - name: " " - uid: System.Object name: object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ) spec.vb: - uid: System.Object.Equals(System.Object,System.Object) name: Equals isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object) - name: ( - uid: System.Object name: Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ',' - name: " " - uid: System.Object name: Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object - name: ) - uid: System.Object.GetHashCode commentId: M:System.Object.GetHashCode parent: System.Object isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode name: GetHashCode() nameWithType: object.GetHashCode() fullName: object.GetHashCode() nameWithType.vb: Object.GetHashCode() fullName.vb: Object.GetHashCode() spec.csharp: - uid: System.Object.GetHashCode name: GetHashCode isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode - name: ( - name: ) spec.vb: - uid: System.Object.GetHashCode name: GetHashCode isExternal: true href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode - 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