### YamlMime:ManagedReference
items:
- uid: TinyLife.Tools.RemoveTool
commentId: T:TinyLife.Tools.RemoveTool
id: RemoveTool
parent: TinyLife.Tools
children:
- TinyLife.Tools.RemoveTool.#ctor
- TinyLife.Tools.RemoveTool.CanUndoRedo
- TinyLife.Tools.RemoveTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
- TinyLife.Tools.RemoveTool.GetMouseCursor
- TinyLife.Tools.RemoveTool.PlayDestroySound
- TinyLife.Tools.RemoveTool.RemoveFurniture(TinyLife.Objects.Furniture,TinyLife.Tools.UndoableAction)
- TinyLife.Tools.RemoveTool.RemoveNonGroundTile(Microsoft.Xna.Framework.Point,System.Int32,TinyLife.Tools.UndoableAction)
- TinyLife.Tools.RemoveTool.RemoveRoof(TinyLife.World.Roof,TinyLife.Tools.UndoableAction,System.Nullable{Microsoft.Xna.Framework.Rectangle})
- TinyLife.Tools.RemoveTool.RemoveStairs(TinyLife.World.Stairs,TinyLife.Tools.UndoableAction)
- TinyLife.Tools.RemoveTool.RemoveWall(TinyLife.Objects.WallLike,TinyLife.Tools.UndoableAction)
- TinyLife.Tools.RemoveTool.ShouldHighlightSelectedObject(System.Object)
- TinyLife.Tools.RemoveTool.SpawnDestroyParticles(MLEM.Misc.RectangleF,System.Single,System.Single,System.ValueTuple{MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color}[])
- TinyLife.Tools.RemoveTool.SpawnDestroyParticles(TinyLife.Objects.Furniture)
- TinyLife.Tools.RemoveTool.SpawnDestroyParticles(TinyLife.Objects.WallLike)
- TinyLife.Tools.RemoveTool.StoreOrRemoveFurniture(TinyLife.Objects.Furniture,TinyLife.Tools.UndoableAction)
- TinyLife.Tools.RemoveTool.Update(Microsoft.Xna.Framework.GameTime)
langs:
- csharp
- vb
name: RemoveTool
nameWithType: RemoveTool
fullName: TinyLife.Tools.RemoveTool
type: Class
source:
remote:
path: TinyLife/Tools/RemoveTool.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RemoveTool
path: ../TinyLife/Tools/RemoveTool.cs
startLine: 20
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: >-
A tool is a type of game mode that is currently active.
Tools are split up into the and , the latter of which holds all tools that can be found in the build menu.
example: []
syntax:
content: 'public class RemoveTool : Tool'
content.vb: Public Class RemoveTool Inherits Tool
inheritance:
- System.Object
- TinyLife.Tools.Tool
inheritedMembers:
- TinyLife.Tools.Tool.RemoveTool
- TinyLife.Tools.Tool.MoveTool
- TinyLife.Tools.Tool.PlayModeTool
- TinyLife.Tools.Tool.BuildTools
- TinyLife.Tools.Tool.SelectedObject
- TinyLife.Tools.Tool.SelectedWall
- TinyLife.Tools.Tool.SelectedRoof
- TinyLife.Tools.Tool.SelectedStairs
- TinyLife.Tools.Tool.IsRotateCwPressed
- TinyLife.Tools.Tool.IsRotateCcwPressed
- TinyLife.Tools.Tool.IsCopyPressed
- TinyLife.Tools.Tool.OnOpened
- TinyLife.Tools.Tool.OnClosed
- TinyLife.Tools.Tool.OnUpdate
- TinyLife.Tools.Tool.OnDraw
- TinyLife.Tools.Tool.OnInitBuildModeUi
- TinyLife.Tools.Tool.Input
- TinyLife.Tools.Tool.Map
- TinyLife.Tools.Tool.Money
- TinyLife.Tools.Tool.CurrentFloor
- TinyLife.Tools.Tool.Texture
- TinyLife.Tools.Tool.DisplayAsTab
- TinyLife.Tools.Tool.MousePos
- TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
- TinyLife.Tools.Tool.Opened
- TinyLife.Tools.Tool.Closed
- TinyLife.Tools.Tool.CanSwitchGameModes
- TinyLife.Tools.Tool.OnButtonCreated(MLEM.Ui.Elements.Button)
- TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
- TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme[],System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean})
- TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme,System.Action{System.Int32},System.Func{System.Int32,System.Boolean})
- TinyLife.Tools.Tool.BuildModeButton(System.String,MLEM.Ui.Elements.Element.GenericCallback,MLEM.Ui.Elements.Element.DrawCallback,System.Single,MLEM.Textures.TextureRegion,System.Collections.Generic.IEnumerable{System.String},System.Nullable{System.Single})
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Tools.RemoveTool.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.Tools.RemoveTool.#ctor
commentId: M:TinyLife.Tools.RemoveTool.#ctor
id: '#ctor'
parent: TinyLife.Tools.RemoveTool
langs:
- csharp
- vb
name: RemoveTool()
nameWithType: RemoveTool.RemoveTool()
fullName: TinyLife.Tools.RemoveTool.RemoveTool()
type: Constructor
source:
remote:
path: TinyLife/Tools/RemoveTool.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Tools/RemoveTool.cs
startLine: 28
assemblies:
- Tiny Life
namespace: TinyLife.Tools
example: []
syntax:
content: public RemoveTool()
content.vb: Public Sub New()
overload: TinyLife.Tools.RemoveTool.#ctor*
nameWithType.vb: RemoveTool.New()
fullName.vb: TinyLife.Tools.RemoveTool.New()
name.vb: New()
- uid: TinyLife.Tools.RemoveTool.Update(Microsoft.Xna.Framework.GameTime)
commentId: M:TinyLife.Tools.RemoveTool.Update(Microsoft.Xna.Framework.GameTime)
id: Update(Microsoft.Xna.Framework.GameTime)
parent: TinyLife.Tools.RemoveTool
langs:
- csharp
- vb
name: Update(GameTime)
nameWithType: RemoveTool.Update(GameTime)
fullName: TinyLife.Tools.RemoveTool.Update(Microsoft.Xna.Framework.GameTime)
type: Method
source:
remote:
path: TinyLife/Tools/RemoveTool.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Update
path: ../TinyLife/Tools/RemoveTool.cs
startLine: 31
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: >-
This method is called every update frame for the .
By default, this method updates the and invokes , and also manages the .
example: []
syntax:
content: public override void Update(GameTime time)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game's time
content.vb: Public Overrides Sub Update(time As GameTime)
overridden: TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime)
overload: TinyLife.Tools.RemoveTool.Update*
- uid: TinyLife.Tools.RemoveTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
commentId: M:TinyLife.Tools.RemoveTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
id: Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
parent: TinyLife.Tools.RemoveTool
langs:
- csharp
- vb
name: Draw(GameTime, SpriteBatch)
nameWithType: RemoveTool.Draw(GameTime, SpriteBatch)
fullName: TinyLife.Tools.RemoveTool.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch)
type: Method
source:
remote:
path: TinyLife/Tools/RemoveTool.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Draw
path: ../TinyLife/Tools/RemoveTool.cs
startLine: 53
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: >-
This method is called every draw frame for the .
Note that this method is only called if the mouse is not hovering over any ui elements.
By default, this method invokes .
example: []
syntax:
content: public override void Draw(GameTime time, SpriteBatch batch)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game's time
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
description: The sprite batch used for drawing
content.vb: Public Overrides Sub Draw(time As GameTime, batch As SpriteBatch)
overridden: TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
overload: TinyLife.Tools.RemoveTool.Draw*
- uid: TinyLife.Tools.RemoveTool.GetMouseCursor
commentId: M:TinyLife.Tools.RemoveTool.GetMouseCursor
id: GetMouseCursor
parent: TinyLife.Tools.RemoveTool
langs:
- csharp
- vb
name: GetMouseCursor()
nameWithType: RemoveTool.GetMouseCursor()
fullName: TinyLife.Tools.RemoveTool.GetMouseCursor()
type: Method
source:
remote:
path: TinyLife/Tools/RemoveTool.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetMouseCursor
path: ../TinyLife/Tools/RemoveTool.cs
startLine: 62
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: >-
Returns the that this tool should currently display.
By default, is returned.
example: []
syntax:
content: public override CursorType GetMouseCursor()
return:
type: TinyLife.Uis.CursorType
description: The cursor type
content.vb: Public Overrides Function GetMouseCursor() As CursorType
overridden: TinyLife.Tools.Tool.GetMouseCursor
overload: TinyLife.Tools.RemoveTool.GetMouseCursor*
- uid: TinyLife.Tools.RemoveTool.CanUndoRedo
commentId: M:TinyLife.Tools.RemoveTool.CanUndoRedo
id: CanUndoRedo
parent: TinyLife.Tools.RemoveTool
langs:
- csharp
- vb
name: CanUndoRedo()
nameWithType: RemoveTool.CanUndoRedo()
fullName: TinyLife.Tools.RemoveTool.CanUndoRedo()
type: Method
source:
remote:
path: TinyLife/Tools/RemoveTool.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanUndoRedo
path: ../TinyLife/Tools/RemoveTool.cs
startLine: 67
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: Returns whether or not the can currently operate and thus, whether the or actions can be called.
example: []
syntax:
content: public override bool CanUndoRedo()
return:
type: System.Boolean
description: Whether the undo or redo commands can be used right now.
content.vb: Public Overrides Function CanUndoRedo() As Boolean
overridden: TinyLife.Tools.Tool.CanUndoRedo
overload: TinyLife.Tools.RemoveTool.CanUndoRedo*
- uid: TinyLife.Tools.RemoveTool.ShouldHighlightSelectedObject(System.Object)
commentId: M:TinyLife.Tools.RemoveTool.ShouldHighlightSelectedObject(System.Object)
id: ShouldHighlightSelectedObject(System.Object)
parent: TinyLife.Tools.RemoveTool
langs:
- csharp
- vb
name: ShouldHighlightSelectedObject(object)
nameWithType: RemoveTool.ShouldHighlightSelectedObject(object)
fullName: TinyLife.Tools.RemoveTool.ShouldHighlightSelectedObject(object)
type: Method
source:
remote:
path: TinyLife/Tools/RemoveTool.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ShouldHighlightSelectedObject
path: ../TinyLife/Tools/RemoveTool.cs
startLine: 72
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: >-
Whether or not the should currently have a white highlight around it.
This method defaults to return true if is false.
example: []
syntax:
content: public override bool ShouldHighlightSelectedObject(object obj)
parameters:
- id: obj
type: System.Object
description: The selected object, which can be a or a .
return:
type: System.Boolean
description: Whether or not the selected object should be highlighted
content.vb: Public Overrides Function ShouldHighlightSelectedObject(obj As Object) As Boolean
overridden: TinyLife.Tools.Tool.ShouldHighlightSelectedObject(System.Object)
overload: TinyLife.Tools.RemoveTool.ShouldHighlightSelectedObject*
nameWithType.vb: RemoveTool.ShouldHighlightSelectedObject(Object)
fullName.vb: TinyLife.Tools.RemoveTool.ShouldHighlightSelectedObject(Object)
name.vb: ShouldHighlightSelectedObject(Object)
- uid: TinyLife.Tools.RemoveTool.RemoveRoof(TinyLife.World.Roof,TinyLife.Tools.UndoableAction,System.Nullable{Microsoft.Xna.Framework.Rectangle})
commentId: M:TinyLife.Tools.RemoveTool.RemoveRoof(TinyLife.World.Roof,TinyLife.Tools.UndoableAction,System.Nullable{Microsoft.Xna.Framework.Rectangle})
id: RemoveRoof(TinyLife.World.Roof,TinyLife.Tools.UndoableAction,System.Nullable{Microsoft.Xna.Framework.Rectangle})
parent: TinyLife.Tools.RemoveTool
langs:
- csharp
- vb
name: RemoveRoof(Roof, UndoableAction, Rectangle?)
nameWithType: RemoveTool.RemoveRoof(Roof, UndoableAction, Rectangle?)
fullName: TinyLife.Tools.RemoveTool.RemoveRoof(TinyLife.World.Roof, TinyLife.Tools.UndoableAction, Microsoft.Xna.Framework.Rectangle?)
type: Method
source:
remote:
path: TinyLife/Tools/RemoveTool.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RemoveRoof
path: ../TinyLife/Tools/RemoveTool.cs
startLine: 149
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: Removes the given roof from the world, additionally removing any furniture below it and returning the money for the objects
example: []
syntax:
content: public static void RemoveRoof(Roof roof, UndoableAction action, Rectangle? newRoof = null)
parameters:
- id: roof
type: TinyLife.World.Roof
description: The roof to remove
- id: action
type: TinyLife.Tools.UndoableAction
description: The undoable action that this method should add its actions to. If this method should be executed immediately, use the immediate constructor.
- id: newRoof
type: System.Nullable{Microsoft.Xna.Framework.Rectangle}
description: The area of a roof that replaces this one, or null if this roof is just being removed without a replacement.
content.vb: Public Shared Sub RemoveRoof(roof As Roof, action As UndoableAction, newRoof As Rectangle? = Nothing)
overload: TinyLife.Tools.RemoveTool.RemoveRoof*
- uid: TinyLife.Tools.RemoveTool.RemoveStairs(TinyLife.World.Stairs,TinyLife.Tools.UndoableAction)
commentId: M:TinyLife.Tools.RemoveTool.RemoveStairs(TinyLife.World.Stairs,TinyLife.Tools.UndoableAction)
id: RemoveStairs(TinyLife.World.Stairs,TinyLife.Tools.UndoableAction)
parent: TinyLife.Tools.RemoveTool
langs:
- csharp
- vb
name: RemoveStairs(Stairs, UndoableAction)
nameWithType: RemoveTool.RemoveStairs(Stairs, UndoableAction)
fullName: TinyLife.Tools.RemoveTool.RemoveStairs(TinyLife.World.Stairs, TinyLife.Tools.UndoableAction)
type: Method
source:
remote:
path: TinyLife/Tools/RemoveTool.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RemoveStairs
path: ../TinyLife/Tools/RemoveTool.cs
startLine: 172
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: Removes the given stairs from the world and refunds the appropriate amount of money.
example: []
syntax:
content: public static void RemoveStairs(Stairs stairs, UndoableAction action)
parameters:
- id: stairs
type: TinyLife.World.Stairs
description: The stairs to remove.
- id: action
type: TinyLife.Tools.UndoableAction
description: The undoable action that this method should add its actions to. If this method should be executed immediately, use the immediate constructor.
content.vb: Public Shared Sub RemoveStairs(stairs As Stairs, action As UndoableAction)
overload: TinyLife.Tools.RemoveTool.RemoveStairs*
- uid: TinyLife.Tools.RemoveTool.RemoveWall(TinyLife.Objects.WallLike,TinyLife.Tools.UndoableAction)
commentId: M:TinyLife.Tools.RemoveTool.RemoveWall(TinyLife.Objects.WallLike,TinyLife.Tools.UndoableAction)
id: RemoveWall(TinyLife.Objects.WallLike,TinyLife.Tools.UndoableAction)
parent: TinyLife.Tools.RemoveTool
langs:
- csharp
- vb
name: RemoveWall(WallLike, UndoableAction)
nameWithType: RemoveTool.RemoveWall(WallLike, UndoableAction)
fullName: TinyLife.Tools.RemoveTool.RemoveWall(TinyLife.Objects.WallLike, TinyLife.Tools.UndoableAction)
type: Method
source:
remote:
path: TinyLife/Tools/RemoveTool.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RemoveWall
path: ../TinyLife/Tools/RemoveTool.cs
startLine: 187
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: Removes the given wall from the world, additionally removing any hanging and adding the required amount of
example: []
syntax:
content: public static void RemoveWall(WallLike wall, UndoableAction action)
parameters:
- id: wall
type: TinyLife.Objects.WallLike
description: The wall to remove
- id: action
type: TinyLife.Tools.UndoableAction
description: The undoable action that this method should add its actions to. If this method should be executed immediately, use the immediate constructor.
content.vb: Public Shared Sub RemoveWall(wall As WallLike, action As UndoableAction)
overload: TinyLife.Tools.RemoveTool.RemoveWall*
- uid: TinyLife.Tools.RemoveTool.RemoveNonGroundTile(Microsoft.Xna.Framework.Point,System.Int32,TinyLife.Tools.UndoableAction)
commentId: M:TinyLife.Tools.RemoveTool.RemoveNonGroundTile(Microsoft.Xna.Framework.Point,System.Int32,TinyLife.Tools.UndoableAction)
id: RemoveNonGroundTile(Microsoft.Xna.Framework.Point,System.Int32,TinyLife.Tools.UndoableAction)
parent: TinyLife.Tools.RemoveTool
langs:
- csharp
- vb
name: RemoveNonGroundTile(Point, int, UndoableAction)
nameWithType: RemoveTool.RemoveNonGroundTile(Point, int, UndoableAction)
fullName: TinyLife.Tools.RemoveTool.RemoveNonGroundTile(Microsoft.Xna.Framework.Point, int, TinyLife.Tools.UndoableAction)
type: Method
source:
remote:
path: TinyLife/Tools/RemoveTool.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RemoveNonGroundTile
path: ../TinyLife/Tools/RemoveTool.cs
startLine: 217
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: Removes the given non-ground tile from the map, restores the appropriate amount of money, remoevs any furniture that was on the ground, and spawns the appropriate particles.
example: []
syntax:
content: public static bool RemoveNonGroundTile(Point pos, int floor, UndoableAction action)
parameters:
- id: pos
type: Microsoft.Xna.Framework.Point
description: The position of the tile to remove.
- id: floor
type: System.Int32
description: The floor of the tile to remove.
- id: action
type: TinyLife.Tools.UndoableAction
description: The undoable action that this method should add its actions to. If this method should be executed immediately, use the immediate constructor.
return:
type: System.Boolean
description: Whether the tile will be successfully removed as part of the action
.
content.vb: Public Shared Function RemoveNonGroundTile(pos As Point, floor As Integer, action As UndoableAction) As Boolean
overload: TinyLife.Tools.RemoveTool.RemoveNonGroundTile*
nameWithType.vb: RemoveTool.RemoveNonGroundTile(Point, Integer, UndoableAction)
fullName.vb: TinyLife.Tools.RemoveTool.RemoveNonGroundTile(Microsoft.Xna.Framework.Point, Integer, TinyLife.Tools.UndoableAction)
name.vb: RemoveNonGroundTile(Point, Integer, UndoableAction)
- uid: TinyLife.Tools.RemoveTool.RemoveFurniture(TinyLife.Objects.Furniture,TinyLife.Tools.UndoableAction)
commentId: M:TinyLife.Tools.RemoveTool.RemoveFurniture(TinyLife.Objects.Furniture,TinyLife.Tools.UndoableAction)
id: RemoveFurniture(TinyLife.Objects.Furniture,TinyLife.Tools.UndoableAction)
parent: TinyLife.Tools.RemoveTool
langs:
- csharp
- vb
name: RemoveFurniture(Furniture, UndoableAction)
nameWithType: RemoveTool.RemoveFurniture(Furniture, UndoableAction)
fullName: TinyLife.Tools.RemoveTool.RemoveFurniture(TinyLife.Objects.Furniture, TinyLife.Tools.UndoableAction)
type: Method
source:
remote:
path: TinyLife/Tools/RemoveTool.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RemoveFurniture
path: ../TinyLife/Tools/RemoveTool.cs
startLine: 250
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: >-
Removes the given furniture from the world, additionally removing all of its and adding the required amount of
Note that the furniture's parent-child relationships are not edited or removed, so should be called if the furniture is added into a household storage or similar.
example: []
syntax:
content: public static bool RemoveFurniture(Furniture furniture, UndoableAction action)
parameters:
- id: furniture
type: TinyLife.Objects.Furniture
description: The furniture item to remove
- id: action
type: TinyLife.Tools.UndoableAction
description: The undoable action that this method should add its actions to. If this method should be executed immediately, use the immediate constructor.
return:
type: System.Boolean
description: Whether the removal was a success, which is only false if the passed furniture
has the category
content.vb: Public Shared Function RemoveFurniture(furniture As Furniture, action As UndoableAction) As Boolean
overload: TinyLife.Tools.RemoveTool.RemoveFurniture*
- uid: TinyLife.Tools.RemoveTool.StoreOrRemoveFurniture(TinyLife.Objects.Furniture,TinyLife.Tools.UndoableAction)
commentId: M:TinyLife.Tools.RemoveTool.StoreOrRemoveFurniture(TinyLife.Objects.Furniture,TinyLife.Tools.UndoableAction)
id: StoreOrRemoveFurniture(TinyLife.Objects.Furniture,TinyLife.Tools.UndoableAction)
parent: TinyLife.Tools.RemoveTool
langs:
- csharp
- vb
name: StoreOrRemoveFurniture(Furniture, UndoableAction)
nameWithType: RemoveTool.StoreOrRemoveFurniture(Furniture, UndoableAction)
fullName: TinyLife.Tools.RemoveTool.StoreOrRemoveFurniture(TinyLife.Objects.Furniture, TinyLife.Tools.UndoableAction)
type: Method
source:
remote:
path: TinyLife/Tools/RemoveTool.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: StoreOrRemoveFurniture
path: ../TinyLife/Tools/RemoveTool.cs
startLine: 279
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: >-
Stores the passed into the current household's , or, if there is no current household, removes the object using instead.
If the passed furniture is in the world and has children, the children are also stored (or removed) recursively.
example: []
syntax:
content: public static bool StoreOrRemoveFurniture(Furniture furniture, UndoableAction action)
parameters:
- id: furniture
type: TinyLife.Objects.Furniture
description: The furniture to store (or remove)
- id: action
type: TinyLife.Tools.UndoableAction
description: The undoable action that this method should add its actions to. If this method should be executed immediately, use the immediate constructor.
return:
type: System.Boolean
description: Whether the storage or removal was a success, which is only false if there is no current household and the passed furniture
has the category
content.vb: Public Shared Function StoreOrRemoveFurniture(furniture As Furniture, action As UndoableAction) As Boolean
overload: TinyLife.Tools.RemoveTool.StoreOrRemoveFurniture*
- uid: TinyLife.Tools.RemoveTool.PlayDestroySound
commentId: M:TinyLife.Tools.RemoveTool.PlayDestroySound
id: PlayDestroySound
parent: TinyLife.Tools.RemoveTool
langs:
- csharp
- vb
name: PlayDestroySound()
nameWithType: RemoveTool.PlayDestroySound()
fullName: TinyLife.Tools.RemoveTool.PlayDestroySound()
type: Method
source:
remote:
path: TinyLife/Tools/RemoveTool.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: PlayDestroySound
path: ../TinyLife/Tools/RemoveTool.cs
startLine: 308
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: Plays the destroy sound
example: []
syntax:
content: public static void PlayDestroySound()
content.vb: Public Shared Sub PlayDestroySound()
overload: TinyLife.Tools.RemoveTool.PlayDestroySound*
- uid: TinyLife.Tools.RemoveTool.SpawnDestroyParticles(TinyLife.Objects.Furniture)
commentId: M:TinyLife.Tools.RemoveTool.SpawnDestroyParticles(TinyLife.Objects.Furniture)
id: SpawnDestroyParticles(TinyLife.Objects.Furniture)
parent: TinyLife.Tools.RemoveTool
langs:
- csharp
- vb
name: SpawnDestroyParticles(Furniture)
nameWithType: RemoveTool.SpawnDestroyParticles(Furniture)
fullName: TinyLife.Tools.RemoveTool.SpawnDestroyParticles(TinyLife.Objects.Furniture)
type: Method
source:
remote:
path: TinyLife/Tools/RemoveTool.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SpawnDestroyParticles
path: ../TinyLife/Tools/RemoveTool.cs
startLine: 317
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: >-
Spawns a set of particles for the given being destroyed.
The particles are based on the furniture's textures and colors.
example: []
syntax:
content: public static void SpawnDestroyParticles(Furniture furniture)
parameters:
- id: furniture
type: TinyLife.Objects.Furniture
description: The furniture whose particles to spawn.
content.vb: Public Shared Sub SpawnDestroyParticles(furniture As Furniture)
overload: TinyLife.Tools.RemoveTool.SpawnDestroyParticles*
- uid: TinyLife.Tools.RemoveTool.SpawnDestroyParticles(TinyLife.Objects.WallLike)
commentId: M:TinyLife.Tools.RemoveTool.SpawnDestroyParticles(TinyLife.Objects.WallLike)
id: SpawnDestroyParticles(TinyLife.Objects.WallLike)
parent: TinyLife.Tools.RemoveTool
langs:
- csharp
- vb
name: SpawnDestroyParticles(WallLike)
nameWithType: RemoveTool.SpawnDestroyParticles(WallLike)
fullName: TinyLife.Tools.RemoveTool.SpawnDestroyParticles(TinyLife.Objects.WallLike)
type: Method
source:
remote:
path: TinyLife/Tools/RemoveTool.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SpawnDestroyParticles
path: ../TinyLife/Tools/RemoveTool.cs
startLine: 327
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: >-
Spawns a set of particles for the given object being destroyed.
The particles are based on the item's textures and colors.
example: []
syntax:
content: public static void SpawnDestroyParticles(WallLike wall)
parameters:
- id: wall
type: TinyLife.Objects.WallLike
description: The wall whose particles to spawn.
content.vb: Public Shared Sub SpawnDestroyParticles(wall As WallLike)
overload: TinyLife.Tools.RemoveTool.SpawnDestroyParticles*
- uid: TinyLife.Tools.RemoveTool.SpawnDestroyParticles(MLEM.Misc.RectangleF,System.Single,System.Single,System.ValueTuple{MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color}[])
commentId: M:TinyLife.Tools.RemoveTool.SpawnDestroyParticles(MLEM.Misc.RectangleF,System.Single,System.Single,System.ValueTuple{MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color}[])
id: SpawnDestroyParticles(MLEM.Misc.RectangleF,System.Single,System.Single,System.ValueTuple{MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color}[])
parent: TinyLife.Tools.RemoveTool
langs:
- csharp
- vb
name: SpawnDestroyParticles(RectangleF, float, float, params (TextureRegion, Color)[])
nameWithType: RemoveTool.SpawnDestroyParticles(RectangleF, float, float, params (TextureRegion, Color)[])
fullName: TinyLife.Tools.RemoveTool.SpawnDestroyParticles(MLEM.Misc.RectangleF, float, float, params (MLEM.Textures.TextureRegion, Microsoft.Xna.Framework.Color)[])
type: Method
source:
remote:
path: TinyLife/Tools/RemoveTool.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SpawnDestroyParticles
path: ../TinyLife/Tools/RemoveTool.cs
startLine: 347
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: >-
Spawns a set of particles for an arbitrary object being destroyed.
If a is destroyed, should be used instead.
example: []
syntax:
content: public static void SpawnDestroyParticles(RectangleF area, float floor, float amountMultiplier, params (TextureRegion, Color)[] textures)
parameters:
- id: area
type: MLEM.Misc.RectangleF
description: The area to spawn particles in.
- id: floor
type: System.Single
description: The floor to spawn particles on.
- id: amountMultiplier
type: System.Single
description: The amount of particles that should be spawned, which will be multiplied with the size of the area
- id: textures
type: System.ValueTuple{MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color}[]
description: The textures and their colors to choose from when spawning the particles.
content.vb: Public Shared Sub SpawnDestroyParticles(area As RectangleF, floor As Single, amountMultiplier As Single, ParamArray textures As (TextureRegion, Color)())
overload: TinyLife.Tools.RemoveTool.SpawnDestroyParticles*
nameWithType.vb: RemoveTool.SpawnDestroyParticles(RectangleF, Single, Single, ParamArray (TextureRegion, Color)())
fullName.vb: TinyLife.Tools.RemoveTool.SpawnDestroyParticles(MLEM.Misc.RectangleF, Single, Single, ParamArray (MLEM.Textures.TextureRegion, Microsoft.Xna.Framework.Color)())
name.vb: SpawnDestroyParticles(RectangleF, Single, Single, ParamArray (TextureRegion, Color)())
references:
- uid: TinyLife.Tools.Tool.PlayModeTool
commentId: F:TinyLife.Tools.Tool.PlayModeTool
parent: TinyLife.Tools.Tool
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_PlayModeTool
name: PlayModeTool
nameWithType: Tool.PlayModeTool
fullName: TinyLife.Tools.Tool.PlayModeTool
- uid: TinyLife.Tools.Tool.BuildTools
commentId: F:TinyLife.Tools.Tool.BuildTools
parent: TinyLife.Tools.Tool
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_BuildTools
name: BuildTools
nameWithType: Tool.BuildTools
fullName: TinyLife.Tools.Tool.BuildTools
- uid: TinyLife.Tools
commentId: N:TinyLife.Tools
href: TinyLife.html
name: TinyLife.Tools
nameWithType: TinyLife.Tools
fullName: TinyLife.Tools
spec.csharp:
- uid: TinyLife
name: TinyLife
href: TinyLife.html
- name: .
- uid: TinyLife.Tools
name: Tools
href: TinyLife.Tools.html
spec.vb:
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name: TinyLife
href: TinyLife.html
- name: .
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name: Tools
href: TinyLife.Tools.html
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
- uid: TinyLife.Tools.Tool
commentId: T:TinyLife.Tools.Tool
parent: TinyLife.Tools
href: TinyLife.Tools.Tool.html
name: Tool
nameWithType: Tool
fullName: TinyLife.Tools.Tool
- uid: TinyLife.Tools.Tool.RemoveTool
commentId: F:TinyLife.Tools.Tool.RemoveTool
parent: TinyLife.Tools.Tool
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_RemoveTool
name: RemoveTool
nameWithType: Tool.RemoveTool
fullName: TinyLife.Tools.Tool.RemoveTool
- uid: TinyLife.Tools.Tool.MoveTool
commentId: F:TinyLife.Tools.Tool.MoveTool
parent: TinyLife.Tools.Tool
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_MoveTool
name: MoveTool
nameWithType: Tool.MoveTool
fullName: TinyLife.Tools.Tool.MoveTool
- uid: TinyLife.Tools.Tool.SelectedObject
commentId: P:TinyLife.Tools.Tool.SelectedObject
parent: TinyLife.Tools.Tool
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_SelectedObject
name: SelectedObject
nameWithType: Tool.SelectedObject
fullName: TinyLife.Tools.Tool.SelectedObject
- uid: TinyLife.Tools.Tool.SelectedWall
commentId: P:TinyLife.Tools.Tool.SelectedWall
parent: TinyLife.Tools.Tool
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_SelectedWall
name: SelectedWall
nameWithType: Tool.SelectedWall
fullName: TinyLife.Tools.Tool.SelectedWall
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commentId: P:TinyLife.Tools.Tool.SelectedRoof
parent: TinyLife.Tools.Tool
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_SelectedRoof
name: SelectedRoof
nameWithType: Tool.SelectedRoof
fullName: TinyLife.Tools.Tool.SelectedRoof
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commentId: P:TinyLife.Tools.Tool.SelectedStairs
parent: TinyLife.Tools.Tool
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_SelectedStairs
name: SelectedStairs
nameWithType: Tool.SelectedStairs
fullName: TinyLife.Tools.Tool.SelectedStairs
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commentId: P:TinyLife.Tools.Tool.IsRotateCwPressed
parent: TinyLife.Tools.Tool
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_IsRotateCwPressed
name: IsRotateCwPressed
nameWithType: Tool.IsRotateCwPressed
fullName: TinyLife.Tools.Tool.IsRotateCwPressed
- uid: TinyLife.Tools.Tool.IsRotateCcwPressed
commentId: P:TinyLife.Tools.Tool.IsRotateCcwPressed
parent: TinyLife.Tools.Tool
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_IsRotateCcwPressed
name: IsRotateCcwPressed
nameWithType: Tool.IsRotateCcwPressed
fullName: TinyLife.Tools.Tool.IsRotateCcwPressed
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commentId: P:TinyLife.Tools.Tool.IsCopyPressed
parent: TinyLife.Tools.Tool
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_IsCopyPressed
name: IsCopyPressed
nameWithType: Tool.IsCopyPressed
fullName: TinyLife.Tools.Tool.IsCopyPressed
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commentId: E:TinyLife.Tools.Tool.OnOpened
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href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_OnOpened
name: OnOpened
nameWithType: Tool.OnOpened
fullName: TinyLife.Tools.Tool.OnOpened
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commentId: E:TinyLife.Tools.Tool.OnClosed
parent: TinyLife.Tools.Tool
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_OnClosed
name: OnClosed
nameWithType: Tool.OnClosed
fullName: TinyLife.Tools.Tool.OnClosed
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commentId: E:TinyLife.Tools.Tool.OnUpdate
parent: TinyLife.Tools.Tool
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_OnUpdate
name: OnUpdate
nameWithType: Tool.OnUpdate
fullName: TinyLife.Tools.Tool.OnUpdate
- uid: TinyLife.Tools.Tool.OnDraw
commentId: E:TinyLife.Tools.Tool.OnDraw
parent: TinyLife.Tools.Tool
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_OnDraw
name: OnDraw
nameWithType: Tool.OnDraw
fullName: TinyLife.Tools.Tool.OnDraw
- uid: TinyLife.Tools.Tool.OnInitBuildModeUi
commentId: E:TinyLife.Tools.Tool.OnInitBuildModeUi
parent: TinyLife.Tools.Tool
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_OnInitBuildModeUi
name: OnInitBuildModeUi
nameWithType: Tool.OnInitBuildModeUi
fullName: TinyLife.Tools.Tool.OnInitBuildModeUi
- uid: TinyLife.Tools.Tool.Input
commentId: P:TinyLife.Tools.Tool.Input
parent: TinyLife.Tools.Tool
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_Input
name: Input
nameWithType: Tool.Input
fullName: TinyLife.Tools.Tool.Input
- uid: TinyLife.Tools.Tool.Map
commentId: P:TinyLife.Tools.Tool.Map
parent: TinyLife.Tools.Tool
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_Map
name: Map
nameWithType: Tool.Map
fullName: TinyLife.Tools.Tool.Map
- uid: TinyLife.Tools.Tool.Money
commentId: P:TinyLife.Tools.Tool.Money
parent: TinyLife.Tools.Tool
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_Money
name: Money
nameWithType: Tool.Money
fullName: TinyLife.Tools.Tool.Money
- uid: TinyLife.Tools.Tool.CurrentFloor
commentId: P:TinyLife.Tools.Tool.CurrentFloor
parent: TinyLife.Tools.Tool
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_CurrentFloor
name: CurrentFloor
nameWithType: Tool.CurrentFloor
fullName: TinyLife.Tools.Tool.CurrentFloor
- uid: TinyLife.Tools.Tool.Texture
commentId: F:TinyLife.Tools.Tool.Texture
parent: TinyLife.Tools.Tool
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_Texture
name: Texture
nameWithType: Tool.Texture
fullName: TinyLife.Tools.Tool.Texture
- uid: TinyLife.Tools.Tool.DisplayAsTab
commentId: F:TinyLife.Tools.Tool.DisplayAsTab
parent: TinyLife.Tools.Tool
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_DisplayAsTab
name: DisplayAsTab
nameWithType: Tool.DisplayAsTab
fullName: TinyLife.Tools.Tool.DisplayAsTab
- uid: TinyLife.Tools.Tool.MousePos
commentId: F:TinyLife.Tools.Tool.MousePos
parent: TinyLife.Tools.Tool
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_MousePos
name: MousePos
nameWithType: Tool.MousePos
fullName: TinyLife.Tools.Tool.MousePos
- uid: TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
commentId: M:TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
parent: TinyLife.Tools.Tool
isExternal: true
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_InitBuildModeUi_MLEM_Ui_Elements_Panel_MLEM_Ui_Elements_Panel_
name: InitBuildModeUi(Panel, Panel)
nameWithType: Tool.InitBuildModeUi(Panel, Panel)
fullName: TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel, MLEM.Ui.Elements.Panel)
spec.csharp:
- uid: TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
name: InitBuildModeUi
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_InitBuildModeUi_MLEM_Ui_Elements_Panel_MLEM_Ui_Elements_Panel_
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- name: ','
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spec.vb:
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- name: ','
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commentId: M:TinyLife.Tools.Tool.Opened
parent: TinyLife.Tools.Tool
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_Opened
name: Opened()
nameWithType: Tool.Opened()
fullName: TinyLife.Tools.Tool.Opened()
spec.csharp:
- uid: TinyLife.Tools.Tool.Opened
name: Opened
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_Opened
- name: (
- name: )
spec.vb:
- uid: TinyLife.Tools.Tool.Opened
name: Opened
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_Opened
- name: (
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- uid: TinyLife.Tools.Tool.Closed
commentId: M:TinyLife.Tools.Tool.Closed
parent: TinyLife.Tools.Tool
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_Closed
name: Closed()
nameWithType: Tool.Closed()
fullName: TinyLife.Tools.Tool.Closed()
spec.csharp:
- uid: TinyLife.Tools.Tool.Closed
name: Closed
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_Closed
- name: (
- name: )
spec.vb:
- uid: TinyLife.Tools.Tool.Closed
name: Closed
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_Closed
- name: (
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- uid: TinyLife.Tools.Tool.CanSwitchGameModes
commentId: M:TinyLife.Tools.Tool.CanSwitchGameModes
parent: TinyLife.Tools.Tool
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_CanSwitchGameModes
name: CanSwitchGameModes()
nameWithType: Tool.CanSwitchGameModes()
fullName: TinyLife.Tools.Tool.CanSwitchGameModes()
spec.csharp:
- uid: TinyLife.Tools.Tool.CanSwitchGameModes
name: CanSwitchGameModes
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_CanSwitchGameModes
- name: (
- name: )
spec.vb:
- uid: TinyLife.Tools.Tool.CanSwitchGameModes
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href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_CanSwitchGameModes
- name: (
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- uid: TinyLife.Tools.Tool.OnButtonCreated(MLEM.Ui.Elements.Button)
commentId: M:TinyLife.Tools.Tool.OnButtonCreated(MLEM.Ui.Elements.Button)
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isExternal: true
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nameWithType: Tool.OnButtonCreated(Button)
fullName: TinyLife.Tools.Tool.OnButtonCreated(MLEM.Ui.Elements.Button)
spec.csharp:
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- name: (
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spec.vb:
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- name: (
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- name: )
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commentId: M:TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
parent: TinyLife.Tools.Tool
isExternal: true
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_IsOnLot_Microsoft_Xna_Framework_Point_
name: IsOnLot(Point)
nameWithType: Tool.IsOnLot(Point)
fullName: TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
spec.csharp:
- uid: TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
name: IsOnLot
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_IsOnLot_Microsoft_Xna_Framework_Point_
- name: (
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isExternal: true
- name: )
spec.vb:
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href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_IsOnLot_Microsoft_Xna_Framework_Point_
- name: (
- uid: Microsoft.Xna.Framework.Point
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- name: )
- uid: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme[],System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean})
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