### YamlMime:ManagedReference
items:
- uid: TinyLife.Actions.ActionType.TypeSettings
commentId: T:TinyLife.Actions.ActionType.TypeSettings
id: ActionType.TypeSettings
parent: TinyLife.Actions
children:
- TinyLife.Actions.ActionType.TypeSettings.#ctor(System.String,TinyLife.Objects.ObjectCategory,System.Type)
- TinyLife.Actions.ActionType.TypeSettings.Ai
- TinyLife.Actions.ActionType.TypeSettings.CanExecute
- TinyLife.Actions.ActionType.TypeSettings.Categories
- TinyLife.Actions.ActionType.TypeSettings.ConstructedType
- TinyLife.Actions.ActionType.TypeSettings.ConstructorArguments
- TinyLife.Actions.ActionType.TypeSettings.Context
- TinyLife.Actions.ActionType.TypeSettings.GetData``1(System.String)
- TinyLife.Actions.ActionType.TypeSettings.GetDataKeys
- TinyLife.Actions.ActionType.TypeSettings.GetDisplayName
- TinyLife.Actions.ActionType.TypeSettings.IconName
- TinyLife.Actions.ActionType.TypeSettings.IsInappropriateElsewhere
- TinyLife.Actions.ActionType.TypeSettings.Name
- TinyLife.Actions.ActionType.TypeSettings.NameWithoutCategory
- TinyLife.Actions.ActionType.TypeSettings.RequiredEmotion
- TinyLife.Actions.ActionType.TypeSettings.RequiredPersonality
- TinyLife.Actions.ActionType.TypeSettings.RequiredSkill
- TinyLife.Actions.ActionType.TypeSettings.SetData(System.String,System.Object)
- TinyLife.Actions.ActionType.TypeSettings.Texture
- TinyLife.Actions.ActionType.TypeSettings.Varieties
langs:
- csharp
- vb
name: ActionType.TypeSettings
nameWithType: ActionType.TypeSettings
fullName: TinyLife.Actions.ActionType.TypeSettings
type: Struct
source:
remote:
path: TinyLife/Actions/ActionType.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: TypeSettings
path: Actions/ActionType.cs
startLine: 162
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA struct that contains information about an \n"
example: []
syntax:
content: 'public struct TypeSettings : IGenericDataHolder'
content.vb: >-
Public Structure TypeSettings
Implements IGenericDataHolder
implements:
- MLEM.Misc.IGenericDataHolder
inheritedMembers:
- System.ValueType.Equals(System.Object)
- System.ValueType.GetHashCode
- System.ValueType.ToString
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetType
- System.Object.ReferenceEquals(System.Object,System.Object)
extensionMethods:
- TinyLife.Actions.ActionType.TypeSettings.TinyLife.Utilities.Extensions.JsonCopy``1
- MLEM.Misc.IGenericDataHolder.TinyLife.Utilities.Extensions.GetTimeSpan(System.String)
- MLEM.Misc.IGenericDataHolder.TinyLife.Utilities.Extensions.SetTimeSpan(System.String,System.TimeSpan)
modifiers.csharp:
- public
- struct
modifiers.vb:
- Public
- Structure
- uid: TinyLife.Actions.ActionType.TypeSettings.Name
commentId: F:TinyLife.Actions.ActionType.TypeSettings.Name
id: Name
parent: TinyLife.Actions.ActionType.TypeSettings
langs:
- csharp
- vb
name: Name
nameWithType: ActionType.TypeSettings.Name
fullName: TinyLife.Actions.ActionType.TypeSettings.Name
type: Field
source:
remote:
path: TinyLife/Actions/ActionType.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Name
path: Actions/ActionType.cs
startLine: 167
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nThe name of this action type\n"
example: []
syntax:
content: public string Name
return:
type: System.String
content.vb: Public Name As String
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Actions.ActionType.TypeSettings.NameWithoutCategory
commentId: P:TinyLife.Actions.ActionType.TypeSettings.NameWithoutCategory
id: NameWithoutCategory
parent: TinyLife.Actions.ActionType.TypeSettings
langs:
- csharp
- vb
name: NameWithoutCategory
nameWithType: ActionType.TypeSettings.NameWithoutCategory
fullName: TinyLife.Actions.ActionType.TypeSettings.NameWithoutCategory
type: Property
source:
remote:
path: TinyLife/Actions/ActionType.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: NameWithoutCategory
path: Actions/ActionType.cs
startLine: 172
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nThe of this action type, but without a possible category prefix.\nThis property automatically returns a substring of .\n"
example: []
syntax:
content: public readonly string NameWithoutCategory { get; }
parameters: []
return:
type: System.String
content.vb: Public ReadOnly Property NameWithoutCategory As String
overload: TinyLife.Actions.ActionType.TypeSettings.NameWithoutCategory*
modifiers.csharp:
- public
- readonly
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Actions.ActionType.TypeSettings.Categories
commentId: P:TinyLife.Actions.ActionType.TypeSettings.Categories
id: Categories
parent: TinyLife.Actions.ActionType.TypeSettings
langs:
- csharp
- vb
name: Categories
nameWithType: ActionType.TypeSettings.Categories
fullName: TinyLife.Actions.ActionType.TypeSettings.Categories
type: Property
source:
remote:
path: TinyLife/Actions/ActionType.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Categories
path: Actions/ActionType.cs
startLine: 177
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nThe categories of this action type. The categories are strings at the start of this action type's delimited with a slash (/) character.\nThis property automatically returns a substring of , converted to an array.\n"
example: []
syntax:
content: public readonly string[] Categories { get; }
parameters: []
return:
type: System.String[]
content.vb: Public ReadOnly Property Categories As String()
overload: TinyLife.Actions.ActionType.TypeSettings.Categories*
modifiers.csharp:
- public
- readonly
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Actions.ActionType.TypeSettings.Texture
commentId: F:TinyLife.Actions.ActionType.TypeSettings.Texture
id: Texture
parent: TinyLife.Actions.ActionType.TypeSettings
langs:
- csharp
- vb
name: Texture
nameWithType: ActionType.TypeSettings.Texture
fullName: TinyLife.Actions.ActionType.TypeSettings.Texture
type: Field
source:
remote:
path: TinyLife/Actions/ActionType.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Texture
path: Actions/ActionType.cs
startLine: 182
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nThe texture region used in the top left action queue display in-game.\nIf this value is null, is used for the icon instead.\n"
example: []
syntax:
content: public TextureRegion Texture
return:
type: MLEM.Textures.TextureRegion
content.vb: Public Texture As TextureRegion
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Actions.ActionType.TypeSettings.Context
commentId: F:TinyLife.Actions.ActionType.TypeSettings.Context
id: Context
parent: TinyLife.Actions.ActionType.TypeSettings
langs:
- csharp
- vb
name: Context
nameWithType: ActionType.TypeSettings.Context
fullName: TinyLife.Actions.ActionType.TypeSettings.Context
type: Field
source:
remote:
path: TinyLife/Actions/ActionType.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Context
path: Actions/ActionType.cs
startLine: 187
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA combined flag that represents all of the objects that this action can be executed on.\nSetting the context to and giving the action causes it to be invoked from the AI as if it had the category instead.\n"
example: []
syntax:
content: public ObjectCategory Context
return:
type: TinyLife.Objects.ObjectCategory
content.vb: Public Context As ObjectCategory
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Actions.ActionType.TypeSettings.CanExecute
commentId: F:TinyLife.Actions.ActionType.TypeSettings.CanExecute
id: CanExecute
parent: TinyLife.Actions.ActionType.TypeSettings
langs:
- csharp
- vb
name: CanExecute
nameWithType: ActionType.TypeSettings.CanExecute
fullName: TinyLife.Actions.ActionType.TypeSettings.CanExecute
type: Field
source:
remote:
path: TinyLife/Actions/ActionType.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanExecute
path: Actions/ActionType.cs
startLine: 193
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA delegate that returns a based on whether the given situation allows this action to be executed.\nThis value is initialized always return .\nTo query this delegate effectively, use , which also validates the , the and the .\n"
example: []
syntax:
content: public ActionType.CanExecuteDelegate CanExecute
return:
type: TinyLife.Actions.ActionType.CanExecuteDelegate
content.vb: Public CanExecute As ActionType.CanExecuteDelegate
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Actions.ActionType.TypeSettings.ConstructedType
commentId: F:TinyLife.Actions.ActionType.TypeSettings.ConstructedType
id: ConstructedType
parent: TinyLife.Actions.ActionType.TypeSettings
langs:
- csharp
- vb
name: ConstructedType
nameWithType: ActionType.TypeSettings.ConstructedType
fullName: TinyLife.Actions.ActionType.TypeSettings.ConstructedType
type: Field
source:
remote:
path: TinyLife/Actions/ActionType.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ConstructedType
path: Actions/ActionType.cs
startLine: 198
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nThe type that is constructed in to create a new action instance.\nIf additional arguments are required, use .\n"
example: []
syntax:
content: public Type ConstructedType
return:
type: System.Type
content.vb: Public ConstructedType As Type
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Actions.ActionType.TypeSettings.ConstructorArguments
commentId: F:TinyLife.Actions.ActionType.TypeSettings.ConstructorArguments
id: ConstructorArguments
parent: TinyLife.Actions.ActionType.TypeSettings
langs:
- csharp
- vb
name: ConstructorArguments
nameWithType: ActionType.TypeSettings.ConstructorArguments
fullName: TinyLife.Actions.ActionType.TypeSettings.ConstructorArguments
type: Field
source:
remote:
path: TinyLife/Actions/ActionType.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ConstructorArguments
path: Actions/ActionType.cs
startLine: 203
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA function that can, optionally, return a set of instances that should be passed to this action type's 's constructor.\nIf this function is null, which is its default value, the two arguments it receives (the and an ) are passed directly to the constructor.\n"
example: []
syntax:
content: public Func> ConstructorArguments
return:
type: System.Func{TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Collections.Generic.IEnumerable{System.Object}}
content.vb: Public ConstructorArguments As Func(Of ActionType, ActionInfo, IEnumerable(Of Object))
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Actions.ActionType.TypeSettings.Varieties
commentId: F:TinyLife.Actions.ActionType.TypeSettings.Varieties
id: Varieties
parent: TinyLife.Actions.ActionType.TypeSettings
langs:
- csharp
- vb
name: Varieties
nameWithType: ActionType.TypeSettings.Varieties
fullName: TinyLife.Actions.ActionType.TypeSettings.Varieties
type: Field
source:
remote:
path: TinyLife/Actions/ActionType.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Varieties
path: Actions/ActionType.cs
startLine: 209
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA set of instances that represent different versions of this action.\nIf this is set, and a non-null collection is returned, a menu pops up (like when cooking food) that displays all of the varieties as options to the user. If the returned collection is empty, the action is treated the same as if its function returned .\nWhen the invokes an action with a variety, it chooses a variety randomly based on its \n"
example: []
syntax:
content: public Func> Varieties
return:
type: System.Func{TinyLife.Actions.ActionInfo,System.Collections.Generic.IEnumerable{TinyLife.Actions.ActionVariety}}
content.vb: Public Varieties As Func(Of ActionInfo, IEnumerable(Of ActionVariety))
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Actions.ActionType.TypeSettings.Ai
commentId: F:TinyLife.Actions.ActionType.TypeSettings.Ai
id: Ai
parent: TinyLife.Actions.ActionType.TypeSettings
langs:
- csharp
- vb
name: Ai
nameWithType: ActionType.TypeSettings.Ai
fullName: TinyLife.Actions.ActionType.TypeSettings.Ai
type: Field
source:
remote:
path: TinyLife/Actions/ActionType.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Ai
path: Actions/ActionType.cs
startLine: 214
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA set of settings for invocation of this action.\nThis value defaults to default.\n"
example: []
syntax:
content: public ActionType.AiSettings Ai
return:
type: TinyLife.Actions.ActionType.AiSettings
content.vb: Public Ai As ActionType.AiSettings
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Actions.ActionType.TypeSettings.IsInappropriateElsewhere
commentId: F:TinyLife.Actions.ActionType.TypeSettings.IsInappropriateElsewhere
id: IsInappropriateElsewhere
parent: TinyLife.Actions.ActionType.TypeSettings
langs:
- csharp
- vb
name: IsInappropriateElsewhere
nameWithType: ActionType.TypeSettings.IsInappropriateElsewhere
fullName: TinyLife.Actions.ActionType.TypeSettings.IsInappropriateElsewhere
type: Field
source:
remote:
path: TinyLife/Actions/ActionType.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsInappropriateElsewhere
path: Actions/ActionType.cs
startLine: 219
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nIf this value is true, this action will not automatically be invoked by on lots that the person does not own.\nAdditionally, when the player invokes an action with this value set to true, the lot's owner will come up to them and tell them to stop.\n"
example: []
syntax:
content: public bool IsInappropriateElsewhere
return:
type: System.Boolean
content.vb: Public IsInappropriateElsewhere As Boolean
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Actions.ActionType.TypeSettings.IconName
commentId: F:TinyLife.Actions.ActionType.TypeSettings.IconName
id: IconName
parent: TinyLife.Actions.ActionType.TypeSettings
langs:
- csharp
- vb
name: IconName
nameWithType: ActionType.TypeSettings.IconName
fullName: TinyLife.Actions.ActionType.TypeSettings.IconName
type: Field
source:
remote:
path: TinyLife/Actions/ActionType.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IconName
path: Actions/ActionType.cs
startLine: 225
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nThe name of the icon that this action type should display in front of its name.\nTo make the icon work, its name needs to be added to the 's using .\nTo access an action's icon name, including automatically set icon names, use instead.\n"
example: []
syntax:
content: public string IconName
return:
type: System.String
content.vb: Public IconName As String
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Actions.ActionType.TypeSettings.GetDisplayName
commentId: F:TinyLife.Actions.ActionType.TypeSettings.GetDisplayName
id: GetDisplayName
parent: TinyLife.Actions.ActionType.TypeSettings
langs:
- csharp
- vb
name: GetDisplayName
nameWithType: ActionType.TypeSettings.GetDisplayName
fullName: TinyLife.Actions.ActionType.TypeSettings.GetDisplayName
type: Field
source:
remote:
path: TinyLife/Actions/ActionType.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetDisplayName
path: Actions/ActionType.cs
startLine: 231
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA function that determines this action's actual display name.\nThe function is given the default display name () and an for the current situation.\nIf this value is null (which it is by default), the default display name will be displayed.\n"
example: []
syntax:
content: public Func GetDisplayName
return:
type: System.Func{System.String,TinyLife.Actions.ActionInfo,System.String}
content.vb: Public GetDisplayName As Func(Of String, ActionInfo, String)
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Actions.ActionType.TypeSettings.RequiredSkill
commentId: F:TinyLife.Actions.ActionType.TypeSettings.RequiredSkill
id: RequiredSkill
parent: TinyLife.Actions.ActionType.TypeSettings
langs:
- csharp
- vb
name: RequiredSkill
nameWithType: ActionType.TypeSettings.RequiredSkill
fullName: TinyLife.Actions.ActionType.TypeSettings.RequiredSkill
type: Field
source:
remote:
path: TinyLife/Actions/ActionType.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RequiredSkill
path: Actions/ActionType.cs
startLine: 237
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nThe and level of the skill that is required for this action to become available, where otherwise it will be .\nWhen the required skill is leveled up, this action will also be displayed in the list of now-available actions.\nIf the is not set, the required skill's icon will automatically be used.\n"
example: []
syntax:
content: public (SkillType Type, int Level) RequiredSkill
return:
type: System.ValueTuple{TinyLife.Skills.SkillType,System.Int32}
content.vb: Public RequiredSkill As(Type As SkillType, Level As Integer)(Of SkillType , Integer)
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Actions.ActionType.TypeSettings.RequiredEmotion
commentId: F:TinyLife.Actions.ActionType.TypeSettings.RequiredEmotion
id: RequiredEmotion
parent: TinyLife.Actions.ActionType.TypeSettings
langs:
- csharp
- vb
name: RequiredEmotion
nameWithType: ActionType.TypeSettings.RequiredEmotion
fullName: TinyLife.Actions.ActionType.TypeSettings.RequiredEmotion
type: Field
source:
remote:
path: TinyLife/Actions/ActionType.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RequiredEmotion
path: Actions/ActionType.cs
startLine: 242
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nThe that is required for this action to be available.\nIf the is not set, the requird emotion's icon will automatically be used.\n"
example: []
syntax:
content: public EmotionType RequiredEmotion
return:
type: TinyLife.Emotions.EmotionType
content.vb: Public RequiredEmotion As EmotionType
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Actions.ActionType.TypeSettings.RequiredPersonality
commentId: F:TinyLife.Actions.ActionType.TypeSettings.RequiredPersonality
id: RequiredPersonality
parent: TinyLife.Actions.ActionType.TypeSettings
langs:
- csharp
- vb
name: RequiredPersonality
nameWithType: ActionType.TypeSettings.RequiredPersonality
fullName: TinyLife.Actions.ActionType.TypeSettings.RequiredPersonality
type: Field
source:
remote:
path: TinyLife/Actions/ActionType.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RequiredPersonality
path: Actions/ActionType.cs
startLine: 247
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nThe that is required for this action to be available.\nIf the is not set, the required personality type's icon will automatically be used.\n"
example: []
syntax:
content: public PersonalityType RequiredPersonality
return:
type: TinyLife.PersonalityType
content.vb: Public RequiredPersonality As PersonalityType
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Actions.ActionType.TypeSettings.#ctor(System.String,TinyLife.Objects.ObjectCategory,System.Type)
commentId: M:TinyLife.Actions.ActionType.TypeSettings.#ctor(System.String,TinyLife.Objects.ObjectCategory,System.Type)
id: '#ctor(System.String,TinyLife.Objects.ObjectCategory,System.Type)'
parent: TinyLife.Actions.ActionType.TypeSettings
langs:
- csharp
- vb
name: TypeSettings(String, ObjectCategory, Type)
nameWithType: ActionType.TypeSettings.TypeSettings(String, ObjectCategory, Type)
fullName: TinyLife.Actions.ActionType.TypeSettings.TypeSettings(System.String, TinyLife.Objects.ObjectCategory, System.Type)
type: Constructor
source:
remote:
path: TinyLife/Actions/ActionType.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: Actions/ActionType.cs
startLine: 257
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nCreates a new type settings instance with the given values\n"
example: []
syntax:
content: public TypeSettings(string name, ObjectCategory context, Type constructedType)
parameters:
- id: name
type: System.String
description: The name of this action type
- id: context
type: TinyLife.Objects.ObjectCategory
description: A combined flag that represents all of the objects that this action can be executed on. Setting the context to and giving the action causes it to be invoked from the AI as if it had the category instead.
- id: constructedType
type: System.Type
description: The type that is constructed in to create a new action instance. If additional arguments are required, use
content.vb: Public Sub New(name As String, context As ObjectCategory, constructedType As Type)
overload: TinyLife.Actions.ActionType.TypeSettings.#ctor*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Actions.ActionType.TypeSettings.SetData(System.String,System.Object)
commentId: M:TinyLife.Actions.ActionType.TypeSettings.SetData(System.String,System.Object)
id: SetData(System.String,System.Object)
parent: TinyLife.Actions.ActionType.TypeSettings
langs:
- csharp
- vb
name: SetData(String, Object)
nameWithType: ActionType.TypeSettings.SetData(String, Object)
fullName: TinyLife.Actions.ActionType.TypeSettings.SetData(System.String, System.Object)
type: Method
source:
remote:
path: TinyLife/Actions/ActionType.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SetData
path: Actions/ActionType.cs
startLine: 268
assemblies:
- Tiny Life
namespace: TinyLife.Actions
example: []
syntax:
content: public void SetData(string key, object data)
parameters:
- id: key
type: System.String
- id: data
type: System.Object
content.vb: Public Sub SetData(key As String, data As Object)
overload: TinyLife.Actions.ActionType.TypeSettings.SetData*
implements:
- MLEM.Misc.IGenericDataHolder.SetData(System.String,System.Object)
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Actions.ActionType.TypeSettings.GetData``1(System.String)
commentId: M:TinyLife.Actions.ActionType.TypeSettings.GetData``1(System.String)
id: GetData``1(System.String)
parent: TinyLife.Actions.ActionType.TypeSettings
langs:
- csharp
- vb
name: GetData(String)
nameWithType: ActionType.TypeSettings.GetData(String)
fullName: TinyLife.Actions.ActionType.TypeSettings.GetData(System.String)
type: Method
source:
remote:
path: TinyLife/Actions/ActionType.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetData
path: Actions/ActionType.cs
startLine: 274
assemblies:
- Tiny Life
namespace: TinyLife.Actions
example: []
syntax:
content: public T GetData(string key)
parameters:
- id: key
type: System.String
typeParameters:
- id: T
return:
type: '{T}'
content.vb: Public Function GetData(Of T)(key As String) As T
overload: TinyLife.Actions.ActionType.TypeSettings.GetData*
implements:
- MLEM.Misc.IGenericDataHolder.GetData``1(System.String)
nameWithType.vb: ActionType.TypeSettings.GetData(Of T)(String)
modifiers.csharp:
- public
modifiers.vb:
- Public
fullName.vb: TinyLife.Actions.ActionType.TypeSettings.GetData(Of T)(System.String)
name.vb: GetData(Of T)(String)
- uid: TinyLife.Actions.ActionType.TypeSettings.GetDataKeys
commentId: M:TinyLife.Actions.ActionType.TypeSettings.GetDataKeys
id: GetDataKeys
parent: TinyLife.Actions.ActionType.TypeSettings
langs:
- csharp
- vb
name: GetDataKeys()
nameWithType: ActionType.TypeSettings.GetDataKeys()
fullName: TinyLife.Actions.ActionType.TypeSettings.GetDataKeys()
type: Method
source:
remote:
path: TinyLife/Actions/ActionType.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetDataKeys
path: Actions/ActionType.cs
startLine: 279
assemblies:
- Tiny Life
namespace: TinyLife.Actions
example: []
syntax:
content: public IReadOnlyCollection GetDataKeys()
return:
type: System.Collections.Generic.IReadOnlyCollection{System.String}
content.vb: Public Function GetDataKeys As IReadOnlyCollection(Of String)
overload: TinyLife.Actions.ActionType.TypeSettings.GetDataKeys*
implements:
- MLEM.Misc.IGenericDataHolder.GetDataKeys
modifiers.csharp:
- public
modifiers.vb:
- Public
references:
- uid: TinyLife.Actions.ActionType
commentId: T:TinyLife.Actions.ActionType
parent: TinyLife.Actions
name: ActionType
nameWithType: ActionType
fullName: TinyLife.Actions.ActionType
- uid: TinyLife.Actions
commentId: N:TinyLife.Actions
name: TinyLife.Actions
nameWithType: TinyLife.Actions
fullName: TinyLife.Actions
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