### YamlMime:ManagedReference items: - uid: TinyLife.Actions.MultiAction commentId: T:TinyLife.Actions.MultiAction id: MultiAction parent: TinyLife.Actions children: - TinyLife.Actions.MultiAction.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo) - TinyLife.Actions.MultiAction.AndThenInitialize - TinyLife.Actions.MultiAction.AndThenIsCompleted - TinyLife.Actions.MultiAction.AndThenOnCompleted(TinyLife.Actions.Action.CompletionType) - TinyLife.Actions.MultiAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed) - TinyLife.Actions.MultiAction.CanCancel(TinyLife.Actions.Action) - TinyLife.Actions.MultiAction.CreateFirstActions - TinyLife.Actions.MultiAction.CreateNextActions(TinyLife.Actions.Action.CompletionType) - TinyLife.Actions.MultiAction.FirstActions - TinyLife.Actions.MultiAction.GetInProgressTime - TinyLife.Actions.MultiAction.GoToActionLocation(TinyLife.Objects.ObjectCategory) - TinyLife.Actions.MultiAction.Initialize - TinyLife.Actions.MultiAction.IsCompleted - TinyLife.Actions.MultiAction.MainElapsedTime - TinyLife.Actions.MultiAction.NextActions - TinyLife.Actions.MultiAction.OnBetweenActions(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed,TinyLife.Actions.Action,TinyLife.Actions.Action.CompletionType) - TinyLife.Actions.MultiAction.OnCompleted(TinyLife.Actions.Action.CompletionType) - TinyLife.Actions.MultiAction.ShouldFail(TinyLife.Actions.Action,TinyLife.Actions.Action.CompletionType) - TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed) - TinyLife.Actions.MultiAction.Validate(TinyLife.Objects.Person) langs: - csharp - vb name: MultiAction nameWithType: MultiAction fullName: TinyLife.Actions.MultiAction type: Class source: remote: path: TinyLife/Actions/MultiAction.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: MultiAction path: Actions/MultiAction.cs startLine: 11 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nA multi action is an action that can have different actions executed before and/or after itself.\nThis is quite useful if an action requires a to go somewhere to pick up an item etc.\n" example: [] syntax: content: 'public abstract class MultiAction : Action, IGenericDataHolder' content.vb: >- Public MustInherit Class MultiAction Inherits Action Implements IGenericDataHolder inheritance: - System.Object - MLEM.Misc.GenericDataHolder - TinyLife.Actions.Action derivedClasses: - TinyLife.Actions.GetAndSitDownAction - TinyLife.Actions.GoHereAction - TinyLife.Actions.OutOfTownAction - TinyLife.Actions.SellAction - TinyLife.Actions.SinkAction - TinyLife.Actions.SitAction - TinyLife.Actions.WatchTvAction - TinyLife.Actions.WorkAtDeskObjectAction implements: - MLEM.Misc.IGenericDataHolder inheritedMembers: - TinyLife.Actions.Action.Random - TinyLife.Actions.Action.Type - TinyLife.Actions.Action.Info - TinyLife.Actions.Action.StartedAutomatically - TinyLife.Actions.Action.IsUnderlying - TinyLife.Actions.Action.Map - TinyLife.Actions.Action.Person - TinyLife.Actions.Action.ElapsedTime - TinyLife.Actions.Action.ForceFail - TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action) - TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.Action.CompletionType) - TinyLife.Actions.Action.GetIconObject - TinyLife.Actions.Action.CausesExtremelyFastSpeed - TinyLife.Actions.Action.GetDisplayName - TinyLife.Actions.Action.TryForceFail(TinyLife.Actions.ActionType.CanExecuteResult) - TinyLife.Actions.Action.IsFullyInProgress - TinyLife.Actions.Action.ApplyVariety(TinyLife.Actions.ActionVariety) - TinyLife.Actions.Action.CanEnqueueConversation(TinyLife.Objects.Person,TinyLife.Actions.ActionType) - TinyLife.Actions.Action.CompleteIfNeedFull(TinyLife.NeedType,TinyLife.Actions.Action.CompletionType) - TinyLife.Actions.Action.PutDownOrGoTo(TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType[]) - TinyLife.Actions.Action.GetPlaceDirection(TinyLife.Objects.FurnitureType) - TinyLife.Actions.Action.Sit(TinyLife.Objects.Furniture,TinyLife.GameSpeed,TinyLife.Objects.ActionSpot) - TinyLife.Actions.Action.CompleteInTime(System.TimeSpan,System.Boolean,TinyLife.Skills.SkillType,System.Single,System.Boolean) - TinyLife.Actions.Action.OpenPlayerPrompt(System.String,System.Predicate{MLEM.Ui.Elements.Panel},System.Action{MLEM.Ui.Elements.Panel},System.Boolean,MLEM.Ui.Elements.Element[]) - TinyLife.Actions.Action.OpenYesNoPrompt(System.String,System.Action,System.Action) - TinyLife.Actions.Action.OpenTextPrompt(System.String,System.Action{System.String},System.Predicate{System.String},MLEM.Ui.Elements.TextField.Rule) - TinyLife.Actions.Action.SpeakAlone(Microsoft.Xna.Framework.GameTime,TinyLife.GameSpeed,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Int32) - TinyLife.Actions.Action.GetFreeChair(TinyLife.Objects.Person,TinyLife.Objects.Furniture) - TinyLife.Actions.Action.FindAllFreePeople(TinyLife.Actions.ActionType,TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean) - TinyLife.Actions.Action.FindAllFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Boolean,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean,System.Boolean) - TinyLife.Actions.Action.FindAllFreeWalls(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean) - TinyLife.Actions.Action.FindAllFreeGround(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean) - TinyLife.Actions.Action.FindFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean) - TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action,TinyLife.Actions.Action) - TinyLife.Actions.Action.GetTableSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot) - MLEM.Misc.GenericDataHolder.SetData(System.String,System.Object) - MLEM.Misc.GenericDataHolder.GetData``1(System.String) - MLEM.Misc.GenericDataHolder.GetDataKeys - System.Object.Equals(System.Object) - System.Object.Equals(System.Object,System.Object) - System.Object.GetHashCode - System.Object.GetType - System.Object.MemberwiseClone - System.Object.ReferenceEquals(System.Object,System.Object) - System.Object.ToString extensionMethods: - TinyLife.Actions.MultiAction.TinyLife.Utilities.Extensions.JsonCopy``1 - MLEM.Misc.IGenericDataHolder.TinyLife.Utilities.Extensions.GetTimeSpan(System.String) - MLEM.Misc.IGenericDataHolder.TinyLife.Utilities.Extensions.SetTimeSpan(System.String,System.TimeSpan) modifiers.csharp: - public - abstract - class modifiers.vb: - Public - MustInherit - Class - uid: TinyLife.Actions.MultiAction.FirstActions commentId: P:TinyLife.Actions.MultiAction.FirstActions id: FirstActions parent: TinyLife.Actions.MultiAction langs: - csharp - vb name: FirstActions nameWithType: MultiAction.FirstActions fullName: TinyLife.Actions.MultiAction.FirstActions type: Property source: remote: path: TinyLife/Actions/MultiAction.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: FirstActions path: Actions/MultiAction.cs startLine: 16 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nThe actions that should be executed beore this action\n" example: [] syntax: content: >- [DataMember] public Queue FirstActions { get; } parameters: [] return: type: System.Collections.Generic.Queue{TinyLife.Actions.Action} content.vb: >- Public ReadOnly Property FirstActions As Queue(Of Action) overload: TinyLife.Actions.MultiAction.FirstActions* attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: TinyLife.Actions.MultiAction.MainElapsedTime commentId: P:TinyLife.Actions.MultiAction.MainElapsedTime id: MainElapsedTime parent: TinyLife.Actions.MultiAction langs: - csharp - vb name: MainElapsedTime nameWithType: MultiAction.MainElapsedTime fullName: TinyLife.Actions.MultiAction.MainElapsedTime type: Property source: remote: path: TinyLife/Actions/MultiAction.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: MainElapsedTime path: Actions/MultiAction.cs startLine: 21 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nThe amount of time that has elapsed of this action, excluding the time that took.\n" example: [] syntax: content: >- [DataMember] public TimeSpan MainElapsedTime { get; protected set; } parameters: [] return: type: System.TimeSpan content.vb: >- Public Property MainElapsedTime As TimeSpan overload: TinyLife.Actions.MultiAction.MainElapsedTime* attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] modifiers.csharp: - public - get - protected set modifiers.vb: - Public - Get - Protected Set - uid: TinyLife.Actions.MultiAction.NextActions commentId: P:TinyLife.Actions.MultiAction.NextActions id: NextActions parent: TinyLife.Actions.MultiAction langs: - csharp - vb name: NextActions nameWithType: MultiAction.NextActions fullName: TinyLife.Actions.MultiAction.NextActions type: Property source: remote: path: TinyLife/Actions/MultiAction.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: NextActions path: Actions/MultiAction.cs startLine: 27 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nThe actions that should be executed after this action\n" example: [] syntax: content: >- [DataMember] protected Queue NextActions { get; } parameters: [] return: type: System.Collections.Generic.Queue{TinyLife.Actions.Action} content.vb: >- Protected ReadOnly Property NextActions As Queue(Of Action) overload: TinyLife.Actions.MultiAction.NextActions* attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] modifiers.csharp: - protected - get modifiers.vb: - Protected - ReadOnly - uid: TinyLife.Actions.MultiAction.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo) commentId: M:TinyLife.Actions.MultiAction.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo) id: '#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)' parent: TinyLife.Actions.MultiAction langs: - csharp - vb name: MultiAction(ActionType, ActionInfo) nameWithType: MultiAction.MultiAction(ActionType, ActionInfo) fullName: TinyLife.Actions.MultiAction.MultiAction(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo) type: Constructor source: remote: path: TinyLife/Actions/MultiAction.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: .ctor path: Actions/MultiAction.cs startLine: 34 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nCreates a new action from the given \n" example: [] syntax: content: public MultiAction(ActionType type, ActionInfo info) parameters: - id: type type: TinyLife.Actions.ActionType description: The type to create this action from - id: info type: TinyLife.Actions.ActionInfo description: The information for this action content.vb: Public Sub New(type As ActionType, info As ActionInfo) overload: TinyLife.Actions.MultiAction.#ctor* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Actions.MultiAction.CreateFirstActions commentId: M:TinyLife.Actions.MultiAction.CreateFirstActions id: CreateFirstActions parent: TinyLife.Actions.MultiAction langs: - csharp - vb name: CreateFirstActions() nameWithType: MultiAction.CreateFirstActions() fullName: TinyLife.Actions.MultiAction.CreateFirstActions() type: Method source: remote: path: TinyLife/Actions/MultiAction.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CreateFirstActions path: Actions/MultiAction.cs startLine: 44 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nReturn a set of actions that should be executed before this action.\nEven if the yield statement is used, all actions will be collected into a list at the start of this action's invocation.\nIf no action gets returned in this function, this action fails.\nIf a null action is returned as the first item, no first actions will be executed.\n" example: [] syntax: content: protected abstract IEnumerable CreateFirstActions() return: type: System.Collections.Generic.IEnumerable{TinyLife.Actions.Action} description: A set of actions that sohuld run before this action content.vb: Protected MustOverride Function CreateFirstActions As IEnumerable(Of Action) overload: TinyLife.Actions.MultiAction.CreateFirstActions* modifiers.csharp: - protected - abstract modifiers.vb: - Protected - MustOverride - uid: TinyLife.Actions.MultiAction.AndThenInitialize commentId: M:TinyLife.Actions.MultiAction.AndThenInitialize id: AndThenInitialize parent: TinyLife.Actions.MultiAction langs: - csharp - vb name: AndThenInitialize() nameWithType: MultiAction.AndThenInitialize() fullName: TinyLife.Actions.MultiAction.AndThenInitialize() type: Method source: remote: path: TinyLife/Actions/MultiAction.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: AndThenInitialize path: Actions/MultiAction.cs startLine: 50 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nInitializes the main action.\nThis method is called after have all completed.\n" example: [] syntax: content: protected abstract void AndThenInitialize() content.vb: Protected MustOverride Sub AndThenInitialize overload: TinyLife.Actions.MultiAction.AndThenInitialize* modifiers.csharp: - protected - abstract modifiers.vb: - Protected - MustOverride - uid: TinyLife.Actions.MultiAction.AndThenIsCompleted commentId: M:TinyLife.Actions.MultiAction.AndThenIsCompleted id: AndThenIsCompleted parent: TinyLife.Actions.MultiAction langs: - csharp - vb name: AndThenIsCompleted() nameWithType: MultiAction.AndThenIsCompleted() fullName: TinyLife.Actions.MultiAction.AndThenIsCompleted() type: Method source: remote: path: TinyLife/Actions/MultiAction.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: AndThenIsCompleted path: Actions/MultiAction.cs startLine: 57 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nMultiAction version of .\nThis method returns whether or not the main action is completed.\n" example: [] syntax: content: protected abstract Action.CompletionType AndThenIsCompleted() return: type: TinyLife.Actions.Action.CompletionType description: Whether the main action is completed content.vb: Protected MustOverride Function AndThenIsCompleted As Action.CompletionType overload: TinyLife.Actions.MultiAction.AndThenIsCompleted* modifiers.csharp: - protected - abstract modifiers.vb: - Protected - MustOverride - uid: TinyLife.Actions.MultiAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed) commentId: M:TinyLife.Actions.MultiAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed) id: AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed) parent: TinyLife.Actions.MultiAction langs: - csharp - vb name: AndThenUpdate(GameTime, TimeSpan, GameSpeed) nameWithType: MultiAction.AndThenUpdate(GameTime, TimeSpan, GameSpeed) fullName: TinyLife.Actions.MultiAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime, System.TimeSpan, TinyLife.GameSpeed) type: Method source: remote: path: TinyLife/Actions/MultiAction.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: AndThenUpdate path: Actions/MultiAction.cs startLine: 67 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nMultiAction version of .\nThis method is called every update frame while the main action is active.\nBy default, only is increased.\n" example: [] syntax: content: protected virtual void AndThenUpdate(GameTime time, TimeSpan passedInGame, GameSpeed speed) parameters: - id: time type: Microsoft.Xna.Framework.GameTime description: The current game time - id: passedInGame type: System.TimeSpan description: The amount of time that has passed, in game time - id: speed type: TinyLife.GameSpeed description: The game's speed content.vb: Protected Overridable Sub AndThenUpdate(time As GameTime, passedInGame As TimeSpan, speed As GameSpeed) overload: TinyLife.Actions.MultiAction.AndThenUpdate* modifiers.csharp: - protected - virtual modifiers.vb: - Protected - Overridable - uid: TinyLife.Actions.MultiAction.CreateNextActions(TinyLife.Actions.Action.CompletionType) commentId: M:TinyLife.Actions.MultiAction.CreateNextActions(TinyLife.Actions.Action.CompletionType) id: CreateNextActions(TinyLife.Actions.Action.CompletionType) parent: TinyLife.Actions.MultiAction langs: - csharp - vb name: CreateNextActions(Action.CompletionType) nameWithType: MultiAction.CreateNextActions(Action.CompletionType) fullName: TinyLife.Actions.MultiAction.CreateNextActions(TinyLife.Actions.Action.CompletionType) type: Method source: remote: path: TinyLife/Actions/MultiAction.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CreateNextActions path: Actions/MultiAction.cs startLine: 77 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nReturn a set of actions that should be executed after this action.\nCan be empty.\n" example: [] syntax: content: protected virtual IEnumerable CreateNextActions(Action.CompletionType type) parameters: - id: type type: TinyLife.Actions.Action.CompletionType description: The completion of the main action return: type: System.Collections.Generic.IEnumerable{TinyLife.Actions.Action} description: A set of actions after this action content.vb: Protected Overridable Function CreateNextActions(type As Action.CompletionType) As IEnumerable(Of Action) overload: TinyLife.Actions.MultiAction.CreateNextActions* modifiers.csharp: - protected - virtual modifiers.vb: - Protected - Overridable - uid: TinyLife.Actions.MultiAction.AndThenOnCompleted(TinyLife.Actions.Action.CompletionType) commentId: M:TinyLife.Actions.MultiAction.AndThenOnCompleted(TinyLife.Actions.Action.CompletionType) id: AndThenOnCompleted(TinyLife.Actions.Action.CompletionType) parent: TinyLife.Actions.MultiAction langs: - csharp - vb name: AndThenOnCompleted(Action.CompletionType) nameWithType: MultiAction.AndThenOnCompleted(Action.CompletionType) fullName: TinyLife.Actions.MultiAction.AndThenOnCompleted(TinyLife.Actions.Action.CompletionType) type: Method source: remote: path: TinyLife/Actions/MultiAction.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: AndThenOnCompleted path: Actions/MultiAction.cs startLine: 87 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nMultiAction version of .\nThis method gets called when the main action completes.\nThis is also called before is called.\n" example: [] syntax: content: protected virtual void AndThenOnCompleted(Action.CompletionType type) parameters: - id: type type: TinyLife.Actions.Action.CompletionType description: The completion of the main action content.vb: Protected Overridable Sub AndThenOnCompleted(type As Action.CompletionType) overload: TinyLife.Actions.MultiAction.AndThenOnCompleted* modifiers.csharp: - protected - virtual modifiers.vb: - Protected - Overridable - uid: TinyLife.Actions.MultiAction.ShouldFail(TinyLife.Actions.Action,TinyLife.Actions.Action.CompletionType) commentId: M:TinyLife.Actions.MultiAction.ShouldFail(TinyLife.Actions.Action,TinyLife.Actions.Action.CompletionType) id: ShouldFail(TinyLife.Actions.Action,TinyLife.Actions.Action.CompletionType) parent: TinyLife.Actions.MultiAction langs: - csharp - vb name: ShouldFail(Action, Action.CompletionType) nameWithType: MultiAction.ShouldFail(Action, Action.CompletionType) fullName: TinyLife.Actions.MultiAction.ShouldFail(TinyLife.Actions.Action, TinyLife.Actions.Action.CompletionType) type: Method source: remote: path: TinyLife/Actions/MultiAction.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: ShouldFail path: Actions/MultiAction.cs startLine: 97 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nA method that returns whether or not this main action should fail if the previous or next completedAction completed with the given completion.\nBy default, this method returns true only if completion is not .\n" example: [] syntax: content: protected virtual bool ShouldFail(Action completedAction, Action.CompletionType completion) parameters: - id: completedAction type: TinyLife.Actions.Action description: The action that has completed - id: completion type: TinyLife.Actions.Action.CompletionType description: The completion type of the action return: type: System.Boolean description: true if we should fail due to this completion content.vb: Protected Overridable Function ShouldFail(completedAction As Action, completion As Action.CompletionType) As Boolean overload: TinyLife.Actions.MultiAction.ShouldFail* modifiers.csharp: - protected - virtual modifiers.vb: - Protected - Overridable - uid: TinyLife.Actions.MultiAction.OnBetweenActions(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed,TinyLife.Actions.Action,TinyLife.Actions.Action.CompletionType) commentId: M:TinyLife.Actions.MultiAction.OnBetweenActions(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed,TinyLife.Actions.Action,TinyLife.Actions.Action.CompletionType) id: OnBetweenActions(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed,TinyLife.Actions.Action,TinyLife.Actions.Action.CompletionType) parent: TinyLife.Actions.MultiAction langs: - csharp - vb name: OnBetweenActions(GameTime, TimeSpan, GameSpeed, Action, Action.CompletionType) nameWithType: MultiAction.OnBetweenActions(GameTime, TimeSpan, GameSpeed, Action, Action.CompletionType) fullName: TinyLife.Actions.MultiAction.OnBetweenActions(Microsoft.Xna.Framework.GameTime, System.TimeSpan, TinyLife.GameSpeed, TinyLife.Actions.Action, TinyLife.Actions.Action.CompletionType) type: Method source: remote: path: TinyLife/Actions/MultiAction.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnBetweenActions path: Actions/MultiAction.cs startLine: 111 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nA method that is called after returns false and before the next action is started.\nIf this method returns true, the next action is not started yet, meaning that this action can fulfil tasks inbetween sub-actions.\n" example: [] syntax: content: protected virtual bool OnBetweenActions(GameTime time, TimeSpan passedInGame, GameSpeed speed, Action completedAction, Action.CompletionType completion) parameters: - id: time type: Microsoft.Xna.Framework.GameTime description: The current game time - id: passedInGame type: System.TimeSpan description: The amount of time that has passed, in game time - id: speed type: TinyLife.GameSpeed description: The game's current speed setting - id: completedAction type: TinyLife.Actions.Action description: The action that has completed - id: completion type: TinyLife.Actions.Action.CompletionType description: The completion type of the action that has completed return: type: System.Boolean description: false to start the next sub-action (or the main action), true to wait content.vb: Protected Overridable Function OnBetweenActions(time As GameTime, passedInGame As TimeSpan, speed As GameSpeed, completedAction As Action, completion As Action.CompletionType) As Boolean overload: TinyLife.Actions.MultiAction.OnBetweenActions* modifiers.csharp: - protected - virtual modifiers.vb: - Protected - Overridable - uid: TinyLife.Actions.MultiAction.Initialize commentId: M:TinyLife.Actions.MultiAction.Initialize id: Initialize parent: TinyLife.Actions.MultiAction langs: - csharp - vb name: Initialize() nameWithType: MultiAction.Initialize() fullName: TinyLife.Actions.MultiAction.Initialize() type: Method source: remote: path: TinyLife/Actions/MultiAction.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Initialize path: Actions/MultiAction.cs startLine: 116 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nThis method is called when the action is first started by a .\nNote that it is not called when the action gets added to the , but when it is moved to .\n" example: [] syntax: content: public sealed override void Initialize() content.vb: Public NotOverridable Overrides Sub Initialize overridden: TinyLife.Actions.Action.Initialize overload: TinyLife.Actions.MultiAction.Initialize* modifiers.csharp: - public - sealed - override modifiers.vb: - Public - Overrides - NotOverridable - uid: TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed) commentId: M:TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed) id: Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed) parent: TinyLife.Actions.MultiAction langs: - csharp - vb name: Update(GameTime, TimeSpan, GameSpeed) nameWithType: MultiAction.Update(GameTime, TimeSpan, GameSpeed) fullName: TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, TinyLife.GameSpeed) type: Method source: remote: path: TinyLife/Actions/MultiAction.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Update path: Actions/MultiAction.cs startLine: 140 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nThis method is called every update frame if this action is currently active.\nBy default, only the is modified in this method and is called.\n" example: [] syntax: content: public sealed override void Update(GameTime time, TimeSpan passedInGame, GameSpeed speed) parameters: - id: time type: Microsoft.Xna.Framework.GameTime description: The current game time - id: passedInGame type: System.TimeSpan description: The amount of time that has passed, in game time - id: speed type: TinyLife.GameSpeed description: The game's current speed setting content.vb: Public NotOverridable Overrides Sub Update(time As GameTime, passedInGame As TimeSpan, speed As GameSpeed) overridden: TinyLife.Actions.Action.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed) overload: TinyLife.Actions.MultiAction.Update* modifiers.csharp: - public - sealed - override modifiers.vb: - Public - Overrides - NotOverridable - uid: TinyLife.Actions.MultiAction.IsCompleted commentId: M:TinyLife.Actions.MultiAction.IsCompleted id: IsCompleted parent: TinyLife.Actions.MultiAction langs: - csharp - vb name: IsCompleted() nameWithType: MultiAction.IsCompleted() fullName: TinyLife.Actions.MultiAction.IsCompleted() type: Method source: remote: path: TinyLife/Actions/MultiAction.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: IsCompleted path: Actions/MultiAction.cs startLine: 175 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nThis method is called every update frame by a if this action is currently active to check if it should be stopped.\nIf this returns a result other than , will be called and the action is stopped.\nBy default, only modifies the completion type, otherwise is returned.\n" example: [] syntax: content: public sealed override Action.CompletionType IsCompleted() return: type: TinyLife.Actions.Action.CompletionType description: The current completion type of this action content.vb: Public NotOverridable Overrides Function IsCompleted As Action.CompletionType overridden: TinyLife.Actions.Action.IsCompleted overload: TinyLife.Actions.MultiAction.IsCompleted* modifiers.csharp: - public - sealed - override modifiers.vb: - Public - Overrides - NotOverridable - uid: TinyLife.Actions.MultiAction.OnCompleted(TinyLife.Actions.Action.CompletionType) commentId: M:TinyLife.Actions.MultiAction.OnCompleted(TinyLife.Actions.Action.CompletionType) id: OnCompleted(TinyLife.Actions.Action.CompletionType) parent: TinyLife.Actions.MultiAction langs: - csharp - vb name: OnCompleted(Action.CompletionType) nameWithType: MultiAction.OnCompleted(Action.CompletionType) fullName: TinyLife.Actions.MultiAction.OnCompleted(TinyLife.Actions.Action.CompletionType) type: Method source: remote: path: TinyLife/Actions/MultiAction.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: OnCompleted path: Actions/MultiAction.cs startLine: 201 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nThis method is called when this action , or if it is canceled from an outside source.\nNote that, if this method is called as a result of , the passed will be the same.\n" example: [] syntax: content: public sealed override void OnCompleted(Action.CompletionType type) parameters: - id: type type: TinyLife.Actions.Action.CompletionType description: The type that this action completed with content.vb: Public NotOverridable Overrides Sub OnCompleted(type As Action.CompletionType) overridden: TinyLife.Actions.Action.OnCompleted(TinyLife.Actions.Action.CompletionType) overload: TinyLife.Actions.MultiAction.OnCompleted* modifiers.csharp: - public - sealed - override modifiers.vb: - Public - Overrides - NotOverridable - uid: TinyLife.Actions.MultiAction.Validate(TinyLife.Objects.Person) commentId: M:TinyLife.Actions.MultiAction.Validate(TinyLife.Objects.Person) id: Validate(TinyLife.Objects.Person) parent: TinyLife.Actions.MultiAction langs: - csharp - vb name: Validate(Person) nameWithType: MultiAction.Validate(Person) fullName: TinyLife.Actions.MultiAction.Validate(TinyLife.Objects.Person) type: Method source: remote: path: TinyLife/Actions/MultiAction.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Validate path: Actions/MultiAction.cs startLine: 214 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nValidates this action's data.\nThis is called when a map is loaded from disk.\nWhen returning false on this method, the action is removed from the .\n" example: [] syntax: content: public override bool Validate(Person person) parameters: - id: person type: TinyLife.Objects.Person description: The person that this action belongs to return: type: System.Boolean description: Whether or not the action is still valid (or if it has invalid data) content.vb: Public Overrides Function Validate(person As Person) As Boolean overridden: TinyLife.Actions.Action.Validate(TinyLife.Objects.Person) overload: TinyLife.Actions.MultiAction.Validate* modifiers.csharp: - public - override modifiers.vb: - Public - Overrides - uid: TinyLife.Actions.MultiAction.CanCancel(TinyLife.Actions.Action) commentId: M:TinyLife.Actions.MultiAction.CanCancel(TinyLife.Actions.Action) id: CanCancel(TinyLife.Actions.Action) parent: TinyLife.Actions.MultiAction langs: - csharp - vb name: CanCancel(Action) nameWithType: MultiAction.CanCancel(Action) fullName: TinyLife.Actions.MultiAction.CanCancel(TinyLife.Actions.Action) type: Method source: remote: path: TinyLife/Actions/MultiAction.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: CanCancel path: Actions/MultiAction.cs startLine: 234 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nReturns whether or not this action can be canceled by the given outside source.\nNote that the outside source can be null, and if it is, it means that the player canceled the action manually.\nBy default, actions can only be canceled if the cancelSource is null.\n" example: [] syntax: content: public override bool CanCancel(Action cancelSource) parameters: - id: cancelSource type: TinyLife.Actions.Action description: The source of the cancelation, or null if the player canceled it return: type: System.Boolean description: true if the action can be canceled content.vb: Public Overrides Function CanCancel(cancelSource As Action) As Boolean overridden: TinyLife.Actions.Action.CanCancel(TinyLife.Actions.Action) overload: TinyLife.Actions.MultiAction.CanCancel* modifiers.csharp: - public - override modifiers.vb: - Public - Overrides - uid: TinyLife.Actions.MultiAction.GetInProgressTime commentId: M:TinyLife.Actions.MultiAction.GetInProgressTime id: GetInProgressTime parent: TinyLife.Actions.MultiAction langs: - csharp - vb name: GetInProgressTime() nameWithType: MultiAction.GetInProgressTime() fullName: TinyLife.Actions.MultiAction.GetInProgressTime() type: Method source: remote: path: TinyLife/Actions/MultiAction.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetInProgressTime path: Actions/MultiAction.cs startLine: 240 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nReturns the amount of time that this action has "properly" been in progress for.\nThis is used by and and returns true only once the first actions are completed or the conversation has started, respectively.\nBy default, is returned.\n" example: [] syntax: content: public override TimeSpan GetInProgressTime() return: type: System.TimeSpan description: The amount of time that this action has properly been in progress for content.vb: Public Overrides Function GetInProgressTime As TimeSpan overridden: TinyLife.Actions.Action.GetInProgressTime overload: TinyLife.Actions.MultiAction.GetInProgressTime* modifiers.csharp: - public - override modifiers.vb: - Public - Overrides - uid: TinyLife.Actions.MultiAction.GoToActionLocation(TinyLife.Objects.ObjectCategory) commentId: M:TinyLife.Actions.MultiAction.GoToActionLocation(TinyLife.Objects.ObjectCategory) id: GoToActionLocation(TinyLife.Objects.ObjectCategory) parent: TinyLife.Actions.MultiAction langs: - csharp - vb name: GoToActionLocation(ObjectCategory) nameWithType: MultiAction.GoToActionLocation(ObjectCategory) fullName: TinyLife.Actions.MultiAction.GoToActionLocation(TinyLife.Objects.ObjectCategory) type: Method source: remote: path: TinyLife/Actions/MultiAction.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GoToActionLocation path: Actions/MultiAction.cs startLine: 249 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nA helper method intended to be used with that only returns an instance of for a \n" example: [] syntax: content: protected IEnumerable GoToActionLocation(ObjectCategory context = null) parameters: - id: context type: TinyLife.Objects.ObjectCategory description: The context that the action spot to go to needs to have. Defaults to . return: type: System.Collections.Generic.IEnumerable{TinyLife.Actions.Action} description: A set containinng a "go here" action if there is a free action spot, or an empty set if there is not content.vb: Protected Function GoToActionLocation(context As ObjectCategory = Nothing) As IEnumerable(Of Action) overload: TinyLife.Actions.MultiAction.GoToActionLocation* modifiers.csharp: - protected modifiers.vb: - Protected references: - uid: TinyLife.Objects.Person commentId: T:TinyLife.Objects.Person parent: TinyLife.Objects name: Person nameWithType: Person fullName: TinyLife.Objects.Person - uid: TinyLife.Actions commentId: N:TinyLife.Actions name: TinyLife.Actions nameWithType: TinyLife.Actions fullName: TinyLife.Actions - uid: System.Object commentId: T:System.Object parent: System isExternal: true name: Object nameWithType: Object fullName: System.Object - uid: MLEM.Misc.GenericDataHolder commentId: T:MLEM.Misc.GenericDataHolder parent: MLEM.Misc isExternal: true name: GenericDataHolder nameWithType: GenericDataHolder fullName: MLEM.Misc.GenericDataHolder - uid: TinyLife.Actions.Action commentId: T:TinyLife.Actions.Action parent: TinyLife.Actions name: Action nameWithType: Action fullName: TinyLife.Actions.Action - uid: MLEM.Misc.IGenericDataHolder commentId: T:MLEM.Misc.IGenericDataHolder parent: MLEM.Misc isExternal: true name: IGenericDataHolder nameWithType: IGenericDataHolder fullName: MLEM.Misc.IGenericDataHolder - uid: TinyLife.Actions.Action.Random commentId: F:TinyLife.Actions.Action.Random parent: TinyLife.Actions.Action name: Random nameWithType: Action.Random fullName: TinyLife.Actions.Action.Random - uid: TinyLife.Actions.Action.Type commentId: F:TinyLife.Actions.Action.Type parent: TinyLife.Actions.Action name: Type nameWithType: Action.Type fullName: TinyLife.Actions.Action.Type - uid: TinyLife.Actions.Action.Info commentId: F:TinyLife.Actions.Action.Info parent: TinyLife.Actions.Action name: Info nameWithType: Action.Info fullName: TinyLife.Actions.Action.Info - uid: TinyLife.Actions.Action.StartedAutomatically commentId: P:TinyLife.Actions.Action.StartedAutomatically parent: TinyLife.Actions.Action name: StartedAutomatically nameWithType: Action.StartedAutomatically fullName: TinyLife.Actions.Action.StartedAutomatically - uid: TinyLife.Actions.Action.IsUnderlying commentId: P:TinyLife.Actions.Action.IsUnderlying parent: TinyLife.Actions.Action name: IsUnderlying nameWithType: Action.IsUnderlying fullName: TinyLife.Actions.Action.IsUnderlying - uid: TinyLife.Actions.Action.Map commentId: P:TinyLife.Actions.Action.Map parent: TinyLife.Actions.Action name: Map nameWithType: Action.Map fullName: TinyLife.Actions.Action.Map - uid: TinyLife.Actions.Action.Person commentId: P:TinyLife.Actions.Action.Person parent: TinyLife.Actions.Action name: Person nameWithType: Action.Person fullName: TinyLife.Actions.Action.Person - uid: TinyLife.Actions.Action.ElapsedTime commentId: P:TinyLife.Actions.Action.ElapsedTime parent: TinyLife.Actions.Action name: ElapsedTime nameWithType: Action.ElapsedTime fullName: TinyLife.Actions.Action.ElapsedTime - uid: TinyLife.Actions.Action.ForceFail commentId: F:TinyLife.Actions.Action.ForceFail parent: TinyLife.Actions.Action name: ForceFail nameWithType: Action.ForceFail fullName: TinyLife.Actions.Action.ForceFail - uid: TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action) commentId: M:TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action) parent: TinyLife.Actions.Action name: CanMultitask(Action) nameWithType: Action.CanMultitask(Action) fullName: TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action) spec.csharp: - uid: TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action) name: CanMultitask nameWithType: Action.CanMultitask fullName: TinyLife.Actions.Action.CanMultitask - name: ( nameWithType: ( fullName: ( - uid: TinyLife.Actions.Action name: Action nameWithType: Action fullName: TinyLife.Actions.Action - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action) name: CanMultitask nameWithType: Action.CanMultitask fullName: TinyLife.Actions.Action.CanMultitask - name: ( nameWithType: ( fullName: ( - uid: TinyLife.Actions.Action name: Action nameWithType: Action fullName: TinyLife.Actions.Action - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.Action.CompletionType) commentId: M:TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.Action.CompletionType) parent: TinyLife.Actions.Action name: GetNextAction(Action.CompletionType) nameWithType: Action.GetNextAction(Action.CompletionType) fullName: TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.Action.CompletionType) spec.csharp: - uid: TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.Action.CompletionType) name: GetNextAction nameWithType: Action.GetNextAction fullName: TinyLife.Actions.Action.GetNextAction - name: ( nameWithType: ( fullName: ( - uid: TinyLife.Actions.Action.CompletionType name: Action.CompletionType nameWithType: Action.CompletionType fullName: TinyLife.Actions.Action.CompletionType - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.Action.CompletionType) name: GetNextAction nameWithType: Action.GetNextAction fullName: TinyLife.Actions.Action.GetNextAction - name: ( nameWithType: ( fullName: ( - uid: TinyLife.Actions.Action.CompletionType name: Action.CompletionType nameWithType: Action.CompletionType fullName: TinyLife.Actions.Action.CompletionType - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Actions.Action.GetIconObject commentId: M:TinyLife.Actions.Action.GetIconObject parent: TinyLife.Actions.Action name: GetIconObject() nameWithType: Action.GetIconObject() fullName: TinyLife.Actions.Action.GetIconObject() spec.csharp: - uid: TinyLife.Actions.Action.GetIconObject name: GetIconObject nameWithType: Action.GetIconObject fullName: TinyLife.Actions.Action.GetIconObject - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Actions.Action.GetIconObject name: GetIconObject nameWithType: Action.GetIconObject fullName: TinyLife.Actions.Action.GetIconObject - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Actions.Action.CausesExtremelyFastSpeed commentId: M:TinyLife.Actions.Action.CausesExtremelyFastSpeed parent: TinyLife.Actions.Action name: CausesExtremelyFastSpeed() nameWithType: Action.CausesExtremelyFastSpeed() fullName: TinyLife.Actions.Action.CausesExtremelyFastSpeed() spec.csharp: - uid: TinyLife.Actions.Action.CausesExtremelyFastSpeed name: CausesExtremelyFastSpeed nameWithType: Action.CausesExtremelyFastSpeed fullName: TinyLife.Actions.Action.CausesExtremelyFastSpeed - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Actions.Action.CausesExtremelyFastSpeed name: CausesExtremelyFastSpeed nameWithType: Action.CausesExtremelyFastSpeed fullName: TinyLife.Actions.Action.CausesExtremelyFastSpeed - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Actions.Action.GetDisplayName commentId: M:TinyLife.Actions.Action.GetDisplayName parent: TinyLife.Actions.Action name: GetDisplayName() nameWithType: Action.GetDisplayName() fullName: TinyLife.Actions.Action.GetDisplayName() spec.csharp: - uid: TinyLife.Actions.Action.GetDisplayName name: GetDisplayName nameWithType: Action.GetDisplayName fullName: TinyLife.Actions.Action.GetDisplayName - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Actions.Action.GetDisplayName name: GetDisplayName nameWithType: Action.GetDisplayName fullName: TinyLife.Actions.Action.GetDisplayName - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Actions.Action.TryForceFail(TinyLife.Actions.ActionType.CanExecuteResult) commentId: M:TinyLife.Actions.Action.TryForceFail(TinyLife.Actions.ActionType.CanExecuteResult) parent: TinyLife.Actions.Action name: TryForceFail(ActionType.CanExecuteResult) nameWithType: Action.TryForceFail(ActionType.CanExecuteResult) fullName: TinyLife.Actions.Action.TryForceFail(TinyLife.Actions.ActionType.CanExecuteResult) spec.csharp: - uid: TinyLife.Actions.Action.TryForceFail(TinyLife.Actions.ActionType.CanExecuteResult) name: TryForceFail nameWithType: Action.TryForceFail fullName: TinyLife.Actions.Action.TryForceFail - name: ( nameWithType: ( fullName: ( - uid: TinyLife.Actions.ActionType.CanExecuteResult name: ActionType.CanExecuteResult nameWithType: ActionType.CanExecuteResult fullName: TinyLife.Actions.ActionType.CanExecuteResult - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Actions.Action.TryForceFail(TinyLife.Actions.ActionType.CanExecuteResult) name: TryForceFail nameWithType: Action.TryForceFail fullName: TinyLife.Actions.Action.TryForceFail - name: ( nameWithType: ( fullName: ( - uid: TinyLife.Actions.ActionType.CanExecuteResult name: ActionType.CanExecuteResult nameWithType: ActionType.CanExecuteResult fullName: TinyLife.Actions.ActionType.CanExecuteResult - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Actions.Action.IsFullyInProgress commentId: M:TinyLife.Actions.Action.IsFullyInProgress parent: TinyLife.Actions.Action name: IsFullyInProgress() nameWithType: Action.IsFullyInProgress() fullName: TinyLife.Actions.Action.IsFullyInProgress() spec.csharp: - uid: TinyLife.Actions.Action.IsFullyInProgress name: IsFullyInProgress nameWithType: Action.IsFullyInProgress fullName: TinyLife.Actions.Action.IsFullyInProgress - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Actions.Action.IsFullyInProgress name: IsFullyInProgress nameWithType: Action.IsFullyInProgress fullName: TinyLife.Actions.Action.IsFullyInProgress - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Actions.Action.ApplyVariety(TinyLife.Actions.ActionVariety) commentId: M:TinyLife.Actions.Action.ApplyVariety(TinyLife.Actions.ActionVariety) parent: TinyLife.Actions.Action name: ApplyVariety(ActionVariety) nameWithType: Action.ApplyVariety(ActionVariety) fullName: TinyLife.Actions.Action.ApplyVariety(TinyLife.Actions.ActionVariety) spec.csharp: - uid: TinyLife.Actions.Action.ApplyVariety(TinyLife.Actions.ActionVariety) name: ApplyVariety nameWithType: Action.ApplyVariety fullName: TinyLife.Actions.Action.ApplyVariety - name: ( nameWithType: ( fullName: ( - uid: TinyLife.Actions.ActionVariety name: ActionVariety nameWithType: ActionVariety fullName: TinyLife.Actions.ActionVariety - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Actions.Action.ApplyVariety(TinyLife.Actions.ActionVariety) name: ApplyVariety nameWithType: Action.ApplyVariety fullName: TinyLife.Actions.Action.ApplyVariety - name: ( nameWithType: ( fullName: ( - uid: TinyLife.Actions.ActionVariety name: ActionVariety nameWithType: ActionVariety fullName: TinyLife.Actions.ActionVariety - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Actions.Action.CanEnqueueConversation(TinyLife.Objects.Person,TinyLife.Actions.ActionType) commentId: M:TinyLife.Actions.Action.CanEnqueueConversation(TinyLife.Objects.Person,TinyLife.Actions.ActionType) parent: TinyLife.Actions.Action name: CanEnqueueConversation(Person, ActionType) nameWithType: Action.CanEnqueueConversation(Person, ActionType) fullName: TinyLife.Actions.Action.CanEnqueueConversation(TinyLife.Objects.Person, TinyLife.Actions.ActionType) spec.csharp: - uid: TinyLife.Actions.Action.CanEnqueueConversation(TinyLife.Objects.Person,TinyLife.Actions.ActionType) name: CanEnqueueConversation nameWithType: Action.CanEnqueueConversation fullName: TinyLife.Actions.Action.CanEnqueueConversation - name: ( nameWithType: ( fullName: ( - uid: TinyLife.Objects.Person name: Person nameWithType: Person fullName: TinyLife.Objects.Person - name: ', ' nameWithType: ', ' fullName: ', ' - uid: TinyLife.Actions.ActionType name: ActionType nameWithType: ActionType fullName: TinyLife.Actions.ActionType - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Actions.Action.CanEnqueueConversation(TinyLife.Objects.Person,TinyLife.Actions.ActionType) name: CanEnqueueConversation nameWithType: Action.CanEnqueueConversation fullName: TinyLife.Actions.Action.CanEnqueueConversation - name: ( nameWithType: ( fullName: ( - uid: TinyLife.Objects.Person name: Person nameWithType: Person fullName: TinyLife.Objects.Person - name: ', ' nameWithType: ', ' fullName: ', ' - uid: TinyLife.Actions.ActionType name: ActionType nameWithType: ActionType fullName: TinyLife.Actions.ActionType - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Actions.Action.CompleteIfNeedFull(TinyLife.NeedType,TinyLife.Actions.Action.CompletionType) commentId: M:TinyLife.Actions.Action.CompleteIfNeedFull(TinyLife.NeedType,TinyLife.Actions.Action.CompletionType) parent: TinyLife.Actions.Action name: CompleteIfNeedFull(NeedType, Action.CompletionType) nameWithType: Action.CompleteIfNeedFull(NeedType, Action.CompletionType) fullName: TinyLife.Actions.Action.CompleteIfNeedFull(TinyLife.NeedType, TinyLife.Actions.Action.CompletionType) spec.csharp: - uid: TinyLife.Actions.Action.CompleteIfNeedFull(TinyLife.NeedType,TinyLife.Actions.Action.CompletionType) name: CompleteIfNeedFull nameWithType: Action.CompleteIfNeedFull fullName: TinyLife.Actions.Action.CompleteIfNeedFull - name: ( nameWithType: ( fullName: ( - uid: TinyLife.NeedType name: NeedType nameWithType: NeedType fullName: TinyLife.NeedType - name: ', ' nameWithType: ', ' fullName: ', ' - uid: TinyLife.Actions.Action.CompletionType name: Action.CompletionType nameWithType: Action.CompletionType fullName: TinyLife.Actions.Action.CompletionType - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Actions.Action.CompleteIfNeedFull(TinyLife.NeedType,TinyLife.Actions.Action.CompletionType) name: CompleteIfNeedFull nameWithType: Action.CompleteIfNeedFull fullName: TinyLife.Actions.Action.CompleteIfNeedFull - name: ( nameWithType: ( fullName: ( - uid: TinyLife.NeedType name: NeedType nameWithType: NeedType fullName: TinyLife.NeedType - name: ', ' nameWithType: ', ' fullName: ', ' - uid: TinyLife.Actions.Action.CompletionType name: Action.CompletionType nameWithType: Action.CompletionType fullName: TinyLife.Actions.Action.CompletionType - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Actions.Action.PutDownOrGoTo(TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType[]) commentId: M:TinyLife.Actions.Action.PutDownOrGoTo(TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType[]) parent: TinyLife.Actions.Action name: PutDownOrGoTo(ObjectCategory, FurnitureType[]) nameWithType: Action.PutDownOrGoTo(ObjectCategory, FurnitureType[]) fullName: TinyLife.Actions.Action.PutDownOrGoTo(TinyLife.Objects.ObjectCategory, TinyLife.Objects.FurnitureType[]) nameWithType.vb: Action.PutDownOrGoTo(ObjectCategory, FurnitureType()) fullName.vb: TinyLife.Actions.Action.PutDownOrGoTo(TinyLife.Objects.ObjectCategory, TinyLife.Objects.FurnitureType()) name.vb: PutDownOrGoTo(ObjectCategory, FurnitureType()) spec.csharp: - uid: TinyLife.Actions.Action.PutDownOrGoTo(TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType[]) name: PutDownOrGoTo nameWithType: Action.PutDownOrGoTo fullName: TinyLife.Actions.Action.PutDownOrGoTo - name: ( nameWithType: ( fullName: ( - uid: TinyLife.Objects.ObjectCategory name: ObjectCategory nameWithType: ObjectCategory fullName: TinyLife.Objects.ObjectCategory - name: ', ' nameWithType: ', ' fullName: ', ' - uid: TinyLife.Objects.FurnitureType name: FurnitureType nameWithType: FurnitureType fullName: TinyLife.Objects.FurnitureType - name: '[]' nameWithType: '[]' fullName: '[]' - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Actions.Action.PutDownOrGoTo(TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType[]) name: PutDownOrGoTo nameWithType: Action.PutDownOrGoTo fullName: TinyLife.Actions.Action.PutDownOrGoTo - name: ( nameWithType: ( fullName: ( - uid: TinyLife.Objects.ObjectCategory name: ObjectCategory nameWithType: ObjectCategory fullName: TinyLife.Objects.ObjectCategory - name: ', ' nameWithType: ', ' fullName: ', ' - uid: TinyLife.Objects.FurnitureType name: FurnitureType nameWithType: FurnitureType fullName: TinyLife.Objects.FurnitureType - name: () nameWithType: () fullName: () - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Actions.Action.GetPlaceDirection(TinyLife.Objects.FurnitureType) commentId: M:TinyLife.Actions.Action.GetPlaceDirection(TinyLife.Objects.FurnitureType) parent: TinyLife.Actions.Action name: GetPlaceDirection(FurnitureType) nameWithType: Action.GetPlaceDirection(FurnitureType) fullName: TinyLife.Actions.Action.GetPlaceDirection(TinyLife.Objects.FurnitureType) spec.csharp: - uid: TinyLife.Actions.Action.GetPlaceDirection(TinyLife.Objects.FurnitureType) name: GetPlaceDirection nameWithType: Action.GetPlaceDirection fullName: TinyLife.Actions.Action.GetPlaceDirection - name: ( nameWithType: ( fullName: ( - uid: TinyLife.Objects.FurnitureType name: FurnitureType nameWithType: FurnitureType fullName: TinyLife.Objects.FurnitureType - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Actions.Action.GetPlaceDirection(TinyLife.Objects.FurnitureType) name: GetPlaceDirection nameWithType: Action.GetPlaceDirection fullName: TinyLife.Actions.Action.GetPlaceDirection - name: ( nameWithType: ( fullName: ( - uid: TinyLife.Objects.FurnitureType name: FurnitureType nameWithType: FurnitureType fullName: TinyLife.Objects.FurnitureType - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Actions.Action.Sit(TinyLife.Objects.Furniture,TinyLife.GameSpeed,TinyLife.Objects.ActionSpot) commentId: M:TinyLife.Actions.Action.Sit(TinyLife.Objects.Furniture,TinyLife.GameSpeed,TinyLife.Objects.ActionSpot) parent: TinyLife.Actions.Action name: Sit(Furniture, GameSpeed, ActionSpot) nameWithType: Action.Sit(Furniture, GameSpeed, ActionSpot) fullName: TinyLife.Actions.Action.Sit(TinyLife.Objects.Furniture, TinyLife.GameSpeed, TinyLife.Objects.ActionSpot) spec.csharp: - uid: TinyLife.Actions.Action.Sit(TinyLife.Objects.Furniture,TinyLife.GameSpeed,TinyLife.Objects.ActionSpot) name: Sit nameWithType: Action.Sit fullName: TinyLife.Actions.Action.Sit - name: ( nameWithType: ( fullName: ( - uid: TinyLife.Objects.Furniture name: Furniture nameWithType: Furniture fullName: TinyLife.Objects.Furniture - name: ', ' nameWithType: ', ' fullName: ', ' - uid: TinyLife.GameSpeed name: GameSpeed nameWithType: GameSpeed fullName: TinyLife.GameSpeed - name: ', ' nameWithType: ', ' fullName: ', ' - uid: TinyLife.Objects.ActionSpot name: ActionSpot nameWithType: ActionSpot fullName: TinyLife.Objects.ActionSpot - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Actions.Action.Sit(TinyLife.Objects.Furniture,TinyLife.GameSpeed,TinyLife.Objects.ActionSpot) name: Sit nameWithType: Action.Sit fullName: TinyLife.Actions.Action.Sit - name: ( nameWithType: ( fullName: ( - uid: TinyLife.Objects.Furniture name: Furniture nameWithType: Furniture fullName: TinyLife.Objects.Furniture - name: ', ' nameWithType: ', ' fullName: ', ' - uid: TinyLife.GameSpeed name: GameSpeed nameWithType: GameSpeed fullName: TinyLife.GameSpeed - name: ', ' nameWithType: ', ' fullName: ', ' - uid: TinyLife.Objects.ActionSpot name: ActionSpot nameWithType: ActionSpot fullName: TinyLife.Objects.ActionSpot - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Actions.Action.CompleteInTime(System.TimeSpan,System.Boolean,TinyLife.Skills.SkillType,System.Single,System.Boolean) commentId: M:TinyLife.Actions.Action.CompleteInTime(System.TimeSpan,System.Boolean,TinyLife.Skills.SkillType,System.Single,System.Boolean) parent: TinyLife.Actions.Action isExternal: true name: CompleteInTime(TimeSpan, Boolean, SkillType, Single, Boolean) nameWithType: Action.CompleteInTime(TimeSpan, Boolean, SkillType, Single, Boolean) fullName: TinyLife.Actions.Action.CompleteInTime(System.TimeSpan, System.Boolean, TinyLife.Skills.SkillType, System.Single, System.Boolean) spec.csharp: - uid: TinyLife.Actions.Action.CompleteInTime(System.TimeSpan,System.Boolean,TinyLife.Skills.SkillType,System.Single,System.Boolean) name: CompleteInTime nameWithType: Action.CompleteInTime fullName: TinyLife.Actions.Action.CompleteInTime - name: ( nameWithType: ( fullName: ( - uid: System.TimeSpan name: TimeSpan nameWithType: TimeSpan fullName: System.TimeSpan isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Boolean name: Boolean nameWithType: Boolean fullName: System.Boolean isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: TinyLife.Skills.SkillType name: SkillType nameWithType: SkillType fullName: TinyLife.Skills.SkillType - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Single name: Single nameWithType: Single fullName: System.Single isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Boolean name: Boolean nameWithType: Boolean fullName: System.Boolean isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Actions.Action.CompleteInTime(System.TimeSpan,System.Boolean,TinyLife.Skills.SkillType,System.Single,System.Boolean) name: CompleteInTime nameWithType: Action.CompleteInTime fullName: TinyLife.Actions.Action.CompleteInTime - name: ( nameWithType: ( fullName: ( - uid: System.TimeSpan name: TimeSpan nameWithType: TimeSpan fullName: System.TimeSpan isExternal: true - 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name: '(Of ' nameWithType: '(Of ' fullName: '(Of ' - uid: MLEM.Ui.Elements.Panel name: Panel nameWithType: Panel fullName: MLEM.Ui.Elements.Panel isExternal: true - name: ) nameWithType: ) fullName: ) - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Action`1 name: Action nameWithType: Action fullName: System.Action isExternal: true - name: '(Of ' nameWithType: '(Of ' fullName: '(Of ' - uid: MLEM.Ui.Elements.Panel name: Panel nameWithType: Panel fullName: MLEM.Ui.Elements.Panel isExternal: true - name: ) nameWithType: ) fullName: ) - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Boolean name: Boolean nameWithType: Boolean fullName: System.Boolean isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: MLEM.Ui.Elements.Element name: Element nameWithType: Element fullName: MLEM.Ui.Elements.Element isExternal: true - name: () nameWithType: () fullName: () - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Actions.Action.OpenYesNoPrompt(System.String,System.Action,System.Action) commentId: M:TinyLife.Actions.Action.OpenYesNoPrompt(System.String,System.Action,System.Action) parent: TinyLife.Actions.Action isExternal: true name: OpenYesNoPrompt(String, Action, Action) nameWithType: Action.OpenYesNoPrompt(String, Action, Action) fullName: TinyLife.Actions.Action.OpenYesNoPrompt(System.String, System.Action, System.Action) spec.csharp: - 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uid: System.Action name: Action nameWithType: Action fullName: System.Action isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Action name: Action nameWithType: Action fullName: System.Action isExternal: true - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Actions.Action.OpenTextPrompt(System.String,System.Action{System.String},System.Predicate{System.String},MLEM.Ui.Elements.TextField.Rule) commentId: M:TinyLife.Actions.Action.OpenTextPrompt(System.String,System.Action{System.String},System.Predicate{System.String},MLEM.Ui.Elements.TextField.Rule) parent: TinyLife.Actions.Action isExternal: true name: OpenTextPrompt(String, Action, Predicate, TextField.Rule) nameWithType: Action.OpenTextPrompt(String, Action, Predicate, TextField.Rule) fullName: TinyLife.Actions.Action.OpenTextPrompt(System.String, System.Action, System.Predicate, MLEM.Ui.Elements.TextField.Rule) nameWithType.vb: Action.OpenTextPrompt(String, Action(Of String), Predicate(Of String), TextField.Rule) fullName.vb: TinyLife.Actions.Action.OpenTextPrompt(System.String, System.Action(Of System.String), System.Predicate(Of System.String), MLEM.Ui.Elements.TextField.Rule) name.vb: OpenTextPrompt(String, Action(Of String), Predicate(Of String), TextField.Rule) spec.csharp: - uid: TinyLife.Actions.Action.OpenTextPrompt(System.String,System.Action{System.String},System.Predicate{System.String},MLEM.Ui.Elements.TextField.Rule) name: OpenTextPrompt nameWithType: Action.OpenTextPrompt fullName: TinyLife.Actions.Action.OpenTextPrompt - name: ( nameWithType: ( fullName: ( - uid: System.String name: String nameWithType: String fullName: System.String isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Action`1 name: Action nameWithType: Action fullName: System.Action isExternal: true - name: < nameWithType: < fullName: < - uid: System.String name: String nameWithType: String fullName: System.String isExternal: true - name: '>' nameWithType: '>' fullName: '>' - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Predicate`1 name: Predicate nameWithType: Predicate fullName: System.Predicate isExternal: true - name: < nameWithType: < fullName: < - uid: System.String name: String nameWithType: String fullName: System.String isExternal: true - name: '>' nameWithType: '>' fullName: '>' - name: ', ' nameWithType: ', ' fullName: ', ' - uid: MLEM.Ui.Elements.TextField.Rule name: TextField.Rule nameWithType: TextField.Rule fullName: MLEM.Ui.Elements.TextField.Rule isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Actions.Action.OpenTextPrompt(System.String,System.Action{System.String},System.Predicate{System.String},MLEM.Ui.Elements.TextField.Rule) name: OpenTextPrompt nameWithType: Action.OpenTextPrompt fullName: TinyLife.Actions.Action.OpenTextPrompt - name: ( nameWithType: ( fullName: ( - uid: System.String name: String nameWithType: String fullName: System.String isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Action`1 name: Action nameWithType: Action fullName: System.Action isExternal: true - name: '(Of ' nameWithType: '(Of ' fullName: '(Of ' - uid: System.String name: String nameWithType: String fullName: System.String isExternal: true - name: ) nameWithType: ) fullName: ) - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Predicate`1 name: Predicate nameWithType: Predicate fullName: System.Predicate isExternal: true - name: '(Of ' nameWithType: '(Of ' fullName: '(Of ' - uid: System.String name: String nameWithType: String fullName: System.String isExternal: true - name: ) nameWithType: ) fullName: ) - name: ', ' nameWithType: ', ' fullName: ', ' - uid: MLEM.Ui.Elements.TextField.Rule name: TextField.Rule nameWithType: TextField.Rule fullName: MLEM.Ui.Elements.TextField.Rule isExternal: true - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Actions.Action.SpeakAlone(Microsoft.Xna.Framework.GameTime,TinyLife.GameSpeed,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Int32) commentId: M:TinyLife.Actions.Action.SpeakAlone(Microsoft.Xna.Framework.GameTime,TinyLife.GameSpeed,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Int32) parent: TinyLife.Actions.Action isExternal: true name: SpeakAlone(GameTime, GameSpeed, EmoteCategory, SpeakStyle, Int32) nameWithType: Action.SpeakAlone(GameTime, GameSpeed, EmoteCategory, SpeakStyle, Int32) fullName: TinyLife.Actions.Action.SpeakAlone(Microsoft.Xna.Framework.GameTime, TinyLife.GameSpeed, TinyLife.Actions.EmoteCategory, TinyLife.Objects.SpeakStyle, System.Int32) spec.csharp: - 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uid: System.Int32 name: Int32 nameWithType: Int32 fullName: System.Int32 isExternal: true - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Actions.Action.GetFreeChair(TinyLife.Objects.Person,TinyLife.Objects.Furniture) commentId: M:TinyLife.Actions.Action.GetFreeChair(TinyLife.Objects.Person,TinyLife.Objects.Furniture) parent: TinyLife.Actions.Action name: GetFreeChair(Person, Furniture) nameWithType: Action.GetFreeChair(Person, Furniture) fullName: TinyLife.Actions.Action.GetFreeChair(TinyLife.Objects.Person, TinyLife.Objects.Furniture) spec.csharp: - uid: TinyLife.Actions.Action.GetFreeChair(TinyLife.Objects.Person,TinyLife.Objects.Furniture) name: GetFreeChair nameWithType: Action.GetFreeChair fullName: TinyLife.Actions.Action.GetFreeChair - name: ( nameWithType: ( fullName: ( - uid: TinyLife.Objects.Person name: Person nameWithType: Person fullName: TinyLife.Objects.Person - name: ', ' nameWithType: ', ' fullName: ', ' - uid: TinyLife.Objects.Furniture name: Furniture nameWithType: Furniture fullName: TinyLife.Objects.Furniture - 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uid: TinyLife.Actions.Action.FindAllFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Boolean,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean,System.Boolean) name: FindAllFreeFurniture nameWithType: Action.FindAllFreeFurniture fullName: TinyLife.Actions.Action.FindAllFreeFurniture - name: ( nameWithType: ( fullName: ( - uid: TinyLife.Objects.Person name: Person nameWithType: Person fullName: TinyLife.Objects.Person - name: ', ' nameWithType: ', ' fullName: ', ' - uid: TinyLife.Objects.ObjectCategory name: ObjectCategory nameWithType: ObjectCategory fullName: TinyLife.Objects.ObjectCategory - name: ', ' nameWithType: ', ' fullName: ', ' - uid: TinyLife.Objects.FurnitureType name: FurnitureType nameWithType: FurnitureType fullName: TinyLife.Objects.FurnitureType - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Boolean name: Boolean nameWithType: Boolean fullName: System.Boolean isExternal: true - 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name: ) nameWithType: ) fullName: ) - uid: TinyLife.Actions.Action.FindAllFreeWalls(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean) commentId: M:TinyLife.Actions.Action.FindAllFreeWalls(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean) parent: TinyLife.Actions.Action isExternal: true name: FindAllFreeWalls(Person, Nullable, Nullable, Boolean) nameWithType: Action.FindAllFreeWalls(Person, Nullable, Nullable, Boolean) fullName: TinyLife.Actions.Action.FindAllFreeWalls(TinyLife.Objects.Person, System.Nullable, System.Nullable, System.Boolean) nameWithType.vb: Action.FindAllFreeWalls(Person, Nullable(Of Vector2), Nullable(Of Single), Boolean) fullName.vb: TinyLife.Actions.Action.FindAllFreeWalls(TinyLife.Objects.Person, System.Nullable(Of Microsoft.Xna.Framework.Vector2), System.Nullable(Of System.Single), System.Boolean) name.vb: FindAllFreeWalls(Person, Nullable(Of Vector2), Nullable(Of Single), Boolean) spec.csharp: - uid: TinyLife.Actions.Action.FindAllFreeWalls(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean) name: FindAllFreeWalls nameWithType: Action.FindAllFreeWalls fullName: TinyLife.Actions.Action.FindAllFreeWalls - name: ( nameWithType: ( fullName: ( - uid: TinyLife.Objects.Person name: Person nameWithType: Person fullName: TinyLife.Objects.Person - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Nullable`1 name: Nullable nameWithType: Nullable fullName: System.Nullable isExternal: true - name: < nameWithType: < fullName: < - uid: Microsoft.Xna.Framework.Vector2 name: Vector2 nameWithType: Vector2 fullName: Microsoft.Xna.Framework.Vector2 isExternal: true - name: '>' nameWithType: '>' fullName: '>' - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Nullable`1 name: Nullable nameWithType: Nullable fullName: System.Nullable isExternal: true - name: < nameWithType: < fullName: < - uid: System.Single name: Single nameWithType: Single fullName: System.Single isExternal: true - name: '>' nameWithType: '>' fullName: '>' - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Boolean name: Boolean nameWithType: Boolean fullName: System.Boolean isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Actions.Action.FindAllFreeWalls(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean) name: FindAllFreeWalls nameWithType: Action.FindAllFreeWalls fullName: TinyLife.Actions.Action.FindAllFreeWalls - name: ( nameWithType: ( fullName: ( - uid: TinyLife.Objects.Person name: Person nameWithType: Person fullName: TinyLife.Objects.Person - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Nullable`1 name: Nullable nameWithType: Nullable fullName: System.Nullable isExternal: true - name: '(Of ' nameWithType: '(Of ' fullName: '(Of ' - uid: Microsoft.Xna.Framework.Vector2 name: Vector2 nameWithType: Vector2 fullName: Microsoft.Xna.Framework.Vector2 isExternal: true - name: ) nameWithType: ) fullName: ) - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Nullable`1 name: Nullable nameWithType: Nullable fullName: System.Nullable isExternal: true - name: '(Of ' nameWithType: '(Of ' fullName: '(Of ' - uid: System.Single name: Single nameWithType: Single fullName: System.Single isExternal: true - name: ) nameWithType: ) fullName: ) - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Boolean name: Boolean nameWithType: Boolean fullName: System.Boolean isExternal: true - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Actions.Action.FindAllFreeGround(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean) commentId: M:TinyLife.Actions.Action.FindAllFreeGround(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean) parent: TinyLife.Actions.Action isExternal: true name: FindAllFreeGround(Person, Nullable, Nullable, Boolean) nameWithType: Action.FindAllFreeGround(Person, Nullable, Nullable, Boolean) fullName: TinyLife.Actions.Action.FindAllFreeGround(TinyLife.Objects.Person, System.Nullable, System.Nullable, System.Boolean) nameWithType.vb: Action.FindAllFreeGround(Person, Nullable(Of Vector2), Nullable(Of Single), Boolean) fullName.vb: TinyLife.Actions.Action.FindAllFreeGround(TinyLife.Objects.Person, System.Nullable(Of Microsoft.Xna.Framework.Vector2), System.Nullable(Of System.Single), System.Boolean) name.vb: FindAllFreeGround(Person, Nullable(Of Vector2), Nullable(Of Single), Boolean) spec.csharp: - uid: TinyLife.Actions.Action.FindAllFreeGround(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean) name: FindAllFreeGround nameWithType: Action.FindAllFreeGround fullName: TinyLife.Actions.Action.FindAllFreeGround - name: ( nameWithType: ( fullName: ( - uid: TinyLife.Objects.Person name: Person nameWithType: Person fullName: TinyLife.Objects.Person - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Nullable`1 name: Nullable nameWithType: Nullable fullName: System.Nullable isExternal: true - name: < nameWithType: < fullName: < - uid: Microsoft.Xna.Framework.Vector2 name: Vector2 nameWithType: Vector2 fullName: Microsoft.Xna.Framework.Vector2 isExternal: true - name: '>' nameWithType: '>' fullName: '>' - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Nullable`1 name: Nullable nameWithType: Nullable fullName: System.Nullable isExternal: true - name: < nameWithType: < fullName: < - uid: System.Single name: Single nameWithType: Single fullName: System.Single isExternal: true - name: '>' nameWithType: '>' fullName: '>' - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Boolean name: Boolean nameWithType: Boolean fullName: System.Boolean isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Actions.Action.FindAllFreeGround(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean) name: FindAllFreeGround nameWithType: Action.FindAllFreeGround fullName: TinyLife.Actions.Action.FindAllFreeGround - name: ( nameWithType: ( fullName: ( - uid: TinyLife.Objects.Person name: Person nameWithType: Person fullName: TinyLife.Objects.Person - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Nullable`1 name: Nullable nameWithType: Nullable fullName: System.Nullable isExternal: true - name: '(Of ' nameWithType: '(Of ' fullName: '(Of ' - uid: Microsoft.Xna.Framework.Vector2 name: Vector2 nameWithType: Vector2 fullName: Microsoft.Xna.Framework.Vector2 isExternal: true - name: ) nameWithType: ) fullName: ) - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Nullable`1 name: Nullable nameWithType: Nullable fullName: System.Nullable isExternal: true - name: '(Of ' nameWithType: '(Of ' fullName: '(Of ' - uid: System.Single name: Single nameWithType: Single fullName: System.Single isExternal: true - name: ) nameWithType: ) fullName: ) - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Boolean name: Boolean nameWithType: Boolean fullName: System.Boolean isExternal: true - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Actions.Action.FindFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean) commentId: M:TinyLife.Actions.Action.FindFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean) parent: TinyLife.Actions.Action isExternal: true name: FindFreeFurniture(Person, ObjectCategory, FurnitureType, Nullable, Boolean) nameWithType: Action.FindFreeFurniture(Person, ObjectCategory, FurnitureType, Nullable, Boolean) fullName: TinyLife.Actions.Action.FindFreeFurniture(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory, TinyLife.Objects.FurnitureType, System.Nullable, System.Boolean) nameWithType.vb: Action.FindFreeFurniture(Person, ObjectCategory, FurnitureType, Nullable(Of Vector2), Boolean) fullName.vb: TinyLife.Actions.Action.FindFreeFurniture(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory, TinyLife.Objects.FurnitureType, System.Nullable(Of Microsoft.Xna.Framework.Vector2), System.Boolean) name.vb: FindFreeFurniture(Person, ObjectCategory, FurnitureType, Nullable(Of Vector2), Boolean) spec.csharp: - uid: TinyLife.Actions.Action.FindFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean) name: FindFreeFurniture nameWithType: Action.FindFreeFurniture fullName: TinyLife.Actions.Action.FindFreeFurniture - name: ( nameWithType: ( fullName: ( - uid: TinyLife.Objects.Person name: Person nameWithType: Person fullName: TinyLife.Objects.Person - name: ', ' nameWithType: ', ' fullName: ', ' - uid: TinyLife.Objects.ObjectCategory name: ObjectCategory nameWithType: ObjectCategory fullName: TinyLife.Objects.ObjectCategory - name: ', ' nameWithType: ', ' fullName: ', ' - uid: TinyLife.Objects.FurnitureType name: FurnitureType nameWithType: FurnitureType fullName: TinyLife.Objects.FurnitureType - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Nullable`1 name: Nullable nameWithType: Nullable fullName: System.Nullable isExternal: true - name: < nameWithType: < fullName: < - uid: Microsoft.Xna.Framework.Vector2 name: Vector2 nameWithType: Vector2 fullName: Microsoft.Xna.Framework.Vector2 isExternal: true - 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name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Nullable`1 name: Nullable nameWithType: Nullable fullName: System.Nullable isExternal: true - name: '(Of ' nameWithType: '(Of ' fullName: '(Of ' - uid: Microsoft.Xna.Framework.Vector2 name: Vector2 nameWithType: Vector2 fullName: Microsoft.Xna.Framework.Vector2 isExternal: true - name: ) nameWithType: ) fullName: ) - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Boolean name: Boolean nameWithType: Boolean fullName: System.Boolean isExternal: true - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action,TinyLife.Actions.Action) commentId: M:TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action,TinyLife.Actions.Action) parent: TinyLife.Actions.Action name: CanMultitask(Action, Action) nameWithType: Action.CanMultitask(Action, Action) fullName: TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action, TinyLife.Actions.Action) spec.csharp: - uid: TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action,TinyLife.Actions.Action) name: CanMultitask nameWithType: Action.CanMultitask fullName: TinyLife.Actions.Action.CanMultitask - name: ( nameWithType: ( fullName: ( - uid: TinyLife.Actions.Action name: Action nameWithType: Action fullName: TinyLife.Actions.Action - name: ', ' nameWithType: ', ' fullName: ', ' - uid: TinyLife.Actions.Action name: Action nameWithType: Action fullName: TinyLife.Actions.Action - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action,TinyLife.Actions.Action) name: CanMultitask nameWithType: Action.CanMultitask fullName: TinyLife.Actions.Action.CanMultitask - name: ( nameWithType: ( fullName: ( - uid: TinyLife.Actions.Action name: Action nameWithType: Action fullName: TinyLife.Actions.Action - name: ', ' nameWithType: ', ' fullName: ', ' - uid: TinyLife.Actions.Action name: Action nameWithType: Action fullName: TinyLife.Actions.Action - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Actions.Action.GetTableSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot) commentId: M:TinyLife.Actions.Action.GetTableSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot) parent: TinyLife.Actions.Action name: GetTableSpot(Furniture, ActionSpot) nameWithType: Action.GetTableSpot(Furniture, ActionSpot) fullName: TinyLife.Actions.Action.GetTableSpot(TinyLife.Objects.Furniture, TinyLife.Objects.ActionSpot) spec.csharp: - uid: TinyLife.Actions.Action.GetTableSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot) name: GetTableSpot nameWithType: Action.GetTableSpot fullName: TinyLife.Actions.Action.GetTableSpot - name: ( nameWithType: ( fullName: ( - uid: TinyLife.Objects.Furniture name: Furniture nameWithType: Furniture fullName: TinyLife.Objects.Furniture - name: ', ' nameWithType: ', ' fullName: ', ' - uid: TinyLife.Objects.ActionSpot name: ActionSpot nameWithType: ActionSpot fullName: TinyLife.Objects.ActionSpot - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Actions.Action.GetTableSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot) name: GetTableSpot nameWithType: Action.GetTableSpot fullName: TinyLife.Actions.Action.GetTableSpot - name: ( nameWithType: ( fullName: ( - uid: TinyLife.Objects.Furniture name: Furniture nameWithType: Furniture fullName: TinyLife.Objects.Furniture - name: ', ' nameWithType: ', ' fullName: ', ' - uid: TinyLife.Objects.ActionSpot name: ActionSpot nameWithType: ActionSpot fullName: TinyLife.Objects.ActionSpot - 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uid: TinyLife.Actions.Action.CompletionType.Completed commentId: F:TinyLife.Actions.Action.CompletionType.Completed isExternal: true - uid: TinyLife.Actions.MultiAction.ShouldFail* commentId: Overload:TinyLife.Actions.MultiAction.ShouldFail name: ShouldFail nameWithType: MultiAction.ShouldFail fullName: TinyLife.Actions.MultiAction.ShouldFail - uid: System.Boolean commentId: T:System.Boolean parent: System isExternal: true name: Boolean nameWithType: Boolean fullName: System.Boolean - uid: TinyLife.Actions.MultiAction.ShouldFail(TinyLife.Actions.Action,TinyLife.Actions.Action.CompletionType) commentId: M:TinyLife.Actions.MultiAction.ShouldFail(TinyLife.Actions.Action,TinyLife.Actions.Action.CompletionType) parent: TinyLife.Actions.MultiAction name: ShouldFail(Action, Action.CompletionType) nameWithType: MultiAction.ShouldFail(Action, Action.CompletionType) fullName: TinyLife.Actions.MultiAction.ShouldFail(TinyLife.Actions.Action, TinyLife.Actions.Action.CompletionType) spec.csharp: - uid: TinyLife.Actions.MultiAction.ShouldFail(TinyLife.Actions.Action,TinyLife.Actions.Action.CompletionType) name: ShouldFail nameWithType: MultiAction.ShouldFail fullName: TinyLife.Actions.MultiAction.ShouldFail - name: ( nameWithType: ( fullName: ( - uid: TinyLife.Actions.Action name: Action nameWithType: Action fullName: TinyLife.Actions.Action - name: ', ' nameWithType: ', ' fullName: ', ' - uid: TinyLife.Actions.Action.CompletionType name: Action.CompletionType nameWithType: Action.CompletionType fullName: TinyLife.Actions.Action.CompletionType - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Actions.MultiAction.ShouldFail(TinyLife.Actions.Action,TinyLife.Actions.Action.CompletionType) name: ShouldFail nameWithType: MultiAction.ShouldFail fullName: TinyLife.Actions.MultiAction.ShouldFail - name: ( nameWithType: ( fullName: ( - uid: TinyLife.Actions.Action name: Action nameWithType: Action fullName: TinyLife.Actions.Action - name: ', ' nameWithType: ', ' fullName: ', ' - uid: TinyLife.Actions.Action.CompletionType name: Action.CompletionType nameWithType: Action.CompletionType fullName: TinyLife.Actions.Action.CompletionType - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Actions.MultiAction.OnBetweenActions* commentId: Overload:TinyLife.Actions.MultiAction.OnBetweenActions name: OnBetweenActions nameWithType: MultiAction.OnBetweenActions fullName: TinyLife.Actions.MultiAction.OnBetweenActions - uid: TinyLife.Actions.Action.Initialize commentId: M:TinyLife.Actions.Action.Initialize parent: TinyLife.Actions.Action name: Initialize() nameWithType: Action.Initialize() fullName: TinyLife.Actions.Action.Initialize() spec.csharp: - uid: TinyLife.Actions.Action.Initialize name: Initialize nameWithType: Action.Initialize fullName: TinyLife.Actions.Action.Initialize - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Actions.Action.Initialize name: Initialize nameWithType: Action.Initialize fullName: TinyLife.Actions.Action.Initialize - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Actions.MultiAction.Initialize* commentId: Overload:TinyLife.Actions.MultiAction.Initialize name: Initialize nameWithType: MultiAction.Initialize fullName: TinyLife.Actions.MultiAction.Initialize - uid: TinyLife.Actions.Action.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed) commentId: M:TinyLife.Actions.Action.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed) parent: TinyLife.Actions.Action isExternal: true name: Update(GameTime, TimeSpan, GameSpeed) nameWithType: Action.Update(GameTime, TimeSpan, GameSpeed) fullName: TinyLife.Actions.Action.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, TinyLife.GameSpeed) spec.csharp: - uid: TinyLife.Actions.Action.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed) name: Update nameWithType: Action.Update fullName: TinyLife.Actions.Action.Update - name: ( nameWithType: ( fullName: ( - uid: Microsoft.Xna.Framework.GameTime name: GameTime nameWithType: GameTime fullName: Microsoft.Xna.Framework.GameTime isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.TimeSpan name: TimeSpan nameWithType: TimeSpan fullName: System.TimeSpan isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: TinyLife.GameSpeed name: GameSpeed nameWithType: GameSpeed fullName: TinyLife.GameSpeed - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Actions.Action.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed) name: Update nameWithType: Action.Update fullName: TinyLife.Actions.Action.Update - name: ( nameWithType: ( fullName: ( - uid: Microsoft.Xna.Framework.GameTime name: GameTime nameWithType: GameTime fullName: Microsoft.Xna.Framework.GameTime isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.TimeSpan name: TimeSpan nameWithType: TimeSpan fullName: System.TimeSpan isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: TinyLife.GameSpeed name: GameSpeed nameWithType: GameSpeed fullName: TinyLife.GameSpeed - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Actions.MultiAction.Update* commentId: Overload:TinyLife.Actions.MultiAction.Update name: Update nameWithType: MultiAction.Update fullName: TinyLife.Actions.MultiAction.Update - uid: TinyLife.Actions.Action.IsCompleted commentId: M:TinyLife.Actions.Action.IsCompleted parent: TinyLife.Actions.Action name: IsCompleted() nameWithType: Action.IsCompleted() fullName: TinyLife.Actions.Action.IsCompleted() spec.csharp: - uid: TinyLife.Actions.Action.IsCompleted name: IsCompleted nameWithType: Action.IsCompleted fullName: TinyLife.Actions.Action.IsCompleted - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Actions.Action.IsCompleted name: IsCompleted nameWithType: Action.IsCompleted fullName: TinyLife.Actions.Action.IsCompleted - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Actions.MultiAction.IsCompleted* commentId: Overload:TinyLife.Actions.MultiAction.IsCompleted name: IsCompleted nameWithType: MultiAction.IsCompleted fullName: TinyLife.Actions.MultiAction.IsCompleted - uid: TinyLife.Actions.Action.OnCompleted(TinyLife.Actions.Action.CompletionType) commentId: M:TinyLife.Actions.Action.OnCompleted(TinyLife.Actions.Action.CompletionType) parent: TinyLife.Actions.Action name: OnCompleted(Action.CompletionType) nameWithType: Action.OnCompleted(Action.CompletionType) fullName: TinyLife.Actions.Action.OnCompleted(TinyLife.Actions.Action.CompletionType) spec.csharp: - uid: TinyLife.Actions.Action.OnCompleted(TinyLife.Actions.Action.CompletionType) name: OnCompleted nameWithType: Action.OnCompleted fullName: TinyLife.Actions.Action.OnCompleted - name: ( nameWithType: ( fullName: ( - uid: TinyLife.Actions.Action.CompletionType name: Action.CompletionType nameWithType: Action.CompletionType fullName: TinyLife.Actions.Action.CompletionType - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Actions.Action.OnCompleted(TinyLife.Actions.Action.CompletionType) name: OnCompleted nameWithType: Action.OnCompleted fullName: TinyLife.Actions.Action.OnCompleted - name: ( nameWithType: ( fullName: ( - uid: TinyLife.Actions.Action.CompletionType name: Action.CompletionType nameWithType: Action.CompletionType fullName: TinyLife.Actions.Action.CompletionType - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Actions.MultiAction.OnCompleted* commentId: Overload:TinyLife.Actions.MultiAction.OnCompleted name: OnCompleted nameWithType: MultiAction.OnCompleted fullName: TinyLife.Actions.MultiAction.OnCompleted - uid: TinyLife.Actions.Action.Validate(TinyLife.Objects.Person) commentId: M:TinyLife.Actions.Action.Validate(TinyLife.Objects.Person) parent: TinyLife.Actions.Action name: Validate(Person) nameWithType: Action.Validate(Person) fullName: TinyLife.Actions.Action.Validate(TinyLife.Objects.Person) spec.csharp: - uid: TinyLife.Actions.Action.Validate(TinyLife.Objects.Person) name: Validate nameWithType: Action.Validate fullName: TinyLife.Actions.Action.Validate - name: ( nameWithType: ( fullName: ( - uid: TinyLife.Objects.Person name: Person nameWithType: Person fullName: TinyLife.Objects.Person - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Actions.Action.Validate(TinyLife.Objects.Person) name: Validate nameWithType: Action.Validate fullName: TinyLife.Actions.Action.Validate - name: ( nameWithType: ( fullName: ( - uid: TinyLife.Objects.Person name: Person nameWithType: Person fullName: TinyLife.Objects.Person - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Actions.MultiAction.Validate* commentId: Overload:TinyLife.Actions.MultiAction.Validate name: Validate nameWithType: MultiAction.Validate fullName: TinyLife.Actions.MultiAction.Validate - uid: TinyLife.Actions.Action.CanCancel(TinyLife.Actions.Action) commentId: M:TinyLife.Actions.Action.CanCancel(TinyLife.Actions.Action) parent: TinyLife.Actions.Action name: CanCancel(Action) nameWithType: Action.CanCancel(Action) fullName: TinyLife.Actions.Action.CanCancel(TinyLife.Actions.Action) spec.csharp: - uid: TinyLife.Actions.Action.CanCancel(TinyLife.Actions.Action) name: CanCancel nameWithType: Action.CanCancel fullName: TinyLife.Actions.Action.CanCancel - name: ( nameWithType: ( fullName: ( - uid: TinyLife.Actions.Action name: Action nameWithType: Action fullName: TinyLife.Actions.Action - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Actions.Action.CanCancel(TinyLife.Actions.Action) name: CanCancel nameWithType: Action.CanCancel fullName: TinyLife.Actions.Action.CanCancel - name: ( nameWithType: ( fullName: ( - uid: TinyLife.Actions.Action name: Action nameWithType: Action fullName: TinyLife.Actions.Action - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Actions.MultiAction.CanCancel* commentId: Overload:TinyLife.Actions.MultiAction.CanCancel name: CanCancel nameWithType: MultiAction.CanCancel fullName: TinyLife.Actions.MultiAction.CanCancel - uid: TinyLife.Actions.Action.GetInProgressTime commentId: M:TinyLife.Actions.Action.GetInProgressTime parent: TinyLife.Actions.Action name: GetInProgressTime() nameWithType: Action.GetInProgressTime() fullName: TinyLife.Actions.Action.GetInProgressTime() spec.csharp: - uid: TinyLife.Actions.Action.GetInProgressTime name: GetInProgressTime nameWithType: Action.GetInProgressTime fullName: TinyLife.Actions.Action.GetInProgressTime - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Actions.Action.GetInProgressTime name: GetInProgressTime nameWithType: Action.GetInProgressTime fullName: TinyLife.Actions.Action.GetInProgressTime - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Actions.MultiAction.GetInProgressTime* commentId: Overload:TinyLife.Actions.MultiAction.GetInProgressTime name: GetInProgressTime nameWithType: MultiAction.GetInProgressTime fullName: TinyLife.Actions.MultiAction.GetInProgressTime - uid: TinyLife.Actions.MultiAction.CreateFirstActions commentId: M:TinyLife.Actions.MultiAction.CreateFirstActions parent: TinyLife.Actions.MultiAction name: CreateFirstActions() nameWithType: MultiAction.CreateFirstActions() fullName: TinyLife.Actions.MultiAction.CreateFirstActions() spec.csharp: - uid: TinyLife.Actions.MultiAction.CreateFirstActions name: CreateFirstActions nameWithType: MultiAction.CreateFirstActions fullName: TinyLife.Actions.MultiAction.CreateFirstActions - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Actions.MultiAction.CreateFirstActions name: CreateFirstActions nameWithType: MultiAction.CreateFirstActions fullName: TinyLife.Actions.MultiAction.CreateFirstActions - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Actions.ActionType.GoHere commentId: F:TinyLife.Actions.ActionType.GoHere isExternal: true - uid: TinyLife.Actions.ActionInfo.ToFreeActionSpot(TinyLife.Objects.ObjectCategory) commentId: M:TinyLife.Actions.ActionInfo.ToFreeActionSpot(TinyLife.Objects.ObjectCategory) isExternal: true - uid: TinyLife.Objects.ObjectCategory.Nothing commentId: F:TinyLife.Objects.ObjectCategory.Nothing isExternal: true - uid: TinyLife.Actions.MultiAction.GoToActionLocation* commentId: Overload:TinyLife.Actions.MultiAction.GoToActionLocation name: GoToActionLocation nameWithType: MultiAction.GoToActionLocation fullName: TinyLife.Actions.MultiAction.GoToActionLocation - uid: TinyLife.Objects.ObjectCategory commentId: T:TinyLife.Objects.ObjectCategory parent: TinyLife.Objects name: ObjectCategory nameWithType: ObjectCategory fullName: TinyLife.Objects.ObjectCategory