### YamlMime:ManagedReference items: - uid: TinyLife.Objects.Clothes commentId: T:TinyLife.Objects.Clothes id: Clothes parent: TinyLife.Objects children: - TinyLife.Objects.Clothes.#ctor(System.String,TinyLife.Objects.ClothesLayer,MLEM.Textures.TextureRegion,System.Single,TinyLife.Objects.ClothesIntention,MLEM.Textures.TextureRegion,System.Boolean,TinyLife.Utilities.ColorScheme[]) - TinyLife.Objects.Clothes.Colors - TinyLife.Objects.Clothes.GetIntentionDescription - TinyLife.Objects.Clothes.GetIntentionMatchingOutfit(System.Collections.Generic.IEnumerable{System.Collections.Generic.IEnumerable{TinyLife.Objects.Clothes}},TinyLife.Objects.ClothesIntention,System.Single) - TinyLife.Objects.Clothes.GetIntentionPercentage(System.Collections.Generic.IEnumerable{TinyLife.Objects.Clothes},TinyLife.Objects.ClothesIntention) - TinyLife.Objects.Clothes.GetPrice - TinyLife.Objects.Clothes.Icon - TinyLife.Objects.Clothes.Intentions - TinyLife.Objects.Clothes.Layer - TinyLife.Objects.Clothes.Layers - TinyLife.Objects.Clothes.Name - TinyLife.Objects.Clothes.NonBuyable - TinyLife.Objects.Clothes.Price - TinyLife.Objects.Clothes.ReferencePrice - TinyLife.Objects.Clothes.Register(TinyLife.Objects.Clothes) - TinyLife.Objects.Clothes.TextureRegions - TinyLife.Objects.Clothes.Types langs: - csharp - vb name: Clothes nameWithType: Clothes fullName: TinyLife.Objects.Clothes type: Class source: remote: path: TinyLife/Objects/Clothes.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Clothes path: Objects/Clothes.cs startLine: 23 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nA set of information and a registry for clothing items (and hair) that a can wear.\nCustom clothes can be registered using .\n" example: [] syntax: content: >- [JsonConverter(typeof(StaticJsonConverter), new object[]{typeof(Clothes), "PrivateTypes"})] public class Clothes : IPricedObject content.vb: >- Public Class Clothes Implements IPricedObject inheritance: - System.Object implements: - TinyLife.World.IPricedObject inheritedMembers: - System.Object.Equals(System.Object) - System.Object.Equals(System.Object,System.Object) - System.Object.GetHashCode - System.Object.GetType - System.Object.MemberwiseClone - System.Object.ReferenceEquals(System.Object,System.Object) - System.Object.ToString extensionMethods: - TinyLife.Objects.Clothes.TinyLife.Utilities.Extensions.JsonCopy``1 modifiers.csharp: - public - class modifiers.vb: - Public - Class - uid: TinyLife.Objects.Clothes.Layers commentId: F:TinyLife.Objects.Clothes.Layers id: Layers parent: TinyLife.Objects.Clothes langs: - csharp - vb name: Layers nameWithType: Clothes.Layers fullName: TinyLife.Objects.Clothes.Layers type: Field source: remote: path: TinyLife/Objects/Clothes.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Layers path: Objects/Clothes.cs startLine: 29 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nA set of all valid values\n" example: [] syntax: content: public static readonly ClothesLayer[] Layers return: type: TinyLife.Objects.ClothesLayer[] content.vb: Public Shared ReadOnly Layers As ClothesLayer() modifiers.csharp: - public - static - readonly modifiers.vb: - Public - Shared - ReadOnly - uid: TinyLife.Objects.Clothes.Types commentId: F:TinyLife.Objects.Clothes.Types id: Types parent: TinyLife.Objects.Clothes langs: - csharp - vb name: Types nameWithType: Clothes.Types fullName: TinyLife.Objects.Clothes.Types type: Field source: remote: path: TinyLife/Objects/Clothes.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Types path: Objects/Clothes.cs startLine: 33 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nA registry that contains all in the game and all mods\n" example: [] syntax: content: public static readonly IDictionary Types return: type: System.Collections.Generic.IDictionary{System.String,TinyLife.Objects.Clothes} content.vb: Public Shared ReadOnly Types As IDictionary(Of String, Clothes) modifiers.csharp: - public - static - readonly modifiers.vb: - Public - Shared - ReadOnly - uid: TinyLife.Objects.Clothes.ReferencePrice commentId: F:TinyLife.Objects.Clothes.ReferencePrice id: ReferencePrice parent: TinyLife.Objects.Clothes langs: - csharp - vb name: ReferencePrice nameWithType: Clothes.ReferencePrice fullName: TinyLife.Objects.Clothes.ReferencePrice type: Field source: remote: path: TinyLife/Objects/Clothes.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: ReferencePrice path: Objects/Clothes.cs startLine: 39 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe reference price for a piece of clothing.\nWhen clothes items are randomly chosen for a new , the items chosen will be guaranteed to have a price equal to or below this value.\n" example: [] syntax: content: public const int ReferencePrice = 50 return: type: System.Int32 content.vb: Public Const ReferencePrice As Integer = 50 modifiers.csharp: - public - const modifiers.vb: - Public - Const - uid: TinyLife.Objects.Clothes.Name commentId: F:TinyLife.Objects.Clothes.Name id: Name parent: TinyLife.Objects.Clothes langs: - csharp - vb name: Name nameWithType: Clothes.Name fullName: TinyLife.Objects.Clothes.Name type: Field source: remote: path: TinyLife/Objects/Clothes.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Name path: Objects/Clothes.cs startLine: 112 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe name of this clothes item.\nSince this is used for the registry, the name must be unique across mods.\n" example: [] syntax: content: public readonly string Name return: type: System.String content.vb: Public ReadOnly Name As String modifiers.csharp: - public - readonly modifiers.vb: - Public - ReadOnly - uid: TinyLife.Objects.Clothes.Layer commentId: F:TinyLife.Objects.Clothes.Layer id: Layer parent: TinyLife.Objects.Clothes langs: - csharp - vb name: Layer nameWithType: Clothes.Layer fullName: TinyLife.Objects.Clothes.Layer type: Field source: remote: path: TinyLife/Objects/Clothes.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Layer path: Objects/Clothes.cs startLine: 116 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe that this clothes item should render on\n" example: [] syntax: content: public readonly ClothesLayer Layer return: type: TinyLife.Objects.ClothesLayer content.vb: Public ReadOnly Layer As ClothesLayer modifiers.csharp: - public - readonly modifiers.vb: - Public - ReadOnly - uid: TinyLife.Objects.Clothes.TextureRegions commentId: F:TinyLife.Objects.Clothes.TextureRegions id: TextureRegions parent: TinyLife.Objects.Clothes langs: - csharp - vb name: TextureRegions nameWithType: Clothes.TextureRegions fullName: TinyLife.Objects.Clothes.TextureRegions type: Field source: remote: path: TinyLife/Objects/Clothes.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: TextureRegions path: Objects/Clothes.cs startLine: 122 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe that this clothes item uses in the world.\nThe texture region specified in the constructor only needs to cover the top left animation frame of the , any remaining frames will automatically be gathered.\nMultiple layers will be gathered if has multiple entries. Each new layer will be gathered to the right of the passed region's area. \n" example: [] syntax: content: public readonly TextureRegion[] TextureRegions return: type: MLEM.Textures.TextureRegion[] content.vb: Public ReadOnly TextureRegions As TextureRegion() modifiers.csharp: - public - readonly modifiers.vb: - Public - ReadOnly - uid: TinyLife.Objects.Clothes.Colors commentId: F:TinyLife.Objects.Clothes.Colors id: Colors parent: TinyLife.Objects.Clothes langs: - csharp - vb name: Colors nameWithType: Clothes.Colors fullName: TinyLife.Objects.Clothes.Colors type: Field source: remote: path: TinyLife/Objects/Clothes.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Colors path: Objects/Clothes.cs startLine: 127 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe set of s that this clothes item can have its colors selected from.\nThe color scheme at index i will be mapped to the entry at index i.\n" example: [] syntax: content: public readonly ColorScheme[] Colors return: type: TinyLife.Utilities.ColorScheme[] content.vb: Public ReadOnly Colors As ColorScheme() modifiers.csharp: - public - readonly modifiers.vb: - Public - ReadOnly - uid: TinyLife.Objects.Clothes.Icon commentId: F:TinyLife.Objects.Clothes.Icon id: Icon parent: TinyLife.Objects.Clothes langs: - csharp - vb name: Icon nameWithType: Clothes.Icon fullName: TinyLife.Objects.Clothes.Icon type: Field source: remote: path: TinyLife/Objects/Clothes.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Icon path: Objects/Clothes.cs startLine: 132 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe character creator icon for this object, which represents the category / theme / mod that it comes from.\nIf this value is nonnull, the icon will be displayed in the corner of the character creator button for this object.\n" example: [] syntax: content: public readonly TextureRegion Icon return: type: MLEM.Textures.TextureRegion content.vb: Public ReadOnly Icon As TextureRegion modifiers.csharp: - public - readonly modifiers.vb: - Public - ReadOnly - uid: TinyLife.Objects.Clothes.Price commentId: F:TinyLife.Objects.Clothes.Price id: Price parent: TinyLife.Objects.Clothes langs: - csharp - vb name: Price nameWithType: Clothes.Price fullName: TinyLife.Objects.Clothes.Price type: Field source: remote: path: TinyLife/Objects/Clothes.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Price path: Objects/Clothes.cs startLine: 137 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThe price of this piece of clothing.\nUse to retrieve this value for consistency.\n" example: [] syntax: content: public readonly float Price return: type: System.Single content.vb: Public ReadOnly Price As Single modifiers.csharp: - public - readonly modifiers.vb: - Public - ReadOnly - uid: TinyLife.Objects.Clothes.NonBuyable commentId: F:TinyLife.Objects.Clothes.NonBuyable id: NonBuyable parent: TinyLife.Objects.Clothes langs: - csharp - vb name: NonBuyable nameWithType: Clothes.NonBuyable fullName: TinyLife.Objects.Clothes.NonBuyable type: Field source: remote: path: TinyLife/Objects/Clothes.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: NonBuyable path: Objects/Clothes.cs startLine: 142 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nThis value determines whether this clothes item can be bought in the character creator.\nIf this value is false, the only way for this clothes item to be visible in the character creator is by adding it to the .\n" example: [] syntax: content: public readonly bool NonBuyable return: type: System.Boolean content.vb: Public ReadOnly NonBuyable As Boolean modifiers.csharp: - public - readonly modifiers.vb: - Public - ReadOnly - uid: TinyLife.Objects.Clothes.Intentions commentId: F:TinyLife.Objects.Clothes.Intentions id: Intentions parent: TinyLife.Objects.Clothes langs: - csharp - vb name: Intentions nameWithType: Clothes.Intentions fullName: TinyLife.Objects.Clothes.Intentions type: Field source: remote: path: TinyLife/Objects/Clothes.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Intentions path: Objects/Clothes.cs startLine: 147 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nA set of flags that determine what this clothes item can be used for.\nThis value is used by .\n" example: [] syntax: content: public readonly ClothesIntention Intentions return: type: TinyLife.Objects.ClothesIntention content.vb: Public ReadOnly Intentions As ClothesIntention modifiers.csharp: - public - readonly modifiers.vb: - Public - ReadOnly - uid: TinyLife.Objects.Clothes.#ctor(System.String,TinyLife.Objects.ClothesLayer,MLEM.Textures.TextureRegion,System.Single,TinyLife.Objects.ClothesIntention,MLEM.Textures.TextureRegion,System.Boolean,TinyLife.Utilities.ColorScheme[]) commentId: M:TinyLife.Objects.Clothes.#ctor(System.String,TinyLife.Objects.ClothesLayer,MLEM.Textures.TextureRegion,System.Single,TinyLife.Objects.ClothesIntention,MLEM.Textures.TextureRegion,System.Boolean,TinyLife.Utilities.ColorScheme[]) id: '#ctor(System.String,TinyLife.Objects.ClothesLayer,MLEM.Textures.TextureRegion,System.Single,TinyLife.Objects.ClothesIntention,MLEM.Textures.TextureRegion,System.Boolean,TinyLife.Utilities.ColorScheme[])' parent: TinyLife.Objects.Clothes langs: - csharp - vb name: Clothes(String, ClothesLayer, TextureRegion, Single, ClothesIntention, TextureRegion, Boolean, ColorScheme[]) nameWithType: Clothes.Clothes(String, ClothesLayer, TextureRegion, Single, ClothesIntention, TextureRegion, Boolean, ColorScheme[]) fullName: TinyLife.Objects.Clothes.Clothes(System.String, TinyLife.Objects.ClothesLayer, MLEM.Textures.TextureRegion, System.Single, TinyLife.Objects.ClothesIntention, MLEM.Textures.TextureRegion, System.Boolean, TinyLife.Utilities.ColorScheme[]) type: Constructor source: remote: path: TinyLife/Objects/Clothes.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: .ctor path: Objects/Clothes.cs startLine: 160 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nCreates a new clothes item with the given data\n" example: [] syntax: content: public Clothes(string name, ClothesLayer layer, TextureRegion region, float price, ClothesIntention intentions, TextureRegion icon = null, bool nonBuyable = false, params ColorScheme[] colors) parameters: - id: name type: System.String description: The name of this clothes item - id: layer type: TinyLife.Objects.ClothesLayer description: The that this clothes item should render on - id: region type: MLEM.Textures.TextureRegion description: The top left (standing frame 1) that this clothes item uses in the world - id: price type: System.Single description: The price of this piece of clothing - id: intentions type: TinyLife.Objects.ClothesIntention description: A set of flags that determine what this clothes item can be used for - id: icon type: MLEM.Textures.TextureRegion description: The character creator icon for this object, which represents the category / theme / mod that it comes from - id: nonBuyable type: System.Boolean description: Whether this item should be unable to be bought in the character creator - id: colors type: TinyLife.Utilities.ColorScheme[] description: The that this clothes item can have its colors selected from content.vb: Public Sub New(name As String, layer As ClothesLayer, region As TextureRegion, price As Single, intentions As ClothesIntention, icon As TextureRegion = Nothing, nonBuyable As Boolean = False, ParamArray colors As ColorScheme()) overload: TinyLife.Objects.Clothes.#ctor* nameWithType.vb: Clothes.Clothes(String, ClothesLayer, TextureRegion, Single, ClothesIntention, TextureRegion, Boolean, ColorScheme()) modifiers.csharp: - public modifiers.vb: - Public fullName.vb: TinyLife.Objects.Clothes.Clothes(System.String, TinyLife.Objects.ClothesLayer, MLEM.Textures.TextureRegion, System.Single, TinyLife.Objects.ClothesIntention, MLEM.Textures.TextureRegion, System.Boolean, TinyLife.Utilities.ColorScheme()) name.vb: Clothes(String, ClothesLayer, TextureRegion, Single, ClothesIntention, TextureRegion, Boolean, ColorScheme()) - uid: TinyLife.Objects.Clothes.GetPrice commentId: M:TinyLife.Objects.Clothes.GetPrice id: GetPrice parent: TinyLife.Objects.Clothes langs: - csharp - vb name: GetPrice() nameWithType: Clothes.GetPrice() fullName: TinyLife.Objects.Clothes.GetPrice() type: Method source: remote: path: TinyLife/Objects/Clothes.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetPrice path: Objects/Clothes.cs startLine: 172 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nReturns the price that this object can be bought or sold for.\nNote that, like in the case of the , the returned price isn't necessarily the full price that the object can be sold for. Instead, the price returned here should be the price that this object has when bought or sold from the or similar.\n" example: [] syntax: content: public float GetPrice() return: type: System.Single description: The object's price content.vb: Public Function GetPrice As Single overload: TinyLife.Objects.Clothes.GetPrice* implements: - TinyLife.World.IPricedObject.GetPrice modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Clothes.GetIntentionDescription commentId: M:TinyLife.Objects.Clothes.GetIntentionDescription id: GetIntentionDescription parent: TinyLife.Objects.Clothes langs: - csharp - vb name: GetIntentionDescription() nameWithType: Clothes.GetIntentionDescription() fullName: TinyLife.Objects.Clothes.GetIntentionDescription() type: Method source: remote: path: TinyLife/Objects/Clothes.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetIntentionDescription path: Objects/Clothes.cs startLine: 180 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nReturns a set of strings (split into multiple lines) that describes this clothes item's in a localized fashion\n" example: [] syntax: content: public IEnumerable GetIntentionDescription() return: type: System.Collections.Generic.IEnumerable{System.String} description: This clothes item's intention description content.vb: Public Function GetIntentionDescription As IEnumerable(Of String) overload: TinyLife.Objects.Clothes.GetIntentionDescription* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Objects.Clothes.Register(TinyLife.Objects.Clothes) commentId: M:TinyLife.Objects.Clothes.Register(TinyLife.Objects.Clothes) id: Register(TinyLife.Objects.Clothes) parent: TinyLife.Objects.Clothes langs: - csharp - vb name: Register(Clothes) nameWithType: Clothes.Register(Clothes) fullName: TinyLife.Objects.Clothes.Register(TinyLife.Objects.Clothes) type: Method source: remote: path: TinyLife/Objects/Clothes.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Register path: Objects/Clothes.cs startLine: 191 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nRegister the given clothes instance to the registry\n" example: [] syntax: content: public static void Register(Clothes clothes) parameters: - id: clothes type: TinyLife.Objects.Clothes description: The clothes to register content.vb: Public Shared Sub Register(clothes As Clothes) overload: TinyLife.Objects.Clothes.Register* modifiers.csharp: - public - static modifiers.vb: - Public - Shared - uid: TinyLife.Objects.Clothes.GetIntentionPercentage(System.Collections.Generic.IEnumerable{TinyLife.Objects.Clothes},TinyLife.Objects.ClothesIntention) commentId: M:TinyLife.Objects.Clothes.GetIntentionPercentage(System.Collections.Generic.IEnumerable{TinyLife.Objects.Clothes},TinyLife.Objects.ClothesIntention) id: GetIntentionPercentage(System.Collections.Generic.IEnumerable{TinyLife.Objects.Clothes},TinyLife.Objects.ClothesIntention) parent: TinyLife.Objects.Clothes langs: - csharp - vb name: GetIntentionPercentage(IEnumerable, ClothesIntention) nameWithType: Clothes.GetIntentionPercentage(IEnumerable, ClothesIntention) fullName: TinyLife.Objects.Clothes.GetIntentionPercentage(System.Collections.Generic.IEnumerable, TinyLife.Objects.ClothesIntention) type: Method source: remote: path: TinyLife/Objects/Clothes.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetIntentionPercentage path: Objects/Clothes.cs startLine: 203 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nReturns a value between 0 and 1 that represents how well the given set of clothes (outfit) matches the given .\nFor a person, this method is used by .\n" example: [] syntax: content: public static float GetIntentionPercentage(IEnumerable outfit, ClothesIntention intention) parameters: - id: outfit type: System.Collections.Generic.IEnumerable{TinyLife.Objects.Clothes} description: The outfit whose intention percentage to query - id: intention type: TinyLife.Objects.ClothesIntention description: The intention to match the outfit to return: type: System.Single description: The intention match percentage, between 0 and 1 content.vb: Public Shared Function GetIntentionPercentage(outfit As IEnumerable(Of Clothes), intention As ClothesIntention) As Single overload: TinyLife.Objects.Clothes.GetIntentionPercentage* nameWithType.vb: Clothes.GetIntentionPercentage(IEnumerable(Of Clothes), ClothesIntention) modifiers.csharp: - public - static modifiers.vb: - Public - Shared fullName.vb: TinyLife.Objects.Clothes.GetIntentionPercentage(System.Collections.Generic.IEnumerable(Of TinyLife.Objects.Clothes), TinyLife.Objects.ClothesIntention) name.vb: GetIntentionPercentage(IEnumerable(Of Clothes), ClothesIntention) - uid: TinyLife.Objects.Clothes.GetIntentionMatchingOutfit(System.Collections.Generic.IEnumerable{System.Collections.Generic.IEnumerable{TinyLife.Objects.Clothes}},TinyLife.Objects.ClothesIntention,System.Single) commentId: M:TinyLife.Objects.Clothes.GetIntentionMatchingOutfit(System.Collections.Generic.IEnumerable{System.Collections.Generic.IEnumerable{TinyLife.Objects.Clothes}},TinyLife.Objects.ClothesIntention,System.Single) id: GetIntentionMatchingOutfit(System.Collections.Generic.IEnumerable{System.Collections.Generic.IEnumerable{TinyLife.Objects.Clothes}},TinyLife.Objects.ClothesIntention,System.Single) parent: TinyLife.Objects.Clothes langs: - csharp - vb name: GetIntentionMatchingOutfit(IEnumerable>, ClothesIntention, Single) nameWithType: Clothes.GetIntentionMatchingOutfit(IEnumerable>, ClothesIntention, Single) fullName: TinyLife.Objects.Clothes.GetIntentionMatchingOutfit(System.Collections.Generic.IEnumerable>, TinyLife.Objects.ClothesIntention, System.Single) type: Method source: remote: path: TinyLife/Objects/Clothes.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetIntentionMatchingOutfit path: Objects/Clothes.cs startLine: 222 assemblies: - Tiny Life namespace: TinyLife.Objects summary: "\nReturns the index for an outfit that best matches the given out of all of the passed outfits.\nThis method is used by and evaluates the best match by using .\n" example: [] syntax: content: public static int GetIntentionMatchingOutfit(IEnumerable> outfits, ClothesIntention intention, float requiredMatchPercentage = 0F) parameters: - id: outfits type: System.Collections.Generic.IEnumerable{System.Collections.Generic.IEnumerable{TinyLife.Objects.Clothes}} description: A set of outfits, each of which is a set of clothing items - id: intention type: TinyLife.Objects.ClothesIntention description: The intention to match the best outfit to - id: requiredMatchPercentage type: System.Single description: An optional minimum percentage that the returned outfit needs to have. If this is greater than 0, this method can return -1, meaning no outfit is sufficiently matching. return: type: System.Int32 description: The index in the outfits collection that best matches the intention, or -1 if requiredMatchPercentage is set and there is no sufficient match content.vb: Public Shared Function GetIntentionMatchingOutfit(outfits As IEnumerable(Of IEnumerable(Of Clothes)), intention As ClothesIntention, requiredMatchPercentage As Single = 0F) As Integer overload: TinyLife.Objects.Clothes.GetIntentionMatchingOutfit* nameWithType.vb: Clothes.GetIntentionMatchingOutfit(IEnumerable(Of IEnumerable(Of Clothes)), ClothesIntention, Single) modifiers.csharp: - public - static modifiers.vb: - Public - Shared fullName.vb: TinyLife.Objects.Clothes.GetIntentionMatchingOutfit(System.Collections.Generic.IEnumerable(Of System.Collections.Generic.IEnumerable(Of TinyLife.Objects.Clothes)), TinyLife.Objects.ClothesIntention, System.Single) name.vb: GetIntentionMatchingOutfit(IEnumerable(Of IEnumerable(Of Clothes)), ClothesIntention, Single) references: - uid: TinyLife.Objects.Person commentId: T:TinyLife.Objects.Person parent: TinyLife.Objects name: Person nameWithType: Person fullName: TinyLife.Objects.Person - uid: TinyLife.Objects.Clothes.Register(TinyLife.Objects.Clothes) commentId: M:TinyLife.Objects.Clothes.Register(TinyLife.Objects.Clothes) isExternal: true - uid: TinyLife.Objects commentId: N:TinyLife.Objects name: TinyLife.Objects nameWithType: TinyLife.Objects fullName: TinyLife.Objects - uid: System.Object commentId: T:System.Object parent: System isExternal: true name: Object nameWithType: Object fullName: System.Object - uid: TinyLife.World.IPricedObject commentId: T:TinyLife.World.IPricedObject parent: TinyLife.World name: IPricedObject nameWithType: IPricedObject fullName: TinyLife.World.IPricedObject - uid: System.Object.Equals(System.Object) commentId: M:System.Object.Equals(System.Object) parent: System.Object isExternal: true name: Equals(Object) nameWithType: Object.Equals(Object) fullName: System.Object.Equals(System.Object) spec.csharp: - uid: System.Object.Equals(System.Object) name: Equals nameWithType: Object.Equals fullName: System.Object.Equals isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: System.Object.Equals(System.Object) name: Equals nameWithType: Object.Equals fullName: System.Object.Equals isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ) nameWithType: ) fullName: ) - uid: System.Object.Equals(System.Object,System.Object) commentId: M:System.Object.Equals(System.Object,System.Object) parent: System.Object isExternal: true name: Equals(Object, Object) nameWithType: Object.Equals(Object, Object) fullName: System.Object.Equals(System.Object, System.Object) spec.csharp: - uid: System.Object.Equals(System.Object,System.Object) name: Equals nameWithType: Object.Equals fullName: System.Object.Equals isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: System.Object.Equals(System.Object,System.Object) name: Equals nameWithType: Object.Equals fullName: System.Object.Equals isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ) nameWithType: ) fullName: ) - uid: System.Object.GetHashCode commentId: M:System.Object.GetHashCode parent: System.Object isExternal: true name: GetHashCode() nameWithType: Object.GetHashCode() fullName: System.Object.GetHashCode() spec.csharp: - 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uid: System.Object.MemberwiseClone commentId: M:System.Object.MemberwiseClone parent: System.Object isExternal: true name: MemberwiseClone() nameWithType: Object.MemberwiseClone() fullName: System.Object.MemberwiseClone() spec.csharp: - uid: System.Object.MemberwiseClone name: MemberwiseClone nameWithType: Object.MemberwiseClone fullName: System.Object.MemberwiseClone isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: System.Object.MemberwiseClone name: MemberwiseClone nameWithType: Object.MemberwiseClone fullName: System.Object.MemberwiseClone isExternal: true - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: System.Object.ReferenceEquals(System.Object,System.Object) commentId: M:System.Object.ReferenceEquals(System.Object,System.Object) parent: System.Object isExternal: true name: ReferenceEquals(Object, Object) nameWithType: Object.ReferenceEquals(Object, Object) fullName: System.Object.ReferenceEquals(System.Object, System.Object) spec.csharp: - 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