### YamlMime:ManagedReference items: - uid: TinyLife.World.Household commentId: T:TinyLife.World.Household id: Household parent: TinyLife.World children: - TinyLife.World.Household.#ctor(TinyLife.World.Map,TinyLife.World.Lot) - TinyLife.World.Household.Add(TinyLife.Objects.Person) - TinyLife.World.Household.AreUtilitiesDisabled(System.Nullable{System.TimeSpan}) - TinyLife.World.Household.ClothesStorage - TinyLife.World.Household.Export - TinyLife.World.Household.FurnitureStorage - TinyLife.World.Household.GetAverageFriendshipTo(TinyLife.Objects.Person) - TinyLife.World.Household.HasMember(System.Guid) - TinyLife.World.Household.Import(TinyLife.World.ExportedHousehold) - TinyLife.World.Household.IsCurrent - TinyLife.World.Household.IsLotVisible(TinyLife.World.Lot) - TinyLife.World.Household.Lot - TinyLife.World.Household.MarkLotNonVisible(TinyLife.World.Lot) - TinyLife.World.Household.MarkLotVisible(TinyLife.World.Lot) - TinyLife.World.Household.Members - TinyLife.World.Household.Money - TinyLife.World.Household.Name - TinyLife.World.Household.Remove(TinyLife.Objects.Person) - TinyLife.World.Household.UnopenedMail - TinyLife.World.Household.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed) - TinyLife.World.Household.Validate(TinyLife.World.Map) langs: - csharp - vb name: Household nameWithType: Household fullName: TinyLife.World.Household type: Class source: remote: path: TinyLife/World/Household.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Household path: World/Household.cs startLine: 16 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nA household is a set of instances that live together on the same \n" example: [] syntax: content: >- [DataContract] public class Household : GenericDataHolder, IGenericDataHolder content.vb: >- Public Class Household Inherits GenericDataHolder Implements IGenericDataHolder inheritance: - System.Object - MLEM.Misc.GenericDataHolder implements: - MLEM.Misc.IGenericDataHolder inheritedMembers: - MLEM.Misc.GenericDataHolder.SetData(System.String,System.Object) - MLEM.Misc.GenericDataHolder.GetData``1(System.String) - MLEM.Misc.GenericDataHolder.GetDataKeys - System.Object.Equals(System.Object) - System.Object.Equals(System.Object,System.Object) - System.Object.GetHashCode - System.Object.GetType - System.Object.MemberwiseClone - System.Object.ReferenceEquals(System.Object,System.Object) - System.Object.ToString extensionMethods: - TinyLife.World.Household.TinyLife.Utilities.Extensions.JsonCopy``1 - MLEM.Misc.IGenericDataHolder.TinyLife.Utilities.Extensions.GetTimeSpan(System.String) - MLEM.Misc.IGenericDataHolder.TinyLife.Utilities.Extensions.SetTimeSpan(System.String,System.TimeSpan) attributes: - type: System.Runtime.Serialization.DataContractAttribute ctor: System.Runtime.Serialization.DataContractAttribute.#ctor arguments: [] modifiers.csharp: - public - class modifiers.vb: - Public - Class - uid: TinyLife.World.Household.Money commentId: P:TinyLife.World.Household.Money id: Money parent: TinyLife.World.Household langs: - csharp - vb name: Money nameWithType: Household.Money fullName: TinyLife.World.Household.Money type: Property source: remote: path: TinyLife/World/Household.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Money path: World/Household.cs startLine: 22 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nThe money that this household has, rounded by two digits after the decimal point\n" example: [] syntax: content: >- [DataMember] public float Money { get; set; } parameters: [] return: type: System.Single content.vb: >- Public Property Money As Single overload: TinyLife.World.Household.Money* attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] modifiers.csharp: - public - get - set modifiers.vb: - Public - uid: TinyLife.World.Household.Members commentId: P:TinyLife.World.Household.Members id: Members parent: TinyLife.World.Household langs: - csharp - vb name: Members nameWithType: Household.Members fullName: TinyLife.World.Household.Members type: Property source: remote: path: TinyLife/World/Household.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Members path: World/Household.cs startLine: 30 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nThe instances that are members of this household\n" example: [] syntax: content: public IEnumerable Members { get; } parameters: [] return: type: System.Collections.Generic.IEnumerable{TinyLife.Objects.Person} content.vb: Public ReadOnly Property Members As IEnumerable(Of Person) overload: TinyLife.World.Household.Members* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: TinyLife.World.Household.Lot commentId: P:TinyLife.World.Household.Lot id: Lot parent: TinyLife.World.Household langs: - csharp - vb name: Lot nameWithType: Household.Lot fullName: TinyLife.World.Household.Lot type: Property source: remote: path: TinyLife/World/Household.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Lot path: World/Household.cs startLine: 35 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nThe that this household lives on.\nFor exported households, this might be null.\n" example: [] syntax: content: public Lot Lot { get; } parameters: [] return: type: TinyLife.World.Lot content.vb: Public ReadOnly Property Lot As Lot overload: TinyLife.World.Household.Lot* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: TinyLife.World.Household.Name commentId: P:TinyLife.World.Household.Name id: Name parent: TinyLife.World.Household langs: - csharp - vb name: Name nameWithType: Household.Name fullName: TinyLife.World.Household.Name type: Property source: remote: path: TinyLife/World/Household.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Name path: World/Household.cs startLine: 40 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nThe name of this household.\nThe name of a household is the that most people in this household have.\n" example: [] syntax: content: public string Name { get; } parameters: [] return: type: System.String content.vb: Public ReadOnly Property Name As String overload: TinyLife.World.Household.Name* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: TinyLife.World.Household.IsCurrent commentId: P:TinyLife.World.Household.IsCurrent id: IsCurrent parent: TinyLife.World.Household langs: - csharp - vb name: IsCurrent nameWithType: Household.IsCurrent fullName: TinyLife.World.Household.IsCurrent type: Property source: remote: path: TinyLife/World/Household.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: IsCurrent path: World/Household.cs startLine: 44 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nA property that indicates whether or not this household is the same as \n" example: [] syntax: content: public bool IsCurrent { get; } parameters: [] return: type: System.Boolean content.vb: Public ReadOnly Property IsCurrent As Boolean overload: TinyLife.World.Household.IsCurrent* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: TinyLife.World.Household.FurnitureStorage commentId: F:TinyLife.World.Household.FurnitureStorage id: FurnitureStorage parent: TinyLife.World.Household langs: - csharp - vb name: FurnitureStorage nameWithType: Household.FurnitureStorage fullName: TinyLife.World.Household.FurnitureStorage type: Field source: remote: path: TinyLife/World/Household.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: FurnitureStorage path: World/Household.cs startLine: 50 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nThis household's furniture storage, which is a set of items that are not placed, but owned by this household\n" example: [] syntax: content: >- [DataMember] public readonly HashSet FurnitureStorage return: type: System.Collections.Generic.HashSet{TinyLife.Objects.Furniture} content.vb: >- Public ReadOnly FurnitureStorage As HashSet(Of Furniture) attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] modifiers.csharp: - public - readonly modifiers.vb: - Public - ReadOnly - uid: TinyLife.World.Household.ClothesStorage commentId: F:TinyLife.World.Household.ClothesStorage id: ClothesStorage parent: TinyLife.World.Household langs: - csharp - vb name: ClothesStorage nameWithType: Household.ClothesStorage fullName: TinyLife.World.Household.ClothesStorage type: Field source: remote: path: TinyLife/World/Household.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: ClothesStorage path: World/Household.cs startLine: 55 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nThis household's clothing storage, which is a set of that are not currently being worn by any members, but that are owned by this household\n" example: [] syntax: content: >- [DataMember] public readonly HashSet ClothesStorage return: type: System.Collections.Generic.HashSet{TinyLife.Objects.WornClothes} content.vb: >- Public ReadOnly ClothesStorage As HashSet(Of WornClothes) attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] modifiers.csharp: - public - readonly modifiers.vb: - Public - ReadOnly - uid: TinyLife.World.Household.UnopenedMail commentId: F:TinyLife.World.Household.UnopenedMail id: UnopenedMail parent: TinyLife.World.Household langs: - csharp - vb name: UnopenedMail nameWithType: Household.UnopenedMail fullName: TinyLife.World.Household.UnopenedMail type: Field source: remote: path: TinyLife/World/Household.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: UnopenedMail path: World/Household.cs startLine: 61 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nA list of instances that is yet to be opened.\nWhen a mail carrier delivers mail, it is automatically added to this list.\n" example: [] syntax: content: >- [DataMember] public readonly List UnopenedMail return: type: System.Collections.Generic.List{TinyLife.World.Mail} content.vb: >- Public ReadOnly UnopenedMail As List(Of Mail) attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] modifiers.csharp: - public - readonly modifiers.vb: - Public - ReadOnly - uid: TinyLife.World.Household.#ctor(TinyLife.World.Map,TinyLife.World.Lot) commentId: M:TinyLife.World.Household.#ctor(TinyLife.World.Map,TinyLife.World.Lot) id: '#ctor(TinyLife.World.Map,TinyLife.World.Lot)' parent: TinyLife.World.Household langs: - csharp - vb name: Household(Map, Lot) nameWithType: Household.Household(Map, Lot) fullName: TinyLife.World.Household.Household(TinyLife.World.Map, TinyLife.World.Lot) type: Constructor source: remote: path: TinyLife/World/Household.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: .ctor path: World/Household.cs startLine: 77 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nCreates a new household on the given map and lot\n" example: [] syntax: content: public Household(Map map, Lot lot) parameters: - id: map type: TinyLife.World.Map description: The map that this household is on - id: lot type: TinyLife.World.Lot description: The lot that this household should own (can be null) content.vb: Public Sub New(map As Map, lot As Lot) overload: TinyLife.World.Household.#ctor* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.World.Household.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed) commentId: M:TinyLife.World.Household.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed) id: Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed) parent: TinyLife.World.Household langs: - csharp - vb name: Update(GameTime, TimeSpan, GameSpeed) nameWithType: Household.Update(GameTime, TimeSpan, GameSpeed) fullName: TinyLife.World.Household.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, TinyLife.GameSpeed) type: Method source: remote: path: TinyLife/World/Household.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Update path: World/Household.cs startLine: 88 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nUpdates this household, ticking down the lot visibility times\n" example: [] syntax: content: public void Update(GameTime time, TimeSpan passedInGame, GameSpeed speed) parameters: - id: time type: Microsoft.Xna.Framework.GameTime description: The game's time - id: passedInGame type: System.TimeSpan description: The amount of time passed in game - id: speed type: TinyLife.GameSpeed description: The game's speed content.vb: Public Sub Update(time As GameTime, passedInGame As TimeSpan, speed As GameSpeed) overload: TinyLife.World.Household.Update* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.World.Household.Add(TinyLife.Objects.Person) commentId: M:TinyLife.World.Household.Add(TinyLife.Objects.Person) id: Add(TinyLife.Objects.Person) parent: TinyLife.World.Household langs: - csharp - vb name: Add(Person) nameWithType: Household.Add(Person) fullName: TinyLife.World.Household.Add(TinyLife.Objects.Person) type: Method source: remote: path: TinyLife/World/Household.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Add path: World/Household.cs startLine: 104 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nAdds the given person to this household\n" example: [] syntax: content: public void Add(Person person) parameters: - id: person type: TinyLife.Objects.Person description: The person to add content.vb: Public Sub Add(person As Person) overload: TinyLife.World.Household.Add* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.World.Household.Remove(TinyLife.Objects.Person) commentId: M:TinyLife.World.Household.Remove(TinyLife.Objects.Person) id: Remove(TinyLife.Objects.Person) parent: TinyLife.World.Household langs: - csharp - vb name: Remove(Person) nameWithType: Household.Remove(Person) fullName: TinyLife.World.Household.Remove(TinyLife.Objects.Person) type: Method source: remote: path: TinyLife/World/Household.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Remove path: World/Household.cs startLine: 112 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nRemoves the given person from this household, if they're part of it\n" example: [] syntax: content: public void Remove(Person person) parameters: - id: person type: TinyLife.Objects.Person description: The person to remove content.vb: Public Sub Remove(person As Person) overload: TinyLife.World.Household.Remove* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.World.Household.HasMember(System.Guid) commentId: M:TinyLife.World.Household.HasMember(System.Guid) id: HasMember(System.Guid) parent: TinyLife.World.Household langs: - csharp - vb name: HasMember(Guid) nameWithType: Household.HasMember(Guid) fullName: TinyLife.World.Household.HasMember(System.Guid) type: Method source: remote: path: TinyLife/World/Household.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: HasMember path: World/Household.cs startLine: 121 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nReturns whether the given person is a part of this household\n" example: [] syntax: content: public bool HasMember(Guid person) parameters: - id: person type: System.Guid description: The unique id of the person to query return: type: System.Boolean description: true if the person is part of this household, false otherwise content.vb: Public Function HasMember(person As Guid) As Boolean overload: TinyLife.World.Household.HasMember* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.World.Household.MarkLotVisible(TinyLife.World.Lot) commentId: M:TinyLife.World.Household.MarkLotVisible(TinyLife.World.Lot) id: MarkLotVisible(TinyLife.World.Lot) parent: TinyLife.World.Household langs: - csharp - vb name: MarkLotVisible(Lot) nameWithType: Household.MarkLotVisible(Lot) fullName: TinyLife.World.Household.MarkLotVisible(TinyLife.World.Lot) type: Method source: remote: path: TinyLife/World/Household.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: MarkLotVisible path: World/Household.cs startLine: 131 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nMarks the given lot as visible for members of this household.\n should be used in favor of this method in most cases.\nBy default, visibility lasts for 30 seconds of real time.\n" example: [] syntax: content: public void MarkLotVisible(Lot lot) parameters: - id: lot type: TinyLife.World.Lot description: The lot to mark as visible content.vb: Public Sub MarkLotVisible(lot As Lot) overload: TinyLife.World.Household.MarkLotVisible* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.World.Household.MarkLotNonVisible(TinyLife.World.Lot) commentId: M:TinyLife.World.Household.MarkLotNonVisible(TinyLife.World.Lot) id: MarkLotNonVisible(TinyLife.World.Lot) parent: TinyLife.World.Household langs: - csharp - vb name: MarkLotNonVisible(Lot) nameWithType: Household.MarkLotNonVisible(Lot) fullName: TinyLife.World.Household.MarkLotNonVisible(TinyLife.World.Lot) type: Method source: remote: path: TinyLife/World/Household.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: MarkLotNonVisible path: World/Household.cs startLine: 147 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nMarks a lot non-visible if it's currently visible.\n" example: [] syntax: content: public void MarkLotNonVisible(Lot lot) parameters: - id: lot type: TinyLife.World.Lot description: The lot to remove visibility for content.vb: Public Sub MarkLotNonVisible(lot As Lot) overload: TinyLife.World.Household.MarkLotNonVisible* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.World.Household.IsLotVisible(TinyLife.World.Lot) commentId: M:TinyLife.World.Household.IsLotVisible(TinyLife.World.Lot) id: IsLotVisible(TinyLife.World.Lot) parent: TinyLife.World.Household langs: - csharp - vb name: IsLotVisible(Lot) nameWithType: Household.IsLotVisible(Lot) fullName: TinyLife.World.Household.IsLotVisible(TinyLife.World.Lot) type: Method source: remote: path: TinyLife/World/Household.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: IsLotVisible path: World/Household.cs startLine: 158 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nReturns whether the given lot is considered visible to this household\nNote that passing this household's will always cause this method to return true.\n" example: [] syntax: content: public bool IsLotVisible(Lot lot) parameters: - id: lot type: TinyLife.World.Lot description: The lot to query return: type: System.Boolean description: Whether the lot is visible content.vb: Public Function IsLotVisible(lot As Lot) As Boolean overload: TinyLife.World.Household.IsLotVisible* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.World.Household.GetAverageFriendshipTo(TinyLife.Objects.Person) commentId: M:TinyLife.World.Household.GetAverageFriendshipTo(TinyLife.Objects.Person) id: GetAverageFriendshipTo(TinyLife.Objects.Person) parent: TinyLife.World.Household langs: - csharp - vb name: GetAverageFriendshipTo(Person) nameWithType: Household.GetAverageFriendshipTo(Person) fullName: TinyLife.World.Household.GetAverageFriendshipTo(TinyLife.Objects.Person) type: Method source: remote: path: TinyLife/World/Household.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: GetAverageFriendshipTo path: World/Household.cs startLine: 170 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nReturns the average friendship level that the given has with members of this lot.\nThis method returns an averaged value of the that this person has towards each member of this lot.\n" example: [] syntax: content: public float GetAverageFriendshipTo(Person person) parameters: - id: person type: TinyLife.Objects.Person description: The person to query return: type: System.Single description: The average friendship level, out of content.vb: Public Function GetAverageFriendshipTo(person As Person) As Single overload: TinyLife.World.Household.GetAverageFriendshipTo* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.World.Household.Validate(TinyLife.World.Map) commentId: M:TinyLife.World.Household.Validate(TinyLife.World.Map) id: Validate(TinyLife.World.Map) parent: TinyLife.World.Household langs: - csharp - vb name: Validate(Map) nameWithType: Household.Validate(Map) fullName: TinyLife.World.Household.Validate(TinyLife.World.Map) type: Method source: remote: path: TinyLife/World/Household.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Validate path: World/Household.cs startLine: 180 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nThis method is called when this object is loaded from disk.\n" example: [] syntax: content: public bool Validate(Map map) parameters: - id: map type: TinyLife.World.Map return: type: System.Boolean description: false if the object is not valid, true otherwise content.vb: Public Function Validate(map As Map) As Boolean overload: TinyLife.World.Household.Validate* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.World.Household.Export commentId: M:TinyLife.World.Household.Export id: Export parent: TinyLife.World.Household langs: - csharp - vb name: Export() nameWithType: Household.Export() fullName: TinyLife.World.Household.Export() type: Method source: remote: path: TinyLife/World/Household.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Export path: World/Household.cs startLine: 191 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nExports this household's data into an , which can be saved to disk independently of the that this household is on.\n" example: [] syntax: content: public ExportedHousehold Export() return: type: TinyLife.World.ExportedHousehold description: An exported household content.vb: Public Function Export As ExportedHousehold overload: TinyLife.World.Household.Export* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.World.Household.Import(TinyLife.World.ExportedHousehold) commentId: M:TinyLife.World.Household.Import(TinyLife.World.ExportedHousehold) id: Import(TinyLife.World.ExportedHousehold) parent: TinyLife.World.Household langs: - csharp - vb name: Import(ExportedHousehold) nameWithType: Household.Import(ExportedHousehold) fullName: TinyLife.World.Household.Import(TinyLife.World.ExportedHousehold) type: Method source: remote: path: TinyLife/World/Household.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: Import path: World/Household.cs startLine: 211 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nImports the given into this household.\nNote that existing are not removed or replaced beforehand.\n" example: [] syntax: content: public void Import(ExportedHousehold household) parameters: - id: household type: TinyLife.World.ExportedHousehold description: The household to import content.vb: Public Sub Import(household As ExportedHousehold) overload: TinyLife.World.Household.Import* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.World.Household.AreUtilitiesDisabled(System.Nullable{System.TimeSpan}) commentId: M:TinyLife.World.Household.AreUtilitiesDisabled(System.Nullable{System.TimeSpan}) id: AreUtilitiesDisabled(System.Nullable{System.TimeSpan}) parent: TinyLife.World.Household langs: - csharp - vb name: AreUtilitiesDisabled(Nullable) nameWithType: Household.AreUtilitiesDisabled(Nullable) fullName: TinyLife.World.Household.AreUtilitiesDisabled(System.Nullable) type: Method source: remote: path: TinyLife/World/Household.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife id: AreUtilitiesDisabled path: World/Household.cs startLine: 235 assemblies: - Tiny Life namespace: TinyLife.World summary: "\nReturns whether power and water should currently be considered disabled for the that this household is on.\nThis method returns true when has contained a for three or more in-game days.\n" example: [] syntax: content: public bool AreUtilitiesDisabled(TimeSpan? time = default(TimeSpan? )) parameters: - id: time type: System.Nullable{System.TimeSpan} description: The current time, or null to default to return: type: System.Boolean description: Whether utilites are disabled content.vb: Public Function AreUtilitiesDisabled(time As TimeSpan? = Nothing) As Boolean overload: TinyLife.World.Household.AreUtilitiesDisabled* nameWithType.vb: Household.AreUtilitiesDisabled(Nullable(Of TimeSpan)) modifiers.csharp: - public modifiers.vb: - Public fullName.vb: TinyLife.World.Household.AreUtilitiesDisabled(System.Nullable(Of System.TimeSpan)) name.vb: AreUtilitiesDisabled(Nullable(Of TimeSpan)) references: - uid: TinyLife.Objects.Person commentId: T:TinyLife.Objects.Person parent: TinyLife.Objects name: Person nameWithType: Person fullName: TinyLife.Objects.Person - uid: TinyLife.World.Household.Lot commentId: P:TinyLife.World.Household.Lot isExternal: true - uid: TinyLife.World commentId: N:TinyLife.World name: TinyLife.World nameWithType: TinyLife.World fullName: TinyLife.World - uid: System.Object commentId: T:System.Object parent: System isExternal: true name: Object nameWithType: Object fullName: System.Object - uid: MLEM.Misc.GenericDataHolder commentId: T:MLEM.Misc.GenericDataHolder parent: MLEM.Misc isExternal: true name: GenericDataHolder nameWithType: GenericDataHolder fullName: MLEM.Misc.GenericDataHolder - uid: MLEM.Misc.IGenericDataHolder commentId: T:MLEM.Misc.IGenericDataHolder parent: MLEM.Misc isExternal: true name: IGenericDataHolder nameWithType: IGenericDataHolder fullName: MLEM.Misc.IGenericDataHolder - uid: MLEM.Misc.GenericDataHolder.SetData(System.String,System.Object) commentId: M:MLEM.Misc.GenericDataHolder.SetData(System.String,System.Object) parent: MLEM.Misc.GenericDataHolder isExternal: true name: SetData(String, Object) nameWithType: GenericDataHolder.SetData(String, Object) fullName: MLEM.Misc.GenericDataHolder.SetData(System.String, System.Object) spec.csharp: - uid: MLEM.Misc.GenericDataHolder.SetData(System.String,System.Object) name: SetData nameWithType: GenericDataHolder.SetData fullName: MLEM.Misc.GenericDataHolder.SetData isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.String name: String nameWithType: String fullName: System.String isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: MLEM.Misc.GenericDataHolder.SetData(System.String,System.Object) name: SetData nameWithType: GenericDataHolder.SetData fullName: MLEM.Misc.GenericDataHolder.SetData isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.String name: String nameWithType: String fullName: System.String isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ) nameWithType: ) fullName: ) - uid: MLEM.Misc.GenericDataHolder.GetData``1(System.String) commentId: M:MLEM.Misc.GenericDataHolder.GetData``1(System.String) parent: MLEM.Misc.GenericDataHolder isExternal: true name: GetData(String) nameWithType: GenericDataHolder.GetData(String) fullName: MLEM.Misc.GenericDataHolder.GetData(System.String) nameWithType.vb: GenericDataHolder.GetData(Of T)(String) fullName.vb: MLEM.Misc.GenericDataHolder.GetData(Of T)(System.String) name.vb: GetData(Of T)(String) spec.csharp: - 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