### YamlMime:ManagedReference
items:
- uid: TinyLife.World.AutoTile
commentId: T:TinyLife.World.AutoTile
id: AutoTile
parent: TinyLife.World
children:
- TinyLife.World.AutoTile.#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]},TinyLife.Utilities.ColorScheme[],System.Int32[],System.Boolean,System.Single,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Int32[],System.Func{Microsoft.Xna.Framework.Point,System.Single})
- TinyLife.World.AutoTile.ConnectsToTile(TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,System.Int32,System.Int32)
- TinyLife.World.AutoTile.Draw(Microsoft.Xna.Framework.GameTime,System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean)
- TinyLife.World.AutoTile.DrawBorder(System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Nullable{System.ValueTuple{System.Func{System.Int32,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Color}})
- TinyLife.World.AutoTile.OnNeighborChanged(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32)
langs:
- csharp
- vb
name: AutoTile
nameWithType: AutoTile
fullName: TinyLife.World.AutoTile
type: Class
source:
remote:
path: TinyLife/World/AutoTile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AutoTile
path: ../TinyLife/World/AutoTile.cs
startLine: 15
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
An auto-tile is a that visually connects to other tiles around it, while leaving a border around tiles that it doesn't connect to.
Implementors can override to edit this behavior.
example: []
syntax:
content: 'public class AutoTile : Tile'
content.vb: Public Class AutoTile Inherits Tile
inheritance:
- System.Object
- TinyLife.World.Tile
derivedClasses:
- TinyLife.World.WaterTile
inheritedMembers:
- TinyLife.World.Tile.Tiles
- TinyLife.World.Tile.ReferencePrice
- TinyLife.World.Tile.BaseName
- TinyLife.World.Tile.Name
- TinyLife.World.Tile.Price
- TinyLife.World.Tile.ColorSchemes
- TinyLife.World.Tile.Colors
- TinyLife.World.Tile.CanBuy
- TinyLife.World.Tile.PathCostModifier
- TinyLife.World.Tile.Categories
- TinyLife.World.Tile.Icon
- TinyLife.World.Tile.DefaultColors
- TinyLife.World.Tile.Textures
- TinyLife.World.Tile.Regions
- TinyLife.World.Tile.RegionWeights
- TinyLife.World.Tile.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Single)
- TinyLife.World.Tile.GetPrice
- TinyLife.World.Tile.GetAutoTileBorder(TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Point,TinyLife.World.Tile)
- TinyLife.World.Tile.GetVariationTexture(MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point)
- TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme,System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Point}},System.Nullable{System.Int32},System.Func{Microsoft.Xna.Framework.Point,System.Single},System.Type)
- TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Point}},System.Int32[],System.Func{Microsoft.Xna.Framework.Point,System.Single},System.Type)
- TinyLife.World.Tile.Register(System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point[],TinyLife.Utilities.ColorScheme[],System.Single,System.Boolean,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Func{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]},System.Int32[],System.Func{Microsoft.Xna.Framework.Point,System.Single},System.Type)
- TinyLife.World.Tile.GetDepth(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Boolean)
- TinyLife.World.Tile.GetVisualOffset(MLEM.Misc.Direction2,System.Int32,System.Int32)
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.World.AutoTile.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.World.AutoTile.#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]},TinyLife.Utilities.ColorScheme[],System.Int32[],System.Boolean,System.Single,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Int32[],System.Func{Microsoft.Xna.Framework.Point,System.Single})
commentId: M:TinyLife.World.AutoTile.#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]},TinyLife.Utilities.ColorScheme[],System.Int32[],System.Boolean,System.Single,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Int32[],System.Func{Microsoft.Xna.Framework.Point,System.Single})
id: '#ctor(System.String,System.String,System.Int32,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]},TinyLife.Utilities.ColorScheme[],System.Int32[],System.Boolean,System.Single,TinyLife.World.Tile.Category,MLEM.Textures.TextureRegion,System.Int32[],System.Func{Microsoft.Xna.Framework.Point,System.Single})'
parent: TinyLife.World.AutoTile
langs:
- csharp
- vb
name: AutoTile(string, string, int, Dictionary, Dictionary, ColorScheme[], int[], bool, float, Category, TextureRegion, int[], Func)
nameWithType: AutoTile.AutoTile(string, string, int, Dictionary, Dictionary, ColorScheme[], int[], bool, float, Tile.Category, TextureRegion, int[], Func)
fullName: TinyLife.World.AutoTile.AutoTile(string, string, int, System.Collections.Generic.Dictionary, System.Collections.Generic.Dictionary, TinyLife.Utilities.ColorScheme[], int[], bool, float, TinyLife.World.Tile.Category, MLEM.Textures.TextureRegion, int[], System.Func)
type: Constructor
source:
remote:
path: TinyLife/World/AutoTile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/World/AutoTile.cs
startLine: 18
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
Creates a new tile with the given settings.
To create an instance of a custom tile class, use .
example: []
syntax:
content: protected AutoTile(string baseName, string name, int price, Dictionary textures, Dictionary regions, ColorScheme[] colorSchemes, int[] colors, bool canBuy, float pathCostModifier, Tile.Category categories, TextureRegion icon, int[] defaultColors, Func regionWeights)
parameters:
- id: baseName
type: System.String
- id: name
type: System.String
- id: price
type: System.Int32
- id: textures
type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
- id: regions
type: System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,Microsoft.Xna.Framework.Point[]}
- id: colorSchemes
type: TinyLife.Utilities.ColorScheme[]
- id: colors
type: System.Int32[]
- id: canBuy
type: System.Boolean
- id: pathCostModifier
type: System.Single
- id: categories
type: TinyLife.World.Tile.Category
- id: icon
type: MLEM.Textures.TextureRegion
- id: defaultColors
type: System.Int32[]
- id: regionWeights
type: System.Func{Microsoft.Xna.Framework.Point,System.Single}
content.vb: Protected Sub New(baseName As String, name As String, price As Integer, textures As Dictionary(Of Point, TextureRegion), regions As Dictionary(Of Direction2, Point()), colorSchemes As ColorScheme(), colors As Integer(), canBuy As Boolean, pathCostModifier As Single, categories As Tile.Category, icon As TextureRegion, defaultColors As Integer(), regionWeights As Func(Of Point, Single))
overload: TinyLife.World.AutoTile.#ctor*
nameWithType.vb: AutoTile.New(String, String, Integer, Dictionary(Of Point, TextureRegion), Dictionary(Of Direction2, Point()), ColorScheme(), Integer(), Boolean, Single, Tile.Category, TextureRegion, Integer(), Func(Of Point, Single))
fullName.vb: TinyLife.World.AutoTile.New(String, String, Integer, System.Collections.Generic.Dictionary(Of Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion), System.Collections.Generic.Dictionary(Of MLEM.Misc.Direction2, Microsoft.Xna.Framework.Point()), TinyLife.Utilities.ColorScheme(), Integer(), Boolean, Single, TinyLife.World.Tile.Category, MLEM.Textures.TextureRegion, Integer(), System.Func(Of Microsoft.Xna.Framework.Point, Single))
name.vb: New(String, String, Integer, Dictionary(Of Point, TextureRegion), Dictionary(Of Direction2, Point()), ColorScheme(), Integer(), Boolean, Single, Category, TextureRegion, Integer(), Func(Of Point, Single))
- uid: TinyLife.World.AutoTile.Draw(Microsoft.Xna.Framework.GameTime,System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean)
commentId: M:TinyLife.World.AutoTile.Draw(Microsoft.Xna.Framework.GameTime,System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean)
id: Draw(Microsoft.Xna.Framework.GameTime,System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean)
parent: TinyLife.World.AutoTile
langs:
- csharp
- vb
name: Draw(GameTime, object, Map, Point, int, Vector2, float, float, ICollection- , bool)
nameWithType: AutoTile.Draw(GameTime, object, Map, Point, int, Vector2, float, float, ICollection, bool)
fullName: TinyLife.World.AutoTile.Draw(Microsoft.Xna.Framework.GameTime, object, TinyLife.World.Map, Microsoft.Xna.Framework.Point, int, Microsoft.Xna.Framework.Vector2, float, float, System.Collections.Generic.ICollection, bool)
type: Method
source:
remote:
path: TinyLife/World/AutoTile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Draw
path: ../TinyLife/World/AutoTile.cs
startLine: 21
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Draws this tile at the given position in the world using a or
example: []
syntax:
content: public override bool Draw(GameTime time, object batch, Map map, Point pos, int floor, Vector2 drawPos, float scale, float depthOffset, ICollection items, bool hasStaticContext)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game's current time.
- id: batch
type: System.Object
description: The sprite batch to use for drawing, which can either be a or a .
- id: map
type: TinyLife.World.Map
description: The map that the tile is on.
- id: pos
type: Microsoft.Xna.Framework.Point
description: The position that the tile is on.
- id: floor
type: System.Int32
description: The floor that this tile is on.
- id: drawPos
type: Microsoft.Xna.Framework.Vector2
description: The position, in screen space, to draw at.
- id: scale
type: System.Single
description: The scale to draw the tile with.
- id: depthOffset
type: System.Single
description: A depth offset that can optionally be added to this tile's draw depth.
- id: items
type: System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item}
description: The collection that added items can optionally be added to.
- id: hasStaticContext
type: System.Boolean
description: Whether this tile also has a static context, that is, whether it will already be drawn using a .
return:
type: System.Boolean
description: Whether this tile was fully drawn. If the
batch
is a and false is returned, this tile will be marked as an animated tile, causing it to draw every frame.
content.vb: Public Overrides Function Draw(time As GameTime, batch As Object, map As Map, pos As Point, floor As Integer, drawPos As Vector2, scale As Single, depthOffset As Single, items As ICollection(Of StaticSpriteBatch.Item), hasStaticContext As Boolean) As Boolean
overridden: TinyLife.World.Tile.Draw(Microsoft.Xna.Framework.GameTime,System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean)
overload: TinyLife.World.AutoTile.Draw*
nameWithType.vb: AutoTile.Draw(GameTime, Object, Map, Point, Integer, Vector2, Single, Single, ICollection(Of StaticSpriteBatch.Item), Boolean)
fullName.vb: TinyLife.World.AutoTile.Draw(Microsoft.Xna.Framework.GameTime, Object, TinyLife.World.Map, Microsoft.Xna.Framework.Point, Integer, Microsoft.Xna.Framework.Vector2, Single, Single, System.Collections.Generic.ICollection(Of MLEM.Graphics.StaticSpriteBatch.Item), Boolean)
name.vb: Draw(GameTime, Object, Map, Point, Integer, Vector2, Single, Single, ICollection(Of Item), Boolean)
- uid: TinyLife.World.AutoTile.OnNeighborChanged(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32)
commentId: M:TinyLife.World.AutoTile.OnNeighborChanged(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32)
id: OnNeighborChanged(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32)
parent: TinyLife.World.AutoTile
langs:
- csharp
- vb
name: OnNeighborChanged(Map, Point, Point, int)
nameWithType: AutoTile.OnNeighborChanged(Map, Point, Point, int)
fullName: TinyLife.World.AutoTile.OnNeighborChanged(TinyLife.World.Map, Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Point, int)
type: Method
source:
remote:
path: TinyLife/World/AutoTile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnNeighborChanged
path: ../TinyLife/World/AutoTile.cs
startLine: 27
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
A method that is called when a neighboring on the changes.
This method does nothing by default, but is overriden by to notify neighboring tiles of changes.
example: []
syntax:
content: public override void OnNeighborChanged(Map map, Point pos, Point neighbor, int floor)
parameters:
- id: map
type: TinyLife.World.Map
description: The map that the tile is on.
- id: pos
type: Microsoft.Xna.Framework.Point
description: The position that the tile is on.
- id: neighbor
type: Microsoft.Xna.Framework.Point
description: The position of the tile that changed.
- id: floor
type: System.Int32
description: The floor that this tile and the neighbor are on.
content.vb: Public Overrides Sub OnNeighborChanged(map As Map, pos As Point, neighbor As Point, floor As Integer)
overridden: TinyLife.World.Tile.OnNeighborChanged(TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32)
overload: TinyLife.World.AutoTile.OnNeighborChanged*
nameWithType.vb: AutoTile.OnNeighborChanged(Map, Point, Point, Integer)
fullName.vb: TinyLife.World.AutoTile.OnNeighborChanged(TinyLife.World.Map, Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Point, Integer)
name.vb: OnNeighborChanged(Map, Point, Point, Integer)
- uid: TinyLife.World.AutoTile.ConnectsToTile(TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,System.Int32,System.Int32)
commentId: M:TinyLife.World.AutoTile.ConnectsToTile(TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,System.Int32,System.Int32)
id: ConnectsToTile(TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,System.Int32,System.Int32)
parent: TinyLife.World.AutoTile
langs:
- csharp
- vb
name: ConnectsToTile(Map, Point, int, int, int)
nameWithType: AutoTile.ConnectsToTile(Map, Point, int, int, int)
fullName: TinyLife.World.AutoTile.ConnectsToTile(TinyLife.World.Map, Microsoft.Xna.Framework.Point, int, int, int)
type: Method
source:
remote:
path: TinyLife/World/AutoTile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ConnectsToTile
path: ../TinyLife/World/AutoTile.cs
startLine: 42
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: >-
Override this method to determine what other tiles this auto-tile should connect to.
By default, auto-tiles connect to other tiles of the same type.
example: []
syntax:
content: protected virtual bool ConnectsToTile(Map map, Point pos, int floor, int x, int y)
parameters:
- id: map
type: TinyLife.World.Map
description: The map.
- id: pos
type: Microsoft.Xna.Framework.Point
description: The position of the tile.
- id: floor
type: System.Int32
description: The floor of the tile.
- id: x
type: System.Int32
description: The offset from pos
in the x axis.
- id: y
type: System.Int32
description: The offset from pos
in the y axis.
return:
type: System.Boolean
description: Whether this tile should connect to the tile at the offset position.
content.vb: Protected Overridable Function ConnectsToTile(map As Map, pos As Point, floor As Integer, x As Integer, y As Integer) As Boolean
overload: TinyLife.World.AutoTile.ConnectsToTile*
nameWithType.vb: AutoTile.ConnectsToTile(Map, Point, Integer, Integer, Integer)
fullName.vb: TinyLife.World.AutoTile.ConnectsToTile(TinyLife.World.Map, Microsoft.Xna.Framework.Point, Integer, Integer, Integer)
name.vb: ConnectsToTile(Map, Point, Integer, Integer, Integer)
- uid: TinyLife.World.AutoTile.DrawBorder(System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Nullable{System.ValueTuple{System.Func{System.Int32,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Color}})
commentId: M:TinyLife.World.AutoTile.DrawBorder(System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Nullable{System.ValueTuple{System.Func{System.Int32,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Color}})
id: DrawBorder(System.Object,TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,System.Single,System.Single,System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item},System.Nullable{System.ValueTuple{System.Func{System.Int32,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Color}})
parent: TinyLife.World.AutoTile
langs:
- csharp
- vb
name: DrawBorder(object, Map, Point, int, Vector2, float, float, ICollection- , (Func Texture, Color Color)?)
nameWithType: AutoTile.DrawBorder(object, Map, Point, int, Vector2, float, float, ICollection, (Func Texture, Color Color)?)
fullName: TinyLife.World.AutoTile.DrawBorder(object, TinyLife.World.Map, Microsoft.Xna.Framework.Point, int, Microsoft.Xna.Framework.Vector2, float, float, System.Collections.Generic.ICollection, (System.Func Texture, Microsoft.Xna.Framework.Color Color)?)
type: Method
source:
remote:
path: TinyLife/World/AutoTile.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DrawBorder
path: ../TinyLife/World/AutoTile.cs
startLine: 64
assemblies:
- Tiny Life
namespace: TinyLife.World
summary: Draws the auto-tile border.
example: []
syntax:
content: protected void DrawBorder(object batch, Map map, Point pos, int floor, Vector2 drawPos, float scale, float depthOffset, ICollection items, (Func Texture, Color Color)? bestBorderTile = null)
parameters:
- id: batch
type: System.Object
description: The sprite batch to use for drawing, which can either be a or a .
- id: map
type: TinyLife.World.Map
description: The map that the tile is on.
- id: pos
type: Microsoft.Xna.Framework.Point
description: The position that the tile is on.
- id: floor
type: System.Int32
description: The floor to draw at.
- id: drawPos
type: Microsoft.Xna.Framework.Vector2
description: The position, in screen space, to draw at.
- id: scale
type: System.Single
description: The scale to draw the tile with.
- id: depthOffset
type: System.Single
description: A depth offset that is optionally added to the calculated draw depth.
- id: items
type: System.Collections.Generic.ICollection{MLEM.Graphics.StaticSpriteBatch.Item}
description: The collection that added items can optionally be added to.
- id: bestBorderTile
type: System.Nullable{System.ValueTuple{System.Func{System.Int32,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Color}}
description: A function to return the best tile to use as this tile's border tile when rendering.
content.vb: Protected Sub DrawBorder(batch As Object, map As Map, pos As Point, floor As Integer, drawPos As Vector2, scale As Single, depthOffset As Single, items As ICollection(Of StaticSpriteBatch.Item), bestBorderTile As (Texture As Func(Of Integer, TextureRegion), Color As Color)? = Nothing)
overload: TinyLife.World.AutoTile.DrawBorder*
nameWithType.vb: AutoTile.DrawBorder(Object, Map, Point, Integer, Vector2, Single, Single, ICollection(Of StaticSpriteBatch.Item), (Texture As Func(Of Integer, TextureRegion), Color As Color)?)
fullName.vb: TinyLife.World.AutoTile.DrawBorder(Object, TinyLife.World.Map, Microsoft.Xna.Framework.Point, Integer, Microsoft.Xna.Framework.Vector2, Single, Single, System.Collections.Generic.ICollection(Of MLEM.Graphics.StaticSpriteBatch.Item), (Texture As System.Func(Of Integer, MLEM.Textures.TextureRegion), Color As Microsoft.Xna.Framework.Color)?)
name.vb: DrawBorder(Object, Map, Point, Integer, Vector2, Single, Single, ICollection(Of Item), (Texture As Func(Of Integer, TextureRegion), Color As Color)?)
references:
- uid: TinyLife.World.Tile
commentId: T:TinyLife.World.Tile
parent: TinyLife.World
href: TinyLife.World.Tile.html
name: Tile
nameWithType: Tile
fullName: TinyLife.World.Tile
- uid: TinyLife.World.AutoTile.ConnectsToTile(TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,System.Int32,System.Int32)
commentId: M:TinyLife.World.AutoTile.ConnectsToTile(TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,System.Int32,System.Int32)
parent: TinyLife.World.AutoTile
isExternal: true
href: TinyLife.World.AutoTile.html#TinyLife_World_AutoTile_ConnectsToTile_TinyLife_World_Map_Microsoft_Xna_Framework_Point_System_Int32_System_Int32_System_Int32_
name: ConnectsToTile(Map, Point, int, int, int)
nameWithType: AutoTile.ConnectsToTile(Map, Point, int, int, int)
fullName: TinyLife.World.AutoTile.ConnectsToTile(TinyLife.World.Map, Microsoft.Xna.Framework.Point, int, int, int)
nameWithType.vb: AutoTile.ConnectsToTile(Map, Point, Integer, Integer, Integer)
fullName.vb: TinyLife.World.AutoTile.ConnectsToTile(TinyLife.World.Map, Microsoft.Xna.Framework.Point, Integer, Integer, Integer)
name.vb: ConnectsToTile(Map, Point, Integer, Integer, Integer)
spec.csharp:
- uid: TinyLife.World.AutoTile.ConnectsToTile(TinyLife.World.Map,Microsoft.Xna.Framework.Point,System.Int32,System.Int32,System.Int32)
name: ConnectsToTile
href: TinyLife.World.AutoTile.html#TinyLife_World_AutoTile_ConnectsToTile_TinyLife_World_Map_Microsoft_Xna_Framework_Point_System_Int32_System_Int32_System_Int32_
- name: (
- uid: TinyLife.World.Map
name: Map
href: TinyLife.World.Map.html
- name: ','
- name: " "
- uid: Microsoft.Xna.Framework.Point
name: Point
isExternal: true
- name: ','
- name: " "
- uid: System.Int32
name: int
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.int32
- name: ','
- name: " "
- uid: System.Int32
name: int
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.int32
- name: ','
- name: " "
- uid: System.Int32
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