### YamlMime:ManagedReference
items:
- uid: TinyLife.Objects.Clothes
commentId: T:TinyLife.Objects.Clothes
id: Clothes
parent: TinyLife.Objects
children:
- TinyLife.Objects.Clothes.#ctor(System.String,TinyLife.Objects.ClothesLayer,System.Collections.Generic.IReadOnlyDictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,System.Single,TinyLife.Objects.ClothesIntention,TinyLife.Objects.StylePreference,TinyLife.Utilities.ColorScheme[])
- TinyLife.Objects.Clothes.#ctor(System.String,TinyLife.Objects.ClothesLayer,System.Collections.Generic.IReadOnlyDictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,System.Single,TinyLife.Objects.ClothesIntention,TinyLife.Objects.StylePreference,TinyLife.Utilities.ColorSettings)
- TinyLife.Objects.Clothes.Ages
- TinyLife.Objects.Clothes.AllIntentions
- TinyLife.Objects.Clothes.AreCompatible(TinyLife.Objects.Clothes,TinyLife.Objects.Clothes)
- TinyLife.Objects.Clothes.Colors
- TinyLife.Objects.Clothes.DefaultDepths
- TinyLife.Objects.Clothes.DepthFunction
- TinyLife.Objects.Clothes.Description
- TinyLife.Objects.Clothes.GetDescription(TinyLife.Objects.PersonLike)
- TinyLife.Objects.Clothes.Icon
- TinyLife.Objects.Clothes.Intentions
- TinyLife.Objects.Clothes.IsIncompatible
- TinyLife.Objects.Clothes.Layer
- TinyLife.Objects.Clothes.Layers
- TinyLife.Objects.Clothes.LayersToHide
- TinyLife.Objects.Clothes.Name
- TinyLife.Objects.Clothes.NonBuyable
- TinyLife.Objects.Clothes.PersonType
- TinyLife.Objects.Clothes.Price
- TinyLife.Objects.Clothes.RandomColorWeight
- TinyLife.Objects.Clothes.RandomWeight
- TinyLife.Objects.Clothes.ReferencePrice
- TinyLife.Objects.Clothes.Register(TinyLife.Objects.Clothes)
- TinyLife.Objects.Clothes.SourceString
- TinyLife.Objects.Clothes.StylePreference
- TinyLife.Objects.Clothes.StylePreferences
- TinyLife.Objects.Clothes.TextureBehaviorLayer
- TinyLife.Objects.Clothes.TextureRegion
- TinyLife.Objects.Clothes.Textures
- TinyLife.Objects.Clothes.Types
langs:
- csharp
- vb
name: Clothes
nameWithType: Clothes
fullName: TinyLife.Objects.Clothes
type: Class
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
A set of information and a registry for clothing items (and hair) that a can wear.
Custom clothes can be registered using .
example: []
syntax:
content: >-
[JsonConverter(typeof(StaticJsonConverter), new object[] { typeof(Clothes), "PrivateTypes", true })]
public class Clothes : IEmotionSource
content.vb: >-
Public Class Clothes Implements IEmotionSource
inheritance:
- System.Object
implements:
- TinyLife.Emotions.IEmotionSource
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Objects.Clothes.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.Objects.Clothes.Types
commentId: F:TinyLife.Objects.Clothes.Types
id: Types
parent: TinyLife.Objects.Clothes
langs:
- csharp
- vb
name: Types
nameWithType: Clothes.Types
fullName: TinyLife.Objects.Clothes.Types
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: A registry that contains all in the game and all mods
example: []
syntax:
content: public static readonly ReadOnlyDictionary Types
return:
type: System.Collections.ObjectModel.ReadOnlyDictionary{System.String,TinyLife.Objects.Clothes}
content.vb: Public Shared ReadOnly Types As ReadOnlyDictionary(Of String, Clothes)
- uid: TinyLife.Objects.Clothes.Layers
commentId: F:TinyLife.Objects.Clothes.Layers
id: Layers
parent: TinyLife.Objects.Clothes
langs:
- csharp
- vb
name: Layers
nameWithType: Clothes.Layers
fullName: TinyLife.Objects.Clothes.Layers
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: A set of all valid values
example: []
syntax:
content: public static readonly ClothesLayer[] Layers
return:
type: TinyLife.Objects.ClothesLayer[]
content.vb: Public Shared ReadOnly Layers As ClothesLayer()
- uid: TinyLife.Objects.Clothes.DefaultDepths
commentId: F:TinyLife.Objects.Clothes.DefaultDepths
id: DefaultDepths
parent: TinyLife.Objects.Clothes
langs:
- csharp
- vb
name: DefaultDepths
nameWithType: Clothes.DefaultDepths
fullName: TinyLife.Objects.Clothes.DefaultDepths
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Stores the default depth for each when rendering.
The default depth is the index of the layer in the array.
example: []
syntax:
content: public static readonly Dictionary DefaultDepths
return:
type: System.Collections.Generic.Dictionary{TinyLife.Objects.ClothesLayer,System.Int32}
content.vb: Public Shared ReadOnly DefaultDepths As Dictionary(Of ClothesLayer, Integer)
- uid: TinyLife.Objects.Clothes.AllIntentions
commentId: F:TinyLife.Objects.Clothes.AllIntentions
id: AllIntentions
parent: TinyLife.Objects.Clothes
langs:
- csharp
- vb
name: AllIntentions
nameWithType: Clothes.AllIntentions
fullName: TinyLife.Objects.Clothes.AllIntentions
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: A set of all valid values
example: []
syntax:
content: public static readonly ClothesIntention[] AllIntentions
return:
type: TinyLife.Objects.ClothesIntention[]
content.vb: Public Shared ReadOnly AllIntentions As ClothesIntention()
- uid: TinyLife.Objects.Clothes.StylePreferences
commentId: F:TinyLife.Objects.Clothes.StylePreferences
id: StylePreferences
parent: TinyLife.Objects.Clothes
langs:
- csharp
- vb
name: StylePreferences
nameWithType: Clothes.StylePreferences
fullName: TinyLife.Objects.Clothes.StylePreferences
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: A set of all valid values.
example: []
syntax:
content: public static readonly StylePreference[] StylePreferences
return:
type: TinyLife.Objects.StylePreference[]
content.vb: Public Shared ReadOnly StylePreferences As StylePreference()
- uid: TinyLife.Objects.Clothes.ReferencePrice
commentId: F:TinyLife.Objects.Clothes.ReferencePrice
id: ReferencePrice
parent: TinyLife.Objects.Clothes
langs:
- csharp
- vb
name: ReferencePrice
nameWithType: Clothes.ReferencePrice
fullName: TinyLife.Objects.Clothes.ReferencePrice
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
The reference price for a piece of clothing.
When clothes items are randomly chosen for a new , the items chosen will be guaranteed to have a price equal to or below this value.
example: []
syntax:
content: public const int ReferencePrice = 50
return:
type: System.Int32
content.vb: Public Const ReferencePrice As Integer = 50
- uid: TinyLife.Objects.Clothes.Name
commentId: F:TinyLife.Objects.Clothes.Name
id: Name
parent: TinyLife.Objects.Clothes
langs:
- csharp
- vb
name: Name
nameWithType: Clothes.Name
fullName: TinyLife.Objects.Clothes.Name
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
The name of this clothes item.
Since this is used for the registry, the name must be unique across mods.
example: []
syntax:
content: public readonly string Name
return:
type: System.String
content.vb: Public ReadOnly Name As String
- uid: TinyLife.Objects.Clothes.Layer
commentId: F:TinyLife.Objects.Clothes.Layer
id: Layer
parent: TinyLife.Objects.Clothes
langs:
- csharp
- vb
name: Layer
nameWithType: Clothes.Layer
fullName: TinyLife.Objects.Clothes.Layer
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: The that this clothes item should render on
example: []
syntax:
content: public readonly ClothesLayer Layer
return:
type: TinyLife.Objects.ClothesLayer
content.vb: Public ReadOnly Layer As ClothesLayer
- uid: TinyLife.Objects.Clothes.Textures
commentId: F:TinyLife.Objects.Clothes.Textures
id: Textures
parent: TinyLife.Objects.Clothes
langs:
- csharp
- vb
name: Textures
nameWithType: Clothes.Textures
fullName: TinyLife.Objects.Clothes.Textures
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: The texture atlas that this clothing item uses, which its base , animation frames and additional are contained in.
example: []
syntax:
content: public readonly IReadOnlyDictionary Textures
return:
type: System.Collections.Generic.IReadOnlyDictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
content.vb: Public ReadOnly Textures As IReadOnlyDictionary(Of Point, TextureRegion)
- uid: TinyLife.Objects.Clothes.TextureRegion
commentId: F:TinyLife.Objects.Clothes.TextureRegion
id: TextureRegion
parent: TinyLife.Objects.Clothes
langs:
- csharp
- vb
name: TextureRegion
nameWithType: Clothes.TextureRegion
fullName: TinyLife.Objects.Clothes.TextureRegion
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: This clothing's initial, top left texture region, with additional regions laid out according to the rules described in https://docs.tinylifegame.com/articles/creating_textures.html.
example: []
syntax:
content: public readonly Point TextureRegion
return:
type: Microsoft.Xna.Framework.Point
content.vb: Public ReadOnly TextureRegion As Point
- uid: TinyLife.Objects.Clothes.Colors
commentId: F:TinyLife.Objects.Clothes.Colors
id: Colors
parent: TinyLife.Objects.Clothes
langs:
- csharp
- vb
name: Colors
nameWithType: Clothes.Colors
fullName: TinyLife.Objects.Clothes.Colors
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: The set of s that this clothes item can have its colors selected from, where each entry corresponds to a texture layer gathered from the based on the , according to the rules described in https://docs.tinylifegame.com/articles/creating_textures.html.
example: []
syntax:
content: public readonly ColorSettings Colors
return:
type: TinyLife.Utilities.ColorSettings
content.vb: Public ReadOnly Colors As ColorSettings
- uid: TinyLife.Objects.Clothes.Price
commentId: F:TinyLife.Objects.Clothes.Price
id: Price
parent: TinyLife.Objects.Clothes
langs:
- csharp
- vb
name: Price
nameWithType: Clothes.Price
fullName: TinyLife.Objects.Clothes.Price
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: The price of this piece of clothing.
example: []
syntax:
content: public readonly float Price
return:
type: System.Single
content.vb: Public ReadOnly Price As Single
- uid: TinyLife.Objects.Clothes.Intentions
commentId: F:TinyLife.Objects.Clothes.Intentions
id: Intentions
parent: TinyLife.Objects.Clothes
langs:
- csharp
- vb
name: Intentions
nameWithType: Clothes.Intentions
fullName: TinyLife.Objects.Clothes.Intentions
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: A set of flags that determine what this clothes item can be used for.
example: []
syntax:
content: public readonly ClothesIntention Intentions
return:
type: TinyLife.Objects.ClothesIntention
content.vb: Public ReadOnly Intentions As ClothesIntention
- uid: TinyLife.Objects.Clothes.StylePreference
commentId: F:TinyLife.Objects.Clothes.StylePreference
id: StylePreference
parent: TinyLife.Objects.Clothes
langs:
- csharp
- vb
name: StylePreference
nameWithType: Clothes.StylePreference
fullName: TinyLife.Objects.Clothes.StylePreference
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: The style preference that this clothing item falls into. A clothing item's style preference slightly influences whether it will be chosen in . The style preference is not exposed to players.
example: []
syntax:
content: public readonly StylePreference StylePreference
return:
type: TinyLife.Objects.StylePreference
content.vb: Public ReadOnly StylePreference As StylePreference
- uid: TinyLife.Objects.Clothes.Icon
commentId: P:TinyLife.Objects.Clothes.Icon
id: Icon
parent: TinyLife.Objects.Clothes
langs:
- csharp
- vb
name: Icon
nameWithType: Clothes.Icon
fullName: TinyLife.Objects.Clothes.Icon
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
The character creator icon for this object, which represents the category / theme / mod that it comes from.
If this value is nonnull, the icon will be displayed in the corner of the character creator button for this object.
example: []
syntax:
content: public TextureRegion Icon { get; init; }
parameters: []
return:
type: MLEM.Textures.TextureRegion
content.vb: Public Property Icon As TextureRegion
overload: TinyLife.Objects.Clothes.Icon*
- uid: TinyLife.Objects.Clothes.NonBuyable
commentId: P:TinyLife.Objects.Clothes.NonBuyable
id: NonBuyable
parent: TinyLife.Objects.Clothes
langs:
- csharp
- vb
name: NonBuyable
nameWithType: Clothes.NonBuyable
fullName: TinyLife.Objects.Clothes.NonBuyable
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
This value determines whether this clothes item can be bought in the character creator.
If this value is false, the only way for this clothes item to be visible in the character creator is by adding it to the .
example: []
syntax:
content: public bool NonBuyable { get; init; }
parameters: []
return:
type: System.Boolean
content.vb: Public Property NonBuyable As Boolean
overload: TinyLife.Objects.Clothes.NonBuyable*
- uid: TinyLife.Objects.Clothes.Ages
commentId: P:TinyLife.Objects.Clothes.Ages
id: Ages
parent: TinyLife.Objects.Clothes
langs:
- csharp
- vb
name: Ages
nameWithType: Clothes.Ages
fullName: TinyLife.Objects.Clothes.Ages
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
The age groups that are allowed to wear these clothes.
Defaults to .
example: []
syntax:
content: public AgeGroup Ages { get; init; }
parameters: []
return:
type: TinyLife.Objects.AgeGroup
content.vb: Public Property Ages As AgeGroup
overload: TinyLife.Objects.Clothes.Ages*
- uid: TinyLife.Objects.Clothes.PersonType
commentId: P:TinyLife.Objects.Clothes.PersonType
id: PersonType
parent: TinyLife.Objects.Clothes
langs:
- csharp
- vb
name: PersonType
nameWithType: Clothes.PersonType
fullName: TinyLife.Objects.Clothes.PersonType
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
The type of person that is allowed to wear these clothes.
Defaults to the type.
example: []
syntax:
content: public Type PersonType { get; init; }
parameters: []
return:
type: System.Type
content.vb: Public Property PersonType As Type
overload: TinyLife.Objects.Clothes.PersonType*
- uid: TinyLife.Objects.Clothes.DepthFunction
commentId: P:TinyLife.Objects.Clothes.DepthFunction
id: DepthFunction
parent: TinyLife.Objects.Clothes
langs:
- csharp
- vb
name: DepthFunction
nameWithType: Clothes.DepthFunction
fullName: TinyLife.Objects.Clothes.DepthFunction
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
A function that determines the depth with which this clothes item is rendered based on the given , their rotation, and the layer of this clothes item being rendered.
This function defaults to returning the corresponding entry in .
example: []
syntax:
content: public Func<(Pose Pose, Direction2 Rotation, int Layer), float> DepthFunction { get; init; }
parameters: []
return:
type: System.Func{System.ValueTuple{TinyLife.Objects.Pose,MLEM.Maths.Direction2,System.Int32},System.Single}
content.vb: Public Property DepthFunction As Func(Of (Pose As Pose, Rotation As Direction2, Layer As Integer), Single)
overload: TinyLife.Objects.Clothes.DepthFunction*
- uid: TinyLife.Objects.Clothes.TextureBehaviorLayer
commentId: P:TinyLife.Objects.Clothes.TextureBehaviorLayer
id: TextureBehaviorLayer
parent: TinyLife.Objects.Clothes
langs:
- csharp
- vb
name: TextureBehaviorLayer
nameWithType: Clothes.TextureBehaviorLayer
fullName: TinyLife.Objects.Clothes.TextureBehaviorLayer
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
A whose texture behavior should be used instead of the 's texture behavior.
The texture behavior determines how many texture regions a clothes item uses, and whether they are animated in a certain . For more information, see https://docs.tinylifegame.com/articles/creating_textures.html.
example: []
syntax:
content: public ClothesLayer? TextureBehaviorLayer { get; init; }
parameters: []
return:
type: System.Nullable{TinyLife.Objects.ClothesLayer}
content.vb: Public Property TextureBehaviorLayer As ClothesLayer?
overload: TinyLife.Objects.Clothes.TextureBehaviorLayer*
- uid: TinyLife.Objects.Clothes.RandomWeight
commentId: P:TinyLife.Objects.Clothes.RandomWeight
id: RandomWeight
parent: TinyLife.Objects.Clothes
langs:
- csharp
- vb
name: RandomWeight
nameWithType: Clothes.RandomWeight
fullName: TinyLife.Objects.Clothes.RandomWeight
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
An optional function that determines the weight that this clothing item has when randomly generating an for a .
The higher the weight is, the more likely it is for this item to be chosen for an outfit.
The default weight for a clothing item is 3 if any of the outfit's match the clothing item's , and 1 otherwise.
example: []
syntax:
content: public Func RandomWeight { get; init; }
parameters: []
return:
type: System.Func{TinyLife.Objects.Clothes,TinyLife.Objects.Outfit,System.Single}
content.vb: Public Property RandomWeight As Func(Of Clothes, Outfit, Single)
overload: TinyLife.Objects.Clothes.RandomWeight*
- uid: TinyLife.Objects.Clothes.RandomColorWeight
commentId: P:TinyLife.Objects.Clothes.RandomColorWeight
id: RandomColorWeight
parent: TinyLife.Objects.Clothes
langs:
- csharp
- vb
name: RandomColorWeight
nameWithType: Clothes.RandomColorWeight
fullName: TinyLife.Objects.Clothes.RandomColorWeight
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
An optional function that determines the weight that this clothing item's given color index has when randomly generating an for a .
The default weight for each clothing item's color is 1, and the higher the weight is, the more likely it is for the color to be chosen for an outfit.
example: []
syntax:
content: public Func RandomColorWeight { get; init; }
parameters: []
return:
type: System.Func{TinyLife.Objects.Clothes,TinyLife.Utilities.ColorScheme,System.Int32,System.Single}
content.vb: Public Property RandomColorWeight As Func(Of Clothes, ColorScheme, Integer, Single)
overload: TinyLife.Objects.Clothes.RandomColorWeight*
- uid: TinyLife.Objects.Clothes.IsIncompatible
commentId: P:TinyLife.Objects.Clothes.IsIncompatible
id: IsIncompatible
parent: TinyLife.Objects.Clothes
langs:
- csharp
- vb
name: IsIncompatible
nameWithType: Clothes.IsIncompatible
fullName: TinyLife.Objects.Clothes.IsIncompatible
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: An optional function that determines whether this clothing item is incompatible with the passed clothing item. If this function returns true, the other clothing item is removed from an when this item gets added.
example: []
syntax:
content: public Func IsIncompatible { get; init; }
parameters: []
return:
type: System.Func{TinyLife.Objects.Clothes,TinyLife.Objects.Clothes,System.Boolean}
content.vb: Public Property IsIncompatible As Func(Of Clothes, Clothes, Boolean)
overload: TinyLife.Objects.Clothes.IsIncompatible*
- uid: TinyLife.Objects.Clothes.LayersToHide
commentId: P:TinyLife.Objects.Clothes.LayersToHide
id: LayersToHide
parent: TinyLife.Objects.Clothes
langs:
- csharp
- vb
name: LayersToHide
nameWithType: Clothes.LayersToHide
fullName: TinyLife.Objects.Clothes.LayersToHide
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
A set of flags that determines which clothes layers are hidden when this clothing item is being worn.
This is used by objects like the headscarf, which hides hair.
example: []
syntax:
content: public ClothesLayer LayersToHide { get; init; }
parameters: []
return:
type: TinyLife.Objects.ClothesLayer
content.vb: Public Property LayersToHide As ClothesLayer
overload: TinyLife.Objects.Clothes.LayersToHide*
- uid: TinyLife.Objects.Clothes.Description
commentId: P:TinyLife.Objects.Clothes.Description
id: Description
parent: TinyLife.Objects.Clothes
langs:
- csharp
- vb
name: Description
nameWithType: Clothes.Description
fullName: TinyLife.Objects.Clothes.Description
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: A function that can optionally determine a set of additional text strings that are added to this clothes item's description in the . To do so, simply add to the passed .
example: []
syntax:
content: public Action> Description { get; init; }
parameters: []
return:
type: System.Action{TinyLife.Objects.Clothes,TinyLife.Objects.PersonLike,System.Collections.Generic.List{System.String}}
content.vb: Public Property Description As Action(Of Clothes, PersonLike, List(Of String))
overload: TinyLife.Objects.Clothes.Description*
- uid: TinyLife.Objects.Clothes.SourceString
commentId: P:TinyLife.Objects.Clothes.SourceString
id: SourceString
parent: TinyLife.Objects.Clothes
langs:
- csharp
- vb
name: SourceString
nameWithType: Clothes.SourceString
fullName: TinyLife.Objects.Clothes.SourceString
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: A (localized) string that is displayed when hovering over an that has this source
example: []
syntax:
content: public string SourceString { get; }
parameters: []
return:
type: System.String
content.vb: Public ReadOnly Property SourceString As String
overload: TinyLife.Objects.Clothes.SourceString*
implements:
- TinyLife.Emotions.IEmotionSource.SourceString
- uid: TinyLife.Objects.Clothes.#ctor(System.String,TinyLife.Objects.ClothesLayer,System.Collections.Generic.IReadOnlyDictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,System.Single,TinyLife.Objects.ClothesIntention,TinyLife.Objects.StylePreference,TinyLife.Utilities.ColorScheme[])
commentId: M:TinyLife.Objects.Clothes.#ctor(System.String,TinyLife.Objects.ClothesLayer,System.Collections.Generic.IReadOnlyDictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,System.Single,TinyLife.Objects.ClothesIntention,TinyLife.Objects.StylePreference,TinyLife.Utilities.ColorScheme[])
id: '#ctor(System.String,TinyLife.Objects.ClothesLayer,System.Collections.Generic.IReadOnlyDictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,System.Single,TinyLife.Objects.ClothesIntention,TinyLife.Objects.StylePreference,TinyLife.Utilities.ColorScheme[])'
parent: TinyLife.Objects.Clothes
langs:
- csharp
- vb
name: Clothes(string, ClothesLayer, IReadOnlyDictionary, Point, float, ClothesIntention, StylePreference, params ColorScheme[])
nameWithType: Clothes.Clothes(string, ClothesLayer, IReadOnlyDictionary, Point, float, ClothesIntention, StylePreference, params ColorScheme[])
fullName: TinyLife.Objects.Clothes.Clothes(string, TinyLife.Objects.ClothesLayer, System.Collections.Generic.IReadOnlyDictionary, Microsoft.Xna.Framework.Point, float, TinyLife.Objects.ClothesIntention, TinyLife.Objects.StylePreference, params TinyLife.Utilities.ColorScheme[])
type: Constructor
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Creates a new clothes item with the given data, producing a texture layout according to the rules described in https://docs.tinylifegame.com/articles/creating_textures.html.
example: []
syntax:
content: public Clothes(string name, ClothesLayer layer, IReadOnlyDictionary textures, Point textureRegion, float price, ClothesIntention intentions, StylePreference stylePreference, params ColorScheme[] colors)
parameters:
- id: name
type: System.String
description: The name of this clothes item
- id: layer
type: TinyLife.Objects.ClothesLayer
description: The that this clothes item should render on
- id: textures
type: System.Collections.Generic.IReadOnlyDictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
description: The texture atlas to use for this clothing item.
- id: textureRegion
type: Microsoft.Xna.Framework.Point
description: The top left (standing frame 1) that this clothes item uses in the world
- id: price
type: System.Single
description: The price of this piece of clothing
- id: intentions
type: TinyLife.Objects.ClothesIntention
description: A set of flags that determine what this clothes item can be used for
- id: stylePreference
type: TinyLife.Objects.StylePreference
description: The style preference that this clothing item falls into. A clothing item's style preference slightly influences whether it will be chosen in .
- id: colors
type: TinyLife.Utilities.ColorScheme[]
description: The set of s that this clothes item can have its colors selected from, where each entry corresponds to a texture layer.
content.vb: Public Sub New(name As String, layer As ClothesLayer, textures As IReadOnlyDictionary(Of Point, TextureRegion), textureRegion As Point, price As Single, intentions As ClothesIntention, stylePreference As StylePreference, ParamArray colors As ColorScheme())
overload: TinyLife.Objects.Clothes.#ctor*
nameWithType.vb: Clothes.New(String, ClothesLayer, IReadOnlyDictionary(Of Point, TextureRegion), Point, Single, ClothesIntention, StylePreference, ParamArray ColorScheme())
fullName.vb: TinyLife.Objects.Clothes.New(String, TinyLife.Objects.ClothesLayer, System.Collections.Generic.IReadOnlyDictionary(Of Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion), Microsoft.Xna.Framework.Point, Single, TinyLife.Objects.ClothesIntention, TinyLife.Objects.StylePreference, ParamArray TinyLife.Utilities.ColorScheme())
name.vb: New(String, ClothesLayer, IReadOnlyDictionary(Of Point, TextureRegion), Point, Single, ClothesIntention, StylePreference, ParamArray ColorScheme())
- uid: TinyLife.Objects.Clothes.#ctor(System.String,TinyLife.Objects.ClothesLayer,System.Collections.Generic.IReadOnlyDictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,System.Single,TinyLife.Objects.ClothesIntention,TinyLife.Objects.StylePreference,TinyLife.Utilities.ColorSettings)
commentId: M:TinyLife.Objects.Clothes.#ctor(System.String,TinyLife.Objects.ClothesLayer,System.Collections.Generic.IReadOnlyDictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,System.Single,TinyLife.Objects.ClothesIntention,TinyLife.Objects.StylePreference,TinyLife.Utilities.ColorSettings)
id: '#ctor(System.String,TinyLife.Objects.ClothesLayer,System.Collections.Generic.IReadOnlyDictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,System.Single,TinyLife.Objects.ClothesIntention,TinyLife.Objects.StylePreference,TinyLife.Utilities.ColorSettings)'
parent: TinyLife.Objects.Clothes
langs:
- csharp
- vb
name: Clothes(string, ClothesLayer, IReadOnlyDictionary, Point, float, ClothesIntention, StylePreference, ColorSettings)
nameWithType: Clothes.Clothes(string, ClothesLayer, IReadOnlyDictionary, Point, float, ClothesIntention, StylePreference, ColorSettings)
fullName: TinyLife.Objects.Clothes.Clothes(string, TinyLife.Objects.ClothesLayer, System.Collections.Generic.IReadOnlyDictionary, Microsoft.Xna.Framework.Point, float, TinyLife.Objects.ClothesIntention, TinyLife.Objects.StylePreference, TinyLife.Utilities.ColorSettings)
type: Constructor
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Creates a new clothes item with the given data, producing a texture layout according to the rules described in https://docs.tinylifegame.com/articles/creating_textures.html.
example: []
syntax:
content: public Clothes(string name, ClothesLayer layer, IReadOnlyDictionary textures, Point textureRegion, float price, ClothesIntention intentions, StylePreference stylePreference, ColorSettings colors)
parameters:
- id: name
type: System.String
description: The name of this clothes item
- id: layer
type: TinyLife.Objects.ClothesLayer
description: The that this clothes item should render on
- id: textures
type: System.Collections.Generic.IReadOnlyDictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
description: The texture atlas to use for this clothing item.
- id: textureRegion
type: Microsoft.Xna.Framework.Point
description: The top left (standing frame 1) that this clothes item uses in the world
- id: price
type: System.Single
description: The price of this piece of clothing
- id: intentions
type: TinyLife.Objects.ClothesIntention
description: A set of flags that determine what this clothes item can be used for
- id: stylePreference
type: TinyLife.Objects.StylePreference
description: The style preference that this clothing item falls into. A clothing item's style preference slightly influences whether it will be chosen in .
- id: colors
type: TinyLife.Utilities.ColorSettings
description: The set of s that this clothes item can have its colors selected from, where each entry corresponds to a texture layer.
content.vb: Public Sub New(name As String, layer As ClothesLayer, textures As IReadOnlyDictionary(Of Point, TextureRegion), textureRegion As Point, price As Single, intentions As ClothesIntention, stylePreference As StylePreference, colors As ColorSettings)
overload: TinyLife.Objects.Clothes.#ctor*
nameWithType.vb: Clothes.New(String, ClothesLayer, IReadOnlyDictionary(Of Point, TextureRegion), Point, Single, ClothesIntention, StylePreference, ColorSettings)
fullName.vb: TinyLife.Objects.Clothes.New(String, TinyLife.Objects.ClothesLayer, System.Collections.Generic.IReadOnlyDictionary(Of Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion), Microsoft.Xna.Framework.Point, Single, TinyLife.Objects.ClothesIntention, TinyLife.Objects.StylePreference, TinyLife.Utilities.ColorSettings)
name.vb: New(String, ClothesLayer, IReadOnlyDictionary(Of Point, TextureRegion), Point, Single, ClothesIntention, StylePreference, ColorSettings)
- uid: TinyLife.Objects.Clothes.GetDescription(TinyLife.Objects.PersonLike)
commentId: M:TinyLife.Objects.Clothes.GetDescription(TinyLife.Objects.PersonLike)
id: GetDescription(TinyLife.Objects.PersonLike)
parent: TinyLife.Objects.Clothes
langs:
- csharp
- vb
name: GetDescription(PersonLike)
nameWithType: Clothes.GetDescription(PersonLike)
fullName: TinyLife.Objects.Clothes.GetDescription(TinyLife.Objects.PersonLike)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Returns this clothes item's description, which is displayed in the .
This method returns this clothes item's ' description, as well as any additional description info returned by .
example: []
syntax:
content: public IEnumerable GetDescription(PersonLike person)
parameters:
- id: person
type: TinyLife.Objects.PersonLike
description: The person who is wearing this clothing item, or null.
return:
type: System.Collections.Generic.IEnumerable{System.String}
description: This clothes item's description.
content.vb: Public Function GetDescription(person As PersonLike) As IEnumerable(Of String)
overload: TinyLife.Objects.Clothes.GetDescription*
- uid: TinyLife.Objects.Clothes.AreCompatible(TinyLife.Objects.Clothes,TinyLife.Objects.Clothes)
commentId: M:TinyLife.Objects.Clothes.AreCompatible(TinyLife.Objects.Clothes,TinyLife.Objects.Clothes)
id: AreCompatible(TinyLife.Objects.Clothes,TinyLife.Objects.Clothes)
parent: TinyLife.Objects.Clothes
langs:
- csharp
- vb
name: AreCompatible(Clothes, Clothes)
nameWithType: Clothes.AreCompatible(Clothes, Clothes)
fullName: TinyLife.Objects.Clothes.AreCompatible(TinyLife.Objects.Clothes, TinyLife.Objects.Clothes)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: A utility function that checks the passed two items' functions and returns whether they are compatible, meaning whether they can be worn together in the same .
example: []
syntax:
content: public static bool AreCompatible(Clothes clothes, Clothes other)
parameters:
- id: clothes
type: TinyLife.Objects.Clothes
description: The first clothes item.
- id: other
type: TinyLife.Objects.Clothes
description: The second clothes item.
return:
type: System.Boolean
description: Whether the two clothes items are compatible.
content.vb: Public Shared Function AreCompatible(clothes As Clothes, other As Clothes) As Boolean
overload: TinyLife.Objects.Clothes.AreCompatible*
- uid: TinyLife.Objects.Clothes.Register(TinyLife.Objects.Clothes)
commentId: M:TinyLife.Objects.Clothes.Register(TinyLife.Objects.Clothes)
id: Register(TinyLife.Objects.Clothes)
parent: TinyLife.Objects.Clothes
langs:
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- vb
name: Register(Clothes)
nameWithType: Clothes.Register(Clothes)
fullName: TinyLife.Objects.Clothes.Register(TinyLife.Objects.Clothes)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: Register the given clothes instance to the registry
example: []
syntax:
content: public static Clothes Register(Clothes clothes)
parameters:
- id: clothes
type: TinyLife.Objects.Clothes
description: The clothes to register
return:
type: TinyLife.Objects.Clothes
description: The passed clothes
, for chaining.
content.vb: Public Shared Function Register(clothes As Clothes) As Clothes
overload: TinyLife.Objects.Clothes.Register*
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commentId: T:TinyLife.Objects.PersonLike
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nameWithType: Clothes.Register(Clothes)
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