### YamlMime:ManagedReference
items:
- uid: TinyLife.Objects.CornerFurniture.Counter
commentId: T:TinyLife.Objects.CornerFurniture.Counter
id: CornerFurniture.Counter
parent: TinyLife.Objects
children:
- TinyLife.Objects.CornerFurniture.Counter.#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)
- TinyLife.Objects.CornerFurniture.Counter.GetCornerStatus(System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,MLEM.Misc.Direction2})
- TinyLife.Objects.CornerFurniture.Counter.ShouldConnectTo(TinyLife.Objects.Furniture)
langs:
- csharp
- vb
name: CornerFurniture.Counter
nameWithType: CornerFurniture.Counter
fullName: TinyLife.Objects.CornerFurniture.Counter
type: Class
source:
remote:
path: TinyLife/Objects/CornerFurniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Counter
path: ../TinyLife/Objects/CornerFurniture.cs
startLine: 98
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
A counter is a that can have four distinct rotations.
A corner is only created for a counter if the two neighboring furnitures both face toward the same tile.
example: []
syntax:
content: 'public class CornerFurniture.Counter : CornerFurniture, IGenericDataHolder'
content.vb: Public Class CornerFurniture.Counter Inherits CornerFurniture Implements IGenericDataHolder
inheritance:
- System.Object
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder
- TinyLife.Objects.MapObject
- TinyLife.Objects.Furniture
- TinyLife.Objects.CornerFurniture
implements:
- MLEM.Misc.IGenericDataHolder
inheritedMembers:
- TinyLife.Objects.CornerFurniture.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},MLEM.Misc.Direction2,System.Int32[],System.Single,System.Boolean,TinyLife.Objects.ParentInfo,System.Single,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
- TinyLife.Objects.CornerFurniture.OnNeighborChanged(TinyLife.Objects.Furniture)
- TinyLife.Objects.CornerFurniture.Validate
- TinyLife.Objects.Furniture.Random
- TinyLife.Objects.Furniture.OnGetDescription
- TinyLife.Objects.Furniture.OnSetCreator
- TinyLife.Objects.Furniture.OnGetDirty
- TinyLife.Objects.Furniture.OnDirty
- TinyLife.Objects.Furniture.OnAppliedUpgrade
- TinyLife.Objects.Furniture.DisplayName
- TinyLife.Objects.Furniture.ParentInfo
- TinyLife.Objects.Furniture.Visibility
- TinyLife.Objects.Furniture.Type
- TinyLife.Objects.Furniture.AppliedUpgrades
- TinyLife.Objects.Furniture.Rotation
- TinyLife.Objects.Furniture.ParentFurniture
- TinyLife.Objects.Furniture.ParentObjectSpot
- TinyLife.Objects.Furniture.Colors
- TinyLife.Objects.Furniture.Area
- TinyLife.Objects.Furniture.CoveredTiles
- TinyLife.Objects.Furniture.DevaluedThroughUse
- TinyLife.Objects.Furniture.AreUtilitiesDisabled
- TinyLife.Objects.Furniture.IsStatic
- TinyLife.Objects.Furniture.CreatorId
- TinyLife.Objects.Furniture.Quality
- TinyLife.Objects.Furniture.CanBeDirty
- TinyLife.Objects.Furniture.Dirty
- TinyLife.Objects.Furniture.CustomPrice
- TinyLife.Objects.Furniture.Creator
- TinyLife.Objects.Furniture.AttachedWall
- TinyLife.Objects.Furniture.HideFromDraw
- TinyLife.Objects.Furniture.VisualRotation
- TinyLife.Objects.Furniture.ParentObjectSpotId
- TinyLife.Objects.Furniture.ParentFurnitureId
- TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
- TinyLife.Objects.Furniture.Intersects(MLEM.Misc.RectangleF)
- TinyLife.Objects.Furniture.GetCategories(TinyLife.Objects.Person)
- TinyLife.Objects.Furniture.OnAdded
- TinyLife.Objects.Furniture.OnRemoved
- TinyLife.Objects.Furniture.GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.Furniture.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean)
- TinyLife.Objects.Furniture.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
- TinyLife.Objects.Furniture.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean)
- TinyLife.Objects.Furniture.GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.Furniture.GetHoverInfo(MLEM.Ui.Elements.Tooltip)
- TinyLife.Objects.Furniture.GetDebugLines(TinyLife.GameImpl,System.Collections.Generic.List{System.String})
- TinyLife.Objects.Furniture.GetEfficiencyModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single)
- TinyLife.Objects.Furniture.GetRestoreNeedModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.NeedType)
- TinyLife.Objects.Furniture.OnRandomQuality(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Random,System.Boolean,System.Collections.Generic.Dictionary{TinyLife.Skills.Quality,System.Single})
- TinyLife.Objects.Furniture.IsFreeSpot(Microsoft.Xna.Framework.Point)
- TinyLife.Objects.Furniture.ResetToStatic(System.Boolean,System.Boolean)
- TinyLife.Objects.Furniture.ModifyActionCategories(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Collections.Generic.List{System.String})
- TinyLife.Objects.Furniture.MoveToMap(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)
- TinyLife.Objects.Furniture.OnPositionChanged(Microsoft.Xna.Framework.Vector2,System.Single)
- TinyLife.Objects.Furniture.GetPrice
- TinyLife.Objects.Furniture.GetDescription(System.Collections.Generic.List{System.String},System.Boolean)
- TinyLife.Objects.Furniture.GetDecorativeRating(TinyLife.World.Room)
- TinyLife.Objects.Furniture.GetDirty(TinyLife.Objects.Person,System.TimeSpan)
- TinyLife.Objects.Furniture.SetCreator(TinyLife.Objects.Person,System.Boolean)
- TinyLife.Objects.Furniture.OnPlacedInBuildMode(TinyLife.Tools.FurniturePlacer,System.Boolean)
- TinyLife.Objects.Furniture.GetWallsInTheWay``1(Microsoft.Xna.Framework.Vector2,System.Single,MLEM.Misc.Direction2,System.Single,System.Collections.Generic.ICollection{TinyLife.Objects.WallLike})
- TinyLife.Objects.Furniture.GetRoofingInTheWay(Microsoft.Xna.Framework.Vector2,System.Int32,MLEM.Misc.Direction2,System.Single,System.Collections.Generic.ICollection{TinyLife.World.Roof})
- TinyLife.Objects.Furniture.GetAppliedUpgrade(TinyLife.Objects.Upgrade)
- TinyLife.Objects.Furniture.ApplyUpgrade(TinyLife.Objects.AppliedUpgrade)
- TinyLife.Objects.Furniture.HasFullUpgrade(TinyLife.Objects.Upgrade)
- TinyLife.Objects.Furniture.DrawUi(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Ui.Elements.Element,System.Single,System.Int32[])
- TinyLife.Objects.Furniture.GetOccupants(TinyLife.Objects.ObjectCategory,System.Boolean)
- TinyLife.Objects.Furniture.GetFreeActionSpots(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.Furniture.GetFreeActionSpot(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.Furniture.GetActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ActionSpot,MLEM.Misc.Direction2)
- TinyLife.Objects.Furniture.GetFreeObjectSpot(TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2})
- TinyLife.Objects.Furniture.SetParent(TinyLife.Objects.Furniture,TinyLife.Objects.ObjectSpot)
- TinyLife.Objects.Furniture.UnlinkParentsAndChildren
- TinyLife.Objects.Furniture.RemoveAndUnlink
- TinyLife.Objects.Furniture.GetChildren``1
- TinyLife.Objects.Furniture.AddChild``1(TinyLife.Objects.FurnitureType,MLEM.Misc.Direction2,System.Int32[],System.Nullable{System.Guid},System.Nullable{Microsoft.Xna.Framework.Vector2})
- TinyLife.Objects.Furniture.AddChild(TinyLife.Objects.Furniture,MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Vector2})
- TinyLife.Objects.Furniture.SetChild``1(TinyLife.Objects.ObjectSpot,TinyLife.Objects.FurnitureType,MLEM.Misc.Direction2,System.Int32[],System.Nullable{System.Guid})
- TinyLife.Objects.Furniture.SetChild(TinyLife.Objects.ObjectSpot,TinyLife.Objects.Furniture,MLEM.Misc.Direction2)
- TinyLife.Objects.Furniture.RemoveChild(TinyLife.Objects.Furniture)
- TinyLife.Objects.Furniture.NotifyNeighbors
- TinyLife.Objects.Furniture.SetNewId(System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture})
- TinyLife.Objects.MapObject.PersonRotationOrder
- TinyLife.Objects.MapObject.OnCreated
- TinyLife.Objects.MapObject.OnValidated
- TinyLife.Objects.MapObject.OnValidatedEarly
- TinyLife.Objects.MapObject.OnEventsAttachable
- TinyLife.Objects.MapObject.OnDraw
- TinyLife.Objects.MapObject.OnUpdate
- TinyLife.Objects.MapObject.OnGetHoverInfo
- TinyLife.Objects.MapObject.OnGetDebugLines
- TinyLife.Objects.MapObject.Position
- TinyLife.Objects.MapObject.Floor
- TinyLife.Objects.MapObject.Id
- TinyLife.Objects.MapObject.Map
- TinyLife.Objects.MapObject.CurrentLot
- TinyLife.Objects.MapObject.CurrentRoom
- TinyLife.Objects.MapObject.IsInWorld
- TinyLife.Objects.MapObject.HoldingPerson
- TinyLife.Objects.MapObject.ValidateEarly
- TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2)
- TinyLife.Objects.MapObject.OnCurrentGameMapChanged(TinyLife.World.Map,TinyLife.World.Map)
- TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map)
- TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.MapObject.CanCrossBetween(Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point)
- TinyLife.Objects.MapObject.GetPathCostModifier(Microsoft.Xna.Framework.Point)
- TinyLife.Objects.MapObject.DoDraw(Microsoft.Xna.Framework.GameTime,System.Object,System.Nullable{Microsoft.Xna.Framework.Color},System.Boolean,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
- TinyLife.Objects.MapObject.DoUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
- TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,System.Object,Microsoft.Xna.Framework.Vector2,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Point,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean,TinyLife.Objects.ParentInfo,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Boolean)
- TinyLife.Objects.MapObject.GetModCategory(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,{T})
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Objects.CornerFurniture.Counter.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.Objects.CornerFurniture.Counter.#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)
commentId: M:TinyLife.Objects.CornerFurniture.Counter.#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)
id: '#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single)'
parent: TinyLife.Objects.CornerFurniture.Counter
langs:
- csharp
- vb
name: Counter(Guid, FurnitureType, int[], Map, Vector2, float)
nameWithType: CornerFurniture.Counter.Counter(Guid, FurnitureType, int[], Map, Vector2, float)
fullName: TinyLife.Objects.CornerFurniture.Counter.Counter(System.Guid, TinyLife.Objects.FurnitureType, int[], TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, float)
type: Constructor
source:
remote:
path: TinyLife/Objects/CornerFurniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Objects/CornerFurniture.cs
startLine: 101
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
Creates a new furniture instance.
By default, this is done using .
example: []
syntax:
content: public Counter(Guid id, FurnitureType type, int[] colors, Map map, Vector2 pos, float floor)
parameters:
- id: id
type: System.Guid
description: The id to apply to the created furniture instance
- id: type
type: TinyLife.Objects.FurnitureType
description: The type to create an instance of
- id: colors
type: System.Int32[]
description: The colors to apply to the furniture
- id: map
type: TinyLife.World.Map
description: The map to create the furniture on
- id: pos
type: Microsoft.Xna.Framework.Vector2
description: The position that the furniture should have
- id: floor
type: System.Single
description: The floor that this object is on.
content.vb: Public Sub New(id As Guid, type As FurnitureType, colors As Integer(), map As Map, pos As Vector2, floor As Single)
overload: TinyLife.Objects.CornerFurniture.Counter.#ctor*
nameWithType.vb: CornerFurniture.Counter.New(Guid, FurnitureType, Integer(), Map, Vector2, Single)
fullName.vb: TinyLife.Objects.CornerFurniture.Counter.New(System.Guid, TinyLife.Objects.FurnitureType, Integer(), TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, Single)
name.vb: New(Guid, FurnitureType, Integer(), Map, Vector2, Single)
- uid: TinyLife.Objects.CornerFurniture.Counter.ShouldConnectTo(TinyLife.Objects.Furniture)
commentId: M:TinyLife.Objects.CornerFurniture.Counter.ShouldConnectTo(TinyLife.Objects.Furniture)
id: ShouldConnectTo(TinyLife.Objects.Furniture)
parent: TinyLife.Objects.CornerFurniture.Counter
langs:
- csharp
- vb
name: ShouldConnectTo(Furniture)
nameWithType: CornerFurniture.Counter.ShouldConnectTo(Furniture)
fullName: TinyLife.Objects.CornerFurniture.Counter.ShouldConnectTo(TinyLife.Objects.Furniture)
type: Method
source:
remote:
path: TinyLife/Objects/CornerFurniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ShouldConnectTo
path: ../TinyLife/Objects/CornerFurniture.cs
startLine: 104
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
A method that determines whether this corner furniture should connect to the given neighboring furniture.
If this method returns true, the neighbor's rotation is passed to .
example: []
syntax:
content: protected override bool ShouldConnectTo(Furniture neighbor)
parameters:
- id: neighbor
type: TinyLife.Objects.Furniture
description: The neighbor to connect to
return:
type: System.Boolean
description: Whether this object should connect to the neighbor furniture
content.vb: Protected Overrides Function ShouldConnectTo(neighbor As Furniture) As Boolean
overridden: TinyLife.Objects.CornerFurniture.ShouldConnectTo(TinyLife.Objects.Furniture)
overload: TinyLife.Objects.CornerFurniture.Counter.ShouldConnectTo*
- uid: TinyLife.Objects.CornerFurniture.Counter.GetCornerStatus(System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,MLEM.Misc.Direction2})
commentId: M:TinyLife.Objects.CornerFurniture.Counter.GetCornerStatus(System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,MLEM.Misc.Direction2})
id: GetCornerStatus(System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,MLEM.Misc.Direction2})
parent: TinyLife.Objects.CornerFurniture.Counter
langs:
- csharp
- vb
name: GetCornerStatus(Dictionary)
nameWithType: CornerFurniture.Counter.GetCornerStatus(Dictionary)
fullName: TinyLife.Objects.CornerFurniture.Counter.GetCornerStatus(System.Collections.Generic.Dictionary)
type: Method
source:
remote:
path: TinyLife/Objects/CornerFurniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetCornerStatus
path: ../TinyLife/Objects/CornerFurniture.cs
startLine: 109
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: >-
A method that is used to determine the corner status that this furniture should have, based on the given neighborRotations
.
The neighbor rotations are previously gathered based on the information returned for each neighbor in .
example: []
syntax:
content: protected override Direction2 GetCornerStatus(Dictionary neighborRotations)
parameters:
- id: neighborRotations
type: System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,MLEM.Misc.Direction2}
description: The rotations of each neighbor, where the keys are the direction that the neighbor is in, and the values are the neighbor's
return:
type: MLEM.Misc.Direction2
description: The direction of the texture that should be used for this corner, or for no connection
content.vb: Protected Overrides Function GetCornerStatus(neighborRotations As Dictionary(Of Direction2, Direction2)) As Direction2
overridden: TinyLife.Objects.CornerFurniture.GetCornerStatus(System.Collections.Generic.Dictionary{MLEM.Misc.Direction2,MLEM.Misc.Direction2})
overload: TinyLife.Objects.CornerFurniture.Counter.GetCornerStatus*
nameWithType.vb: CornerFurniture.Counter.GetCornerStatus(Dictionary(Of Direction2, Direction2))
fullName.vb: TinyLife.Objects.CornerFurniture.Counter.GetCornerStatus(System.Collections.Generic.Dictionary(Of MLEM.Misc.Direction2, MLEM.Misc.Direction2))
name.vb: GetCornerStatus(Dictionary(Of Direction2, Direction2))
references:
- uid: TinyLife.Objects.CornerFurniture
commentId: T:TinyLife.Objects.CornerFurniture
parent: TinyLife.Objects
href: TinyLife.Objects.CornerFurniture.html
name: CornerFurniture
nameWithType: CornerFurniture
fullName: TinyLife.Objects.CornerFurniture
- uid: TinyLife.Objects
commentId: N:TinyLife.Objects
href: TinyLife.html
name: TinyLife.Objects
nameWithType: TinyLife.Objects
fullName: TinyLife.Objects
spec.csharp:
- uid: TinyLife
name: TinyLife
href: TinyLife.html
- name: .
- uid: TinyLife.Objects
name: Objects
href: TinyLife.Objects.html
spec.vb:
- uid: TinyLife
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href: TinyLife.html
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nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
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commentId: T:MLEM.Data.Json.JsonTypeSafeGenericDataHolder
parent: MLEM.Data.Json
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nameWithType: JsonTypeSafeGenericDataHolder
fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
- uid: TinyLife.Objects.MapObject
commentId: T:TinyLife.Objects.MapObject
parent: TinyLife.Objects
href: TinyLife.Objects.MapObject.html
name: MapObject
nameWithType: MapObject
fullName: TinyLife.Objects.MapObject
- uid: TinyLife.Objects.Furniture
commentId: T:TinyLife.Objects.Furniture
parent: TinyLife.Objects
href: TinyLife.Objects.Furniture.html
name: Furniture
nameWithType: Furniture
fullName: TinyLife.Objects.Furniture
- uid: MLEM.Misc.IGenericDataHolder
commentId: T:MLEM.Misc.IGenericDataHolder
parent: MLEM.Misc
isExternal: true
name: IGenericDataHolder
nameWithType: IGenericDataHolder
fullName: MLEM.Misc.IGenericDataHolder
- uid: TinyLife.Objects.CornerFurniture.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},MLEM.Misc.Direction2,System.Int32[],System.Single,System.Boolean,TinyLife.Objects.ParentInfo,System.Single,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
commentId: M:TinyLife.Objects.CornerFurniture.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},MLEM.Misc.Direction2,System.Int32[],System.Single,System.Boolean,TinyLife.Objects.ParentInfo,System.Single,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
parent: TinyLife.Objects.CornerFurniture
isExternal: true
href: TinyLife.Objects.CornerFurniture.html#TinyLife_Objects_CornerFurniture_Draw_Microsoft_Xna_Framework_GameTime_System_Object_Microsoft_Xna_Framework_Vector2_System_Single_Microsoft_Xna_Framework_Vector2_System_Nullable_Microsoft_Xna_Framework_Color__MLEM_Misc_Direction2_System_Int32___System_Single_System_Boolean_TinyLife_Objects_ParentInfo_System_Single_System_Collections_Generic_List_MLEM_Graphics_StaticSpriteBatch_Item__
name: Draw(GameTime, object, Vector2, float, Vector2, Color?, Direction2, int[], float, bool, ParentInfo, float, List- )
nameWithType: CornerFurniture.Draw(GameTime, object, Vector2, float, Vector2, Color?, Direction2, int[], float, bool, ParentInfo, float, List)
fullName: TinyLife.Objects.CornerFurniture.Draw(Microsoft.Xna.Framework.GameTime, object, Microsoft.Xna.Framework.Vector2, float, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color?, MLEM.Misc.Direction2, int[], float, bool, TinyLife.Objects.ParentInfo, float, System.Collections.Generic.List)
nameWithType.vb: CornerFurniture.Draw(GameTime, Object, Vector2, Single, Vector2, Color?, Direction2, Integer(), Single, Boolean, ParentInfo, Single, List(Of StaticSpriteBatch.Item))
fullName.vb: TinyLife.Objects.CornerFurniture.Draw(Microsoft.Xna.Framework.GameTime, Object, Microsoft.Xna.Framework.Vector2, Single, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color?, MLEM.Misc.Direction2, Integer(), Single, Boolean, TinyLife.Objects.ParentInfo, Single, System.Collections.Generic.List(Of MLEM.Graphics.StaticSpriteBatch.Item))
name.vb: Draw(GameTime, Object, Vector2, Single, Vector2, Color?, Direction2, Integer(), Single, Boolean, ParentInfo, Single, List(Of Item))
spec.csharp:
- uid: TinyLife.Objects.CornerFurniture.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},MLEM.Misc.Direction2,System.Int32[],System.Single,System.Boolean,TinyLife.Objects.ParentInfo,System.Single,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
name: Draw
href: TinyLife.Objects.CornerFurniture.html#TinyLife_Objects_CornerFurniture_Draw_Microsoft_Xna_Framework_GameTime_System_Object_Microsoft_Xna_Framework_Vector2_System_Single_Microsoft_Xna_Framework_Vector2_System_Nullable_Microsoft_Xna_Framework_Color__MLEM_Misc_Direction2_System_Int32___System_Single_System_Boolean_TinyLife_Objects_ParentInfo_System_Single_System_Collections_Generic_List_MLEM_Graphics_StaticSpriteBatch_Item__
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name: OnActionCompleted(Action, CompletionType, bool)
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