### YamlMime:ManagedReference
items:
- uid: TinyLife.Actions.TalkAction
commentId: T:TinyLife.Actions.TalkAction
id: TalkAction
parent: TinyLife.Actions
children:
- TinyLife.Actions.TalkAction.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)
- TinyLife.Actions.TalkAction.AndThenOnCompleted(TinyLife.Actions.CompletionType)
- TinyLife.Actions.TalkAction.Create(System.String,System.Func{TinyLife.Objects.Person,System.Single},TinyLife.Actions.TalkAction.TalkSettings)
- TinyLife.Actions.TalkAction.CreateFunny(System.String,System.Func{TinyLife.Objects.Person,System.Single},TinyLife.Actions.TalkAction.TalkSettings,System.Int32,System.Int32)
- TinyLife.Actions.TalkAction.CreateMean(System.String,System.Func{TinyLife.Objects.Person,System.Single},TinyLife.Actions.TalkAction.TalkSettings)
- TinyLife.Actions.TalkAction.CreateRomantic(System.String,System.Func{TinyLife.Objects.Person,System.Single},TinyLife.Actions.TalkAction.TalkSettings,System.Single)
- TinyLife.Actions.TalkAction.IsConversationCompleted
- TinyLife.Actions.TalkAction.OnEvaluate
- TinyLife.Actions.TalkAction.OnTalkFailure
- TinyLife.Actions.TalkAction.OnTalkSuccess
- TinyLife.Actions.TalkAction.Settings
- TinyLife.Actions.TalkAction.UpdateConversation(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
langs:
- csharp
- vb
name: TalkAction
nameWithType: TalkAction
fullName: TinyLife.Actions.TalkAction
type: Class
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: TalkAction
path: ../TinyLife/Actions/TalkAction.cs
startLine: 17
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nTalkAction is a generic social action with a set of pre-defined parameters.\nThings like and automatically influence this interaction's and .\n should be used to create a talk action.\n"
example: []
syntax:
content: 'public class TalkAction : SocialAction, IGenericDataHolder'
content.vb: >-
Public Class TalkAction
Inherits SocialAction
Implements IGenericDataHolder
inheritance:
- System.Object
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder
- TinyLife.Actions.Typeless.TypelessAction
- TinyLife.Actions.Action
- TinyLife.Actions.MultiAction
- TinyLife.Actions.SocialAction
implements:
- MLEM.Misc.IGenericDataHolder
inheritedMembers:
- TinyLife.Actions.SocialAction.IsMain
- TinyLife.Actions.SocialAction.Partner
- TinyLife.Actions.SocialAction.PartnerAction
- TinyLife.Actions.SocialAction.ConversationTime
- TinyLife.Actions.SocialAction.InProgressTime
- TinyLife.Actions.SocialAction.Id
- TinyLife.Actions.SocialAction.PartnerCompletion
- TinyLife.Actions.SocialAction.CreateFirstActions
- TinyLife.Actions.SocialAction.InitializeConversation
- TinyLife.Actions.SocialAction.GetMaxWaitTime
- TinyLife.Actions.SocialAction.AndThenInitialize
- TinyLife.Actions.SocialAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
- TinyLife.Actions.SocialAction.AndThenIsCompleted
- TinyLife.Actions.SocialAction.CanCancel(TinyLife.Actions.Action)
- TinyLife.Actions.SocialAction.CanMultitask(TinyLife.Actions.Action)
- TinyLife.Actions.SocialAction.GetDisplayName
- TinyLife.Actions.SocialAction.InvokeForBoth(System.Action{TinyLife.Objects.Person,TinyLife.Objects.Person})
- TinyLife.Actions.MultiAction.Handler
- TinyLife.Actions.MultiAction.MainElapsedTime
- TinyLife.Actions.MultiAction.PreInitialize
- TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
- TinyLife.Actions.MultiAction.Initialize
- TinyLife.Actions.MultiAction.IsCompleted
- TinyLife.Actions.MultiAction.OnCompleted(TinyLife.Actions.CompletionType)
- TinyLife.Actions.MultiAction.Validate(TinyLife.Objects.Person)
- TinyLife.Actions.MultiAction.GoToActionLocation(TinyLife.Objects.ObjectCategory)
- TinyLife.Actions.Action.Type
- TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.CompletionType)
- TinyLife.Actions.Action.GetIconObject
- TinyLife.Actions.Action.CausesExtremelyFastSpeed
- TinyLife.Actions.Action.TryForceFail(TinyLife.Actions.ActionType.CanExecuteResult,TinyLife.Objects.MapObject)
- TinyLife.Actions.Action.ApplyVariety(TinyLife.Actions.ActionVariety)
- TinyLife.Actions.Action.CanEnqueueConversation(TinyLife.Objects.Person,TinyLife.Actions.ActionType)
- TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action,TinyLife.Actions.Action)
- TinyLife.Actions.Typeless.TypelessAction.Random
- TinyLife.Actions.Typeless.TypelessAction.Info
- TinyLife.Actions.Typeless.TypelessAction.StartedAutomatically
- TinyLife.Actions.Typeless.TypelessAction.IsUnderlying
- TinyLife.Actions.Typeless.TypelessAction.Map
- TinyLife.Actions.Typeless.TypelessAction.Person
- TinyLife.Actions.Typeless.TypelessAction.ElapsedTime
- TinyLife.Actions.Typeless.TypelessAction.PlayerPromptOpen
- TinyLife.Actions.Typeless.TypelessAction.FullyInProgress
- TinyLife.Actions.Typeless.TypelessAction.ForceFail
- TinyLife.Actions.Typeless.TypelessAction.OpenPlayerPrompt(System.String,System.Predicate{MLEM.Ui.Elements.Panel},System.Action{MLEM.Ui.Elements.Panel},System.Boolean,System.Func{TinyLife.Uis.CoveringGroup,System.Collections.Generic.IEnumerable{MLEM.Ui.Elements.Element}})
- TinyLife.Actions.Typeless.TypelessAction.OpenYesNoPrompt(System.String,System.Action,System.Action)
- TinyLife.Actions.Typeless.TypelessAction.OpenTextPrompt(System.String,System.Action{System.String},System.Predicate{System.String},MLEM.Ui.Elements.TextField.Rule,System.String)
- TinyLife.Actions.Typeless.TypelessAction.SpeakAlone(Microsoft.Xna.Framework.GameTime,System.Single,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Int32)
- TinyLife.Actions.Typeless.TypelessAction.SpeakInConversation(TinyLife.Objects.Person,Microsoft.Xna.Framework.GameTime,System.Single,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Nullable{TinyLife.Actions.EmoteCategory},System.Nullable{TinyLife.Objects.SpeakStyle},System.Int32)
- TinyLife.Actions.Typeless.TypelessAction.CompleteInTime(System.TimeSpan,System.Boolean,TinyLife.Skills.SkillType,System.Single,System.Boolean)
- TinyLife.Actions.Typeless.TypelessAction.CompleteIfNeedFull(TinyLife.Objects.Person,TinyLife.NeedType,TinyLife.Actions.CompletionType)
- TinyLife.Actions.Typeless.TypelessAction.PutDownOrGoTo(TinyLife.Actions.ActionInfo,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType[])
- TinyLife.Actions.Typeless.TypelessAction.GetPlaceDirection(TinyLife.Objects.Person,TinyLife.Objects.FurnitureType)
- TinyLife.Actions.Typeless.TypelessAction.Sit(TinyLife.Objects.Person,TinyLife.Objects.Furniture,System.Single,TinyLife.Objects.ActionSpot)
- TinyLife.Actions.Typeless.TypelessAction.GetFreeChair(TinyLife.Objects.Person,TinyLife.Objects.Furniture)
- TinyLife.Actions.Typeless.TypelessAction.GetFreeChairs(TinyLife.Objects.Person,TinyLife.Objects.Furniture,System.Func{MLEM.Misc.Direction2,System.Boolean})
- TinyLife.Actions.Typeless.TypelessAction.FindAllFreePeople(TinyLife.Objects.Person,TinyLife.Actions.ActionType,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
- TinyLife.Actions.Typeless.TypelessAction.FindAllFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Boolean,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean,System.Boolean)
- TinyLife.Actions.Typeless.TypelessAction.FindAllFreeWalls(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
- TinyLife.Actions.Typeless.TypelessAction.FindAllFreeGround(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
- TinyLife.Actions.Typeless.TypelessAction.FindFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean)
- TinyLife.Actions.Typeless.TypelessAction.GetTableSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot)
- TinyLife.Actions.Typeless.TypelessAction.InvokeForBoth(TinyLife.Objects.Person,TinyLife.Objects.Person,System.Action{TinyLife.Objects.Person,TinyLife.Objects.Person})
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Actions.TalkAction.TinyLife.Utilities.Extensions.JsonCopy``1
modifiers.csharp:
- public
- class
modifiers.vb:
- Public
- Class
- uid: TinyLife.Actions.TalkAction.OnEvaluate
commentId: E:TinyLife.Actions.TalkAction.OnEvaluate
id: OnEvaluate
parent: TinyLife.Actions.TalkAction
langs:
- csharp
- vb
name: OnEvaluate
nameWithType: TalkAction.OnEvaluate
fullName: TinyLife.Actions.TalkAction.OnEvaluate
type: Event
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnEvaluate
path: ../TinyLife/Actions/TalkAction.cs
startLine: 23
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nAn event that is invoked when is called.\nA mod can subscribe to this event to change the outcome of any basic conversation.\n"
example: []
syntax:
content: public static event TalkAction.TalkSettings.EvaluationResult OnEvaluate
return:
type: TinyLife.Actions.TalkAction.TalkSettings.EvaluationResult
content.vb: Public Shared Event OnEvaluate As TalkAction.TalkSettings.EvaluationResult
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
- uid: TinyLife.Actions.TalkAction.OnTalkSuccess
commentId: E:TinyLife.Actions.TalkAction.OnTalkSuccess
id: OnTalkSuccess
parent: TinyLife.Actions.TalkAction
langs:
- csharp
- vb
name: OnTalkSuccess
nameWithType: TalkAction.OnTalkSuccess
fullName: TinyLife.Actions.TalkAction.OnTalkSuccess
type: Event
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnTalkSuccess
path: ../TinyLife/Actions/TalkAction.cs
startLine: 28
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nAn event that is invoked together with , and it receives the as an additional parameter.\nA mod can subscribe to this event to change the outcome of any basic conversation.\n"
example: []
syntax:
content: public static event Action OnTalkSuccess
return:
type: System.Action{TinyLife.Actions.Action,TinyLife.Objects.Person}
content.vb: Public Shared Event OnTalkSuccess As Action(Of Action, Person)
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
- uid: TinyLife.Actions.TalkAction.OnTalkFailure
commentId: E:TinyLife.Actions.TalkAction.OnTalkFailure
id: OnTalkFailure
parent: TinyLife.Actions.TalkAction
langs:
- csharp
- vb
name: OnTalkFailure
nameWithType: TalkAction.OnTalkFailure
fullName: TinyLife.Actions.TalkAction.OnTalkFailure
type: Event
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnTalkFailure
path: ../TinyLife/Actions/TalkAction.cs
startLine: 33
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nAn event that is invoked together with , and it receives the as an additional parameter.\nA mod can subscribe to this event to change the outcome of any basic conversation.\n"
example: []
syntax:
content: public static event Action OnTalkFailure
return:
type: System.Action{TinyLife.Actions.Action,TinyLife.Objects.Person}
content.vb: Public Shared Event OnTalkFailure As Action(Of Action, Person)
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
- uid: TinyLife.Actions.TalkAction.Settings
commentId: P:TinyLife.Actions.TalkAction.Settings
id: Settings
parent: TinyLife.Actions.TalkAction
langs:
- csharp
- vb
name: Settings
nameWithType: TalkAction.Settings
fullName: TinyLife.Actions.TalkAction.Settings
type: Property
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Settings
path: ../TinyLife/Actions/TalkAction.cs
startLine: 38
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nThe for this action, derived from its type's settings\n"
example: []
syntax:
content: protected TalkAction.TalkSettings Settings { get; }
parameters: []
return:
type: TinyLife.Actions.TalkAction.TalkSettings
content.vb: Protected ReadOnly Property Settings As TalkAction.TalkSettings
overload: TinyLife.Actions.TalkAction.Settings*
modifiers.csharp:
- protected
- get
modifiers.vb:
- Protected
- ReadOnly
- uid: TinyLife.Actions.TalkAction.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)
commentId: M:TinyLife.Actions.TalkAction.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)
id: '#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)'
parent: TinyLife.Actions.TalkAction
langs:
- csharp
- vb
name: TalkAction(ActionType, ActionInfo)
nameWithType: TalkAction.TalkAction(ActionType, ActionInfo)
fullName: TinyLife.Actions.TalkAction.TalkAction(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo)
type: Constructor
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Actions/TalkAction.cs
startLine: 41
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nCreates a new action from the given \n"
example: []
syntax:
content: public TalkAction(ActionType type, ActionInfo info)
parameters:
- id: type
type: TinyLife.Actions.ActionType
description: The type to create this action from
- id: info
type: TinyLife.Actions.ActionInfo
description: The information for this action
content.vb: Public Sub New(type As ActionType, info As ActionInfo)
overload: TinyLife.Actions.TalkAction.#ctor*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Actions.TalkAction.UpdateConversation(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId: M:TinyLife.Actions.TalkAction.UpdateConversation(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id: UpdateConversation(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
parent: TinyLife.Actions.TalkAction
langs:
- csharp
- vb
name: UpdateConversation(GameTime, TimeSpan, Single)
nameWithType: TalkAction.UpdateConversation(GameTime, TimeSpan, Single)
fullName: TinyLife.Actions.TalkAction.UpdateConversation(Microsoft.Xna.Framework.GameTime, System.TimeSpan, System.Single)
type: Method
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: UpdateConversation
path: ../TinyLife/Actions/TalkAction.cs
startLine: 44
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nSocialAction version of .\nThis method is called every update frame during an active conversation for both conversation partners.\nBy default, this method only increases .\n"
example: []
syntax:
content: protected override void UpdateConversation(GameTime time, TimeSpan passedInGame, float speedMultiplier)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game's time
- id: passedInGame
type: System.TimeSpan
description: The amount of time passed in game time
- id: speedMultiplier
type: System.Single
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by
content.vb: Protected Overrides Sub UpdateConversation(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
overridden: TinyLife.Actions.SocialAction.UpdateConversation(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
overload: TinyLife.Actions.TalkAction.UpdateConversation*
modifiers.csharp:
- protected
- override
modifiers.vb:
- Protected
- Overrides
- uid: TinyLife.Actions.TalkAction.AndThenOnCompleted(TinyLife.Actions.CompletionType)
commentId: M:TinyLife.Actions.TalkAction.AndThenOnCompleted(TinyLife.Actions.CompletionType)
id: AndThenOnCompleted(TinyLife.Actions.CompletionType)
parent: TinyLife.Actions.TalkAction
langs:
- csharp
- vb
name: AndThenOnCompleted(CompletionType)
nameWithType: TalkAction.AndThenOnCompleted(CompletionType)
fullName: TinyLife.Actions.TalkAction.AndThenOnCompleted(TinyLife.Actions.CompletionType)
type: Method
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AndThenOnCompleted
path: ../TinyLife/Actions/TalkAction.cs
startLine: 51
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nMultiAction version of .\nThis method gets called when the main action completes.\n"
example: []
syntax:
content: protected override void AndThenOnCompleted(CompletionType type)
parameters:
- id: type
type: TinyLife.Actions.CompletionType
description: The completion of the main action
content.vb: Protected Overrides Sub AndThenOnCompleted(type As CompletionType)
overridden: TinyLife.Actions.SocialAction.AndThenOnCompleted(TinyLife.Actions.CompletionType)
overload: TinyLife.Actions.TalkAction.AndThenOnCompleted*
modifiers.csharp:
- protected
- override
modifiers.vb:
- Protected
- Overrides
- uid: TinyLife.Actions.TalkAction.IsConversationCompleted
commentId: M:TinyLife.Actions.TalkAction.IsConversationCompleted
id: IsConversationCompleted
parent: TinyLife.Actions.TalkAction
langs:
- csharp
- vb
name: IsConversationCompleted()
nameWithType: TalkAction.IsConversationCompleted()
fullName: TinyLife.Actions.TalkAction.IsConversationCompleted()
type: Method
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsConversationCompleted
path: ../TinyLife/Actions/TalkAction.cs
startLine: 59
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nSocialAction version of .\nThis method returns whether or not the conversation should be marked as completed.\nNote that this method is only called for the part of the conversation.\n"
example: []
syntax:
content: protected override CompletionType IsConversationCompleted()
return:
type: TinyLife.Actions.CompletionType
description: Whether or not this conversation is completed
content.vb: Protected Overrides Function IsConversationCompleted As CompletionType
overridden: TinyLife.Actions.SocialAction.IsConversationCompleted
overload: TinyLife.Actions.TalkAction.IsConversationCompleted*
modifiers.csharp:
- protected
- override
modifiers.vb:
- Protected
- Overrides
- uid: TinyLife.Actions.TalkAction.Create(System.String,System.Func{TinyLife.Objects.Person,System.Single},TinyLife.Actions.TalkAction.TalkSettings)
commentId: M:TinyLife.Actions.TalkAction.Create(System.String,System.Func{TinyLife.Objects.Person,System.Single},TinyLife.Actions.TalkAction.TalkSettings)
id: Create(System.String,System.Func{TinyLife.Objects.Person,System.Single},TinyLife.Actions.TalkAction.TalkSettings)
parent: TinyLife.Actions.TalkAction
langs:
- csharp
- vb
name: Create(String, Func, TalkAction.TalkSettings)
nameWithType: TalkAction.Create(String, Func, TalkAction.TalkSettings)
fullName: TinyLife.Actions.TalkAction.Create(System.String, System.Func, TinyLife.Actions.TalkAction.TalkSettings)
type: Method
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Create
path: ../TinyLife/Actions/TalkAction.cs
startLine: 71
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA helper method to create a , which is a very simple implementation of a .\nThe returned will have certain settings, like the and the delegates already initialized according to the .\n"
example: []
syntax:
content: public static ActionType.TypeSettings Create(string name, Func priority, TalkAction.TalkSettings settings)
parameters:
- id: name
type: System.String
description: The name of the action
- id: priority
type: System.Func{TinyLife.Objects.Person,System.Single}
description: The passive priority of this action
- id: settings
type: TinyLife.Actions.TalkAction.TalkSettings
description: The additional settings for this action
return:
type: TinyLife.Actions.ActionType.TypeSettings
description: A new TypeSettings instance with the given settings, which initializes a when constructed
content.vb: Public Shared Function Create(name As String, priority As Func(Of Person, Single), settings As TalkAction.TalkSettings) As ActionType.TypeSettings
overload: TinyLife.Actions.TalkAction.Create*
nameWithType.vb: TalkAction.Create(String, Func(Of Person, Single), TalkAction.TalkSettings)
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
fullName.vb: TinyLife.Actions.TalkAction.Create(System.String, System.Func(Of TinyLife.Objects.Person, System.Single), TinyLife.Actions.TalkAction.TalkSettings)
name.vb: Create(String, Func(Of Person, Single), TalkAction.TalkSettings)
- uid: TinyLife.Actions.TalkAction.CreateFunny(System.String,System.Func{TinyLife.Objects.Person,System.Single},TinyLife.Actions.TalkAction.TalkSettings,System.Int32,System.Int32)
commentId: M:TinyLife.Actions.TalkAction.CreateFunny(System.String,System.Func{TinyLife.Objects.Person,System.Single},TinyLife.Actions.TalkAction.TalkSettings,System.Int32,System.Int32)
id: CreateFunny(System.String,System.Func{TinyLife.Objects.Person,System.Single},TinyLife.Actions.TalkAction.TalkSettings,System.Int32,System.Int32)
parent: TinyLife.Actions.TalkAction
langs:
- csharp
- vb
name: CreateFunny(String, Func, TalkAction.TalkSettings, Int32, Int32)
nameWithType: TalkAction.CreateFunny(String, Func, TalkAction.TalkSettings, Int32, Int32)
fullName: TinyLife.Actions.TalkAction.CreateFunny(System.String, System.Func, TinyLife.Actions.TalkAction.TalkSettings, System.Int32, System.Int32)
type: Method
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CreateFunny
path: ../TinyLife/Actions/TalkAction.cs
startLine: 108
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA helper method to create a using , but with default settings applied for an action in the Funny category.\nThe passed will be mutated in this method, setting its to , its to , and more.\n"
example: []
syntax:
content: public static ActionType.TypeSettings CreateFunny(string name, Func priority, TalkAction.TalkSettings settings, int humorSkillGain = 10000, int humorSkillRequired = 0)
parameters:
- id: name
type: System.String
description: The name of the action
- id: priority
type: System.Func{TinyLife.Objects.Person,System.Single}
description: The passive priority of this action
- id: settings
type: TinyLife.Actions.TalkAction.TalkSettings
description: The additional settings for this action
- id: humorSkillGain
type: System.Int32
description: The amount of skill gain that this action should cause when successful. Defaults to 10000.
- id: humorSkillRequired
type: System.Int32
description: The level of skill that this action requires to be able to be executed. Defaults to 0, which means no skill is required.
return:
type: TinyLife.Actions.ActionType.TypeSettings
description: A new TypeSettings instance with the given settings, which initializes a when constructed
content.vb: Public Shared Function CreateFunny(name As String, priority As Func(Of Person, Single), settings As TalkAction.TalkSettings, humorSkillGain As Integer = 10000, humorSkillRequired As Integer = 0) As ActionType.TypeSettings
overload: TinyLife.Actions.TalkAction.CreateFunny*
nameWithType.vb: TalkAction.CreateFunny(String, Func(Of Person, Single), TalkAction.TalkSettings, Int32, Int32)
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
fullName.vb: TinyLife.Actions.TalkAction.CreateFunny(System.String, System.Func(Of TinyLife.Objects.Person, System.Single), TinyLife.Actions.TalkAction.TalkSettings, System.Int32, System.Int32)
name.vb: CreateFunny(String, Func(Of Person, Single), TalkAction.TalkSettings, Int32, Int32)
- uid: TinyLife.Actions.TalkAction.CreateMean(System.String,System.Func{TinyLife.Objects.Person,System.Single},TinyLife.Actions.TalkAction.TalkSettings)
commentId: M:TinyLife.Actions.TalkAction.CreateMean(System.String,System.Func{TinyLife.Objects.Person,System.Single},TinyLife.Actions.TalkAction.TalkSettings)
id: CreateMean(System.String,System.Func{TinyLife.Objects.Person,System.Single},TinyLife.Actions.TalkAction.TalkSettings)
parent: TinyLife.Actions.TalkAction
langs:
- csharp
- vb
name: CreateMean(String, Func, TalkAction.TalkSettings)
nameWithType: TalkAction.CreateMean(String, Func, TalkAction.TalkSettings)
fullName: TinyLife.Actions.TalkAction.CreateMean(System.String, System.Func, TinyLife.Actions.TalkAction.TalkSettings)
type: Method
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CreateMean
path: ../TinyLife/Actions/TalkAction.cs
startLine: 127
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA helper method to create a using , but with default settings applied for an action in the Mean category.\nThe passed will be mutated in this method, modifying its delegate to check as well.\n"
example: []
syntax:
content: public static ActionType.TypeSettings CreateMean(string name, Func priority, TalkAction.TalkSettings settings)
parameters:
- id: name
type: System.String
description: The name of the action
- id: priority
type: System.Func{TinyLife.Objects.Person,System.Single}
description: The passive priority of this action
- id: settings
type: TinyLife.Actions.TalkAction.TalkSettings
description: The additional settings for this action
return:
type: TinyLife.Actions.ActionType.TypeSettings
description: A new TypeSettings instance with the given settings, which initializes a when constructed
content.vb: Public Shared Function CreateMean(name As String, priority As Func(Of Person, Single), settings As TalkAction.TalkSettings) As ActionType.TypeSettings
overload: TinyLife.Actions.TalkAction.CreateMean*
nameWithType.vb: TalkAction.CreateMean(String, Func(Of Person, Single), TalkAction.TalkSettings)
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
fullName.vb: TinyLife.Actions.TalkAction.CreateMean(System.String, System.Func(Of TinyLife.Objects.Person, System.Single), TinyLife.Actions.TalkAction.TalkSettings)
name.vb: CreateMean(String, Func(Of Person, Single), TalkAction.TalkSettings)
- uid: TinyLife.Actions.TalkAction.CreateRomantic(System.String,System.Func{TinyLife.Objects.Person,System.Single},TinyLife.Actions.TalkAction.TalkSettings,System.Single)
commentId: M:TinyLife.Actions.TalkAction.CreateRomantic(System.String,System.Func{TinyLife.Objects.Person,System.Single},TinyLife.Actions.TalkAction.TalkSettings,System.Single)
id: CreateRomantic(System.String,System.Func{TinyLife.Objects.Person,System.Single},TinyLife.Actions.TalkAction.TalkSettings,System.Single)
parent: TinyLife.Actions.TalkAction
langs:
- csharp
- vb
name: CreateRomantic(String, Func, TalkAction.TalkSettings, Single)
nameWithType: TalkAction.CreateRomantic(String, Func, TalkAction.TalkSettings, Single)
fullName: TinyLife.Actions.TalkAction.CreateRomantic(System.String, System.Func, TinyLife.Actions.TalkAction.TalkSettings, System.Single)
type: Method
source:
remote:
path: TinyLife/Actions/TalkAction.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CreateRomantic
path: ../TinyLife/Actions/TalkAction.cs
startLine: 142
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA helper method to create a using , but with default settings applied for an action in the Romantic category.\nThe passed will be mutated in this method, modifying its delegate to check as well, and settings its to .\n"
example: []
syntax:
content: public static ActionType.TypeSettings CreateRomantic(string name, Func priority, TalkAction.TalkSettings settings, float gainRomancePercentage = 1F)
parameters:
- id: name
type: System.String
description: The name of the action
- id: priority
type: System.Func{TinyLife.Objects.Person,System.Single}
description: The passive priority of this action
- id: settings
type: TinyLife.Actions.TalkAction.TalkSettings
description: The additional settings for this action
- id: gainRomancePercentage
type: System.Single
description: The that this action should have. Defaults to 1.
return:
type: TinyLife.Actions.ActionType.TypeSettings
description: A new TypeSettings instance with the given settings, which initializes a when constructed
content.vb: Public Shared Function CreateRomantic(name As String, priority As Func(Of Person, Single), settings As TalkAction.TalkSettings, gainRomancePercentage As Single = 1F) As ActionType.TypeSettings
overload: TinyLife.Actions.TalkAction.CreateRomantic*
nameWithType.vb: TalkAction.CreateRomantic(String, Func(Of Person, Single), TalkAction.TalkSettings, Single)
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
fullName.vb: TinyLife.Actions.TalkAction.CreateRomantic(System.String, System.Func(Of TinyLife.Objects.Person, System.Single), TinyLife.Actions.TalkAction.TalkSettings, System.Single)
name.vb: CreateRomantic(String, Func(Of Person, Single), TalkAction.TalkSettings, Single)
references:
- uid: TinyLife.PersonalityType
commentId: T:TinyLife.PersonalityType
parent: TinyLife
name: PersonalityType
nameWithType: PersonalityType
fullName: TinyLife.PersonalityType
- uid: TinyLife.Skills.SkillType.Charisma
commentId: F:TinyLife.Skills.SkillType.Charisma
isExternal: true
- uid: TinyLife.Actions.TalkAction.TalkSettings.FriendshipGain
commentId: F:TinyLife.Actions.TalkAction.TalkSettings.FriendshipGain
isExternal: true
- uid: TinyLife.Actions.TalkAction.TalkSettings.GoBadlyChance
commentId: F:TinyLife.Actions.TalkAction.TalkSettings.GoBadlyChance
isExternal: true
- uid: TinyLife.Actions.TalkAction.Create(System.String,System.Func{TinyLife.Objects.Person,System.Single},TinyLife.Actions.TalkAction.TalkSettings)
commentId: M:TinyLife.Actions.TalkAction.Create(System.String,System.Func{TinyLife.Objects.Person,System.Single},TinyLife.Actions.TalkAction.TalkSettings)
isExternal: true
- uid: TinyLife.Actions
commentId: N:TinyLife.Actions
name: TinyLife.Actions
nameWithType: TinyLife.Actions
fullName: TinyLife.Actions
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
name: Object
nameWithType: Object
fullName: System.Object
- uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
commentId: T:MLEM.Data.Json.JsonTypeSafeGenericDataHolder
parent: MLEM.Data.Json
isExternal: true
name: JsonTypeSafeGenericDataHolder
nameWithType: JsonTypeSafeGenericDataHolder
fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
- uid: TinyLife.Actions.Typeless.TypelessAction
commentId: T:TinyLife.Actions.Typeless.TypelessAction
parent: TinyLife.Actions.Typeless
name: TypelessAction
nameWithType: TypelessAction
fullName: TinyLife.Actions.Typeless.TypelessAction
- uid: TinyLife.Actions.Action
commentId: T:TinyLife.Actions.Action
parent: TinyLife.Actions
name: Action
nameWithType: Action
fullName: TinyLife.Actions.Action
- uid: TinyLife.Actions.MultiAction
commentId: T:TinyLife.Actions.MultiAction
parent: TinyLife.Actions
name: MultiAction
nameWithType: MultiAction
fullName: TinyLife.Actions.MultiAction
- uid: TinyLife.Actions.SocialAction
commentId: T:TinyLife.Actions.SocialAction
parent: TinyLife.Actions
name: SocialAction
nameWithType: SocialAction
fullName: TinyLife.Actions.SocialAction
- uid: MLEM.Misc.IGenericDataHolder
commentId: T:MLEM.Misc.IGenericDataHolder
parent: MLEM.Misc
isExternal: true
name: IGenericDataHolder
nameWithType: IGenericDataHolder
fullName: MLEM.Misc.IGenericDataHolder
- uid: TinyLife.Actions.SocialAction.IsMain
commentId: P:TinyLife.Actions.SocialAction.IsMain
parent: TinyLife.Actions.SocialAction
name: IsMain
nameWithType: SocialAction.IsMain
fullName: TinyLife.Actions.SocialAction.IsMain
- uid: TinyLife.Actions.SocialAction.Partner
commentId: P:TinyLife.Actions.SocialAction.Partner
parent: TinyLife.Actions.SocialAction
name: Partner
nameWithType: SocialAction.Partner
fullName: TinyLife.Actions.SocialAction.Partner
- uid: TinyLife.Actions.SocialAction.PartnerAction
commentId: P:TinyLife.Actions.SocialAction.PartnerAction
parent: TinyLife.Actions.SocialAction
name: PartnerAction
nameWithType: SocialAction.PartnerAction
fullName: TinyLife.Actions.SocialAction.PartnerAction
- uid: TinyLife.Actions.SocialAction.ConversationTime
commentId: P:TinyLife.Actions.SocialAction.ConversationTime
parent: TinyLife.Actions.SocialAction
name: ConversationTime
nameWithType: SocialAction.ConversationTime
fullName: TinyLife.Actions.SocialAction.ConversationTime
- uid: TinyLife.Actions.SocialAction.InProgressTime
commentId: P:TinyLife.Actions.SocialAction.InProgressTime
parent: TinyLife.Actions.SocialAction
name: InProgressTime
nameWithType: SocialAction.InProgressTime
fullName: TinyLife.Actions.SocialAction.InProgressTime
- uid: TinyLife.Actions.SocialAction.Id
commentId: P:TinyLife.Actions.SocialAction.Id
parent: TinyLife.Actions.SocialAction
name: Id
nameWithType: SocialAction.Id
fullName: TinyLife.Actions.SocialAction.Id
- uid: TinyLife.Actions.SocialAction.PartnerCompletion
commentId: F:TinyLife.Actions.SocialAction.PartnerCompletion
parent: TinyLife.Actions.SocialAction
name: PartnerCompletion
nameWithType: SocialAction.PartnerCompletion
fullName: TinyLife.Actions.SocialAction.PartnerCompletion
- uid: TinyLife.Actions.SocialAction.CreateFirstActions
commentId: M:TinyLife.Actions.SocialAction.CreateFirstActions
parent: TinyLife.Actions.SocialAction
name: CreateFirstActions()
nameWithType: SocialAction.CreateFirstActions()
fullName: TinyLife.Actions.SocialAction.CreateFirstActions()
spec.csharp:
- uid: TinyLife.Actions.SocialAction.CreateFirstActions
name: CreateFirstActions
nameWithType: SocialAction.CreateFirstActions
fullName: TinyLife.Actions.SocialAction.CreateFirstActions
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Actions.SocialAction.CreateFirstActions
name: CreateFirstActions
nameWithType: SocialAction.CreateFirstActions
fullName: TinyLife.Actions.SocialAction.CreateFirstActions
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Actions.SocialAction.InitializeConversation
commentId: M:TinyLife.Actions.SocialAction.InitializeConversation
parent: TinyLife.Actions.SocialAction
name: InitializeConversation()
nameWithType: SocialAction.InitializeConversation()
fullName: TinyLife.Actions.SocialAction.InitializeConversation()
spec.csharp:
- uid: TinyLife.Actions.SocialAction.InitializeConversation
name: InitializeConversation
nameWithType: SocialAction.InitializeConversation
fullName: TinyLife.Actions.SocialAction.InitializeConversation
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Actions.SocialAction.InitializeConversation
name: InitializeConversation
nameWithType: SocialAction.InitializeConversation
fullName: TinyLife.Actions.SocialAction.InitializeConversation
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Actions.SocialAction.GetMaxWaitTime
commentId: M:TinyLife.Actions.SocialAction.GetMaxWaitTime
parent: TinyLife.Actions.SocialAction
name: GetMaxWaitTime()
nameWithType: SocialAction.GetMaxWaitTime()
fullName: TinyLife.Actions.SocialAction.GetMaxWaitTime()
spec.csharp:
- uid: TinyLife.Actions.SocialAction.GetMaxWaitTime
name: GetMaxWaitTime
nameWithType: SocialAction.GetMaxWaitTime
fullName: TinyLife.Actions.SocialAction.GetMaxWaitTime
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Actions.SocialAction.GetMaxWaitTime
name: GetMaxWaitTime
nameWithType: SocialAction.GetMaxWaitTime
fullName: TinyLife.Actions.SocialAction.GetMaxWaitTime
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Actions.SocialAction.AndThenInitialize
commentId: M:TinyLife.Actions.SocialAction.AndThenInitialize
parent: TinyLife.Actions.SocialAction
name: AndThenInitialize()
nameWithType: SocialAction.AndThenInitialize()
fullName: TinyLife.Actions.SocialAction.AndThenInitialize()
spec.csharp:
- uid: TinyLife.Actions.SocialAction.AndThenInitialize
name: AndThenInitialize
nameWithType: SocialAction.AndThenInitialize
fullName: TinyLife.Actions.SocialAction.AndThenInitialize
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Actions.SocialAction.AndThenInitialize
name: AndThenInitialize
nameWithType: SocialAction.AndThenInitialize
fullName: TinyLife.Actions.SocialAction.AndThenInitialize
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Actions.SocialAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId: M:TinyLife.Actions.SocialAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
parent: TinyLife.Actions.SocialAction
isExternal: true
name: AndThenUpdate(GameTime, TimeSpan, Single)
nameWithType: SocialAction.AndThenUpdate(GameTime, TimeSpan, Single)
fullName: TinyLife.Actions.SocialAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime, System.TimeSpan, System.Single)
spec.csharp:
- uid: TinyLife.Actions.SocialAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
name: AndThenUpdate
nameWithType: SocialAction.AndThenUpdate
fullName: TinyLife.Actions.SocialAction.AndThenUpdate
- name: (
nameWithType: (
fullName: (
- uid: Microsoft.Xna.Framework.GameTime
name: GameTime
nameWithType: GameTime
fullName: Microsoft.Xna.Framework.GameTime
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.TimeSpan
name: TimeSpan
nameWithType: TimeSpan
fullName: System.TimeSpan
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.Single
name: Single
nameWithType: Single
fullName: System.Single
isExternal: true
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Actions.SocialAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
name: AndThenUpdate
nameWithType: SocialAction.AndThenUpdate
fullName: TinyLife.Actions.SocialAction.AndThenUpdate
- name: (
nameWithType: (
fullName: (
- uid: Microsoft.Xna.Framework.GameTime
name: GameTime
nameWithType: GameTime
fullName: Microsoft.Xna.Framework.GameTime
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.TimeSpan
name: TimeSpan
nameWithType: TimeSpan
fullName: System.TimeSpan
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.Single
name: Single
nameWithType: Single
fullName: System.Single
isExternal: true
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Actions.SocialAction.AndThenIsCompleted
commentId: M:TinyLife.Actions.SocialAction.AndThenIsCompleted
parent: TinyLife.Actions.SocialAction
name: AndThenIsCompleted()
nameWithType: SocialAction.AndThenIsCompleted()
fullName: TinyLife.Actions.SocialAction.AndThenIsCompleted()
spec.csharp:
- uid: TinyLife.Actions.SocialAction.AndThenIsCompleted
name: AndThenIsCompleted
nameWithType: SocialAction.AndThenIsCompleted
fullName: TinyLife.Actions.SocialAction.AndThenIsCompleted
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Actions.SocialAction.AndThenIsCompleted
name: AndThenIsCompleted
nameWithType: SocialAction.AndThenIsCompleted
fullName: TinyLife.Actions.SocialAction.AndThenIsCompleted
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Actions.SocialAction.CanCancel(TinyLife.Actions.Action)
commentId: M:TinyLife.Actions.SocialAction.CanCancel(TinyLife.Actions.Action)
parent: TinyLife.Actions.SocialAction
name: CanCancel(Action)
nameWithType: SocialAction.CanCancel(Action)
fullName: TinyLife.Actions.SocialAction.CanCancel(TinyLife.Actions.Action)
spec.csharp:
- uid: TinyLife.Actions.SocialAction.CanCancel(TinyLife.Actions.Action)
name: CanCancel
nameWithType: SocialAction.CanCancel
fullName: TinyLife.Actions.SocialAction.CanCancel
- name: (
nameWithType: (
fullName: (
- uid: TinyLife.Actions.Action
name: Action
nameWithType: Action
fullName: TinyLife.Actions.Action
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Actions.SocialAction.CanCancel(TinyLife.Actions.Action)
name: CanCancel
nameWithType: SocialAction.CanCancel
fullName: TinyLife.Actions.SocialAction.CanCancel
- name: (
nameWithType: (
fullName: (
- uid: TinyLife.Actions.Action
name: Action
nameWithType: Action
fullName: TinyLife.Actions.Action
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Actions.SocialAction.CanMultitask(TinyLife.Actions.Action)
commentId: M:TinyLife.Actions.SocialAction.CanMultitask(TinyLife.Actions.Action)
parent: TinyLife.Actions.SocialAction
name: CanMultitask(Action)
nameWithType: SocialAction.CanMultitask(Action)
fullName: TinyLife.Actions.SocialAction.CanMultitask(TinyLife.Actions.Action)
spec.csharp:
- uid: TinyLife.Actions.SocialAction.CanMultitask(TinyLife.Actions.Action)
name: CanMultitask
nameWithType: SocialAction.CanMultitask
fullName: TinyLife.Actions.SocialAction.CanMultitask
- name: (
nameWithType: (
fullName: (
- uid: TinyLife.Actions.Action
name: Action
nameWithType: Action
fullName: TinyLife.Actions.Action
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Actions.SocialAction.CanMultitask(TinyLife.Actions.Action)
name: CanMultitask
nameWithType: SocialAction.CanMultitask
fullName: TinyLife.Actions.SocialAction.CanMultitask
- name: (
nameWithType: (
fullName: (
- uid: TinyLife.Actions.Action
name: Action
nameWithType: Action
fullName: TinyLife.Actions.Action
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Actions.SocialAction.GetDisplayName
commentId: M:TinyLife.Actions.SocialAction.GetDisplayName
parent: TinyLife.Actions.SocialAction
name: GetDisplayName()
nameWithType: SocialAction.GetDisplayName()
fullName: TinyLife.Actions.SocialAction.GetDisplayName()
spec.csharp:
- uid: TinyLife.Actions.SocialAction.GetDisplayName
name: GetDisplayName
nameWithType: SocialAction.GetDisplayName
fullName: TinyLife.Actions.SocialAction.GetDisplayName
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Actions.SocialAction.GetDisplayName
name: GetDisplayName
nameWithType: SocialAction.GetDisplayName
fullName: TinyLife.Actions.SocialAction.GetDisplayName
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Actions.SocialAction.InvokeForBoth(System.Action{TinyLife.Objects.Person,TinyLife.Objects.Person})
commentId: M:TinyLife.Actions.SocialAction.InvokeForBoth(System.Action{TinyLife.Objects.Person,TinyLife.Objects.Person})
parent: TinyLife.Actions.SocialAction
isExternal: true
name: InvokeForBoth(Action)
nameWithType: SocialAction.InvokeForBoth(Action)
fullName: TinyLife.Actions.SocialAction.InvokeForBoth(System.Action)
nameWithType.vb: SocialAction.InvokeForBoth(Action(Of Person, Person))
fullName.vb: TinyLife.Actions.SocialAction.InvokeForBoth(System.Action(Of TinyLife.Objects.Person, TinyLife.Objects.Person))
name.vb: InvokeForBoth(Action(Of Person, Person))
spec.csharp:
- uid: TinyLife.Actions.SocialAction.InvokeForBoth(System.Action{TinyLife.Objects.Person,TinyLife.Objects.Person})
name: InvokeForBoth
nameWithType: SocialAction.InvokeForBoth
fullName: TinyLife.Actions.SocialAction.InvokeForBoth
- name: (
nameWithType: (
fullName: (
- uid: System.Action`2
name: Action
nameWithType: Action
fullName: System.Action
isExternal: true
- name: <
nameWithType: <
fullName: <
- uid: TinyLife.Objects.Person
name: Person
nameWithType: Person
fullName: TinyLife.Objects.Person
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: TinyLife.Objects.Person
name: Person
nameWithType: Person
fullName: TinyLife.Objects.Person
- name: '>'
nameWithType: '>'
fullName: '>'
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Actions.SocialAction.InvokeForBoth(System.Action{TinyLife.Objects.Person,TinyLife.Objects.Person})
name: InvokeForBoth
nameWithType: SocialAction.InvokeForBoth
fullName: TinyLife.Actions.SocialAction.InvokeForBoth
- name: (
nameWithType: (
fullName: (
- uid: System.Action`2
name: Action
nameWithType: Action
fullName: System.Action
isExternal: true
- name: '(Of '
nameWithType: '(Of '
fullName: '(Of '
- uid: TinyLife.Objects.Person
name: Person
nameWithType: Person
fullName: TinyLife.Objects.Person
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: TinyLife.Objects.Person
name: Person
nameWithType: Person
fullName: TinyLife.Objects.Person
- name: )
nameWithType: )
fullName: )
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Actions.MultiAction.Handler
commentId: F:TinyLife.Actions.MultiAction.Handler
parent: TinyLife.Actions.MultiAction
name: Handler
nameWithType: MultiAction.Handler
fullName: TinyLife.Actions.MultiAction.Handler
- uid: TinyLife.Actions.MultiAction.MainElapsedTime
commentId: P:TinyLife.Actions.MultiAction.MainElapsedTime
parent: TinyLife.Actions.MultiAction
name: MainElapsedTime
nameWithType: MultiAction.MainElapsedTime
fullName: TinyLife.Actions.MultiAction.MainElapsedTime
- uid: TinyLife.Actions.MultiAction.PreInitialize
commentId: M:TinyLife.Actions.MultiAction.PreInitialize
parent: TinyLife.Actions.MultiAction
name: PreInitialize()
nameWithType: MultiAction.PreInitialize()
fullName: TinyLife.Actions.MultiAction.PreInitialize()
spec.csharp:
- uid: TinyLife.Actions.MultiAction.PreInitialize
name: PreInitialize
nameWithType: MultiAction.PreInitialize
fullName: TinyLife.Actions.MultiAction.PreInitialize
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Actions.MultiAction.PreInitialize
name: PreInitialize
nameWithType: MultiAction.PreInitialize
fullName: TinyLife.Actions.MultiAction.PreInitialize
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId: M:TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
parent: TinyLife.Actions.MultiAction
isExternal: true
name: Update(GameTime, TimeSpan, Single)
nameWithType: MultiAction.Update(GameTime, TimeSpan, Single)
fullName: TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, System.Single)
spec.csharp:
- uid: TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
name: Update
nameWithType: MultiAction.Update
fullName: TinyLife.Actions.MultiAction.Update
- name: (
nameWithType: (
fullName: (
- uid: Microsoft.Xna.Framework.GameTime
name: GameTime
nameWithType: GameTime
fullName: Microsoft.Xna.Framework.GameTime
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.TimeSpan
name: TimeSpan
nameWithType: TimeSpan
fullName: System.TimeSpan
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.Single
name: Single
nameWithType: Single
fullName: System.Single
isExternal: true
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Actions.MultiAction.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
name: Update
nameWithType: MultiAction.Update
fullName: TinyLife.Actions.MultiAction.Update
- name: (
nameWithType: (
fullName: (
- uid: Microsoft.Xna.Framework.GameTime
name: GameTime
nameWithType: GameTime
fullName: Microsoft.Xna.Framework.GameTime
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.TimeSpan
name: TimeSpan
nameWithType: TimeSpan
fullName: System.TimeSpan
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.Single
name: Single
nameWithType: Single
fullName: System.Single
isExternal: true
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Actions.MultiAction.Initialize
commentId: M:TinyLife.Actions.MultiAction.Initialize
parent: TinyLife.Actions.MultiAction
name: Initialize()
nameWithType: MultiAction.Initialize()
fullName: TinyLife.Actions.MultiAction.Initialize()
spec.csharp:
- uid: TinyLife.Actions.MultiAction.Initialize
name: Initialize
nameWithType: MultiAction.Initialize
fullName: TinyLife.Actions.MultiAction.Initialize
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Actions.MultiAction.Initialize
name: Initialize
nameWithType: MultiAction.Initialize
fullName: TinyLife.Actions.MultiAction.Initialize
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Actions.MultiAction.IsCompleted
commentId: M:TinyLife.Actions.MultiAction.IsCompleted
parent: TinyLife.Actions.MultiAction
name: IsCompleted()
nameWithType: MultiAction.IsCompleted()
fullName: TinyLife.Actions.MultiAction.IsCompleted()
spec.csharp:
- uid: TinyLife.Actions.MultiAction.IsCompleted
name: IsCompleted
nameWithType: MultiAction.IsCompleted
fullName: TinyLife.Actions.MultiAction.IsCompleted
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: TinyLife.Actions.MultiAction.IsCompleted
name: IsCompleted
nameWithType: MultiAction.IsCompleted
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fullName: TinyLife.Actions.MultiAction.OnCompleted(TinyLife.Actions.CompletionType)
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fullName: TinyLife.Actions.MultiAction.OnCompleted
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nameWithType: MultiAction.Validate(Person)
fullName: TinyLife.Actions.MultiAction.Validate(TinyLife.Objects.Person)
spec.csharp:
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fullName: TinyLife.Actions.MultiAction.Validate
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commentId: M:TinyLife.Actions.MultiAction.GoToActionLocation(TinyLife.Objects.ObjectCategory)
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name: GoToActionLocation(ObjectCategory)
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fullName: TinyLife.Actions.MultiAction.GoToActionLocation(TinyLife.Objects.ObjectCategory)
spec.csharp:
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fullName: TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.CompletionType)
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fullName: TinyLife.Actions.Action.GetNextAction
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fullName: TinyLife.Actions.Action.GetIconObject()
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parent: TinyLife.Actions.Action
name: CanMultitask(Action, Action)
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fullName: TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action, TinyLife.Actions.Action)
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name: Random
nameWithType: TypelessAction.Random
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name: Info
nameWithType: TypelessAction.Info
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nameWithType.vb: TypelessAction.OpenPlayerPrompt(String, Predicate(Of Panel), Action(Of Panel), Boolean, Func(Of CoveringGroup, IEnumerable(Of Element)))
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name.vb: OpenPlayerPrompt(String, Predicate(Of Panel), Action(Of Panel), Boolean, Func(Of CoveringGroup, IEnumerable(Of Element)))
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- uid: TinyLife.Actions.Typeless.TypelessAction.FindAllFreeGround(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
commentId: M:TinyLife.Actions.Typeless.TypelessAction.FindAllFreeGround(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
parent: TinyLife.Actions.Typeless.TypelessAction
isExternal: true
name: FindAllFreeGround(Person, Nullable, Nullable, Boolean)
nameWithType: TypelessAction.FindAllFreeGround(Person, Nullable, Nullable, Boolean)
fullName: TinyLife.Actions.Typeless.TypelessAction.FindAllFreeGround(TinyLife.Objects.Person, System.Nullable, System.Nullable, System.Boolean)
nameWithType.vb: TypelessAction.FindAllFreeGround(Person, Nullable(Of Vector2), Nullable(Of Single), Boolean)
fullName.vb: TinyLife.Actions.Typeless.TypelessAction.FindAllFreeGround(TinyLife.Objects.Person, System.Nullable(Of Microsoft.Xna.Framework.Vector2), System.Nullable(Of System.Single), System.Boolean)
name.vb: FindAllFreeGround(Person, Nullable(Of Vector2), Nullable(Of Single), Boolean)
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nameWithType: TypelessAction.FindAllFreeGround
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commentId: M:TinyLife.Actions.Typeless.TypelessAction.FindFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean)
parent: TinyLife.Actions.Typeless.TypelessAction
isExternal: true
name: FindFreeFurniture(Person, ObjectCategory, FurnitureType, Nullable, Boolean, Boolean)
nameWithType: TypelessAction.FindFreeFurniture(Person, ObjectCategory, FurnitureType, Nullable, Boolean, Boolean)
fullName: TinyLife.Actions.Typeless.TypelessAction.FindFreeFurniture(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory, TinyLife.Objects.FurnitureType, System.Nullable, System.Boolean, System.Boolean)
nameWithType.vb: TypelessAction.FindFreeFurniture(Person, ObjectCategory, FurnitureType, Nullable(Of Vector2), Boolean, Boolean)
fullName.vb: TinyLife.Actions.Typeless.TypelessAction.FindFreeFurniture(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory, TinyLife.Objects.FurnitureType, System.Nullable(Of Microsoft.Xna.Framework.Vector2), System.Boolean, System.Boolean)
name.vb: FindFreeFurniture(Person, ObjectCategory, FurnitureType, Nullable(Of Vector2), Boolean, Boolean)
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name: GetTableSpot(Furniture, ActionSpot)
nameWithType: TypelessAction.GetTableSpot(Furniture, ActionSpot)
fullName: TinyLife.Actions.Typeless.TypelessAction.GetTableSpot(TinyLife.Objects.Furniture, TinyLife.Objects.ActionSpot)
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name: GetTableSpot
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name: InvokeForBoth(Person, Person, Action)
nameWithType: TypelessAction.InvokeForBoth(Person, Person, Action)
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nameWithType.vb: TypelessAction.InvokeForBoth(Person, Person, Action(Of Person, Person))
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name.vb: InvokeForBoth(Person, Person, Action(Of Person, Person))
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