### YamlMime:ManagedReference
items:
- uid: TinyLife.Objects.Vehicle
commentId: T:TinyLife.Objects.Vehicle
id: Vehicle
parent: TinyLife.Objects
children:
- TinyLife.Objects.Vehicle.#ctor(System.Guid,TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Vehicle.VehicleType)
- TinyLife.Objects.Vehicle.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color})
- TinyLife.Objects.Vehicle.Driver
- TinyLife.Objects.Vehicle.GetSpeed
- TinyLife.Objects.Vehicle.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2)
- TinyLife.Objects.Vehicle.OnRemoved
- TinyLife.Objects.Vehicle.Rotation
- TinyLife.Objects.Vehicle.Type
- TinyLife.Objects.Vehicle.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
- TinyLife.Objects.Vehicle.UpdateDriving(TinyLife.Actions.PathfindAction)
- TinyLife.Objects.Vehicle.Validate
langs:
- csharp
- vb
name: Vehicle
nameWithType: Vehicle
fullName: TinyLife.Objects.Vehicle
type: Class
source:
remote:
path: TinyLife/Objects/Vehicle.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Vehicle
path: ../TinyLife/Objects/Vehicle.cs
startLine: 16
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn instance of this class represents an object that can be, or is, part of a .\nIf this object's is set to -1, -1, that is usually an indicator that the object is currently not in the world.\n"
example: []
syntax:
content: 'public class Vehicle : MapObject, IGenericDataHolder, IUpdatingObject'
content.vb: >-
Public Class Vehicle
Inherits MapObject
Implements IGenericDataHolder, IUpdatingObject
inheritance:
- System.Object
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder
- TinyLife.Objects.MapObject
implements:
- MLEM.Misc.IGenericDataHolder
- TinyLife.Objects.IUpdatingObject
inheritedMembers:
- TinyLife.Objects.MapObject.PersonRotationOrder
- TinyLife.Objects.MapObject.OnCreated
- TinyLife.Objects.MapObject.OnValidated
- TinyLife.Objects.MapObject.OnEventsAttachable
- TinyLife.Objects.MapObject.OnDraw
- TinyLife.Objects.MapObject.OnUpdate
- TinyLife.Objects.MapObject.Id
- TinyLife.Objects.MapObject.Map
- TinyLife.Objects.MapObject.Position
- TinyLife.Objects.MapObject.CurrentLot
- TinyLife.Objects.MapObject.IsInWorld
- TinyLife.Objects.MapObject.Intersects(MLEM.Misc.RectangleF)
- TinyLife.Objects.MapObject.GetCategories(TinyLife.Objects.Person)
- TinyLife.Objects.MapObject.OnAdded
- TinyLife.Objects.MapObject.GetHoverInfo
- TinyLife.Objects.MapObject.GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean)
- TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
- TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean)
- TinyLife.Objects.MapObject.GetVisibility
- TinyLife.Objects.MapObject.GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map)
- TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.MapObject.GetEfficiencyModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single)
- TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Point,System.Boolean,TinyLife.Objects.Furniture,TinyLife.Objects.AbstractSpot,MLEM.Misc.Direction2,System.Single,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean,System.Boolean)
- TinyLife.Objects.MapObject.GetModCategory(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Objects.Vehicle.TinyLife.Utilities.Extensions.JsonCopy``1
modifiers.csharp:
- public
- class
modifiers.vb:
- Public
- Class
- uid: TinyLife.Objects.Vehicle.Rotation
commentId: F:TinyLife.Objects.Vehicle.Rotation
id: Rotation
parent: TinyLife.Objects.Vehicle
langs:
- csharp
- vb
name: Rotation
nameWithType: Vehicle.Rotation
fullName: TinyLife.Objects.Vehicle.Rotation
type: Field
source:
remote:
path: TinyLife/Objects/Vehicle.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Rotation
path: ../TinyLife/Objects/Vehicle.cs
startLine: 25
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe rotation that this car has\n"
example: []
syntax:
content: >-
[DataMember]
public Direction2 Rotation
return:
type: MLEM.Misc.Direction2
content.vb: >-
Public Rotation As Direction2
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Vehicle.Driver
commentId: F:TinyLife.Objects.Vehicle.Driver
id: Driver
parent: TinyLife.Objects.Vehicle
langs:
- csharp
- vb
name: Driver
nameWithType: Vehicle.Driver
fullName: TinyLife.Objects.Vehicle.Driver
type: Field
source:
remote:
path: TinyLife/Objects/Vehicle.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Driver
path: ../TinyLife/Objects/Vehicle.cs
startLine: 30
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe id of the person driving the car\n"
example: []
syntax:
content: >-
[DataMember]
public Guid Driver
return:
type: System.Guid
content.vb: >-
Public Driver As Guid
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Vehicle.Type
commentId: F:TinyLife.Objects.Vehicle.Type
id: Type
parent: TinyLife.Objects.Vehicle
langs:
- csharp
- vb
name: Type
nameWithType: Vehicle.Type
fullName: TinyLife.Objects.Vehicle.Type
type: Field
source:
remote:
path: TinyLife/Objects/Vehicle.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Type
path: ../TinyLife/Objects/Vehicle.cs
startLine: 35
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe type that this vehicle has\n"
example: []
syntax:
content: >-
[DataMember]
public Vehicle.VehicleType Type
return:
type: TinyLife.Objects.Vehicle.VehicleType
content.vb: >-
Public Type As Vehicle.VehicleType
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Vehicle.#ctor(System.Guid,TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Vehicle.VehicleType)
commentId: M:TinyLife.Objects.Vehicle.#ctor(System.Guid,TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Vehicle.VehicleType)
id: '#ctor(System.Guid,TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Vehicle.VehicleType)'
parent: TinyLife.Objects.Vehicle
langs:
- csharp
- vb
name: Vehicle(Guid, Map, Vector2, Vehicle.VehicleType)
nameWithType: Vehicle.Vehicle(Guid, Map, Vector2, Vehicle.VehicleType)
fullName: TinyLife.Objects.Vehicle.Vehicle(System.Guid, TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, TinyLife.Objects.Vehicle.VehicleType)
type: Constructor
source:
remote:
path: TinyLife/Objects/Vehicle.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Objects/Vehicle.cs
startLine: 40
assemblies:
- Tiny Life
namespace: TinyLife.Objects
example: []
syntax:
content: public Vehicle(Guid id, Map map, Vector2 position, Vehicle.VehicleType type)
parameters:
- id: id
type: System.Guid
- id: map
type: TinyLife.World.Map
- id: position
type: Microsoft.Xna.Framework.Vector2
- id: type
type: TinyLife.Objects.Vehicle.VehicleType
content.vb: Public Sub New(id As Guid, map As Map, position As Vector2, type As Vehicle.VehicleType)
overload: TinyLife.Objects.Vehicle.#ctor*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Vehicle.UpdateDriving(TinyLife.Actions.PathfindAction)
commentId: M:TinyLife.Objects.Vehicle.UpdateDriving(TinyLife.Actions.PathfindAction)
id: UpdateDriving(TinyLife.Actions.PathfindAction)
parent: TinyLife.Objects.Vehicle
langs:
- csharp
- vb
name: UpdateDriving(PathfindAction)
nameWithType: Vehicle.UpdateDriving(PathfindAction)
fullName: TinyLife.Objects.Vehicle.UpdateDriving(TinyLife.Actions.PathfindAction)
type: Method
source:
remote:
path: TinyLife/Objects/Vehicle.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: UpdateDriving
path: ../TinyLife/Objects/Vehicle.cs
startLine: 59
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nUpdates this vehicle using the whose is driving this vehicle\n"
example: []
syntax:
content: public virtual void UpdateDriving(PathfindAction action)
parameters:
- id: action
type: TinyLife.Actions.PathfindAction
description: The action whose is driving this vehicle
content.vb: Public Overridable Sub UpdateDriving(action As PathfindAction)
overload: TinyLife.Objects.Vehicle.UpdateDriving*
exceptions:
- type: System.InvalidOperationException
commentId: T:System.InvalidOperationException
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Objects.Vehicle.GetSpeed
commentId: M:TinyLife.Objects.Vehicle.GetSpeed
id: GetSpeed
parent: TinyLife.Objects.Vehicle
langs:
- csharp
- vb
name: GetSpeed()
nameWithType: Vehicle.GetSpeed()
fullName: TinyLife.Objects.Vehicle.GetSpeed()
type: Method
source:
remote:
path: TinyLife/Objects/Vehicle.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetSpeed
path: ../TinyLife/Objects/Vehicle.cs
startLine: 82
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns the speed that this vehicle has\n"
example: []
syntax:
content: public virtual float GetSpeed()
return:
type: System.Single
description: This vehicle's speed
content.vb: Public Overridable Function GetSpeed As Single
overload: TinyLife.Objects.Vehicle.GetSpeed*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Objects.Vehicle.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId: M:TinyLife.Objects.Vehicle.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id: Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
parent: TinyLife.Objects.Vehicle
langs:
- csharp
- vb
name: Update(GameTime, TimeSpan, Single)
nameWithType: Vehicle.Update(GameTime, TimeSpan, Single)
fullName: TinyLife.Objects.Vehicle.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, System.Single)
type: Method
source:
remote:
path: TinyLife/Objects/Vehicle.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Update
path: ../TinyLife/Objects/Vehicle.cs
startLine: 91
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe update method, which is called every update frame by the underlying \n"
example: []
syntax:
content: public virtual void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game's time
- id: passedInGame
type: System.TimeSpan
description: The amount of time that has passed since the last call
- id: speedMultiplier
type: System.Single
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by
content.vb: Public Overridable Sub Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
overload: TinyLife.Objects.Vehicle.Update*
implements:
- TinyLife.Objects.IUpdatingObject.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Objects.Vehicle.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color})
commentId: M:TinyLife.Objects.Vehicle.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color})
id: Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color})
parent: TinyLife.Objects.Vehicle
langs:
- csharp
- vb
name: Draw(GameTime, SpriteBatch, Vector2, Nullable)
nameWithType: Vehicle.Draw(GameTime, SpriteBatch, Vector2, Nullable)
fullName: TinyLife.Objects.Vehicle.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, System.Nullable)
type: Method
source:
remote:
path: TinyLife/Objects/Vehicle.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Draw
path: ../TinyLife/Objects/Vehicle.cs
startLine: 97
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nDraws this object on the current , at the current .\n"
example: []
syntax:
content: public override void Draw(GameTime time, SpriteBatch batch, Vector2 drawPos, Color? overrideColor)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The current time
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
description: The sprite batch to use for drawing
- id: drawPos
type: Microsoft.Xna.Framework.Vector2
description: The position, in draw space, to draw this furniture at
- id: overrideColor
type: System.Nullable{Microsoft.Xna.Framework.Color}
description: The color that should be used instead of this object's actual color. If null, the object's regular color should be used.
content.vb: Public Overrides Sub Draw(time As GameTime, batch As SpriteBatch, drawPos As Vector2, overrideColor As Color?)
overridden: TinyLife.Objects.MapObject.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color})
overload: TinyLife.Objects.Vehicle.Draw*
nameWithType.vb: Vehicle.Draw(GameTime, SpriteBatch, Vector2, Nullable(Of Color))
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
fullName.vb: TinyLife.Objects.Vehicle.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, System.Nullable(Of Microsoft.Xna.Framework.Color))
name.vb: Draw(GameTime, SpriteBatch, Vector2, Nullable(Of Color))
- uid: TinyLife.Objects.Vehicle.Validate
commentId: M:TinyLife.Objects.Vehicle.Validate
id: Validate
parent: TinyLife.Objects.Vehicle
langs:
- csharp
- vb
name: Validate()
nameWithType: Vehicle.Validate()
fullName: TinyLife.Objects.Vehicle.Validate()
type: Method
source:
remote:
path: TinyLife/Objects/Vehicle.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Validate
path: ../TinyLife/Objects/Vehicle.cs
startLine: 106
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis method is called when this object is loaded from disk.\nReturning false on this method causes the object to be removed from the map.\nBy default, this method invokes and .\n"
example: []
syntax:
content: public override bool Validate()
return:
type: System.Boolean
description: false if the object is not valid, true otherwise
content.vb: Public Overrides Function Validate As Boolean
overridden: TinyLife.Objects.MapObject.Validate
overload: TinyLife.Objects.Vehicle.Validate*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Objects.Vehicle.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2)
commentId: M:TinyLife.Objects.Vehicle.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2)
id: OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2)
parent: TinyLife.Objects.Vehicle
langs:
- csharp
- vb
name: OnCameraRotationChanged(Direction2, Direction2)
nameWithType: Vehicle.OnCameraRotationChanged(Direction2, Direction2)
fullName: TinyLife.Objects.Vehicle.OnCameraRotationChanged(MLEM.Misc.Direction2, MLEM.Misc.Direction2)
type: Method
source:
remote:
path: TinyLife/Objects/Vehicle.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnCameraRotationChanged
path: ../TinyLife/Objects/Vehicle.cs
startLine: 112
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis method is invoked when the game's camera rotation changes.\nAdditionally, the old and new rotations are passed.\n"
example: []
syntax:
content: public override void OnCameraRotationChanged(Direction2 oldRotation, Direction2 newRotation)
parameters:
- id: oldRotation
type: MLEM.Misc.Direction2
description: The old camera rotation
- id: newRotation
type: MLEM.Misc.Direction2
description: The new camera rotation
content.vb: Public Overrides Sub OnCameraRotationChanged(oldRotation As Direction2, newRotation As Direction2)
overridden: TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2)
overload: TinyLife.Objects.Vehicle.OnCameraRotationChanged*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Objects.Vehicle.OnRemoved
commentId: M:TinyLife.Objects.Vehicle.OnRemoved
id: OnRemoved
parent: TinyLife.Objects.Vehicle
langs:
- csharp
- vb
name: OnRemoved()
nameWithType: Vehicle.OnRemoved()
fullName: TinyLife.Objects.Vehicle.OnRemoved()
type: Method
source:
remote:
path: TinyLife/Objects/Vehicle.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnRemoved
path: ../TinyLife/Objects/Vehicle.cs
startLine: 118
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis method is called when this object is removed from a .\nBy default, it does nothing.\n"
example: []
syntax:
content: public override void OnRemoved()
content.vb: Public Overrides Sub OnRemoved
overridden: TinyLife.Objects.MapObject.OnRemoved
overload: TinyLife.Objects.Vehicle.OnRemoved*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
references:
- uid: TinyLife.Objects.MapObject
commentId: T:TinyLife.Objects.MapObject
parent: TinyLife.Objects
name: MapObject
nameWithType: MapObject
fullName: TinyLife.Objects.MapObject
- uid: TinyLife.Objects
commentId: N:TinyLife.Objects
name: TinyLife.Objects
nameWithType: TinyLife.Objects
fullName: TinyLife.Objects
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
name: Object
nameWithType: Object
fullName: System.Object
- uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
commentId: T:MLEM.Data.Json.JsonTypeSafeGenericDataHolder
parent: MLEM.Data.Json
isExternal: true
name: JsonTypeSafeGenericDataHolder
nameWithType: JsonTypeSafeGenericDataHolder
fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
- uid: MLEM.Misc.IGenericDataHolder
commentId: T:MLEM.Misc.IGenericDataHolder
parent: MLEM.Misc
isExternal: true
name: IGenericDataHolder
nameWithType: IGenericDataHolder
fullName: MLEM.Misc.IGenericDataHolder
- uid: TinyLife.Objects.IUpdatingObject
commentId: T:TinyLife.Objects.IUpdatingObject
parent: TinyLife.Objects
name: IUpdatingObject
nameWithType: IUpdatingObject
fullName: TinyLife.Objects.IUpdatingObject
- uid: TinyLife.Objects.MapObject.PersonRotationOrder
commentId: F:TinyLife.Objects.MapObject.PersonRotationOrder
parent: TinyLife.Objects.MapObject
name: PersonRotationOrder
nameWithType: MapObject.PersonRotationOrder
fullName: TinyLife.Objects.MapObject.PersonRotationOrder
- uid: TinyLife.Objects.MapObject.OnCreated
commentId: E:TinyLife.Objects.MapObject.OnCreated
parent: TinyLife.Objects.MapObject
name: OnCreated
nameWithType: MapObject.OnCreated
fullName: TinyLife.Objects.MapObject.OnCreated
- uid: TinyLife.Objects.MapObject.OnValidated
commentId: E:TinyLife.Objects.MapObject.OnValidated
parent: TinyLife.Objects.MapObject
name: OnValidated
nameWithType: MapObject.OnValidated
fullName: TinyLife.Objects.MapObject.OnValidated
- uid: TinyLife.Objects.MapObject.OnEventsAttachable
commentId: E:TinyLife.Objects.MapObject.OnEventsAttachable
parent: TinyLife.Objects.MapObject
name: OnEventsAttachable
nameWithType: MapObject.OnEventsAttachable
fullName: TinyLife.Objects.MapObject.OnEventsAttachable
- uid: TinyLife.Objects.MapObject.OnDraw
commentId: E:TinyLife.Objects.MapObject.OnDraw
parent: TinyLife.Objects.MapObject
name: OnDraw
nameWithType: MapObject.OnDraw
fullName: TinyLife.Objects.MapObject.OnDraw
- uid: TinyLife.Objects.MapObject.OnUpdate
commentId: E:TinyLife.Objects.MapObject.OnUpdate
parent: TinyLife.Objects.MapObject
name: OnUpdate
nameWithType: MapObject.OnUpdate
fullName: TinyLife.Objects.MapObject.OnUpdate
- uid: TinyLife.Objects.MapObject.Id
commentId: P:TinyLife.Objects.MapObject.Id
parent: TinyLife.Objects.MapObject
name: Id
nameWithType: MapObject.Id
fullName: TinyLife.Objects.MapObject.Id
- uid: TinyLife.Objects.MapObject.Map
commentId: P:TinyLife.Objects.MapObject.Map
parent: TinyLife.Objects.MapObject
name: Map
nameWithType: MapObject.Map
fullName: TinyLife.Objects.MapObject.Map
- uid: TinyLife.Objects.MapObject.Position
commentId: P:TinyLife.Objects.MapObject.Position
parent: TinyLife.Objects.MapObject
name: Position
nameWithType: MapObject.Position
fullName: TinyLife.Objects.MapObject.Position
- uid: TinyLife.Objects.MapObject.CurrentLot
commentId: P:TinyLife.Objects.MapObject.CurrentLot
parent: TinyLife.Objects.MapObject
name: CurrentLot
nameWithType: MapObject.CurrentLot
fullName: TinyLife.Objects.MapObject.CurrentLot
- uid: TinyLife.Objects.MapObject.IsInWorld
commentId: P:TinyLife.Objects.MapObject.IsInWorld
parent: TinyLife.Objects.MapObject
name: IsInWorld
nameWithType: MapObject.IsInWorld
fullName: TinyLife.Objects.MapObject.IsInWorld
- uid: TinyLife.Objects.MapObject.Intersects(MLEM.Misc.RectangleF)
commentId: M:TinyLife.Objects.MapObject.Intersects(MLEM.Misc.RectangleF)
parent: TinyLife.Objects.MapObject
isExternal: true
name: Intersects(RectangleF)
nameWithType: MapObject.Intersects(RectangleF)
fullName: TinyLife.Objects.MapObject.Intersects(MLEM.Misc.RectangleF)
spec.csharp:
- uid: TinyLife.Objects.MapObject.Intersects(MLEM.Misc.RectangleF)
name: Intersects
nameWithType: MapObject.Intersects
fullName: TinyLife.Objects.MapObject.Intersects
- name: (
nameWithType: (
fullName: (
- uid: MLEM.Misc.RectangleF
name: RectangleF
nameWithType: RectangleF
fullName: MLEM.Misc.RectangleF
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