### YamlMime:ManagedReference items: - uid: TinyLife.Actions.Action commentId: T:TinyLife.Actions.Action id: Action parent: TinyLife.Actions children: - TinyLife.Actions.Action.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo) - TinyLife.Actions.Action.ApplyVariety(TinyLife.Actions.ActionVariety) - TinyLife.Actions.Action.CanCancel(TinyLife.Actions.Action) - TinyLife.Actions.Action.CanEnqueueConversation(TinyLife.Objects.Person,TinyLife.Actions.ActionType) - TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action) - TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action,TinyLife.Actions.Action) - TinyLife.Actions.Action.CausesExtremelyFastSpeed - TinyLife.Actions.Action.CompleteIfNeedFull(TinyLife.NeedType,TinyLife.Actions.Action.CompletionType) - TinyLife.Actions.Action.CompleteInTime(System.TimeSpan,System.Boolean,TinyLife.Skills.SkillType,System.Single,System.Boolean) - TinyLife.Actions.Action.ElapsedTime - TinyLife.Actions.Action.FindAllFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Boolean,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean,System.Boolean) - TinyLife.Actions.Action.FindAllFreeGround(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean) - TinyLife.Actions.Action.FindAllFreePeople(TinyLife.Actions.ActionType,TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean) - TinyLife.Actions.Action.FindAllFreeWalls(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean) - TinyLife.Actions.Action.FindFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean) - TinyLife.Actions.Action.ForceFail - TinyLife.Actions.Action.GetDisplayName - TinyLife.Actions.Action.GetFreeChair(TinyLife.Objects.Person,TinyLife.Objects.Furniture) - TinyLife.Actions.Action.GetIconObject - TinyLife.Actions.Action.GetInProgressTime - TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.Action.CompletionType) - TinyLife.Actions.Action.GetPlaceDirection(TinyLife.Objects.FurnitureType) - TinyLife.Actions.Action.GetTableSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot) - TinyLife.Actions.Action.Info - TinyLife.Actions.Action.Initialize - TinyLife.Actions.Action.IsCompleted - TinyLife.Actions.Action.IsFullyInProgress - TinyLife.Actions.Action.IsUnderlying - TinyLife.Actions.Action.Map - TinyLife.Actions.Action.OnCompleted(TinyLife.Actions.Action.CompletionType) - TinyLife.Actions.Action.OpenPlayerPrompt(System.String,System.Predicate{MLEM.Ui.Elements.Panel},System.Action{MLEM.Ui.Elements.Panel},System.Boolean,MLEM.Ui.Elements.Element[]) - TinyLife.Actions.Action.OpenTextPrompt(System.String,System.Action{System.String},System.Predicate{System.String},MLEM.Ui.Elements.TextField.Rule) - TinyLife.Actions.Action.OpenYesNoPrompt(System.String,System.Action,System.Action) - TinyLife.Actions.Action.Person - TinyLife.Actions.Action.PlayerPromptOpen - TinyLife.Actions.Action.PutDownOrGoTo(TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType[]) - TinyLife.Actions.Action.Random - TinyLife.Actions.Action.Sit(TinyLife.Objects.Furniture,TinyLife.GameSpeed,TinyLife.Objects.ActionSpot) - TinyLife.Actions.Action.SpeakAlone(Microsoft.Xna.Framework.GameTime,TinyLife.GameSpeed,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Int32) - TinyLife.Actions.Action.StartedAutomatically - TinyLife.Actions.Action.TryForceFail(TinyLife.Actions.ActionType.CanExecuteResult) - TinyLife.Actions.Action.Type - TinyLife.Actions.Action.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed) - TinyLife.Actions.Action.Validate(TinyLife.Objects.Person) langs: - csharp - vb name: Action nameWithType: Action fullName: TinyLife.Actions.Action type: Class source: remote: path: TinyLife/Actions/Action.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife.git id: Action path: Actions/Action.cs startLine: 26 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nAn action is something that a does.\nAn action is always derived from an underlying that contains various action settings.\nActions can be queued up for a person () or currently active ().\nTo create a more complex action, it is best to extend .\nYou can find a multitude of action-related events in , like .\n" example: [] syntax: content: >- [DataContract] public abstract class Action : GenericDataHolder, IGenericDataHolder content.vb: >- Public MustInherit Class Action Inherits GenericDataHolder Implements IGenericDataHolder inheritance: - System.Object - MLEM.Misc.GenericDataHolder derivedClasses: - TinyLife.Actions.DieAction - TinyLife.Actions.MultiAction - TinyLife.Actions.PathfindAction - TinyLife.Actions.SocialAction - TinyLife.Actions.TellPeopleToLeaveRoomAction implements: - MLEM.Misc.IGenericDataHolder inheritedMembers: - MLEM.Misc.GenericDataHolder.SetData(System.String,System.Object) - MLEM.Misc.GenericDataHolder.GetData``1(System.String) - MLEM.Misc.GenericDataHolder.GetDataKeys - System.Object.Equals(System.Object) - System.Object.Equals(System.Object,System.Object) - System.Object.GetHashCode - System.Object.GetType - System.Object.MemberwiseClone - System.Object.ReferenceEquals(System.Object,System.Object) - System.Object.ToString extensionMethods: - TinyLife.Actions.Action.TinyLife.Utilities.Extensions.JsonCopy``1 - MLEM.Misc.IGenericDataHolder.TinyLife.Utilities.Extensions.GetTimeSpan(System.String) - MLEM.Misc.IGenericDataHolder.TinyLife.Utilities.Extensions.SetTimeSpan(System.String,System.TimeSpan) attributes: - type: System.Runtime.Serialization.DataContractAttribute ctor: System.Runtime.Serialization.DataContractAttribute.#ctor arguments: [] modifiers.csharp: - public - abstract - class modifiers.vb: - Public - MustInherit - Class - uid: TinyLife.Actions.Action.Random commentId: F:TinyLife.Actions.Action.Random id: Random parent: TinyLife.Actions.Action langs: - csharp - vb name: Random nameWithType: Action.Random fullName: TinyLife.Actions.Action.Random type: Field source: remote: path: TinyLife/Actions/Action.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife.git id: Random path: Actions/Action.cs startLine: 33 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nA instance that can be used by actions.\nThis value has the default seed.\n" example: [] syntax: content: public static readonly Random Random return: type: System.Random content.vb: Public Shared ReadOnly Random As Random modifiers.csharp: - public - static - readonly modifiers.vb: - Public - Shared - ReadOnly - uid: TinyLife.Actions.Action.Type commentId: F:TinyLife.Actions.Action.Type id: Type parent: TinyLife.Actions.Action langs: - csharp - vb name: Type nameWithType: Action.Type fullName: TinyLife.Actions.Action.Type type: Field source: remote: path: TinyLife/Actions/Action.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife.git id: Type path: Actions/Action.cs startLine: 39 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nThe that this action instance derives from\n" example: [] syntax: content: >- [DataMember] public readonly ActionType Type return: type: TinyLife.Actions.ActionType content.vb: >- Public ReadOnly Type As ActionType attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] modifiers.csharp: - public - readonly modifiers.vb: - Public - ReadOnly - uid: TinyLife.Actions.Action.Info commentId: F:TinyLife.Actions.Action.Info id: Info parent: TinyLife.Actions.Action langs: - csharp - vb name: Info nameWithType: Action.Info fullName: TinyLife.Actions.Action.Info type: Field source: remote: path: TinyLife/Actions/Action.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife.git id: Info path: Actions/Action.cs startLine: 44 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nThe for this action that contains the clicked (or otherwise targeted) objects and more\n" example: [] syntax: content: >- [DataMember] public readonly ActionInfo Info return: type: TinyLife.Actions.ActionInfo content.vb: >- Public ReadOnly Info As ActionInfo attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] modifiers.csharp: - public - readonly modifiers.vb: - Public - ReadOnly - uid: TinyLife.Actions.Action.StartedAutomatically commentId: P:TinyLife.Actions.Action.StartedAutomatically id: StartedAutomatically parent: TinyLife.Actions.Action langs: - csharp - vb name: StartedAutomatically nameWithType: Action.StartedAutomatically fullName: TinyLife.Actions.Action.StartedAutomatically type: Property source: remote: path: TinyLife/Actions/Action.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife.git id: StartedAutomatically path: Actions/Action.cs startLine: 49 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nIf this value is true, this action was started using or through another action rather than by the player\n" example: [] syntax: content: >- [DataMember] public bool StartedAutomatically { get; } parameters: [] return: type: System.Boolean content.vb: >- Public ReadOnly Property StartedAutomatically As Boolean overload: TinyLife.Actions.Action.StartedAutomatically* attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: TinyLife.Actions.Action.IsUnderlying commentId: P:TinyLife.Actions.Action.IsUnderlying id: IsUnderlying parent: TinyLife.Actions.Action langs: - csharp - vb name: IsUnderlying nameWithType: Action.IsUnderlying fullName: TinyLife.Actions.Action.IsUnderlying type: Property source: remote: path: TinyLife/Actions/Action.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife.git id: IsUnderlying path: Actions/Action.cs startLine: 54 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nStores whether this action is an underlying action of either a or a \n" example: [] syntax: content: public bool IsUnderlying { get; } parameters: [] return: type: System.Boolean content.vb: Public ReadOnly Property IsUnderlying As Boolean overload: TinyLife.Actions.Action.IsUnderlying* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: TinyLife.Actions.Action.Map commentId: P:TinyLife.Actions.Action.Map id: Map parent: TinyLife.Actions.Action langs: - csharp - vb name: Map nameWithType: Action.Map fullName: TinyLife.Actions.Action.Map type: Property source: remote: path: TinyLife/Actions/Action.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife.git id: Map path: Actions/Action.cs startLine: 58 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nThe that this action occurs on\n" example: [] syntax: content: public Map Map { get; } parameters: [] return: type: TinyLife.World.Map content.vb: Public ReadOnly Property Map As Map overload: TinyLife.Actions.Action.Map* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: TinyLife.Actions.Action.Person commentId: P:TinyLife.Actions.Action.Person id: Person parent: TinyLife.Actions.Action langs: - csharp - vb name: Person nameWithType: Action.Person fullName: TinyLife.Actions.Action.Person type: Property source: remote: path: TinyLife/Actions/Action.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife.git id: Person path: Actions/Action.cs startLine: 62 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nThe that this action is being executed by\n" example: [] syntax: content: public Person Person { get; } parameters: [] return: type: TinyLife.Objects.Person content.vb: Public ReadOnly Property Person As Person overload: TinyLife.Actions.Action.Person* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: TinyLife.Actions.Action.ElapsedTime commentId: P:TinyLife.Actions.Action.ElapsedTime id: ElapsedTime parent: TinyLife.Actions.Action langs: - csharp - vb name: ElapsedTime nameWithType: Action.ElapsedTime fullName: TinyLife.Actions.Action.ElapsedTime type: Property source: remote: path: TinyLife/Actions/Action.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife.git id: ElapsedTime path: Actions/Action.cs startLine: 66 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nThe amount of in-game time that has elapsed since this action has started\n" example: [] syntax: content: >- [DataMember] public TimeSpan ElapsedTime { get; protected set; } parameters: [] return: type: System.TimeSpan content.vb: >- Public Property ElapsedTime As TimeSpan overload: TinyLife.Actions.Action.ElapsedTime* attributes: - type: System.Runtime.Serialization.DataMemberAttribute ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor arguments: [] modifiers.csharp: - public - get - protected set modifiers.vb: - Public - Get - Protected Set - uid: TinyLife.Actions.Action.PlayerPromptOpen commentId: P:TinyLife.Actions.Action.PlayerPromptOpen id: PlayerPromptOpen parent: TinyLife.Actions.Action langs: - csharp - vb name: PlayerPromptOpen nameWithType: Action.PlayerPromptOpen fullName: TinyLife.Actions.Action.PlayerPromptOpen type: Property source: remote: path: TinyLife/Actions/Action.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife.git id: PlayerPromptOpen path: Actions/Action.cs startLine: 72 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nA property that stores whether a player prompt is currently open. A prompt can be opened using .\nThis property can be used to ensure that an action is not paused or canceled while a player prompt is open, as, based on the implementation of the action, there might be certain update frames that still occur while the prompt is open.\n" example: [] syntax: content: public bool PlayerPromptOpen { get; } parameters: [] return: type: System.Boolean content.vb: Public ReadOnly Property PlayerPromptOpen As Boolean overload: TinyLife.Actions.Action.PlayerPromptOpen* modifiers.csharp: - public - get modifiers.vb: - Public - ReadOnly - uid: TinyLife.Actions.Action.ForceFail commentId: F:TinyLife.Actions.Action.ForceFail id: ForceFail parent: TinyLife.Actions.Action langs: - csharp - vb name: ForceFail nameWithType: Action.ForceFail fullName: TinyLife.Actions.Action.ForceFail type: Field source: remote: path: TinyLife/Actions/Action.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife.git id: ForceFail path: Actions/Action.cs startLine: 78 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nThis value can be set to true to force to return .\nThis is useful if there is an erroring calculation in your code etc.\n" example: [] syntax: content: protected bool ForceFail return: type: System.Boolean content.vb: Protected ForceFail As Boolean modifiers.csharp: - protected modifiers.vb: - Protected - uid: TinyLife.Actions.Action.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo) commentId: M:TinyLife.Actions.Action.#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo) id: '#ctor(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo)' parent: TinyLife.Actions.Action langs: - csharp - vb name: Action(ActionType, ActionInfo) nameWithType: Action.Action(ActionType, ActionInfo) fullName: TinyLife.Actions.Action.Action(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo) type: Constructor source: remote: path: TinyLife/Actions/Action.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife.git id: .ctor path: Actions/Action.cs startLine: 88 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nCreates a new action from the given \n" example: [] syntax: content: public Action(ActionType type, ActionInfo info) parameters: - id: type type: TinyLife.Actions.ActionType description: The type to create this action from - id: info type: TinyLife.Actions.ActionInfo description: The information for this action content.vb: Public Sub New(type As ActionType, info As ActionInfo) overload: TinyLife.Actions.Action.#ctor* modifiers.csharp: - public modifiers.vb: - Public - uid: TinyLife.Actions.Action.Initialize commentId: M:TinyLife.Actions.Action.Initialize id: Initialize parent: TinyLife.Actions.Action langs: - csharp - vb name: Initialize() nameWithType: Action.Initialize() fullName: TinyLife.Actions.Action.Initialize() type: Method source: remote: path: TinyLife/Actions/Action.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife.git id: Initialize path: Actions/Action.cs startLine: 97 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nThis method is called when the action is first started by a .\nNote that it is not called when the action gets added to the , but when it is moved to .\n" example: [] syntax: content: public abstract void Initialize() content.vb: Public MustOverride Sub Initialize overload: TinyLife.Actions.Action.Initialize* modifiers.csharp: - public - abstract modifiers.vb: - Public - MustOverride - uid: TinyLife.Actions.Action.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed) commentId: M:TinyLife.Actions.Action.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed) id: Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,TinyLife.GameSpeed) parent: TinyLife.Actions.Action langs: - csharp - vb name: Update(GameTime, TimeSpan, GameSpeed) nameWithType: Action.Update(GameTime, TimeSpan, GameSpeed) fullName: TinyLife.Actions.Action.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, TinyLife.GameSpeed) type: Method source: remote: path: TinyLife/Actions/Action.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife.git id: Update path: Actions/Action.cs startLine: 106 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nThis method is called every update frame if this action is currently active.\nBy default, only the is modified in this method and is called.\n" example: [] syntax: content: public virtual void Update(GameTime time, TimeSpan passedInGame, GameSpeed speed) parameters: - id: time type: Microsoft.Xna.Framework.GameTime description: The current game time - id: passedInGame type: System.TimeSpan description: The amount of time that has passed, in game time - id: speed type: TinyLife.GameSpeed description: The game's current speed setting content.vb: Public Overridable Sub Update(time As GameTime, passedInGame As TimeSpan, speed As GameSpeed) overload: TinyLife.Actions.Action.Update* modifiers.csharp: - public - virtual modifiers.vb: - Public - Overridable - uid: TinyLife.Actions.Action.IsCompleted commentId: M:TinyLife.Actions.Action.IsCompleted id: IsCompleted parent: TinyLife.Actions.Action langs: - csharp - vb name: IsCompleted() nameWithType: Action.IsCompleted() fullName: TinyLife.Actions.Action.IsCompleted() type: Method source: remote: path: TinyLife/Actions/Action.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife.git id: IsCompleted path: Actions/Action.cs startLine: 121 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nThis method is called every update frame by a if this action is currently active to check if it should be stopped.\nIf this returns a result other than , will be called and the action is stopped.\nBy default, only modifies the completion type, otherwise is returned.\n" example: [] syntax: content: public virtual Action.CompletionType IsCompleted() return: type: TinyLife.Actions.Action.CompletionType description: The current completion type of this action content.vb: Public Overridable Function IsCompleted As Action.CompletionType overload: TinyLife.Actions.Action.IsCompleted* modifiers.csharp: - public - virtual modifiers.vb: - Public - Overridable - uid: TinyLife.Actions.Action.OnCompleted(TinyLife.Actions.Action.CompletionType) commentId: M:TinyLife.Actions.Action.OnCompleted(TinyLife.Actions.Action.CompletionType) id: OnCompleted(TinyLife.Actions.Action.CompletionType) parent: TinyLife.Actions.Action langs: - csharp - vb name: OnCompleted(Action.CompletionType) nameWithType: Action.OnCompleted(Action.CompletionType) fullName: TinyLife.Actions.Action.OnCompleted(TinyLife.Actions.Action.CompletionType) type: Method source: remote: path: TinyLife/Actions/Action.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife.git id: OnCompleted path: Actions/Action.cs startLine: 130 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nThis method is called when this action , or if it is canceled from an outside source.\nNote that, if this method is called as a result of , the passed will be the same.\n" example: [] syntax: content: public virtual void OnCompleted(Action.CompletionType type) parameters: - id: type type: TinyLife.Actions.Action.CompletionType description: The type that this action completed with content.vb: Public Overridable Sub OnCompleted(type As Action.CompletionType) overload: TinyLife.Actions.Action.OnCompleted* modifiers.csharp: - public - virtual modifiers.vb: - Public - Overridable - uid: TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action) commentId: M:TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action) id: CanMultitask(TinyLife.Actions.Action) parent: TinyLife.Actions.Action langs: - csharp - vb name: CanMultitask(Action) nameWithType: Action.CanMultitask(Action) fullName: TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action) type: Method source: remote: path: TinyLife/Actions/Action.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife.git id: CanMultitask path: Actions/Action.cs startLine: 146 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nReturn true on this method if this action can be multi-tasked along with the passed .\nTo actually check this property, should be used as it compares both objects.\nA multi-tasking is an action that is currently active along with another action.\nBy default, multi-tasking is disallowed for any action.\n" example: [] syntax: content: public virtual bool CanMultitask(Action other) parameters: - id: other type: TinyLife.Actions.Action description: The action to multi-task with return: type: System.Boolean description: Whether this action can be multi-tasked content.vb: Public Overridable Function CanMultitask(other As Action) As Boolean overload: TinyLife.Actions.Action.CanMultitask* modifiers.csharp: - public - virtual modifiers.vb: - Public - Overridable - uid: TinyLife.Actions.Action.Validate(TinyLife.Objects.Person) commentId: M:TinyLife.Actions.Action.Validate(TinyLife.Objects.Person) id: Validate(TinyLife.Objects.Person) parent: TinyLife.Actions.Action langs: - csharp - vb name: Validate(Person) nameWithType: Action.Validate(Person) fullName: TinyLife.Actions.Action.Validate(TinyLife.Objects.Person) type: Method source: remote: path: TinyLife/Actions/Action.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife.git id: Validate path: Actions/Action.cs startLine: 157 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nValidates this action's data.\nThis is called when a map is loaded from disk.\nWhen returning false on this method, the action is removed from the .\n" example: [] syntax: content: public virtual bool Validate(Person person) parameters: - id: person type: TinyLife.Objects.Person description: The person that this action belongs to return: type: System.Boolean description: Whether or not the action is still valid (or if it has invalid data) content.vb: Public Overridable Function Validate(person As Person) As Boolean overload: TinyLife.Actions.Action.Validate* modifiers.csharp: - public - virtual modifiers.vb: - Public - Overridable - uid: TinyLife.Actions.Action.CanCancel(TinyLife.Actions.Action) commentId: M:TinyLife.Actions.Action.CanCancel(TinyLife.Actions.Action) id: CanCancel(TinyLife.Actions.Action) parent: TinyLife.Actions.Action langs: - csharp - vb name: CanCancel(Action) nameWithType: Action.CanCancel(Action) fullName: TinyLife.Actions.Action.CanCancel(TinyLife.Actions.Action) type: Method source: remote: path: TinyLife/Actions/Action.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife.git id: CanCancel path: Actions/Action.cs startLine: 169 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nReturns whether or not this action can be canceled by the given outside source.\nNote that the outside source can be null, and if it is, it means that the player canceled the action manually.\nBy default, actions can only be canceled if the cancelSource is null.\n" example: [] syntax: content: public virtual bool CanCancel(Action cancelSource) parameters: - id: cancelSource type: TinyLife.Actions.Action description: The source of the cancelation, or null if the player canceled it return: type: System.Boolean description: true if the action can be canceled content.vb: Public Overridable Function CanCancel(cancelSource As Action) As Boolean overload: TinyLife.Actions.Action.CanCancel* modifiers.csharp: - public - virtual modifiers.vb: - Public - Overridable - uid: TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.Action.CompletionType) commentId: M:TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.Action.CompletionType) id: GetNextAction(TinyLife.Actions.Action.CompletionType) parent: TinyLife.Actions.Action langs: - csharp - vb name: GetNextAction(Action.CompletionType) nameWithType: Action.GetNextAction(Action.CompletionType) fullName: TinyLife.Actions.Action.GetNextAction(TinyLife.Actions.Action.CompletionType) type: Method source: remote: path: TinyLife/Actions/Action.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife.git id: GetNextAction path: Actions/Action.cs startLine: 180 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nReturns an action that should be queued up immediately after this action completes.\nThe queued up action is immediately started in the slot that this action occupied.\nCan be null, and is null by default.\n" example: [] syntax: content: public virtual Action GetNextAction(Action.CompletionType completion) parameters: - id: completion type: TinyLife.Actions.Action.CompletionType description: The type that this action completed with return: type: TinyLife.Actions.Action description: The follow-up action content.vb: Public Overridable Function GetNextAction(completion As Action.CompletionType) As Action overload: TinyLife.Actions.Action.GetNextAction* modifiers.csharp: - public - virtual modifiers.vb: - Public - Overridable - uid: TinyLife.Actions.Action.GetIconObject commentId: M:TinyLife.Actions.Action.GetIconObject id: GetIconObject parent: TinyLife.Actions.Action langs: - csharp - vb name: GetIconObject() nameWithType: Action.GetIconObject() fullName: TinyLife.Actions.Action.GetIconObject() type: Method source: remote: path: TinyLife/Actions/Action.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife.git id: GetIconObject path: Actions/Action.cs startLine: 190 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nReturns the map object that is displayed in the action queue in the top left of the screen.\nNote that this value is ignored if this action's type has a .\nBy default, the is returned.\n" example: [] syntax: content: public virtual MapObject GetIconObject() return: type: TinyLife.Objects.MapObject description: The icon object content.vb: Public Overridable Function GetIconObject As MapObject overload: TinyLife.Actions.Action.GetIconObject* modifiers.csharp: - public - virtual modifiers.vb: - Public - Overridable - uid: TinyLife.Actions.Action.CausesExtremelyFastSpeed commentId: M:TinyLife.Actions.Action.CausesExtremelyFastSpeed id: CausesExtremelyFastSpeed parent: TinyLife.Actions.Action langs: - csharp - vb name: CausesExtremelyFastSpeed() nameWithType: Action.CausesExtremelyFastSpeed() fullName: TinyLife.Actions.Action.CausesExtremelyFastSpeed() type: Method source: remote: path: TinyLife/Actions/Action.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife.git id: CausesExtremelyFastSpeed path: Actions/Action.cs startLine: 199 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nReturns true if this action, while it is currently active, should cause the speed to be available.\nBy default, this method returns false.\n" example: [] syntax: content: public virtual bool CausesExtremelyFastSpeed() return: type: System.Boolean description: Whether the extremely fast speed should be available content.vb: Public Overridable Function CausesExtremelyFastSpeed As Boolean overload: TinyLife.Actions.Action.CausesExtremelyFastSpeed* modifiers.csharp: - public - virtual modifiers.vb: - Public - Overridable - uid: TinyLife.Actions.Action.GetDisplayName commentId: M:TinyLife.Actions.Action.GetDisplayName id: GetDisplayName parent: TinyLife.Actions.Action langs: - csharp - vb name: GetDisplayName() nameWithType: Action.GetDisplayName() fullName: TinyLife.Actions.Action.GetDisplayName() type: Method source: remote: path: TinyLife/Actions/Action.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife.git id: GetDisplayName path: Actions/Action.cs startLine: 208 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nReturns a localized string that explains this action in short.\nBy default, this method returns .\n" example: [] syntax: content: public virtual string GetDisplayName() return: type: System.String description: This action's display name content.vb: Public Overridable Function GetDisplayName As String overload: TinyLife.Actions.Action.GetDisplayName* modifiers.csharp: - public - virtual modifiers.vb: - Public - Overridable - uid: TinyLife.Actions.Action.TryForceFail(TinyLife.Actions.ActionType.CanExecuteResult) commentId: M:TinyLife.Actions.Action.TryForceFail(TinyLife.Actions.ActionType.CanExecuteResult) id: TryForceFail(TinyLife.Actions.ActionType.CanExecuteResult) parent: TinyLife.Actions.Action langs: - csharp - vb name: TryForceFail(ActionType.CanExecuteResult) nameWithType: Action.TryForceFail(ActionType.CanExecuteResult) fullName: TinyLife.Actions.Action.TryForceFail(TinyLife.Actions.ActionType.CanExecuteResult) type: Method source: remote: path: TinyLife/Actions/Action.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife.git id: TryForceFail path: Actions/Action.cs startLine: 219 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nThis is an external version of which can be called from outside sources, like a object.\nA reason is provided that can be used to decide whether the external object can cause this action to fail.\nBy default, this action sets to true and returns true always.\n" example: [] syntax: content: public virtual bool TryForceFail(ActionType.CanExecuteResult reason) parameters: - id: reason type: TinyLife.Actions.ActionType.CanExecuteResult description: The reason for this action to fail return: type: System.Boolean description: Whether this action was successfully forced to fail (if returning true, should also be set to true) content.vb: Public Overridable Function TryForceFail(reason As ActionType.CanExecuteResult) As Boolean overload: TinyLife.Actions.Action.TryForceFail* modifiers.csharp: - public - virtual modifiers.vb: - Public - Overridable - uid: TinyLife.Actions.Action.IsFullyInProgress commentId: M:TinyLife.Actions.Action.IsFullyInProgress id: IsFullyInProgress parent: TinyLife.Actions.Action langs: - csharp - vb name: IsFullyInProgress() nameWithType: Action.IsFullyInProgress() fullName: TinyLife.Actions.Action.IsFullyInProgress() type: Method source: remote: path: TinyLife/Actions/Action.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife.git id: IsFullyInProgress path: Actions/Action.cs startLine: 230 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nReturns whether this action is currently "properly" in progress.\nThis is used by and and returns true only once the first actions are completed or the conversation has started, respectively.\nBy default, this method returns true if is greater than .\n" example: [] syntax: content: public virtual bool IsFullyInProgress() return: type: System.Boolean description: Whether this action is fully in progress content.vb: Public Overridable Function IsFullyInProgress As Boolean overload: TinyLife.Actions.Action.IsFullyInProgress* modifiers.csharp: - public - virtual modifiers.vb: - Public - Overridable - uid: TinyLife.Actions.Action.GetInProgressTime commentId: M:TinyLife.Actions.Action.GetInProgressTime id: GetInProgressTime parent: TinyLife.Actions.Action langs: - csharp - vb name: GetInProgressTime() nameWithType: Action.GetInProgressTime() fullName: TinyLife.Actions.Action.GetInProgressTime() type: Method source: remote: path: TinyLife/Actions/Action.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife.git id: GetInProgressTime path: Actions/Action.cs startLine: 240 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nReturns the amount of time that this action has "properly" been in progress for.\nThis is used by and and returns true only once the first actions are completed or the conversation has started, respectively.\nBy default, is returned.\n" example: [] syntax: content: public virtual TimeSpan GetInProgressTime() return: type: System.TimeSpan description: The amount of time that this action has properly been in progress for content.vb: Public Overridable Function GetInProgressTime As TimeSpan overload: TinyLife.Actions.Action.GetInProgressTime* modifiers.csharp: - public - virtual modifiers.vb: - Public - Overridable - uid: TinyLife.Actions.Action.ApplyVariety(TinyLife.Actions.ActionVariety) commentId: M:TinyLife.Actions.Action.ApplyVariety(TinyLife.Actions.ActionVariety) id: ApplyVariety(TinyLife.Actions.ActionVariety) parent: TinyLife.Actions.Action langs: - csharp - vb name: ApplyVariety(ActionVariety) nameWithType: Action.ApplyVariety(ActionVariety) fullName: TinyLife.Actions.Action.ApplyVariety(TinyLife.Actions.ActionVariety) type: Method source: remote: path: TinyLife/Actions/Action.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife.git id: ApplyVariety path: Actions/Action.cs startLine: 250 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nApplies the given ot this action.\nBased on the action and the variety, a number of things can be done.\nNote that only varieties supplied in will be passed into this method.\n" example: [] syntax: content: public virtual void ApplyVariety(ActionVariety variety) parameters: - id: variety type: TinyLife.Actions.ActionVariety description: The variety to apply content.vb: Public Overridable Sub ApplyVariety(variety As ActionVariety) overload: TinyLife.Actions.Action.ApplyVariety* modifiers.csharp: - public - virtual modifiers.vb: - Public - Overridable - uid: TinyLife.Actions.Action.CanEnqueueConversation(TinyLife.Objects.Person,TinyLife.Actions.ActionType) commentId: M:TinyLife.Actions.Action.CanEnqueueConversation(TinyLife.Objects.Person,TinyLife.Actions.ActionType) id: CanEnqueueConversation(TinyLife.Objects.Person,TinyLife.Actions.ActionType) parent: TinyLife.Actions.Action langs: - csharp - vb name: CanEnqueueConversation(Person, ActionType) nameWithType: Action.CanEnqueueConversation(Person, ActionType) fullName: TinyLife.Actions.Action.CanEnqueueConversation(TinyLife.Objects.Person, TinyLife.Actions.ActionType) type: Method source: remote: path: TinyLife/Actions/Action.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife.git id: CanEnqueueConversation path: Actions/Action.cs startLine: 261 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nReturns true if the given person can (automatically) enqueue a social action with the that is executing this action.\nNote that enqueueing a social action manually is still possible even if this method returns false.\nBy default, only returns false on this method.\n" example: [] syntax: content: protected virtual bool CanEnqueueConversation(Person person, ActionType type) parameters: - id: person type: TinyLife.Objects.Person description: The person that wants to converse with us - id: type type: TinyLife.Actions.ActionType description: The type of action that should be enqueued return: type: System.Boolean description: Whether or not enqueueing a social action is possible content.vb: Protected Overridable Function CanEnqueueConversation(person As Person, type As ActionType) As Boolean overload: TinyLife.Actions.Action.CanEnqueueConversation* modifiers.csharp: - protected - virtual modifiers.vb: - Protected - Overridable - uid: TinyLife.Actions.Action.CompleteIfNeedFull(TinyLife.NeedType,TinyLife.Actions.Action.CompletionType) commentId: M:TinyLife.Actions.Action.CompleteIfNeedFull(TinyLife.NeedType,TinyLife.Actions.Action.CompletionType) id: CompleteIfNeedFull(TinyLife.NeedType,TinyLife.Actions.Action.CompletionType) parent: TinyLife.Actions.Action langs: - csharp - vb name: CompleteIfNeedFull(NeedType, Action.CompletionType) nameWithType: Action.CompleteIfNeedFull(NeedType, Action.CompletionType) fullName: TinyLife.Actions.Action.CompleteIfNeedFull(TinyLife.NeedType, TinyLife.Actions.Action.CompletionType) type: Method source: remote: path: TinyLife/Actions/Action.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife.git id: CompleteIfNeedFull path: Actions/Action.cs startLine: 271 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nA helper method that returns if the given 's value is at .\n" example: [] syntax: content: protected Action.CompletionType CompleteIfNeedFull(NeedType type, Action.CompletionType els = Action.CompletionType.Active) parameters: - id: type type: TinyLife.NeedType description: The need that should be completed - id: els type: TinyLife.Actions.Action.CompletionType description: The action type that is returned if the need is not completed. by default. return: type: TinyLife.Actions.Action.CompletionType description: The appropriate completion type content.vb: Protected Function CompleteIfNeedFull(type As NeedType, els As Action.CompletionType = Action.CompletionType.Active) As Action.CompletionType overload: TinyLife.Actions.Action.CompleteIfNeedFull* modifiers.csharp: - protected modifiers.vb: - Protected - uid: TinyLife.Actions.Action.PutDownOrGoTo(TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType[]) commentId: M:TinyLife.Actions.Action.PutDownOrGoTo(TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType[]) id: PutDownOrGoTo(TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType[]) parent: TinyLife.Actions.Action langs: - csharp - vb name: PutDownOrGoTo(ObjectCategory, FurnitureType[]) nameWithType: Action.PutDownOrGoTo(ObjectCategory, FurnitureType[]) fullName: TinyLife.Actions.Action.PutDownOrGoTo(TinyLife.Objects.ObjectCategory, TinyLife.Objects.FurnitureType[]) type: Method source: remote: path: TinyLife/Actions/Action.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife.git id: PutDownOrGoTo path: Actions/Action.cs startLine: 282 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nA helper method used by and that causes the to walk to a valid surface with the action item on it, plcae the action item down on a valid surface or move the action object from its current location to a valid surface.\nThe validity of the surface is determined by parentToPutOn, and the item to find is any of items.\n" example: [] syntax: content: protected IEnumerable PutDownOrGoTo(ObjectCategory parentToPutOn, params FurnitureType[] items) parameters: - id: parentToPutOn type: TinyLife.Objects.ObjectCategory description: An object category that the object's surface should have - id: items type: TinyLife.Objects.FurnitureType[] description: The items that should be found on the surface return: type: System.Collections.Generic.IEnumerable{TinyLife.Actions.Action} description: A set of actions that cause the person to set the action object up correctly content.vb: Protected Function PutDownOrGoTo(parentToPutOn As ObjectCategory, ParamArray items As FurnitureType()) As IEnumerable(Of Action) overload: TinyLife.Actions.Action.PutDownOrGoTo* nameWithType.vb: Action.PutDownOrGoTo(ObjectCategory, FurnitureType()) modifiers.csharp: - protected modifiers.vb: - Protected fullName.vb: TinyLife.Actions.Action.PutDownOrGoTo(TinyLife.Objects.ObjectCategory, TinyLife.Objects.FurnitureType()) name.vb: PutDownOrGoTo(ObjectCategory, FurnitureType()) - uid: TinyLife.Actions.Action.GetPlaceDirection(TinyLife.Objects.FurnitureType) commentId: M:TinyLife.Actions.Action.GetPlaceDirection(TinyLife.Objects.FurnitureType) id: GetPlaceDirection(TinyLife.Objects.FurnitureType) parent: TinyLife.Actions.Action langs: - csharp - vb name: GetPlaceDirection(FurnitureType) nameWithType: Action.GetPlaceDirection(FurnitureType) fullName: TinyLife.Actions.Action.GetPlaceDirection(TinyLife.Objects.FurnitureType) type: Method source: remote: path: TinyLife/Actions/Action.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife.git id: GetPlaceDirection path: Actions/Action.cs startLine: 309 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nReturns a that represents the facing that the given should be placed with.\nThe direction is determined by the 's current rotation.\n" example: [] syntax: content: protected Direction2 GetPlaceDirection(FurnitureType item = null) parameters: - id: item type: TinyLife.Objects.FurnitureType description: The item to place return: type: MLEM.Misc.Direction2 description: The facing the item should be placed with content.vb: Protected Function GetPlaceDirection(item As FurnitureType = Nothing) As Direction2 overload: TinyLife.Actions.Action.GetPlaceDirection* modifiers.csharp: - protected modifiers.vb: - Protected - uid: TinyLife.Actions.Action.Sit(TinyLife.Objects.Furniture,TinyLife.GameSpeed,TinyLife.Objects.ActionSpot) commentId: M:TinyLife.Actions.Action.Sit(TinyLife.Objects.Furniture,TinyLife.GameSpeed,TinyLife.Objects.ActionSpot) id: Sit(TinyLife.Objects.Furniture,TinyLife.GameSpeed,TinyLife.Objects.ActionSpot) parent: TinyLife.Actions.Action langs: - csharp - vb name: Sit(Furniture, GameSpeed, ActionSpot) nameWithType: Action.Sit(Furniture, GameSpeed, ActionSpot) fullName: TinyLife.Actions.Action.Sit(TinyLife.Objects.Furniture, TinyLife.GameSpeed, TinyLife.Objects.ActionSpot) type: Method source: remote: path: TinyLife/Actions/Action.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife.git id: Sit path: Actions/Action.cs startLine: 325 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nA helper method that causes the to sit on the given object.\nThis method causes the action spot to be occupied and the person's to be changed to .\nAdditionally, the need is restored a little bit.\nNote that this method has to be called every frame for the person to stay sat down.\n" example: [] syntax: content: protected bool Sit(Furniture chair, GameSpeed speed, ActionSpot spot = null) parameters: - id: chair type: TinyLife.Objects.Furniture description: The chair to sit on - id: speed type: TinyLife.GameSpeed description: The current game speed - id: spot type: TinyLife.Objects.ActionSpot description: The action spot to sit on, or null to select one automatically return: type: System.Boolean description: Whether or not the chair can be sat on content.vb: Protected Function Sit(chair As Furniture, speed As GameSpeed, spot As ActionSpot = Nothing) As Boolean overload: TinyLife.Actions.Action.Sit* modifiers.csharp: - protected modifiers.vb: - Protected - uid: TinyLife.Actions.Action.CompleteInTime(System.TimeSpan,System.Boolean,TinyLife.Skills.SkillType,System.Single,System.Boolean) commentId: M:TinyLife.Actions.Action.CompleteInTime(System.TimeSpan,System.Boolean,TinyLife.Skills.SkillType,System.Single,System.Boolean) id: CompleteInTime(System.TimeSpan,System.Boolean,TinyLife.Skills.SkillType,System.Single,System.Boolean) parent: TinyLife.Actions.Action langs: - csharp - vb name: CompleteInTime(TimeSpan, Boolean, SkillType, Single, Boolean) nameWithType: Action.CompleteInTime(TimeSpan, Boolean, SkillType, Single, Boolean) fullName: TinyLife.Actions.Action.CompleteInTime(System.TimeSpan, System.Boolean, TinyLife.Skills.SkillType, System.Single, System.Boolean) type: Method source: remote: path: TinyLife/Actions/Action.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife.git id: CompleteInTime path: Actions/Action.cs startLine: 345 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nA helper method that returns if the given time has passed.\nThis method makes use of to return true faster or slower based on the person's current mood and skill levels.\n" example: [] syntax: content: protected Action.CompletionType CompleteInTime(TimeSpan time, bool efficiencyMatters = false, SkillType skill = null, float levelModifier = 0.1F, bool autoOnly = false) parameters: - id: time type: System.TimeSpan description: The (total!) amount of time after which this action should be completed - id: efficiencyMatters type: System.Boolean description: Whether the person's efficiency modifier () should be taken into account for the total time required - id: skill type: TinyLife.Skills.SkillType description: A skill that optionally influences the completion time - id: levelModifier type: System.Single description: The amount that each skill level should influence the returned time by. Defaults to 0.1. - id: autoOnly type: System.Boolean description: Whether the action should only be completed in the given amount of time if it has been . If both this value and are true, this method always returns . return: type: TinyLife.Actions.Action.CompletionType description: if the time has passed, otherwise content.vb: Protected Function CompleteInTime(time As TimeSpan, efficiencyMatters As Boolean = False, skill As SkillType = Nothing, levelModifier As Single = 0.1F, autoOnly As Boolean = False) As Action.CompletionType overload: TinyLife.Actions.Action.CompleteInTime* modifiers.csharp: - protected modifiers.vb: - Protected - uid: TinyLife.Actions.Action.OpenPlayerPrompt(System.String,System.Predicate{MLEM.Ui.Elements.Panel},System.Action{MLEM.Ui.Elements.Panel},System.Boolean,MLEM.Ui.Elements.Element[]) commentId: M:TinyLife.Actions.Action.OpenPlayerPrompt(System.String,System.Predicate{MLEM.Ui.Elements.Panel},System.Action{MLEM.Ui.Elements.Panel},System.Boolean,MLEM.Ui.Elements.Element[]) id: OpenPlayerPrompt(System.String,System.Predicate{MLEM.Ui.Elements.Panel},System.Action{MLEM.Ui.Elements.Panel},System.Boolean,MLEM.Ui.Elements.Element[]) parent: TinyLife.Actions.Action langs: - csharp - vb name: OpenPlayerPrompt(String, Predicate, Action, Boolean, Element[]) nameWithType: Action.OpenPlayerPrompt(String, Predicate, Action, Boolean, Element[]) fullName: TinyLife.Actions.Action.OpenPlayerPrompt(System.String, System.Predicate, System.Action, System.Boolean, MLEM.Ui.Elements.Element[]) type: Method source: remote: path: TinyLife/Actions/Action.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife.git id: OpenPlayerPrompt path: Actions/Action.cs startLine: 364 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nOpens a prompt for the player with the given elements, also pausing the game.\nThis behavior is used for things like the action, where a confirmation panel pops up.\nTo check whether a player prompt is currently opened, see .\n" example: [] syntax: content: protected Group OpenPlayerPrompt(string title, Predicate canFinish, Action onFinished, bool canExit, params Element[] children) parameters: - id: title type: System.String description: The title that should be displayed in the box, has to be localized if required - id: canFinish type: System.Predicate{MLEM.Ui.Elements.Panel} description: A function that determines whether the Okay button can be pressed. If the function is null, no button is displayed. - id: onFinished type: System.Action{MLEM.Ui.Elements.Panel} description: A function that is called once the Okay button is pressed. Can be null. - id: canExit type: System.Boolean description: Whether the user can exit the window without making a decision by clicking the background - id: children type: MLEM.Ui.Elements.Element[] description: The elements that should be displayed in this prompt, along with the title and possibly the Okay button if canFinish is used return: type: MLEM.Ui.Elements.Group content.vb: Protected Function OpenPlayerPrompt(title As String, canFinish As Predicate(Of Panel), onFinished As Action(Of Panel), canExit As Boolean, ParamArray children As Element()) As Group overload: TinyLife.Actions.Action.OpenPlayerPrompt* exceptions: - type: System.InvalidOperationException commentId: T:System.InvalidOperationException description: Thrown if this action was nameWithType.vb: Action.OpenPlayerPrompt(String, Predicate(Of Panel), Action(Of Panel), Boolean, Element()) modifiers.csharp: - protected modifiers.vb: - Protected fullName.vb: TinyLife.Actions.Action.OpenPlayerPrompt(System.String, System.Predicate(Of MLEM.Ui.Elements.Panel), System.Action(Of MLEM.Ui.Elements.Panel), System.Boolean, MLEM.Ui.Elements.Element()) name.vb: OpenPlayerPrompt(String, Predicate(Of Panel), Action(Of Panel), Boolean, Element()) - uid: TinyLife.Actions.Action.OpenYesNoPrompt(System.String,System.Action,System.Action) commentId: M:TinyLife.Actions.Action.OpenYesNoPrompt(System.String,System.Action,System.Action) id: OpenYesNoPrompt(System.String,System.Action,System.Action) parent: TinyLife.Actions.Action langs: - csharp - vb name: OpenYesNoPrompt(String, Action, Action) nameWithType: Action.OpenYesNoPrompt(String, Action, Action) fullName: TinyLife.Actions.Action.OpenYesNoPrompt(System.String, System.Action, System.Action) type: Method source: remote: path: TinyLife/Actions/Action.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife.git id: OpenYesNoPrompt path: Actions/Action.cs startLine: 400 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nOpens a prompt for the player that contains a yes and a no button along with some text.\nThis prompt can be used to ensure that a player selected the right option in an important decision.\nTo check whether a player prompt is currently opened, see .\n" example: [] syntax: content: protected void OpenYesNoPrompt(string title, Action onYes, Action onNo = null) parameters: - id: title type: System.String description: The text to display in the prompt - id: onYes type: System.Action description: The action that should be executed when the yes button is pressed - id: onNo type: System.Action description: The action that should be executed when the no button is pressed content.vb: Protected Sub OpenYesNoPrompt(title As String, onYes As Action, onNo As Action = Nothing) overload: TinyLife.Actions.Action.OpenYesNoPrompt* modifiers.csharp: - protected modifiers.vb: - Protected - uid: TinyLife.Actions.Action.OpenTextPrompt(System.String,System.Action{System.String},System.Predicate{System.String},MLEM.Ui.Elements.TextField.Rule) commentId: M:TinyLife.Actions.Action.OpenTextPrompt(System.String,System.Action{System.String},System.Predicate{System.String},MLEM.Ui.Elements.TextField.Rule) id: OpenTextPrompt(System.String,System.Action{System.String},System.Predicate{System.String},MLEM.Ui.Elements.TextField.Rule) parent: TinyLife.Actions.Action langs: - csharp - vb name: OpenTextPrompt(String, Action, Predicate, TextField.Rule) nameWithType: Action.OpenTextPrompt(String, Action, Predicate, TextField.Rule) fullName: TinyLife.Actions.Action.OpenTextPrompt(System.String, System.Action, System.Predicate, MLEM.Ui.Elements.TextField.Rule) type: Method source: remote: path: TinyLife/Actions/Action.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife.git id: OpenTextPrompt path: Actions/Action.cs startLine: 426 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nOpens a prompt with a text box that allows the player to input a string.\nTo check whether a player prompt is currently opened, see .\n" example: [] syntax: content: protected void OpenTextPrompt(string title, Action onFinished, Predicate isNameValid = null, TextField.Rule rule = null) parameters: - id: title type: System.String description: The text to display in the prompt - id: onFinished type: System.Action{System.String} description: An action that is executed when the okay button is pressed, which contains the string that was input into the text box - id: isNameValid type: System.Predicate{System.String} description: A function that determines whether the name is valid. If this is null, all text inputs (except an empty string) will be valid. - id: rule type: MLEM.Ui.Elements.TextField.Rule description: A rule to use for the content.vb: Protected Sub OpenTextPrompt(title As String, onFinished As Action(Of String), isNameValid As Predicate(Of String) = Nothing, rule As TextField.Rule = Nothing) overload: TinyLife.Actions.Action.OpenTextPrompt* nameWithType.vb: Action.OpenTextPrompt(String, Action(Of String), Predicate(Of String), TextField.Rule) modifiers.csharp: - protected modifiers.vb: - Protected fullName.vb: TinyLife.Actions.Action.OpenTextPrompt(System.String, System.Action(Of System.String), System.Predicate(Of System.String), MLEM.Ui.Elements.TextField.Rule) name.vb: OpenTextPrompt(String, Action(Of String), Predicate(Of String), TextField.Rule) - uid: TinyLife.Actions.Action.SpeakAlone(Microsoft.Xna.Framework.GameTime,TinyLife.GameSpeed,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Int32) commentId: M:TinyLife.Actions.Action.SpeakAlone(Microsoft.Xna.Framework.GameTime,TinyLife.GameSpeed,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Int32) id: SpeakAlone(Microsoft.Xna.Framework.GameTime,TinyLife.GameSpeed,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Int32) parent: TinyLife.Actions.Action langs: - csharp - vb name: SpeakAlone(GameTime, GameSpeed, EmoteCategory, SpeakStyle, Int32) nameWithType: Action.SpeakAlone(GameTime, GameSpeed, EmoteCategory, SpeakStyle, Int32) fullName: TinyLife.Actions.Action.SpeakAlone(Microsoft.Xna.Framework.GameTime, TinyLife.GameSpeed, TinyLife.Actions.EmoteCategory, TinyLife.Objects.SpeakStyle, System.Int32) type: Method source: remote: path: TinyLife/Actions/Action.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife.git id: SpeakAlone path: Actions/Action.cs startLine: 444 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nDisplays emotes for this action's with the given settings as if they were talking to themselves out loud.\nThis is used by actions like and .\n" example: [] syntax: content: protected bool SpeakAlone(GameTime time, GameSpeed speed, EmoteCategory emoteCategories, SpeakStyle speakStyles, int totalAmount = 2147483647) parameters: - id: time type: Microsoft.Xna.Framework.GameTime description: The game's current time - id: speed type: TinyLife.GameSpeed description: The game's current speed - id: emoteCategories type: TinyLife.Actions.EmoteCategory description: The categories to pick emotes from, can be a combined flag - id: speakStyles type: TinyLife.Objects.SpeakStyle description: The speak styles to use for speech sounds, can be a combined flag - id: totalAmount type: System.Int32 description: The total amount of emotes to display, defaults to an infinite amount () return: type: System.Boolean description: Whether all emotes were succesfully displayed. This method only returns true if totalAmount is less than the default value content.vb: Protected Function SpeakAlone(time As GameTime, speed As GameSpeed, emoteCategories As EmoteCategory, speakStyles As SpeakStyle, totalAmount As Integer = 2147483647) As Boolean overload: TinyLife.Actions.Action.SpeakAlone* modifiers.csharp: - protected modifiers.vb: - Protected - uid: TinyLife.Actions.Action.GetFreeChair(TinyLife.Objects.Person,TinyLife.Objects.Furniture) commentId: M:TinyLife.Actions.Action.GetFreeChair(TinyLife.Objects.Person,TinyLife.Objects.Furniture) id: GetFreeChair(TinyLife.Objects.Person,TinyLife.Objects.Furniture) parent: TinyLife.Actions.Action langs: - csharp - vb name: GetFreeChair(Person, Furniture) nameWithType: Action.GetFreeChair(Person, Furniture) fullName: TinyLife.Actions.Action.GetFreeChair(TinyLife.Objects.Person, TinyLife.Objects.Furniture) type: Method source: remote: path: TinyLife/Actions/Action.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife.git id: GetFreeChair path: Actions/Action.cs startLine: 481 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nA helper method that returns an for a on a with the category that is closest to the given object which is on a desk or table.\nThe furniture returned is the one that the person should on when interacting with the passed deskObject.\nThis method will return the deskObject's parent itself if it is a picnic-style table that has benches directly attached to it.\n" example: [] syntax: content: public static (Furniture Chair, ActionSpot Spot, Direction2 Direction) GetFreeChair(Person person, Furniture deskObject) parameters: - id: person type: TinyLife.Objects.Person description: The person to get the free chair for - id: deskObject type: TinyLife.Objects.Furniture description: The object that is sat on a desk return: type: System.ValueTuple{TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot,MLEM.Misc.Direction2} description: The corresponding chair, and the action spot's rotation, or default if there is none content.vb: Public Shared Function GetFreeChair(person As Person, deskObject As Furniture) As(Chair As Furniture, Spot As ActionSpot, Direction As Direction2)(Of Furniture , ActionSpot, Direction2) overload: TinyLife.Actions.Action.GetFreeChair* modifiers.csharp: - public - static modifiers.vb: - Public - Shared - uid: TinyLife.Actions.Action.FindAllFreePeople(TinyLife.Actions.ActionType,TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean) commentId: M:TinyLife.Actions.Action.FindAllFreePeople(TinyLife.Actions.ActionType,TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean) id: FindAllFreePeople(TinyLife.Actions.ActionType,TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean) parent: TinyLife.Actions.Action langs: - csharp - vb name: FindAllFreePeople(ActionType, Person, Nullable, Nullable, Boolean) nameWithType: Action.FindAllFreePeople(ActionType, Person, Nullable, Nullable, Boolean) fullName: TinyLife.Actions.Action.FindAllFreePeople(TinyLife.Actions.ActionType, TinyLife.Objects.Person, System.Nullable, System.Nullable, System.Boolean) type: Method source: remote: path: TinyLife/Actions/Action.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife.git id: FindAllFreePeople path: Actions/Action.cs startLine: 515 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nA helper method to find a set of all instances that are currently valid for interaction with the passed \n" example: [] syntax: content: public static IEnumerable FindAllFreePeople(ActionType type, Person person, Vector2? position = null, float? radius = null, bool ignoreVisibility = false) parameters: - id: type type: TinyLife.Actions.ActionType description: The type of action we want to start - id: person type: TinyLife.Objects.Person description: The person that wants to start the aciton - id: position type: System.Nullable{Microsoft.Xna.Framework.Vector2} description: The position that we should find people around, or null to use the passed person's position - id: radius type: System.Nullable{System.Single} description: The radius that should be searched for people in, or 32 by default - id: ignoreVisibility type: System.Boolean description: Whether the visibility () of the object's lot should be ignored, or false by default return: type: System.Collections.Generic.IEnumerable{TinyLife.Objects.Person} description: A set of valid interaction partners content.vb: Public Shared Function FindAllFreePeople(type As ActionType, person As Person, position As Vector2? = Nothing, radius As Single? = Nothing, ignoreVisibility As Boolean = False) As IEnumerable(Of Person) overload: TinyLife.Actions.Action.FindAllFreePeople* nameWithType.vb: Action.FindAllFreePeople(ActionType, Person, Nullable(Of Vector2), Nullable(Of Single), Boolean) modifiers.csharp: - public - static modifiers.vb: - Public - Shared fullName.vb: TinyLife.Actions.Action.FindAllFreePeople(TinyLife.Actions.ActionType, TinyLife.Objects.Person, System.Nullable(Of Microsoft.Xna.Framework.Vector2), System.Nullable(Of System.Single), System.Boolean) name.vb: FindAllFreePeople(ActionType, Person, Nullable(Of Vector2), Nullable(Of Single), Boolean) - uid: TinyLife.Actions.Action.FindAllFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Boolean,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean,System.Boolean) commentId: M:TinyLife.Actions.Action.FindAllFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Boolean,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean,System.Boolean) id: FindAllFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Boolean,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean,System.Boolean) parent: TinyLife.Actions.Action langs: - csharp - vb name: FindAllFreeFurniture(Person, ObjectCategory, FurnitureType, Boolean, Nullable, Nullable, Boolean, Boolean) nameWithType: Action.FindAllFreeFurniture(Person, ObjectCategory, FurnitureType, Boolean, Nullable, Nullable, Boolean, Boolean) fullName: TinyLife.Actions.Action.FindAllFreeFurniture(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory, TinyLife.Objects.FurnitureType, System.Boolean, System.Nullable, System.Nullable, System.Boolean, System.Boolean) type: Method source: remote: path: TinyLife/Actions/Action.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife.git id: FindAllFreeFurniture path: Actions/Action.cs startLine: 540 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nA helper method to find a set of all instances that are currently valid for interaction with the passed \n" example: [] syntax: content: public static IEnumerable FindAllFreeFurniture(Person person, ObjectCategory categories, FurnitureType objectSpotType = null, bool needsFreeActionSpot = true, Vector2? position = null, float? radius = null, bool allowBroken = false, bool ignoreVisibility = false) parameters: - id: person type: TinyLife.Objects.Person description: The person that wants to start the aciton - id: categories type: TinyLife.Objects.ObjectCategory description: The categories that the furniture should have - id: objectSpotType type: TinyLife.Objects.FurnitureType description: The type of item that an object spot should be available for, or null if this is not required - id: needsFreeActionSpot type: System.Boolean description: Whether or not the furniture returned needs a non-occupied - id: position type: System.Nullable{Microsoft.Xna.Framework.Vector2} description: The position that we should find people around, or null to use the passed person's position - id: radius type: System.Nullable{System.Single} description: The radius that should be searched for people in, or 32 by default - id: allowBroken type: System.Boolean description: Whether furniture that is can be returned - id: ignoreVisibility type: System.Boolean description: Whether the visibility () of the object's lot should be ignored, or false by default return: type: System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture} description: A set of valid furniture content.vb: Public Shared Function FindAllFreeFurniture(person As Person, categories As ObjectCategory, objectSpotType As FurnitureType = Nothing, needsFreeActionSpot As Boolean = True, position As Vector2? = Nothing, radius As Single? = Nothing, allowBroken As Boolean = False, ignoreVisibility As Boolean = False) As IEnumerable(Of Furniture) overload: TinyLife.Actions.Action.FindAllFreeFurniture* nameWithType.vb: Action.FindAllFreeFurniture(Person, ObjectCategory, FurnitureType, Boolean, Nullable(Of Vector2), Nullable(Of Single), Boolean, Boolean) modifiers.csharp: - public - static modifiers.vb: - Public - Shared fullName.vb: TinyLife.Actions.Action.FindAllFreeFurniture(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory, TinyLife.Objects.FurnitureType, System.Boolean, System.Nullable(Of Microsoft.Xna.Framework.Vector2), System.Nullable(Of System.Single), System.Boolean, System.Boolean) name.vb: FindAllFreeFurniture(Person, ObjectCategory, FurnitureType, Boolean, Nullable(Of Vector2), Nullable(Of Single), Boolean, Boolean) - uid: TinyLife.Actions.Action.FindAllFreeWalls(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean) commentId: M:TinyLife.Actions.Action.FindAllFreeWalls(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean) id: FindAllFreeWalls(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean) parent: TinyLife.Actions.Action langs: - csharp - vb name: FindAllFreeWalls(Person, Nullable, Nullable, Boolean) nameWithType: Action.FindAllFreeWalls(Person, Nullable, Nullable, Boolean) fullName: TinyLife.Actions.Action.FindAllFreeWalls(TinyLife.Objects.Person, System.Nullable, System.Nullable, System.Boolean) type: Method source: remote: path: TinyLife/Actions/Action.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife.git id: FindAllFreeWalls path: Actions/Action.cs startLine: 558 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nA helper method to find a set of all instances that are currently valid for interaction with the passed \n" example: [] syntax: content: public static IEnumerable FindAllFreeWalls(Person person, Vector2? position = null, float? radius = null, bool ignoreVisibility = false) parameters: - id: person type: TinyLife.Objects.Person description: The person that wants to start the aciton - id: position type: System.Nullable{Microsoft.Xna.Framework.Vector2} description: The position that the walls should be around, or null to use the person's position - id: radius type: System.Nullable{System.Single} description: The radius that should be searched for walls in, or 32 by default - id: ignoreVisibility type: System.Boolean description: Whether the visibility () of the object's lot should be ignored, or false by default return: type: System.Collections.Generic.IEnumerable{TinyLife.World.Wall} description: A set of valid walls content.vb: Public Shared Function FindAllFreeWalls(person As Person, position As Vector2? = Nothing, radius As Single? = Nothing, ignoreVisibility As Boolean = False) As IEnumerable(Of Wall) overload: TinyLife.Actions.Action.FindAllFreeWalls* nameWithType.vb: Action.FindAllFreeWalls(Person, Nullable(Of Vector2), Nullable(Of Single), Boolean) modifiers.csharp: - public - static modifiers.vb: - Public - Shared fullName.vb: TinyLife.Actions.Action.FindAllFreeWalls(TinyLife.Objects.Person, System.Nullable(Of Microsoft.Xna.Framework.Vector2), System.Nullable(Of System.Single), System.Boolean) name.vb: FindAllFreeWalls(Person, Nullable(Of Vector2), Nullable(Of Single), Boolean) - uid: TinyLife.Actions.Action.FindAllFreeGround(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean) commentId: M:TinyLife.Actions.Action.FindAllFreeGround(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean) id: FindAllFreeGround(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean) parent: TinyLife.Actions.Action langs: - csharp - vb name: FindAllFreeGround(Person, Nullable, Nullable, Boolean) nameWithType: Action.FindAllFreeGround(Person, Nullable, Nullable, Boolean) fullName: TinyLife.Actions.Action.FindAllFreeGround(TinyLife.Objects.Person, System.Nullable, System.Nullable, System.Boolean) type: Method source: remote: path: TinyLife/Actions/Action.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife.git id: FindAllFreeGround path: Actions/Action.cs startLine: 573 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nA helper method to find a set of all positions on the ground that are currently valid for interaction\n" example: [] syntax: content: public static IEnumerable FindAllFreeGround(Person person, Vector2? position = null, float? radius = null, bool ignoreVisibility = false) parameters: - id: person type: TinyLife.Objects.Person description: The person that wants to start the aciton - id: position type: System.Nullable{Microsoft.Xna.Framework.Vector2} description: The position that the ground should be around, or null to use the person's position - id: radius type: System.Nullable{System.Single} description: The radius that should be searched for ground positions in, or 32 by default - id: ignoreVisibility type: System.Boolean description: Whether the visibility () of the object's lot should be ignored, or false by default return: type: System.Collections.Generic.IEnumerable{Microsoft.Xna.Framework.Point} description: A set of valid locations content.vb: Public Shared Function FindAllFreeGround(person As Person, position As Vector2? = Nothing, radius As Single? = Nothing, ignoreVisibility As Boolean = False) As IEnumerable(Of Point) overload: TinyLife.Actions.Action.FindAllFreeGround* nameWithType.vb: Action.FindAllFreeGround(Person, Nullable(Of Vector2), Nullable(Of Single), Boolean) modifiers.csharp: - public - static modifiers.vb: - Public - Shared fullName.vb: TinyLife.Actions.Action.FindAllFreeGround(TinyLife.Objects.Person, System.Nullable(Of Microsoft.Xna.Framework.Vector2), System.Nullable(Of System.Single), System.Boolean) name.vb: FindAllFreeGround(Person, Nullable(Of Vector2), Nullable(Of Single), Boolean) - uid: TinyLife.Actions.Action.FindFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean) commentId: M:TinyLife.Actions.Action.FindFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean) id: FindFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean) parent: TinyLife.Actions.Action langs: - csharp - vb name: FindFreeFurniture(Person, ObjectCategory, FurnitureType, Nullable, Boolean, Boolean) nameWithType: Action.FindFreeFurniture(Person, ObjectCategory, FurnitureType, Nullable, Boolean, Boolean) fullName: TinyLife.Actions.Action.FindFreeFurniture(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory, TinyLife.Objects.FurnitureType, System.Nullable, System.Boolean, System.Boolean) type: Method source: remote: path: TinyLife/Actions/Action.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife.git id: FindFreeFurniture path: Actions/Action.cs startLine: 591 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nA helper method to find the best instance to interact with based on the given data.\nNote that this method always returns a related to the first result from .\n" example: [] syntax: content: public static ActionInfo FindFreeFurniture(Person person, ObjectCategory categories, FurnitureType objectSpotType = null, Vector2? position = null, bool allowBroken = false, bool ignoreVisibility = false) parameters: - id: person type: TinyLife.Objects.Person description: The person that wants to start the aciton - id: categories type: TinyLife.Objects.ObjectCategory description: The categories that the furniture should have - id: objectSpotType type: TinyLife.Objects.FurnitureType description: The type of item that an object spot should be available for, or null if this is not required - id: position type: System.Nullable{Microsoft.Xna.Framework.Vector2} description: The position that we should find people around, or null to use the passed person's position - id: allowBroken type: System.Boolean description: Whether furniture that is can be returned - id: ignoreVisibility type: System.Boolean description: Whether the visibility () of the object's lot should be ignored, or false by default return: type: TinyLife.Actions.ActionInfo description: An action info for the best furniture, or null if there is none content.vb: Public Shared Function FindFreeFurniture(person As Person, categories As ObjectCategory, objectSpotType As FurnitureType = Nothing, position As Vector2? = Nothing, allowBroken As Boolean = False, ignoreVisibility As Boolean = False) As ActionInfo overload: TinyLife.Actions.Action.FindFreeFurniture* nameWithType.vb: Action.FindFreeFurniture(Person, ObjectCategory, FurnitureType, Nullable(Of Vector2), Boolean, Boolean) modifiers.csharp: - public - static modifiers.vb: - Public - Shared fullName.vb: TinyLife.Actions.Action.FindFreeFurniture(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory, TinyLife.Objects.FurnitureType, System.Nullable(Of Microsoft.Xna.Framework.Vector2), System.Boolean, System.Boolean) name.vb: FindFreeFurniture(Person, ObjectCategory, FurnitureType, Nullable(Of Vector2), Boolean, Boolean) - uid: TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action,TinyLife.Actions.Action) commentId: M:TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action,TinyLife.Actions.Action) id: CanMultitask(TinyLife.Actions.Action,TinyLife.Actions.Action) parent: TinyLife.Actions.Action langs: - csharp - vb name: CanMultitask(Action, Action) nameWithType: Action.CanMultitask(Action, Action) fullName: TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action, TinyLife.Actions.Action) type: Method source: remote: path: TinyLife/Actions/Action.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife.git id: CanMultitask path: Actions/Action.cs startLine: 603 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nA utility method that can be used whether the two instances can currently be invoked together.\nInternally, this checks if both actions return true on .\n" example: [] syntax: content: public static bool CanMultitask(Action a1, Action a2) parameters: - id: a1 type: TinyLife.Actions.Action description: The first action - id: a2 type: TinyLife.Actions.Action description: The second action return: type: System.Boolean description: Whether the two actions can be multi-tasked content.vb: Public Shared Function CanMultitask(a1 As Action, a2 As Action) As Boolean overload: TinyLife.Actions.Action.CanMultitask* modifiers.csharp: - public - static modifiers.vb: - Public - Shared - uid: TinyLife.Actions.Action.GetTableSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot) commentId: M:TinyLife.Actions.Action.GetTableSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot) id: GetTableSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot) parent: TinyLife.Actions.Action langs: - csharp - vb name: GetTableSpot(Furniture, ActionSpot) nameWithType: Action.GetTableSpot(Furniture, ActionSpot) fullName: TinyLife.Actions.Action.GetTableSpot(TinyLife.Objects.Furniture, TinyLife.Objects.ActionSpot) type: Method source: remote: path: TinyLife/Actions/Action.cs branch: master repo: https://git.ellpeck.de/Ellpeck/TinyLife.git id: GetTableSpot path: Actions/Action.cs startLine: 614 assemblies: - Tiny Life namespace: TinyLife.Actions summary: "\nA helper method that returns the on the table or desk that the given chair is connected to.\nThis is the object spot that should be used for interaction if a person sits on the given chair.\n" example: [] syntax: content: public static (Furniture Table, ObjectSpot Spot) GetTableSpot(Furniture chair, ActionSpot actionSpot = null) parameters: - id: chair type: TinyLife.Objects.Furniture description: The chair to get the table spot for - id: actionSpot type: TinyLife.Objects.ActionSpot description: The action spot on the chair to get the table spot for return: type: System.ValueTuple{TinyLife.Objects.Furniture,TinyLife.Objects.ObjectSpot} description: The table spot, or null if there is none content.vb: Public Shared Function GetTableSpot(chair As Furniture, actionSpot As ActionSpot = Nothing) As(Table As Furniture, Spot As ObjectSpot)(Of Furniture , ObjectSpot) overload: TinyLife.Actions.Action.GetTableSpot* modifiers.csharp: - public - static modifiers.vb: - Public - Shared references: - uid: TinyLife.Objects.Person commentId: T:TinyLife.Objects.Person parent: TinyLife.Objects name: Person nameWithType: Person fullName: TinyLife.Objects.Person - uid: TinyLife.Actions.ActionType commentId: T:TinyLife.Actions.ActionType parent: TinyLife.Actions name: ActionType nameWithType: ActionType fullName: TinyLife.Actions.ActionType - uid: TinyLife.Objects.Person.ActionQueue commentId: F:TinyLife.Objects.Person.ActionQueue isExternal: true - uid: TinyLife.Objects.Person.CurrentActions commentId: F:TinyLife.Objects.Person.CurrentActions isExternal: true - uid: TinyLife.Actions.MultiAction commentId: T:TinyLife.Actions.MultiAction parent: TinyLife.Actions name: MultiAction nameWithType: MultiAction fullName: TinyLife.Actions.MultiAction - uid: TinyLife.Objects.Person.OnActionsCompleted commentId: E:TinyLife.Objects.Person.OnActionsCompleted isExternal: true - uid: TinyLife.Actions commentId: N:TinyLife.Actions name: TinyLife.Actions nameWithType: TinyLife.Actions fullName: TinyLife.Actions - uid: System.Object commentId: T:System.Object parent: System isExternal: true name: Object nameWithType: Object fullName: System.Object - uid: MLEM.Misc.GenericDataHolder commentId: T:MLEM.Misc.GenericDataHolder parent: MLEM.Misc isExternal: true name: GenericDataHolder nameWithType: GenericDataHolder fullName: MLEM.Misc.GenericDataHolder - uid: MLEM.Misc.IGenericDataHolder commentId: T:MLEM.Misc.IGenericDataHolder parent: MLEM.Misc isExternal: true name: IGenericDataHolder nameWithType: IGenericDataHolder fullName: MLEM.Misc.IGenericDataHolder - uid: MLEM.Misc.GenericDataHolder.SetData(System.String,System.Object) commentId: M:MLEM.Misc.GenericDataHolder.SetData(System.String,System.Object) parent: MLEM.Misc.GenericDataHolder isExternal: true name: SetData(String, Object) nameWithType: GenericDataHolder.SetData(String, Object) fullName: MLEM.Misc.GenericDataHolder.SetData(System.String, System.Object) spec.csharp: - uid: MLEM.Misc.GenericDataHolder.SetData(System.String,System.Object) name: SetData nameWithType: GenericDataHolder.SetData fullName: MLEM.Misc.GenericDataHolder.SetData isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.String name: String nameWithType: String fullName: System.String isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: MLEM.Misc.GenericDataHolder.SetData(System.String,System.Object) name: SetData nameWithType: GenericDataHolder.SetData fullName: MLEM.Misc.GenericDataHolder.SetData isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.String name: String nameWithType: String fullName: System.String isExternal: true - name: ', ' nameWithType: ', ' fullName: ', ' - uid: System.Object name: Object nameWithType: Object fullName: System.Object isExternal: true - name: ) nameWithType: ) fullName: ) - uid: MLEM.Misc.GenericDataHolder.GetData``1(System.String) commentId: M:MLEM.Misc.GenericDataHolder.GetData``1(System.String) parent: MLEM.Misc.GenericDataHolder isExternal: true name: GetData(String) nameWithType: GenericDataHolder.GetData(String) fullName: MLEM.Misc.GenericDataHolder.GetData(System.String) nameWithType.vb: GenericDataHolder.GetData(Of T)(String) fullName.vb: MLEM.Misc.GenericDataHolder.GetData(Of T)(System.String) name.vb: GetData(Of T)(String) spec.csharp: - uid: MLEM.Misc.GenericDataHolder.GetData``1(System.String) name: GetData nameWithType: GenericDataHolder.GetData fullName: MLEM.Misc.GenericDataHolder.GetData isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.String name: String nameWithType: String fullName: System.String isExternal: true - name: ) nameWithType: ) fullName: ) spec.vb: - uid: MLEM.Misc.GenericDataHolder.GetData``1(System.String) name: GetData(Of T) nameWithType: GenericDataHolder.GetData(Of T) fullName: MLEM.Misc.GenericDataHolder.GetData(Of T) isExternal: true - name: ( nameWithType: ( fullName: ( - uid: System.String name: String nameWithType: String fullName: System.String isExternal: true - name: ) nameWithType: ) fullName: ) - uid: MLEM.Misc.GenericDataHolder.GetDataKeys commentId: M:MLEM.Misc.GenericDataHolder.GetDataKeys parent: MLEM.Misc.GenericDataHolder isExternal: true name: GetDataKeys() nameWithType: GenericDataHolder.GetDataKeys() fullName: MLEM.Misc.GenericDataHolder.GetDataKeys() spec.csharp: - 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name: ) nameWithType: ) fullName: ) - uid: TinyLife.Actions.Action.Update* commentId: Overload:TinyLife.Actions.Action.Update name: Update nameWithType: Action.Update fullName: TinyLife.Actions.Action.Update - uid: Microsoft.Xna.Framework.GameTime commentId: T:Microsoft.Xna.Framework.GameTime parent: Microsoft.Xna.Framework isExternal: true name: GameTime nameWithType: GameTime fullName: Microsoft.Xna.Framework.GameTime - uid: TinyLife.GameSpeed commentId: T:TinyLife.GameSpeed parent: TinyLife name: GameSpeed nameWithType: GameSpeed fullName: TinyLife.GameSpeed - uid: TinyLife.Objects.MapObject commentId: T:TinyLife.Objects.MapObject parent: TinyLife.Objects name: MapObject nameWithType: MapObject fullName: TinyLife.Objects.MapObject - uid: Microsoft.Xna.Framework commentId: N:Microsoft.Xna.Framework isExternal: true name: Microsoft.Xna.Framework nameWithType: Microsoft.Xna.Framework fullName: Microsoft.Xna.Framework - uid: TinyLife commentId: N:TinyLife name: TinyLife nameWithType: TinyLife fullName: TinyLife - uid: TinyLife.Actions.Action.CompletionType.Completed commentId: F:TinyLife.Actions.Action.CompletionType.Completed isExternal: true - uid: TinyLife.Actions.Action.OnCompleted(TinyLife.Actions.Action.CompletionType) commentId: M:TinyLife.Actions.Action.OnCompleted(TinyLife.Actions.Action.CompletionType) parent: TinyLife.Actions.Action name: OnCompleted(Action.CompletionType) nameWithType: Action.OnCompleted(Action.CompletionType) fullName: TinyLife.Actions.Action.OnCompleted(TinyLife.Actions.Action.CompletionType) spec.csharp: - uid: TinyLife.Actions.Action.OnCompleted(TinyLife.Actions.Action.CompletionType) name: OnCompleted nameWithType: Action.OnCompleted fullName: TinyLife.Actions.Action.OnCompleted - name: ( nameWithType: ( fullName: ( - uid: TinyLife.Actions.Action.CompletionType name: Action.CompletionType nameWithType: Action.CompletionType fullName: TinyLife.Actions.Action.CompletionType - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Actions.Action.OnCompleted(TinyLife.Actions.Action.CompletionType) name: OnCompleted nameWithType: Action.OnCompleted fullName: TinyLife.Actions.Action.OnCompleted - 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uid: TinyLife.Actions.Action.OnCompleted* commentId: Overload:TinyLife.Actions.Action.OnCompleted name: OnCompleted nameWithType: Action.OnCompleted fullName: TinyLife.Actions.Action.OnCompleted - uid: TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action,TinyLife.Actions.Action) commentId: M:TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action,TinyLife.Actions.Action) parent: TinyLife.Actions.Action name: CanMultitask(Action, Action) nameWithType: Action.CanMultitask(Action, Action) fullName: TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action, TinyLife.Actions.Action) spec.csharp: - uid: TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action,TinyLife.Actions.Action) name: CanMultitask nameWithType: Action.CanMultitask fullName: TinyLife.Actions.Action.CanMultitask - name: ( nameWithType: ( fullName: ( - uid: TinyLife.Actions.Action name: Action nameWithType: Action fullName: TinyLife.Actions.Action - name: ', ' nameWithType: ', ' fullName: ', ' - uid: TinyLife.Actions.Action name: Action nameWithType: Action fullName: TinyLife.Actions.Action - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Actions.Action.CanMultitask(TinyLife.Actions.Action,TinyLife.Actions.Action) name: CanMultitask nameWithType: Action.CanMultitask fullName: TinyLife.Actions.Action.CanMultitask - name: ( nameWithType: ( fullName: ( - uid: TinyLife.Actions.Action name: Action nameWithType: Action fullName: TinyLife.Actions.Action - name: ', ' nameWithType: ', ' fullName: ', ' - uid: TinyLife.Actions.Action name: Action nameWithType: Action fullName: TinyLife.Actions.Action - name: ) nameWithType: ) fullName: ) - uid: TinyLife.Actions.Action.CanMultitask* commentId: Overload:TinyLife.Actions.Action.CanMultitask name: CanMultitask nameWithType: Action.CanMultitask fullName: TinyLife.Actions.Action.CanMultitask - uid: TinyLife.Actions.Action.Validate* commentId: Overload:TinyLife.Actions.Action.Validate name: Validate nameWithType: Action.Validate fullName: TinyLife.Actions.Action.Validate - uid: TinyLife.Actions.Action.CanCancel* commentId: Overload:TinyLife.Actions.Action.CanCancel name: CanCancel nameWithType: Action.CanCancel fullName: TinyLife.Actions.Action.CanCancel - uid: TinyLife.Actions.Action.GetNextAction* commentId: Overload:TinyLife.Actions.Action.GetNextAction name: GetNextAction nameWithType: Action.GetNextAction fullName: TinyLife.Actions.Action.GetNextAction - uid: TinyLife.Actions.ActionType.TypeSettings.Texture commentId: F:TinyLife.Actions.ActionType.TypeSettings.Texture isExternal: true - uid: TinyLife.Actions.ActionInfo.GetActionObject``1 commentId: M:TinyLife.Actions.ActionInfo.GetActionObject``1 isExternal: true - uid: TinyLife.Actions.Action.GetIconObject* commentId: Overload:TinyLife.Actions.Action.GetIconObject name: GetIconObject nameWithType: Action.GetIconObject fullName: TinyLife.Actions.Action.GetIconObject - uid: TinyLife.GameSpeed.ExtremelyFast commentId: F:TinyLife.GameSpeed.ExtremelyFast isExternal: true - uid: TinyLife.Actions.Action.CausesExtremelyFastSpeed* commentId: Overload:TinyLife.Actions.Action.CausesExtremelyFastSpeed name: CausesExtremelyFastSpeed nameWithType: Action.CausesExtremelyFastSpeed fullName: TinyLife.Actions.Action.CausesExtremelyFastSpeed - uid: TinyLife.Actions.ActionType.GetDisplayName(TinyLife.Actions.ActionInfo,System.Boolean) commentId: M:TinyLife.Actions.ActionType.GetDisplayName(TinyLife.Actions.ActionInfo,System.Boolean) isExternal: true - uid: TinyLife.Actions.Action.GetDisplayName* commentId: Overload:TinyLife.Actions.Action.GetDisplayName name: GetDisplayName nameWithType: Action.GetDisplayName fullName: TinyLife.Actions.Action.GetDisplayName - uid: System.String commentId: T:System.String parent: System isExternal: true name: String nameWithType: String fullName: System.String - uid: TinyLife.Objects.BreakableFurniture commentId: T:TinyLife.Objects.BreakableFurniture parent: TinyLife.Objects name: BreakableFurniture nameWithType: BreakableFurniture fullName: TinyLife.Objects.BreakableFurniture - uid: TinyLife.Actions.Action.TryForceFail* commentId: Overload:TinyLife.Actions.Action.TryForceFail name: TryForceFail nameWithType: Action.TryForceFail fullName: TinyLife.Actions.Action.TryForceFail - uid: TinyLife.Actions.ActionType.CanExecuteResult commentId: T:TinyLife.Actions.ActionType.CanExecuteResult parent: TinyLife.Actions name: ActionType.CanExecuteResult nameWithType: ActionType.CanExecuteResult fullName: TinyLife.Actions.ActionType.CanExecuteResult - uid: TinyLife.Actions.SocialAction commentId: T:TinyLife.Actions.SocialAction parent: TinyLife.Actions name: SocialAction nameWithType: SocialAction fullName: TinyLife.Actions.SocialAction - uid: TinyLife.Actions.Action.GetInProgressTime commentId: M:TinyLife.Actions.Action.GetInProgressTime parent: TinyLife.Actions.Action name: GetInProgressTime() nameWithType: Action.GetInProgressTime() fullName: TinyLife.Actions.Action.GetInProgressTime() spec.csharp: - uid: TinyLife.Actions.Action.GetInProgressTime name: GetInProgressTime nameWithType: Action.GetInProgressTime fullName: TinyLife.Actions.Action.GetInProgressTime - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) spec.vb: - uid: TinyLife.Actions.Action.GetInProgressTime name: GetInProgressTime nameWithType: Action.GetInProgressTime fullName: TinyLife.Actions.Action.GetInProgressTime - name: ( nameWithType: ( fullName: ( - name: ) nameWithType: ) fullName: ) - uid: System.TimeSpan.Zero commentId: F:System.TimeSpan.Zero isExternal: true - uid: TinyLife.Actions.Action.IsFullyInProgress* commentId: Overload:TinyLife.Actions.Action.IsFullyInProgress name: IsFullyInProgress nameWithType: Action.IsFullyInProgress fullName: TinyLife.Actions.Action.IsFullyInProgress - uid: TinyLife.Actions.Action.GetInProgressTime* commentId: Overload:TinyLife.Actions.Action.GetInProgressTime name: GetInProgressTime nameWithType: Action.GetInProgressTime fullName: TinyLife.Actions.Action.GetInProgressTime - uid: TinyLife.Actions.ActionVariety commentId: T:TinyLife.Actions.ActionVariety parent: TinyLife.Actions name: ActionVariety nameWithType: ActionVariety fullName: TinyLife.Actions.ActionVariety - uid: TinyLife.Actions.ActionType.TypeSettings.Varieties commentId: F:TinyLife.Actions.ActionType.TypeSettings.Varieties isExternal: true - uid: TinyLife.Actions.Action.ApplyVariety* commentId: Overload:TinyLife.Actions.Action.ApplyVariety name: ApplyVariety nameWithType: Action.ApplyVariety fullName: TinyLife.Actions.Action.ApplyVariety - uid: TinyLife.Actions.SleepAction commentId: T:TinyLife.Actions.SleepAction isExternal: true - uid: TinyLife.Actions.Action.CanEnqueueConversation* commentId: Overload:TinyLife.Actions.Action.CanEnqueueConversation name: CanEnqueueConversation nameWithType: Action.CanEnqueueConversation fullName: TinyLife.Actions.Action.CanEnqueueConversation - uid: TinyLife.Need commentId: T:TinyLife.Need name: Need nameWithType: Need fullName: TinyLife.Need - uid: TinyLife.Need.Max commentId: F:TinyLife.Need.Max isExternal: true - uid: TinyLife.Actions.Action.CompleteIfNeedFull* commentId: Overload:TinyLife.Actions.Action.CompleteIfNeedFull name: CompleteIfNeedFull nameWithType: Action.CompleteIfNeedFull fullName: TinyLife.Actions.Action.CompleteIfNeedFull - uid: TinyLife.NeedType commentId: T:TinyLife.NeedType parent: TinyLife name: NeedType nameWithType: NeedType fullName: TinyLife.NeedType - uid: TinyLife.Actions.PrepareFoodAction commentId: T:TinyLife.Actions.PrepareFoodAction isExternal: true - uid: TinyLife.Actions.CookFoodAction commentId: T:TinyLife.Actions.CookFoodAction isExternal: true - 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name: '(Of ' nameWithType: '(Of ' fullName: '(Of ' - uid: TinyLife.Actions.Action name: Action nameWithType: Action fullName: TinyLife.Actions.Action - name: ) nameWithType: ) fullName: ) - uid: System.Collections.Generic.IEnumerable`1 commentId: T:System.Collections.Generic.IEnumerable`1 isExternal: true name: IEnumerable nameWithType: IEnumerable fullName: System.Collections.Generic.IEnumerable nameWithType.vb: IEnumerable(Of T) fullName.vb: System.Collections.Generic.IEnumerable(Of T) name.vb: IEnumerable(Of T) spec.csharp: - uid: System.Collections.Generic.IEnumerable`1 name: IEnumerable nameWithType: IEnumerable fullName: System.Collections.Generic.IEnumerable isExternal: true - name: < nameWithType: < fullName: < - name: T nameWithType: T fullName: T - name: '>' nameWithType: '>' fullName: '>' spec.vb: - uid: System.Collections.Generic.IEnumerable`1 name: IEnumerable nameWithType: IEnumerable fullName: System.Collections.Generic.IEnumerable isExternal: true - name: '(Of ' nameWithType: '(Of ' fullName: '(Of ' - name: T nameWithType: T fullName: T - name: ) nameWithType: ) fullName: ) - uid: System.Collections.Generic commentId: N:System.Collections.Generic isExternal: true name: System.Collections.Generic nameWithType: System.Collections.Generic fullName: System.Collections.Generic - uid: MLEM.Misc.Direction2 commentId: T:MLEM.Misc.Direction2 parent: MLEM.Misc isExternal: true name: Direction2 nameWithType: Direction2 fullName: MLEM.Misc.Direction2 - uid: TinyLife.Objects.FurnitureType commentId: T:TinyLife.Objects.FurnitureType parent: TinyLife.Objects name: FurnitureType nameWithType: FurnitureType fullName: TinyLife.Objects.FurnitureType - uid: TinyLife.Actions.Action.GetPlaceDirection* commentId: Overload:TinyLife.Actions.Action.GetPlaceDirection name: GetPlaceDirection nameWithType: Action.GetPlaceDirection fullName: TinyLife.Actions.Action.GetPlaceDirection - uid: TinyLife.Objects.Person.CurrentPose commentId: F:TinyLife.Objects.Person.CurrentPose isExternal: true - uid: TinyLife.Objects.Person.Pose.Sitting commentId: F:TinyLife.Objects.Person.Pose.Sitting isExternal: true - 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