### YamlMime:ManagedReference
items:
- uid: TinyLife.Goals.Job
commentId: T:TinyLife.Goals.Job
id: Job
parent: TinyLife.Goals
children:
- TinyLife.Goals.Job.#ctor(TinyLife.Goals.JobType,TinyLife.Objects.Person,System.Int32)
- TinyLife.Goals.Job.AddLevel(System.Int32)
- TinyLife.Goals.Job.AddPerformance(System.Single)
- TinyLife.Goals.Job.AmountOfRaises
- TinyLife.Goals.Job.CurrentHourlyPay
- TinyLife.Goals.Job.DailyTasks
- TinyLife.Goals.Job.GetCoworkers
- TinyLife.Goals.Job.GetCoworkersAtWork
- TinyLife.Goals.Job.GetRaise
- TinyLife.Goals.Job.HasRequiredPromotionSkills
- TinyLife.Goals.Job.Level
- TinyLife.Goals.Job.OnGetWorkingPerformance
- TinyLife.Goals.Job.Performance
- TinyLife.Goals.Job.Person
- TinyLife.Goals.Job.RequiredPromotionPerformance
- TinyLife.Goals.Job.Type
- TinyLife.Goals.Job.Update(System.TimeSpan)
- TinyLife.Goals.Job.UpdateWorking(TinyLife.Actions.WorkAction,System.TimeSpan,System.Single)
- TinyLife.Goals.Job.Validate(TinyLife.Objects.Person)
langs:
- csharp
- vb
name: Job
nameWithType: Job
fullName: TinyLife.Goals.Job
type: Class
source:
remote:
path: TinyLife/Goals/Job.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Job
path: ../TinyLife/Goals/Job.cs
startLine: 19
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: "\nA job is a kind of work that a can have.\nThe person's current job is accessible using .\nA job instance is constructed from its underlying .\n"
example: []
syntax:
content: >-
[DataContract]
public class Job : JsonTypeSafeGenericDataHolder, IGenericDataHolder
content.vb: >-
Public Class Job Inherits JsonTypeSafeGenericDataHolder Implements IGenericDataHolder
inheritance:
- System.Object
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder
implements:
- MLEM.Misc.IGenericDataHolder
inheritedMembers:
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,{T})
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Goals.Job.TinyLife.Utilities.Extensions.JsonCopy``1
attributes:
- type: System.Runtime.Serialization.DataContractAttribute
ctor: System.Runtime.Serialization.DataContractAttribute.#ctor
arguments: []
- uid: TinyLife.Goals.Job.OnGetWorkingPerformance
commentId: E:TinyLife.Goals.Job.OnGetWorkingPerformance
id: OnGetWorkingPerformance
parent: TinyLife.Goals.Job
langs:
- csharp
- vb
name: OnGetWorkingPerformance
nameWithType: Job.OnGetWorkingPerformance
fullName: TinyLife.Goals.Job.OnGetWorkingPerformance
type: Event
source:
remote:
path: TinyLife/Goals/Job.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnGetWorkingPerformance
path: ../TinyLife/Goals/Job.cs
startLine: 26
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: "\nAn event that is raised when this job's is increased in .\nThis event can be used to change the gained or lost performance due to various custom conditions.\n"
example: []
syntax:
content: public static event Job.JobPerformanceDelegate OnGetWorkingPerformance
return:
type: TinyLife.Goals.Job.JobPerformanceDelegate
content.vb: Public Shared Event OnGetWorkingPerformance As Job.JobPerformanceDelegate
- uid: TinyLife.Goals.Job.Type
commentId: F:TinyLife.Goals.Job.Type
id: Type
parent: TinyLife.Goals.Job
langs:
- csharp
- vb
name: Type
nameWithType: Job.Type
fullName: TinyLife.Goals.Job.Type
type: Field
source:
remote:
path: TinyLife/Goals/Job.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Type
path: ../TinyLife/Goals/Job.cs
startLine: 34
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: "\nThe underlying that this job results from\n"
example: []
syntax:
content: >-
[DataMember]
public readonly JobType Type
return:
type: TinyLife.Goals.JobType
content.vb: >-
Public ReadOnly Type As JobType
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Goals.Job.Person
commentId: P:TinyLife.Goals.Job.Person
id: Person
parent: TinyLife.Goals.Job
langs:
- csharp
- vb
name: Person
nameWithType: Job.Person
fullName: TinyLife.Goals.Job.Person
type: Property
source:
remote:
path: TinyLife/Goals/Job.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Person
path: ../TinyLife/Goals/Job.cs
startLine: 38
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: "\nThe that currently has this job\n"
example: []
syntax:
content: public Person Person { get; }
parameters: []
return:
type: TinyLife.Objects.Person
content.vb: Public Property Person As Person
overload: TinyLife.Goals.Job.Person*
- uid: TinyLife.Goals.Job.Performance
commentId: P:TinyLife.Goals.Job.Performance
id: Performance
parent: TinyLife.Goals.Job
langs:
- csharp
- vb
name: Performance
nameWithType: Job.Performance
fullName: TinyLife.Goals.Job.Performance
type: Property
source:
remote:
path: TinyLife/Goals/Job.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Performance
path: ../TinyLife/Goals/Job.cs
startLine: 43
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: "\nThis job's current performance, ranging from 0 to , representing the percentage of work performance.\nThe default value is 0.5.\n"
example: []
syntax:
content: >-
[DataMember]
public float Performance { get; }
parameters: []
return:
type: System.Single
content.vb: >-
Public Property Performance As Single
overload: TinyLife.Goals.Job.Performance*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Goals.Job.RequiredPromotionPerformance
commentId: P:TinyLife.Goals.Job.RequiredPromotionPerformance
id: RequiredPromotionPerformance
parent: TinyLife.Goals.Job
langs:
- csharp
- vb
name: RequiredPromotionPerformance
nameWithType: Job.RequiredPromotionPerformance
fullName: TinyLife.Goals.Job.RequiredPromotionPerformance
type: Property
source:
remote:
path: TinyLife/Goals/Job.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RequiredPromotionPerformance
path: ../TinyLife/Goals/Job.cs
startLine: 49
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: "\nThe amount of required to be promoted at the current level.\nThis is based on the , as well as the .\n"
example: []
syntax:
content: public float RequiredPromotionPerformance { get; }
parameters: []
return:
type: System.Single
content.vb: Public ReadOnly Property RequiredPromotionPerformance As Single
overload: TinyLife.Goals.Job.RequiredPromotionPerformance*
- uid: TinyLife.Goals.Job.Level
commentId: P:TinyLife.Goals.Job.Level
id: Level
parent: TinyLife.Goals.Job
langs:
- csharp
- vb
name: Level
nameWithType: Job.Level
fullName: TinyLife.Goals.Job.Level
type: Property
source:
remote:
path: TinyLife/Goals/Job.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Level
path: ../TinyLife/Goals/Job.cs
startLine: 54
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: "\nThe current level that this job is at.\nNote that the default level is 0, and the level goes up to a maximum of .\n"
example: []
syntax:
content: >-
[DataMember]
public int Level { get; }
parameters: []
return:
type: System.Int32
content.vb: >-
Public Property Level As Integer
overload: TinyLife.Goals.Job.Level*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Goals.Job.DailyTasks
commentId: P:TinyLife.Goals.Job.DailyTasks
id: DailyTasks
parent: TinyLife.Goals.Job
langs:
- csharp
- vb
name: DailyTasks
nameWithType: Job.DailyTasks
fullName: TinyLife.Goals.Job.DailyTasks
type: Property
source:
remote:
path: TinyLife/Goals/Job.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DailyTasks
path: ../TinyLife/Goals/Job.cs
startLine: 59
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: "\nA goal set that represents the daily tasks for this job\n"
example: []
syntax:
content: >-
[DataMember]
public GoalSet DailyTasks { get; }
parameters: []
return:
type: TinyLife.Goals.GoalSet
content.vb: >-
Public Property DailyTasks As GoalSet
overload: TinyLife.Goals.Job.DailyTasks*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Goals.Job.AmountOfRaises
commentId: P:TinyLife.Goals.Job.AmountOfRaises
id: AmountOfRaises
parent: TinyLife.Goals.Job
langs:
- csharp
- vb
name: AmountOfRaises
nameWithType: Job.AmountOfRaises
fullName: TinyLife.Goals.Job.AmountOfRaises
type: Property
source:
remote:
path: TinyLife/Goals/Job.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AmountOfRaises
path: ../TinyLife/Goals/Job.cs
startLine: 65
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: "\nThe amount of raises that this job instance has been given.\nA raise is given after the is reached and the reaches .\n"
example: []
syntax:
content: >-
[DataMember]
public int AmountOfRaises { get; }
parameters: []
return:
type: System.Int32
content.vb: >-
Public Property AmountOfRaises As Integer
overload: TinyLife.Goals.Job.AmountOfRaises*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Goals.Job.CurrentHourlyPay
commentId: P:TinyLife.Goals.Job.CurrentHourlyPay
id: CurrentHourlyPay
parent: TinyLife.Goals.Job
langs:
- csharp
- vb
name: CurrentHourlyPay
nameWithType: Job.CurrentHourlyPay
fullName: TinyLife.Goals.Job.CurrentHourlyPay
type: Property
source:
remote:
path: TinyLife/Goals/Job.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CurrentHourlyPay
path: ../TinyLife/Goals/Job.cs
startLine: 70
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: "\nThe amount of tiny bucks that this job pays per hour. This is based on and the current and .\n"
example: []
syntax:
content: public float CurrentHourlyPay { get; }
parameters: []
return:
type: System.Single
content.vb: Public ReadOnly Property CurrentHourlyPay As Single
overload: TinyLife.Goals.Job.CurrentHourlyPay*
- uid: TinyLife.Goals.Job.#ctor(TinyLife.Goals.JobType,TinyLife.Objects.Person,System.Int32)
commentId: M:TinyLife.Goals.Job.#ctor(TinyLife.Goals.JobType,TinyLife.Objects.Person,System.Int32)
id: '#ctor(TinyLife.Goals.JobType,TinyLife.Objects.Person,System.Int32)'
parent: TinyLife.Goals.Job
langs:
- csharp
- vb
name: Job(JobType, Person, int)
nameWithType: Job.Job(JobType, Person, int)
fullName: TinyLife.Goals.Job.Job(TinyLife.Goals.JobType, TinyLife.Objects.Person, int)
type: Constructor
source:
remote:
path: TinyLife/Goals/Job.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Goals/Job.cs
startLine: 81
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: "\nCreates a new job from the given settings\n"
example: []
syntax:
content: public Job(JobType type, Person person, int level)
parameters:
- id: type
type: TinyLife.Goals.JobType
description: The underlying job type
- id: person
type: TinyLife.Objects.Person
description: The person that should have this job
- id: level
type: System.Int32
description: The level to start out with this job at
content.vb: Public Sub New(type As JobType, person As Person, level As Integer)
overload: TinyLife.Goals.Job.#ctor*
nameWithType.vb: Job.New(JobType, Person, Integer)
fullName.vb: TinyLife.Goals.Job.New(TinyLife.Goals.JobType, TinyLife.Objects.Person, Integer)
name.vb: New(JobType, Person, Integer)
- uid: TinyLife.Goals.Job.Update(System.TimeSpan)
commentId: M:TinyLife.Goals.Job.Update(System.TimeSpan)
id: Update(System.TimeSpan)
parent: TinyLife.Goals.Job
langs:
- csharp
- vb
name: Update(TimeSpan)
nameWithType: Job.Update(TimeSpan)
fullName: TinyLife.Goals.Job.Update(System.TimeSpan)
type: Method
source:
remote:
path: TinyLife/Goals/Job.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Update
path: ../TinyLife/Goals/Job.cs
startLine: 94
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: "\nUpdates this job, changing the and according to this job's person's current actions.\nThis is called in .\n"
example: []
syntax:
content: public void Update(TimeSpan passedInGame)
parameters:
- id: passedInGame
type: System.TimeSpan
description: The amount of time that has passed in game since the last update
content.vb: Public Sub Update(passedInGame As TimeSpan)
overload: TinyLife.Goals.Job.Update*
- uid: TinyLife.Goals.Job.UpdateWorking(TinyLife.Actions.WorkAction,System.TimeSpan,System.Single)
commentId: M:TinyLife.Goals.Job.UpdateWorking(TinyLife.Actions.WorkAction,System.TimeSpan,System.Single)
id: UpdateWorking(TinyLife.Actions.WorkAction,System.TimeSpan,System.Single)
parent: TinyLife.Goals.Job
langs:
- csharp
- vb
name: UpdateWorking(WorkAction, TimeSpan, float)
nameWithType: Job.UpdateWorking(WorkAction, TimeSpan, float)
fullName: TinyLife.Goals.Job.UpdateWorking(TinyLife.Actions.WorkAction, System.TimeSpan, float)
type: Method
source:
remote:
path: TinyLife/Goals/Job.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: UpdateWorking
path: ../TinyLife/Goals/Job.cs
startLine: 113
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: "\nUpdates this job, changing the and according to this job's person's current actions.\nThis is called in .\n"
example: []
syntax:
content: public void UpdateWorking(WorkAction action, TimeSpan passedInGame, float speedMultiplier)
parameters:
- id: action
type: TinyLife.Actions.WorkAction
description: The action that is currently being executed.
- id: passedInGame
type: System.TimeSpan
description: The amount of time that has passed in game since the last update.
- id: speedMultiplier
type: System.Single
description: The game's current speed multiplier.
content.vb: Public Sub UpdateWorking(action As WorkAction, passedInGame As TimeSpan, speedMultiplier As Single)
overload: TinyLife.Goals.Job.UpdateWorking*
nameWithType.vb: Job.UpdateWorking(WorkAction, TimeSpan, Single)
fullName.vb: TinyLife.Goals.Job.UpdateWorking(TinyLife.Actions.WorkAction, System.TimeSpan, Single)
name.vb: UpdateWorking(WorkAction, TimeSpan, Single)
- uid: TinyLife.Goals.Job.AddPerformance(System.Single)
commentId: M:TinyLife.Goals.Job.AddPerformance(System.Single)
id: AddPerformance(System.Single)
parent: TinyLife.Goals.Job
langs:
- csharp
- vb
name: AddPerformance(float)
nameWithType: Job.AddPerformance(float)
fullName: TinyLife.Goals.Job.AddPerformance(float)
type: Method
source:
remote:
path: TinyLife/Goals/Job.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AddPerformance
path: ../TinyLife/Goals/Job.cs
startLine: 146
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: "\nAdds (or removes) the given amount of performance to this job's .\nIf the total rolls over (below 0 or above 1), is called and the performace is reset accordingly.\n"
example: []
syntax:
content: public void AddPerformance(float performance)
parameters:
- id: performance
type: System.Single
description: The amount to add or remove to the current performance
content.vb: Public Sub AddPerformance(performance As Single)
overload: TinyLife.Goals.Job.AddPerformance*
nameWithType.vb: Job.AddPerformance(Single)
fullName.vb: TinyLife.Goals.Job.AddPerformance(Single)
name.vb: AddPerformance(Single)
- uid: TinyLife.Goals.Job.AddLevel(System.Int32)
commentId: M:TinyLife.Goals.Job.AddLevel(System.Int32)
id: AddLevel(System.Int32)
parent: TinyLife.Goals.Job
langs:
- csharp
- vb
name: AddLevel(int)
nameWithType: Job.AddLevel(int)
fullName: TinyLife.Goals.Job.AddLevel(int)
type: Method
source:
remote:
path: TinyLife/Goals/Job.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AddLevel
path: ../TinyLife/Goals/Job.cs
startLine: 172
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: "\nAdds (or removes) the given amount of levels to this job's .\nNote that the resulting total level is clamped to , and that this does not change the value.\n"
example: []
syntax:
content: public bool AddLevel(int level)
parameters:
- id: level
type: System.Int32
description: The level to add to this job's current level
return:
type: System.Boolean
description: Whether the level could be added (which is not the case if is already at ).
content.vb: Public Function AddLevel(level As Integer) As Boolean
overload: TinyLife.Goals.Job.AddLevel*
nameWithType.vb: Job.AddLevel(Integer)
fullName.vb: TinyLife.Goals.Job.AddLevel(Integer)
name.vb: AddLevel(Integer)
- uid: TinyLife.Goals.Job.GetRaise
commentId: M:TinyLife.Goals.Job.GetRaise
id: GetRaise
parent: TinyLife.Goals.Job
langs:
- csharp
- vb
name: GetRaise()
nameWithType: Job.GetRaise()
fullName: TinyLife.Goals.Job.GetRaise()
type: Method
source:
remote:
path: TinyLife/Goals/Job.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetRaise
path: ../TinyLife/Goals/Job.cs
startLine: 214
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: "\nGives the that has this job a raise.\nThis causes the to be increased, which increases the .\nNote that this method will return false if the has not reached the .\n"
example: []
syntax:
content: public bool GetRaise()
return:
type: System.Boolean
description: Whether a raise could successfully be given.
content.vb: Public Function GetRaise() As Boolean
overload: TinyLife.Goals.Job.GetRaise*
- uid: TinyLife.Goals.Job.HasRequiredPromotionSkills
commentId: M:TinyLife.Goals.Job.HasRequiredPromotionSkills
id: HasRequiredPromotionSkills
parent: TinyLife.Goals.Job
langs:
- csharp
- vb
name: HasRequiredPromotionSkills()
nameWithType: Job.HasRequiredPromotionSkills()
fullName: TinyLife.Goals.Job.HasRequiredPromotionSkills()
type: Method
source:
remote:
path: TinyLife/Goals/Job.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: HasRequiredPromotionSkills
path: ../TinyLife/Goals/Job.cs
startLine: 233
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: "\nChecks whether this job's has all of the \n"
example: []
syntax:
content: public bool HasRequiredPromotionSkills()
return:
type: System.Boolean
description: Whether the skills required for promotion are present
content.vb: Public Function HasRequiredPromotionSkills() As Boolean
overload: TinyLife.Goals.Job.HasRequiredPromotionSkills*
- uid: TinyLife.Goals.Job.GetCoworkers
commentId: M:TinyLife.Goals.Job.GetCoworkers
id: GetCoworkers
parent: TinyLife.Goals.Job
langs:
- csharp
- vb
name: GetCoworkers()
nameWithType: Job.GetCoworkers()
fullName: TinyLife.Goals.Job.GetCoworkers()
type: Method
source:
remote:
path: TinyLife/Goals/Job.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetCoworkers
path: ../TinyLife/Goals/Job.cs
startLine: 245
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: "\nReturns all of the people on the that also have this job.\n"
example: []
syntax:
content: public IEnumerable GetCoworkers()
return:
type: System.Collections.Generic.IEnumerable{TinyLife.Objects.Person}
description: This person's coworkers.
content.vb: Public Function GetCoworkers() As IEnumerable(Of Person)
overload: TinyLife.Goals.Job.GetCoworkers*
- uid: TinyLife.Goals.Job.GetCoworkersAtWork
commentId: M:TinyLife.Goals.Job.GetCoworkersAtWork
id: GetCoworkersAtWork
parent: TinyLife.Goals.Job
langs:
- csharp
- vb
name: GetCoworkersAtWork()
nameWithType: Job.GetCoworkersAtWork()
fullName: TinyLife.Goals.Job.GetCoworkersAtWork()
type: Method
source:
remote:
path: TinyLife/Goals/Job.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetCoworkersAtWork
path: ../TinyLife/Goals/Job.cs
startLine: 253
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: "\nReturns all of the people on the that also have this job, and are currently at work.\n"
example: []
syntax:
content: public IEnumerable GetCoworkersAtWork()
return:
type: System.Collections.Generic.IEnumerable{TinyLife.Objects.Person}
description: This person's currently working coworkers.
content.vb: Public Function GetCoworkersAtWork() As IEnumerable(Of Person)
overload: TinyLife.Goals.Job.GetCoworkersAtWork*
- uid: TinyLife.Goals.Job.Validate(TinyLife.Objects.Person)
commentId: M:TinyLife.Goals.Job.Validate(TinyLife.Objects.Person)
id: Validate(TinyLife.Objects.Person)
parent: TinyLife.Goals.Job
langs:
- csharp
- vb
name: Validate(Person)
nameWithType: Job.Validate(Person)
fullName: TinyLife.Goals.Job.Validate(TinyLife.Objects.Person)
type: Method
source:
remote:
path: TinyLife/Goals/Job.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Validate
path: ../TinyLife/Goals/Job.cs
startLine: 261
assemblies:
- Tiny Life
namespace: TinyLife.Goals
summary: "\nThis method is called when this object is loaded from disk.\n"
example: []
syntax:
content: public bool Validate(Person person)
parameters:
- id: person
type: TinyLife.Objects.Person
return:
type: System.Boolean
description: false if the object is not valid, true otherwise
content.vb: Public Function Validate(person As Person) As Boolean
overload: TinyLife.Goals.Job.Validate*
references:
- uid: TinyLife.Goals.Job.Person
commentId: P:TinyLife.Goals.Job.Person
name: Person
nameWithType: Job.Person
fullName: TinyLife.Goals.Job.Person
- uid: TinyLife.Objects.Person.Job
commentId: P:TinyLife.Objects.Person.Job
name: Job
nameWithType: Person.Job
fullName: TinyLife.Objects.Person.Job
- uid: TinyLife.Goals.JobType
commentId: T:TinyLife.Goals.JobType
parent: TinyLife.Goals
name: JobType
nameWithType: JobType
fullName: TinyLife.Goals.JobType
- uid: TinyLife.Goals
commentId: N:TinyLife.Goals
name: TinyLife.Goals
nameWithType: TinyLife.Goals
fullName: TinyLife.Goals
spec.csharp:
- uid: TinyLife
name: TinyLife
- name: .
- uid: TinyLife.Goals
name: Goals
spec.vb:
- uid: TinyLife
name: TinyLife
- name: .
- uid: TinyLife.Goals
name: Goals
- uid: System.Object
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fullName: TinyLife.Goals.Job.CurrentHourlyPay
- uid: TinyLife.Goals.Job.#ctor*
commentId: Overload:TinyLife.Goals.Job.#ctor
name: Job
nameWithType: Job.Job
fullName: TinyLife.Goals.Job.Job
nameWithType.vb: Job.New
fullName.vb: TinyLife.Goals.Job.New
name.vb: New
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commentId: M:TinyLife.Objects.Person.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.timespan
name: Update(GameTime, TimeSpan, float)
nameWithType: Person.Update(GameTime, TimeSpan, float)
fullName: TinyLife.Objects.Person.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float)
nameWithType.vb: Person.Update(GameTime, TimeSpan, Single)
fullName.vb: TinyLife.Objects.Person.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single)
name.vb: Update(GameTime, TimeSpan, Single)
spec.csharp:
- uid: TinyLife.Objects.Person.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
name: Update
- name: (
- uid: Microsoft.Xna.Framework.GameTime
name: GameTime
isExternal: true
- name: ','
- name: " "
- uid: System.TimeSpan
name: TimeSpan
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.timespan
- name: ','
- name: " "
- uid: System.Single
name: float
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.single
- name: )
spec.vb:
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name: Update
- name: (
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name: GameTime
isExternal: true
- name: ','
- name: " "
- uid: System.TimeSpan
name: TimeSpan
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.timespan
- name: ','
- name: " "
- uid: System.Single
name: Single
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.single
- name: )
- uid: TinyLife.Goals.Job.Update*
commentId: Overload:TinyLife.Goals.Job.Update
name: Update
nameWithType: Job.Update
fullName: TinyLife.Goals.Job.Update
- uid: System.TimeSpan
commentId: T:System.TimeSpan
parent: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.timespan
name: TimeSpan
nameWithType: TimeSpan
fullName: System.TimeSpan
- uid: TinyLife.Actions.WorkAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId: M:TinyLife.Actions.WorkAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.timespan
name: AndThenUpdate(GameTime, TimeSpan, float)
nameWithType: WorkAction.AndThenUpdate(GameTime, TimeSpan, float)
fullName: TinyLife.Actions.WorkAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float)
nameWithType.vb: WorkAction.AndThenUpdate(GameTime, TimeSpan, Single)
fullName.vb: TinyLife.Actions.WorkAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single)
name.vb: AndThenUpdate(GameTime, TimeSpan, Single)
spec.csharp:
- uid: TinyLife.Actions.WorkAction.AndThenUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
name: AndThenUpdate
- name: (
- uid: Microsoft.Xna.Framework.GameTime
name: GameTime
isExternal: true
- name: ','
- name: " "
- uid: System.TimeSpan
name: TimeSpan
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.timespan
- name: ','
- name: " "
- uid: System.Single
name: float
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.single
- name: )
spec.vb:
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name: AndThenUpdate
- name: (
- uid: Microsoft.Xna.Framework.GameTime
name: GameTime
isExternal: true
- name: ','
- name: " "
- uid: System.TimeSpan
name: TimeSpan
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.timespan
- name: ','
- name: " "
- uid: System.Single
name: Single
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.single
- name: )
- uid: TinyLife.Goals.Job.UpdateWorking*
commentId: Overload:TinyLife.Goals.Job.UpdateWorking
name: UpdateWorking
nameWithType: Job.UpdateWorking
fullName: TinyLife.Goals.Job.UpdateWorking
- uid: TinyLife.Actions.WorkAction
commentId: T:TinyLife.Actions.WorkAction
parent: TinyLife.Actions
name: WorkAction
nameWithType: WorkAction
fullName: TinyLife.Actions.WorkAction
- uid: TinyLife.Actions
commentId: N:TinyLife.Actions
name: TinyLife.Actions
nameWithType: TinyLife.Actions
fullName: TinyLife.Actions
spec.csharp:
- uid: TinyLife
name: TinyLife
- name: .
- uid: TinyLife.Actions
name: Actions
spec.vb:
- uid: TinyLife
name: TinyLife
- name: .
- uid: TinyLife.Actions
name: Actions
- uid: TinyLife.Goals.Job.AddLevel(System.Int32)
commentId: M:TinyLife.Goals.Job.AddLevel(System.Int32)
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.int32
name: AddLevel(int)
nameWithType: Job.AddLevel(int)
fullName: TinyLife.Goals.Job.AddLevel(int)
nameWithType.vb: Job.AddLevel(Integer)
fullName.vb: TinyLife.Goals.Job.AddLevel(Integer)
name.vb: AddLevel(Integer)
spec.csharp:
- uid: TinyLife.Goals.Job.AddLevel(System.Int32)
name: AddLevel
- name: (
- uid: System.Int32
name: int
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.int32
- name: )
spec.vb:
- uid: TinyLife.Goals.Job.AddLevel(System.Int32)
name: AddLevel
- name: (
- uid: System.Int32
name: Integer
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.int32
- name: )
- uid: TinyLife.Goals.Job.AddPerformance*
commentId: Overload:TinyLife.Goals.Job.AddPerformance
name: AddPerformance
nameWithType: Job.AddPerformance
fullName: TinyLife.Goals.Job.AddPerformance
- uid: TinyLife.Goals.Job.AddLevel*
commentId: Overload:TinyLife.Goals.Job.AddLevel
name: AddLevel
nameWithType: Job.AddLevel
fullName: TinyLife.Goals.Job.AddLevel
- uid: System.Boolean
commentId: T:System.Boolean
parent: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
name: bool
nameWithType: bool
fullName: bool
nameWithType.vb: Boolean
fullName.vb: Boolean
name.vb: Boolean
- uid: TinyLife.Goals.Job.CurrentHourlyPay
commentId: P:TinyLife.Goals.Job.CurrentHourlyPay
name: CurrentHourlyPay
nameWithType: Job.CurrentHourlyPay
fullName: TinyLife.Goals.Job.CurrentHourlyPay
- uid: TinyLife.Goals.Job.GetRaise*
commentId: Overload:TinyLife.Goals.Job.GetRaise
name: GetRaise
nameWithType: Job.GetRaise
fullName: TinyLife.Goals.Job.GetRaise
- uid: TinyLife.Goals.JobType.RequiredPromotionSkills
commentId: P:TinyLife.Goals.JobType.RequiredPromotionSkills
parent: TinyLife.Goals.JobType
name: RequiredPromotionSkills
nameWithType: JobType.RequiredPromotionSkills
fullName: TinyLife.Goals.JobType.RequiredPromotionSkills
- uid: TinyLife.Goals.Job.HasRequiredPromotionSkills*
commentId: Overload:TinyLife.Goals.Job.HasRequiredPromotionSkills
name: HasRequiredPromotionSkills
nameWithType: Job.HasRequiredPromotionSkills
fullName: TinyLife.Goals.Job.HasRequiredPromotionSkills
- uid: TinyLife.World.Map
commentId: T:TinyLife.World.Map
parent: TinyLife.World
name: Map
nameWithType: Map
fullName: TinyLife.World.Map
- uid: TinyLife.Goals.Job.GetCoworkers*
commentId: Overload:TinyLife.Goals.Job.GetCoworkers
name: GetCoworkers
nameWithType: Job.GetCoworkers
fullName: TinyLife.Goals.Job.GetCoworkers
- uid: System.Collections.Generic.IEnumerable{TinyLife.Objects.Person}
commentId: T:System.Collections.Generic.IEnumerable{TinyLife.Objects.Person}
parent: System.Collections.Generic
definition: System.Collections.Generic.IEnumerable`1
href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1
name: IEnumerable
nameWithType: IEnumerable
fullName: System.Collections.Generic.IEnumerable
nameWithType.vb: IEnumerable(Of Person)
fullName.vb: System.Collections.Generic.IEnumerable(Of TinyLife.Objects.Person)
name.vb: IEnumerable(Of Person)
spec.csharp:
- uid: System.Collections.Generic.IEnumerable`1
name: IEnumerable
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1
- name: <
- uid: TinyLife.Objects.Person
name: Person
- name: '>'
spec.vb:
- uid: System.Collections.Generic.IEnumerable`1
name: IEnumerable
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1
- name: (
- name: Of
- name: " "
- uid: TinyLife.Objects.Person
name: Person
- name: )
- uid: TinyLife.World
commentId: N:TinyLife.World
name: TinyLife.World
nameWithType: TinyLife.World
fullName: TinyLife.World
spec.csharp:
- uid: TinyLife
name: TinyLife
- name: .
- uid: TinyLife.World
name: World
spec.vb:
- uid: TinyLife
name: TinyLife
- name: .
- uid: TinyLife.World
name: World
- uid: System.Collections.Generic.IEnumerable`1
commentId: T:System.Collections.Generic.IEnumerable`1
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1
name: IEnumerable
nameWithType: IEnumerable
fullName: System.Collections.Generic.IEnumerable
nameWithType.vb: IEnumerable(Of T)
fullName.vb: System.Collections.Generic.IEnumerable(Of T)
name.vb: IEnumerable(Of T)
spec.csharp:
- uid: System.Collections.Generic.IEnumerable`1
name: IEnumerable
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1
- name: <
- name: T
- name: '>'
spec.vb:
- uid: System.Collections.Generic.IEnumerable`1
name: IEnumerable
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1
- name: (
- name: Of
- name: " "
- name: T
- name: )
- uid: System.Collections.Generic
commentId: N:System.Collections.Generic
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system
name: System.Collections.Generic
nameWithType: System.Collections.Generic
fullName: System.Collections.Generic
spec.csharp:
- uid: System
name: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system
- name: .
- uid: System.Collections
name: Collections
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.collections
- name: .
- uid: System.Collections.Generic
name: Generic
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.collections.generic
spec.vb:
- uid: System
name: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system
- name: .
- uid: System.Collections
name: Collections
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.collections
- name: .
- uid: System.Collections.Generic
name: Generic
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.collections.generic
- uid: TinyLife.Goals.Job.GetCoworkersAtWork*
commentId: Overload:TinyLife.Goals.Job.GetCoworkersAtWork
name: GetCoworkersAtWork
nameWithType: Job.GetCoworkersAtWork
fullName: TinyLife.Goals.Job.GetCoworkersAtWork
- uid: TinyLife.Goals.Job.Validate*
commentId: Overload:TinyLife.Goals.Job.Validate
name: Validate
nameWithType: Job.Validate
fullName: TinyLife.Goals.Job.Validate