### YamlMime:ManagedReference
items:
- uid: TinyLife.Objects.Furniture
commentId: T:TinyLife.Objects.Furniture
id: Furniture
parent: TinyLife.Objects
children:
- TinyLife.Objects.Furniture.#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2)
- TinyLife.Objects.Furniture.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean)
- TinyLife.Objects.Furniture.AddChild(TinyLife.Objects.Furniture,MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Vector2})
- TinyLife.Objects.Furniture.AddChild``1(TinyLife.Objects.FurnitureType,MLEM.Misc.Direction2,System.Int32[],System.Nullable{System.Guid},System.Nullable{Microsoft.Xna.Framework.Vector2})
- TinyLife.Objects.Furniture.Area
- TinyLife.Objects.Furniture.AreUtilitiesDisabled
- TinyLife.Objects.Furniture.AttachedWall
- TinyLife.Objects.Furniture.CanBeDirty
- TinyLife.Objects.Furniture.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean)
- TinyLife.Objects.Furniture.Colors
- TinyLife.Objects.Furniture.Creator
- TinyLife.Objects.Furniture.CreatorId
- TinyLife.Objects.Furniture.CustomPrice
- TinyLife.Objects.Furniture.DevaluedThroughUse
- TinyLife.Objects.Furniture.Dirty
- TinyLife.Objects.Furniture.DisplayName
- TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},MLEM.Misc.Direction2,System.Int32[],System.Single,System.Boolean,TinyLife.Objects.ParentInfo,System.Single,System.Boolean,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
- TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
- TinyLife.Objects.Furniture.DrawUi(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Ui.Elements.Element,System.Single,System.Int32[])
- TinyLife.Objects.Furniture.GetActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ActionSpot,MLEM.Misc.Direction2)
- TinyLife.Objects.Furniture.GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.Furniture.GetCategories(TinyLife.Objects.Person)
- TinyLife.Objects.Furniture.GetChildren``1
- TinyLife.Objects.Furniture.GetDecorativeRating(TinyLife.World.Room)
- TinyLife.Objects.Furniture.GetDescription(System.Collections.Generic.List{System.String},System.Boolean)
- TinyLife.Objects.Furniture.GetDirty(TinyLife.Objects.Person,System.TimeSpan)
- TinyLife.Objects.Furniture.GetEfficiencyModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single)
- TinyLife.Objects.Furniture.GetFreeActionSpot(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.Furniture.GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.Furniture.GetFreeActionSpots(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.Furniture.GetFreeObjectSpot(TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2})
- TinyLife.Objects.Furniture.GetHoverInfo(MLEM.Ui.Elements.Tooltip)
- TinyLife.Objects.Furniture.GetOccupants(TinyLife.Objects.ObjectCategory,System.Boolean)
- TinyLife.Objects.Furniture.GetPrice
- TinyLife.Objects.Furniture.GetRestoreNeedModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.NeedType)
- TinyLife.Objects.Furniture.HideFromDraw
- TinyLife.Objects.Furniture.Intersects(MLEM.Misc.RectangleF)
- TinyLife.Objects.Furniture.IsFreeSpot(Microsoft.Xna.Framework.Point)
- TinyLife.Objects.Furniture.IsStatic
- TinyLife.Objects.Furniture.NotifyNeighbors
- TinyLife.Objects.Furniture.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
- TinyLife.Objects.Furniture.OnAdded
- TinyLife.Objects.Furniture.OnDirty
- TinyLife.Objects.Furniture.OnGetDescription
- TinyLife.Objects.Furniture.OnGetDirty
- TinyLife.Objects.Furniture.OnNeighborChanged(TinyLife.Objects.Furniture)
- TinyLife.Objects.Furniture.OnPlacedInBuildMode(TinyLife.Tools.FurniturePlacer,System.Boolean)
- TinyLife.Objects.Furniture.OnPositionChanged(Microsoft.Xna.Framework.Vector2)
- TinyLife.Objects.Furniture.OnRemoved
- TinyLife.Objects.Furniture.OnSetCreator
- TinyLife.Objects.Furniture.ParentFurniture
- TinyLife.Objects.Furniture.ParentFurnitureId
- TinyLife.Objects.Furniture.ParentInfo
- TinyLife.Objects.Furniture.ParentObjectSpot
- TinyLife.Objects.Furniture.ParentObjectSpotId
- TinyLife.Objects.Furniture.Quality
- TinyLife.Objects.Furniture.Random
- TinyLife.Objects.Furniture.RemoveAndUnlink
- TinyLife.Objects.Furniture.RemoveChild(TinyLife.Objects.Furniture)
- TinyLife.Objects.Furniture.ResetToStatic(System.Boolean)
- TinyLife.Objects.Furniture.Rotation
- TinyLife.Objects.Furniture.SetChild(TinyLife.Objects.ObjectSpot,TinyLife.Objects.Furniture,MLEM.Misc.Direction2)
- TinyLife.Objects.Furniture.SetChild``1(TinyLife.Objects.ObjectSpot,TinyLife.Objects.FurnitureType,MLEM.Misc.Direction2,System.Int32[],System.Nullable{System.Guid})
- TinyLife.Objects.Furniture.SetCreator(TinyLife.Objects.Person,System.Boolean)
- TinyLife.Objects.Furniture.SetNewId(System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture})
- TinyLife.Objects.Furniture.SetParent(TinyLife.Objects.Furniture,TinyLife.Objects.ObjectSpot)
- TinyLife.Objects.Furniture.Type
- TinyLife.Objects.Furniture.UnlinkParentsAndChildren
- TinyLife.Objects.Furniture.Validate
- TinyLife.Objects.Furniture.Visibility
- TinyLife.Objects.Furniture.VisualRotation
langs:
- csharp
- vb
name: Furniture
nameWithType: Furniture
fullName: TinyLife.Objects.Furniture
type: Class
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Furniture
path: ../TinyLife/Objects/Furniture.cs
startLine: 31
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA furniture is an instance of a which is placed in the world, or in a 's hand.\nTo register a custom furniture, use .\n"
example: []
syntax:
content: 'public class Furniture : MapObject, IGenericDataHolder, IPricedObject'
content.vb: Public Class Furniture Inherits MapObject Implements IGenericDataHolder, IPricedObject
inheritance:
- System.Object
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder
- TinyLife.Objects.MapObject
derivedClasses:
- TinyLife.Objects.Bathtub
- TinyLife.Objects.BreakableFurniture
- TinyLife.Objects.Chimney
- TinyLife.Objects.CornerFurniture
- TinyLife.Objects.Fence
- TinyLife.Objects.FoodTypedItem
- TinyLife.Objects.Fridge
- TinyLife.Objects.Gravestone
- TinyLife.Objects.LightFurniture
- TinyLife.Objects.Newspaper
- TinyLife.Objects.OverlayWallHanging
- TinyLife.Objects.Painting
- TinyLife.Objects.TrashBag
- TinyLife.Objects.TrashCan
- TinyLife.Objects.UnfinishedWoodwork
implements:
- MLEM.Misc.IGenericDataHolder
- TinyLife.World.IPricedObject
inheritedMembers:
- TinyLife.Objects.MapObject.PersonRotationOrder
- TinyLife.Objects.MapObject.OnCreated
- TinyLife.Objects.MapObject.OnValidated
- TinyLife.Objects.MapObject.OnEventsAttachable
- TinyLife.Objects.MapObject.OnDraw
- TinyLife.Objects.MapObject.OnUpdate
- TinyLife.Objects.MapObject.OnGetHoverInfo
- TinyLife.Objects.MapObject.Position
- TinyLife.Objects.MapObject.Id
- TinyLife.Objects.MapObject.Map
- TinyLife.Objects.MapObject.CurrentLot
- TinyLife.Objects.MapObject.CurrentRoom
- TinyLife.Objects.MapObject.IsInWorld
- TinyLife.Objects.MapObject.HoldingPerson
- TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2)
- TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map)
- TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
- TinyLife.Objects.MapObject.GetPathCostModifier(Microsoft.Xna.Framework.Point)
- TinyLife.Objects.MapObject.DoDraw(Microsoft.Xna.Framework.GameTime,System.Object,System.Nullable{Microsoft.Xna.Framework.Color},System.Boolean,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
- TinyLife.Objects.MapObject.DoUpdate(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
- TinyLife.Objects.MapObject.DrawColumns(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Object,Microsoft.Xna.Framework.Vector2,MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color,System.Single,Microsoft.Xna.Framework.Point,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item},System.Boolean,TinyLife.Objects.ParentInfo,System.Single,Microsoft.Xna.Framework.Graphics.SpriteEffects,System.Boolean,System.Boolean,System.Boolean)
- TinyLife.Objects.MapObject.GetModCategory(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData``1(System.String,{T})
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Objects.Furniture.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.Objects.Furniture.Random
commentId: F:TinyLife.Objects.Furniture.Random
id: Random
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: Random
nameWithType: Furniture.Random
fullName: TinyLife.Objects.Furniture.Random
type: Field
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Random
path: ../TinyLife/Objects/Furniture.cs
startLine: 37
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA instance that can be used by furniture items.\nThis value has the default seed.\n"
example: []
syntax:
content: protected static readonly Random Random
return:
type: System.Random
content.vb: Protected Shared ReadOnly Random As Random
- uid: TinyLife.Objects.Furniture.OnGetDescription
commentId: E:TinyLife.Objects.Furniture.OnGetDescription
id: OnGetDescription
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: OnGetDescription
nameWithType: Furniture.OnGetDescription
fullName: TinyLife.Objects.Furniture.OnGetDescription
type: Event
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnGetDescription
path: ../TinyLife/Objects/Furniture.cs
startLine: 44
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn event that is fired when is called.\nThis event can be used to change the description of furniture instances by adding to the provided .\nThis event can be subscribed to using .\n"
example: []
syntax:
content: public event Action, bool> OnGetDescription
return:
type: System.Action{System.Collections.Generic.List{System.String},System.Boolean}
content.vb: Public Event OnGetDescription As Action(Of List(Of String), Boolean)
- uid: TinyLife.Objects.Furniture.OnSetCreator
commentId: E:TinyLife.Objects.Furniture.OnSetCreator
id: OnSetCreator
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: OnSetCreator
nameWithType: Furniture.OnSetCreator
fullName: TinyLife.Objects.Furniture.OnSetCreator
type: Event
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnSetCreator
path: ../TinyLife/Objects/Furniture.cs
startLine: 50
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn event that is fired when is called.\nThe arguments passed to this event are the same that are passed to .\nThis event can be subscribed to using .\n"
example: []
syntax:
content: public event Action OnSetCreator
return:
type: System.Action{TinyLife.Objects.Person,System.Boolean,TinyLife.Mods.EventPhase}
content.vb: Public Event OnSetCreator As Action(Of Person, Boolean, EventPhase)
- uid: TinyLife.Objects.Furniture.OnGetDirty
commentId: E:TinyLife.Objects.Furniture.OnGetDirty
id: OnGetDirty
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: OnGetDirty
nameWithType: Furniture.OnGetDirty
fullName: TinyLife.Objects.Furniture.OnGetDirty
type: Event
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnGetDirty
path: ../TinyLife/Objects/Furniture.cs
startLine: 55
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn event that is fired when this furniture gets more dirty in .\nThis event can be subscribed to using .\n"
example: []
syntax:
content: public event Action OnGetDirty
return:
type: System.Action{TinyLife.Objects.Person,System.TimeSpan}
content.vb: Public Event OnGetDirty As Action(Of Person, TimeSpan)
- uid: TinyLife.Objects.Furniture.OnDirty
commentId: E:TinyLife.Objects.Furniture.OnDirty
id: OnDirty
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: OnDirty
nameWithType: Furniture.OnDirty
fullName: TinyLife.Objects.Furniture.OnDirty
type: Event
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnDirty
path: ../TinyLife/Objects/Furniture.cs
startLine: 60
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn event that is fired when this furniture gets dirty, meaning its value is set to true.\nThis event can be subscribed to using .\n"
example: []
syntax:
content: public event Action OnDirty
return:
type: System.Action
content.vb: Public Event OnDirty As Action
- uid: TinyLife.Objects.Furniture.DisplayName
commentId: P:TinyLife.Objects.Furniture.DisplayName
id: DisplayName
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: DisplayName
nameWithType: Furniture.DisplayName
fullName: TinyLife.Objects.Furniture.DisplayName
type: Property
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DisplayName
path: ../TinyLife/Objects/Furniture.cs
startLine: 67
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns the display name of this furniture item.\nBy default, is returned.\n"
example: []
syntax:
content: public virtual string DisplayName { get; }
parameters: []
return:
type: System.String
description: This furniture item's display name.
content.vb: Public Overridable ReadOnly Property DisplayName As String
overload: TinyLife.Objects.Furniture.DisplayName*
- uid: TinyLife.Objects.Furniture.ParentInfo
commentId: P:TinyLife.Objects.Furniture.ParentInfo
id: ParentInfo
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: ParentInfo
nameWithType: Furniture.ParentInfo
fullName: TinyLife.Objects.Furniture.ParentInfo
type: Property
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ParentInfo
path: ../TinyLife/Objects/Furniture.cs
startLine: 70
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns a for this object in its current context.\nBy default, this method returns default, and returns a based on its current attachments.\n"
example: []
syntax:
content: public override ParentInfo ParentInfo { get; }
parameters: []
return:
type: TinyLife.Objects.ParentInfo
content.vb: Public Overrides ReadOnly Property ParentInfo As ParentInfo
overridden: TinyLife.Objects.MapObject.ParentInfo
overload: TinyLife.Objects.Furniture.ParentInfo*
- uid: TinyLife.Objects.Furniture.Visibility
commentId: P:TinyLife.Objects.Furniture.Visibility
id: Visibility
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: Visibility
nameWithType: Furniture.Visibility
fullName: TinyLife.Objects.Furniture.Visibility
type: Property
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Visibility
path: ../TinyLife/Objects/Furniture.cs
startLine: 85
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns the visibility settings of this object.\nBy default, is returned.\nFor , its is returned instead.\n"
example: []
syntax:
content: public override Visibility Visibility { get; }
parameters: []
return:
type: TinyLife.Objects.Visibility
description: This object's visibility settings
content.vb: Public Overrides ReadOnly Property Visibility As Visibility
overridden: TinyLife.Objects.MapObject.Visibility
overload: TinyLife.Objects.Furniture.Visibility*
- uid: TinyLife.Objects.Furniture.Type
commentId: F:TinyLife.Objects.Furniture.Type
id: Type
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: Type
nameWithType: Furniture.Type
fullName: TinyLife.Objects.Furniture.Type
type: Field
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Type
path: ../TinyLife/Objects/Furniture.cs
startLine: 91
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe that this furniture has\n"
example: []
syntax:
content: >-
[DataMember]
public readonly FurnitureType Type
return:
type: TinyLife.Objects.FurnitureType
content.vb: >-
Public ReadOnly Type As FurnitureType
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.Furniture.Rotation
commentId: F:TinyLife.Objects.Furniture.Rotation
id: Rotation
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: Rotation
nameWithType: Furniture.Rotation
fullName: TinyLife.Objects.Furniture.Rotation
type: Field
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Rotation
path: ../TinyLife/Objects/Furniture.cs
startLine: 98
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe current rotation of this furniture.\nSince furniture has a wide variety of looks, the specific value of the rotation doesn't necessarily have much practical meaning.\n"
example: []
syntax:
content: >-
[DataMember]
public Direction2 Rotation
return:
type: MLEM.Misc.Direction2
content.vb: >-
Public Rotation As Direction2
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.Furniture.ParentFurniture
commentId: P:TinyLife.Objects.Furniture.ParentFurniture
id: ParentFurniture
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: ParentFurniture
nameWithType: Furniture.ParentFurniture
fullName: TinyLife.Objects.Furniture.ParentFurniture
type: Property
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ParentFurniture
path: ../TinyLife/Objects/Furniture.cs
startLine: 103
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe that this furniture is currently latched on to.\nIf this value is non-null, returns the object spot that this furniture is in.\n"
example: []
syntax:
content: public Furniture ParentFurniture { get; }
parameters: []
return:
type: TinyLife.Objects.Furniture
content.vb: Public ReadOnly Property ParentFurniture As Furniture
overload: TinyLife.Objects.Furniture.ParentFurniture*
- uid: TinyLife.Objects.Furniture.ParentObjectSpot
commentId: P:TinyLife.Objects.Furniture.ParentObjectSpot
id: ParentObjectSpot
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: ParentObjectSpot
nameWithType: Furniture.ParentObjectSpot
fullName: TinyLife.Objects.Furniture.ParentObjectSpot
type: Property
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ParentObjectSpot
path: ../TinyLife/Objects/Furniture.cs
startLine: 108
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe that this furniture is currently in.\nIf this value is non-null, returns the furniture that this object spot belongs to.\n"
example: []
syntax:
content: public ObjectSpot ParentObjectSpot { get; }
parameters: []
return:
type: TinyLife.Objects.ObjectSpot
content.vb: Public ReadOnly Property ParentObjectSpot As ObjectSpot
overload: TinyLife.Objects.Furniture.ParentObjectSpot*
- uid: TinyLife.Objects.Furniture.Colors
commentId: F:TinyLife.Objects.Furniture.Colors
id: Colors
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: Colors
nameWithType: Furniture.Colors
fullName: TinyLife.Objects.Furniture.Colors
type: Field
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Colors
path: ../TinyLife/Objects/Furniture.cs
startLine: 114
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe indices of the colors that this furniture has.\nRefer to for the actual colors that these indices represent.\n"
example: []
syntax:
content: >-
[DataMember]
public int[] Colors
return:
type: System.Int32[]
content.vb: >-
Public Colors As Integer()
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Objects.Furniture.Area
commentId: P:TinyLife.Objects.Furniture.Area
id: Area
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: Area
nameWithType: Furniture.Area
fullName: TinyLife.Objects.Furniture.Area
type: Property
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Area
path: ../TinyLife/Objects/Furniture.cs
startLine: 118
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA that represents the area that this furniture piece is currently taking up, based on its and its \n"
example: []
syntax:
content: public RectangleF Area { get; }
parameters: []
return:
type: MLEM.Misc.RectangleF
content.vb: Public ReadOnly Property Area As RectangleF
overload: TinyLife.Objects.Furniture.Area*
- uid: TinyLife.Objects.Furniture.DevaluedThroughUse
commentId: F:TinyLife.Objects.Furniture.DevaluedThroughUse
id: DevaluedThroughUse
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: DevaluedThroughUse
nameWithType: Furniture.DevaluedThroughUse
fullName: TinyLife.Objects.Furniture.DevaluedThroughUse
type: Field
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DevaluedThroughUse
path: ../TinyLife/Objects/Furniture.cs
startLine: 124
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA field that gets set to true in .\nIf this value is true, the of this object is greatly reduced.\n"
example: []
syntax:
content: >-
[DataMember(EmitDefaultValue = false)]
public bool DevaluedThroughUse
return:
type: System.Boolean
content.vb: >-
Public DevaluedThroughUse As Boolean
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
namedArguments:
- name: EmitDefaultValue
type: System.Boolean
value: false
- uid: TinyLife.Objects.Furniture.AreUtilitiesDisabled
commentId: P:TinyLife.Objects.Furniture.AreUtilitiesDisabled
id: AreUtilitiesDisabled
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: AreUtilitiesDisabled
nameWithType: Furniture.AreUtilitiesDisabled
fullName: TinyLife.Objects.Furniture.AreUtilitiesDisabled
type: Property
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AreUtilitiesDisabled
path: ../TinyLife/Objects/Furniture.cs
startLine: 129
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns whether utilities are disabled on the current lot.\nThis is a shorthand for .\n"
example: []
syntax:
content: public bool AreUtilitiesDisabled { get; }
parameters: []
return:
type: System.Boolean
content.vb: Public ReadOnly Property AreUtilitiesDisabled As Boolean
overload: TinyLife.Objects.Furniture.AreUtilitiesDisabled*
- uid: TinyLife.Objects.Furniture.IsStatic
commentId: F:TinyLife.Objects.Furniture.IsStatic
id: IsStatic
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: IsStatic
nameWithType: Furniture.IsStatic
fullName: TinyLife.Objects.Furniture.IsStatic
type: Field
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsStatic
path: ../TinyLife/Objects/Furniture.cs
startLine: 134
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA field that is true for objects that are part of the exported base map that the current map is created from\n"
example: []
syntax:
content: >-
[DataMember(EmitDefaultValue = false)]
public bool IsStatic
return:
type: System.Boolean
content.vb: >-
Public IsStatic As Boolean
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
namedArguments:
- name: EmitDefaultValue
type: System.Boolean
value: false
- uid: TinyLife.Objects.Furniture.CreatorId
commentId: P:TinyLife.Objects.Furniture.CreatorId
id: CreatorId
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: CreatorId
nameWithType: Furniture.CreatorId
fullName: TinyLife.Objects.Furniture.CreatorId
type: Property
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CreatorId
path: ../TinyLife/Objects/Furniture.cs
startLine: 140
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe of the that created this object in some capacity.\nThis value defaults to , meaning no creator.\nTo easily access the creator , see .\n"
example: []
syntax:
content: >-
[DataMember(EmitDefaultValue = false)]
public Guid CreatorId { get; }
parameters: []
return:
type: System.Guid
content.vb: >-
Public Property CreatorId As Guid
overload: TinyLife.Objects.Furniture.CreatorId*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
namedArguments:
- name: EmitDefaultValue
type: System.Boolean
value: false
- uid: TinyLife.Objects.Furniture.Quality
commentId: F:TinyLife.Objects.Furniture.Quality
id: Quality
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: Quality
nameWithType: Furniture.Quality
fullName: TinyLife.Objects.Furniture.Quality
type: Field
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Quality
path: ../TinyLife/Objects/Furniture.cs
startLine: 148
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe quality of this object, which defaults to null, meaning no quality.\nThe quality is used by , , and items crafted on the woodworking table.\nIf this value is nonnull, the quality is displayed in the furniture item's description () and it influences the furniture's price () using .\n"
example: []
syntax:
content: >-
[DataMember(EmitDefaultValue = false)]
public Quality? Quality
return:
type: System.Nullable{TinyLife.Skills.Quality}
content.vb: >-
Public Quality As Quality?
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
namedArguments:
- name: EmitDefaultValue
type: System.Boolean
value: false
- uid: TinyLife.Objects.Furniture.CanBeDirty
commentId: P:TinyLife.Objects.Furniture.CanBeDirty
id: CanBeDirty
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: CanBeDirty
nameWithType: Furniture.CanBeDirty
fullName: TinyLife.Objects.Furniture.CanBeDirty
type: Property
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanBeDirty
path: ../TinyLife/Objects/Furniture.cs
startLine: 153
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA property that queries whether this object can be made dirty.\nIf this property is false, will not automatically be set to true.\n"
example: []
syntax:
content: public bool CanBeDirty { get; }
parameters: []
return:
type: System.Boolean
content.vb: Public ReadOnly Property CanBeDirty As Boolean
overload: TinyLife.Objects.Furniture.CanBeDirty*
- uid: TinyLife.Objects.Furniture.Dirty
commentId: F:TinyLife.Objects.Furniture.Dirty
id: Dirty
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: Dirty
nameWithType: Furniture.Dirty
fullName: TinyLife.Objects.Furniture.Dirty
type: Field
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Dirty
path: ../TinyLife/Objects/Furniture.cs
startLine: 159
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nWhether this object is currently dirty.\nIf is false, this field is usually unused.\n"
example: []
syntax:
content: >-
[DataMember(EmitDefaultValue = false)]
public bool Dirty
return:
type: System.Boolean
content.vb: >-
Public Dirty As Boolean
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
namedArguments:
- name: EmitDefaultValue
type: System.Boolean
value: false
- uid: TinyLife.Objects.Furniture.CustomPrice
commentId: F:TinyLife.Objects.Furniture.CustomPrice
id: CustomPrice
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: CustomPrice
nameWithType: Furniture.CustomPrice
fullName: TinyLife.Objects.Furniture.CustomPrice
type: Field
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CustomPrice
path: ../TinyLife/Objects/Furniture.cs
startLine: 165
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn optional custom price that this furniture item has over its regular price ().\nIf this field has a value, the regularly calculated price from will be ignored and this value will be used as the object's price instead.\n"
example: []
syntax:
content: >-
[DataMember(EmitDefaultValue = false)]
public float? CustomPrice
return:
type: System.Nullable{System.Single}
content.vb: >-
Public CustomPrice As Single?
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
namedArguments:
- name: EmitDefaultValue
type: System.Boolean
value: false
- uid: TinyLife.Objects.Furniture.Creator
commentId: P:TinyLife.Objects.Furniture.Creator
id: Creator
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: Creator
nameWithType: Furniture.Creator
fullName: TinyLife.Objects.Furniture.Creator
type: Property
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Creator
path: ../TinyLife/Objects/Furniture.cs
startLine: 170
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe that created this object in some capacity.\nThis value is based on the underlying .\n"
example: []
syntax:
content: public Person Creator { get; }
parameters: []
return:
type: TinyLife.Objects.Person
content.vb: Public ReadOnly Property Creator As Person
overload: TinyLife.Objects.Furniture.Creator*
- uid: TinyLife.Objects.Furniture.AttachedWall
commentId: P:TinyLife.Objects.Furniture.AttachedWall
id: AttachedWall
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: AttachedWall
nameWithType: Furniture.AttachedWall
fullName: TinyLife.Objects.Furniture.AttachedWall
type: Property
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AttachedWall
path: ../TinyLife/Objects/Furniture.cs
startLine: 175
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe that this object is attached to.\nNote that this will return a wall regardless of whether this object is actually attached to a wall, or is even a wall-hanging object.\n"
example: []
syntax:
content: public Wall AttachedWall { get; }
parameters: []
return:
type: TinyLife.World.Wall
content.vb: Public ReadOnly Property AttachedWall As Wall
overload: TinyLife.Objects.Furniture.AttachedWall*
- uid: TinyLife.Objects.Furniture.HideFromDraw
commentId: P:TinyLife.Objects.Furniture.HideFromDraw
id: HideFromDraw
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: HideFromDraw
nameWithType: Furniture.HideFromDraw
fullName: TinyLife.Objects.Furniture.HideFromDraw
type: Property
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: HideFromDraw
path: ../TinyLife/Objects/Furniture.cs
startLine: 179
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns whether this object should currently be hidden from drawing.\n"
example: []
syntax:
content: public bool HideFromDraw { get; }
parameters: []
return:
type: System.Boolean
content.vb: Public ReadOnly Property HideFromDraw As Boolean
overload: TinyLife.Objects.Furniture.HideFromDraw*
- uid: TinyLife.Objects.Furniture.VisualRotation
commentId: P:TinyLife.Objects.Furniture.VisualRotation
id: VisualRotation
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: VisualRotation
nameWithType: Furniture.VisualRotation
fullName: TinyLife.Objects.Furniture.VisualRotation
type: Property
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: VisualRotation
path: ../TinyLife/Objects/Furniture.cs
startLine: 206
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe rotation that this furniture item currently has from the camera's perspective.\nThis is a combination of and .\n"
example: []
syntax:
content: public Direction2 VisualRotation { get; }
parameters: []
return:
type: MLEM.Misc.Direction2
content.vb: Public ReadOnly Property VisualRotation As Direction2
overload: TinyLife.Objects.Furniture.VisualRotation*
- uid: TinyLife.Objects.Furniture.ParentObjectSpotId
commentId: P:TinyLife.Objects.Furniture.ParentObjectSpotId
id: ParentObjectSpotId
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: ParentObjectSpotId
nameWithType: Furniture.ParentObjectSpotId
fullName: TinyLife.Objects.Furniture.ParentObjectSpotId
type: Property
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ParentObjectSpotId
path: ../TinyLife/Objects/Furniture.cs
startLine: 210
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe index of this furniture's on this furniture's .\n"
example: []
syntax:
content: >-
[DataMember(EmitDefaultValue = false)]
public int ParentObjectSpotId { get; }
parameters: []
return:
type: System.Int32
content.vb: >-
Public Property ParentObjectSpotId As Integer
overload: TinyLife.Objects.Furniture.ParentObjectSpotId*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
namedArguments:
- name: EmitDefaultValue
type: System.Boolean
value: false
- uid: TinyLife.Objects.Furniture.ParentFurnitureId
commentId: P:TinyLife.Objects.Furniture.ParentFurnitureId
id: ParentFurnitureId
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: ParentFurnitureId
nameWithType: Furniture.ParentFurnitureId
fullName: TinyLife.Objects.Furniture.ParentFurnitureId
type: Property
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ParentFurnitureId
path: ../TinyLife/Objects/Furniture.cs
startLine: 215
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe of this furniture's .\n"
example: []
syntax:
content: >-
[DataMember(EmitDefaultValue = false)]
public Guid ParentFurnitureId { get; }
parameters: []
return:
type: System.Guid
content.vb: >-
Public Property ParentFurnitureId As Guid
overload: TinyLife.Objects.Furniture.ParentFurnitureId*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
namedArguments:
- name: EmitDefaultValue
type: System.Boolean
value: false
- uid: TinyLife.Objects.Furniture.#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2)
commentId: M:TinyLife.Objects.Furniture.#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2)
id: '#ctor(System.Guid,TinyLife.Objects.FurnitureType,System.Int32[],TinyLife.World.Map,Microsoft.Xna.Framework.Vector2)'
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: Furniture(Guid, FurnitureType, int[], Map, Vector2)
nameWithType: Furniture.Furniture(Guid, FurnitureType, int[], Map, Vector2)
fullName: TinyLife.Objects.Furniture.Furniture(System.Guid, TinyLife.Objects.FurnitureType, int[], TinyLife.World.Map, Microsoft.Xna.Framework.Vector2)
type: Constructor
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Objects/Furniture.cs
startLine: 230
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nCreates a new furniture instance.\nBy default, this is done using .\n"
example: []
syntax:
content: public Furniture(Guid id, FurnitureType type, int[] colors, Map map, Vector2 pos)
parameters:
- id: id
type: System.Guid
description: The id to apply to the created furniture instance
- id: type
type: TinyLife.Objects.FurnitureType
description: The type to create an instance of
- id: colors
type: System.Int32[]
description: The colors to apply to the furniture
- id: map
type: TinyLife.World.Map
description: The map to create the furniture on
- id: pos
type: Microsoft.Xna.Framework.Vector2
description: The position that the furniture should have
content.vb: Public Sub New(id As Guid, type As FurnitureType, colors As Integer(), map As Map, pos As Vector2)
overload: TinyLife.Objects.Furniture.#ctor*
nameWithType.vb: Furniture.New(Guid, FurnitureType, Integer(), Map, Vector2)
fullName.vb: TinyLife.Objects.Furniture.New(System.Guid, TinyLife.Objects.FurnitureType, Integer(), TinyLife.World.Map, Microsoft.Xna.Framework.Vector2)
name.vb: New(Guid, FurnitureType, Integer(), Map, Vector2)
- uid: TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
commentId: M:TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
id: Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: Draw(GameTime, object, Vector2, Color?, List- )
nameWithType: Furniture.Draw(GameTime, object, Vector2, Color?, List)
fullName: TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime, object, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color?, System.Collections.Generic.List)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Draw
path: ../TinyLife/Objects/Furniture.cs
startLine: 241
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nDraws this object on the current , at the current .\nTo draw a map object while invoking all the required events, use .\n"
example: []
syntax:
content: public override sealed void Draw(GameTime time, object batch, Vector2 drawPos, Color? overrideColor, List items)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The current time
- id: batch
type: System.Object
description: The sprite batch to use for drawing, which is either a or .
- id: drawPos
type: Microsoft.Xna.Framework.Vector2
description: The position, in draw space, to draw this furniture at
- id: overrideColor
type: System.Nullable{Microsoft.Xna.Framework.Color}
description: The color that should be used instead of this object's actual color. If null, the object's regular color should be used.
- id: items
type: System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item}
description: A list of sprite batch items that items should be added to if the
batch
is a .
content.vb: Public NotOverridable Overrides Sub Draw(time As GameTime, batch As Object, drawPos As Vector2, overrideColor As Color?, items As List(Of StaticSpriteBatch.Item))
overridden: TinyLife.Objects.MapObject.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
overload: TinyLife.Objects.Furniture.Draw*
nameWithType.vb: Furniture.Draw(GameTime, Object, Vector2, Color?, List(Of StaticSpriteBatch.Item))
fullName.vb: TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime, Object, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color?, System.Collections.Generic.List(Of MLEM.Graphics.StaticSpriteBatch.Item))
name.vb: Draw(GameTime, Object, Vector2, Color?, List(Of Item))
- uid: TinyLife.Objects.Furniture.Validate
commentId: M:TinyLife.Objects.Furniture.Validate
id: Validate
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: Validate()
nameWithType: Furniture.Validate()
fullName: TinyLife.Objects.Furniture.Validate()
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Validate
path: ../TinyLife/Objects/Furniture.cs
startLine: 257
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis method is called when this object is loaded from disk.\nReturning false on this method causes the object to be removed from the map.\nBy default, this method invokes and .\n"
example: []
syntax:
content: public override bool Validate()
return:
type: System.Boolean
description: false if the object is not valid, true otherwise
content.vb: Public Overrides Function Validate() As Boolean
overridden: TinyLife.Objects.MapObject.Validate
overload: TinyLife.Objects.Furniture.Validate*
- uid: TinyLife.Objects.Furniture.Intersects(MLEM.Misc.RectangleF)
commentId: M:TinyLife.Objects.Furniture.Intersects(MLEM.Misc.RectangleF)
id: Intersects(MLEM.Misc.RectangleF)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: Intersects(RectangleF)
nameWithType: Furniture.Intersects(RectangleF)
fullName: TinyLife.Objects.Furniture.Intersects(MLEM.Misc.RectangleF)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Intersects
path: ../TinyLife/Objects/Furniture.cs
startLine: 284
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns whether this map object intersects with the given rectangle.\nThis is used for \n"
example: []
syntax:
content: public override bool Intersects(RectangleF rectangle)
parameters:
- id: rectangle
type: MLEM.Misc.RectangleF
description: The area that should be checked for
return:
type: System.Boolean
description: true if this object intersects with the given rectangle
content.vb: Public Overrides Function Intersects(rectangle As RectangleF) As Boolean
overridden: TinyLife.Objects.MapObject.Intersects(MLEM.Misc.RectangleF)
overload: TinyLife.Objects.Furniture.Intersects*
- uid: TinyLife.Objects.Furniture.GetCategories(TinyLife.Objects.Person)
commentId: M:TinyLife.Objects.Furniture.GetCategories(TinyLife.Objects.Person)
id: GetCategories(TinyLife.Objects.Person)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetCategories(Person)
nameWithType: Furniture.GetCategories(Person)
fullName: TinyLife.Objects.Furniture.GetCategories(TinyLife.Objects.Person)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetCategories
path: ../TinyLife/Objects/Furniture.cs
startLine: 289
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns a set of flags that this object has, based on the given .\n"
example: []
syntax:
content: public override sealed ObjectCategory GetCategories(Person person)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person to query categories for
return:
type: TinyLife.Objects.ObjectCategory
description: A set of categories that this object has
content.vb: Public NotOverridable Overrides Function GetCategories(person As Person) As ObjectCategory
overridden: TinyLife.Objects.MapObject.GetCategories(TinyLife.Objects.Person)
overload: TinyLife.Objects.Furniture.GetCategories*
- uid: TinyLife.Objects.Furniture.OnAdded
commentId: M:TinyLife.Objects.Furniture.OnAdded
id: OnAdded
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: OnAdded()
nameWithType: Furniture.OnAdded()
fullName: TinyLife.Objects.Furniture.OnAdded()
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnAdded
path: ../TinyLife/Objects/Furniture.cs
startLine: 294
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis method is called when this object is added to a .\nBy default, it does nothing.\n"
example: []
syntax:
content: public override void OnAdded()
content.vb: Public Overrides Sub OnAdded()
overridden: TinyLife.Objects.MapObject.OnAdded
overload: TinyLife.Objects.Furniture.OnAdded*
- uid: TinyLife.Objects.Furniture.OnRemoved
commentId: M:TinyLife.Objects.Furniture.OnRemoved
id: OnRemoved
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: OnRemoved()
nameWithType: Furniture.OnRemoved()
fullName: TinyLife.Objects.Furniture.OnRemoved()
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnRemoved
path: ../TinyLife/Objects/Furniture.cs
startLine: 301
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis method is called when this object is removed from a .\nBy default, it does nothing.\n"
example: []
syntax:
content: public override void OnRemoved()
content.vb: Public Overrides Sub OnRemoved()
overridden: TinyLife.Objects.MapObject.OnRemoved
overload: TinyLife.Objects.Furniture.OnRemoved*
- uid: TinyLife.Objects.Furniture.GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
commentId: M:TinyLife.Objects.Furniture.GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
id: GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetAiPriority(Person, ObjectCategory)
nameWithType: Furniture.GetAiPriority(Person, ObjectCategory)
fullName: TinyLife.Objects.Furniture.GetAiPriority(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetAiPriority
path: ../TinyLife/Objects/Furniture.cs
startLine: 309
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns an integer that represents a priority for the 's interaction with this object.\nA higher priority means that this object will be picked over other objects (with lower priority).\nThe default return value is 0, meaning that no special priority is assigned to this object.\nFor any with the or category that is the person's , 10 is returned.\n"
example: []
syntax:
content: public override int GetAiPriority(Person person, ObjectCategory categories)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person whose AI is attempting to interact with this object
- id: categories
type: TinyLife.Objects.ObjectCategory
description: The categories that are relevant for the ai interaction
return:
type: System.Int32
description: This object's priority
content.vb: Public Overrides Function GetAiPriority(person As Person, categories As ObjectCategory) As Integer
overridden: TinyLife.Objects.MapObject.GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
overload: TinyLife.Objects.Furniture.GetAiPriority*
- uid: TinyLife.Objects.Furniture.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean)
commentId: M:TinyLife.Objects.Furniture.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean)
id: CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: CanExecuteAction(ActionType, ActionInfo, bool, bool)
nameWithType: Furniture.CanExecuteAction(ActionType, ActionInfo, bool, bool)
fullName: TinyLife.Objects.Furniture.CanExecuteAction(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, bool, bool)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanExecuteAction
path: ../TinyLife/Objects/Furniture.cs
startLine: 325
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns whether the given action
can be executed at this map object.\nBy default, this method returns for all actions, but additionally returns custom results based on whether the furniture is or based on .\n"
example: []
syntax:
content: public override CanExecuteResult CanExecuteAction(ActionType action, ActionInfo info, bool automatic, bool isAuxiliary)
parameters:
- id: action
type: TinyLife.Actions.ActionType
description: The action that is querying whether it can be executed.
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info.
- id: automatic
type: System.Boolean
description: Whether the action was started automatically.
- id: isAuxiliary
type: System.Boolean
description: Whether this object is auxiliary (or the main action object).
return:
type: TinyLife.Actions.CanExecuteResult
description: Whether this object allows the action to be executed at it.
content.vb: Public Overrides Function CanExecuteAction(action As ActionType, info As ActionInfo, automatic As Boolean, isAuxiliary As Boolean) As CanExecuteResult
overridden: TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean)
overload: TinyLife.Objects.Furniture.CanExecuteAction*
nameWithType.vb: Furniture.CanExecuteAction(ActionType, ActionInfo, Boolean, Boolean)
fullName.vb: TinyLife.Objects.Furniture.CanExecuteAction(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, Boolean, Boolean)
name.vb: CanExecuteAction(ActionType, ActionInfo, Boolean, Boolean)
- uid: TinyLife.Objects.Furniture.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
commentId: M:TinyLife.Objects.Furniture.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
id: OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: OnActionCompleted(Action, CompletionType, bool)
nameWithType: Furniture.OnActionCompleted(Action, CompletionType, bool)
fullName: TinyLife.Objects.Furniture.OnActionCompleted(TinyLife.Actions.Action, TinyLife.Actions.CompletionType, bool)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnActionCompleted
path: ../TinyLife/Objects/Furniture.cs
startLine: 332
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis method is called when an that this object is involved in is completed. Note that this includes actions that are underlying (see ).\nThis object counts as involved in the action if its 's includes this object.\nIn general, the base method should be called for objects, since it sets .\n"
example: []
syntax:
content: public override void OnActionCompleted(Action action, CompletionType type, bool isAuxiliary)
parameters:
- id: action
type: TinyLife.Actions.Action
description: The action
- id: type
type: TinyLife.Actions.CompletionType
description: The type of the action's completion
- id: isAuxiliary
type: System.Boolean
description: Whether this object counts as an auxiliary object. If this value is false, the object is th e
content.vb: Public Overrides Sub OnActionCompleted(action As Action, type As CompletionType, isAuxiliary As Boolean)
overridden: TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
overload: TinyLife.Objects.Furniture.OnActionCompleted*
nameWithType.vb: Furniture.OnActionCompleted(Action, CompletionType, Boolean)
fullName.vb: TinyLife.Objects.Furniture.OnActionCompleted(TinyLife.Actions.Action, TinyLife.Actions.CompletionType, Boolean)
name.vb: OnActionCompleted(Action, CompletionType, Boolean)
- uid: TinyLife.Objects.Furniture.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean)
commentId: M:TinyLife.Objects.Furniture.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean)
id: ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: ActionUpdate(Action, GameTime, TimeSpan, float, bool)
nameWithType: Furniture.ActionUpdate(Action, GameTime, TimeSpan, float, bool)
fullName: TinyLife.Objects.Furniture.ActionUpdate(TinyLife.Actions.Action, Microsoft.Xna.Framework.GameTime, System.TimeSpan, float, bool)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ActionUpdate
path: ../TinyLife/Objects/Furniture.cs
startLine: 342
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis method is called when an that this object is involved in updates, which is every frame. Note that this includes actions that are underlying (see ) and actions that aren't fully in progress yet ().\nThis object counts as involved in the action if its 's includes this object.\nIn general, the base method should be called for objects, since it sets deals with objects.\n"
example: []
syntax:
content: public override void ActionUpdate(Action action, GameTime time, TimeSpan passedInGame, float speedMultiplier, bool isAuxiliary)
parameters:
- id: action
type: TinyLife.Actions.Action
description: The action
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The current game time
- id: passedInGame
type: System.TimeSpan
description: The amount of time that has passed, in game time
- id: speedMultiplier
type: System.Single
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by
- id: isAuxiliary
type: System.Boolean
description: Whether this object counts as an auxiliary object. If this value is false, the object is th e
content.vb: Public Overrides Sub ActionUpdate(action As Action, time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single, isAuxiliary As Boolean)
overridden: TinyLife.Objects.MapObject.ActionUpdate(TinyLife.Actions.Action,Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single,System.Boolean)
overload: TinyLife.Objects.Furniture.ActionUpdate*
nameWithType.vb: Furniture.ActionUpdate(Action, GameTime, TimeSpan, Single, Boolean)
fullName.vb: TinyLife.Objects.Furniture.ActionUpdate(TinyLife.Actions.Action, Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single, Boolean)
name.vb: ActionUpdate(Action, GameTime, TimeSpan, Single, Boolean)
- uid: TinyLife.Objects.Furniture.GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
commentId: M:TinyLife.Objects.Furniture.GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
id: GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetFreeActionSpotInfo(Person, ObjectCategory)
nameWithType: Furniture.GetFreeActionSpotInfo(Person, ObjectCategory)
fullName: TinyLife.Objects.Furniture.GetFreeActionSpotInfo(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetFreeActionSpotInfo
path: ../TinyLife/Objects/Furniture.cs
startLine: 362
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns the first free action spot, packed into an .\n"
example: []
syntax:
content: public override ActionInfo GetFreeActionSpotInfo(Person person, ObjectCategory context = null)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person to query free action spots for
- id: context
type: TinyLife.Objects.ObjectCategory
description: The object category that this action spot needs to have
return:
type: TinyLife.Actions.ActionInfo
description: The first free action spot as an
content.vb: Public Overrides Function GetFreeActionSpotInfo(person As Person, context As ObjectCategory = Nothing) As ActionInfo
overridden: TinyLife.Objects.MapObject.GetFreeActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
overload: TinyLife.Objects.Furniture.GetFreeActionSpotInfo*
- uid: TinyLife.Objects.Furniture.GetHoverInfo(MLEM.Ui.Elements.Tooltip)
commentId: M:TinyLife.Objects.Furniture.GetHoverInfo(MLEM.Ui.Elements.Tooltip)
id: GetHoverInfo(MLEM.Ui.Elements.Tooltip)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetHoverInfo(Tooltip)
nameWithType: Furniture.GetHoverInfo(Tooltip)
fullName: TinyLife.Objects.Furniture.GetHoverInfo(MLEM.Ui.Elements.Tooltip)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetHoverInfo
path: ../TinyLife/Objects/Furniture.cs
startLine: 368
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAllows adding a set of paragraphs and other ui elements to the given tooltip
, which is then displayed when this object is hovered over using the cursor in the world.\nBy default, this method raises for , and adds additional information for and .\n"
example: []
syntax:
content: public override void GetHoverInfo(Tooltip tooltip)
parameters:
- id: tooltip
type: MLEM.Ui.Elements.Tooltip
description: The tooltip that will be displayed.
content.vb: Public Overrides Sub GetHoverInfo(tooltip As Tooltip)
overridden: TinyLife.Objects.MapObject.GetHoverInfo(MLEM.Ui.Elements.Tooltip)
overload: TinyLife.Objects.Furniture.GetHoverInfo*
- uid: TinyLife.Objects.Furniture.GetEfficiencyModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single)
commentId: M:TinyLife.Objects.Furniture.GetEfficiencyModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single)
id: GetEfficiencyModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetEfficiencyModifier(Person, ActionInfo, bool, SkillType, float)
nameWithType: Furniture.GetEfficiencyModifier(Person, ActionInfo, bool, SkillType, float)
fullName: TinyLife.Objects.Furniture.GetEfficiencyModifier(TinyLife.Objects.Person, TinyLife.Actions.ActionInfo, bool, TinyLife.Skills.SkillType, float)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetEfficiencyModifier
path: ../TinyLife/Objects/Furniture.cs
startLine: 397
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns the efficiency modifier that this object multiplies the person's productivity with.\nThis method is automatically called in .\nThis action is invoked for all of the passed .\nBy default, this method returns 1, meaning the person's efficiency will not be influenced.\n"
example: []
syntax:
content: public override float GetEfficiencyModifier(Person person, ActionInfo info, bool isAuxiliary, SkillType skill, float levelModifier)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person whose efficiency should be influenced
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info
- id: isAuxiliary
type: System.Boolean
description: Whether this object is auxiliary (or the main action object)
- id: skill
type: TinyLife.Skills.SkillType
description: The skill that should influence the efficiency
- id: levelModifier
type: System.Single
description: The level modifier for the skill
return:
type: System.Single
description: The efficiency modifier for this object
content.vb: Public Overrides Function GetEfficiencyModifier(person As Person, info As ActionInfo, isAuxiliary As Boolean, skill As SkillType, levelModifier As Single) As Single
overridden: TinyLife.Objects.MapObject.GetEfficiencyModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single)
overload: TinyLife.Objects.Furniture.GetEfficiencyModifier*
nameWithType.vb: Furniture.GetEfficiencyModifier(Person, ActionInfo, Boolean, SkillType, Single)
fullName.vb: TinyLife.Objects.Furniture.GetEfficiencyModifier(TinyLife.Objects.Person, TinyLife.Actions.ActionInfo, Boolean, TinyLife.Skills.SkillType, Single)
name.vb: GetEfficiencyModifier(Person, ActionInfo, Boolean, SkillType, Single)
- uid: TinyLife.Objects.Furniture.GetRestoreNeedModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.NeedType)
commentId: M:TinyLife.Objects.Furniture.GetRestoreNeedModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.NeedType)
id: GetRestoreNeedModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.NeedType)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetRestoreNeedModifier(Person, ActionInfo, bool, NeedType)
nameWithType: Furniture.GetRestoreNeedModifier(Person, ActionInfo, bool, NeedType)
fullName: TinyLife.Objects.Furniture.GetRestoreNeedModifier(TinyLife.Objects.Person, TinyLife.Actions.ActionInfo, bool, TinyLife.NeedType)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetRestoreNeedModifier
path: ../TinyLife/Objects/Furniture.cs
startLine: 405
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns the modifier that this object multiplies the person's restored need with.\nThis method is automatically called in .\nThis action is invoked for all of the passed .\nBy default, this method returns 1, meaning the need restoration modifier will not be influenced.\n"
example: []
syntax:
content: public override float GetRestoreNeedModifier(Person person, ActionInfo info, bool isAuxiliary, NeedType type)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person whose need restoration should be influenced.
- id: info
type: TinyLife.Actions.ActionInfo
description: The action info.
- id: isAuxiliary
type: System.Boolean
description: Whether this object is auxiliary (or the main action object).
- id: type
type: TinyLife.NeedType
description: The type of need that is being restored.
return:
type: System.Single
description: The need restoration modifier for this object.
content.vb: Public Overrides Function GetRestoreNeedModifier(person As Person, info As ActionInfo, isAuxiliary As Boolean, type As NeedType) As Single
overridden: TinyLife.Objects.MapObject.GetRestoreNeedModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.NeedType)
overload: TinyLife.Objects.Furniture.GetRestoreNeedModifier*
nameWithType.vb: Furniture.GetRestoreNeedModifier(Person, ActionInfo, Boolean, NeedType)
fullName.vb: TinyLife.Objects.Furniture.GetRestoreNeedModifier(TinyLife.Objects.Person, TinyLife.Actions.ActionInfo, Boolean, TinyLife.NeedType)
name.vb: GetRestoreNeedModifier(Person, ActionInfo, Boolean, NeedType)
- uid: TinyLife.Objects.Furniture.IsFreeSpot(Microsoft.Xna.Framework.Point)
commentId: M:TinyLife.Objects.Furniture.IsFreeSpot(Microsoft.Xna.Framework.Point)
id: IsFreeSpot(Microsoft.Xna.Framework.Point)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: IsFreeSpot(Point)
nameWithType: Furniture.IsFreeSpot(Point)
fullName: TinyLife.Objects.Furniture.IsFreeSpot(Microsoft.Xna.Framework.Point)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsFreeSpot
path: ../TinyLife/Objects/Furniture.cs
startLine: 413
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns whether a should be allowed to occupy or pass the given position
, which is contained in this object's intersection area ().\nBy default, objects return whether they have the category, and all other objects return true.\nNote that, if this object moves, should be invoked for its previous and resulting .\n"
example: []
syntax:
content: public override bool IsFreeSpot(Point position)
parameters:
- id: position
type: Microsoft.Xna.Framework.Point
description: The position whose path cost modifier is being calculated.
return:
type: System.Boolean
description: Whether a can occupy the given position
.
content.vb: Public Overrides Function IsFreeSpot(position As Point) As Boolean
overridden: TinyLife.Objects.MapObject.IsFreeSpot(Microsoft.Xna.Framework.Point)
overload: TinyLife.Objects.Furniture.IsFreeSpot*
- uid: TinyLife.Objects.Furniture.ResetToStatic(System.Boolean)
commentId: M:TinyLife.Objects.Furniture.ResetToStatic(System.Boolean)
id: ResetToStatic(System.Boolean)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: ResetToStatic(bool)
nameWithType: Furniture.ResetToStatic(bool)
fullName: TinyLife.Objects.Furniture.ResetToStatic(bool)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ResetToStatic
path: ../TinyLife/Objects/Furniture.cs
startLine: 419
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nResets this map object to a static state when the that is on is exported.\n"
example: []
syntax:
content: public override bool ResetToStatic(bool thorough)
parameters:
- id: thorough
type: System.Boolean
description: Whether a more thorough reset is expected, which usually involves normalizing additional data and cleaning up player data entirely.
return:
type: System.Boolean
description: Whether this object should stay on the map after the static reset. If false is returned, this object is removed.
content.vb: Public Overrides Function ResetToStatic(thorough As Boolean) As Boolean
overridden: TinyLife.Objects.MapObject.ResetToStatic(System.Boolean)
overload: TinyLife.Objects.Furniture.ResetToStatic*
nameWithType.vb: Furniture.ResetToStatic(Boolean)
fullName.vb: TinyLife.Objects.Furniture.ResetToStatic(Boolean)
name.vb: ResetToStatic(Boolean)
- uid: TinyLife.Objects.Furniture.OnPositionChanged(Microsoft.Xna.Framework.Vector2)
commentId: M:TinyLife.Objects.Furniture.OnPositionChanged(Microsoft.Xna.Framework.Vector2)
id: OnPositionChanged(Microsoft.Xna.Framework.Vector2)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: OnPositionChanged(Vector2)
nameWithType: Furniture.OnPositionChanged(Vector2)
fullName: TinyLife.Objects.Furniture.OnPositionChanged(Microsoft.Xna.Framework.Vector2)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnPositionChanged
path: ../TinyLife/Objects/Furniture.cs
startLine: 425
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA method that is automatically called when this object's changes.\nBy default, this method is overriden in to call .\nNote that this method is also called if this object is not in the world ().\n"
example: []
syntax:
content: protected override void OnPositionChanged(Vector2 lastPosition)
parameters:
- id: lastPosition
type: Microsoft.Xna.Framework.Vector2
description: This object's previous position.
content.vb: Protected Overrides Sub OnPositionChanged(lastPosition As Vector2)
overridden: TinyLife.Objects.MapObject.OnPositionChanged(Microsoft.Xna.Framework.Vector2)
overload: TinyLife.Objects.Furniture.OnPositionChanged*
- uid: TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},MLEM.Misc.Direction2,System.Int32[],System.Single,System.Boolean,TinyLife.Objects.ParentInfo,System.Single,System.Boolean,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
commentId: M:TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},MLEM.Misc.Direction2,System.Int32[],System.Single,System.Boolean,TinyLife.Objects.ParentInfo,System.Single,System.Boolean,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
id: Draw(Microsoft.Xna.Framework.GameTime,System.Object,Microsoft.Xna.Framework.Vector2,Microsoft.Xna.Framework.Vector2,System.Nullable{Microsoft.Xna.Framework.Color},MLEM.Misc.Direction2,System.Int32[],System.Single,System.Boolean,TinyLife.Objects.ParentInfo,System.Single,System.Boolean,System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item})
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: Draw(GameTime, object, Vector2, Vector2, Color?, Direction2, int[], float, bool, ParentInfo, float, bool, List- )
nameWithType: Furniture.Draw(GameTime, object, Vector2, Vector2, Color?, Direction2, int[], float, bool, ParentInfo, float, bool, List)
fullName: TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime, object, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color?, MLEM.Misc.Direction2, int[], float, bool, TinyLife.Objects.ParentInfo, float, bool, System.Collections.Generic.List)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Draw
path: ../TinyLife/Objects/Furniture.cs
startLine: 447
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nDraws this furniture in the world with the given settings.\nThis is a more generalized version of \n"
example: []
syntax:
content: public virtual void Draw(GameTime time, object batch, Vector2 pos, Vector2 drawPos, Color? overrideColor, Direction2 rotation, int[] colors, float drawScale, bool pivot, ParentInfo parent, float depthOffset, bool held, List items)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game time
- id: batch
type: System.Object
description: The sprite batch to draw with, which is either a or .
- id: pos
type: Microsoft.Xna.Framework.Vector2
description: The position, in world space, that the furniture is at
- id: drawPos
type: Microsoft.Xna.Framework.Vector2
description: The position, in draw space, to draw the furniture at
- id: overrideColor
type: System.Nullable{Microsoft.Xna.Framework.Color}
description: An optional color to override the default colors of the furniture
- id: rotation
type: MLEM.Misc.Direction2
description: The rotation of the furniture
- id: colors
type: System.Int32[]
description: The colors to draw the furniture with
- id: drawScale
type: System.Single
description: The scale to draw the furniture with
- id: pivot
type: System.Boolean
description: Whether or not to move the furniture by its texture's pivot point
- id: parent
type: TinyLife.Objects.ParentInfo
description: The object that this furniture is latched on to, or null if there is none
- id: depthOffset
type: System.Single
description: A value that is added onto the calculated depth of the object
- id: held
type: System.Boolean
description: Whether or not this item is currently being held by a
- id: items
type: System.Collections.Generic.List{MLEM.Graphics.StaticSpriteBatch.Item}
description: A list of sprite batch items that items should be added to if the
batch
is a .
content.vb: Public Overridable Sub Draw(time As GameTime, batch As Object, pos As Vector2, drawPos As Vector2, overrideColor As Color?, rotation As Direction2, colors As Integer(), drawScale As Single, pivot As Boolean, parent As ParentInfo, depthOffset As Single, held As Boolean, items As List(Of StaticSpriteBatch.Item))
overload: TinyLife.Objects.Furniture.Draw*
nameWithType.vb: Furniture.Draw(GameTime, Object, Vector2, Vector2, Color?, Direction2, Integer(), Single, Boolean, ParentInfo, Single, Boolean, List(Of StaticSpriteBatch.Item))
fullName.vb: TinyLife.Objects.Furniture.Draw(Microsoft.Xna.Framework.GameTime, Object, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Vector2, Microsoft.Xna.Framework.Color?, MLEM.Misc.Direction2, Integer(), Single, Boolean, TinyLife.Objects.ParentInfo, Single, Boolean, System.Collections.Generic.List(Of MLEM.Graphics.StaticSpriteBatch.Item))
name.vb: Draw(GameTime, Object, Vector2, Vector2, Color?, Direction2, Integer(), Single, Boolean, ParentInfo, Single, Boolean, List(Of Item))
- uid: TinyLife.Objects.Furniture.GetPrice
commentId: M:TinyLife.Objects.Furniture.GetPrice
id: GetPrice
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetPrice()
nameWithType: Furniture.GetPrice()
fullName: TinyLife.Objects.Furniture.GetPrice()
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetPrice
path: ../TinyLife/Objects/Furniture.cs
startLine: 455
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns the price that this object can be bought or sold for.\nNote that, like in the case of the , the returned price isn't necessarily the full price that the object can be sold for. Instead, the price returned here should be the price that this object has when bought or sold from the or similar.\n"
example: []
syntax:
content: public virtual float GetPrice()
return:
type: System.Single
description: The object's price
content.vb: Public Overridable Function GetPrice() As Single
overload: TinyLife.Objects.Furniture.GetPrice*
implements:
- TinyLife.World.IPricedObject.GetPrice
- uid: TinyLife.Objects.Furniture.GetDescription(System.Collections.Generic.List{System.String},System.Boolean)
commentId: M:TinyLife.Objects.Furniture.GetDescription(System.Collections.Generic.List{System.String},System.Boolean)
id: GetDescription(System.Collections.Generic.List{System.String},System.Boolean)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetDescription(List, bool)
nameWithType: Furniture.GetDescription(List, bool)
fullName: TinyLife.Objects.Furniture.GetDescription(System.Collections.Generic.List, bool)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetDescription
path: ../TinyLife/Objects/Furniture.cs
startLine: 468
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis method allows adding a set of strings to the description
list that get displayed when the object is hovered over in the build mode or household storage UIs.\nBy default, this method adds various strings related to the , , , and also invokes the event.\n"
example: []
syntax:
content: public virtual void GetDescription(List description, bool forHoverInfo)
parameters:
- id: description
type: System.Collections.Generic.List{System.String}
description: The description to add to.
- id: forHoverInfo
type: System.Boolean
description: Whether this method is being called by (or by build mode).
content.vb: Public Overridable Sub GetDescription(description As List(Of String), forHoverInfo As Boolean)
overload: TinyLife.Objects.Furniture.GetDescription*
nameWithType.vb: Furniture.GetDescription(List(Of String), Boolean)
fullName.vb: TinyLife.Objects.Furniture.GetDescription(System.Collections.Generic.List(Of String), Boolean)
name.vb: GetDescription(List(Of String), Boolean)
- uid: TinyLife.Objects.Furniture.GetDecorativeRating(TinyLife.World.Room)
commentId: M:TinyLife.Objects.Furniture.GetDecorativeRating(TinyLife.World.Room)
id: GetDecorativeRating(TinyLife.World.Room)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetDecorativeRating(Room)
nameWithType: Furniture.GetDecorativeRating(Room)
fullName: TinyLife.Objects.Furniture.GetDecorativeRating(TinyLife.World.Room)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetDecorativeRating
path: ../TinyLife/Objects/Furniture.cs
startLine: 501
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns the decorative rating of this object in the given room.\nBy default, the underlying 's , influeced by whether this object is , is returned.\n"
example: []
syntax:
content: public virtual int GetDecorativeRating(Room room)
parameters:
- id: room
type: TinyLife.World.Room
description: The room that the object is in, or null if it is not in a room at all
return:
type: System.Int32
description: The decorative rating of this object
content.vb: Public Overridable Function GetDecorativeRating(room As Room) As Integer
overload: TinyLife.Objects.Furniture.GetDecorativeRating*
- uid: TinyLife.Objects.Furniture.GetDirty(TinyLife.Objects.Person,System.TimeSpan)
commentId: M:TinyLife.Objects.Furniture.GetDirty(TinyLife.Objects.Person,System.TimeSpan)
id: GetDirty(TinyLife.Objects.Person,System.TimeSpan)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetDirty(Person, TimeSpan)
nameWithType: Furniture.GetDirty(Person, TimeSpan)
fullName: TinyLife.Objects.Furniture.GetDirty(TinyLife.Objects.Person, System.TimeSpan)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetDirty
path: ../TinyLife/Objects/Furniture.cs
startLine: 512
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nCauses this object to get "more dirty" by increasing a timer and randomly, based on the amount of time that the timer has, turns to true.\nIf this object cannot be dirty (), or it is already , this method has no effect.\nBy default, this method is called in every update frame if this object isn't already .\n"
example: []
syntax:
content: public virtual void GetDirty(Person person, TimeSpan passedInGame)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person who is responsible for making this object more dirty.
- id: passedInGame
type: System.TimeSpan
description: The amount of time that should be simulated in game.
content.vb: Public Overridable Sub GetDirty(person As Person, passedInGame As TimeSpan)
overload: TinyLife.Objects.Furniture.GetDirty*
- uid: TinyLife.Objects.Furniture.SetCreator(TinyLife.Objects.Person,System.Boolean)
commentId: M:TinyLife.Objects.Furniture.SetCreator(TinyLife.Objects.Person,System.Boolean)
id: SetCreator(TinyLife.Objects.Person,System.Boolean)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: SetCreator(Person, bool)
nameWithType: Furniture.SetCreator(Person, bool)
fullName: TinyLife.Objects.Furniture.SetCreator(TinyLife.Objects.Person, bool)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SetCreator
path: ../TinyLife/Objects/Furniture.cs
startLine: 538
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nSets the (and thus, the ) of this furniture item, optionally triggering goals that react to the goal trigger\n"
example: []
syntax:
content: public virtual void SetCreator(Person person, bool triggerGoals = true)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person to set as the creator
- id: triggerGoals
type: System.Boolean
description: Whether goal triggers should be triggered
content.vb: Public Overridable Sub SetCreator(person As Person, triggerGoals As Boolean = True)
overload: TinyLife.Objects.Furniture.SetCreator*
nameWithType.vb: Furniture.SetCreator(Person, Boolean)
fullName.vb: TinyLife.Objects.Furniture.SetCreator(TinyLife.Objects.Person, Boolean)
name.vb: SetCreator(Person, Boolean)
- uid: TinyLife.Objects.Furniture.OnPlacedInBuildMode(TinyLife.Tools.FurniturePlacer,System.Boolean)
commentId: M:TinyLife.Objects.Furniture.OnPlacedInBuildMode(TinyLife.Tools.FurniturePlacer,System.Boolean)
id: OnPlacedInBuildMode(TinyLife.Tools.FurniturePlacer,System.Boolean)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: OnPlacedInBuildMode(FurniturePlacer, bool)
nameWithType: Furniture.OnPlacedInBuildMode(FurniturePlacer, bool)
fullName: TinyLife.Objects.Furniture.OnPlacedInBuildMode(TinyLife.Tools.FurniturePlacer, bool)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnPlacedInBuildMode
path: ../TinyLife/Objects/Furniture.cs
startLine: 552
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis method is called when this furniture item is placed using the . It can be used to award emotion modifiers or other information based on whether this item was freshlyBought
.\nBy default, this method awards emotion modifiers based on the 's 's members' .\n"
example: []
syntax:
content: public virtual void OnPlacedInBuildMode(FurniturePlacer placer, bool freshlyBought)
parameters:
- id: placer
type: TinyLife.Tools.FurniturePlacer
description: The furniture placer used to place this object.
- id: freshlyBought
type: System.Boolean
description: Whether this item was freshly bought (or placed from storage).
content.vb: Public Overridable Sub OnPlacedInBuildMode(placer As FurniturePlacer, freshlyBought As Boolean)
overload: TinyLife.Objects.Furniture.OnPlacedInBuildMode*
nameWithType.vb: Furniture.OnPlacedInBuildMode(FurniturePlacer, Boolean)
fullName.vb: TinyLife.Objects.Furniture.OnPlacedInBuildMode(TinyLife.Tools.FurniturePlacer, Boolean)
name.vb: OnPlacedInBuildMode(FurniturePlacer, Boolean)
- uid: TinyLife.Objects.Furniture.OnNeighborChanged(TinyLife.Objects.Furniture)
commentId: M:TinyLife.Objects.Furniture.OnNeighborChanged(TinyLife.Objects.Furniture)
id: OnNeighborChanged(TinyLife.Objects.Furniture)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: OnNeighborChanged(Furniture)
nameWithType: Furniture.OnNeighborChanged(Furniture)
fullName: TinyLife.Objects.Furniture.OnNeighborChanged(TinyLife.Objects.Furniture)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnNeighborChanged
path: ../TinyLife/Objects/Furniture.cs
startLine: 565
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis method gets called when any neighboring furniture changes in . The neighboring furniture is passed.\nBy default, this method does nothing, so calling base is not necessary.\n"
example: []
syntax:
content: protected virtual void OnNeighborChanged(Furniture neighbor)
parameters:
- id: neighbor
type: TinyLife.Objects.Furniture
description: The neighbor furniture that changed
content.vb: Protected Overridable Sub OnNeighborChanged(neighbor As Furniture)
overload: TinyLife.Objects.Furniture.OnNeighborChanged*
- uid: TinyLife.Objects.Furniture.DrawUi(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Ui.Elements.Element,System.Single,System.Int32[])
commentId: M:TinyLife.Objects.Furniture.DrawUi(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Ui.Elements.Element,System.Single,System.Int32[])
id: DrawUi(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,MLEM.Ui.Elements.Element,System.Single,System.Int32[])
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: DrawUi(GameTime, SpriteBatch, Element, float, int[])
nameWithType: Furniture.DrawUi(GameTime, SpriteBatch, Element, float, int[])
fullName: TinyLife.Objects.Furniture.DrawUi(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, MLEM.Ui.Elements.Element, float, int[])
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DrawUi
path: ../TinyLife/Objects/Furniture.cs
startLine: 576
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nDraws this furniture in a ui context, rather than a world context.\nScale is determined based on the element that is passed.\n"
example: []
syntax:
content: public void DrawUi(GameTime time, SpriteBatch batch, Element element, float drawScale, int[] colors)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The current game time
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
description: The sprite batch to draw with
- id: element
type: MLEM.Ui.Elements.Element
description: The element to calculate scaling based on
- id: drawScale
type: System.Single
description: The scale to draw the furniture with
- id: colors
type: System.Int32[]
description: The colors to draw the furniture with
content.vb: Public Sub DrawUi(time As GameTime, batch As SpriteBatch, element As Element, drawScale As Single, colors As Integer())
overload: TinyLife.Objects.Furniture.DrawUi*
nameWithType.vb: Furniture.DrawUi(GameTime, SpriteBatch, Element, Single, Integer())
fullName.vb: TinyLife.Objects.Furniture.DrawUi(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, MLEM.Ui.Elements.Element, Single, Integer())
name.vb: DrawUi(GameTime, SpriteBatch, Element, Single, Integer())
- uid: TinyLife.Objects.Furniture.GetOccupants(TinyLife.Objects.ObjectCategory,System.Boolean)
commentId: M:TinyLife.Objects.Furniture.GetOccupants(TinyLife.Objects.ObjectCategory,System.Boolean)
id: GetOccupants(TinyLife.Objects.ObjectCategory,System.Boolean)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetOccupants(ObjectCategory, bool)
nameWithType: Furniture.GetOccupants(ObjectCategory, bool)
fullName: TinyLife.Objects.Furniture.GetOccupants(TinyLife.Objects.ObjectCategory, bool)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetOccupants
path: ../TinyLife/Objects/Furniture.cs
startLine: 590
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns a set of instances that are currently occupying any on this furniture item in some way.\n"
example: []
syntax:
content: public IEnumerable GetOccupants(ObjectCategory context = null, bool visualOnly = false)
parameters:
- id: context
type: TinyLife.Objects.ObjectCategory
description: The context for the to support for it to be included in the search.
- id: visualOnly
type: System.Boolean
description: Whether only occupants that occupy a spot visually, using , should be returned.
return:
type: System.Collections.Generic.IEnumerable{TinyLife.Objects.Person}
description: A set of people that are currently occupying this furniture item in some way.
content.vb: Public Function GetOccupants(context As ObjectCategory = Nothing, visualOnly As Boolean = False) As IEnumerable(Of Person)
overload: TinyLife.Objects.Furniture.GetOccupants*
nameWithType.vb: Furniture.GetOccupants(ObjectCategory, Boolean)
fullName.vb: TinyLife.Objects.Furniture.GetOccupants(TinyLife.Objects.ObjectCategory, Boolean)
name.vb: GetOccupants(ObjectCategory, Boolean)
- uid: TinyLife.Objects.Furniture.GetFreeActionSpots(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
commentId: M:TinyLife.Objects.Furniture.GetFreeActionSpots(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
id: GetFreeActionSpots(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetFreeActionSpots(Person, ObjectCategory)
nameWithType: Furniture.GetFreeActionSpots(Person, ObjectCategory)
fullName: TinyLife.Objects.Furniture.GetFreeActionSpots(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetFreeActionSpots
path: ../TinyLife/Objects/Furniture.cs
startLine: 603
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns a list of instances that are part of this furniture, which are considered free.\nFree, in this instance, is any spot that has the given category and is not currently occupied by another person.\n"
example: []
syntax:
content: public IEnumerable<(ActionSpot Spot, Direction2 Dir)> GetFreeActionSpots(Person person, ObjectCategory context = null)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person to query free action spots for
- id: context
type: TinyLife.Objects.ObjectCategory
description: The object category that this action spot needs to have
return:
type: System.Collections.Generic.IEnumerable{System.ValueTuple{TinyLife.Objects.ActionSpot,MLEM.Misc.Direction2}}
description: A set of action spots and the directions which they're free in
content.vb: Public Function GetFreeActionSpots(person As Person, context As ObjectCategory = Nothing) As IEnumerable(Of (Spot As ActionSpot, Dir As Direction2))
overload: TinyLife.Objects.Furniture.GetFreeActionSpots*
- uid: TinyLife.Objects.Furniture.GetFreeActionSpot(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
commentId: M:TinyLife.Objects.Furniture.GetFreeActionSpot(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
id: GetFreeActionSpot(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetFreeActionSpot(Person, ObjectCategory)
nameWithType: Furniture.GetFreeActionSpot(Person, ObjectCategory)
fullName: TinyLife.Objects.Furniture.GetFreeActionSpot(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetFreeActionSpot
path: ../TinyLife/Objects/Furniture.cs
startLine: 624
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns the first free action spot from .\n"
example: []
syntax:
content: public (ActionSpot Spot, Direction2 Dir) GetFreeActionSpot(Person person, ObjectCategory context = null)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person to query free action spots for
- id: context
type: TinyLife.Objects.ObjectCategory
description: The object category that this action spot needs to have
return:
type: System.ValueTuple{TinyLife.Objects.ActionSpot,MLEM.Misc.Direction2}
description: A free action spot and the direction it's free in, or an empty tuple if there is no free action spot
content.vb: Public Function GetFreeActionSpot(person As Person, context As ObjectCategory = Nothing) As (Spot As ActionSpot, Dir As Direction2)
overload: TinyLife.Objects.Furniture.GetFreeActionSpot*
- uid: TinyLife.Objects.Furniture.GetActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ActionSpot,MLEM.Misc.Direction2)
commentId: M:TinyLife.Objects.Furniture.GetActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ActionSpot,MLEM.Misc.Direction2)
id: GetActionSpotInfo(TinyLife.Objects.Person,TinyLife.Objects.ActionSpot,MLEM.Misc.Direction2)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetActionSpotInfo(Person, ActionSpot, Direction2)
nameWithType: Furniture.GetActionSpotInfo(Person, ActionSpot, Direction2)
fullName: TinyLife.Objects.Furniture.GetActionSpotInfo(TinyLife.Objects.Person, TinyLife.Objects.ActionSpot, MLEM.Misc.Direction2)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetActionSpotInfo
path: ../TinyLife/Objects/Furniture.cs
startLine: 637
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns a that corresponds to the given and rotation\n"
example: []
syntax:
content: public ActionInfo GetActionSpotInfo(Person person, ActionSpot spot, Direction2 direction = Direction2.None)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person to query free action spots for
- id: spot
type: TinyLife.Objects.ActionSpot
description: The action spot to return an info for
- id: direction
type: MLEM.Misc.Direction2
description: The direction to offset the by. Defaults to .
return:
type: TinyLife.Actions.ActionInfo
description: A new action info with the given settings
content.vb: Public Function GetActionSpotInfo(person As Person, spot As ActionSpot, direction As Direction2 = Direction2.None) As ActionInfo
overload: TinyLife.Objects.Furniture.GetActionSpotInfo*
- uid: TinyLife.Objects.Furniture.GetFreeObjectSpot(TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2})
commentId: M:TinyLife.Objects.Furniture.GetFreeObjectSpot(TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2})
id: GetFreeObjectSpot(TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2})
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetFreeObjectSpot(FurnitureType, Vector2?)
nameWithType: Furniture.GetFreeObjectSpot(FurnitureType, Vector2?)
fullName: TinyLife.Objects.Furniture.GetFreeObjectSpot(TinyLife.Objects.FurnitureType, Microsoft.Xna.Framework.Vector2?)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetFreeObjectSpot
path: ../TinyLife/Objects/Furniture.cs
startLine: 649
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns the first free on this furniture.\nFree, in this case, is any object spot that isn't already occupied by a different furniture.\n"
example: []
syntax:
content: public ObjectSpot GetFreeObjectSpot(FurnitureType type, Vector2? position = null)
parameters:
- id: type
type: TinyLife.Objects.FurnitureType
description: The furniture type to find a free object spot for
- id: position
type: System.Nullable{Microsoft.Xna.Framework.Vector2}
description: The position that the object spot should be closest too. If null, no position will be preferred. Defaults to null.
return:
type: TinyLife.Objects.ObjectSpot
description: A free object spot, or null if there is none
content.vb: Public Function GetFreeObjectSpot(type As FurnitureType, position As Vector2? = Nothing) As ObjectSpot
overload: TinyLife.Objects.Furniture.GetFreeObjectSpot*
- uid: TinyLife.Objects.Furniture.SetParent(TinyLife.Objects.Furniture,TinyLife.Objects.ObjectSpot)
commentId: M:TinyLife.Objects.Furniture.SetParent(TinyLife.Objects.Furniture,TinyLife.Objects.ObjectSpot)
id: SetParent(TinyLife.Objects.Furniture,TinyLife.Objects.ObjectSpot)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: SetParent(Furniture, ObjectSpot)
nameWithType: Furniture.SetParent(Furniture, ObjectSpot)
fullName: TinyLife.Objects.Furniture.SetParent(TinyLife.Objects.Furniture, TinyLife.Objects.ObjectSpot)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SetParent
path: ../TinyLife/Objects/Furniture.cs
startLine: 663
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nSets the parent of this furniture, changing its and settings its value.\nNote that this does not add the object to the map ().\nWhen modifying furniture in the world, it is preferred to use on the parent furniture instead.\n"
example: []
syntax:
content: public void SetParent(Furniture parent, ObjectSpot spot)
parameters:
- id: parent
type: TinyLife.Objects.Furniture
description: The parent furniture to slot into
- id: spot
type: TinyLife.Objects.ObjectSpot
description: The object spot to slot into
content.vb: Public Sub SetParent(parent As Furniture, spot As ObjectSpot)
overload: TinyLife.Objects.Furniture.SetParent*
- uid: TinyLife.Objects.Furniture.UnlinkParentsAndChildren
commentId: M:TinyLife.Objects.Furniture.UnlinkParentsAndChildren
id: UnlinkParentsAndChildren
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: UnlinkParentsAndChildren()
nameWithType: Furniture.UnlinkParentsAndChildren()
fullName: TinyLife.Objects.Furniture.UnlinkParentsAndChildren()
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: UnlinkParentsAndChildren
path: ../TinyLife/Objects/Furniture.cs
startLine: 677
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nUnlinks this object from its parents and its children by setting its and to their default values and doing the same for all of its children () as well as any that is holding this object.\n"
example: []
syntax:
content: public void UnlinkParentsAndChildren()
content.vb: Public Sub UnlinkParentsAndChildren()
overload: TinyLife.Objects.Furniture.UnlinkParentsAndChildren*
- uid: TinyLife.Objects.Furniture.RemoveAndUnlink
commentId: M:TinyLife.Objects.Furniture.RemoveAndUnlink
id: RemoveAndUnlink
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: RemoveAndUnlink()
nameWithType: Furniture.RemoveAndUnlink()
fullName: TinyLife.Objects.Furniture.RemoveAndUnlink()
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RemoveAndUnlink
path: ../TinyLife/Objects/Furniture.cs
startLine: 688
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA compound helper method that calls and .\nFor furniture that is being removed from the world entirely, this method is usually preferred over .\n"
example: []
syntax:
content: public void RemoveAndUnlink()
content.vb: Public Sub RemoveAndUnlink()
overload: TinyLife.Objects.Furniture.RemoveAndUnlink*
- uid: TinyLife.Objects.Furniture.GetChildren``1
commentId: M:TinyLife.Objects.Furniture.GetChildren``1
id: GetChildren``1
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: GetChildren()
nameWithType: Furniture.GetChildren()
fullName: TinyLife.Objects.Furniture.GetChildren()
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetChildren
path: ../TinyLife/Objects/Furniture.cs
startLine: 698
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nReturns a list of all of the children of this furniture.\nChildren are all furnitures in the world that have their set to this furniture instance.\n"
example: []
syntax:
content: 'public IEnumerable GetChildren() where T : MapObject'
typeParameters:
- id: T
return:
type: System.Collections.Generic.IEnumerable{{T}}
description: A list of this furniture's children
content.vb: Public Function GetChildren(Of T As MapObject)() As IEnumerable(Of T)
overload: TinyLife.Objects.Furniture.GetChildren*
nameWithType.vb: Furniture.GetChildren(Of T)()
fullName.vb: TinyLife.Objects.Furniture.GetChildren(Of T)()
name.vb: GetChildren(Of T)()
- uid: TinyLife.Objects.Furniture.AddChild``1(TinyLife.Objects.FurnitureType,MLEM.Misc.Direction2,System.Int32[],System.Nullable{System.Guid},System.Nullable{Microsoft.Xna.Framework.Vector2})
commentId: M:TinyLife.Objects.Furniture.AddChild``1(TinyLife.Objects.FurnitureType,MLEM.Misc.Direction2,System.Int32[],System.Nullable{System.Guid},System.Nullable{Microsoft.Xna.Framework.Vector2})
id: AddChild``1(TinyLife.Objects.FurnitureType,MLEM.Misc.Direction2,System.Int32[],System.Nullable{System.Guid},System.Nullable{Microsoft.Xna.Framework.Vector2})
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: AddChild(FurnitureType, Direction2, int[], Guid?, Vector2?)
nameWithType: Furniture.AddChild(FurnitureType, Direction2, int[], Guid?, Vector2?)
fullName: TinyLife.Objects.Furniture.AddChild(TinyLife.Objects.FurnitureType, MLEM.Misc.Direction2, int[], System.Guid?, Microsoft.Xna.Framework.Vector2?)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AddChild
path: ../TinyLife/Objects/Furniture.cs
startLine: 712
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAdds a child to this furniture, setting its parent () to this furniture.\n"
example: []
syntax:
content: 'public T AddChild(FurnitureType type, Direction2 rotation, int[] colors = null, Guid? id = null, Vector2? position = null) where T : Furniture'
parameters:
- id: type
type: TinyLife.Objects.FurnitureType
description: The type of furniture to construct as the child
- id: rotation
type: MLEM.Misc.Direction2
description: The desired rotation of the child furniture. If the child furniture does not support the given rotation, is used automatically.
- id: colors
type: System.Int32[]
description: The colors that the child should have
- id: id
type: System.Nullable{System.Guid}
description: The id that the child should have, random by default
- id: position
type: System.Nullable{Microsoft.Xna.Framework.Vector2}
description: The position that the object spot to add this child to should be closest too. If null, no position will be preferred. Defaults to null.
typeParameters:
- id: T
description: The type of furniture that the child is
return:
type: '{T}'
description: The child that was added, or null if there is no space for it.
content.vb: Public Function AddChild(Of T As Furniture)(type As FurnitureType, rotation As Direction2, colors As Integer() = Nothing, id As Guid? = Nothing, position As Vector2? = Nothing) As T
overload: TinyLife.Objects.Furniture.AddChild*
nameWithType.vb: Furniture.AddChild(Of T)(FurnitureType, Direction2, Integer(), Guid?, Vector2?)
fullName.vb: TinyLife.Objects.Furniture.AddChild(Of T)(TinyLife.Objects.FurnitureType, MLEM.Misc.Direction2, Integer(), System.Guid?, Microsoft.Xna.Framework.Vector2?)
name.vb: AddChild(Of T)(FurnitureType, Direction2, Integer(), Guid?, Vector2?)
- uid: TinyLife.Objects.Furniture.AddChild(TinyLife.Objects.Furniture,MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Vector2})
commentId: M:TinyLife.Objects.Furniture.AddChild(TinyLife.Objects.Furniture,MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Vector2})
id: AddChild(TinyLife.Objects.Furniture,MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Vector2})
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: AddChild(Furniture, Direction2, Vector2?)
nameWithType: Furniture.AddChild(Furniture, Direction2, Vector2?)
fullName: TinyLife.Objects.Furniture.AddChild(TinyLife.Objects.Furniture, MLEM.Misc.Direction2, Microsoft.Xna.Framework.Vector2?)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: AddChild
path: ../TinyLife/Objects/Furniture.cs
startLine: 729
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAdds a child to this furniture, setting its parent () to this furniture and adding it to this furniture's .\nThe object spot selected is the first available object spot.\nNote that the given item
has to be on the same map as this furniture item's when this method is called.\n"
example: []
syntax:
content: public bool AddChild(Furniture item, Direction2 rotation, Vector2? position = null)
parameters:
- id: item
type: TinyLife.Objects.Furniture
description: The furniture to add as the child
- id: rotation
type: MLEM.Misc.Direction2
description: The desired rotation of the child furniture. If the child furniture does not support the given rotation, is used automatically.
- id: position
type: System.Nullable{Microsoft.Xna.Framework.Vector2}
description: The position that the object spot to add this child to should be closest too. If null, no position will be preferred. Defaults to null.
return:
type: System.Boolean
description: If there was a free object spot to add the furniture to
content.vb: Public Function AddChild(item As Furniture, rotation As Direction2, position As Vector2? = Nothing) As Boolean
overload: TinyLife.Objects.Furniture.AddChild*
- uid: TinyLife.Objects.Furniture.SetChild``1(TinyLife.Objects.ObjectSpot,TinyLife.Objects.FurnitureType,MLEM.Misc.Direction2,System.Int32[],System.Nullable{System.Guid})
commentId: M:TinyLife.Objects.Furniture.SetChild``1(TinyLife.Objects.ObjectSpot,TinyLife.Objects.FurnitureType,MLEM.Misc.Direction2,System.Int32[],System.Nullable{System.Guid})
id: SetChild``1(TinyLife.Objects.ObjectSpot,TinyLife.Objects.FurnitureType,MLEM.Misc.Direction2,System.Int32[],System.Nullable{System.Guid})
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: SetChild(ObjectSpot, FurnitureType, Direction2, int[], Guid?)
nameWithType: Furniture.SetChild(ObjectSpot, FurnitureType, Direction2, int[], Guid?)
fullName: TinyLife.Objects.Furniture.SetChild(TinyLife.Objects.ObjectSpot, TinyLife.Objects.FurnitureType, MLEM.Misc.Direction2, int[], System.Guid?)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SetChild
path: ../TinyLife/Objects/Furniture.cs
startLine: 745
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nSets the child element in the given object spot to the given furniture and adds it to this furniture's .\n"
example: []
syntax:
content: 'public T SetChild(ObjectSpot spot, FurnitureType type, Direction2 rotation, int[] colors = null, Guid? id = null) where T : Furniture'
parameters:
- id: spot
type: TinyLife.Objects.ObjectSpot
description: The spot to add the child to
- id: type
type: TinyLife.Objects.FurnitureType
description: The type of furniture to construct as the child
- id: rotation
type: MLEM.Misc.Direction2
description: The desired rotation of the child furniture. If the child furniture does not support the given rotation, is used automatically.
- id: colors
type: System.Int32[]
description: The colors that the child should have
- id: id
type: System.Nullable{System.Guid}
description: The id that the child should have, random by default
typeParameters:
- id: T
return:
type: '{T}'
content.vb: Public Function SetChild(Of T As Furniture)(spot As ObjectSpot, type As FurnitureType, rotation As Direction2, colors As Integer() = Nothing, id As Guid? = Nothing) As T
overload: TinyLife.Objects.Furniture.SetChild*
nameWithType.vb: Furniture.SetChild(Of T)(ObjectSpot, FurnitureType, Direction2, Integer(), Guid?)
fullName.vb: TinyLife.Objects.Furniture.SetChild(Of T)(TinyLife.Objects.ObjectSpot, TinyLife.Objects.FurnitureType, MLEM.Misc.Direction2, Integer(), System.Guid?)
name.vb: SetChild(Of T)(ObjectSpot, FurnitureType, Direction2, Integer(), Guid?)
- uid: TinyLife.Objects.Furniture.SetChild(TinyLife.Objects.ObjectSpot,TinyLife.Objects.Furniture,MLEM.Misc.Direction2)
commentId: M:TinyLife.Objects.Furniture.SetChild(TinyLife.Objects.ObjectSpot,TinyLife.Objects.Furniture,MLEM.Misc.Direction2)
id: SetChild(TinyLife.Objects.ObjectSpot,TinyLife.Objects.Furniture,MLEM.Misc.Direction2)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: SetChild(ObjectSpot, Furniture, Direction2)
nameWithType: Furniture.SetChild(ObjectSpot, Furniture, Direction2)
fullName: TinyLife.Objects.Furniture.SetChild(TinyLife.Objects.ObjectSpot, TinyLife.Objects.Furniture, MLEM.Misc.Direction2)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SetChild
path: ../TinyLife/Objects/Furniture.cs
startLine: 759
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nSets the child element in the given object spot to the given furniture.\nNote that the given item
has to be on the same map as this furniture item's when this method is called.\n"
example: []
syntax:
content: public void SetChild(ObjectSpot spot, Furniture item, Direction2 rotation)
parameters:
- id: spot
type: TinyLife.Objects.ObjectSpot
description: The spot to add the child to
- id: item
type: TinyLife.Objects.Furniture
description: The furniture to add to the spot
- id: rotation
type: MLEM.Misc.Direction2
description: The desired rotation of the child furniture. If the child furniture does not support the given rotation, is used automatically.
content.vb: Public Sub SetChild(spot As ObjectSpot, item As Furniture, rotation As Direction2)
overload: TinyLife.Objects.Furniture.SetChild*
- uid: TinyLife.Objects.Furniture.RemoveChild(TinyLife.Objects.Furniture)
commentId: M:TinyLife.Objects.Furniture.RemoveChild(TinyLife.Objects.Furniture)
id: RemoveChild(TinyLife.Objects.Furniture)
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: RemoveChild(Furniture)
nameWithType: Furniture.RemoveChild(Furniture)
fullName: TinyLife.Objects.Furniture.RemoveChild(TinyLife.Objects.Furniture)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RemoveChild
path: ../TinyLife/Objects/Furniture.cs
startLine: 770
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nRemoves the given child from the world and sets its and to their default values, unlinking it from this object\n"
example: []
syntax:
content: public bool RemoveChild(Furniture child)
parameters:
- id: child
type: TinyLife.Objects.Furniture
description: The child to remove
return:
type: System.Boolean
description: Whether the object was actually a child of this furniture (true) or not (false)
content.vb: Public Function RemoveChild(child As Furniture) As Boolean
overload: TinyLife.Objects.Furniture.RemoveChild*
- uid: TinyLife.Objects.Furniture.NotifyNeighbors
commentId: M:TinyLife.Objects.Furniture.NotifyNeighbors
id: NotifyNeighbors
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: NotifyNeighbors()
nameWithType: Furniture.NotifyNeighbors()
fullName: TinyLife.Objects.Furniture.NotifyNeighbors()
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: NotifyNeighbors
path: ../TinyLife/Objects/Furniture.cs
startLine: 783
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nNotifies all of the neighboring objects of a change by calling their methods.\nThis is used by things like fences, which change their orientation if their neighbors are added or removed.\n"
example: []
syntax:
content: public void NotifyNeighbors()
content.vb: Public Sub NotifyNeighbors()
overload: TinyLife.Objects.Furniture.NotifyNeighbors*
- uid: TinyLife.Objects.Furniture.SetNewId(System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture})
commentId: M:TinyLife.Objects.Furniture.SetNewId(System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture})
id: SetNewId(System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture})
parent: TinyLife.Objects.Furniture
langs:
- csharp
- vb
name: SetNewId(IEnumerable)
nameWithType: Furniture.SetNewId(IEnumerable)
fullName: TinyLife.Objects.Furniture.SetNewId(System.Collections.Generic.IEnumerable)
type: Method
source:
remote:
path: TinyLife/Objects/Furniture.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SetNewId
path: ../TinyLife/Objects/Furniture.cs
startLine: 796
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAssigns a new, randomly generated to this furniture item's and additionally updates the relation of any objects passed that might be children of this object.\nWhen assigning a new id, it usually makes sense to pass all of the objects in this furniture item's vicinity, or all of the objects that might otherwise be attached to it.\nNote that objects which are passed as possibleChildren
that aren't children of this object are ignored.\n"
example: []
syntax:
content: public void SetNewId(IEnumerable possibleChildren = null)
parameters:
- id: possibleChildren
type: System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture}
description: A set of furniture items that might (but do not have to be) children of this furniture
content.vb: Public Sub SetNewId(possibleChildren As IEnumerable(Of Furniture) = Nothing)
overload: TinyLife.Objects.Furniture.SetNewId*
nameWithType.vb: Furniture.SetNewId(IEnumerable(Of Furniture))
fullName.vb: TinyLife.Objects.Furniture.SetNewId(System.Collections.Generic.IEnumerable(Of TinyLife.Objects.Furniture))
name.vb: SetNewId(IEnumerable(Of Furniture))
references:
- uid: TinyLife.Objects.FurnitureType
commentId: T:TinyLife.Objects.FurnitureType
parent: TinyLife.Objects
name: FurnitureType
nameWithType: FurnitureType
fullName: TinyLife.Objects.FurnitureType
- uid: TinyLife.Objects.Person
commentId: T:TinyLife.Objects.Person
parent: TinyLife.Objects
name: Person
nameWithType: Person
fullName: TinyLife.Objects.Person
- uid: TinyLife.Objects.FurnitureType.Register(TinyLife.Objects.FurnitureType.TypeSettings)
commentId: M:TinyLife.Objects.FurnitureType.Register(TinyLife.Objects.FurnitureType.TypeSettings)
name: Register(TypeSettings)
nameWithType: FurnitureType.Register(FurnitureType.TypeSettings)
fullName: TinyLife.Objects.FurnitureType.Register(TinyLife.Objects.FurnitureType.TypeSettings)
spec.csharp:
- uid: TinyLife.Objects.FurnitureType.Register(TinyLife.Objects.FurnitureType.TypeSettings)
name: Register
- name: (
- uid: TinyLife.Objects.FurnitureType.TypeSettings
name: TypeSettings
- name: )
spec.vb:
- uid: TinyLife.Objects.FurnitureType.Register(TinyLife.Objects.FurnitureType.TypeSettings)
name: Register
- name: (
- uid: TinyLife.Objects.FurnitureType.TypeSettings
name: TypeSettings
- name: )
- uid: TinyLife.Objects
commentId: N:TinyLife.Objects
name: TinyLife.Objects
nameWithType: TinyLife.Objects
fullName: TinyLife.Objects
spec.csharp:
- uid: TinyLife
name: TinyLife
- name: .
- uid: TinyLife.Objects
name: Objects
spec.vb:
- uid: TinyLife
name: TinyLife
- name: .
- uid: TinyLife.Objects
name: Objects
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
- uid: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
commentId: T:MLEM.Data.Json.JsonTypeSafeGenericDataHolder
parent: MLEM.Data.Json
isExternal: true
name: JsonTypeSafeGenericDataHolder
nameWithType: JsonTypeSafeGenericDataHolder
fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
- uid: TinyLife.Objects.MapObject
commentId: T:TinyLife.Objects.MapObject
parent: TinyLife.Objects
name: MapObject
nameWithType: MapObject
fullName: TinyLife.Objects.MapObject
- uid: MLEM.Misc.IGenericDataHolder
commentId: T:MLEM.Misc.IGenericDataHolder
parent: MLEM.Misc
isExternal: true
name: IGenericDataHolder
nameWithType: IGenericDataHolder
fullName: MLEM.Misc.IGenericDataHolder
- uid: TinyLife.World.IPricedObject
commentId: T:TinyLife.World.IPricedObject
parent: TinyLife.World
name: IPricedObject
nameWithType: IPricedObject
fullName: TinyLife.World.IPricedObject
- uid: TinyLife.Objects.MapObject.PersonRotationOrder
commentId: F:TinyLife.Objects.MapObject.PersonRotationOrder
parent: TinyLife.Objects.MapObject
name: PersonRotationOrder
nameWithType: MapObject.PersonRotationOrder
fullName: TinyLife.Objects.MapObject.PersonRotationOrder
- uid: TinyLife.Objects.MapObject.OnCreated
commentId: E:TinyLife.Objects.MapObject.OnCreated
parent: TinyLife.Objects.MapObject
name: OnCreated
nameWithType: MapObject.OnCreated
fullName: TinyLife.Objects.MapObject.OnCreated
- uid: TinyLife.Objects.MapObject.OnValidated
commentId: E:TinyLife.Objects.MapObject.OnValidated
parent: TinyLife.Objects.MapObject
name: OnValidated
nameWithType: MapObject.OnValidated
fullName: TinyLife.Objects.MapObject.OnValidated
- uid: TinyLife.Objects.MapObject.OnEventsAttachable
commentId: E:TinyLife.Objects.MapObject.OnEventsAttachable
parent: TinyLife.Objects.MapObject
name: OnEventsAttachable
nameWithType: MapObject.OnEventsAttachable
fullName: TinyLife.Objects.MapObject.OnEventsAttachable
- uid: TinyLife.Objects.MapObject.OnDraw
commentId: E:TinyLife.Objects.MapObject.OnDraw
parent: TinyLife.Objects.MapObject
name: OnDraw
nameWithType: MapObject.OnDraw
fullName: TinyLife.Objects.MapObject.OnDraw
- uid: TinyLife.Objects.MapObject.OnUpdate
commentId: E:TinyLife.Objects.MapObject.OnUpdate
parent: TinyLife.Objects.MapObject
name: OnUpdate
nameWithType: MapObject.OnUpdate
fullName: TinyLife.Objects.MapObject.OnUpdate
- uid: TinyLife.Objects.MapObject.OnGetHoverInfo
commentId: E:TinyLife.Objects.MapObject.OnGetHoverInfo
parent: TinyLife.Objects.MapObject
name: OnGetHoverInfo
nameWithType: MapObject.OnGetHoverInfo
fullName: TinyLife.Objects.MapObject.OnGetHoverInfo
- uid: TinyLife.Objects.MapObject.Position
commentId: P:TinyLife.Objects.MapObject.Position
parent: TinyLife.Objects.MapObject
name: Position
nameWithType: MapObject.Position
fullName: TinyLife.Objects.MapObject.Position
- uid: TinyLife.Objects.MapObject.Id
commentId: P:TinyLife.Objects.MapObject.Id
parent: TinyLife.Objects.MapObject
name: Id
nameWithType: MapObject.Id
fullName: TinyLife.Objects.MapObject.Id
- uid: TinyLife.Objects.MapObject.Map
commentId: P:TinyLife.Objects.MapObject.Map
parent: TinyLife.Objects.MapObject
name: Map
nameWithType: MapObject.Map
fullName: TinyLife.Objects.MapObject.Map
- uid: TinyLife.Objects.MapObject.CurrentLot
commentId: P:TinyLife.Objects.MapObject.CurrentLot
parent: TinyLife.Objects.MapObject
name: CurrentLot
nameWithType: MapObject.CurrentLot
fullName: TinyLife.Objects.MapObject.CurrentLot
- uid: TinyLife.Objects.MapObject.CurrentRoom
commentId: P:TinyLife.Objects.MapObject.CurrentRoom
parent: TinyLife.Objects.MapObject
name: CurrentRoom
nameWithType: MapObject.CurrentRoom
fullName: TinyLife.Objects.MapObject.CurrentRoom
- uid: TinyLife.Objects.MapObject.IsInWorld
commentId: P:TinyLife.Objects.MapObject.IsInWorld
parent: TinyLife.Objects.MapObject
name: IsInWorld
nameWithType: MapObject.IsInWorld
fullName: TinyLife.Objects.MapObject.IsInWorld
- uid: TinyLife.Objects.MapObject.HoldingPerson
commentId: P:TinyLife.Objects.MapObject.HoldingPerson
parent: TinyLife.Objects.MapObject
name: HoldingPerson
nameWithType: MapObject.HoldingPerson
fullName: TinyLife.Objects.MapObject.HoldingPerson
- uid: TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2)
commentId: M:TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2)
parent: TinyLife.Objects.MapObject
isExternal: true
name: OnCameraRotationChanged(Direction2, Direction2)
nameWithType: MapObject.OnCameraRotationChanged(Direction2, Direction2)
fullName: TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Misc.Direction2, MLEM.Misc.Direction2)
spec.csharp:
- uid: TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2)
name: OnCameraRotationChanged
- name: (
- uid: MLEM.Misc.Direction2
name: Direction2
isExternal: true
- name: ','
- name: " "
- uid: MLEM.Misc.Direction2
name: Direction2
isExternal: true
- name: )
spec.vb:
- uid: TinyLife.Objects.MapObject.OnCameraRotationChanged(MLEM.Misc.Direction2,MLEM.Misc.Direction2)
name: OnCameraRotationChanged
- name: (
- uid: MLEM.Misc.Direction2
name: Direction2
isExternal: true
- name: ','
- name: " "
- uid: MLEM.Misc.Direction2
name: Direction2
isExternal: true
- name: )
- uid: TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map)
commentId: M:TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map)
parent: TinyLife.Objects.MapObject
name: SetMapAndValidate(Map)
nameWithType: MapObject.SetMapAndValidate(Map)
fullName: TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map)
spec.csharp:
- uid: TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map)
name: SetMapAndValidate
- name: (
- uid: TinyLife.World.Map
name: Map
- name: )
spec.vb:
- uid: TinyLife.Objects.MapObject.SetMapAndValidate(TinyLife.World.Map)
name: SetMapAndValidate
- name: (
- uid: TinyLife.World.Map
name: Map
- name: )
- uid: TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
commentId: M:TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
parent: TinyLife.Objects.MapObject
name: HasCategory(Person, ObjectCategory)
nameWithType: MapObject.HasCategory(Person, ObjectCategory)
fullName: TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory)
spec.csharp:
- uid: TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
name: HasCategory
- name: (
- uid: TinyLife.Objects.Person
name: Person
- name: ','
- name: " "
- uid: TinyLife.Objects.ObjectCategory
name: ObjectCategory
- name: )
spec.vb:
- uid: TinyLife.Objects.MapObject.HasCategory(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
name: HasCategory
- name: (
- uid: TinyLife.Objects.Person
name: Person
- name: ','
- name: " "
- uid: TinyLife.Objects.ObjectCategory
name: ObjectCategory
- name: )
- uid: TinyLife.Objects.MapObject.GetPathCostModifier(Microsoft.Xna.Framework.Point)
commentId: M:TinyLife.Objects.MapObject.GetPathCostModifier(Microsoft.Xna.Framework.Point)
parent: TinyLife.Objects.MapObject
isExternal: true
name: GetPathCostModifier(Point)
nameWithType: MapObject.GetPathCostModifier(Point)
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nameWithType.vb: List(Of StaticSpriteBatch.Item)
fullName.vb: System.Collections.Generic.List(Of MLEM.Graphics.StaticSpriteBatch.Item)
name.vb: List(Of StaticSpriteBatch.Item)
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name: List
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- name: <
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name: StaticSpriteBatch
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- name: .
- uid: MLEM.Graphics.StaticSpriteBatch.Item
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- name: '>'
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- name: (
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- name: " "
- uid: MLEM.Graphics.StaticSpriteBatch
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- name: .
- uid: MLEM.Graphics.StaticSpriteBatch.Item
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- name: )
- uid: System.Collections.Generic
commentId: N:System.Collections.Generic
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system
name: System.Collections.Generic
nameWithType: System.Collections.Generic
fullName: System.Collections.Generic
spec.csharp:
- uid: System
name: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system
- name: .
- uid: System.Collections
name: Collections
isExternal: true
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- name: .
- uid: System.Collections.Generic
name: Generic
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.collections.generic
spec.vb:
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name: System
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- name: .
- uid: System.Collections
name: Collections
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.collections
- name: .
- uid: System.Collections.Generic
name: Generic
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.collections.generic
- uid: TinyLife.Objects.MapObject.Validate
commentId: M:TinyLife.Objects.MapObject.Validate
parent: TinyLife.Objects.MapObject
name: Validate()
nameWithType: MapObject.Validate()
fullName: TinyLife.Objects.MapObject.Validate()
spec.csharp:
- uid: TinyLife.Objects.MapObject.Validate
name: Validate
- name: (
- name: )
spec.vb:
- uid: TinyLife.Objects.MapObject.Validate
name: Validate
- name: (
- name: )
- uid: TinyLife.Objects.Furniture.Validate*
commentId: Overload:TinyLife.Objects.Furniture.Validate
name: Validate
nameWithType: Furniture.Validate
fullName: TinyLife.Objects.Furniture.Validate
- uid: TinyLife.Objects.MapObject.Intersects(MLEM.Misc.RectangleF)
commentId: M:TinyLife.Objects.MapObject.Intersects(MLEM.Misc.RectangleF)
parent: TinyLife.Objects.MapObject
isExternal: true
name: Intersects(RectangleF)
nameWithType: MapObject.Intersects(RectangleF)
fullName: TinyLife.Objects.MapObject.Intersects(MLEM.Misc.RectangleF)
spec.csharp:
- uid: TinyLife.Objects.MapObject.Intersects(MLEM.Misc.RectangleF)
name: Intersects
- name: (
- uid: MLEM.Misc.RectangleF
name: RectangleF
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- name: )
spec.vb:
- uid: TinyLife.Objects.MapObject.Intersects(MLEM.Misc.RectangleF)
name: Intersects
- name: (
- uid: MLEM.Misc.RectangleF
name: RectangleF
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- name: )
- uid: TinyLife.Objects.Furniture.Intersects*
commentId: Overload:TinyLife.Objects.Furniture.Intersects
name: Intersects
nameWithType: Furniture.Intersects
fullName: TinyLife.Objects.Furniture.Intersects
- uid: TinyLife.Objects.MapObject.GetCategories(TinyLife.Objects.Person)
commentId: M:TinyLife.Objects.MapObject.GetCategories(TinyLife.Objects.Person)
parent: TinyLife.Objects.MapObject
name: GetCategories(Person)
nameWithType: MapObject.GetCategories(Person)
fullName: TinyLife.Objects.MapObject.GetCategories(TinyLife.Objects.Person)
spec.csharp:
- uid: TinyLife.Objects.MapObject.GetCategories(TinyLife.Objects.Person)
name: GetCategories
- name: (
- uid: TinyLife.Objects.Person
name: Person
- name: )
spec.vb:
- uid: TinyLife.Objects.MapObject.GetCategories(TinyLife.Objects.Person)
name: GetCategories
- name: (
- uid: TinyLife.Objects.Person
name: Person
- name: )
- uid: TinyLife.Objects.Furniture.GetCategories*
commentId: Overload:TinyLife.Objects.Furniture.GetCategories
name: GetCategories
nameWithType: Furniture.GetCategories
fullName: TinyLife.Objects.Furniture.GetCategories
- uid: TinyLife.Objects.ObjectCategory
commentId: T:TinyLife.Objects.ObjectCategory
parent: TinyLife.Objects
name: ObjectCategory
nameWithType: ObjectCategory
fullName: TinyLife.Objects.ObjectCategory
- uid: TinyLife.Objects.MapObject.OnAdded
commentId: M:TinyLife.Objects.MapObject.OnAdded
parent: TinyLife.Objects.MapObject
name: OnAdded()
nameWithType: MapObject.OnAdded()
fullName: TinyLife.Objects.MapObject.OnAdded()
spec.csharp:
- uid: TinyLife.Objects.MapObject.OnAdded
name: OnAdded
- name: (
- name: )
spec.vb:
- uid: TinyLife.Objects.MapObject.OnAdded
name: OnAdded
- name: (
- name: )
- uid: TinyLife.Objects.Furniture.OnAdded*
commentId: Overload:TinyLife.Objects.Furniture.OnAdded
name: OnAdded
nameWithType: Furniture.OnAdded
fullName: TinyLife.Objects.Furniture.OnAdded
- uid: TinyLife.Objects.MapObject.OnRemoved
commentId: M:TinyLife.Objects.MapObject.OnRemoved
parent: TinyLife.Objects.MapObject
name: OnRemoved()
nameWithType: MapObject.OnRemoved()
fullName: TinyLife.Objects.MapObject.OnRemoved()
spec.csharp:
- uid: TinyLife.Objects.MapObject.OnRemoved
name: OnRemoved
- name: (
- name: )
spec.vb:
- uid: TinyLife.Objects.MapObject.OnRemoved
name: OnRemoved
- name: (
- name: )
- uid: TinyLife.Objects.Furniture.OnRemoved*
commentId: Overload:TinyLife.Objects.Furniture.OnRemoved
name: OnRemoved
nameWithType: Furniture.OnRemoved
fullName: TinyLife.Objects.Furniture.OnRemoved
- uid: TinyLife.Objects.MapObject.GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
commentId: M:TinyLife.Objects.MapObject.GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
parent: TinyLife.Objects.MapObject
name: GetAiPriority(Person, ObjectCategory)
nameWithType: MapObject.GetAiPriority(Person, ObjectCategory)
fullName: TinyLife.Objects.MapObject.GetAiPriority(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory)
spec.csharp:
- uid: TinyLife.Objects.MapObject.GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
name: GetAiPriority
- name: (
- uid: TinyLife.Objects.Person
name: Person
- name: ','
- name: " "
- uid: TinyLife.Objects.ObjectCategory
name: ObjectCategory
- name: )
spec.vb:
- uid: TinyLife.Objects.MapObject.GetAiPriority(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory)
name: GetAiPriority
- name: (
- uid: TinyLife.Objects.Person
name: Person
- name: ','
- name: " "
- uid: TinyLife.Objects.ObjectCategory
name: ObjectCategory
- name: )
- uid: TinyLife.Objects.Furniture.GetAiPriority*
commentId: Overload:TinyLife.Objects.Furniture.GetAiPriority
name: GetAiPriority
nameWithType: Furniture.GetAiPriority
fullName: TinyLife.Objects.Furniture.GetAiPriority
- uid: TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean)
commentId: M:TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean)
parent: TinyLife.Objects.MapObject
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
name: CanExecuteAction(ActionType, ActionInfo, bool, bool)
nameWithType: MapObject.CanExecuteAction(ActionType, ActionInfo, bool, bool)
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nameWithType.vb: MapObject.CanExecuteAction(ActionType, ActionInfo, Boolean, Boolean)
fullName.vb: TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType, TinyLife.Actions.ActionInfo, Boolean, Boolean)
name.vb: CanExecuteAction(ActionType, ActionInfo, Boolean, Boolean)
spec.csharp:
- uid: TinyLife.Objects.MapObject.CanExecuteAction(TinyLife.Actions.ActionType,TinyLife.Actions.ActionInfo,System.Boolean,System.Boolean)
name: CanExecuteAction
- name: (
- uid: TinyLife.Actions.ActionType
name: ActionType
- name: ','
- name: " "
- uid: TinyLife.Actions.ActionInfo
name: ActionInfo
- name: ','
- name: " "
- uid: System.Boolean
name: bool
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: ','
- name: " "
- uid: System.Boolean
name: bool
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: )
spec.vb:
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name: CanExecuteAction
- name: (
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name: ActionType
- name: ','
- name: " "
- uid: TinyLife.Actions.ActionInfo
name: ActionInfo
- name: ','
- name: " "
- uid: System.Boolean
name: Boolean
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: ','
- name: " "
- uid: System.Boolean
name: Boolean
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: )
- uid: TinyLife.Objects.Furniture.CanExecuteAction*
commentId: Overload:TinyLife.Objects.Furniture.CanExecuteAction
name: CanExecuteAction
nameWithType: Furniture.CanExecuteAction
fullName: TinyLife.Objects.Furniture.CanExecuteAction
- uid: TinyLife.Actions.ActionType
commentId: T:TinyLife.Actions.ActionType
parent: TinyLife.Actions
name: ActionType
nameWithType: ActionType
fullName: TinyLife.Actions.ActionType
- uid: TinyLife.Actions.ActionInfo
commentId: T:TinyLife.Actions.ActionInfo
parent: TinyLife.Actions
name: ActionInfo
nameWithType: ActionInfo
fullName: TinyLife.Actions.ActionInfo
- uid: TinyLife.Actions.CanExecuteResult
commentId: T:TinyLife.Actions.CanExecuteResult
parent: TinyLife.Actions
name: CanExecuteResult
nameWithType: CanExecuteResult
fullName: TinyLife.Actions.CanExecuteResult
- uid: TinyLife.Actions
commentId: N:TinyLife.Actions
name: TinyLife.Actions
nameWithType: TinyLife.Actions
fullName: TinyLife.Actions
spec.csharp:
- uid: TinyLife
name: TinyLife
- name: .
- uid: TinyLife.Actions
name: Actions
spec.vb:
- uid: TinyLife
name: TinyLife
- name: .
- uid: TinyLife.Actions
name: Actions
- uid: TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
commentId: M:TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
parent: TinyLife.Objects.MapObject
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
name: OnActionCompleted(Action, CompletionType, bool)
nameWithType: MapObject.OnActionCompleted(Action, CompletionType, bool)
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fullName.vb: TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action, TinyLife.Actions.CompletionType, Boolean)
name.vb: OnActionCompleted(Action, CompletionType, Boolean)
spec.csharp:
- uid: TinyLife.Objects.MapObject.OnActionCompleted(TinyLife.Actions.Action,TinyLife.Actions.CompletionType,System.Boolean)
name: OnActionCompleted
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name: CompletionType
- name: ','
- name: " "
- uid: System.Boolean
name: bool
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: )
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name: Action
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- uid: TinyLife.Actions.CompletionType
name: CompletionType
- name: ','
- name: " "
- uid: System.Boolean
name: Boolean
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: )
- uid: TinyLife.Objects.Furniture.OnActionCompleted*
commentId: Overload:TinyLife.Objects.Furniture.OnActionCompleted
name: OnActionCompleted
nameWithType: Furniture.OnActionCompleted
fullName: TinyLife.Objects.Furniture.OnActionCompleted
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commentId: T:TinyLife.Actions.Action
parent: TinyLife.Actions
name: Action
nameWithType: Action
fullName: TinyLife.Actions.Action
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commentId: T:TinyLife.Actions.CompletionType
parent: TinyLife.Actions
name: CompletionType
nameWithType: CompletionType
fullName: TinyLife.Actions.CompletionType
- uid: TinyLife.Objects.Furniture.ActionUpdate*
commentId: Overload:TinyLife.Objects.Furniture.ActionUpdate
name: ActionUpdate
nameWithType: Furniture.ActionUpdate
fullName: TinyLife.Objects.Furniture.ActionUpdate
- uid: System.TimeSpan
commentId: T:System.TimeSpan
parent: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.timespan
name: TimeSpan
nameWithType: TimeSpan
fullName: System.TimeSpan
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commentId: T:System.Single
parent: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.single
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parent: TinyLife.Objects.MapObject
name: GetFreeActionSpotInfo(Person, ObjectCategory)
nameWithType: MapObject.GetFreeActionSpotInfo(Person, ObjectCategory)
fullName: TinyLife.Objects.MapObject.GetFreeActionSpotInfo(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory)
spec.csharp:
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name: GetFreeActionSpotInfo
- name: (
- uid: TinyLife.Objects.Person
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- name: " "
- uid: TinyLife.Objects.ObjectCategory
name: ObjectCategory
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- name: (
- uid: TinyLife.Objects.Person
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- name: ','
- name: " "
- uid: TinyLife.Objects.ObjectCategory
name: ObjectCategory
- name: )
- uid: TinyLife.Objects.Furniture.GetFreeActionSpotInfo*
commentId: Overload:TinyLife.Objects.Furniture.GetFreeActionSpotInfo
name: GetFreeActionSpotInfo
nameWithType: Furniture.GetFreeActionSpotInfo
fullName: TinyLife.Objects.Furniture.GetFreeActionSpotInfo
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commentId: M:TinyLife.Objects.MapObject.GetHoverInfo(MLEM.Ui.Elements.Tooltip)
parent: TinyLife.Objects.MapObject
isExternal: true
name: GetHoverInfo(Tooltip)
nameWithType: MapObject.GetHoverInfo(Tooltip)
fullName: TinyLife.Objects.MapObject.GetHoverInfo(MLEM.Ui.Elements.Tooltip)
spec.csharp:
- uid: TinyLife.Objects.MapObject.GetHoverInfo(MLEM.Ui.Elements.Tooltip)
name: GetHoverInfo
- name: (
- uid: MLEM.Ui.Elements.Tooltip
name: Tooltip
isExternal: true
- name: )
spec.vb:
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name: GetHoverInfo
- name: (
- uid: MLEM.Ui.Elements.Tooltip
name: Tooltip
isExternal: true
- name: )
- uid: TinyLife.Objects.Furniture.GetHoverInfo*
commentId: Overload:TinyLife.Objects.Furniture.GetHoverInfo
name: GetHoverInfo
nameWithType: Furniture.GetHoverInfo
fullName: TinyLife.Objects.Furniture.GetHoverInfo
- uid: MLEM.Ui.Elements.Tooltip
commentId: T:MLEM.Ui.Elements.Tooltip
parent: MLEM.Ui.Elements
isExternal: true
name: Tooltip
nameWithType: Tooltip
fullName: MLEM.Ui.Elements.Tooltip
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commentId: N:MLEM.Ui.Elements
isExternal: true
name: MLEM.Ui.Elements
nameWithType: MLEM.Ui.Elements
fullName: MLEM.Ui.Elements
spec.csharp:
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name: MLEM
isExternal: true
- name: .
- uid: MLEM.Ui
name: Ui
isExternal: true
- name: .
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name: Elements
isExternal: true
spec.vb:
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name: MLEM
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- name: .
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name: Elements
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commentId: M:TinyLife.Objects.MapObject.GetEfficiencyModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.Skills.SkillType,System.Single)
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isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
name: GetEfficiencyModifier(Person, ActionInfo, bool, SkillType, float)
nameWithType: MapObject.GetEfficiencyModifier(Person, ActionInfo, bool, SkillType, float)
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name.vb: GetEfficiencyModifier(Person, ActionInfo, Boolean, SkillType, Single)
spec.csharp:
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name: GetEfficiencyModifier
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href: https://learn.microsoft.com/dotnet/api/system.boolean
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isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.single
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href: https://learn.microsoft.com/dotnet/api/system.boolean
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isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.single
- name: )
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name: GetEfficiencyModifier
nameWithType: Furniture.GetEfficiencyModifier
fullName: TinyLife.Objects.Furniture.GetEfficiencyModifier
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commentId: T:TinyLife.Skills.SkillType
parent: TinyLife.Skills
name: SkillType
nameWithType: SkillType
fullName: TinyLife.Skills.SkillType
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commentId: N:TinyLife.Skills
name: TinyLife.Skills
nameWithType: TinyLife.Skills
fullName: TinyLife.Skills
spec.csharp:
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name: TinyLife
- name: .
- uid: TinyLife.Skills
name: Skills
spec.vb:
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name: TinyLife
- name: .
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name: Skills
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commentId: M:TinyLife.Objects.MapObject.GetRestoreNeedModifier(TinyLife.Objects.Person,TinyLife.Actions.ActionInfo,System.Boolean,TinyLife.NeedType)
parent: TinyLife.Objects.MapObject
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
name: GetRestoreNeedModifier(Person, ActionInfo, bool, NeedType)
nameWithType: MapObject.GetRestoreNeedModifier(Person, ActionInfo, bool, NeedType)
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name.vb: GetRestoreNeedModifier(Person, ActionInfo, Boolean, NeedType)
spec.csharp:
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name: GetRestoreNeedModifier
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- name: " "
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name: bool
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.boolean
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- name: " "
- uid: TinyLife.NeedType
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- name: ','
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href: https://learn.microsoft.com/dotnet/api/system.boolean
- name: ','
- name: " "
- uid: TinyLife.NeedType
name: NeedType
- name: )
- uid: TinyLife.Objects.Furniture.GetRestoreNeedModifier*
commentId: Overload:TinyLife.Objects.Furniture.GetRestoreNeedModifier
name: GetRestoreNeedModifier
nameWithType: Furniture.GetRestoreNeedModifier
fullName: TinyLife.Objects.Furniture.GetRestoreNeedModifier
- uid: TinyLife.NeedType
commentId: T:TinyLife.NeedType
parent: TinyLife
name: NeedType
nameWithType: NeedType
fullName: TinyLife.NeedType
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commentId: N:TinyLife
name: TinyLife
nameWithType: TinyLife
fullName: TinyLife
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commentId: M:TinyLife.Objects.MapObject.IsFreeSpot(Microsoft.Xna.Framework.Point)
parent: TinyLife.Objects.MapObject
isExternal: true
name: IsFreeSpot(Point)
nameWithType: MapObject.IsFreeSpot(Point)
fullName: TinyLife.Objects.MapObject.IsFreeSpot(Microsoft.Xna.Framework.Point)
spec.csharp:
- uid: TinyLife.Objects.MapObject.IsFreeSpot(Microsoft.Xna.Framework.Point)
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spec.csharp:
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spec.vb:
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fullName: TinyLife.Objects.Furniture.RemoveAndUnlink
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fullName: TinyLife.Objects.Furniture.GetChildren
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spec.csharp:
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