### YamlMime:ManagedReference
items:
- uid: TinyLife.Actions.Emote
commentId: T:TinyLife.Actions.Emote
id: Emote
parent: TinyLife.Actions
children:
- TinyLife.Actions.Emote.Categories
- TinyLife.Actions.Emote.Draw(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Boolean,TinyLife.Objects.ParentInfo)
- TinyLife.Actions.Emote.GetEmotes(TinyLife.Actions.EmoteCategory)
- TinyLife.Actions.Emote.GetRandomEmote(TinyLife.Actions.EmoteCategory)
- TinyLife.Actions.Emote.Register(MLEM.Textures.TextureRegion,TinyLife.Actions.EmoteCategory)
- TinyLife.Actions.Emote.Texture
langs:
- csharp
- vb
name: Emote
nameWithType: Emote
fullName: TinyLife.Actions.Emote
type: Class
source:
remote:
path: TinyLife/Actions/Emote.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Emote
path: ../TinyLife/Actions/Emote.cs
startLine: 17
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nAn emote is a graphic that can be displayed in a bubble over a , usually as part of a conversation.\n"
example: []
syntax:
content: public class Emote
content.vb: Public Class Emote
inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Actions.Emote.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.Actions.Emote.Texture
commentId: F:TinyLife.Actions.Emote.Texture
id: Texture
parent: TinyLife.Actions.Emote
langs:
- csharp
- vb
name: Texture
nameWithType: Emote.Texture
fullName: TinyLife.Actions.Emote.Texture
type: Field
source:
remote:
path: TinyLife/Actions/Emote.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Texture
path: ../TinyLife/Actions/Emote.cs
startLine: 71
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nThe texture that is displayed for this emote\n"
example: []
syntax:
content: public readonly TextureRegion Texture
return:
type: MLEM.Textures.TextureRegion
content.vb: Public ReadOnly Texture As TextureRegion
- uid: TinyLife.Actions.Emote.Categories
commentId: F:TinyLife.Actions.Emote.Categories
id: Categories
parent: TinyLife.Actions.Emote
langs:
- csharp
- vb
name: Categories
nameWithType: Emote.Categories
fullName: TinyLife.Actions.Emote.Categories
type: Field
source:
remote:
path: TinyLife/Actions/Emote.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Categories
path: ../TinyLife/Actions/Emote.cs
startLine: 75
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nA combined flag that determines the categories that this emote belongs to\n"
example: []
syntax:
content: public readonly EmoteCategory Categories
return:
type: TinyLife.Actions.EmoteCategory
content.vb: Public ReadOnly Categories As EmoteCategory
- uid: TinyLife.Actions.Emote.Draw(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Boolean,TinyLife.Objects.ParentInfo)
commentId: M:TinyLife.Actions.Emote.Draw(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Boolean,TinyLife.Objects.ParentInfo)
id: Draw(TinyLife.World.Map,Microsoft.Xna.Framework.Vector2,System.Single,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.Vector2,System.Boolean,TinyLife.Objects.ParentInfo)
parent: TinyLife.Actions.Emote
langs:
- csharp
- vb
name: Draw(Map, Vector2, float, SpriteBatch, Vector2, bool, ParentInfo)
nameWithType: Emote.Draw(Map, Vector2, float, SpriteBatch, Vector2, bool, ParentInfo)
fullName: TinyLife.Actions.Emote.Draw(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, float, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, bool, TinyLife.Objects.ParentInfo)
type: Method
source:
remote:
path: TinyLife/Actions/Emote.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Draw
path: ../TinyLife/Actions/Emote.cs
startLine: 92
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nDraws the emote.\n"
example: []
syntax:
content: public void Draw(Map map, Vector2 depthPos, float floor, SpriteBatch batch, Vector2 drawPos, bool thought, ParentInfo parent = default)
parameters:
- id: map
type: TinyLife.World.Map
description: The map to draw on.
- id: depthPos
type: Microsoft.Xna.Framework.Vector2
description: The depth position.
- id: floor
type: System.Single
description: The floor to display the emote on.
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
description: The sprite batch to use for drawing.
- id: drawPos
type: Microsoft.Xna.Framework.Vector2
description: The position, in draw space, to draw this furniture at
- id: thought
type: System.Boolean
description: Whether the emote is a thought bubble, rather than a speech bubble.
- id: parent
type: TinyLife.Objects.ParentInfo
description: The emote holder's parent info.
content.vb: Public Sub Draw(map As Map, depthPos As Vector2, floor As Single, batch As SpriteBatch, drawPos As Vector2, thought As Boolean, parent As ParentInfo = Nothing)
overload: TinyLife.Actions.Emote.Draw*
nameWithType.vb: Emote.Draw(Map, Vector2, Single, SpriteBatch, Vector2, Boolean, ParentInfo)
fullName.vb: TinyLife.Actions.Emote.Draw(TinyLife.World.Map, Microsoft.Xna.Framework.Vector2, Single, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Vector2, Boolean, TinyLife.Objects.ParentInfo)
name.vb: Draw(Map, Vector2, Single, SpriteBatch, Vector2, Boolean, ParentInfo)
- uid: TinyLife.Actions.Emote.GetRandomEmote(TinyLife.Actions.EmoteCategory)
commentId: M:TinyLife.Actions.Emote.GetRandomEmote(TinyLife.Actions.EmoteCategory)
id: GetRandomEmote(TinyLife.Actions.EmoteCategory)
parent: TinyLife.Actions.Emote
langs:
- csharp
- vb
name: GetRandomEmote(EmoteCategory)
nameWithType: Emote.GetRandomEmote(EmoteCategory)
fullName: TinyLife.Actions.Emote.GetRandomEmote(TinyLife.Actions.EmoteCategory)
type: Method
source:
remote:
path: TinyLife/Actions/Emote.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetRandomEmote
path: ../TinyLife/Actions/Emote.cs
startLine: 103
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nReturns a random emote from a combined flag of possible categories\n"
example: []
syntax:
content: public static Emote GetRandomEmote(EmoteCategory possibleCategories)
parameters:
- id: possibleCategories
type: TinyLife.Actions.EmoteCategory
description: The possible categories
return:
type: TinyLife.Actions.Emote
description: A random emote from the given categories
content.vb: Public Shared Function GetRandomEmote(possibleCategories As EmoteCategory) As Emote
overload: TinyLife.Actions.Emote.GetRandomEmote*
- uid: TinyLife.Actions.Emote.GetEmotes(TinyLife.Actions.EmoteCategory)
commentId: M:TinyLife.Actions.Emote.GetEmotes(TinyLife.Actions.EmoteCategory)
id: GetEmotes(TinyLife.Actions.EmoteCategory)
parent: TinyLife.Actions.Emote
langs:
- csharp
- vb
name: GetEmotes(EmoteCategory)
nameWithType: Emote.GetEmotes(EmoteCategory)
fullName: TinyLife.Actions.Emote.GetEmotes(TinyLife.Actions.EmoteCategory)
type: Method
source:
remote:
path: TinyLife/Actions/Emote.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetEmotes
path: ../TinyLife/Actions/Emote.cs
startLine: 112
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nReturns a set of all of the emotes in the given combined category flag\n"
example: []
syntax:
content: public static IEnumerable GetEmotes(EmoteCategory possibleCategories)
parameters:
- id: possibleCategories
type: TinyLife.Actions.EmoteCategory
description: The categories
return:
type: System.Collections.Generic.IEnumerable{TinyLife.Actions.Emote}
description: A set of all emotes that match the categories
content.vb: Public Shared Function GetEmotes(possibleCategories As EmoteCategory) As IEnumerable(Of Emote)
overload: TinyLife.Actions.Emote.GetEmotes*
- uid: TinyLife.Actions.Emote.Register(MLEM.Textures.TextureRegion,TinyLife.Actions.EmoteCategory)
commentId: M:TinyLife.Actions.Emote.Register(MLEM.Textures.TextureRegion,TinyLife.Actions.EmoteCategory)
id: Register(MLEM.Textures.TextureRegion,TinyLife.Actions.EmoteCategory)
parent: TinyLife.Actions.Emote
langs:
- csharp
- vb
name: Register(TextureRegion, EmoteCategory)
nameWithType: Emote.Register(TextureRegion, EmoteCategory)
fullName: TinyLife.Actions.Emote.Register(MLEM.Textures.TextureRegion, TinyLife.Actions.EmoteCategory)
type: Method
source:
remote:
path: TinyLife/Actions/Emote.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Register
path: ../TinyLife/Actions/Emote.cs
startLine: 121
assemblies:
- Tiny Life
namespace: TinyLife.Actions
summary: "\nRegisters a new with the given settings.\n"
example: []
syntax:
content: public static Emote Register(TextureRegion texture, EmoteCategory categories)
parameters:
- id: texture
type: MLEM.Textures.TextureRegion
description: The texture that this emote should display.
- id: categories
type: TinyLife.Actions.EmoteCategory
description: The categories that this emote should have. Can be a combined flag.
return:
type: TinyLife.Actions.Emote
content.vb: Public Shared Function Register(texture As TextureRegion, categories As EmoteCategory) As Emote
overload: TinyLife.Actions.Emote.Register*
references:
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name: Person
nameWithType: Person
fullName: TinyLife.Objects.Person
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commentId: N:TinyLife.Actions
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fullName: TinyLife.Actions
spec.csharp:
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fullName.vb: Object.MemberwiseClone()
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commentId: M:TinyLife.Utilities.Extensions.JsonCopy``1(``0)
parent: TinyLife.Utilities.Extensions
definition: TinyLife.Utilities.Extensions.JsonCopy``1(``0)
name: JsonCopy(Emote)
nameWithType: Extensions.JsonCopy(Emote)
fullName: TinyLife.Utilities.Extensions.JsonCopy(TinyLife.Actions.Emote)
nameWithType.vb: Extensions.JsonCopy(Of Emote)(Emote)
fullName.vb: TinyLife.Utilities.Extensions.JsonCopy(Of TinyLife.Actions.Emote)(TinyLife.Actions.Emote)
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