### YamlMime:ManagedReference
items:
- uid: TinyLife.Actions.Handlers.MultiActionHandler
commentId: T:TinyLife.Actions.Handlers.MultiActionHandler
id: MultiActionHandler
parent: TinyLife.Actions.Handlers
children:
- TinyLife.Actions.Handlers.MultiActionHandler.#ctor(TinyLife.Actions.Action)
- TinyLife.Actions.Handlers.MultiActionHandler.Actions
- TinyLife.Actions.Handlers.MultiActionHandler.Current
- TinyLife.Actions.Handlers.MultiActionHandler.Initialize(System.Collections.Generic.ICollection{TinyLife.Actions.Action})
- TinyLife.Actions.Handlers.MultiActionHandler.IsCompleted
- TinyLife.Actions.Handlers.MultiActionHandler.OnCompleted(TinyLife.Actions.CompletionType)
- TinyLife.Actions.Handlers.MultiActionHandler.OnInitialize
- TinyLife.Actions.Handlers.MultiActionHandler.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
- TinyLife.Actions.Handlers.MultiActionHandler.Validate(TinyLife.Actions.Action,TinyLife.Objects.Person)
langs:
- csharp
- vb
name: MultiActionHandler
nameWithType: MultiActionHandler
fullName: TinyLife.Actions.Handlers.MultiActionHandler
type: Class
source:
remote:
path: TinyLife/Actions/Handlers/MultiActionHandler.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: MultiActionHandler
path: ../TinyLife/Actions/Handlers/MultiActionHandler.cs
startLine: 14
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Handlers
summary: "\nA multi action handler is a handler that is used by , which handles a set of underlying actions that should be executed in a row.\nNote that, when using this class, , and especially have to be called in the appropriate places.\n"
example: []
syntax:
content: >-
[DataContract]
public class MultiActionHandler
content.vb: >-
Public Class MultiActionHandler
inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Actions.Handlers.MultiActionHandler.TinyLife.Utilities.Extensions.JsonCopy``1
attributes:
- type: System.Runtime.Serialization.DataContractAttribute
ctor: System.Runtime.Serialization.DataContractAttribute.#ctor
arguments: []
- uid: TinyLife.Actions.Handlers.MultiActionHandler.OnInitialize
commentId: E:TinyLife.Actions.Handlers.MultiActionHandler.OnInitialize
id: OnInitialize
parent: TinyLife.Actions.Handlers.MultiActionHandler
langs:
- csharp
- vb
name: OnInitialize
nameWithType: MultiActionHandler.OnInitialize
fullName: TinyLife.Actions.Handlers.MultiActionHandler.OnInitialize
type: Event
source:
remote:
path: TinyLife/Actions/Handlers/MultiActionHandler.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnInitialize
path: ../TinyLife/Actions/Handlers/MultiActionHandler.cs
startLine: 21
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Handlers
summary: "\nAn event that is invoked in . This event can be used by mods to add or remove actions to or from a or other class that uses .\nAs this event's second argument, the 's underlying action (the one that owns or started it) is passed.\n"
example: []
syntax:
content: public static event Action> OnInitialize
return:
type: System.Action{TinyLife.Actions.Handlers.MultiActionHandler,TinyLife.Actions.Action,System.Collections.Generic.ICollection{TinyLife.Actions.Action}}
content.vb: Public Shared Event OnInitialize As Action(Of MultiActionHandler, Action, ICollection(Of Action))
- uid: TinyLife.Actions.Handlers.MultiActionHandler.Actions
commentId: P:TinyLife.Actions.Handlers.MultiActionHandler.Actions
id: Actions
parent: TinyLife.Actions.Handlers.MultiActionHandler
langs:
- csharp
- vb
name: Actions
nameWithType: MultiActionHandler.Actions
fullName: TinyLife.Actions.Handlers.MultiActionHandler.Actions
type: Property
source:
remote:
path: TinyLife/Actions/Handlers/MultiActionHandler.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Actions
path: ../TinyLife/Actions/Handlers/MultiActionHandler.cs
startLine: 27
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Handlers
summary: "\nThe actions that still have to be completed.\nThe head of this queue is the action that is currently being executed.\n"
example: []
syntax:
content: >-
[DataMember]
public Queue Actions { get; }
parameters: []
return:
type: System.Collections.Generic.Queue{TinyLife.Actions.Action}
content.vb: >-
Public Property Actions As Queue(Of Action)
overload: TinyLife.Actions.Handlers.MultiActionHandler.Actions*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
- uid: TinyLife.Actions.Handlers.MultiActionHandler.Current
commentId: P:TinyLife.Actions.Handlers.MultiActionHandler.Current
id: Current
parent: TinyLife.Actions.Handlers.MultiActionHandler
langs:
- csharp
- vb
name: Current
nameWithType: MultiActionHandler.Current
fullName: TinyLife.Actions.Handlers.MultiActionHandler.Current
type: Property
source:
remote:
path: TinyLife/Actions/Handlers/MultiActionHandler.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Current
path: ../TinyLife/Actions/Handlers/MultiActionHandler.cs
startLine: 32
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Handlers
summary: "\nThe action that this multi-action handler is currently executing, which is always the first entry of its queue.\n"
example: []
syntax:
content: public Action Current { get; }
parameters: []
return:
type: TinyLife.Actions.Action
content.vb: Public ReadOnly Property Current As Action
overload: TinyLife.Actions.Handlers.MultiActionHandler.Current*
- uid: TinyLife.Actions.Handlers.MultiActionHandler.#ctor(TinyLife.Actions.Action)
commentId: M:TinyLife.Actions.Handlers.MultiActionHandler.#ctor(TinyLife.Actions.Action)
id: '#ctor(TinyLife.Actions.Action)'
parent: TinyLife.Actions.Handlers.MultiActionHandler
langs:
- csharp
- vb
name: MultiActionHandler(Action)
nameWithType: MultiActionHandler.MultiActionHandler(Action)
fullName: TinyLife.Actions.Handlers.MultiActionHandler.MultiActionHandler(TinyLife.Actions.Action)
type: Constructor
source:
remote:
path: TinyLife/Actions/Handlers/MultiActionHandler.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Actions/Handlers/MultiActionHandler.cs
startLine: 40
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Handlers
summary: "\nCreates a new with the given containing action.\n"
example: []
syntax:
content: public MultiActionHandler(Action containingAction)
parameters:
- id: containingAction
type: TinyLife.Actions.Action
description: The action that contains this .
content.vb: Public Sub New(containingAction As Action)
overload: TinyLife.Actions.Handlers.MultiActionHandler.#ctor*
nameWithType.vb: MultiActionHandler.New(Action)
fullName.vb: TinyLife.Actions.Handlers.MultiActionHandler.New(TinyLife.Actions.Action)
name.vb: New(Action)
- uid: TinyLife.Actions.Handlers.MultiActionHandler.Initialize(System.Collections.Generic.ICollection{TinyLife.Actions.Action})
commentId: M:TinyLife.Actions.Handlers.MultiActionHandler.Initialize(System.Collections.Generic.ICollection{TinyLife.Actions.Action})
id: Initialize(System.Collections.Generic.ICollection{TinyLife.Actions.Action})
parent: TinyLife.Actions.Handlers.MultiActionHandler
langs:
- csharp
- vb
name: Initialize(ICollection)
nameWithType: MultiActionHandler.Initialize(ICollection)
fullName: TinyLife.Actions.Handlers.MultiActionHandler.Initialize(System.Collections.Generic.ICollection)
type: Method
source:
remote:
path: TinyLife/Actions/Handlers/MultiActionHandler.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Initialize
path: ../TinyLife/Actions/Handlers/MultiActionHandler.cs
startLine: 51
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Handlers
summary: "\nInitializes this multi action handler with the given set of actions.\nIf actions
is empty, the initialization fails and is returned in .\nIf the collection only contains null items, no first actions will be executed and is returned in .\n"
example: []
syntax:
content: public CompletionType Initialize(ICollection actions)
parameters:
- id: actions
type: System.Collections.Generic.ICollection{TinyLife.Actions.Action}
description: The actions to initialize
return:
type: TinyLife.Actions.CompletionType
description: The completion type that this multi action handler has after initialization
content.vb: Public Function Initialize(actions As ICollection(Of Action)) As CompletionType
overload: TinyLife.Actions.Handlers.MultiActionHandler.Initialize*
nameWithType.vb: MultiActionHandler.Initialize(ICollection(Of Action))
fullName.vb: TinyLife.Actions.Handlers.MultiActionHandler.Initialize(System.Collections.Generic.ICollection(Of TinyLife.Actions.Action))
name.vb: Initialize(ICollection(Of Action))
- uid: TinyLife.Actions.Handlers.MultiActionHandler.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId: M:TinyLife.Actions.Handlers.MultiActionHandler.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id: Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
parent: TinyLife.Actions.Handlers.MultiActionHandler
langs:
- csharp
- vb
name: Update(GameTime, TimeSpan, float)
nameWithType: MultiActionHandler.Update(GameTime, TimeSpan, float)
fullName: TinyLife.Actions.Handlers.MultiActionHandler.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float)
type: Method
source:
remote:
path: TinyLife/Actions/Handlers/MultiActionHandler.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Update
path: ../TinyLife/Actions/Handlers/MultiActionHandler.cs
startLine: 84
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Handlers
summary: "\nUpdates this multi action handler, advancing all of the , if there are any\nThis action should be called at the end of or any derived methods.\n"
example: []
syntax:
content: public CompletionType Update(GameTime time, TimeSpan passedInGame, float speedMultiplier)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game time
- id: passedInGame
type: System.TimeSpan
description: The amount of time that has passed in game since the last time this method was called
- id: speedMultiplier
type: System.Single
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by
return:
type: TinyLife.Actions.CompletionType
description: The completion type that this multi action handler has after this update
content.vb: Public Function Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single) As CompletionType
overload: TinyLife.Actions.Handlers.MultiActionHandler.Update*
nameWithType.vb: MultiActionHandler.Update(GameTime, TimeSpan, Single)
fullName.vb: TinyLife.Actions.Handlers.MultiActionHandler.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single)
name.vb: Update(GameTime, TimeSpan, Single)
- uid: TinyLife.Actions.Handlers.MultiActionHandler.Validate(TinyLife.Actions.Action,TinyLife.Objects.Person)
commentId: M:TinyLife.Actions.Handlers.MultiActionHandler.Validate(TinyLife.Actions.Action,TinyLife.Objects.Person)
id: Validate(TinyLife.Actions.Action,TinyLife.Objects.Person)
parent: TinyLife.Actions.Handlers.MultiActionHandler
langs:
- csharp
- vb
name: Validate(Action, Person)
nameWithType: MultiActionHandler.Validate(Action, Person)
fullName: TinyLife.Actions.Handlers.MultiActionHandler.Validate(TinyLife.Actions.Action, TinyLife.Objects.Person)
type: Method
source:
remote:
path: TinyLife/Actions/Handlers/MultiActionHandler.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Validate
path: ../TinyLife/Actions/Handlers/MultiActionHandler.cs
startLine: 100
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Handlers
summary: "\nValidates this multi action handler and all of the it hosts\nThis method should be called in .\n"
example: []
syntax:
content: public bool Validate(Action containingAction, Person person)
parameters:
- id: containingAction
type: TinyLife.Actions.Action
description: The action that contains this multi action handler.
- id: person
type: TinyLife.Objects.Person
description: The person that is passed to the containingAction
's method.
return:
type: System.Boolean
description: Whether this multi action handler is still valid.
content.vb: Public Function Validate(containingAction As Action, person As Person) As Boolean
overload: TinyLife.Actions.Handlers.MultiActionHandler.Validate*
- uid: TinyLife.Actions.Handlers.MultiActionHandler.IsCompleted
commentId: M:TinyLife.Actions.Handlers.MultiActionHandler.IsCompleted
id: IsCompleted
parent: TinyLife.Actions.Handlers.MultiActionHandler
langs:
- csharp
- vb
name: IsCompleted()
nameWithType: MultiActionHandler.IsCompleted()
fullName: TinyLife.Actions.Handlers.MultiActionHandler.IsCompleted()
type: Method
source:
remote:
path: TinyLife/Actions/Handlers/MultiActionHandler.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsCompleted
path: ../TinyLife/Actions/Handlers/MultiActionHandler.cs
startLine: 122
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Handlers
summary: "\nReturns a that determines whether this multi action handler has completed.\nIf is not (yet) initialized, is returned. Otherwise, the current action's result is returned.\nIf all are completed, is returned.\n"
example: []
syntax:
content: public CompletionType IsCompleted()
return:
type: TinyLife.Actions.CompletionType
description: This multi action handler's completion state
content.vb: Public Function IsCompleted() As CompletionType
overload: TinyLife.Actions.Handlers.MultiActionHandler.IsCompleted*
- uid: TinyLife.Actions.Handlers.MultiActionHandler.OnCompleted(TinyLife.Actions.CompletionType)
commentId: M:TinyLife.Actions.Handlers.MultiActionHandler.OnCompleted(TinyLife.Actions.CompletionType)
id: OnCompleted(TinyLife.Actions.CompletionType)
parent: TinyLife.Actions.Handlers.MultiActionHandler
langs:
- csharp
- vb
name: OnCompleted(CompletionType)
nameWithType: MultiActionHandler.OnCompleted(CompletionType)
fullName: TinyLife.Actions.Handlers.MultiActionHandler.OnCompleted(TinyLife.Actions.CompletionType)
type: Method
source:
remote:
path: TinyLife/Actions/Handlers/MultiActionHandler.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnCompleted
path: ../TinyLife/Actions/Handlers/MultiActionHandler.cs
startLine: 137
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Handlers
summary: "\nCalls this underlying ' currently executing action's method.\nThis should be called for any completion type that the action that uses this underlying action experiences, even and .\nIf the underlying are null or already completed, this method has no effect.\n"
example: []
syntax:
content: public bool OnCompleted(CompletionType type)
parameters:
- id: type
type: TinyLife.Actions.CompletionType
description: The completion type
return:
type: System.Boolean
description: Whether the completion type was consumed by this multi action handler
content.vb: Public Function OnCompleted(type As CompletionType) As Boolean
overload: TinyLife.Actions.Handlers.MultiActionHandler.OnCompleted*
references:
- uid: TinyLife.Actions.MultiAction
commentId: T:TinyLife.Actions.MultiAction
parent: TinyLife.Actions
name: MultiAction
nameWithType: MultiAction
fullName: TinyLife.Actions.MultiAction
- uid: TinyLife.Actions.Handlers.MultiActionHandler.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId: M:TinyLife.Actions.Handlers.MultiActionHandler.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.timespan
name: Update(GameTime, TimeSpan, float)
nameWithType: MultiActionHandler.Update(GameTime, TimeSpan, float)
fullName: TinyLife.Actions.Handlers.MultiActionHandler.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, float)
nameWithType.vb: MultiActionHandler.Update(GameTime, TimeSpan, Single)
fullName.vb: TinyLife.Actions.Handlers.MultiActionHandler.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, Single)
name.vb: Update(GameTime, TimeSpan, Single)
spec.csharp:
- uid: TinyLife.Actions.Handlers.MultiActionHandler.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
name: Update
- name: (
- uid: Microsoft.Xna.Framework.GameTime
name: GameTime
isExternal: true
- name: ','
- name: " "
- uid: System.TimeSpan
name: TimeSpan
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.timespan
- name: ','
- name: " "
- uid: System.Single
name: float
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.single
- name: )
spec.vb:
- uid: TinyLife.Actions.Handlers.MultiActionHandler.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
name: Update
- name: (
- uid: Microsoft.Xna.Framework.GameTime
name: GameTime
isExternal: true
- name: ','
- name: " "
- uid: System.TimeSpan
name: TimeSpan
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.timespan
- name: ','
- name: " "
- uid: System.Single
name: Single
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.single
- name: )
- uid: TinyLife.Actions.Handlers.MultiActionHandler.Validate(TinyLife.Actions.Action,TinyLife.Objects.Person)
commentId: M:TinyLife.Actions.Handlers.MultiActionHandler.Validate(TinyLife.Actions.Action,TinyLife.Objects.Person)
name: Validate(Action, Person)
nameWithType: MultiActionHandler.Validate(Action, Person)
fullName: TinyLife.Actions.Handlers.MultiActionHandler.Validate(TinyLife.Actions.Action, TinyLife.Objects.Person)
spec.csharp:
- uid: TinyLife.Actions.Handlers.MultiActionHandler.Validate(TinyLife.Actions.Action,TinyLife.Objects.Person)
name: Validate
- name: (
- uid: TinyLife.Actions.Action
name: Action
- name: ','
- name: " "
- uid: TinyLife.Objects.Person
name: Person
- name: )
spec.vb:
- uid: TinyLife.Actions.Handlers.MultiActionHandler.Validate(TinyLife.Actions.Action,TinyLife.Objects.Person)
name: Validate
- name: (
- uid: TinyLife.Actions.Action
name: Action
- name: ','
- name: " "
- uid: TinyLife.Objects.Person
name: Person
- name: )
- uid: TinyLife.Actions.Handlers.MultiActionHandler.OnCompleted(TinyLife.Actions.CompletionType)
commentId: M:TinyLife.Actions.Handlers.MultiActionHandler.OnCompleted(TinyLife.Actions.CompletionType)
name: OnCompleted(CompletionType)
nameWithType: MultiActionHandler.OnCompleted(CompletionType)
fullName: TinyLife.Actions.Handlers.MultiActionHandler.OnCompleted(TinyLife.Actions.CompletionType)
spec.csharp:
- uid: TinyLife.Actions.Handlers.MultiActionHandler.OnCompleted(TinyLife.Actions.CompletionType)
name: OnCompleted
- name: (
- uid: TinyLife.Actions.CompletionType
name: CompletionType
- name: )
spec.vb:
- uid: TinyLife.Actions.Handlers.MultiActionHandler.OnCompleted(TinyLife.Actions.CompletionType)
name: OnCompleted
- name: (
- uid: TinyLife.Actions.CompletionType
name: CompletionType
- name: )
- uid: TinyLife.Actions.Handlers
commentId: N:TinyLife.Actions.Handlers
name: TinyLife.Actions.Handlers
nameWithType: TinyLife.Actions.Handlers
fullName: TinyLife.Actions.Handlers
spec.csharp:
- uid: TinyLife
name: TinyLife
- name: .
- uid: TinyLife.Actions
name: Actions
- name: .
- uid: TinyLife.Actions.Handlers
name: Handlers
spec.vb:
- uid: TinyLife
name: TinyLife
- name: .
- uid: TinyLife.Actions
name: Actions
- name: .
- uid: TinyLife.Actions.Handlers
name: Handlers
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
- uid: System.Object.Equals(System.Object)
commentId: M:System.Object.Equals(System.Object)
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
name: Equals(object)
nameWithType: object.Equals(object)
fullName: object.Equals(object)
nameWithType.vb: Object.Equals(Object)
fullName.vb: Object.Equals(Object)
name.vb: Equals(Object)
spec.csharp:
- uid: System.Object.Equals(System.Object)
name: Equals
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
- name: (
- uid: System.Object
name: object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: )
spec.vb:
- uid: System.Object.Equals(System.Object)
name: Equals
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
- name: (
- uid: System.Object
name: Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: )
- uid: System.Object.Equals(System.Object,System.Object)
commentId: M:System.Object.Equals(System.Object,System.Object)
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
name: Equals(object, object)
nameWithType: object.Equals(object, object)
fullName: object.Equals(object, object)
nameWithType.vb: Object.Equals(Object, Object)
fullName.vb: Object.Equals(Object, Object)
name.vb: Equals(Object, Object)
spec.csharp:
- uid: System.Object.Equals(System.Object,System.Object)
name: Equals
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
- name: (
- uid: System.Object
name: object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: ','
- name: " "
- uid: System.Object
name: object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: )
spec.vb:
- uid: System.Object.Equals(System.Object,System.Object)
name: Equals
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
- name: (
- uid: System.Object
name: Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: ','
- name: " "
- uid: System.Object
name: Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: )
- uid: System.Object.GetHashCode
commentId: M:System.Object.GetHashCode
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode
name: GetHashCode()
nameWithType: object.GetHashCode()
fullName: object.GetHashCode()
nameWithType.vb: Object.GetHashCode()
fullName.vb: Object.GetHashCode()
spec.csharp:
- uid: System.Object.GetHashCode
name: GetHashCode
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode
- name: (
- name: )
spec.vb:
- uid: System.Object.GetHashCode
name: GetHashCode
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode
- name: (
- name: )
- uid: System.Object.GetType
commentId: M:System.Object.GetType
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.gettype
name: GetType()
nameWithType: object.GetType()
fullName: object.GetType()
nameWithType.vb: Object.GetType()
fullName.vb: Object.GetType()
spec.csharp:
- uid: System.Object.GetType
name: GetType
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.gettype
- name: (
- name: )
spec.vb:
- uid: System.Object.GetType
name: GetType
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.gettype
- name: (
- name: )
- uid: System.Object.MemberwiseClone
commentId: M:System.Object.MemberwiseClone
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone
name: MemberwiseClone()
nameWithType: object.MemberwiseClone()
fullName: object.MemberwiseClone()
nameWithType.vb: Object.MemberwiseClone()
fullName.vb: Object.MemberwiseClone()
spec.csharp:
- uid: System.Object.MemberwiseClone
name: MemberwiseClone
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone
- name: (
- name: )
spec.vb:
- uid: System.Object.MemberwiseClone
name: MemberwiseClone
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone
- name: (
- name: )
- uid: System.Object.ReferenceEquals(System.Object,System.Object)
commentId: M:System.Object.ReferenceEquals(System.Object,System.Object)
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.referenceequals
name: ReferenceEquals(object, object)
nameWithType: object.ReferenceEquals(object, object)
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name: OnCompleted
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- uid: TinyLife.Actions.CompletionType
name: CompletionType
- name: )
spec.vb:
- uid: TinyLife.Actions.Action.OnCompleted(TinyLife.Actions.CompletionType)
name: OnCompleted
- name: (
- uid: TinyLife.Actions.CompletionType
name: CompletionType
- name: )
- uid: TinyLife.Actions.CompletionType.Canceled
commentId: F:TinyLife.Actions.CompletionType.Canceled
name: Canceled
nameWithType: CompletionType.Canceled
fullName: TinyLife.Actions.CompletionType.Canceled
- uid: TinyLife.Actions.Handlers.MultiActionHandler.OnCompleted*
commentId: Overload:TinyLife.Actions.Handlers.MultiActionHandler.OnCompleted
name: OnCompleted
nameWithType: MultiActionHandler.OnCompleted
fullName: TinyLife.Actions.Handlers.MultiActionHandler.OnCompleted