### YamlMime:ManagedReference
items:
- uid: TinyLife.Objects.FenceType
commentId: T:TinyLife.Objects.FenceType
id: FenceType
parent: TinyLife.Objects
children:
- TinyLife.Objects.FenceType.#ctor(System.String,System.Single,MLEM.Textures.TextureRegion,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme[])
- TinyLife.Objects.FenceType.ColorSchemes
- TinyLife.Objects.FenceType.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Boolean,System.Boolean,System.Int32[],MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Color})
- TinyLife.Objects.FenceType.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.GameTime,TinyLife.World.Map,System.Int32[],System.Single)
- TinyLife.Objects.FenceType.Icon
- TinyLife.Objects.FenceType.Name
- TinyLife.Objects.FenceType.Price
- TinyLife.Objects.FenceType.Register(TinyLife.Objects.FenceType)
- TinyLife.Objects.FenceType.TextureRegion
- TinyLife.Objects.FenceType.Textures
- TinyLife.Objects.FenceType.Types
langs:
- csharp
- vb
name: FenceType
nameWithType: FenceType
fullName: TinyLife.Objects.FenceType
type: Class
source:
remote:
path: TinyLife/Objects/FenceWall.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: FenceType
path: ../TinyLife/Objects/FenceWall.cs
startLine: 106
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA fence type is a set of underlying, unchanging settinsg for a object. Fence types can be registered using .\n"
example: []
syntax:
content: >-
[JsonConverter(typeof(StaticJsonConverter), new object[] { typeof(FenceType), "PrivateTypes" })]
public class FenceType
content.vb: >-
Public Class FenceType
inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Objects.FenceType.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.Objects.FenceType.Types
commentId: F:TinyLife.Objects.FenceType.Types
id: Types
parent: TinyLife.Objects.FenceType
langs:
- csharp
- vb
name: Types
nameWithType: FenceType.Types
fullName: TinyLife.Objects.FenceType.Types
type: Field
source:
remote:
path: TinyLife/Objects/FenceWall.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Types
path: ../TinyLife/Objects/FenceWall.cs
startLine: 113
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe set of all registered fence types, including vanilla and modded ones.\n"
example: []
syntax:
content: public static readonly ReadOnlyDictionary Types
return:
type: System.Collections.ObjectModel.ReadOnlyDictionary{System.String,TinyLife.Objects.FenceType}
content.vb: Public Shared ReadOnly Types As ReadOnlyDictionary(Of String, FenceType)
- uid: TinyLife.Objects.FenceType.Name
commentId: F:TinyLife.Objects.FenceType.Name
id: Name
parent: TinyLife.Objects.FenceType
langs:
- csharp
- vb
name: Name
nameWithType: FenceType.Name
fullName: TinyLife.Objects.FenceType.Name
type: Field
source:
remote:
path: TinyLife/Objects/FenceWall.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Name
path: ../TinyLife/Objects/FenceWall.cs
startLine: 125
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe name of this fence type.\n"
example: []
syntax:
content: public readonly string Name
return:
type: System.String
content.vb: Public ReadOnly Name As String
- uid: TinyLife.Objects.FenceType.Price
commentId: F:TinyLife.Objects.FenceType.Price
id: Price
parent: TinyLife.Objects.FenceType
langs:
- csharp
- vb
name: Price
nameWithType: FenceType.Price
fullName: TinyLife.Objects.FenceType.Price
type: Field
source:
remote:
path: TinyLife/Objects/FenceWall.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Price
path: ../TinyLife/Objects/FenceWall.cs
startLine: 129
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe price of a single element of this fence type.\n"
example: []
syntax:
content: public readonly float Price
return:
type: System.Single
content.vb: Public ReadOnly Price As Single
- uid: TinyLife.Objects.FenceType.Icon
commentId: F:TinyLife.Objects.FenceType.Icon
id: Icon
parent: TinyLife.Objects.FenceType
langs:
- csharp
- vb
name: Icon
nameWithType: FenceType.Icon
fullName: TinyLife.Objects.FenceType.Icon
type: Field
source:
remote:
path: TinyLife/Objects/FenceWall.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Icon
path: ../TinyLife/Objects/FenceWall.cs
startLine: 133
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe build mode icon that this fence type optionally uses.\n"
example: []
syntax:
content: public readonly TextureRegion Icon
return:
type: MLEM.Textures.TextureRegion
content.vb: Public ReadOnly Icon As TextureRegion
- uid: TinyLife.Objects.FenceType.ColorSchemes
commentId: F:TinyLife.Objects.FenceType.ColorSchemes
id: ColorSchemes
parent: TinyLife.Objects.FenceType
langs:
- csharp
- vb
name: ColorSchemes
nameWithType: FenceType.ColorSchemes
fullName: TinyLife.Objects.FenceType.ColorSchemes
type: Field
source:
remote:
path: TinyLife/Objects/FenceWall.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ColorSchemes
path: ../TinyLife/Objects/FenceWall.cs
startLine: 137
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe color schemes that each layer of this fence type uses.\n"
example: []
syntax:
content: public readonly ColorScheme[] ColorSchemes
return:
type: TinyLife.Utilities.ColorScheme[]
content.vb: Public ReadOnly ColorSchemes As ColorScheme()
- uid: TinyLife.Objects.FenceType.Textures
commentId: F:TinyLife.Objects.FenceType.Textures
id: Textures
parent: TinyLife.Objects.FenceType
langs:
- csharp
- vb
name: Textures
nameWithType: FenceType.Textures
fullName: TinyLife.Objects.FenceType.Textures
type: Field
source:
remote:
path: TinyLife/Objects/FenceWall.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Textures
path: ../TinyLife/Objects/FenceWall.cs
startLine: 141
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe texture atlas that this fence type's is on.\n"
example: []
syntax:
content: public readonly Dictionary Textures
return:
type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
content.vb: Public ReadOnly Textures As Dictionary(Of Point, TextureRegion)
- uid: TinyLife.Objects.FenceType.TextureRegion
commentId: F:TinyLife.Objects.FenceType.TextureRegion
id: TextureRegion
parent: TinyLife.Objects.FenceType
langs:
- csharp
- vb
name: TextureRegion
nameWithType: FenceType.TextureRegion
fullName: TinyLife.Objects.FenceType.TextureRegion
type: Field
source:
remote:
path: TinyLife/Objects/FenceWall.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: TextureRegion
path: ../TinyLife/Objects/FenceWall.cs
startLine: 146
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe texture region on this fence's type that marks the base region for this fence type.\nAdditional regions are gathered to the right of this region.\n"
example: []
syntax:
content: public readonly Point TextureRegion
return:
type: Microsoft.Xna.Framework.Point
content.vb: Public ReadOnly TextureRegion As Point
- uid: TinyLife.Objects.FenceType.#ctor(System.String,System.Single,MLEM.Textures.TextureRegion,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme[])
commentId: M:TinyLife.Objects.FenceType.#ctor(System.String,System.Single,MLEM.Textures.TextureRegion,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme[])
id: '#ctor(System.String,System.Single,MLEM.Textures.TextureRegion,System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion},Microsoft.Xna.Framework.Point,TinyLife.Utilities.ColorScheme[])'
parent: TinyLife.Objects.FenceType
langs:
- csharp
- vb
name: FenceType(string, float, TextureRegion, Dictionary, Point, params ColorScheme[])
nameWithType: FenceType.FenceType(string, float, TextureRegion, Dictionary, Point, params ColorScheme[])
fullName: TinyLife.Objects.FenceType.FenceType(string, float, MLEM.Textures.TextureRegion, System.Collections.Generic.Dictionary, Microsoft.Xna.Framework.Point, params TinyLife.Utilities.ColorScheme[])
type: Constructor
source:
remote:
path: TinyLife/Objects/FenceWall.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Objects/FenceWall.cs
startLine: 157
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nCreates a new fence type with the given settings.\n"
example: []
syntax:
content: public FenceType(string name, float price, TextureRegion icon, Dictionary textures, Point textureRegion, params ColorScheme[] colorSchemes)
parameters:
- id: name
type: System.String
description: The name of this fence type.
- id: price
type: System.Single
description: The price of a single element of this fence type.
- id: icon
type: MLEM.Textures.TextureRegion
description: The build mode icon that this fence type optionally uses.
- id: textures
type: System.Collections.Generic.Dictionary{Microsoft.Xna.Framework.Point,MLEM.Textures.TextureRegion}
description: 'The texture atlas that this fence type's <see cref="TextureRegion"/> is on. '
- id: textureRegion
type: Microsoft.Xna.Framework.Point
description: The texture region on this fence's type <see cref="Textures"/> that marks the base region for this fence type.
- id: colorSchemes
type: TinyLife.Utilities.ColorScheme[]
description: The color schemes that each layer of this fence type uses.
content.vb: Public Sub New(name As String, price As Single, icon As TextureRegion, textures As Dictionary(Of Point, TextureRegion), textureRegion As Point, ParamArray colorSchemes As ColorScheme())
overload: TinyLife.Objects.FenceType.#ctor*
nameWithType.vb: FenceType.New(String, Single, TextureRegion, Dictionary(Of Point, TextureRegion), Point, ParamArray ColorScheme())
fullName.vb: TinyLife.Objects.FenceType.New(String, Single, MLEM.Textures.TextureRegion, System.Collections.Generic.Dictionary(Of Microsoft.Xna.Framework.Point, MLEM.Textures.TextureRegion), Microsoft.Xna.Framework.Point, ParamArray TinyLife.Utilities.ColorScheme())
name.vb: New(String, Single, TextureRegion, Dictionary(Of Point, TextureRegion), Point, ParamArray ColorScheme())
- uid: TinyLife.Objects.FenceType.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Boolean,System.Boolean,System.Int32[],MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Color})
commentId: M:TinyLife.Objects.FenceType.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Boolean,System.Boolean,System.Int32[],MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Color})
id: Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,TinyLife.World.Map,Microsoft.Xna.Framework.Point,Microsoft.Xna.Framework.Point,System.Int32,Microsoft.Xna.Framework.Vector2,System.Boolean,System.Single,System.Boolean,System.Boolean,System.Int32[],MLEM.Misc.Direction2,System.Nullable{Microsoft.Xna.Framework.Color})
parent: TinyLife.Objects.FenceType
langs:
- csharp
- vb
name: Draw(GameTime, SpriteBatch, Map, Point, Point, int, Vector2, bool, float, bool, bool, int[], Direction2, Color?)
nameWithType: FenceType.Draw(GameTime, SpriteBatch, Map, Point, Point, int, Vector2, bool, float, bool, bool, int[], Direction2, Color?)
fullName: TinyLife.Objects.FenceType.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, TinyLife.World.Map, Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Point, int, Microsoft.Xna.Framework.Vector2, bool, float, bool, bool, int[], MLEM.Misc.Direction2, Microsoft.Xna.Framework.Color?)
type: Method
source:
remote:
path: TinyLife/Objects/FenceWall.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Draw
path: ../TinyLife/Objects/FenceWall.cs
startLine: 183
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nDraws this fence type at the given location with the given settings.\n"
example: []
syntax:
content: public virtual void Draw(GameTime time, SpriteBatch batch, Map map, Point pos1, Point pos2, int floor, Vector2 drawPos, bool vertical, float scale, bool hasPoleNeg, bool hasPolePos, int[] colors, Direction2 cameraRotation, Color? overrideColor = null)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game time.
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
description: The sprite batch to use for drawing.
- id: map
type: TinyLife.World.Map
description: The map this fence wall is on.
- id: pos1
type: Microsoft.Xna.Framework.Point
description: The first position in the array.
- id: pos2
type: Microsoft.Xna.Framework.Point
description: The second position in the array.
- id: floor
type: System.Int32
description: The floor.
- id: drawPos
type: Microsoft.Xna.Framework.Vector2
description: The position, in screen space, to draw at.
- id: vertical
type: System.Boolean
description: Whether the fence wall is vertical.
- id: scale
type: System.Single
description: The scale to draw with.
- id: hasPoleNeg
type: System.Boolean
description: Whether the fence drawn has a pole in the negative direction.
- id: hasPolePos
type: System.Boolean
description: Whether the fence drawn has a pole in the positive direction.
- id: colors
type: System.Int32[]
description: The color indices in this fence type's to draw with.
- id: cameraRotation
type: MLEM.Misc.Direction2
description: The camera rotation to draw with.
- id: overrideColor
type: System.Nullable{Microsoft.Xna.Framework.Color}
description: An optional override color to use instead of this fence type's .
content.vb: Public Overridable Sub Draw(time As GameTime, batch As SpriteBatch, map As Map, pos1 As Point, pos2 As Point, floor As Integer, drawPos As Vector2, vertical As Boolean, scale As Single, hasPoleNeg As Boolean, hasPolePos As Boolean, colors As Integer(), cameraRotation As Direction2, overrideColor As Color? = Nothing)
overload: TinyLife.Objects.FenceType.Draw*
nameWithType.vb: FenceType.Draw(GameTime, SpriteBatch, Map, Point, Point, Integer, Vector2, Boolean, Single, Boolean, Boolean, Integer(), Direction2, Color?)
fullName.vb: TinyLife.Objects.FenceType.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, TinyLife.World.Map, Microsoft.Xna.Framework.Point, Microsoft.Xna.Framework.Point, Integer, Microsoft.Xna.Framework.Vector2, Boolean, Single, Boolean, Boolean, Integer(), MLEM.Misc.Direction2, Microsoft.Xna.Framework.Color?)
name.vb: Draw(GameTime, SpriteBatch, Map, Point, Point, Integer, Vector2, Boolean, Single, Boolean, Boolean, Integer(), Direction2, Color?)
- uid: TinyLife.Objects.FenceType.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.GameTime,TinyLife.World.Map,System.Int32[],System.Single)
commentId: M:TinyLife.Objects.FenceType.DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.GameTime,TinyLife.World.Map,System.Int32[],System.Single)
id: DrawUi(MLEM.Ui.Elements.Element,Microsoft.Xna.Framework.Graphics.SpriteBatch,Microsoft.Xna.Framework.GameTime,TinyLife.World.Map,System.Int32[],System.Single)
parent: TinyLife.Objects.FenceType
langs:
- csharp
- vb
name: DrawUi(Element, SpriteBatch, GameTime, Map, int[], float)
nameWithType: FenceType.DrawUi(Element, SpriteBatch, GameTime, Map, int[], float)
fullName: TinyLife.Objects.FenceType.DrawUi(MLEM.Ui.Elements.Element, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.GameTime, TinyLife.World.Map, int[], float)
type: Method
source:
remote:
path: TinyLife/Objects/FenceWall.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DrawUi
path: ../TinyLife/Objects/FenceWall.cs
startLine: 227
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nDraws this fence in UI space, based on the position and size of the given .\n"
example: []
syntax:
content: public virtual void DrawUi(Element e, SpriteBatch batch, GameTime time, Map map, int[] colors, float drawScale)
parameters:
- id: e
type: MLEM.Ui.Elements.Element
description: The element to base position and size on.
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
description: The sprite batch to use for drawing.
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game time.
- id: map
type: TinyLife.World.Map
description: The map.
- id: colors
type: System.Int32[]
description: The color indices in this fence type's to draw with.
- id: drawScale
type: System.Single
description: The scale to draw with.
content.vb: Public Overridable Sub DrawUi(e As Element, batch As SpriteBatch, time As GameTime, map As Map, colors As Integer(), drawScale As Single)
overload: TinyLife.Objects.FenceType.DrawUi*
nameWithType.vb: FenceType.DrawUi(Element, SpriteBatch, GameTime, Map, Integer(), Single)
fullName.vb: TinyLife.Objects.FenceType.DrawUi(MLEM.Ui.Elements.Element, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.GameTime, TinyLife.World.Map, Integer(), Single)
name.vb: DrawUi(Element, SpriteBatch, GameTime, Map, Integer(), Single)
- uid: TinyLife.Objects.FenceType.Register(TinyLife.Objects.FenceType)
commentId: M:TinyLife.Objects.FenceType.Register(TinyLife.Objects.FenceType)
id: Register(TinyLife.Objects.FenceType)
parent: TinyLife.Objects.FenceType
langs:
- csharp
- vb
name: Register(FenceType)
nameWithType: FenceType.Register(FenceType)
fullName: TinyLife.Objects.FenceType.Register(TinyLife.Objects.FenceType)
type: Method
source:
remote:
path: TinyLife/Objects/FenceWall.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Register
path: ../TinyLife/Objects/FenceWall.cs
startLine: 239
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nRegisters the given fence type into the registry and returns it.\n"
example: []
syntax:
content: public static FenceType Register(FenceType type)
parameters:
- id: type
type: TinyLife.Objects.FenceType
description: The fence type to register.
return:
type: TinyLife.Objects.FenceType
description: The registered fence type type
.
content.vb: Public Shared Function Register(type As FenceType) As FenceType
overload: TinyLife.Objects.FenceType.Register*
references:
- uid: TinyLife.Objects.FenceWall
commentId: T:TinyLife.Objects.FenceWall
name: FenceWall
nameWithType: FenceWall
fullName: TinyLife.Objects.FenceWall
- uid: TinyLife.Objects.FenceType.Register(TinyLife.Objects.FenceType)
commentId: M:TinyLife.Objects.FenceType.Register(TinyLife.Objects.FenceType)
name: Register(FenceType)
nameWithType: FenceType.Register(FenceType)
fullName: TinyLife.Objects.FenceType.Register(TinyLife.Objects.FenceType)
spec.csharp:
- uid: TinyLife.Objects.FenceType.Register(TinyLife.Objects.FenceType)
name: Register
- name: (
- uid: TinyLife.Objects.FenceType
name: FenceType
- name: )
spec.vb:
- uid: TinyLife.Objects.FenceType.Register(TinyLife.Objects.FenceType)
name: Register
- name: (
- uid: TinyLife.Objects.FenceType
name: FenceType
- name: )
- uid: TinyLife.Objects
commentId: N:TinyLife.Objects
name: TinyLife.Objects
nameWithType: TinyLife.Objects
fullName: TinyLife.Objects
spec.csharp:
- uid: TinyLife
name: TinyLife
- name: .
- uid: TinyLife.Objects
name: Objects
spec.vb:
- uid: TinyLife
name: TinyLife
- name: .
- uid: TinyLife.Objects
name: Objects
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
- uid: System.Object.Equals(System.Object)
commentId: M:System.Object.Equals(System.Object)
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
name: Equals(object)
nameWithType: object.Equals(object)
fullName: object.Equals(object)
nameWithType.vb: Object.Equals(Object)
fullName.vb: Object.Equals(Object)
name.vb: Equals(Object)
spec.csharp:
- uid: System.Object.Equals(System.Object)
name: Equals
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
- name: (
- uid: System.Object
name: object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: )
spec.vb:
- uid: System.Object.Equals(System.Object)
name: Equals
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)
- name: (
- uid: System.Object
name: Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: )
- uid: System.Object.Equals(System.Object,System.Object)
commentId: M:System.Object.Equals(System.Object,System.Object)
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
name: Equals(object, object)
nameWithType: object.Equals(object, object)
fullName: object.Equals(object, object)
nameWithType.vb: Object.Equals(Object, Object)
fullName.vb: Object.Equals(Object, Object)
name.vb: Equals(Object, Object)
spec.csharp:
- uid: System.Object.Equals(System.Object,System.Object)
name: Equals
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
- name: (
- uid: System.Object
name: object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: ','
- name: " "
- uid: System.Object
name: object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: )
spec.vb:
- uid: System.Object.Equals(System.Object,System.Object)
name: Equals
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object-system-object)
- name: (
- uid: System.Object
name: Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: ','
- name: " "
- uid: System.Object
name: Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
- name: )
- uid: System.Object.GetHashCode
commentId: M:System.Object.GetHashCode
parent: System.Object
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode
name: GetHashCode()
nameWithType: object.GetHashCode()
fullName: object.GetHashCode()
nameWithType.vb: Object.GetHashCode()
fullName.vb: Object.GetHashCode()
spec.csharp:
- uid: System.Object.GetHashCode
name: GetHashCode
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object.gethashcode
- name: (
- name: )
spec.vb:
- uid: System.Object.GetHashCode
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spec.vb:
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name: Types
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fullName: TinyLife.Objects.FenceType.Types
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