### YamlMime:ManagedReference
items:
- uid: TinyLife.Tools.MoveTool
commentId: T:TinyLife.Tools.MoveTool
id: MoveTool
parent: TinyLife.Tools
children:
- TinyLife.Tools.MoveTool.#ctor
- TinyLife.Tools.MoveTool.CanSwitchGameModes
- TinyLife.Tools.MoveTool.CanUndoRedo
- TinyLife.Tools.MoveTool.Closed
- TinyLife.Tools.MoveTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
- TinyLife.Tools.MoveTool.GetMouseCursor
- TinyLife.Tools.MoveTool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
- TinyLife.Tools.MoveTool.OnButtonCreated(MLEM.Ui.Elements.Button)
- TinyLife.Tools.MoveTool.Opened
- TinyLife.Tools.MoveTool.Reload
- TinyLife.Tools.MoveTool.ShouldHighlightSelectedObject(System.Object)
- TinyLife.Tools.MoveTool.Update(Microsoft.Xna.Framework.GameTime)
langs:
- csharp
- vb
name: MoveTool
nameWithType: MoveTool
fullName: TinyLife.Tools.MoveTool
type: Class
source:
remote:
path: TinyLife/Tools/MoveTool.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: MoveTool
path: ../TinyLife/Tools/MoveTool.cs
startLine: 21
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nA tool is a type of game mode that is currently active.\nTools are split up into the and , the latter of which holds all tools that can be found in the build menu.\n"
example: []
syntax:
content: 'public class MoveTool : Tool'
content.vb: Public Class MoveTool Inherits Tool
inheritance:
- System.Object
- TinyLife.Tools.Tool
inheritedMembers:
- TinyLife.Tools.Tool.RemoveTool
- TinyLife.Tools.Tool.MoveTool
- TinyLife.Tools.Tool.PlayModeTool
- TinyLife.Tools.Tool.BuildTools
- TinyLife.Tools.Tool.SelectedObject
- TinyLife.Tools.Tool.SelectedWall
- TinyLife.Tools.Tool.SelectedRoof
- TinyLife.Tools.Tool.SelectedStairs
- TinyLife.Tools.Tool.IsRotateCwPressed
- TinyLife.Tools.Tool.IsRotateCcwPressed
- TinyLife.Tools.Tool.IsCopyPressed
- TinyLife.Tools.Tool.OnOpened
- TinyLife.Tools.Tool.OnClosed
- TinyLife.Tools.Tool.OnUpdate
- TinyLife.Tools.Tool.OnDraw
- TinyLife.Tools.Tool.OnInitBuildModeUi
- TinyLife.Tools.Tool.Input
- TinyLife.Tools.Tool.Map
- TinyLife.Tools.Tool.Money
- TinyLife.Tools.Tool.CurrentFloor
- TinyLife.Tools.Tool.Texture
- TinyLife.Tools.Tool.DisplayAsTab
- TinyLife.Tools.Tool.MousePos
- TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
- TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme[],System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean})
- TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme,System.Action{System.Int32},System.Func{System.Int32,System.Boolean})
- TinyLife.Tools.Tool.BuildModeButton(System.String,MLEM.Ui.Elements.Element.GenericCallback,MLEM.Ui.Elements.Element.DrawCallback,System.Single,MLEM.Textures.TextureRegion,System.Collections.Generic.IEnumerable{System.String},System.Nullable{System.Single})
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Tools.MoveTool.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.Tools.MoveTool.#ctor
commentId: M:TinyLife.Tools.MoveTool.#ctor
id: '#ctor'
parent: TinyLife.Tools.MoveTool
langs:
- csharp
- vb
name: MoveTool()
nameWithType: MoveTool.MoveTool()
fullName: TinyLife.Tools.MoveTool.MoveTool()
type: Constructor
source:
remote:
path: TinyLife/Tools/MoveTool.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Tools/MoveTool.cs
startLine: 27
assemblies:
- Tiny Life
namespace: TinyLife.Tools
example: []
syntax:
content: public MoveTool()
content.vb: Public Sub New()
overload: TinyLife.Tools.MoveTool.#ctor*
nameWithType.vb: MoveTool.New()
fullName.vb: TinyLife.Tools.MoveTool.New()
name.vb: New()
- uid: TinyLife.Tools.MoveTool.Opened
commentId: M:TinyLife.Tools.MoveTool.Opened
id: Opened
parent: TinyLife.Tools.MoveTool
langs:
- csharp
- vb
name: Opened()
nameWithType: MoveTool.Opened()
fullName: TinyLife.Tools.MoveTool.Opened()
type: Method
source:
remote:
path: TinyLife/Tools/MoveTool.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Opened
path: ../TinyLife/Tools/MoveTool.cs
startLine: 32
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nCalled when this build tool is opened.\nBy default, this method initializes several settings and calls .\n"
example: []
syntax:
content: public override void Opened()
content.vb: Public Overrides Sub Opened()
overridden: TinyLife.Tools.Tool.Opened
overload: TinyLife.Tools.MoveTool.Opened*
- uid: TinyLife.Tools.MoveTool.Closed
commentId: M:TinyLife.Tools.MoveTool.Closed
id: Closed
parent: TinyLife.Tools.MoveTool
langs:
- csharp
- vb
name: Closed()
nameWithType: MoveTool.Closed()
fullName: TinyLife.Tools.MoveTool.Closed()
type: Method
source:
remote:
path: TinyLife/Tools/MoveTool.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Closed
path: ../TinyLife/Tools/MoveTool.cs
startLine: 39
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nCalled when this build tool is closed.\nBy default, this method removes its elements from the ui.\n"
example: []
syntax:
content: public override void Closed()
content.vb: Public Overrides Sub Closed()
overridden: TinyLife.Tools.Tool.Closed
overload: TinyLife.Tools.MoveTool.Closed*
- uid: TinyLife.Tools.MoveTool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
commentId: M:TinyLife.Tools.MoveTool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
id: InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
parent: TinyLife.Tools.MoveTool
langs:
- csharp
- vb
name: InitBuildModeUi(Panel, Panel)
nameWithType: MoveTool.InitBuildModeUi(Panel, Panel)
fullName: TinyLife.Tools.MoveTool.InitBuildModeUi(MLEM.Ui.Elements.Panel, MLEM.Ui.Elements.Panel)
type: Method
source:
remote:
path: TinyLife/Tools/MoveTool.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: InitBuildModeUi
path: ../TinyLife/Tools/MoveTool.cs
startLine: 51
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nOverride this method to add custom content to the passed ui elements.\nBy default, this method does nothing.\n"
example: []
syntax:
content: protected override void InitBuildModeUi(Panel content, Panel zoom)
parameters:
- id: content
type: MLEM.Ui.Elements.Panel
description: The main content panel. Add custom instances here.
- id: zoom
type: MLEM.Ui.Elements.Panel
description: The zoom panel that contains and object previews
content.vb: Protected Overrides Sub InitBuildModeUi(content As Panel, zoom As Panel)
overridden: TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
overload: TinyLife.Tools.MoveTool.InitBuildModeUi*
- uid: TinyLife.Tools.MoveTool.Update(Microsoft.Xna.Framework.GameTime)
commentId: M:TinyLife.Tools.MoveTool.Update(Microsoft.Xna.Framework.GameTime)
id: Update(Microsoft.Xna.Framework.GameTime)
parent: TinyLife.Tools.MoveTool
langs:
- csharp
- vb
name: Update(GameTime)
nameWithType: MoveTool.Update(GameTime)
fullName: TinyLife.Tools.MoveTool.Update(Microsoft.Xna.Framework.GameTime)
type: Method
source:
remote:
path: TinyLife/Tools/MoveTool.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Update
path: ../TinyLife/Tools/MoveTool.cs
startLine: 66
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nThis method is called every update frame for the .\nBy default, this method updates the and invokes , and also manages the .\n"
example: []
syntax:
content: public override void Update(GameTime time)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game's time
content.vb: Public Overrides Sub Update(time As GameTime)
overridden: TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime)
overload: TinyLife.Tools.MoveTool.Update*
- uid: TinyLife.Tools.MoveTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
commentId: M:TinyLife.Tools.MoveTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
id: Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
parent: TinyLife.Tools.MoveTool
langs:
- csharp
- vb
name: Draw(GameTime, SpriteBatch)
nameWithType: MoveTool.Draw(GameTime, SpriteBatch)
fullName: TinyLife.Tools.MoveTool.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch)
type: Method
source:
remote:
path: TinyLife/Tools/MoveTool.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Draw
path: ../TinyLife/Tools/MoveTool.cs
startLine: 103
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nThis method is called every draw frame for the .\nNote that this method is only called if the mouse is not hovering over any ui elements.\nBy default, this method invokes .\n"
example: []
syntax:
content: public override void Draw(GameTime time, SpriteBatch batch)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game's time
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
description: The sprite batch used for drawing
content.vb: Public Overrides Sub Draw(time As GameTime, batch As SpriteBatch)
overridden: TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
overload: TinyLife.Tools.MoveTool.Draw*
- uid: TinyLife.Tools.MoveTool.GetMouseCursor
commentId: M:TinyLife.Tools.MoveTool.GetMouseCursor
id: GetMouseCursor
parent: TinyLife.Tools.MoveTool
langs:
- csharp
- vb
name: GetMouseCursor()
nameWithType: MoveTool.GetMouseCursor()
fullName: TinyLife.Tools.MoveTool.GetMouseCursor()
type: Method
source:
remote:
path: TinyLife/Tools/MoveTool.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetMouseCursor
path: ../TinyLife/Tools/MoveTool.cs
startLine: 109
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nReturns the that this tool should currently display.\nBy default, is returned.\n"
example: []
syntax:
content: public override CursorType GetMouseCursor()
return:
type: TinyLife.Uis.CursorType
description: The cursor type
content.vb: Public Overrides Function GetMouseCursor() As CursorType
overridden: TinyLife.Tools.Tool.GetMouseCursor
overload: TinyLife.Tools.MoveTool.GetMouseCursor*
- uid: TinyLife.Tools.MoveTool.CanSwitchGameModes
commentId: M:TinyLife.Tools.MoveTool.CanSwitchGameModes
id: CanSwitchGameModes
parent: TinyLife.Tools.MoveTool
langs:
- csharp
- vb
name: CanSwitchGameModes()
nameWithType: MoveTool.CanSwitchGameModes()
fullName: TinyLife.Tools.MoveTool.CanSwitchGameModes()
type: Method
source:
remote:
path: TinyLife/Tools/MoveTool.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanSwitchGameModes
path: ../TinyLife/Tools/MoveTool.cs
startLine: 114
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nWhether or not the game currently, while this tool is selected\n"
example: []
syntax:
content: public override bool CanSwitchGameModes()
return:
type: System.Boolean
description: Whether the game can be mode switched right now
content.vb: Public Overrides Function CanSwitchGameModes() As Boolean
overridden: TinyLife.Tools.Tool.CanSwitchGameModes
overload: TinyLife.Tools.MoveTool.CanSwitchGameModes*
- uid: TinyLife.Tools.MoveTool.CanUndoRedo
commentId: M:TinyLife.Tools.MoveTool.CanUndoRedo
id: CanUndoRedo
parent: TinyLife.Tools.MoveTool
langs:
- csharp
- vb
name: CanUndoRedo()
nameWithType: MoveTool.CanUndoRedo()
fullName: TinyLife.Tools.MoveTool.CanUndoRedo()
type: Method
source:
remote:
path: TinyLife/Tools/MoveTool.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanUndoRedo
path: ../TinyLife/Tools/MoveTool.cs
startLine: 120
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nReturns whether or not the can currently operate and thus, whether the or actions can be called.\n"
example: []
syntax:
content: public override bool CanUndoRedo()
return:
type: System.Boolean
description: Whether the undo or redo commands can be used right now.
content.vb: Public Overrides Function CanUndoRedo() As Boolean
overridden: TinyLife.Tools.Tool.CanUndoRedo
overload: TinyLife.Tools.MoveTool.CanUndoRedo*
- uid: TinyLife.Tools.MoveTool.ShouldHighlightSelectedObject(System.Object)
commentId: M:TinyLife.Tools.MoveTool.ShouldHighlightSelectedObject(System.Object)
id: ShouldHighlightSelectedObject(System.Object)
parent: TinyLife.Tools.MoveTool
langs:
- csharp
- vb
name: ShouldHighlightSelectedObject(object)
nameWithType: MoveTool.ShouldHighlightSelectedObject(object)
fullName: TinyLife.Tools.MoveTool.ShouldHighlightSelectedObject(object)
type: Method
source:
remote:
path: TinyLife/Tools/MoveTool.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ShouldHighlightSelectedObject
path: ../TinyLife/Tools/MoveTool.cs
startLine: 125
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nWhether or not the should currently have a white highlight around it.\nThis method defaults to return true if is false.\n"
example: []
syntax:
content: public override bool ShouldHighlightSelectedObject(object obj)
parameters:
- id: obj
type: System.Object
description: The selected object, which can be a or a .
return:
type: System.Boolean
description: Whether or not the selected object should be highlighted
content.vb: Public Overrides Function ShouldHighlightSelectedObject(obj As Object) As Boolean
overridden: TinyLife.Tools.Tool.ShouldHighlightSelectedObject(System.Object)
overload: TinyLife.Tools.MoveTool.ShouldHighlightSelectedObject*
nameWithType.vb: MoveTool.ShouldHighlightSelectedObject(Object)
fullName.vb: TinyLife.Tools.MoveTool.ShouldHighlightSelectedObject(Object)
name.vb: ShouldHighlightSelectedObject(Object)
- uid: TinyLife.Tools.MoveTool.OnButtonCreated(MLEM.Ui.Elements.Button)
commentId: M:TinyLife.Tools.MoveTool.OnButtonCreated(MLEM.Ui.Elements.Button)
id: OnButtonCreated(MLEM.Ui.Elements.Button)
parent: TinyLife.Tools.MoveTool
langs:
- csharp
- vb
name: OnButtonCreated(Button)
nameWithType: MoveTool.OnButtonCreated(Button)
fullName: TinyLife.Tools.MoveTool.OnButtonCreated(MLEM.Ui.Elements.Button)
type: Method
source:
remote:
path: TinyLife/Tools/MoveTool.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnButtonCreated
path: ../TinyLife/Tools/MoveTool.cs
startLine: 130
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nA method that is called when this tool's build mode button is created.\n"
example: []
syntax:
content: public override void OnButtonCreated(Button button)
parameters:
- id: button
type: MLEM.Ui.Elements.Button
description: The button that was created.
content.vb: Public Overrides Sub OnButtonCreated(button As Button)
overridden: TinyLife.Tools.Tool.OnButtonCreated(MLEM.Ui.Elements.Button)
overload: TinyLife.Tools.MoveTool.OnButtonCreated*
- uid: TinyLife.Tools.MoveTool.Reload
commentId: M:TinyLife.Tools.MoveTool.Reload
id: Reload
parent: TinyLife.Tools.MoveTool
langs:
- csharp
- vb
name: Reload()
nameWithType: MoveTool.Reload()
fullName: TinyLife.Tools.MoveTool.Reload()
type: Method
source:
remote:
path: TinyLife/Tools/MoveTool.cs
branch: main
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Reload
path: ../TinyLife/Tools/MoveTool.cs
startLine: 151
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nReloads the move tool's content panel\n"
example: []
syntax:
content: public static void Reload()
content.vb: Public Shared Sub Reload()
overload: TinyLife.Tools.MoveTool.Reload*
references:
- uid: TinyLife.Tools
commentId: N:TinyLife.Tools
name: TinyLife.Tools
nameWithType: TinyLife.Tools
fullName: TinyLife.Tools
spec.csharp:
- uid: TinyLife
name: TinyLife
- name: .
- uid: TinyLife.Tools
name: Tools
spec.vb:
- uid: TinyLife
name: TinyLife
- name: .
- uid: TinyLife.Tools
name: Tools
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
- uid: TinyLife.Tools.Tool
commentId: T:TinyLife.Tools.Tool
parent: TinyLife.Tools
name: Tool
nameWithType: Tool
fullName: TinyLife.Tools.Tool
- uid: TinyLife.Tools.Tool.RemoveTool
commentId: F:TinyLife.Tools.Tool.RemoveTool
parent: TinyLife.Tools.Tool
name: RemoveTool
nameWithType: Tool.RemoveTool
fullName: TinyLife.Tools.Tool.RemoveTool
- uid: TinyLife.Tools.Tool.MoveTool
commentId: F:TinyLife.Tools.Tool.MoveTool
parent: TinyLife.Tools.Tool
name: MoveTool
nameWithType: Tool.MoveTool
fullName: TinyLife.Tools.Tool.MoveTool
- uid: TinyLife.Tools.Tool.PlayModeTool
commentId: F:TinyLife.Tools.Tool.PlayModeTool
parent: TinyLife.Tools.Tool
name: PlayModeTool
nameWithType: Tool.PlayModeTool
fullName: TinyLife.Tools.Tool.PlayModeTool
- uid: TinyLife.Tools.Tool.BuildTools
commentId: F:TinyLife.Tools.Tool.BuildTools
parent: TinyLife.Tools.Tool
name: BuildTools
nameWithType: Tool.BuildTools
fullName: TinyLife.Tools.Tool.BuildTools
- uid: TinyLife.Tools.Tool.SelectedObject
commentId: P:TinyLife.Tools.Tool.SelectedObject
parent: TinyLife.Tools.Tool
name: SelectedObject
nameWithType: Tool.SelectedObject
fullName: TinyLife.Tools.Tool.SelectedObject
- uid: TinyLife.Tools.Tool.SelectedWall
commentId: P:TinyLife.Tools.Tool.SelectedWall
parent: TinyLife.Tools.Tool
name: SelectedWall
nameWithType: Tool.SelectedWall
fullName: TinyLife.Tools.Tool.SelectedWall
- uid: TinyLife.Tools.Tool.SelectedRoof
commentId: P:TinyLife.Tools.Tool.SelectedRoof
parent: TinyLife.Tools.Tool
name: SelectedRoof
nameWithType: Tool.SelectedRoof
fullName: TinyLife.Tools.Tool.SelectedRoof
- uid: TinyLife.Tools.Tool.SelectedStairs
commentId: P:TinyLife.Tools.Tool.SelectedStairs
parent: TinyLife.Tools.Tool
name: SelectedStairs
nameWithType: Tool.SelectedStairs
fullName: TinyLife.Tools.Tool.SelectedStairs
- uid: TinyLife.Tools.Tool.IsRotateCwPressed
commentId: P:TinyLife.Tools.Tool.IsRotateCwPressed
parent: TinyLife.Tools.Tool
name: IsRotateCwPressed
nameWithType: Tool.IsRotateCwPressed
fullName: TinyLife.Tools.Tool.IsRotateCwPressed
- uid: TinyLife.Tools.Tool.IsRotateCcwPressed
commentId: P:TinyLife.Tools.Tool.IsRotateCcwPressed
parent: TinyLife.Tools.Tool
name: IsRotateCcwPressed
nameWithType: Tool.IsRotateCcwPressed
fullName: TinyLife.Tools.Tool.IsRotateCcwPressed
- uid: TinyLife.Tools.Tool.IsCopyPressed
commentId: P:TinyLife.Tools.Tool.IsCopyPressed
parent: TinyLife.Tools.Tool
name: IsCopyPressed
nameWithType: Tool.IsCopyPressed
fullName: TinyLife.Tools.Tool.IsCopyPressed
- uid: TinyLife.Tools.Tool.OnOpened
commentId: E:TinyLife.Tools.Tool.OnOpened
parent: TinyLife.Tools.Tool
name: OnOpened
nameWithType: Tool.OnOpened
fullName: TinyLife.Tools.Tool.OnOpened
- uid: TinyLife.Tools.Tool.OnClosed
commentId: E:TinyLife.Tools.Tool.OnClosed
parent: TinyLife.Tools.Tool
name: OnClosed
nameWithType: Tool.OnClosed
fullName: TinyLife.Tools.Tool.OnClosed
- uid: TinyLife.Tools.Tool.OnUpdate
commentId: E:TinyLife.Tools.Tool.OnUpdate
parent: TinyLife.Tools.Tool
name: OnUpdate
nameWithType: Tool.OnUpdate
fullName: TinyLife.Tools.Tool.OnUpdate
- uid: TinyLife.Tools.Tool.OnDraw
commentId: E:TinyLife.Tools.Tool.OnDraw
parent: TinyLife.Tools.Tool
name: OnDraw
nameWithType: Tool.OnDraw
fullName: TinyLife.Tools.Tool.OnDraw
- uid: TinyLife.Tools.Tool.OnInitBuildModeUi
commentId: E:TinyLife.Tools.Tool.OnInitBuildModeUi
parent: TinyLife.Tools.Tool
name: OnInitBuildModeUi
nameWithType: Tool.OnInitBuildModeUi
fullName: TinyLife.Tools.Tool.OnInitBuildModeUi
- uid: TinyLife.Tools.Tool.Input
commentId: P:TinyLife.Tools.Tool.Input
parent: TinyLife.Tools.Tool
name: Input
nameWithType: Tool.Input
fullName: TinyLife.Tools.Tool.Input
- uid: TinyLife.Tools.Tool.Map
commentId: P:TinyLife.Tools.Tool.Map
parent: TinyLife.Tools.Tool
name: Map
nameWithType: Tool.Map
fullName: TinyLife.Tools.Tool.Map
- uid: TinyLife.Tools.Tool.Money
commentId: P:TinyLife.Tools.Tool.Money
parent: TinyLife.Tools.Tool
name: Money
nameWithType: Tool.Money
fullName: TinyLife.Tools.Tool.Money
- uid: TinyLife.Tools.Tool.CurrentFloor
commentId: P:TinyLife.Tools.Tool.CurrentFloor
parent: TinyLife.Tools.Tool
name: CurrentFloor
nameWithType: Tool.CurrentFloor
fullName: TinyLife.Tools.Tool.CurrentFloor
- uid: TinyLife.Tools.Tool.Texture
commentId: F:TinyLife.Tools.Tool.Texture
parent: TinyLife.Tools.Tool
name: Texture
nameWithType: Tool.Texture
fullName: TinyLife.Tools.Tool.Texture
- uid: TinyLife.Tools.Tool.DisplayAsTab
commentId: F:TinyLife.Tools.Tool.DisplayAsTab
parent: TinyLife.Tools.Tool
name: DisplayAsTab
nameWithType: Tool.DisplayAsTab
fullName: TinyLife.Tools.Tool.DisplayAsTab
- uid: TinyLife.Tools.Tool.MousePos
commentId: F:TinyLife.Tools.Tool.MousePos
parent: TinyLife.Tools.Tool
name: MousePos
nameWithType: Tool.MousePos
fullName: TinyLife.Tools.Tool.MousePos
- uid: TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
commentId: M:TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
parent: TinyLife.Tools.Tool
isExternal: true
name: IsOnLot(Point)
nameWithType: Tool.IsOnLot(Point)
fullName: TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
spec.csharp:
- uid: TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
name: IsOnLot
- name: (
- uid: Microsoft.Xna.Framework.Point
name: Point
isExternal: true
- name: )
spec.vb:
- uid: TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
name: IsOnLot
- name: (
- uid: Microsoft.Xna.Framework.Point
name: Point
isExternal: true
- name: )
- uid: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme[],System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean})
commentId: M:TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme[],System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean})
parent: TinyLife.Tools.Tool
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.action-2
name: ColorSelection(ColorScheme[], Action, Func)
nameWithType: Tool.ColorSelection(ColorScheme[], Action, Func)
fullName: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme[], System.Action, System.Func)
nameWithType.vb: Tool.ColorSelection(ColorScheme(), Action(Of Integer, Integer), Func(Of Integer, Integer, Boolean))
fullName.vb: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme(), System.Action(Of Integer, Integer), System.Func(Of Integer, Integer, Boolean))
name.vb: ColorSelection(ColorScheme(), Action(Of Integer, Integer), Func(Of Integer, Integer, Boolean))
spec.csharp:
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