### YamlMime:ManagedReference
items:
- uid: TinyLife.Uis.InGameUi
commentId: T:TinyLife.Uis.InGameUi
id: InGameUi
parent: TinyLife.Uis
children:
- TinyLife.Uis.InGameUi.BuildContent
- TinyLife.Uis.InGameUi.BuildZoom
- TinyLife.Uis.InGameUi.Main
- TinyLife.Uis.InGameUi.OnInitialized
langs:
- csharp
- vb
name: InGameUi
nameWithType: InGameUi
fullName: TinyLife.Uis.InGameUi
type: Class
source:
remote:
path: TinyLife/Uis/InGameUi.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: InGameUi
path: Uis/InGameUi.cs
startLine: 23
assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: "\nThis class holds a set of ways to interact with the game's in-game ui.\n"
example: []
syntax:
content: public static class InGameUi
content.vb: Public Module InGameUi
inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
modifiers.csharp:
- public
- static
- class
modifiers.vb:
- Public
- Module
- uid: TinyLife.Uis.InGameUi.OnInitialized
commentId: E:TinyLife.Uis.InGameUi.OnInitialized
id: OnInitialized
parent: TinyLife.Uis.InGameUi
langs:
- csharp
- vb
name: OnInitialized
nameWithType: InGameUi.OnInitialized
fullName: TinyLife.Uis.InGameUi.OnInitialized
type: Event
source:
remote:
path: TinyLife/Uis/InGameUi.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnInitialized
path: Uis/InGameUi.cs
startLine: 28
assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: "\nAn event that is invoked when the in-game ui is initialized after entering a save.\n"
example: []
syntax:
content: public static event Action OnInitialized
return:
type: System.Action
content.vb: Public Shared Event OnInitialized As Action
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
- uid: TinyLife.Uis.InGameUi.Main
commentId: P:TinyLife.Uis.InGameUi.Main
id: Main
parent: TinyLife.Uis.InGameUi
langs:
- csharp
- vb
name: Main
nameWithType: InGameUi.Main
fullName: TinyLife.Uis.InGameUi.Main
type: Property
source:
remote:
path: TinyLife/Uis/InGameUi.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Main
path: Uis/InGameUi.cs
startLine: 33
assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: "\nThe main element that all other in-game ui elements are added to.\n"
example: []
syntax:
content: public static Group Main { get; }
parameters: []
return:
type: MLEM.Ui.Elements.Group
content.vb: Public Shared ReadOnly Property Main As Group
overload: TinyLife.Uis.InGameUi.Main*
modifiers.csharp:
- public
- static
- get
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Uis.InGameUi.BuildContent
commentId: P:TinyLife.Uis.InGameUi.BuildContent
id: BuildContent
parent: TinyLife.Uis.InGameUi
langs:
- csharp
- vb
name: BuildContent
nameWithType: InGameUi.BuildContent
fullName: TinyLife.Uis.InGameUi.BuildContent
type: Property
source:
remote:
path: TinyLife/Uis/InGameUi.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: BuildContent
path: Uis/InGameUi.cs
startLine: 37
assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: "\nThe build content panel that is passed into .\n"
example: []
syntax:
content: public static Panel BuildContent { get; }
parameters: []
return:
type: MLEM.Ui.Elements.Panel
content.vb: Public Shared ReadOnly Property BuildContent As Panel
overload: TinyLife.Uis.InGameUi.BuildContent*
modifiers.csharp:
- public
- static
- get
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Uis.InGameUi.BuildZoom
commentId: P:TinyLife.Uis.InGameUi.BuildZoom
id: BuildZoom
parent: TinyLife.Uis.InGameUi
langs:
- csharp
- vb
name: BuildZoom
nameWithType: InGameUi.BuildZoom
fullName: TinyLife.Uis.InGameUi.BuildZoom
type: Property
source:
remote:
path: TinyLife/Uis/InGameUi.cs
branch: master
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: BuildZoom
path: Uis/InGameUi.cs
startLine: 41
assemblies:
- Tiny Life
namespace: TinyLife.Uis
summary: "\nThe build zoom panel that is passed into .\n"
example: []
syntax:
content: public static Panel BuildZoom { get; }
parameters: []
return:
type: MLEM.Ui.Elements.Panel
content.vb: Public Shared ReadOnly Property BuildZoom As Panel
overload: TinyLife.Uis.InGameUi.BuildZoom*
modifiers.csharp:
- public
- static
- get
modifiers.vb:
- Public
- Shared
- ReadOnly
references:
- uid: TinyLife.Uis
commentId: N:TinyLife.Uis
name: TinyLife.Uis
nameWithType: TinyLife.Uis
fullName: TinyLife.Uis
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commentId: T:System.Object
parent: System
isExternal: true
name: Object
nameWithType: Object
fullName: System.Object
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commentId: M:System.Object.Equals(System.Object)
parent: System.Object
isExternal: true
name: Equals(Object)
nameWithType: Object.Equals(Object)
fullName: System.Object.Equals(System.Object)
spec.csharp:
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name: Equals
nameWithType: Object.Equals
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commentId: M:System.Object.Equals(System.Object,System.Object)
parent: System.Object
isExternal: true
name: Equals(Object, Object)
nameWithType: Object.Equals(Object, Object)
fullName: System.Object.Equals(System.Object, System.Object)
spec.csharp:
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commentId: M:System.Object.GetHashCode
parent: System.Object
isExternal: true
name: GetHashCode()
nameWithType: Object.GetHashCode()
fullName: System.Object.GetHashCode()
spec.csharp:
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commentId: M:System.Object.GetType
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name: GetType()
nameWithType: Object.GetType()
fullName: System.Object.GetType()
spec.csharp:
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parent: System.Object
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nameWithType: Object.MemberwiseClone()
fullName: System.Object.MemberwiseClone()
spec.csharp:
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name: MemberwiseClone
nameWithType: Object.MemberwiseClone
fullName: System.Object.MemberwiseClone
isExternal: true
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spec.vb:
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fullName: System.Object.MemberwiseClone
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- uid: System.Object.ToString
commentId: M:System.Object.ToString
parent: System.Object
isExternal: true
name: ToString()
nameWithType: Object.ToString()
fullName: System.Object.ToString()
spec.csharp:
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nameWithType: Object.ToString
fullName: System.Object.ToString
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spec.vb:
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fullName: System.Object.ToString
isExternal: true
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fullName: (
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fullName: )
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commentId: N:System
isExternal: true
name: System
nameWithType: System
fullName: System
- uid: System.Action
commentId: T:System.Action
parent: System
isExternal: true
name: Action
nameWithType: Action
fullName: System.Action
- uid: TinyLife.Uis.InGameUi.Main*
commentId: Overload:TinyLife.Uis.InGameUi.Main
name: Main
nameWithType: InGameUi.Main
fullName: TinyLife.Uis.InGameUi.Main
- uid: MLEM.Ui.Elements.Group
commentId: T:MLEM.Ui.Elements.Group
parent: MLEM.Ui.Elements
isExternal: true
name: Group
nameWithType: Group
fullName: MLEM.Ui.Elements.Group
- uid: MLEM.Ui.Elements
commentId: N:MLEM.Ui.Elements
isExternal: true
name: MLEM.Ui.Elements
nameWithType: MLEM.Ui.Elements
fullName: MLEM.Ui.Elements
- uid: TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
commentId: M:TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
parent: TinyLife.Tools.Tool
isExternal: true
name: InitBuildModeUi(Panel, Panel)
nameWithType: Tool.InitBuildModeUi(Panel, Panel)
fullName: TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel, MLEM.Ui.Elements.Panel)
spec.csharp:
- uid: TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
name: InitBuildModeUi
nameWithType: Tool.InitBuildModeUi
fullName: TinyLife.Tools.Tool.InitBuildModeUi
- name: (
nameWithType: (
fullName: (
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nameWithType: Panel
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name: Panel
nameWithType: Panel
fullName: MLEM.Ui.Elements.Panel
isExternal: true
- name: )
nameWithType: )
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spec.vb:
- uid: TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
name: InitBuildModeUi
nameWithType: Tool.InitBuildModeUi
fullName: TinyLife.Tools.Tool.InitBuildModeUi
- name: (
nameWithType: (
fullName: (
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- uid: TinyLife.Uis.InGameUi.BuildContent*
commentId: Overload:TinyLife.Uis.InGameUi.BuildContent
name: BuildContent
nameWithType: InGameUi.BuildContent
fullName: TinyLife.Uis.InGameUi.BuildContent
- uid: MLEM.Ui.Elements.Panel
commentId: T:MLEM.Ui.Elements.Panel
parent: MLEM.Ui.Elements
isExternal: true
name: Panel
nameWithType: Panel
fullName: MLEM.Ui.Elements.Panel
- uid: TinyLife.Tools.Tool
commentId: T:TinyLife.Tools.Tool
parent: TinyLife.Tools
name: Tool
nameWithType: Tool
fullName: TinyLife.Tools.Tool
- uid: TinyLife.Tools
commentId: N:TinyLife.Tools
name: TinyLife.Tools
nameWithType: TinyLife.Tools
fullName: TinyLife.Tools
- uid: TinyLife.Uis.InGameUi.BuildZoom*
commentId: Overload:TinyLife.Uis.InGameUi.BuildZoom
name: BuildZoom
nameWithType: InGameUi.BuildZoom
fullName: TinyLife.Uis.InGameUi.BuildZoom