### YamlMime:ManagedReference
items:
- uid: TinyLife.Tools.PlayModeTool
commentId: T:TinyLife.Tools.PlayModeTool
id: PlayModeTool
parent: TinyLife.Tools
children:
- TinyLife.Tools.PlayModeTool.#ctor
- TinyLife.Tools.PlayModeTool.AvailableStats
- TinyLife.Tools.PlayModeTool.CanUndoRedo
- TinyLife.Tools.PlayModeTool.Closed
- TinyLife.Tools.PlayModeTool.OnUpdateStatsView
- TinyLife.Tools.PlayModeTool.Opened
- TinyLife.Tools.PlayModeTool.PlayEventSting(Microsoft.Xna.Framework.Audio.SoundEffect)
- TinyLife.Tools.PlayModeTool.Reload
- TinyLife.Tools.PlayModeTool.SelectablePersonTypes
- TinyLife.Tools.PlayModeTool.SelectedPerson
- TinyLife.Tools.PlayModeTool.SelectedStat
- TinyLife.Tools.PlayModeTool.SetSelectedPerson(TinyLife.Objects.PersonLike)
- TinyLife.Tools.PlayModeTool.Update(Microsoft.Xna.Framework.GameTime,System.Boolean)
langs:
- csharp
- vb
name: PlayModeTool
nameWithType: PlayModeTool
fullName: TinyLife.Tools.PlayModeTool
type: Class
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: >-
A tool is a type of game mode that is currently active.
Tools are split up into the and , the latter of which holds all tools that can be found in the build menu.
example: []
syntax:
content: 'public class PlayModeTool : Tool'
content.vb: Public Class PlayModeTool Inherits Tool
inheritance:
- System.Object
- TinyLife.Tools.Tool
inheritedMembers:
- TinyLife.Tools.Tool.RemoveTool
- TinyLife.Tools.Tool.MoveTool
- TinyLife.Tools.Tool.PlayModeTool
- TinyLife.Tools.Tool.BuildTools
- TinyLife.Tools.Tool.SelectedObject
- TinyLife.Tools.Tool.SelectedWall
- TinyLife.Tools.Tool.SelectedRoof
- TinyLife.Tools.Tool.SelectedStairs
- TinyLife.Tools.Tool.IsRotateCwPressed
- TinyLife.Tools.Tool.IsRotateCcwPressed
- TinyLife.Tools.Tool.IsCopyPressed
- TinyLife.Tools.Tool.OnOpened
- TinyLife.Tools.Tool.OnClosed
- TinyLife.Tools.Tool.OnUpdate
- TinyLife.Tools.Tool.OnDraw
- TinyLife.Tools.Tool.OnInitBuildModeUi
- TinyLife.Tools.Tool.Input
- TinyLife.Tools.Tool.Map
- TinyLife.Tools.Tool.Money
- TinyLife.Tools.Tool.CurrentFloor
- TinyLife.Tools.Tool.Texture
- TinyLife.Tools.Tool.DisplayAsTab
- TinyLife.Tools.Tool.MousePos
- TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
- TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean)
- TinyLife.Tools.Tool.GetMouseCursor
- TinyLife.Tools.Tool.CanPlaceForTooltip
- TinyLife.Tools.Tool.CanSwitchGameModes
- TinyLife.Tools.Tool.ShouldHighlightSelectedObject(System.Object)
- TinyLife.Tools.Tool.OnButtonCreated(MLEM.Ui.Elements.Button)
- TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
- TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme[],System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean})
- TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme,System.Action{System.Int32},System.Func{System.Int32,System.Boolean})
- TinyLife.Tools.Tool.BuildModeButton(System.String,MLEM.Ui.Elements.Element.GenericCallback,MLEM.Ui.Elements.Element.DrawCallback,System.Single,MLEM.Textures.TextureRegion,System.String,System.Collections.Generic.IEnumerable{System.String},System.Nullable{System.Single})
- TinyLife.Tools.Tool.SelectFirstContentItem
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Tools.PlayModeTool.TinyLife.Utilities.Extensions.JsonCopy``1
- uid: TinyLife.Tools.PlayModeTool.AvailableStats
commentId: F:TinyLife.Tools.PlayModeTool.AvailableStats
id: AvailableStats
parent: TinyLife.Tools.PlayModeTool
langs:
- csharp
- vb
name: AvailableStats
nameWithType: PlayModeTool.AvailableStats
fullName: TinyLife.Tools.PlayModeTool.AvailableStats
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Tools
syntax:
content: public static readonly Dictionary<(Type, AgeGroup), PlayModeTool.StatType[]> AvailableStats
return:
type: System.Collections.Generic.Dictionary{System.ValueTuple{System.Type,TinyLife.Objects.AgeGroup},TinyLife.Tools.PlayModeTool.StatType[]}
content.vb: Public Shared ReadOnly AvailableStats As Dictionary(Of (Type, AgeGroup), PlayModeTool.StatType())
- uid: TinyLife.Tools.PlayModeTool.SelectablePersonTypes
commentId: F:TinyLife.Tools.PlayModeTool.SelectablePersonTypes
id: SelectablePersonTypes
parent: TinyLife.Tools.PlayModeTool
langs:
- csharp
- vb
name: SelectablePersonTypes
nameWithType: PlayModeTool.SelectablePersonTypes
fullName: TinyLife.Tools.PlayModeTool.SelectablePersonTypes
type: Field
assemblies:
- Tiny Life
namespace: TinyLife.Tools
syntax:
content: public static readonly List SelectablePersonTypes
return:
type: System.Collections.Generic.List{System.Type}
content.vb: Public Shared ReadOnly SelectablePersonTypes As List(Of Type)
- uid: TinyLife.Tools.PlayModeTool.OnUpdateStatsView
commentId: E:TinyLife.Tools.PlayModeTool.OnUpdateStatsView
id: OnUpdateStatsView
parent: TinyLife.Tools.PlayModeTool
langs:
- csharp
- vb
name: OnUpdateStatsView
nameWithType: PlayModeTool.OnUpdateStatsView
fullName: TinyLife.Tools.PlayModeTool.OnUpdateStatsView
type: Event
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: >-
An event that is invoked when the play mode tool's stats is updated. This occurs when a tab is opened, or when a corresponding stat's information changes in a way that forces the panel to be refreshed.
During this even't phase, the previous content has not been removed from the yet.
example: []
syntax:
content: public static event Action<(PersonLike Person, PlayModeTool.StatType Stat, Panel Panel, EventPhase Phase)> OnUpdateStatsView
return:
type: System.Action{System.ValueTuple{TinyLife.Objects.PersonLike,TinyLife.Tools.PlayModeTool.StatType,MLEM.Ui.Elements.Panel,TinyLife.Mods.EventPhase}}
content.vb: Public Shared Event OnUpdateStatsView As Action(Of (Person As PersonLike, Stat As PlayModeTool.StatType, Panel As Panel, Phase As EventPhase))
- uid: TinyLife.Tools.PlayModeTool.SelectedPerson
commentId: P:TinyLife.Tools.PlayModeTool.SelectedPerson
id: SelectedPerson
parent: TinyLife.Tools.PlayModeTool
langs:
- csharp
- vb
name: SelectedPerson
nameWithType: PlayModeTool.SelectedPerson
fullName: TinyLife.Tools.PlayModeTool.SelectedPerson
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: Stores the that is currently selected
example: []
syntax:
content: public PersonLike SelectedPerson { get; }
parameters: []
return:
type: TinyLife.Objects.PersonLike
content.vb: Public Property SelectedPerson As PersonLike
overload: TinyLife.Tools.PlayModeTool.SelectedPerson*
- uid: TinyLife.Tools.PlayModeTool.SelectedStat
commentId: P:TinyLife.Tools.PlayModeTool.SelectedStat
id: SelectedStat
parent: TinyLife.Tools.PlayModeTool
langs:
- csharp
- vb
name: SelectedStat
nameWithType: PlayModeTool.SelectedStat
fullName: TinyLife.Tools.PlayModeTool.SelectedStat
type: Property
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: The that is currently se
example: []
syntax:
content: public PlayModeTool.StatType SelectedStat { get; }
parameters: []
return:
type: TinyLife.Tools.PlayModeTool.StatType
content.vb: Public Property SelectedStat As PlayModeTool.StatType
overload: TinyLife.Tools.PlayModeTool.SelectedStat*
- uid: TinyLife.Tools.PlayModeTool.#ctor
commentId: M:TinyLife.Tools.PlayModeTool.#ctor
id: '#ctor'
parent: TinyLife.Tools.PlayModeTool
langs:
- csharp
- vb
name: PlayModeTool()
nameWithType: PlayModeTool.PlayModeTool()
fullName: TinyLife.Tools.PlayModeTool.PlayModeTool()
type: Constructor
assemblies:
- Tiny Life
namespace: TinyLife.Tools
example: []
syntax:
content: public PlayModeTool()
content.vb: Public Sub New()
overload: TinyLife.Tools.PlayModeTool.#ctor*
nameWithType.vb: PlayModeTool.New()
fullName.vb: TinyLife.Tools.PlayModeTool.New()
name.vb: New()
- uid: TinyLife.Tools.PlayModeTool.Update(Microsoft.Xna.Framework.GameTime,System.Boolean)
commentId: M:TinyLife.Tools.PlayModeTool.Update(Microsoft.Xna.Framework.GameTime,System.Boolean)
id: Update(Microsoft.Xna.Framework.GameTime,System.Boolean)
parent: TinyLife.Tools.PlayModeTool
langs:
- csharp
- vb
name: Update(GameTime, bool)
nameWithType: PlayModeTool.Update(GameTime, bool)
fullName: TinyLife.Tools.PlayModeTool.Update(Microsoft.Xna.Framework.GameTime, bool)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: >-
This method is called every update frame for the .
By default, this method updates the and invokes , and also manages the .
example: []
syntax:
content: public override void Update(GameTime time, bool cursorOnUi)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game's time
- id: cursorOnUi
type: System.Boolean
description: Whether the cursor is currently covering the ui.
content.vb: Public Overrides Sub Update(time As GameTime, cursorOnUi As Boolean)
overridden: TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime,System.Boolean)
overload: TinyLife.Tools.PlayModeTool.Update*
nameWithType.vb: PlayModeTool.Update(GameTime, Boolean)
fullName.vb: TinyLife.Tools.PlayModeTool.Update(Microsoft.Xna.Framework.GameTime, Boolean)
name.vb: Update(GameTime, Boolean)
- uid: TinyLife.Tools.PlayModeTool.Opened
commentId: M:TinyLife.Tools.PlayModeTool.Opened
id: Opened
parent: TinyLife.Tools.PlayModeTool
langs:
- csharp
- vb
name: Opened()
nameWithType: PlayModeTool.Opened()
fullName: TinyLife.Tools.PlayModeTool.Opened()
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: >-
Called when this build tool is opened.
By default, this method initializes several settings and calls .
example: []
syntax:
content: public override void Opened()
content.vb: Public Overrides Sub Opened()
overridden: TinyLife.Tools.Tool.Opened
overload: TinyLife.Tools.PlayModeTool.Opened*
- uid: TinyLife.Tools.PlayModeTool.Closed
commentId: M:TinyLife.Tools.PlayModeTool.Closed
id: Closed
parent: TinyLife.Tools.PlayModeTool
langs:
- csharp
- vb
name: Closed()
nameWithType: PlayModeTool.Closed()
fullName: TinyLife.Tools.PlayModeTool.Closed()
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: >-
Called when this build tool is closed.
By default, this method removes its elements from the ui.
example: []
syntax:
content: public override void Closed()
content.vb: Public Overrides Sub Closed()
overridden: TinyLife.Tools.Tool.Closed
overload: TinyLife.Tools.PlayModeTool.Closed*
- uid: TinyLife.Tools.PlayModeTool.CanUndoRedo
commentId: M:TinyLife.Tools.PlayModeTool.CanUndoRedo
id: CanUndoRedo
parent: TinyLife.Tools.PlayModeTool
langs:
- csharp
- vb
name: CanUndoRedo()
nameWithType: PlayModeTool.CanUndoRedo()
fullName: TinyLife.Tools.PlayModeTool.CanUndoRedo()
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: Returns whether or not the can currently operate and thus, whether the or actions can be called.
example: []
syntax:
content: public override bool CanUndoRedo()
return:
type: System.Boolean
description: Whether the undo or redo commands can be used right now.
content.vb: Public Overrides Function CanUndoRedo() As Boolean
overridden: TinyLife.Tools.Tool.CanUndoRedo
overload: TinyLife.Tools.PlayModeTool.CanUndoRedo*
- uid: TinyLife.Tools.PlayModeTool.SetSelectedPerson(TinyLife.Objects.PersonLike)
commentId: M:TinyLife.Tools.PlayModeTool.SetSelectedPerson(TinyLife.Objects.PersonLike)
id: SetSelectedPerson(TinyLife.Objects.PersonLike)
parent: TinyLife.Tools.PlayModeTool
langs:
- csharp
- vb
name: SetSelectedPerson(PersonLike)
nameWithType: PlayModeTool.SetSelectedPerson(PersonLike)
fullName: TinyLife.Tools.PlayModeTool.SetSelectedPerson(TinyLife.Objects.PersonLike)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: Sets the currently selected person to the given person and updates the UI accordingly.
example: []
syntax:
content: public bool SetSelectedPerson(PersonLike person)
parameters:
- id: person
type: TinyLife.Objects.PersonLike
description: The person.
return:
type: System.Boolean
description: Whether the person could be set. This is false if the selected person is already the given person, or if does not contain the person
's type.
content.vb: Public Function SetSelectedPerson(person As PersonLike) As Boolean
overload: TinyLife.Tools.PlayModeTool.SetSelectedPerson*
- uid: TinyLife.Tools.PlayModeTool.Reload
commentId: M:TinyLife.Tools.PlayModeTool.Reload
id: Reload
parent: TinyLife.Tools.PlayModeTool
langs:
- csharp
- vb
name: Reload()
nameWithType: PlayModeTool.Reload()
fullName: TinyLife.Tools.PlayModeTool.Reload()
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: Reloads the play mode tool's ui
example: []
syntax:
content: public static void Reload()
content.vb: Public Shared Sub Reload()
overload: TinyLife.Tools.PlayModeTool.Reload*
- uid: TinyLife.Tools.PlayModeTool.PlayEventSting(Microsoft.Xna.Framework.Audio.SoundEffect)
commentId: M:TinyLife.Tools.PlayModeTool.PlayEventSting(Microsoft.Xna.Framework.Audio.SoundEffect)
id: PlayEventSting(Microsoft.Xna.Framework.Audio.SoundEffect)
parent: TinyLife.Tools.PlayModeTool
langs:
- csharp
- vb
name: PlayEventSting(SoundEffect)
nameWithType: PlayModeTool.PlayEventSting(SoundEffect)
fullName: TinyLife.Tools.PlayModeTool.PlayEventSting(Microsoft.Xna.Framework.Audio.SoundEffect)
type: Method
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: Plays an event sting sound effect with the , additionally ducking the music for the duration of the sting.
example: []
syntax:
content: public static bool PlayEventSting(SoundEffect sting)
parameters:
- id: sting
type: Microsoft.Xna.Framework.Audio.SoundEffect
description: The sting to play.
return:
type: System.Boolean
description: Whether the sting was successfully played. If this is false, the was not high enough to play a sting.
content.vb: Public Shared Function PlayEventSting(sting As SoundEffect) As Boolean
overload: TinyLife.Tools.PlayModeTool.PlayEventSting*
references:
- uid: TinyLife.Tools.Tool.PlayModeTool
commentId: F:TinyLife.Tools.Tool.PlayModeTool
parent: TinyLife.Tools.Tool
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_PlayModeTool
name: PlayModeTool
nameWithType: Tool.PlayModeTool
fullName: TinyLife.Tools.Tool.PlayModeTool
- uid: TinyLife.Tools.Tool.BuildTools
commentId: F:TinyLife.Tools.Tool.BuildTools
parent: TinyLife.Tools.Tool
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_BuildTools
name: BuildTools
nameWithType: Tool.BuildTools
fullName: TinyLife.Tools.Tool.BuildTools
- uid: TinyLife.Tools
commentId: N:TinyLife.Tools
href: TinyLife.html
name: TinyLife.Tools
nameWithType: TinyLife.Tools
fullName: TinyLife.Tools
spec.csharp:
- uid: TinyLife
name: TinyLife
href: TinyLife.html
- name: .
- uid: TinyLife.Tools
name: Tools
href: TinyLife.Tools.html
spec.vb:
- uid: TinyLife
name: TinyLife
href: TinyLife.html
- name: .
- uid: TinyLife.Tools
name: Tools
href: TinyLife.Tools.html
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
href: https://learn.microsoft.com/dotnet/api/system.object
name: object
nameWithType: object
fullName: object
nameWithType.vb: Object
fullName.vb: Object
name.vb: Object
- uid: TinyLife.Tools.Tool
commentId: T:TinyLife.Tools.Tool
parent: TinyLife.Tools
href: TinyLife.Tools.Tool.html
name: Tool
nameWithType: Tool
fullName: TinyLife.Tools.Tool
- uid: TinyLife.Tools.Tool.RemoveTool
commentId: F:TinyLife.Tools.Tool.RemoveTool
parent: TinyLife.Tools.Tool
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_RemoveTool
name: RemoveTool
nameWithType: Tool.RemoveTool
fullName: TinyLife.Tools.Tool.RemoveTool
- uid: TinyLife.Tools.Tool.MoveTool
commentId: F:TinyLife.Tools.Tool.MoveTool
parent: TinyLife.Tools.Tool
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_MoveTool
name: MoveTool
nameWithType: Tool.MoveTool
fullName: TinyLife.Tools.Tool.MoveTool
- uid: TinyLife.Tools.Tool.SelectedObject
commentId: P:TinyLife.Tools.Tool.SelectedObject
parent: TinyLife.Tools.Tool
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_SelectedObject
name: SelectedObject
nameWithType: Tool.SelectedObject
fullName: TinyLife.Tools.Tool.SelectedObject
- uid: TinyLife.Tools.Tool.SelectedWall
commentId: P:TinyLife.Tools.Tool.SelectedWall
parent: TinyLife.Tools.Tool
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_SelectedWall
name: SelectedWall
nameWithType: Tool.SelectedWall
fullName: TinyLife.Tools.Tool.SelectedWall
- uid: TinyLife.Tools.Tool.SelectedRoof
commentId: P:TinyLife.Tools.Tool.SelectedRoof
parent: TinyLife.Tools.Tool
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_SelectedRoof
name: SelectedRoof
nameWithType: Tool.SelectedRoof
fullName: TinyLife.Tools.Tool.SelectedRoof
- uid: TinyLife.Tools.Tool.SelectedStairs
commentId: P:TinyLife.Tools.Tool.SelectedStairs
parent: TinyLife.Tools.Tool
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_SelectedStairs
name: SelectedStairs
nameWithType: Tool.SelectedStairs
fullName: TinyLife.Tools.Tool.SelectedStairs
- uid: TinyLife.Tools.Tool.IsRotateCwPressed
commentId: P:TinyLife.Tools.Tool.IsRotateCwPressed
parent: TinyLife.Tools.Tool
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_IsRotateCwPressed
name: IsRotateCwPressed
nameWithType: Tool.IsRotateCwPressed
fullName: TinyLife.Tools.Tool.IsRotateCwPressed
- uid: TinyLife.Tools.Tool.IsRotateCcwPressed
commentId: P:TinyLife.Tools.Tool.IsRotateCcwPressed
parent: TinyLife.Tools.Tool
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_IsRotateCcwPressed
name: IsRotateCcwPressed
nameWithType: Tool.IsRotateCcwPressed
fullName: TinyLife.Tools.Tool.IsRotateCcwPressed
- uid: TinyLife.Tools.Tool.IsCopyPressed
commentId: P:TinyLife.Tools.Tool.IsCopyPressed
parent: TinyLife.Tools.Tool
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_IsCopyPressed
name: IsCopyPressed
nameWithType: Tool.IsCopyPressed
fullName: TinyLife.Tools.Tool.IsCopyPressed
- uid: TinyLife.Tools.Tool.OnOpened
commentId: E:TinyLife.Tools.Tool.OnOpened
parent: TinyLife.Tools.Tool
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_OnOpened
name: OnOpened
nameWithType: Tool.OnOpened
fullName: TinyLife.Tools.Tool.OnOpened
- uid: TinyLife.Tools.Tool.OnClosed
commentId: E:TinyLife.Tools.Tool.OnClosed
parent: TinyLife.Tools.Tool
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_OnClosed
name: OnClosed
nameWithType: Tool.OnClosed
fullName: TinyLife.Tools.Tool.OnClosed
- uid: TinyLife.Tools.Tool.OnUpdate
commentId: E:TinyLife.Tools.Tool.OnUpdate
parent: TinyLife.Tools.Tool
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_OnUpdate
name: OnUpdate
nameWithType: Tool.OnUpdate
fullName: TinyLife.Tools.Tool.OnUpdate
- uid: TinyLife.Tools.Tool.OnDraw
commentId: E:TinyLife.Tools.Tool.OnDraw
parent: TinyLife.Tools.Tool
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_OnDraw
name: OnDraw
nameWithType: Tool.OnDraw
fullName: TinyLife.Tools.Tool.OnDraw
- uid: TinyLife.Tools.Tool.OnInitBuildModeUi
commentId: E:TinyLife.Tools.Tool.OnInitBuildModeUi
parent: TinyLife.Tools.Tool
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_OnInitBuildModeUi
name: OnInitBuildModeUi
nameWithType: Tool.OnInitBuildModeUi
fullName: TinyLife.Tools.Tool.OnInitBuildModeUi
- uid: TinyLife.Tools.Tool.Input
commentId: P:TinyLife.Tools.Tool.Input
parent: TinyLife.Tools.Tool
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_Input
name: Input
nameWithType: Tool.Input
fullName: TinyLife.Tools.Tool.Input
- uid: TinyLife.Tools.Tool.Map
commentId: P:TinyLife.Tools.Tool.Map
parent: TinyLife.Tools.Tool
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_Map
name: Map
nameWithType: Tool.Map
fullName: TinyLife.Tools.Tool.Map
- uid: TinyLife.Tools.Tool.Money
commentId: P:TinyLife.Tools.Tool.Money
parent: TinyLife.Tools.Tool
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_Money
name: Money
nameWithType: Tool.Money
fullName: TinyLife.Tools.Tool.Money
- uid: TinyLife.Tools.Tool.CurrentFloor
commentId: P:TinyLife.Tools.Tool.CurrentFloor
parent: TinyLife.Tools.Tool
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_CurrentFloor
name: CurrentFloor
nameWithType: Tool.CurrentFloor
fullName: TinyLife.Tools.Tool.CurrentFloor
- uid: TinyLife.Tools.Tool.Texture
commentId: F:TinyLife.Tools.Tool.Texture
parent: TinyLife.Tools.Tool
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_Texture
name: Texture
nameWithType: Tool.Texture
fullName: TinyLife.Tools.Tool.Texture
- uid: TinyLife.Tools.Tool.DisplayAsTab
commentId: F:TinyLife.Tools.Tool.DisplayAsTab
parent: TinyLife.Tools.Tool
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_DisplayAsTab
name: DisplayAsTab
nameWithType: Tool.DisplayAsTab
fullName: TinyLife.Tools.Tool.DisplayAsTab
- uid: TinyLife.Tools.Tool.MousePos
commentId: F:TinyLife.Tools.Tool.MousePos
parent: TinyLife.Tools.Tool
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_MousePos
name: MousePos
nameWithType: Tool.MousePos
fullName: TinyLife.Tools.Tool.MousePos
- uid: TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
commentId: M:TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
parent: TinyLife.Tools.Tool
isExternal: true
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_InitBuildModeUi_MLEM_Ui_Elements_Panel_MLEM_Ui_Elements_Panel_
name: InitBuildModeUi(Panel, Panel)
nameWithType: Tool.InitBuildModeUi(Panel, Panel)
fullName: TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel, MLEM.Ui.Elements.Panel)
spec.csharp:
- uid: TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
name: InitBuildModeUi
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_InitBuildModeUi_MLEM_Ui_Elements_Panel_MLEM_Ui_Elements_Panel_
- name: (
- uid: MLEM.Ui.Elements.Panel
name: Panel
isExternal: true
- name: ','
- name: " "
- uid: MLEM.Ui.Elements.Panel
name: Panel
isExternal: true
- name: )
spec.vb:
- uid: TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
name: InitBuildModeUi
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_InitBuildModeUi_MLEM_Ui_Elements_Panel_MLEM_Ui_Elements_Panel_
- name: (
- uid: MLEM.Ui.Elements.Panel
name: Panel
isExternal: true
- name: ','
- name: " "
- uid: MLEM.Ui.Elements.Panel
name: Panel
isExternal: true
- name: )
- uid: TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean)
commentId: M:TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch,System.Boolean)
parent: TinyLife.Tools.Tool
isExternal: true
href: TinyLife.Tools.Tool.html#TinyLife_Tools_Tool_Draw_Microsoft_Xna_Framework_GameTime_Microsoft_Xna_Framework_Graphics_SpriteBatch_System_Boolean_
name: Draw(GameTime, SpriteBatch, bool)
nameWithType: Tool.Draw(GameTime, SpriteBatch, bool)
fullName: TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch, bool)
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