### YamlMime:ManagedReference
items:
- uid: TinyLife.Actions.Typeless.TypelessAction
commentId: T:TinyLife.Actions.Typeless.TypelessAction
id: TypelessAction
parent: TinyLife.Actions.Typeless
children:
- TinyLife.Actions.Typeless.TypelessAction.#ctor(TinyLife.Actions.ActionInfo)
- TinyLife.Actions.Typeless.TypelessAction.CompleteIfNeedFull(TinyLife.Objects.Person,TinyLife.NeedType,TinyLife.Actions.CompletionType)
- TinyLife.Actions.Typeless.TypelessAction.CompleteInTime(System.TimeSpan,System.Boolean,TinyLife.Skills.SkillType,System.Single,System.Boolean)
- TinyLife.Actions.Typeless.TypelessAction.ElapsedTime
- TinyLife.Actions.Typeless.TypelessAction.FindAllFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Boolean,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean,System.Boolean)
- TinyLife.Actions.Typeless.TypelessAction.FindAllFreeGround(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
- TinyLife.Actions.Typeless.TypelessAction.FindAllFreePeople(TinyLife.Objects.Person,TinyLife.Actions.ActionType,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
- TinyLife.Actions.Typeless.TypelessAction.FindAllFreeWalls(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
- TinyLife.Actions.Typeless.TypelessAction.FindFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean)
- TinyLife.Actions.Typeless.TypelessAction.ForceFail
- TinyLife.Actions.Typeless.TypelessAction.FullyInProgress
- TinyLife.Actions.Typeless.TypelessAction.GetFreeChair(TinyLife.Objects.Person,TinyLife.Objects.Furniture)
- TinyLife.Actions.Typeless.TypelessAction.GetFreeChairs(TinyLife.Objects.Person,TinyLife.Objects.Furniture,System.Func{MLEM.Misc.Direction2,System.Boolean})
- TinyLife.Actions.Typeless.TypelessAction.GetPlaceDirection(TinyLife.Objects.Person,TinyLife.Objects.FurnitureType)
- TinyLife.Actions.Typeless.TypelessAction.GetTableSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot)
- TinyLife.Actions.Typeless.TypelessAction.Info
- TinyLife.Actions.Typeless.TypelessAction.Initialize
- TinyLife.Actions.Typeless.TypelessAction.InProgressTime
- TinyLife.Actions.Typeless.TypelessAction.InvokeForBoth(TinyLife.Objects.Person,TinyLife.Objects.Person,System.Action{TinyLife.Objects.Person,TinyLife.Objects.Person})
- TinyLife.Actions.Typeless.TypelessAction.IsCompleted
- TinyLife.Actions.Typeless.TypelessAction.IsUnderlying
- TinyLife.Actions.Typeless.TypelessAction.Map
- TinyLife.Actions.Typeless.TypelessAction.OnCompleted(TinyLife.Actions.CompletionType)
- TinyLife.Actions.Typeless.TypelessAction.OpenPlayerPrompt(System.String,System.Predicate{MLEM.Ui.Elements.Panel},System.Action{MLEM.Ui.Elements.Panel},System.Boolean,System.Func{TinyLife.Uis.CoveringGroup,System.Collections.Generic.IEnumerable{MLEM.Ui.Elements.Element}})
- TinyLife.Actions.Typeless.TypelessAction.OpenTextPrompt(System.String,System.Action{System.String},System.Predicate{System.String},MLEM.Ui.Elements.TextField.Rule,System.String)
- TinyLife.Actions.Typeless.TypelessAction.OpenYesNoPrompt(System.String,System.Action,System.Action)
- TinyLife.Actions.Typeless.TypelessAction.Person
- TinyLife.Actions.Typeless.TypelessAction.PlayerPromptOpen
- TinyLife.Actions.Typeless.TypelessAction.PutDownOrGoTo(TinyLife.Actions.ActionInfo,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType[])
- TinyLife.Actions.Typeless.TypelessAction.Random
- TinyLife.Actions.Typeless.TypelessAction.Sit(TinyLife.Objects.Person,TinyLife.Objects.Furniture,System.Single,TinyLife.Objects.ActionSpot)
- TinyLife.Actions.Typeless.TypelessAction.SpeakAlone(Microsoft.Xna.Framework.GameTime,System.Single,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Int32)
- TinyLife.Actions.Typeless.TypelessAction.SpeakInConversation(TinyLife.Objects.Person,Microsoft.Xna.Framework.GameTime,System.Single,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Nullable{TinyLife.Actions.EmoteCategory},System.Nullable{TinyLife.Objects.SpeakStyle},System.Int32)
- TinyLife.Actions.Typeless.TypelessAction.StartedAutomatically
- TinyLife.Actions.Typeless.TypelessAction.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
- TinyLife.Actions.Typeless.TypelessAction.Validate(TinyLife.Objects.Person)
langs:
- csharp
- vb
name: TypelessAction
nameWithType: TypelessAction
fullName: TinyLife.Actions.Typeless.TypelessAction
type: Class
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: TypelessAction
path: ../TinyLife/Actions/Typeless/TypelessAction.cs
startLine: 28
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nA typeless action is the underlying type of any class, with the only difference being that it does not have an underlying .\nTypeless actions cannot be used directly for enqueuing on a person, but can be used in and as auxiliary helper actions.\n"
example: []
syntax:
content: >-
[DataContract]
public abstract class TypelessAction : JsonTypeSafeGenericDataHolder, IGenericDataHolder
content.vb: >-
Public MustInherit Class TypelessAction
Inherits JsonTypeSafeGenericDataHolder
Implements IGenericDataHolder
inheritance:
- System.Object
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder
derivedClasses:
- TinyLife.Actions.Action
- TinyLife.Actions.Typeless.PathfindToPersonAction
- TinyLife.Actions.Typeless.SpawnItemInHandAction
- TinyLife.Actions.Typeless.TellPeopleToLeaveRoomAction
implements:
- MLEM.Misc.IGenericDataHolder
inheritedMembers:
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.SetData(System.String,System.Object)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetData``1(System.String)
- MLEM.Data.Json.JsonTypeSafeGenericDataHolder.GetDataKeys
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Actions.Typeless.TypelessAction.TinyLife.Utilities.Extensions.JsonCopy``1
attributes:
- type: System.Runtime.Serialization.DataContractAttribute
ctor: System.Runtime.Serialization.DataContractAttribute.#ctor
arguments: []
modifiers.csharp:
- public
- abstract
- class
modifiers.vb:
- Public
- MustInherit
- Class
- uid: TinyLife.Actions.Typeless.TypelessAction.Random
commentId: F:TinyLife.Actions.Typeless.TypelessAction.Random
id: Random
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: Random
nameWithType: TypelessAction.Random
fullName: TinyLife.Actions.Typeless.TypelessAction.Random
type: Field
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Random
path: ../TinyLife/Actions/Typeless/TypelessAction.cs
startLine: 35
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nA instance that can be used by actions.\nThis value has the default seed.\n"
example: []
syntax:
content: public static readonly Random Random
return:
type: System.Random
content.vb: Public Shared ReadOnly Random As Random
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Actions.Typeless.TypelessAction.Info
commentId: F:TinyLife.Actions.Typeless.TypelessAction.Info
id: Info
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: Info
nameWithType: TypelessAction.Info
fullName: TinyLife.Actions.Typeless.TypelessAction.Info
type: Field
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Info
path: ../TinyLife/Actions/Typeless/TypelessAction.cs
startLine: 41
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nThe for this action that contains the clicked (or otherwise targeted) objects and more\n"
example: []
syntax:
content: >-
[DataMember]
public readonly ActionInfo Info
return:
type: TinyLife.Actions.ActionInfo
content.vb: >-
Public ReadOnly Info As ActionInfo
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Actions.Typeless.TypelessAction.StartedAutomatically
commentId: P:TinyLife.Actions.Typeless.TypelessAction.StartedAutomatically
id: StartedAutomatically
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: StartedAutomatically
nameWithType: TypelessAction.StartedAutomatically
fullName: TinyLife.Actions.Typeless.TypelessAction.StartedAutomatically
type: Property
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: StartedAutomatically
path: ../TinyLife/Actions/Typeless/TypelessAction.cs
startLine: 46
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nIf this value is true, this action was started using or through another action rather than by the player\n"
example: []
syntax:
content: >-
[DataMember]
public bool StartedAutomatically { get; }
parameters: []
return:
type: System.Boolean
content.vb: >-
Public ReadOnly Property StartedAutomatically As Boolean
overload: TinyLife.Actions.Typeless.TypelessAction.StartedAutomatically*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Actions.Typeless.TypelessAction.IsUnderlying
commentId: P:TinyLife.Actions.Typeless.TypelessAction.IsUnderlying
id: IsUnderlying
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: IsUnderlying
nameWithType: TypelessAction.IsUnderlying
fullName: TinyLife.Actions.Typeless.TypelessAction.IsUnderlying
type: Property
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsUnderlying
path: ../TinyLife/Actions/Typeless/TypelessAction.cs
startLine: 51
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nStores whether this action is an underlying action of either a or a \n"
example: []
syntax:
content: public bool IsUnderlying { get; }
parameters: []
return:
type: System.Boolean
content.vb: Public ReadOnly Property IsUnderlying As Boolean
overload: TinyLife.Actions.Typeless.TypelessAction.IsUnderlying*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Actions.Typeless.TypelessAction.Map
commentId: P:TinyLife.Actions.Typeless.TypelessAction.Map
id: Map
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: Map
nameWithType: TypelessAction.Map
fullName: TinyLife.Actions.Typeless.TypelessAction.Map
type: Property
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Map
path: ../TinyLife/Actions/Typeless/TypelessAction.cs
startLine: 55
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nThe that this action occurs on\n"
example: []
syntax:
content: public Map Map { get; }
parameters: []
return:
type: TinyLife.World.Map
content.vb: Public ReadOnly Property Map As Map
overload: TinyLife.Actions.Typeless.TypelessAction.Map*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Actions.Typeless.TypelessAction.Person
commentId: P:TinyLife.Actions.Typeless.TypelessAction.Person
id: Person
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: Person
nameWithType: TypelessAction.Person
fullName: TinyLife.Actions.Typeless.TypelessAction.Person
type: Property
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Person
path: ../TinyLife/Actions/Typeless/TypelessAction.cs
startLine: 59
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nThe that this action is being executed by\n"
example: []
syntax:
content: public Person Person { get; }
parameters: []
return:
type: TinyLife.Objects.Person
content.vb: Public ReadOnly Property Person As Person
overload: TinyLife.Actions.Typeless.TypelessAction.Person*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Actions.Typeless.TypelessAction.ElapsedTime
commentId: P:TinyLife.Actions.Typeless.TypelessAction.ElapsedTime
id: ElapsedTime
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: ElapsedTime
nameWithType: TypelessAction.ElapsedTime
fullName: TinyLife.Actions.Typeless.TypelessAction.ElapsedTime
type: Property
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ElapsedTime
path: ../TinyLife/Actions/Typeless/TypelessAction.cs
startLine: 63
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nThe amount of in-game time that has elapsed since this action has started\n"
example: []
syntax:
content: >-
[DataMember]
public TimeSpan ElapsedTime { get; protected set; }
parameters: []
return:
type: System.TimeSpan
content.vb: >-
Public Property ElapsedTime As TimeSpan
overload: TinyLife.Actions.Typeless.TypelessAction.ElapsedTime*
attributes:
- type: System.Runtime.Serialization.DataMemberAttribute
ctor: System.Runtime.Serialization.DataMemberAttribute.#ctor
arguments: []
modifiers.csharp:
- public
- get
- protected set
modifiers.vb:
- Public
- Get
- Protected Set
- uid: TinyLife.Actions.Typeless.TypelessAction.PlayerPromptOpen
commentId: P:TinyLife.Actions.Typeless.TypelessAction.PlayerPromptOpen
id: PlayerPromptOpen
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: PlayerPromptOpen
nameWithType: TypelessAction.PlayerPromptOpen
fullName: TinyLife.Actions.Typeless.TypelessAction.PlayerPromptOpen
type: Property
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: PlayerPromptOpen
path: ../TinyLife/Actions/Typeless/TypelessAction.cs
startLine: 69
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nA property that stores whether a player prompt is currently open. A prompt can be opened using .\nThis property can be used to ensure that an action is not paused or canceled while a player prompt is open, as, based on the implementation of the action, there might be certain update frames that still occur while the prompt is open.\n"
example: []
syntax:
content: public bool PlayerPromptOpen { get; }
parameters: []
return:
type: System.Boolean
content.vb: Public ReadOnly Property PlayerPromptOpen As Boolean
overload: TinyLife.Actions.Typeless.TypelessAction.PlayerPromptOpen*
modifiers.csharp:
- public
- get
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Actions.Typeless.TypelessAction.InProgressTime
commentId: P:TinyLife.Actions.Typeless.TypelessAction.InProgressTime
id: InProgressTime
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: InProgressTime
nameWithType: TypelessAction.InProgressTime
fullName: TinyLife.Actions.Typeless.TypelessAction.InProgressTime
type: Property
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: InProgressTime
path: ../TinyLife/Actions/Typeless/TypelessAction.cs
startLine: 77
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nRepresents the amount of time that this action has "properly" been in progress for.\nThis is used by and and returns true only once the first actions are completed or the conversation has started, respectively.\nBy default, is returned.\n"
example: []
syntax:
content: public virtual TimeSpan InProgressTime { get; }
parameters: []
return:
type: System.TimeSpan
description: The amount of time that this action has properly been in progress for
content.vb: Public Overridable ReadOnly Property InProgressTime As TimeSpan
overload: TinyLife.Actions.Typeless.TypelessAction.InProgressTime*
modifiers.csharp:
- public
- virtual
- get
modifiers.vb:
- Public
- Overridable
- ReadOnly
- uid: TinyLife.Actions.Typeless.TypelessAction.FullyInProgress
commentId: P:TinyLife.Actions.Typeless.TypelessAction.FullyInProgress
id: FullyInProgress
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: FullyInProgress
nameWithType: TypelessAction.FullyInProgress
fullName: TinyLife.Actions.Typeless.TypelessAction.FullyInProgress
type: Property
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: FullyInProgress
path: ../TinyLife/Actions/Typeless/TypelessAction.cs
startLine: 84
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nReturns whether this action is currently "properly" in progress.\nThis is used by and and returns true only once the first actions are completed or the conversation has started, respectively.\nBy default, this property is true if is greater than .\n"
example: []
syntax:
content: public virtual bool FullyInProgress { get; }
parameters: []
return:
type: System.Boolean
description: Whether this action is fully in progress
content.vb: Public Overridable ReadOnly Property FullyInProgress As Boolean
overload: TinyLife.Actions.Typeless.TypelessAction.FullyInProgress*
modifiers.csharp:
- public
- virtual
- get
modifiers.vb:
- Public
- Overridable
- ReadOnly
- uid: TinyLife.Actions.Typeless.TypelessAction.ForceFail
commentId: F:TinyLife.Actions.Typeless.TypelessAction.ForceFail
id: ForceFail
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: ForceFail
nameWithType: TypelessAction.ForceFail
fullName: TinyLife.Actions.Typeless.TypelessAction.ForceFail
type: Field
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ForceFail
path: ../TinyLife/Actions/Typeless/TypelessAction.cs
startLine: 90
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nThis value can be set to true to force to return .\nThis is useful if there is an erroring calculation in your code etc.\n"
example: []
syntax:
content: protected bool ForceFail
return:
type: System.Boolean
content.vb: Protected ForceFail As Boolean
modifiers.csharp:
- protected
modifiers.vb:
- Protected
- uid: TinyLife.Actions.Typeless.TypelessAction.#ctor(TinyLife.Actions.ActionInfo)
commentId: M:TinyLife.Actions.Typeless.TypelessAction.#ctor(TinyLife.Actions.ActionInfo)
id: '#ctor(TinyLife.Actions.ActionInfo)'
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: TypelessAction(ActionInfo)
nameWithType: TypelessAction.TypelessAction(ActionInfo)
fullName: TinyLife.Actions.Typeless.TypelessAction.TypelessAction(TinyLife.Actions.ActionInfo)
type: Constructor
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Actions/Typeless/TypelessAction.cs
startLine: 99
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nCreates a new typeless action with the given action information\n"
example: []
syntax:
content: protected TypelessAction(ActionInfo info)
parameters:
- id: info
type: TinyLife.Actions.ActionInfo
description: The information for this action
content.vb: Protected Sub New(info As ActionInfo)
overload: TinyLife.Actions.Typeless.TypelessAction.#ctor*
modifiers.csharp:
- protected
modifiers.vb:
- Protected
- uid: TinyLife.Actions.Typeless.TypelessAction.Initialize
commentId: M:TinyLife.Actions.Typeless.TypelessAction.Initialize
id: Initialize
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: Initialize()
nameWithType: TypelessAction.Initialize()
fullName: TinyLife.Actions.Typeless.TypelessAction.Initialize()
type: Method
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Initialize
path: ../TinyLife/Actions/Typeless/TypelessAction.cs
startLine: 107
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nThis method is called when the action is first started by a .\nNote that it is not called when the action gets added to the , but when it is moved to .\n"
example: []
syntax:
content: public abstract void Initialize()
content.vb: Public MustOverride Sub Initialize
overload: TinyLife.Actions.Typeless.TypelessAction.Initialize*
modifiers.csharp:
- public
- abstract
modifiers.vb:
- Public
- MustOverride
- uid: TinyLife.Actions.Typeless.TypelessAction.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId: M:TinyLife.Actions.Typeless.TypelessAction.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id: Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: Update(GameTime, TimeSpan, Single)
nameWithType: TypelessAction.Update(GameTime, TimeSpan, Single)
fullName: TinyLife.Actions.Typeless.TypelessAction.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, System.Single)
type: Method
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Update
path: ../TinyLife/Actions/Typeless/TypelessAction.cs
startLine: 116
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nThis method is called every update frame if this action is currently active.\nBy default, only the is modified in this method and is called.\n"
example: []
syntax:
content: public virtual void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The current game time
- id: passedInGame
type: System.TimeSpan
description: The amount of time that has passed, in game time
- id: speedMultiplier
type: System.Single
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by
content.vb: Public Overridable Sub Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
overload: TinyLife.Actions.Typeless.TypelessAction.Update*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Actions.Typeless.TypelessAction.IsCompleted
commentId: M:TinyLife.Actions.Typeless.TypelessAction.IsCompleted
id: IsCompleted
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: IsCompleted()
nameWithType: TypelessAction.IsCompleted()
fullName: TinyLife.Actions.Typeless.TypelessAction.IsCompleted()
type: Method
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsCompleted
path: ../TinyLife/Actions/Typeless/TypelessAction.cs
startLine: 126
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nThis method is called every update frame by a if this action is currently active to check if it should be stopped.\nIf this returns a result other than , will be called and the action is stopped.\nBy default, only modifies the completion type, otherwise is returned.\n"
example: []
syntax:
content: public virtual CompletionType IsCompleted()
return:
type: TinyLife.Actions.CompletionType
description: The current completion type of this action
content.vb: Public Overridable Function IsCompleted As CompletionType
overload: TinyLife.Actions.Typeless.TypelessAction.IsCompleted*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Actions.Typeless.TypelessAction.OnCompleted(TinyLife.Actions.CompletionType)
commentId: M:TinyLife.Actions.Typeless.TypelessAction.OnCompleted(TinyLife.Actions.CompletionType)
id: OnCompleted(TinyLife.Actions.CompletionType)
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: OnCompleted(CompletionType)
nameWithType: TypelessAction.OnCompleted(CompletionType)
fullName: TinyLife.Actions.Typeless.TypelessAction.OnCompleted(TinyLife.Actions.CompletionType)
type: Method
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnCompleted
path: ../TinyLife/Actions/Typeless/TypelessAction.cs
startLine: 135
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nThis method is called when this action , or if it is canceled from an outside source.\nNote that, if this method is called as a result of , the passed will be the same.\n"
example: []
syntax:
content: public virtual void OnCompleted(CompletionType type)
parameters:
- id: type
type: TinyLife.Actions.CompletionType
description: The type that this action completed with
content.vb: Public Overridable Sub OnCompleted(type As CompletionType)
overload: TinyLife.Actions.Typeless.TypelessAction.OnCompleted*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Actions.Typeless.TypelessAction.Validate(TinyLife.Objects.Person)
commentId: M:TinyLife.Actions.Typeless.TypelessAction.Validate(TinyLife.Objects.Person)
id: Validate(TinyLife.Objects.Person)
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: Validate(Person)
nameWithType: TypelessAction.Validate(Person)
fullName: TinyLife.Actions.Typeless.TypelessAction.Validate(TinyLife.Objects.Person)
type: Method
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Validate
path: ../TinyLife/Actions/Typeless/TypelessAction.cs
startLine: 144
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nValidates this action's data.\nThis is called when a map is loaded from disk.\nWhen returning false on this method, the action is removed from the .\n"
example: []
syntax:
content: public virtual bool Validate(Person person)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person that this action belongs to
return:
type: System.Boolean
description: Whether or not the action is still valid (or if it has invalid data)
content.vb: Public Overridable Function Validate(person As Person) As Boolean
overload: TinyLife.Actions.Typeless.TypelessAction.Validate*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Actions.Typeless.TypelessAction.OpenPlayerPrompt(System.String,System.Predicate{MLEM.Ui.Elements.Panel},System.Action{MLEM.Ui.Elements.Panel},System.Boolean,System.Func{TinyLife.Uis.CoveringGroup,System.Collections.Generic.IEnumerable{MLEM.Ui.Elements.Element}})
commentId: M:TinyLife.Actions.Typeless.TypelessAction.OpenPlayerPrompt(System.String,System.Predicate{MLEM.Ui.Elements.Panel},System.Action{MLEM.Ui.Elements.Panel},System.Boolean,System.Func{TinyLife.Uis.CoveringGroup,System.Collections.Generic.IEnumerable{MLEM.Ui.Elements.Element}})
id: OpenPlayerPrompt(System.String,System.Predicate{MLEM.Ui.Elements.Panel},System.Action{MLEM.Ui.Elements.Panel},System.Boolean,System.Func{TinyLife.Uis.CoveringGroup,System.Collections.Generic.IEnumerable{MLEM.Ui.Elements.Element}})
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: OpenPlayerPrompt(String, Predicate, Action, Boolean, Func>)
nameWithType: TypelessAction.OpenPlayerPrompt(String, Predicate, Action, Boolean, Func>)
fullName: TinyLife.Actions.Typeless.TypelessAction.OpenPlayerPrompt(System.String, System.Predicate, System.Action, System.Boolean, System.Func>)
type: Method
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OpenPlayerPrompt
path: ../TinyLife/Actions/Typeless/TypelessAction.cs
startLine: 160
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nOpens a prompt for the player with the given elements, also pausing the game.\nThis behavior is used for things like the action, where a confirmation panel pops up.\nTo check whether a player prompt is currently opened, see .\n"
example: []
syntax:
content: public CoveringGroup OpenPlayerPrompt(string title, Predicate canFinish, Action onFinished, bool canExit, Func> children)
parameters:
- id: title
type: System.String
description: The title that should be displayed in the box, has to be localized if required
- id: canFinish
type: System.Predicate{MLEM.Ui.Elements.Panel}
description: A function that determines whether the Okay button can be pressed. If the function is null, no button is displayed.
- id: onFinished
type: System.Action{MLEM.Ui.Elements.Panel}
description: A function that is called once the Okay button is pressed. Can be null.
- id: canExit
type: System.Boolean
description: Whether the user can exit the window without making a decision by clicking the background
- id: children
type: System.Func{TinyLife.Uis.CoveringGroup,System.Collections.Generic.IEnumerable{MLEM.Ui.Elements.Element}}
description: The elements that should be displayed in this prompt, along with the title and possibly the Okay button if canFinish
is used
return:
type: TinyLife.Uis.CoveringGroup
content.vb: Public Function OpenPlayerPrompt(title As String, canFinish As Predicate(Of Panel), onFinished As Action(Of Panel), canExit As Boolean, children As Func(Of CoveringGroup, IEnumerable(Of Element))) As CoveringGroup
overload: TinyLife.Actions.Typeless.TypelessAction.OpenPlayerPrompt*
exceptions:
- type: System.InvalidOperationException
commentId: T:System.InvalidOperationException
description: Thrown if this action was
nameWithType.vb: TypelessAction.OpenPlayerPrompt(String, Predicate(Of Panel), Action(Of Panel), Boolean, Func(Of CoveringGroup, IEnumerable(Of Element)))
modifiers.csharp:
- public
modifiers.vb:
- Public
fullName.vb: TinyLife.Actions.Typeless.TypelessAction.OpenPlayerPrompt(System.String, System.Predicate(Of MLEM.Ui.Elements.Panel), System.Action(Of MLEM.Ui.Elements.Panel), System.Boolean, System.Func(Of TinyLife.Uis.CoveringGroup, System.Collections.Generic.IEnumerable(Of MLEM.Ui.Elements.Element)))
name.vb: OpenPlayerPrompt(String, Predicate(Of Panel), Action(Of Panel), Boolean, Func(Of CoveringGroup, IEnumerable(Of Element)))
- uid: TinyLife.Actions.Typeless.TypelessAction.OpenYesNoPrompt(System.String,System.Action,System.Action)
commentId: M:TinyLife.Actions.Typeless.TypelessAction.OpenYesNoPrompt(System.String,System.Action,System.Action)
id: OpenYesNoPrompt(System.String,System.Action,System.Action)
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: OpenYesNoPrompt(String, Action, Action)
nameWithType: TypelessAction.OpenYesNoPrompt(String, Action, Action)
fullName: TinyLife.Actions.Typeless.TypelessAction.OpenYesNoPrompt(System.String, System.Action, System.Action)
type: Method
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OpenYesNoPrompt
path: ../TinyLife/Actions/Typeless/TypelessAction.cs
startLine: 195
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nOpens a prompt for the player that contains a yes and a no button along with some text.\nThis prompt can be used to ensure that a player selected the right option in an important decision.\nTo check whether a player prompt is currently opened, see .\n"
example: []
syntax:
content: public void OpenYesNoPrompt(string title, Action onYes, Action onNo = null)
parameters:
- id: title
type: System.String
description: The text to display in the prompt
- id: onYes
type: System.Action
description: The action that should be executed when the yes button is pressed
- id: onNo
type: System.Action
description: The action that should be executed when the no button is pressed
content.vb: Public Sub OpenYesNoPrompt(title As String, onYes As Action, onNo As Action = Nothing)
overload: TinyLife.Actions.Typeless.TypelessAction.OpenYesNoPrompt*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Actions.Typeless.TypelessAction.OpenTextPrompt(System.String,System.Action{System.String},System.Predicate{System.String},MLEM.Ui.Elements.TextField.Rule,System.String)
commentId: M:TinyLife.Actions.Typeless.TypelessAction.OpenTextPrompt(System.String,System.Action{System.String},System.Predicate{System.String},MLEM.Ui.Elements.TextField.Rule,System.String)
id: OpenTextPrompt(System.String,System.Action{System.String},System.Predicate{System.String},MLEM.Ui.Elements.TextField.Rule,System.String)
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: OpenTextPrompt(String, Action, Predicate, TextField.Rule, String)
nameWithType: TypelessAction.OpenTextPrompt(String, Action, Predicate, TextField.Rule, String)
fullName: TinyLife.Actions.Typeless.TypelessAction.OpenTextPrompt(System.String, System.Action, System.Predicate, MLEM.Ui.Elements.TextField.Rule, System.String)
type: Method
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OpenTextPrompt
path: ../TinyLife/Actions/Typeless/TypelessAction.cs
startLine: 222
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nOpens a prompt with a text box that allows the player to input a string.\nTo check whether a player prompt is currently opened, see .\n"
example: []
syntax:
content: public void OpenTextPrompt(string title, Action onFinished, Predicate isNameValid = null, TextField.Rule rule = null, string defaultText = null)
parameters:
- id: title
type: System.String
description: The text to display in the prompt
- id: onFinished
type: System.Action{System.String}
description: An action that is executed when the okay button is pressed, which contains the string that was input into the text box
- id: isNameValid
type: System.Predicate{System.String}
description: A function that determines whether the name is valid. If this is null, all text inputs (except an empty string) will be valid.
- id: rule
type: MLEM.Ui.Elements.TextField.Rule
description: A rule to use for the
- id: defaultText
type: System.String
description: The text that should be displayed in the text field by default, or null to display no default text
content.vb: Public Sub OpenTextPrompt(title As String, onFinished As Action(Of String), isNameValid As Predicate(Of String) = Nothing, rule As TextField.Rule = Nothing, defaultText As String = Nothing)
overload: TinyLife.Actions.Typeless.TypelessAction.OpenTextPrompt*
nameWithType.vb: TypelessAction.OpenTextPrompt(String, Action(Of String), Predicate(Of String), TextField.Rule, String)
modifiers.csharp:
- public
modifiers.vb:
- Public
fullName.vb: TinyLife.Actions.Typeless.TypelessAction.OpenTextPrompt(System.String, System.Action(Of System.String), System.Predicate(Of System.String), MLEM.Ui.Elements.TextField.Rule, System.String)
name.vb: OpenTextPrompt(String, Action(Of String), Predicate(Of String), TextField.Rule, String)
- uid: TinyLife.Actions.Typeless.TypelessAction.SpeakAlone(Microsoft.Xna.Framework.GameTime,System.Single,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Int32)
commentId: M:TinyLife.Actions.Typeless.TypelessAction.SpeakAlone(Microsoft.Xna.Framework.GameTime,System.Single,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Int32)
id: SpeakAlone(Microsoft.Xna.Framework.GameTime,System.Single,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Int32)
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: SpeakAlone(GameTime, Single, EmoteCategory, SpeakStyle, Int32)
nameWithType: TypelessAction.SpeakAlone(GameTime, Single, EmoteCategory, SpeakStyle, Int32)
fullName: TinyLife.Actions.Typeless.TypelessAction.SpeakAlone(Microsoft.Xna.Framework.GameTime, System.Single, TinyLife.Actions.EmoteCategory, TinyLife.Objects.SpeakStyle, System.Int32)
type: Method
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SpeakAlone
path: ../TinyLife/Actions/Typeless/TypelessAction.cs
startLine: 240
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nDisplays emotes for this action's with the given settings as if they were talking to themselves out loud.\nThis is used by actions like and .\n"
example: []
syntax:
content: public bool SpeakAlone(GameTime time, float speedMultiplier, EmoteCategory emoteCategories, SpeakStyle speakStyles, int totalAmount = 2147483647)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game's current time
- id: speedMultiplier
type: System.Single
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by
- id: emoteCategories
type: TinyLife.Actions.EmoteCategory
description: The categories to pick emotes from, can be a combined flag
- id: speakStyles
type: TinyLife.Objects.SpeakStyle
description: The speak styles to use for speech sounds, can be a combined flag
- id: totalAmount
type: System.Int32
description: The total amount of emotes to display, defaults to an infinite amount ()
return:
type: System.Boolean
description: Whether all emotes were succesfully displayed. This method only returns true if totalAmount
is less than the default value
content.vb: Public Function SpeakAlone(time As GameTime, speedMultiplier As Single, emoteCategories As EmoteCategory, speakStyles As SpeakStyle, totalAmount As Integer = 2147483647) As Boolean
overload: TinyLife.Actions.Typeless.TypelessAction.SpeakAlone*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Actions.Typeless.TypelessAction.SpeakInConversation(TinyLife.Objects.Person,Microsoft.Xna.Framework.GameTime,System.Single,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Nullable{TinyLife.Actions.EmoteCategory},System.Nullable{TinyLife.Objects.SpeakStyle},System.Int32)
commentId: M:TinyLife.Actions.Typeless.TypelessAction.SpeakInConversation(TinyLife.Objects.Person,Microsoft.Xna.Framework.GameTime,System.Single,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Nullable{TinyLife.Actions.EmoteCategory},System.Nullable{TinyLife.Objects.SpeakStyle},System.Int32)
id: SpeakInConversation(TinyLife.Objects.Person,Microsoft.Xna.Framework.GameTime,System.Single,TinyLife.Actions.EmoteCategory,TinyLife.Objects.SpeakStyle,System.Nullable{TinyLife.Actions.EmoteCategory},System.Nullable{TinyLife.Objects.SpeakStyle},System.Int32)
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: SpeakInConversation(Person, GameTime, Single, EmoteCategory, SpeakStyle, Nullable, Nullable, Int32)
nameWithType: TypelessAction.SpeakInConversation(Person, GameTime, Single, EmoteCategory, SpeakStyle, Nullable, Nullable, Int32)
fullName: TinyLife.Actions.Typeless.TypelessAction.SpeakInConversation(TinyLife.Objects.Person, Microsoft.Xna.Framework.GameTime, System.Single, TinyLife.Actions.EmoteCategory, TinyLife.Objects.SpeakStyle, System.Nullable, System.Nullable, System.Int32)
type: Method
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SpeakInConversation
path: ../TinyLife/Actions/Typeless/TypelessAction.cs
startLine: 257
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nHelper method to display emotes over each conversation partner in a back and forth fashion to make it seem like they are conversing.\nWhen used in , only the action that should call this method.\n"
example: []
syntax:
content: public bool SpeakInConversation(Person partner, GameTime time, float speedMultiplier, EmoteCategory emoteCategories, SpeakStyle speakStyles, EmoteCategory? partnerEmoteCategories = null, SpeakStyle? partnerSpeakStyles = null, int totalAmount = 2147483647)
parameters:
- id: partner
type: TinyLife.Objects.Person
description: The partner to speak in conversation with.
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The current game time
- id: speedMultiplier
type: System.Single
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by
- id: emoteCategories
type: TinyLife.Actions.EmoteCategory
description: A combined flag representing the categories that emotes can be picked from
- id: speakStyles
type: TinyLife.Objects.SpeakStyle
description: The speak styles to use for speech sounds, can be a combined flag
- id: partnerEmoteCategories
type: System.Nullable{TinyLife.Actions.EmoteCategory}
description: The emote categories for the interaction partner to use, or null to use emoteCategories
- id: partnerSpeakStyles
type: System.Nullable{TinyLife.Objects.SpeakStyle}
description: The speak styles for the interaction partner to use, or null to use speakStyles
- id: totalAmount
type: System.Int32
description: The total amount of emotes that should be shown (not per person, but in total)
return:
type: System.Boolean
description: If totalAmount
is set, true is returned if the emote back-and-forth is completed
content.vb: Public Function SpeakInConversation(partner As Person, time As GameTime, speedMultiplier As Single, emoteCategories As EmoteCategory, speakStyles As SpeakStyle, partnerEmoteCategories As EmoteCategory? = Nothing, partnerSpeakStyles As SpeakStyle? = Nothing, totalAmount As Integer = 2147483647) As Boolean
overload: TinyLife.Actions.Typeless.TypelessAction.SpeakInConversation*
nameWithType.vb: TypelessAction.SpeakInConversation(Person, GameTime, Single, EmoteCategory, SpeakStyle, Nullable(Of EmoteCategory), Nullable(Of SpeakStyle), Int32)
modifiers.csharp:
- public
modifiers.vb:
- Public
fullName.vb: TinyLife.Actions.Typeless.TypelessAction.SpeakInConversation(TinyLife.Objects.Person, Microsoft.Xna.Framework.GameTime, System.Single, TinyLife.Actions.EmoteCategory, TinyLife.Objects.SpeakStyle, System.Nullable(Of TinyLife.Actions.EmoteCategory), System.Nullable(Of TinyLife.Objects.SpeakStyle), System.Int32)
name.vb: SpeakInConversation(Person, GameTime, Single, EmoteCategory, SpeakStyle, Nullable(Of EmoteCategory), Nullable(Of SpeakStyle), Int32)
- uid: TinyLife.Actions.Typeless.TypelessAction.CompleteInTime(System.TimeSpan,System.Boolean,TinyLife.Skills.SkillType,System.Single,System.Boolean)
commentId: M:TinyLife.Actions.Typeless.TypelessAction.CompleteInTime(System.TimeSpan,System.Boolean,TinyLife.Skills.SkillType,System.Single,System.Boolean)
id: CompleteInTime(System.TimeSpan,System.Boolean,TinyLife.Skills.SkillType,System.Single,System.Boolean)
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: CompleteInTime(TimeSpan, Boolean, SkillType, Single, Boolean)
nameWithType: TypelessAction.CompleteInTime(TimeSpan, Boolean, SkillType, Single, Boolean)
fullName: TinyLife.Actions.Typeless.TypelessAction.CompleteInTime(System.TimeSpan, System.Boolean, TinyLife.Skills.SkillType, System.Single, System.Boolean)
type: Method
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CompleteInTime
path: ../TinyLife/Actions/Typeless/TypelessAction.cs
startLine: 273
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nA helper method that returns if the given time
has passed.\nThis method makes use of to return true faster or slower based on the person's current mood and skill levels.\n"
example: []
syntax:
content: protected CompletionType CompleteInTime(TimeSpan time, bool efficiencyMatters = false, SkillType skill = null, float levelModifier = 0.1F, bool autoOnly = false)
parameters:
- id: time
type: System.TimeSpan
description: The (total!) amount of time after which this action should be completed
- id: efficiencyMatters
type: System.Boolean
description: Whether the person's efficiency modifier () should be taken into account for the total time required
- id: skill
type: TinyLife.Skills.SkillType
description: A skill that optionally influences the completion time
- id: levelModifier
type: System.Single
description: The amount that each skill
level should influence the returned time by. Defaults to 0.1.
- id: autoOnly
type: System.Boolean
description: Whether the action should only be completed in the given amount of time if it has been . If both this value and are true, this method always returns .
return:
type: TinyLife.Actions.CompletionType
description: if the time has passed, otherwise
content.vb: Protected Function CompleteInTime(time As TimeSpan, efficiencyMatters As Boolean = False, skill As SkillType = Nothing, levelModifier As Single = 0.1F, autoOnly As Boolean = False) As CompletionType
overload: TinyLife.Actions.Typeless.TypelessAction.CompleteInTime*
modifiers.csharp:
- protected
modifiers.vb:
- Protected
- uid: TinyLife.Actions.Typeless.TypelessAction.CompleteIfNeedFull(TinyLife.Objects.Person,TinyLife.NeedType,TinyLife.Actions.CompletionType)
commentId: M:TinyLife.Actions.Typeless.TypelessAction.CompleteIfNeedFull(TinyLife.Objects.Person,TinyLife.NeedType,TinyLife.Actions.CompletionType)
id: CompleteIfNeedFull(TinyLife.Objects.Person,TinyLife.NeedType,TinyLife.Actions.CompletionType)
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: CompleteIfNeedFull(Person, NeedType, CompletionType)
nameWithType: TypelessAction.CompleteIfNeedFull(Person, NeedType, CompletionType)
fullName: TinyLife.Actions.Typeless.TypelessAction.CompleteIfNeedFull(TinyLife.Objects.Person, TinyLife.NeedType, TinyLife.Actions.CompletionType)
type: Method
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CompleteIfNeedFull
path: ../TinyLife/Actions/Typeless/TypelessAction.cs
startLine: 313
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nA helper method that returns if the given 's value is at .\n"
example: []
syntax:
content: public static CompletionType CompleteIfNeedFull(Person person, NeedType type, CompletionType els = CompletionType.Active)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person whose needs should be queried
- id: type
type: TinyLife.NeedType
description: The need that should be completed
- id: els
type: TinyLife.Actions.CompletionType
description: The action type that is returned if the need is not completed. by default.
return:
type: TinyLife.Actions.CompletionType
description: The appropriate completion type
content.vb: Public Shared Function CompleteIfNeedFull(person As Person, type As NeedType, els As CompletionType = CompletionType.Active) As CompletionType
overload: TinyLife.Actions.Typeless.TypelessAction.CompleteIfNeedFull*
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
- uid: TinyLife.Actions.Typeless.TypelessAction.PutDownOrGoTo(TinyLife.Actions.ActionInfo,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType[])
commentId: M:TinyLife.Actions.Typeless.TypelessAction.PutDownOrGoTo(TinyLife.Actions.ActionInfo,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType[])
id: PutDownOrGoTo(TinyLife.Actions.ActionInfo,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType[])
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: PutDownOrGoTo(ActionInfo, ObjectCategory, FurnitureType[])
nameWithType: TypelessAction.PutDownOrGoTo(ActionInfo, ObjectCategory, FurnitureType[])
fullName: TinyLife.Actions.Typeless.TypelessAction.PutDownOrGoTo(TinyLife.Actions.ActionInfo, TinyLife.Objects.ObjectCategory, TinyLife.Objects.FurnitureType[])
type: Method
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: PutDownOrGoTo
path: ../TinyLife/Actions/Typeless/TypelessAction.cs
startLine: 325
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nA helper method used by and that causes the to walk to a valid surface with the action item on it, plcae the action item down on a valid surface or move the action object from its current location to a valid surface.\nThe validity of the surface is determined by parentToPutOn
, and the item to find is any of items
.\n"
example: []
syntax:
content: public static IEnumerable PutDownOrGoTo(ActionInfo info, ObjectCategory parentToPutOn, params FurnitureType[] items)
parameters:
- id: info
type: TinyLife.Actions.ActionInfo
description: The action's action information
- id: parentToPutOn
type: TinyLife.Objects.ObjectCategory
description: An object category that the object's surface should have
- id: items
type: TinyLife.Objects.FurnitureType[]
description: The items that should be found on the surface
return:
type: System.Collections.Generic.IEnumerable{TinyLife.Actions.Action}
description: A set of actions that cause the person to set the action object up correctly
content.vb: Public Shared Function PutDownOrGoTo(info As ActionInfo, parentToPutOn As ObjectCategory, ParamArray items As FurnitureType()) As IEnumerable(Of Action)
overload: TinyLife.Actions.Typeless.TypelessAction.PutDownOrGoTo*
nameWithType.vb: TypelessAction.PutDownOrGoTo(ActionInfo, ObjectCategory, FurnitureType())
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
fullName.vb: TinyLife.Actions.Typeless.TypelessAction.PutDownOrGoTo(TinyLife.Actions.ActionInfo, TinyLife.Objects.ObjectCategory, TinyLife.Objects.FurnitureType())
name.vb: PutDownOrGoTo(ActionInfo, ObjectCategory, FurnitureType())
- uid: TinyLife.Actions.Typeless.TypelessAction.GetPlaceDirection(TinyLife.Objects.Person,TinyLife.Objects.FurnitureType)
commentId: M:TinyLife.Actions.Typeless.TypelessAction.GetPlaceDirection(TinyLife.Objects.Person,TinyLife.Objects.FurnitureType)
id: GetPlaceDirection(TinyLife.Objects.Person,TinyLife.Objects.FurnitureType)
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: GetPlaceDirection(Person, FurnitureType)
nameWithType: TypelessAction.GetPlaceDirection(Person, FurnitureType)
fullName: TinyLife.Actions.Typeless.TypelessAction.GetPlaceDirection(TinyLife.Objects.Person, TinyLife.Objects.FurnitureType)
type: Method
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetPlaceDirection
path: ../TinyLife/Actions/Typeless/TypelessAction.cs
startLine: 353
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nReturns a that represents the facing that the given should be placed with.\nThe direction is determined by the 's current rotation.\n"
example: []
syntax:
content: public static Direction2 GetPlaceDirection(Person person, FurnitureType item = null)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person placing the object
- id: item
type: TinyLife.Objects.FurnitureType
description: The item to place
return:
type: MLEM.Misc.Direction2
description: The facing the item should be placed with
content.vb: Public Shared Function GetPlaceDirection(person As Person, item As FurnitureType = Nothing) As Direction2
overload: TinyLife.Actions.Typeless.TypelessAction.GetPlaceDirection*
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
- uid: TinyLife.Actions.Typeless.TypelessAction.Sit(TinyLife.Objects.Person,TinyLife.Objects.Furniture,System.Single,TinyLife.Objects.ActionSpot)
commentId: M:TinyLife.Actions.Typeless.TypelessAction.Sit(TinyLife.Objects.Person,TinyLife.Objects.Furniture,System.Single,TinyLife.Objects.ActionSpot)
id: Sit(TinyLife.Objects.Person,TinyLife.Objects.Furniture,System.Single,TinyLife.Objects.ActionSpot)
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: Sit(Person, Furniture, Single, ActionSpot)
nameWithType: TypelessAction.Sit(Person, Furniture, Single, ActionSpot)
fullName: TinyLife.Actions.Typeless.TypelessAction.Sit(TinyLife.Objects.Person, TinyLife.Objects.Furniture, System.Single, TinyLife.Objects.ActionSpot)
type: Method
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Sit
path: ../TinyLife/Actions/Typeless/TypelessAction.cs
startLine: 370
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nA helper method that causes the to sit on the given object.\nThis method causes the action spot to be occupied and the person's to be changed to .\nAdditionally, the need is restored a little bit.\nNote that this method has to be called every frame for the person to stay sat down.\n"
example: []
syntax:
content: public static bool Sit(Person person, Furniture chair, float speedMultiplier, ActionSpot spot = null)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person that should sit down
- id: chair
type: TinyLife.Objects.Furniture
description: The chair to sit on
- id: speedMultiplier
type: System.Single
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by
- id: spot
type: TinyLife.Objects.ActionSpot
description: The action spot to sit on, or null to select one automatically
return:
type: System.Boolean
description: Whether or not the chair can be sat on
content.vb: Public Shared Function Sit(person As Person, chair As Furniture, speedMultiplier As Single, spot As ActionSpot = Nothing) As Boolean
overload: TinyLife.Actions.Typeless.TypelessAction.Sit*
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
- uid: TinyLife.Actions.Typeless.TypelessAction.GetFreeChair(TinyLife.Objects.Person,TinyLife.Objects.Furniture)
commentId: M:TinyLife.Actions.Typeless.TypelessAction.GetFreeChair(TinyLife.Objects.Person,TinyLife.Objects.Furniture)
id: GetFreeChair(TinyLife.Objects.Person,TinyLife.Objects.Furniture)
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: GetFreeChair(Person, Furniture)
nameWithType: TypelessAction.GetFreeChair(Person, Furniture)
fullName: TinyLife.Actions.Typeless.TypelessAction.GetFreeChair(TinyLife.Objects.Person, TinyLife.Objects.Furniture)
type: Method
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetFreeChair
path: ../TinyLife/Actions/Typeless/TypelessAction.cs
startLine: 388
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nA helper method that returns an for a on a with the category that is closest to the given object which is on a desk or table.\nThe furniture returned is the one that the person should on when interacting with the passed deskObject
.\nThis method will return the deskObject
's parent itself if it is a picnic-style table that has benches directly attached to it.\n"
example: []
syntax:
content: public static (Furniture Chair, ActionSpot Spot, Direction2 Direction) GetFreeChair(Person person, Furniture deskObject)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person to get the free chair for
- id: deskObject
type: TinyLife.Objects.Furniture
description: The object that is sat on a desk
return:
type: System.ValueTuple{TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot,MLEM.Misc.Direction2}
description: The corresponding chair, and the action spot's rotation, or default if there is none
content.vb: Public Shared Function GetFreeChair(person As Person, deskObject As Furniture) As(Chair As Furniture, Spot As ActionSpot, Direction As Direction2)(Of Furniture , ActionSpot, Direction2)
overload: TinyLife.Actions.Typeless.TypelessAction.GetFreeChair*
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
- uid: TinyLife.Actions.Typeless.TypelessAction.GetFreeChairs(TinyLife.Objects.Person,TinyLife.Objects.Furniture,System.Func{MLEM.Misc.Direction2,System.Boolean})
commentId: M:TinyLife.Actions.Typeless.TypelessAction.GetFreeChairs(TinyLife.Objects.Person,TinyLife.Objects.Furniture,System.Func{MLEM.Misc.Direction2,System.Boolean})
id: GetFreeChairs(TinyLife.Objects.Person,TinyLife.Objects.Furniture,System.Func{MLEM.Misc.Direction2,System.Boolean})
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: GetFreeChairs(Person, Furniture, Func)
nameWithType: TypelessAction.GetFreeChairs(Person, Furniture, Func)
fullName: TinyLife.Actions.Typeless.TypelessAction.GetFreeChairs(TinyLife.Objects.Person, TinyLife.Objects.Furniture, System.Func)
type: Method
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetFreeChairs
path: ../TinyLife/Actions/Typeless/TypelessAction.cs
startLine: 405
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nReturns a set of free chair furniture paired with an and accessible direction.\nThis method is used by .\nThis method will return the table
itself if it is a picnic-style table that has benches directly attached to it.\n"
example: []
syntax:
content: public static IEnumerable<(Furniture Chair, ActionSpot Spot, Direction2 Direction)> GetFreeChairs(Person person, Furniture table, Func canSitThisWay = null)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person to get the free chairs for
- id: table
type: TinyLife.Objects.Furniture
description: The table that the chairs should be connected to
- id: canSitThisWay
type: System.Func{MLEM.Misc.Direction2,System.Boolean}
description: A function that determines whether a person can sit the given way, or null to allow all seating directions
return:
type: System.Collections.Generic.IEnumerable{System.ValueTuple{TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot,MLEM.Misc.Direction2}}
description: A set of chairs, their action spots and their seating directions
content.vb: Public Shared Function GetFreeChairs(person As Person, table As Furniture, canSitThisWay As Func(Of Direction2, Boolean) = Nothing) As IEnumerable(Of(Chair As Furniture, Spot As ActionSpot, Direction As Direction2)(Of Furniture , ActionSpot, Direction2))
overload: TinyLife.Actions.Typeless.TypelessAction.GetFreeChairs*
nameWithType.vb: TypelessAction.GetFreeChairs(Person, Furniture, Func(Of Direction2, Boolean))
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
fullName.vb: TinyLife.Actions.Typeless.TypelessAction.GetFreeChairs(TinyLife.Objects.Person, TinyLife.Objects.Furniture, System.Func(Of MLEM.Misc.Direction2, System.Boolean))
name.vb: GetFreeChairs(Person, Furniture, Func(Of Direction2, Boolean))
- uid: TinyLife.Actions.Typeless.TypelessAction.FindAllFreePeople(TinyLife.Objects.Person,TinyLife.Actions.ActionType,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
commentId: M:TinyLife.Actions.Typeless.TypelessAction.FindAllFreePeople(TinyLife.Objects.Person,TinyLife.Actions.ActionType,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
id: FindAllFreePeople(TinyLife.Objects.Person,TinyLife.Actions.ActionType,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: FindAllFreePeople(Person, ActionType, Nullable, Nullable, Boolean)
nameWithType: TypelessAction.FindAllFreePeople(Person, ActionType, Nullable, Nullable, Boolean)
fullName: TinyLife.Actions.Typeless.TypelessAction.FindAllFreePeople(TinyLife.Objects.Person, TinyLife.Actions.ActionType, System.Nullable, System.Nullable, System.Boolean)
type: Method
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: FindAllFreePeople
path: ../TinyLife/Actions/Typeless/TypelessAction.cs
startLine: 431
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nA helper method to find a set of all instances that are currently valid for interaction with the passed \n"
example: []
syntax:
content: public static IEnumerable FindAllFreePeople(Person person, ActionType type = null, Vector2? position = null, float? radius = null, bool ignoreVisibility = false)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person that wants to start the aciton
- id: type
type: TinyLife.Actions.ActionType
description: The type of action we want to start
- id: position
type: System.Nullable{Microsoft.Xna.Framework.Vector2}
description: The position that we should find people around, or null to use the passed person's position
- id: radius
type: System.Nullable{System.Single}
description: The radius that should be searched for people in, or 32 by default
- id: ignoreVisibility
type: System.Boolean
description: Whether the visibility () of the object's lot should be ignored, or false by default
return:
type: System.Collections.Generic.IEnumerable{TinyLife.Objects.Person}
description: A set of valid interaction partners
content.vb: Public Shared Function FindAllFreePeople(person As Person, type As ActionType = Nothing, position As Vector2? = Nothing, radius As Single? = Nothing, ignoreVisibility As Boolean = False) As IEnumerable(Of Person)
overload: TinyLife.Actions.Typeless.TypelessAction.FindAllFreePeople*
nameWithType.vb: TypelessAction.FindAllFreePeople(Person, ActionType, Nullable(Of Vector2), Nullable(Of Single), Boolean)
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
fullName.vb: TinyLife.Actions.Typeless.TypelessAction.FindAllFreePeople(TinyLife.Objects.Person, TinyLife.Actions.ActionType, System.Nullable(Of Microsoft.Xna.Framework.Vector2), System.Nullable(Of System.Single), System.Boolean)
name.vb: FindAllFreePeople(Person, ActionType, Nullable(Of Vector2), Nullable(Of Single), Boolean)
- uid: TinyLife.Actions.Typeless.TypelessAction.FindAllFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Boolean,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean,System.Boolean)
commentId: M:TinyLife.Actions.Typeless.TypelessAction.FindAllFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Boolean,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean,System.Boolean)
id: FindAllFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Boolean,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean,System.Boolean)
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: FindAllFreeFurniture(Person, ObjectCategory, FurnitureType, Boolean, Nullable, Nullable, Boolean, Boolean)
nameWithType: TypelessAction.FindAllFreeFurniture(Person, ObjectCategory, FurnitureType, Boolean, Nullable, Nullable, Boolean, Boolean)
fullName: TinyLife.Actions.Typeless.TypelessAction.FindAllFreeFurniture(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory, TinyLife.Objects.FurnitureType, System.Boolean, System.Nullable, System.Nullable, System.Boolean, System.Boolean)
type: Method
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: FindAllFreeFurniture
path: ../TinyLife/Actions/Typeless/TypelessAction.cs
startLine: 456
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nA helper method to find a set of all instances that are currently valid for interaction with the passed \n"
example: []
syntax:
content: public static IEnumerable FindAllFreeFurniture(Person person, ObjectCategory categories = null, FurnitureType objectSpotType = null, bool needsFreeActionSpot = true, Vector2? position = null, float? radius = null, bool allowBroken = false, bool ignoreVisibility = false)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person that wants to start the aciton
- id: categories
type: TinyLife.Objects.ObjectCategory
description: The categories that the furniture should have
- id: objectSpotType
type: TinyLife.Objects.FurnitureType
description: The type of item that an object spot should be available for, or null if this is not required
- id: needsFreeActionSpot
type: System.Boolean
description: Whether or not the furniture returned needs a non-occupied
- id: position
type: System.Nullable{Microsoft.Xna.Framework.Vector2}
description: The position that we should find people around, or null to use the passed person's position
- id: radius
type: System.Nullable{System.Single}
description: The radius that should be searched for people in, or 32 by default
- id: allowBroken
type: System.Boolean
description: Whether furniture that is can be returned
- id: ignoreVisibility
type: System.Boolean
description: Whether the visibility () of the object's lot should be ignored, or false by default
return:
type: System.Collections.Generic.IEnumerable{TinyLife.Objects.Furniture}
description: A set of valid furniture
content.vb: Public Shared Function FindAllFreeFurniture(person As Person, categories As ObjectCategory = Nothing, objectSpotType As FurnitureType = Nothing, needsFreeActionSpot As Boolean = True, position As Vector2? = Nothing, radius As Single? = Nothing, allowBroken As Boolean = False, ignoreVisibility As Boolean = False) As IEnumerable(Of Furniture)
overload: TinyLife.Actions.Typeless.TypelessAction.FindAllFreeFurniture*
nameWithType.vb: TypelessAction.FindAllFreeFurniture(Person, ObjectCategory, FurnitureType, Boolean, Nullable(Of Vector2), Nullable(Of Single), Boolean, Boolean)
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
fullName.vb: TinyLife.Actions.Typeless.TypelessAction.FindAllFreeFurniture(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory, TinyLife.Objects.FurnitureType, System.Boolean, System.Nullable(Of Microsoft.Xna.Framework.Vector2), System.Nullable(Of System.Single), System.Boolean, System.Boolean)
name.vb: FindAllFreeFurniture(Person, ObjectCategory, FurnitureType, Boolean, Nullable(Of Vector2), Nullable(Of Single), Boolean, Boolean)
- uid: TinyLife.Actions.Typeless.TypelessAction.FindAllFreeWalls(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
commentId: M:TinyLife.Actions.Typeless.TypelessAction.FindAllFreeWalls(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
id: FindAllFreeWalls(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: FindAllFreeWalls(Person, Nullable, Nullable, Boolean)
nameWithType: TypelessAction.FindAllFreeWalls(Person, Nullable, Nullable, Boolean)
fullName: TinyLife.Actions.Typeless.TypelessAction.FindAllFreeWalls(TinyLife.Objects.Person, System.Nullable, System.Nullable, System.Boolean)
type: Method
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: FindAllFreeWalls
path: ../TinyLife/Actions/Typeless/TypelessAction.cs
startLine: 474
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nA helper method to find a set of all instances that are currently valid for interaction with the passed \n"
example: []
syntax:
content: public static IEnumerable FindAllFreeWalls(Person person, Vector2? position = null, float? radius = null, bool ignoreVisibility = false)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person that wants to start the aciton
- id: position
type: System.Nullable{Microsoft.Xna.Framework.Vector2}
description: The position that the walls should be around, or null to use the person
's position
- id: radius
type: System.Nullable{System.Single}
description: The radius that should be searched for walls in, or 32 by default
- id: ignoreVisibility
type: System.Boolean
description: Whether the visibility () of the object's lot should be ignored, or false by default
return:
type: System.Collections.Generic.IEnumerable{TinyLife.World.Wall}
description: A set of valid walls
content.vb: Public Shared Function FindAllFreeWalls(person As Person, position As Vector2? = Nothing, radius As Single? = Nothing, ignoreVisibility As Boolean = False) As IEnumerable(Of Wall)
overload: TinyLife.Actions.Typeless.TypelessAction.FindAllFreeWalls*
nameWithType.vb: TypelessAction.FindAllFreeWalls(Person, Nullable(Of Vector2), Nullable(Of Single), Boolean)
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
fullName.vb: TinyLife.Actions.Typeless.TypelessAction.FindAllFreeWalls(TinyLife.Objects.Person, System.Nullable(Of Microsoft.Xna.Framework.Vector2), System.Nullable(Of System.Single), System.Boolean)
name.vb: FindAllFreeWalls(Person, Nullable(Of Vector2), Nullable(Of Single), Boolean)
- uid: TinyLife.Actions.Typeless.TypelessAction.FindAllFreeGround(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
commentId: M:TinyLife.Actions.Typeless.TypelessAction.FindAllFreeGround(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
id: FindAllFreeGround(TinyLife.Objects.Person,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Nullable{System.Single},System.Boolean)
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: FindAllFreeGround(Person, Nullable, Nullable, Boolean)
nameWithType: TypelessAction.FindAllFreeGround(Person, Nullable, Nullable, Boolean)
fullName: TinyLife.Actions.Typeless.TypelessAction.FindAllFreeGround(TinyLife.Objects.Person, System.Nullable, System.Nullable, System.Boolean)
type: Method
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: FindAllFreeGround
path: ../TinyLife/Actions/Typeless/TypelessAction.cs
startLine: 489
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nA helper method to find a set of all positions on the ground that are currently valid for interaction\n"
example: []
syntax:
content: public static IEnumerable FindAllFreeGround(Person person, Vector2? position = null, float? radius = null, bool ignoreVisibility = false)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person that wants to start the aciton
- id: position
type: System.Nullable{Microsoft.Xna.Framework.Vector2}
description: The position that the ground should be around, or null to use the person
's position
- id: radius
type: System.Nullable{System.Single}
description: The radius that should be searched for ground positions in, or 32 by default
- id: ignoreVisibility
type: System.Boolean
description: Whether the visibility () of the object's lot should be ignored, or false by default
return:
type: System.Collections.Generic.IEnumerable{Microsoft.Xna.Framework.Point}
description: A set of valid locations
content.vb: Public Shared Function FindAllFreeGround(person As Person, position As Vector2? = Nothing, radius As Single? = Nothing, ignoreVisibility As Boolean = False) As IEnumerable(Of Point)
overload: TinyLife.Actions.Typeless.TypelessAction.FindAllFreeGround*
nameWithType.vb: TypelessAction.FindAllFreeGround(Person, Nullable(Of Vector2), Nullable(Of Single), Boolean)
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
fullName.vb: TinyLife.Actions.Typeless.TypelessAction.FindAllFreeGround(TinyLife.Objects.Person, System.Nullable(Of Microsoft.Xna.Framework.Vector2), System.Nullable(Of System.Single), System.Boolean)
name.vb: FindAllFreeGround(Person, Nullable(Of Vector2), Nullable(Of Single), Boolean)
- uid: TinyLife.Actions.Typeless.TypelessAction.FindFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean)
commentId: M:TinyLife.Actions.Typeless.TypelessAction.FindFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean)
id: FindFreeFurniture(TinyLife.Objects.Person,TinyLife.Objects.ObjectCategory,TinyLife.Objects.FurnitureType,System.Nullable{Microsoft.Xna.Framework.Vector2},System.Boolean,System.Boolean)
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: FindFreeFurniture(Person, ObjectCategory, FurnitureType, Nullable, Boolean, Boolean)
nameWithType: TypelessAction.FindFreeFurniture(Person, ObjectCategory, FurnitureType, Nullable, Boolean, Boolean)
fullName: TinyLife.Actions.Typeless.TypelessAction.FindFreeFurniture(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory, TinyLife.Objects.FurnitureType, System.Nullable, System.Boolean, System.Boolean)
type: Method
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: FindFreeFurniture
path: ../TinyLife/Actions/Typeless/TypelessAction.cs
startLine: 507
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nA helper method to find the best instance to interact with based on the given data.\nNote that this method always returns a related to the first result from .\n"
example: []
syntax:
content: public static ActionInfo FindFreeFurniture(Person person, ObjectCategory categories, FurnitureType objectSpotType = null, Vector2? position = null, bool allowBroken = false, bool ignoreVisibility = false)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The person that wants to start the aciton
- id: categories
type: TinyLife.Objects.ObjectCategory
description: The categories that the furniture should have
- id: objectSpotType
type: TinyLife.Objects.FurnitureType
description: The type of item that an object spot should be available for, or null if this is not required
- id: position
type: System.Nullable{Microsoft.Xna.Framework.Vector2}
description: The position that we should find people around, or null to use the passed person's position
- id: allowBroken
type: System.Boolean
description: Whether furniture that is can be returned
- id: ignoreVisibility
type: System.Boolean
description: Whether the visibility () of the object's lot should be ignored, or false by default
return:
type: TinyLife.Actions.ActionInfo
description: An action info for the best furniture, or null if there is none
content.vb: Public Shared Function FindFreeFurniture(person As Person, categories As ObjectCategory, objectSpotType As FurnitureType = Nothing, position As Vector2? = Nothing, allowBroken As Boolean = False, ignoreVisibility As Boolean = False) As ActionInfo
overload: TinyLife.Actions.Typeless.TypelessAction.FindFreeFurniture*
nameWithType.vb: TypelessAction.FindFreeFurniture(Person, ObjectCategory, FurnitureType, Nullable(Of Vector2), Boolean, Boolean)
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
fullName.vb: TinyLife.Actions.Typeless.TypelessAction.FindFreeFurniture(TinyLife.Objects.Person, TinyLife.Objects.ObjectCategory, TinyLife.Objects.FurnitureType, System.Nullable(Of Microsoft.Xna.Framework.Vector2), System.Boolean, System.Boolean)
name.vb: FindFreeFurniture(Person, ObjectCategory, FurnitureType, Nullable(Of Vector2), Boolean, Boolean)
- uid: TinyLife.Actions.Typeless.TypelessAction.GetTableSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot)
commentId: M:TinyLife.Actions.Typeless.TypelessAction.GetTableSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot)
id: GetTableSpot(TinyLife.Objects.Furniture,TinyLife.Objects.ActionSpot)
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: GetTableSpot(Furniture, ActionSpot)
nameWithType: TypelessAction.GetTableSpot(Furniture, ActionSpot)
fullName: TinyLife.Actions.Typeless.TypelessAction.GetTableSpot(TinyLife.Objects.Furniture, TinyLife.Objects.ActionSpot)
type: Method
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetTableSpot
path: ../TinyLife/Actions/Typeless/TypelessAction.cs
startLine: 519
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nA helper method that returns the on the table or desk that the given chair is connected to.\nThis is the object spot that should be used for interaction if a person sits on the given chair.\n"
example: []
syntax:
content: public static (Furniture Table, ObjectSpot Spot) GetTableSpot(Furniture chair, ActionSpot actionSpot = null)
parameters:
- id: chair
type: TinyLife.Objects.Furniture
description: The chair to get the table spot for
- id: actionSpot
type: TinyLife.Objects.ActionSpot
description: The action spot on the chair
to get the table spot for
return:
type: System.ValueTuple{TinyLife.Objects.Furniture,TinyLife.Objects.ObjectSpot}
description: The table spot, or null if there is none
content.vb: Public Shared Function GetTableSpot(chair As Furniture, actionSpot As ActionSpot = Nothing) As(Table As Furniture, Spot As ObjectSpot)(Of Furniture , ObjectSpot)
overload: TinyLife.Actions.Typeless.TypelessAction.GetTableSpot*
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
- uid: TinyLife.Actions.Typeless.TypelessAction.InvokeForBoth(TinyLife.Objects.Person,TinyLife.Objects.Person,System.Action{TinyLife.Objects.Person,TinyLife.Objects.Person})
commentId: M:TinyLife.Actions.Typeless.TypelessAction.InvokeForBoth(TinyLife.Objects.Person,TinyLife.Objects.Person,System.Action{TinyLife.Objects.Person,TinyLife.Objects.Person})
id: InvokeForBoth(TinyLife.Objects.Person,TinyLife.Objects.Person,System.Action{TinyLife.Objects.Person,TinyLife.Objects.Person})
parent: TinyLife.Actions.Typeless.TypelessAction
langs:
- csharp
- vb
name: InvokeForBoth(Person, Person, Action)
nameWithType: TypelessAction.InvokeForBoth(Person, Person, Action)
fullName: TinyLife.Actions.Typeless.TypelessAction.InvokeForBoth(TinyLife.Objects.Person, TinyLife.Objects.Person, System.Action)
type: Method
source:
remote:
path: TinyLife/Actions/Typeless/TypelessAction.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: InvokeForBoth
path: ../TinyLife/Actions/Typeless/TypelessAction.cs
startLine: 536
assemblies:
- Tiny Life
namespace: TinyLife.Actions.Typeless
summary: "\nInvokes the given action for two people while passing both of them, first as the main, and then as the second, parameter to the given action
.\nThis method is used by .\n"
example: []
syntax:
content: public static void InvokeForBoth(Person person, Person other, Action action)
parameters:
- id: person
type: TinyLife.Objects.Person
description: The first person.
- id: other
type: TinyLife.Objects.Person
description: The second person.
- id: action
type: System.Action{TinyLife.Objects.Person,TinyLife.Objects.Person}
description: The action to invoke for both people passed.
content.vb: Public Shared Sub InvokeForBoth(person As Person, other As Person, action As Action(Of Person, Person))
overload: TinyLife.Actions.Typeless.TypelessAction.InvokeForBoth*
nameWithType.vb: TypelessAction.InvokeForBoth(Person, Person, Action(Of Person, Person))
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
fullName.vb: TinyLife.Actions.Typeless.TypelessAction.InvokeForBoth(TinyLife.Objects.Person, TinyLife.Objects.Person, System.Action(Of TinyLife.Objects.Person, TinyLife.Objects.Person))
name.vb: InvokeForBoth(Person, Person, Action(Of Person, Person))
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commentId: T:TinyLife.Actions.Action
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fullName: TinyLife.Actions.Action
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name: Object
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fullName: System.Object
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isExternal: true
name: JsonTypeSafeGenericDataHolder
nameWithType: JsonTypeSafeGenericDataHolder
fullName: MLEM.Data.Json.JsonTypeSafeGenericDataHolder
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isExternal: true
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spec.vb:
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name: GetDataKeys
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isExternal: true
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commentId: M:System.Object.GetHashCode
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name: GetHashCode
nameWithType: Object.GetHashCode
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commentId: M:System.Object.GetType
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spec.csharp:
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name: GetType
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spec.vb:
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spec.csharp:
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spec.vb:
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nameWithType: Object.ToString
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commentId: M:TinyLife.Utilities.Extensions.JsonCopy``1(``0)
parent: TinyLife.Utilities.Extensions
definition: TinyLife.Utilities.Extensions.JsonCopy``1(``0)
name: JsonCopy()
nameWithType: Extensions.JsonCopy()
fullName: TinyLife.Utilities.Extensions.JsonCopy()
nameWithType.vb: Extensions.JsonCopy(Of TypelessAction)()
fullName.vb: TinyLife.Utilities.Extensions.JsonCopy(Of TinyLife.Actions.Typeless.TypelessAction)()
name.vb: JsonCopy(Of TypelessAction)()
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nameWithType: Extensions.JsonCopy
fullName: TinyLife.Utilities.Extensions.JsonCopy
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nameWithType: (
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nameWithType: Extensions.JsonCopy(Of TypelessAction)
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nameWithType.vb: Extensions.JsonCopy(Of T)(T)
fullName.vb: TinyLife.Utilities.Extensions.JsonCopy(Of T)(T)
name.vb: JsonCopy(Of T)(T)
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name: JsonCopy
nameWithType: Extensions.JsonCopy
fullName: TinyLife.Utilities.Extensions.JsonCopy
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spec.vb:
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nameWithType: Extensions.JsonCopy(Of T)
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nameWithType: Extensions
fullName: TinyLife.Utilities.Extensions
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commentId: N:TinyLife.Utilities
name: TinyLife.Utilities
nameWithType: TinyLife.Utilities
fullName: TinyLife.Utilities
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commentId: T:System.Boolean
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