### YamlMime:ManagedReference
items:
- uid: TinyLife.Tools.Tool
commentId: T:TinyLife.Tools.Tool
id: Tool
parent: TinyLife.Tools
children:
- TinyLife.Tools.Tool.#ctor(MLEM.Textures.TextureRegion,System.Boolean)
- TinyLife.Tools.Tool.BuildModeButton(System.String,MLEM.Ui.Elements.Element.GenericCallback,MLEM.Ui.Elements.Element.DrawCallback,System.Single,MLEM.Textures.TextureRegion,System.Collections.Generic.IEnumerable{System.String},System.Nullable{System.Single})
- TinyLife.Tools.Tool.BuildTools
- TinyLife.Tools.Tool.CanSwitchGameModes
- TinyLife.Tools.Tool.Closed
- TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme,System.Action{System.Int32},System.Func{System.Int32,System.Boolean})
- TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme[],System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean})
- TinyLife.Tools.Tool.DisplayAsTab
- TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
- TinyLife.Tools.Tool.ForceWallsUp
- TinyLife.Tools.Tool.GetMouseCursor
- TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
- TinyLife.Tools.Tool.Input
- TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
- TinyLife.Tools.Tool.Map
- TinyLife.Tools.Tool.Money
- TinyLife.Tools.Tool.MousePos
- TinyLife.Tools.Tool.MoveTool
- TinyLife.Tools.Tool.OnClosed
- TinyLife.Tools.Tool.OnDraw
- TinyLife.Tools.Tool.OnInitBuildModeUi
- TinyLife.Tools.Tool.OnOpened
- TinyLife.Tools.Tool.OnUpdate
- TinyLife.Tools.Tool.Opened
- TinyLife.Tools.Tool.PlayModeTool
- TinyLife.Tools.Tool.RemoveTool
- TinyLife.Tools.Tool.SelectedObject
- TinyLife.Tools.Tool.SelectedWall
- TinyLife.Tools.Tool.ShouldHighlightSelectedObject
- TinyLife.Tools.Tool.Texture
- TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime)
langs:
- csharp
- vb
name: Tool
nameWithType: Tool
fullName: TinyLife.Tools.Tool
type: Class
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Tool
path: ../TinyLife/Tools/Tool.cs
startLine: 24
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nA tool is a type of game mode that is currently active.\nTools are split up into the and , the latter of which holds all tools that can be found in the build menu.\n"
example: []
syntax:
content: public class Tool
content.vb: Public Class Tool
inheritance:
- System.Object
derivedClasses:
- TinyLife.Tools.FurnitureTool
- TinyLife.Tools.LotTool
- TinyLife.Tools.MoveLotTool
- TinyLife.Tools.MoveTool
- TinyLife.Tools.OpeningTool
- TinyLife.Tools.PlayModeTool
- TinyLife.Tools.RemoveTool
- TinyLife.Tools.RoofTool
- TinyLife.Tools.TileTool
- TinyLife.Tools.WallpaperTool
- TinyLife.Tools.WallTool
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Tools.Tool.TinyLife.Utilities.Extensions.JsonCopy``1
modifiers.csharp:
- public
- class
modifiers.vb:
- Public
- Class
- uid: TinyLife.Tools.Tool.RemoveTool
commentId: F:TinyLife.Tools.Tool.RemoveTool
id: RemoveTool
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: RemoveTool
nameWithType: Tool.RemoveTool
fullName: TinyLife.Tools.Tool.RemoveTool
type: Field
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RemoveTool
path: ../TinyLife/Tools/Tool.cs
startLine: 29
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nThe singleton, which is activated using the Remove tab in the build menu or by holding the control key.\n"
example: []
syntax:
content: public static readonly RemoveTool RemoveTool
return:
type: TinyLife.Tools.RemoveTool
content.vb: Public Shared ReadOnly RemoveTool As RemoveTool
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Tools.Tool.MoveTool
commentId: F:TinyLife.Tools.Tool.MoveTool
id: MoveTool
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: MoveTool
nameWithType: Tool.MoveTool
fullName: TinyLife.Tools.Tool.MoveTool
type: Field
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: MoveTool
path: ../TinyLife/Tools/Tool.cs
startLine: 33
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nThe singleton\n"
example: []
syntax:
content: public static readonly MoveTool MoveTool
return:
type: TinyLife.Tools.MoveTool
content.vb: Public Shared ReadOnly MoveTool As MoveTool
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Tools.Tool.PlayModeTool
commentId: F:TinyLife.Tools.Tool.PlayModeTool
id: PlayModeTool
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: PlayModeTool
nameWithType: Tool.PlayModeTool
fullName: TinyLife.Tools.Tool.PlayModeTool
type: Field
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: PlayModeTool
path: ../TinyLife/Tools/Tool.cs
startLine: 37
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nThe singleton, which is activated when build mode is inactive.\n"
example: []
syntax:
content: public static readonly PlayModeTool PlayModeTool
return:
type: TinyLife.Tools.PlayModeTool
content.vb: Public Shared ReadOnly PlayModeTool As PlayModeTool
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Tools.Tool.BuildTools
commentId: F:TinyLife.Tools.Tool.BuildTools
id: BuildTools
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: BuildTools
nameWithType: Tool.BuildTools
fullName: TinyLife.Tools.Tool.BuildTools
type: Field
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: BuildTools
path: ../TinyLife/Tools/Tool.cs
startLine: 42
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nA set of instances that can be activated using the build mode menu.\nAll tools in this list are automatically added to the menu.\n"
example: []
syntax:
content: public static readonly List BuildTools
return:
type: System.Collections.Generic.List{TinyLife.Tools.Tool}
content.vb: Public Shared ReadOnly BuildTools As List(Of Tool)
modifiers.csharp:
- public
- static
- readonly
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Tools.Tool.SelectedObject
commentId: P:TinyLife.Tools.Tool.SelectedObject
id: SelectedObject
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: SelectedObject
nameWithType: Tool.SelectedObject
fullName: TinyLife.Tools.Tool.SelectedObject
type: Property
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SelectedObject
path: ../TinyLife/Tools/Tool.cs
startLine: 47
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nThe that is currently below the mouse, or null if there is none.\nThis object selection mechanic uses pixel-perfect collision based on the object's rendered texture.\n"
example: []
syntax:
content: public static MapObject SelectedObject { get; }
parameters: []
return:
type: TinyLife.Objects.MapObject
content.vb: Public Shared ReadOnly Property SelectedObject As MapObject
overload: TinyLife.Tools.Tool.SelectedObject*
modifiers.csharp:
- public
- static
- get
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Tools.Tool.SelectedWall
commentId: P:TinyLife.Tools.Tool.SelectedWall
id: SelectedWall
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: SelectedWall
nameWithType: Tool.SelectedWall
fullName: TinyLife.Tools.Tool.SelectedWall
type: Property
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SelectedWall
path: ../TinyLife/Tools/Tool.cs
startLine: 52
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nThe that is currently below the mouse, or null if there is none.\nThis object selection mechanic uses pixel-perfect collision based on the wall's rendered texture.\n"
example: []
syntax:
content: public static Wall SelectedWall { get; }
parameters: []
return:
type: TinyLife.World.Wall
content.vb: Public Shared ReadOnly Property SelectedWall As Wall
overload: TinyLife.Tools.Tool.SelectedWall*
modifiers.csharp:
- public
- static
- get
modifiers.vb:
- Public
- Shared
- ReadOnly
- uid: TinyLife.Tools.Tool.OnOpened
commentId: E:TinyLife.Tools.Tool.OnOpened
id: OnOpened
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: OnOpened
nameWithType: Tool.OnOpened
fullName: TinyLife.Tools.Tool.OnOpened
type: Event
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnOpened
path: ../TinyLife/Tools/Tool.cs
startLine: 57
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nAn event that is invoked when a is .\n"
example: []
syntax:
content: public static event Action OnOpened
return:
type: System.Action{TinyLife.Tools.Tool}
content.vb: Public Shared Event OnOpened As Action(Of Tool)
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
- uid: TinyLife.Tools.Tool.OnClosed
commentId: E:TinyLife.Tools.Tool.OnClosed
id: OnClosed
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: OnClosed
nameWithType: Tool.OnClosed
fullName: TinyLife.Tools.Tool.OnClosed
type: Event
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnClosed
path: ../TinyLife/Tools/Tool.cs
startLine: 61
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nAn event that is invoked when a is .\n"
example: []
syntax:
content: public static event Action OnClosed
return:
type: System.Action{TinyLife.Tools.Tool}
content.vb: Public Shared Event OnClosed As Action(Of Tool)
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
- uid: TinyLife.Tools.Tool.OnUpdate
commentId: E:TinyLife.Tools.Tool.OnUpdate
id: OnUpdate
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: OnUpdate
nameWithType: Tool.OnUpdate
fullName: TinyLife.Tools.Tool.OnUpdate
type: Event
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnUpdate
path: ../TinyLife/Tools/Tool.cs
startLine: 65
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nAn event that is invoked when a is updated in .\n"
example: []
syntax:
content: public static event Action OnUpdate
return:
type: System.Action{TinyLife.Tools.Tool,Microsoft.Xna.Framework.GameTime}
content.vb: Public Shared Event OnUpdate As Action(Of Tool, GameTime)
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
- uid: TinyLife.Tools.Tool.OnDraw
commentId: E:TinyLife.Tools.Tool.OnDraw
id: OnDraw
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: OnDraw
nameWithType: Tool.OnDraw
fullName: TinyLife.Tools.Tool.OnDraw
type: Event
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnDraw
path: ../TinyLife/Tools/Tool.cs
startLine: 69
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nAn event that is invoked when a is drawn in .\n"
example: []
syntax:
content: public static event Action OnDraw
return:
type: System.Action{TinyLife.Tools.Tool,Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch}
content.vb: Public Shared Event OnDraw As Action(Of Tool, GameTime, SpriteBatch)
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
- uid: TinyLife.Tools.Tool.OnInitBuildModeUi
commentId: E:TinyLife.Tools.Tool.OnInitBuildModeUi
id: OnInitBuildModeUi
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: OnInitBuildModeUi
nameWithType: Tool.OnInitBuildModeUi
fullName: TinyLife.Tools.Tool.OnInitBuildModeUi
type: Event
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: OnInitBuildModeUi
path: ../TinyLife/Tools/Tool.cs
startLine: 73
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nAn event that is invoked when a 's method is called.\n"
example: []
syntax:
content: public static event Action OnInitBuildModeUi
return:
type: System.Action{TinyLife.Tools.Tool,MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel}
content.vb: Public Shared Event OnInitBuildModeUi As Action(Of Tool, Panel, Panel)
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
- uid: TinyLife.Tools.Tool.Input
commentId: P:TinyLife.Tools.Tool.Input
id: Input
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: Input
nameWithType: Tool.Input
fullName: TinyLife.Tools.Tool.Input
type: Property
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Input
path: ../TinyLife/Tools/Tool.cs
startLine: 76
assemblies:
- Tiny Life
namespace: TinyLife.Tools
example: []
syntax:
content: protected static InputHandler Input { get; }
parameters: []
return:
type: MLEM.Input.InputHandler
content.vb: Protected Shared ReadOnly Property Input As InputHandler
overload: TinyLife.Tools.Tool.Input*
modifiers.csharp:
- protected
- static
- get
modifiers.vb:
- Protected
- Shared
- ReadOnly
- uid: TinyLife.Tools.Tool.Map
commentId: P:TinyLife.Tools.Tool.Map
id: Map
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: Map
nameWithType: Tool.Map
fullName: TinyLife.Tools.Tool.Map
type: Property
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Map
path: ../TinyLife/Tools/Tool.cs
startLine: 78
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nThe map that the game is currently on, or null
if in the main menu\n"
example: []
syntax:
content: protected static Map Map { get; }
parameters: []
return:
type: TinyLife.World.Map
content.vb: Protected Shared ReadOnly Property Map As Map
overload: TinyLife.Tools.Tool.Map*
modifiers.csharp:
- protected
- static
- get
modifiers.vb:
- Protected
- Shared
- ReadOnly
- uid: TinyLife.Tools.Tool.Money
commentId: P:TinyLife.Tools.Tool.Money
id: Money
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: Money
nameWithType: Tool.Money
fullName: TinyLife.Tools.Tool.Money
type: Property
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Money
path: ../TinyLife/Tools/Tool.cs
startLine: 80
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nThe money that this household has, rounded by two digits after the decimal point\n"
example: []
syntax:
content: protected static float Money { get; set; }
parameters: []
return:
type: System.Single
content.vb: Protected Shared Property Money As Single
overload: TinyLife.Tools.Tool.Money*
modifiers.csharp:
- protected
- static
- get
- set
modifiers.vb:
- Protected
- Shared
- uid: TinyLife.Tools.Tool.Texture
commentId: F:TinyLife.Tools.Tool.Texture
id: Texture
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: Texture
nameWithType: Tool.Texture
fullName: TinyLife.Tools.Tool.Texture
type: Field
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Texture
path: ../TinyLife/Tools/Tool.cs
startLine: 88
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nThe texture region that should be used to display this tool in the build menu\n"
example: []
syntax:
content: public readonly TextureRegion Texture
return:
type: MLEM.Textures.TextureRegion
content.vb: Public ReadOnly Texture As TextureRegion
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Tools.Tool.DisplayAsTab
commentId: F:TinyLife.Tools.Tool.DisplayAsTab
id: DisplayAsTab
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: DisplayAsTab
nameWithType: Tool.DisplayAsTab
fullName: TinyLife.Tools.Tool.DisplayAsTab
type: Field
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DisplayAsTab
path: ../TinyLife/Tools/Tool.cs
startLine: 92
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nWhether or not this tool should be displayed as a tab (like the ) or a button in the build menu\n"
example: []
syntax:
content: public readonly bool DisplayAsTab
return:
type: System.Boolean
content.vb: Public ReadOnly DisplayAsTab As Boolean
modifiers.csharp:
- public
- readonly
modifiers.vb:
- Public
- ReadOnly
- uid: TinyLife.Tools.Tool.MousePos
commentId: F:TinyLife.Tools.Tool.MousePos
id: MousePos
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: MousePos
nameWithType: Tool.MousePos
fullName: TinyLife.Tools.Tool.MousePos
type: Field
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: MousePos
path: ../TinyLife/Tools/Tool.cs
startLine: 97
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nThe position of the mouse in world coordinates.\nThis position is set every call.\n"
example: []
syntax:
content: protected Vector2 MousePos
return:
type: Microsoft.Xna.Framework.Vector2
content.vb: Protected MousePos As Vector2
modifiers.csharp:
- protected
modifiers.vb:
- Protected
- uid: TinyLife.Tools.Tool.#ctor(MLEM.Textures.TextureRegion,System.Boolean)
commentId: M:TinyLife.Tools.Tool.#ctor(MLEM.Textures.TextureRegion,System.Boolean)
id: '#ctor(MLEM.Textures.TextureRegion,System.Boolean)'
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: Tool(TextureRegion, Boolean)
nameWithType: Tool.Tool(TextureRegion, Boolean)
fullName: TinyLife.Tools.Tool.Tool(MLEM.Textures.TextureRegion, System.Boolean)
type: Constructor
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Tools/Tool.cs
startLine: 104
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nCreates a new tool with the given settings\n"
example: []
syntax:
content: public Tool(TextureRegion texture, bool displayAsTab = false)
parameters:
- id: texture
type: MLEM.Textures.TextureRegion
description: The texture of the tool icon
- id: displayAsTab
type: System.Boolean
description: Wheteher or not this tool should display as a tab. Defaults to false.
content.vb: Public Sub New(texture As TextureRegion, displayAsTab As Boolean = False)
overload: TinyLife.Tools.Tool.#ctor*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
commentId: M:TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
id: InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: InitBuildModeUi(Panel, Panel)
nameWithType: Tool.InitBuildModeUi(Panel, Panel)
fullName: TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel, MLEM.Ui.Elements.Panel)
type: Method
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: InitBuildModeUi
path: ../TinyLife/Tools/Tool.cs
startLine: 115
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nOverride this method to add custom content to the passed ui elements.\nBy default, this method does nothing.\n"
example: []
syntax:
content: protected virtual void InitBuildModeUi(Panel content, Panel zoom)
parameters:
- id: content
type: MLEM.Ui.Elements.Panel
description: The main content panel. Add custom instances here.
- id: zoom
type: MLEM.Ui.Elements.Panel
description: The zoom panel that contains and object previews
content.vb: Protected Overridable Sub InitBuildModeUi(content As Panel, zoom As Panel)
overload: TinyLife.Tools.Tool.InitBuildModeUi*
modifiers.csharp:
- protected
- virtual
modifiers.vb:
- Protected
- Overridable
- uid: TinyLife.Tools.Tool.Opened
commentId: M:TinyLife.Tools.Tool.Opened
id: Opened
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: Opened()
nameWithType: Tool.Opened()
fullName: TinyLife.Tools.Tool.Opened()
type: Method
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Opened
path: ../TinyLife/Tools/Tool.cs
startLine: 123
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nCalled when this build tool is opened.\nBy default, this method initializes several settings and calls .\n"
example: []
syntax:
content: public virtual void Opened()
content.vb: Public Overridable Sub Opened
overload: TinyLife.Tools.Tool.Opened*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Tools.Tool.Closed
commentId: M:TinyLife.Tools.Tool.Closed
id: Closed
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: Closed()
nameWithType: Tool.Closed()
fullName: TinyLife.Tools.Tool.Closed()
type: Method
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Closed
path: ../TinyLife/Tools/Tool.cs
startLine: 143
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nCalled when this build tool is closed.\nBy default, this method removes its elements from the ui.\n"
example: []
syntax:
content: public virtual void Closed()
content.vb: Public Overridable Sub Closed
overload: TinyLife.Tools.Tool.Closed*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime)
commentId: M:TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime)
id: Update(Microsoft.Xna.Framework.GameTime)
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: Update(GameTime)
nameWithType: Tool.Update(GameTime)
fullName: TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime)
type: Method
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Update
path: ../TinyLife/Tools/Tool.cs
startLine: 154
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nThis method is called every update frame for the .\nBy default, this method updates the and invokes .\n"
example: []
syntax:
content: public virtual void Update(GameTime time)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game's time
content.vb: Public Overridable Sub Update(time As GameTime)
overload: TinyLife.Tools.Tool.Update*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
commentId: M:TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
id: Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: Draw(GameTime, SpriteBatch)
nameWithType: Tool.Draw(GameTime, SpriteBatch)
fullName: TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch)
type: Method
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Draw
path: ../TinyLife/Tools/Tool.cs
startLine: 166
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nThis method is called every draw frame for the .\nNote that this method is only called if the mouse is not hovering over any ui elements.\nBy default, this method invokes .\n"
example: []
syntax:
content: public virtual void Draw(GameTime time, SpriteBatch batch)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game's time
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
description: The sprite batch used for drawing
content.vb: Public Overridable Sub Draw(time As GameTime, batch As SpriteBatch)
overload: TinyLife.Tools.Tool.Draw*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Tools.Tool.GetMouseCursor
commentId: M:TinyLife.Tools.Tool.GetMouseCursor
id: GetMouseCursor
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: GetMouseCursor()
nameWithType: Tool.GetMouseCursor()
fullName: TinyLife.Tools.Tool.GetMouseCursor()
type: Method
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetMouseCursor
path: ../TinyLife/Tools/Tool.cs
startLine: 175
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nReturns the that this tool should currently display.\nBy default, is returned.\n"
example: []
syntax:
content: public virtual CursorType GetMouseCursor()
return:
type: TinyLife.Uis.CursorType
description: The cursor type
content.vb: Public Overridable Function GetMouseCursor As CursorType
overload: TinyLife.Tools.Tool.GetMouseCursor*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Tools.Tool.ForceWallsUp
commentId: M:TinyLife.Tools.Tool.ForceWallsUp
id: ForceWallsUp
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: ForceWallsUp()
nameWithType: Tool.ForceWallsUp()
fullName: TinyLife.Tools.Tool.ForceWallsUp()
type: Method
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ForceWallsUp
path: ../TinyLife/Tools/Tool.cs
startLine: 184
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nReturns whether the should be forcibly changed by this tool.\nIf it shouldn't be changed, null should be returned. Otherwise, the required should be returned.\n"
example: []
syntax:
content: public virtual WallDisplay? ForceWallsUp()
return:
type: System.Nullable{TinyLife.WallDisplay}
description: The required wall display, or null if the default should be used
content.vb: Public Overridable Function ForceWallsUp As WallDisplay?
overload: TinyLife.Tools.Tool.ForceWallsUp*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Tools.Tool.CanSwitchGameModes
commentId: M:TinyLife.Tools.Tool.CanSwitchGameModes
id: CanSwitchGameModes
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: CanSwitchGameModes()
nameWithType: Tool.CanSwitchGameModes()
fullName: TinyLife.Tools.Tool.CanSwitchGameModes()
type: Method
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanSwitchGameModes
path: ../TinyLife/Tools/Tool.cs
startLine: 192
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nWhether or not the game currently, while this tool is selected\n"
example: []
syntax:
content: public virtual bool CanSwitchGameModes()
return:
type: System.Boolean
description: Whether the game can be mode switched right now
content.vb: Public Overridable Function CanSwitchGameModes As Boolean
overload: TinyLife.Tools.Tool.CanSwitchGameModes*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Tools.Tool.ShouldHighlightSelectedObject
commentId: M:TinyLife.Tools.Tool.ShouldHighlightSelectedObject
id: ShouldHighlightSelectedObject
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: ShouldHighlightSelectedObject()
nameWithType: Tool.ShouldHighlightSelectedObject()
fullName: TinyLife.Tools.Tool.ShouldHighlightSelectedObject()
type: Method
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ShouldHighlightSelectedObject
path: ../TinyLife/Tools/Tool.cs
startLine: 201
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nWhether or not the should currently have a white highlight around it.\nThis method defaults to return true if is false.\n"
example: []
syntax:
content: public virtual bool ShouldHighlightSelectedObject()
return:
type: System.Boolean
description: Whether or not the selected object should be highlighted
content.vb: Public Overridable Function ShouldHighlightSelectedObject As Boolean
overload: TinyLife.Tools.Tool.ShouldHighlightSelectedObject*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
commentId: M:TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
id: IsOnLot(Microsoft.Xna.Framework.Point)
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: IsOnLot(Point)
nameWithType: Tool.IsOnLot(Point)
fullName: TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
type: Method
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IsOnLot
path: ../TinyLife/Tools/Tool.cs
startLine: 210
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nReturns whether or not the passed position is on the currently edited lot ()\n"
example: []
syntax:
content: public static bool IsOnLot(Point pos)
parameters:
- id: pos
type: Microsoft.Xna.Framework.Point
description: The position to check
return:
type: System.Boolean
description: Whether or not the position is on the current lot
content.vb: Public Shared Function IsOnLot(pos As Point) As Boolean
overload: TinyLife.Tools.Tool.IsOnLot*
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
- uid: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme[],System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean})
commentId: M:TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme[],System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean})
id: ColorSelection(TinyLife.Utilities.ColorScheme[],System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean})
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: ColorSelection(ColorScheme[], Action, Func)
nameWithType: Tool.ColorSelection(ColorScheme[], Action, Func)
fullName: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme[], System.Action, System.Func)
type: Method
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ColorSelection
path: ../TinyLife/Tools/Tool.cs
startLine: 228
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nCreates a new that resembles a set of color selection buttons.\nThis method uses to create multiple color selection areas for all of the schemes
passed.\n"
example: []
syntax:
content: public static Group ColorSelection(ColorScheme[] schemes, Action onPressed, Func isSelected)
parameters:
- id: schemes
type: TinyLife.Utilities.ColorScheme[]
description: The color schemes to create buttons for.
- id: onPressed
type: System.Action{System.Int32,System.Int32}
description: A function that returns the index of the color scheme, as well as the index of the color, that has been pressed.
- id: isSelected
type: System.Func{System.Int32,System.Int32,System.Boolean}
description: A function that determines whether the color scheme and colors with the given indices are selected, which causes a rectangle to be drawn around it.
return:
type: MLEM.Ui.Elements.Group
description: A group of color selection areas with the given settings.
content.vb: Public Shared Function ColorSelection(schemes As ColorScheme(), onPressed As Action(Of Integer, Integer), isSelected As Func(Of Integer, Integer, Boolean)) As Group
overload: TinyLife.Tools.Tool.ColorSelection*
nameWithType.vb: Tool.ColorSelection(ColorScheme(), Action(Of Int32, Int32), Func(Of Int32, Int32, Boolean))
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
fullName.vb: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme(), System.Action(Of System.Int32, System.Int32), System.Func(Of System.Int32, System.Int32, System.Boolean))
name.vb: ColorSelection(ColorScheme(), Action(Of Int32, Int32), Func(Of Int32, Int32, Boolean))
- uid: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme,System.Action{System.Int32},System.Func{System.Int32,System.Boolean})
commentId: M:TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme,System.Action{System.Int32},System.Func{System.Int32,System.Boolean})
id: ColorSelection(TinyLife.Utilities.ColorScheme,System.Action{System.Int32},System.Func{System.Int32,System.Boolean})
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: ColorSelection(ColorScheme, Action, Func)
nameWithType: Tool.ColorSelection(ColorScheme, Action, Func)
fullName: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme, System.Action, System.Func)
type: Method
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ColorSelection
path: ../TinyLife/Tools/Tool.cs
startLine: 249
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nCreates a new that resembles a set of color selection buttons.\nThis is used by , as well as tools like the .\n"
example: []
syntax:
content: public static Group ColorSelection(ColorScheme colors, Action onPressed, Func isSelected)
parameters:
- id: colors
type: TinyLife.Utilities.ColorScheme
description: The color scheme to create buttons for
- id: onPressed
type: System.Action{System.Int32}
description: A function that returns the index of the button (and color) that has been pressed
- id: isSelected
type: System.Func{System.Int32,System.Boolean}
description: A function that determines whether the color with the given index is selected, which causes a rectangle to be drawn around it.
return:
type: MLEM.Ui.Elements.Group
description: A group of buttons with the given settings
content.vb: Public Shared Function ColorSelection(colors As ColorScheme, onPressed As Action(Of Integer), isSelected As Func(Of Integer, Boolean)) As Group
overload: TinyLife.Tools.Tool.ColorSelection*
nameWithType.vb: Tool.ColorSelection(ColorScheme, Action(Of Int32), Func(Of Int32, Boolean))
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
fullName.vb: TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme, System.Action(Of System.Int32), System.Func(Of System.Int32, System.Boolean))
name.vb: ColorSelection(ColorScheme, Action(Of Int32), Func(Of Int32, Boolean))
- uid: TinyLife.Tools.Tool.BuildModeButton(System.String,MLEM.Ui.Elements.Element.GenericCallback,MLEM.Ui.Elements.Element.DrawCallback,System.Single,MLEM.Textures.TextureRegion,System.Collections.Generic.IEnumerable{System.String},System.Nullable{System.Single})
commentId: M:TinyLife.Tools.Tool.BuildModeButton(System.String,MLEM.Ui.Elements.Element.GenericCallback,MLEM.Ui.Elements.Element.DrawCallback,System.Single,MLEM.Textures.TextureRegion,System.Collections.Generic.IEnumerable{System.String},System.Nullable{System.Single})
id: BuildModeButton(System.String,MLEM.Ui.Elements.Element.GenericCallback,MLEM.Ui.Elements.Element.DrawCallback,System.Single,MLEM.Textures.TextureRegion,System.Collections.Generic.IEnumerable{System.String},System.Nullable{System.Single})
parent: TinyLife.Tools.Tool
langs:
- csharp
- vb
name: BuildModeButton(String, Element.GenericCallback, Element.DrawCallback, Single, TextureRegion, IEnumerable, Nullable)
nameWithType: Tool.BuildModeButton(String, Element.GenericCallback, Element.DrawCallback, Single, TextureRegion, IEnumerable, Nullable)
fullName: TinyLife.Tools.Tool.BuildModeButton(System.String, MLEM.Ui.Elements.Element.GenericCallback, MLEM.Ui.Elements.Element.DrawCallback, System.Single, MLEM.Textures.TextureRegion, System.Collections.Generic.IEnumerable, System.Nullable)
type: Method
source:
remote:
path: TinyLife/Tools/Tool.cs
branch: 0.20.2-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: BuildModeButton
path: ../TinyLife/Tools/Tool.cs
startLine: 288
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nCreates a new in the style of each build mode content button, like the ones that display the furniture that can be bought.\n"
example: []
syntax:
content: public static Button BuildModeButton(string name, Element.GenericCallback onPressed, Element.DrawCallback onDrawn, float price, TextureRegion icon, IEnumerable description = null, float? customPrice = null)
parameters:
- id: name
type: System.String
description: The name that should be displayed when hovering the button. This should be unlocalized.
- id: onPressed
type: MLEM.Ui.Elements.Element.GenericCallback
description: A fucntion that is called when the created button is pressed
- id: onDrawn
type: MLEM.Ui.Elements.Element.DrawCallback
description: A function that is called when the created button is drawn
- id: price
type: System.Single
description: The price that should be displayed for this object
- id: icon
type: MLEM.Textures.TextureRegion
description: The build mode category icon of this object
- id: description
type: System.Collections.Generic.IEnumerable{System.String}
description: An optional set of text lines that will be inserted into the tooltip's description part
- id: customPrice
type: System.Nullable{System.Single}
description: The custom price that should be displayed (and used) instead of the price
. If this value is set, the regular price
will be displayed as strikethrough
return:
type: MLEM.Ui.Elements.Button
description: A new button with the passed settings
content.vb: Public Shared Function BuildModeButton(name As String, onPressed As Element.GenericCallback, onDrawn As Element.DrawCallback, price As Single, icon As TextureRegion, description As IEnumerable(Of String) = Nothing, customPrice As Single? = Nothing) As Button
overload: TinyLife.Tools.Tool.BuildModeButton*
nameWithType.vb: Tool.BuildModeButton(String, Element.GenericCallback, Element.DrawCallback, Single, TextureRegion, IEnumerable(Of String), Nullable(Of Single))
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
fullName.vb: TinyLife.Tools.Tool.BuildModeButton(System.String, MLEM.Ui.Elements.Element.GenericCallback, MLEM.Ui.Elements.Element.DrawCallback, System.Single, MLEM.Textures.TextureRegion, System.Collections.Generic.IEnumerable(Of System.String), System.Nullable(Of System.Single))
name.vb: BuildModeButton(String, Element.GenericCallback, Element.DrawCallback, Single, TextureRegion, IEnumerable(Of String), Nullable(Of Single))
references:
- uid: TinyLife.Tools.Tool.PlayModeTool
commentId: F:TinyLife.Tools.Tool.PlayModeTool
parent: TinyLife.Tools.Tool
name: PlayModeTool
nameWithType: Tool.PlayModeTool
fullName: TinyLife.Tools.Tool.PlayModeTool
- uid: TinyLife.Tools.Tool.BuildTools
commentId: F:TinyLife.Tools.Tool.BuildTools
parent: TinyLife.Tools.Tool
name: BuildTools
nameWithType: Tool.BuildTools
fullName: TinyLife.Tools.Tool.BuildTools
- uid: TinyLife.Tools
commentId: N:TinyLife.Tools
name: TinyLife.Tools
nameWithType: TinyLife.Tools
fullName: TinyLife.Tools
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
name: Object
nameWithType: Object
fullName: System.Object
- uid: System.Object.Equals(System.Object)
commentId: M:System.Object.Equals(System.Object)
parent: System.Object
isExternal: true
name: Equals(Object)
nameWithType: Object.Equals(Object)
fullName: System.Object.Equals(System.Object)
spec.csharp:
- uid: System.Object.Equals(System.Object)
name: Equals
nameWithType: Object.Equals
fullName: System.Object.Equals
isExternal: true
- name: (
nameWithType: (
fullName: (
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: System.Object.Equals(System.Object)
name: Equals
nameWithType: Object.Equals
fullName: System.Object.Equals
isExternal: true
- name: (
nameWithType: (
fullName: (
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: )
nameWithType: )
fullName: )
- uid: System.Object.Equals(System.Object,System.Object)
commentId: M:System.Object.Equals(System.Object,System.Object)
parent: System.Object
isExternal: true
name: Equals(Object, Object)
nameWithType: Object.Equals(Object, Object)
fullName: System.Object.Equals(System.Object, System.Object)
spec.csharp:
- uid: System.Object.Equals(System.Object,System.Object)
name: Equals
nameWithType: Object.Equals
fullName: System.Object.Equals
isExternal: true
- name: (
nameWithType: (
fullName: (
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: System.Object.Equals(System.Object,System.Object)
name: Equals
nameWithType: Object.Equals
fullName: System.Object.Equals
isExternal: true
- name: (
nameWithType: (
fullName: (
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: )
nameWithType: )
fullName: )
- uid: System.Object.GetHashCode
commentId: M:System.Object.GetHashCode
parent: System.Object
isExternal: true
name: GetHashCode()
nameWithType: Object.GetHashCode()
fullName: System.Object.GetHashCode()
spec.csharp:
- uid: System.Object.GetHashCode
name: GetHashCode
nameWithType: Object.GetHashCode
fullName: System.Object.GetHashCode
isExternal: true
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: System.Object.GetHashCode
name: GetHashCode
nameWithType: Object.GetHashCode
fullName: System.Object.GetHashCode
isExternal: true
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: System.Object.GetType
commentId: M:System.Object.GetType
parent: System.Object
isExternal: true
name: GetType()
nameWithType: Object.GetType()
fullName: System.Object.GetType()
spec.csharp:
- uid: System.Object.GetType
name: GetType
nameWithType: Object.GetType
fullName: System.Object.GetType
isExternal: true
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
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name: GetType
nameWithType: Object.GetType
fullName: System.Object.GetType
isExternal: true
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: System.Object.MemberwiseClone
commentId: M:System.Object.MemberwiseClone
parent: System.Object
isExternal: true
name: MemberwiseClone()
nameWithType: Object.MemberwiseClone()
fullName: System.Object.MemberwiseClone()
spec.csharp:
- uid: System.Object.MemberwiseClone
name: MemberwiseClone
nameWithType: Object.MemberwiseClone
fullName: System.Object.MemberwiseClone
isExternal: true
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
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name: MemberwiseClone
nameWithType: Object.MemberwiseClone
fullName: System.Object.MemberwiseClone
isExternal: true
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: System.Object.ReferenceEquals(System.Object,System.Object)
commentId: M:System.Object.ReferenceEquals(System.Object,System.Object)
parent: System.Object
isExternal: true
name: ReferenceEquals(Object, Object)
nameWithType: Object.ReferenceEquals(Object, Object)
fullName: System.Object.ReferenceEquals(System.Object, System.Object)
spec.csharp:
- uid: System.Object.ReferenceEquals(System.Object,System.Object)
name: ReferenceEquals
nameWithType: Object.ReferenceEquals
fullName: System.Object.ReferenceEquals
isExternal: true
- name: (
nameWithType: (
fullName: (
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: System.Object.ReferenceEquals(System.Object,System.Object)
name: ReferenceEquals
nameWithType: Object.ReferenceEquals
fullName: System.Object.ReferenceEquals
isExternal: true
- name: (
nameWithType: (
fullName: (
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: ', '
nameWithType: ', '
fullName: ', '
- uid: System.Object
name: Object
nameWithType: Object
fullName: System.Object
isExternal: true
- name: )
nameWithType: )
fullName: )
- uid: System.Object.ToString
commentId: M:System.Object.ToString
parent: System.Object
isExternal: true
name: ToString()
nameWithType: Object.ToString()
fullName: System.Object.ToString()
spec.csharp:
- uid: System.Object.ToString
name: ToString
nameWithType: Object.ToString
fullName: System.Object.ToString
isExternal: true
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
spec.vb:
- uid: System.Object.ToString
name: ToString
nameWithType: Object.ToString
fullName: System.Object.ToString
isExternal: true
- name: (
nameWithType: (
fullName: (
- name: )
nameWithType: )
fullName: )
- uid: TinyLife.Tools.Tool.TinyLife.Utilities.Extensions.JsonCopy``1
commentId: M:TinyLife.Utilities.Extensions.JsonCopy``1(``0)
parent: TinyLife.Utilities.Extensions
definition: TinyLife.Utilities.Extensions.JsonCopy``1(``0)
name: JsonCopy()
nameWithType: Extensions.JsonCopy()
fullName: TinyLife.Utilities.Extensions.JsonCopy()
nameWithType.vb: Extensions.JsonCopy(Of Tool)()
fullName.vb: TinyLife.Utilities.Extensions.JsonCopy(Of TinyLife.Tools.Tool)()
name.vb: JsonCopy(Of Tool)()
spec.csharp:
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