### YamlMime:ManagedReference
items:
- uid: TinyLife.Objects.Particle
commentId: T:TinyLife.Objects.Particle
id: Particle
parent: TinyLife.Objects
children:
- TinyLife.Objects.Particle.#ctor(MLEM.Animations.SpriteAnimation,System.TimeSpan,Microsoft.Xna.Framework.Vector2)
- TinyLife.Objects.Particle.#ctor(MLEM.Textures.TextureRegion,System.TimeSpan,Microsoft.Xna.Framework.Vector2)
- TinyLife.Objects.Particle.Animation
- TinyLife.Objects.Particle.CameraMotion
- TinyLife.Objects.Particle.CameraOffset
- TinyLife.Objects.Particle.Color
- TinyLife.Objects.Particle.DepthOffset
- TinyLife.Objects.Particle.DepthPosOffset
- TinyLife.Objects.Particle.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
- TinyLife.Objects.Particle.DrawOffset
- TinyLife.Objects.Particle.ForceOutside
- TinyLife.Objects.Particle.Friction
- TinyLife.Objects.Particle.Gravity
- TinyLife.Objects.Particle.IgnoreParentDrawPos
- TinyLife.Objects.Particle.Map
- TinyLife.Objects.Particle.Motion
- TinyLife.Objects.Particle.ParentInfo
- TinyLife.Objects.Particle.Position
- TinyLife.Objects.Particle.Scale
- TinyLife.Objects.Particle.Spawn(Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle})
- TinyLife.Objects.Particle.SpriteEffects
- TinyLife.Objects.Particle.TimeLived
- TinyLife.Objects.Particle.TimeToLive
- TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
- TinyLife.Objects.Particle.UpdateWhenPaused
langs:
- csharp
- vb
name: Particle
nameWithType: Particle
fullName: TinyLife.Objects.Particle
type: Class
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Particle
path: ../TinyLife/Objects/Particle.cs
startLine: 17
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA particle is a that can be moved and displayed in world space.\nA particle is simply a that does not collide or interact directly with the world, but has all of the same properties.\nA new particle can be added for display using .\n"
example: []
syntax:
content: public class Particle
content.vb: Public Class Particle
inheritance:
- System.Object
inheritedMembers:
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Objects.Particle.TinyLife.Utilities.Extensions.JsonCopy``1
modifiers.csharp:
- public
- class
modifiers.vb:
- Public
- Class
- uid: TinyLife.Objects.Particle.Map
commentId: P:TinyLife.Objects.Particle.Map
id: Map
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: Map
nameWithType: Particle.Map
fullName: TinyLife.Objects.Particle.Map
type: Property
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Map
path: ../TinyLife/Objects/Particle.cs
startLine: 24
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe map that this particle is on.\nNote that this always returns \n"
example: []
syntax:
content: protected static Map Map { get; }
parameters: []
return:
type: TinyLife.World.Map
content.vb: Protected Shared ReadOnly Property Map As Map
overload: TinyLife.Objects.Particle.Map*
modifiers.csharp:
- protected
- static
- get
modifiers.vb:
- Protected
- Shared
- ReadOnly
- uid: TinyLife.Objects.Particle.Friction
commentId: F:TinyLife.Objects.Particle.Friction
id: Friction
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: Friction
nameWithType: Particle.Friction
fullName: TinyLife.Objects.Particle.Friction
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Friction
path: ../TinyLife/Objects/Particle.cs
startLine: 29
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe friction that is applied to this particle's every frame\n"
example: []
syntax:
content: public Vector2 Friction
return:
type: Microsoft.Xna.Framework.Vector2
content.vb: Public Friction As Vector2
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Particle.TimeToLive
commentId: F:TinyLife.Objects.Particle.TimeToLive
id: TimeToLive
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: TimeToLive
nameWithType: Particle.TimeToLive
fullName: TinyLife.Objects.Particle.TimeToLive
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: TimeToLive
path: ../TinyLife/Objects/Particle.cs
startLine: 33
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe amount of real time that this particle should stay alive for until it disappears\n"
example: []
syntax:
content: public TimeSpan TimeToLive
return:
type: System.TimeSpan
content.vb: Public TimeToLive As TimeSpan
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Particle.Position
commentId: F:TinyLife.Objects.Particle.Position
id: Position
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: Position
nameWithType: Particle.Position
fullName: TinyLife.Objects.Particle.Position
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Position
path: ../TinyLife/Objects/Particle.cs
startLine: 37
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe position in the world of this particle\n"
example: []
syntax:
content: public Vector2 Position
return:
type: Microsoft.Xna.Framework.Vector2
content.vb: Public Position As Vector2
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Particle.Motion
commentId: F:TinyLife.Objects.Particle.Motion
id: Motion
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: Motion
nameWithType: Particle.Motion
fullName: TinyLife.Objects.Particle.Motion
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Motion
path: ../TinyLife/Objects/Particle.cs
startLine: 41
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe amount that this particle's is modified by each frame\n"
example: []
syntax:
content: public Vector2 Motion
return:
type: Microsoft.Xna.Framework.Vector2
content.vb: Public Motion As Vector2
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Particle.DepthPosOffset
commentId: F:TinyLife.Objects.Particle.DepthPosOffset
id: DepthPosOffset
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: DepthPosOffset
nameWithType: Particle.DepthPosOffset
fullName: TinyLife.Objects.Particle.DepthPosOffset
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DepthPosOffset
path: ../TinyLife/Objects/Particle.cs
startLine: 45
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe amount of tiles that this particle's depth display calculation is offset by, from its \n"
example: []
syntax:
content: public Vector2 DepthPosOffset
return:
type: Microsoft.Xna.Framework.Vector2
content.vb: Public DepthPosOffset As Vector2
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Particle.DepthOffset
commentId: F:TinyLife.Objects.Particle.DepthOffset
id: DepthOffset
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: DepthOffset
nameWithType: Particle.DepthOffset
fullName: TinyLife.Objects.Particle.DepthOffset
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DepthOffset
path: ../TinyLife/Objects/Particle.cs
startLine: 49
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA value that is passed to as the depth offset when the particle's depth is calculated.\n"
example: []
syntax:
content: public float DepthOffset
return:
type: System.Single
content.vb: Public DepthOffset As Single
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Particle.DrawOffset
commentId: F:TinyLife.Objects.Particle.DrawOffset
id: DrawOffset
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: DrawOffset
nameWithType: Particle.DrawOffset
fullName: TinyLife.Objects.Particle.DrawOffset
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: DrawOffset
path: ../TinyLife/Objects/Particle.cs
startLine: 53
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe amount of tiles that this particle's display position is offset by, from its \n"
example: []
syntax:
content: public Vector2 DrawOffset
return:
type: Microsoft.Xna.Framework.Vector2
content.vb: Public DrawOffset As Vector2
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Particle.Scale
commentId: F:TinyLife.Objects.Particle.Scale
id: Scale
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: Scale
nameWithType: Particle.Scale
fullName: TinyLife.Objects.Particle.Scale
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Scale
path: ../TinyLife/Objects/Particle.cs
startLine: 57
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nAn that determines how this particle's scale (display size) changes based on its and \n"
example: []
syntax:
content: public Easings.Easing Scale
return:
type: MLEM.Misc.Easings.Easing
content.vb: Public Scale As Easings.Easing
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Particle.Gravity
commentId: F:TinyLife.Objects.Particle.Gravity
id: Gravity
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: Gravity
nameWithType: Particle.Gravity
fullName: TinyLife.Objects.Particle.Gravity
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Gravity
path: ../TinyLife/Objects/Particle.cs
startLine: 61
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe particle's gravity, which determines how much its is affected every frame. Defaults to 0.\n"
example: []
syntax:
content: public float Gravity
return:
type: System.Single
content.vb: Public Gravity As Single
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Particle.CameraMotion
commentId: F:TinyLife.Objects.Particle.CameraMotion
id: CameraMotion
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: CameraMotion
nameWithType: Particle.CameraMotion
fullName: TinyLife.Objects.Particle.CameraMotion
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CameraMotion
path: ../TinyLife/Objects/Particle.cs
startLine: 67
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe motion that this particle's is moved by every update frame.\nIf is set, this value is modified by every update frame as well.\nThis value is not affected by .\n"
example: []
syntax:
content: public Vector2 CameraMotion
return:
type: Microsoft.Xna.Framework.Vector2
content.vb: Public CameraMotion As Vector2
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Particle.CameraOffset
commentId: F:TinyLife.Objects.Particle.CameraOffset
id: CameraOffset
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: CameraOffset
nameWithType: Particle.CameraOffset
fullName: TinyLife.Objects.Particle.CameraOffset
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CameraOffset
path: ../TinyLife/Objects/Particle.cs
startLine: 71
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe offset from this particle's that is added in visual space only, using .\n"
example: []
syntax:
content: public Vector2 CameraOffset
return:
type: Microsoft.Xna.Framework.Vector2
content.vb: Public CameraOffset As Vector2
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Particle.ParentInfo
commentId: F:TinyLife.Objects.Particle.ParentInfo
id: ParentInfo
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: ParentInfo
nameWithType: Particle.ParentInfo
fullName: TinyLife.Objects.Particle.ParentInfo
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ParentInfo
path: ../TinyLife/Objects/Particle.cs
startLine: 75
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nA that contains the object that this particle should be rendered in relation to.\n"
example: []
syntax:
content: public ParentInfo ParentInfo
return:
type: TinyLife.Objects.ParentInfo
content.vb: Public ParentInfo As ParentInfo
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Particle.IgnoreParentDrawPos
commentId: F:TinyLife.Objects.Particle.IgnoreParentDrawPos
id: IgnoreParentDrawPos
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: IgnoreParentDrawPos
nameWithType: Particle.IgnoreParentDrawPos
fullName: TinyLife.Objects.Particle.IgnoreParentDrawPos
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: IgnoreParentDrawPos
path: ../TinyLife/Objects/Particle.cs
startLine: 79
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis value indicates whether the visual position of the should be ignored when drawing.\n"
example: []
syntax:
content: public bool IgnoreParentDrawPos
return:
type: System.Boolean
content.vb: Public IgnoreParentDrawPos As Boolean
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Particle.UpdateWhenPaused
commentId: F:TinyLife.Objects.Particle.UpdateWhenPaused
id: UpdateWhenPaused
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: UpdateWhenPaused
nameWithType: Particle.UpdateWhenPaused
fullName: TinyLife.Objects.Particle.UpdateWhenPaused
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: UpdateWhenPaused
path: ../TinyLife/Objects/Particle.cs
startLine: 84
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThis value indicates whether this particle's method should still be called when the game is paused.\nThis should be set to true when spawning particles in build mode, as the game is paused during that time.\n"
example: []
syntax:
content: public bool UpdateWhenPaused
return:
type: System.Boolean
content.vb: Public UpdateWhenPaused As Boolean
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Particle.Color
commentId: F:TinyLife.Objects.Particle.Color
id: Color
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: Color
nameWithType: Particle.Color
fullName: TinyLife.Objects.Particle.Color
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Color
path: ../TinyLife/Objects/Particle.cs
startLine: 88
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe color to render this particle with, or by default.\n"
example: []
syntax:
content: public Color Color
return:
type: Microsoft.Xna.Framework.Color
content.vb: Public Color As Color
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Particle.SpriteEffects
commentId: F:TinyLife.Objects.Particle.SpriteEffects
id: SpriteEffects
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: SpriteEffects
nameWithType: Particle.SpriteEffects
fullName: TinyLife.Objects.Particle.SpriteEffects
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SpriteEffects
path: ../TinyLife/Objects/Particle.cs
startLine: 92
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe that should be applied when drawing this particle.\n"
example: []
syntax:
content: public SpriteEffects SpriteEffects
return:
type: Microsoft.Xna.Framework.Graphics.SpriteEffects
content.vb: Public SpriteEffects As SpriteEffects
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Particle.ForceOutside
commentId: F:TinyLife.Objects.Particle.ForceOutside
id: ForceOutside
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: ForceOutside
nameWithType: Particle.ForceOutside
fullName: TinyLife.Objects.Particle.ForceOutside
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ForceOutside
path: ../TinyLife/Objects/Particle.cs
startLine: 97
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nWhether this particle should always be displayed as if it were outside (rather than in the room its is in).\nThis field is used for particles like chimney smoke, which always draw above the room on the outside.\n"
example: []
syntax:
content: public bool ForceOutside
return:
type: System.Boolean
content.vb: Public ForceOutside As Boolean
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Particle.Animation
commentId: F:TinyLife.Objects.Particle.Animation
id: Animation
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: Animation
nameWithType: Particle.Animation
fullName: TinyLife.Objects.Particle.Animation
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Animation
path: ../TinyLife/Objects/Particle.cs
startLine: 102
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe that this particle displays over its lifespan\n"
example: []
syntax:
content: protected readonly SpriteAnimation Animation
return:
type: MLEM.Animations.SpriteAnimation
content.vb: Protected ReadOnly Animation As SpriteAnimation
modifiers.csharp:
- protected
- readonly
modifiers.vb:
- Protected
- ReadOnly
- uid: TinyLife.Objects.Particle.TimeLived
commentId: F:TinyLife.Objects.Particle.TimeLived
id: TimeLived
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: TimeLived
nameWithType: Particle.TimeLived
fullName: TinyLife.Objects.Particle.TimeLived
type: Field
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: TimeLived
path: ../TinyLife/Objects/Particle.cs
startLine: 107
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe amount of real time that this particle has lived for.\nThis time span will always be lower than or equal to .\n"
example: []
syntax:
content: protected TimeSpan TimeLived
return:
type: System.TimeSpan
content.vb: Protected TimeLived As TimeSpan
modifiers.csharp:
- protected
modifiers.vb:
- Protected
- uid: TinyLife.Objects.Particle.#ctor(MLEM.Textures.TextureRegion,System.TimeSpan,Microsoft.Xna.Framework.Vector2)
commentId: M:TinyLife.Objects.Particle.#ctor(MLEM.Textures.TextureRegion,System.TimeSpan,Microsoft.Xna.Framework.Vector2)
id: '#ctor(MLEM.Textures.TextureRegion,System.TimeSpan,Microsoft.Xna.Framework.Vector2)'
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: Particle(TextureRegion, TimeSpan, Vector2)
nameWithType: Particle.Particle(TextureRegion, TimeSpan, Vector2)
fullName: TinyLife.Objects.Particle.Particle(MLEM.Textures.TextureRegion, System.TimeSpan, Microsoft.Xna.Framework.Vector2)
type: Constructor
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Objects/Particle.cs
startLine: 115
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nCreates a new particle with the given settings\n"
example: []
syntax:
content: public Particle(TextureRegion region, TimeSpan timeToLive, Vector2 position)
parameters:
- id: region
type: MLEM.Textures.TextureRegion
description: The texture that this particle should display with
- id: timeToLive
type: System.TimeSpan
description: The amount of real time that this particle should stay alive for
- id: position
type: Microsoft.Xna.Framework.Vector2
description: The position that this particle should have, in world space
content.vb: Public Sub New(region As TextureRegion, timeToLive As TimeSpan, position As Vector2)
overload: TinyLife.Objects.Particle.#ctor*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Particle.#ctor(MLEM.Animations.SpriteAnimation,System.TimeSpan,Microsoft.Xna.Framework.Vector2)
commentId: M:TinyLife.Objects.Particle.#ctor(MLEM.Animations.SpriteAnimation,System.TimeSpan,Microsoft.Xna.Framework.Vector2)
id: '#ctor(MLEM.Animations.SpriteAnimation,System.TimeSpan,Microsoft.Xna.Framework.Vector2)'
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: Particle(SpriteAnimation, TimeSpan, Vector2)
nameWithType: Particle.Particle(SpriteAnimation, TimeSpan, Vector2)
fullName: TinyLife.Objects.Particle.Particle(MLEM.Animations.SpriteAnimation, System.TimeSpan, Microsoft.Xna.Framework.Vector2)
type: Constructor
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Objects/Particle.cs
startLine: 124
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nCreates a new particle with the given settings\n"
example: []
syntax:
content: public Particle(SpriteAnimation animation, TimeSpan timeToLive, Vector2 position)
parameters:
- id: animation
type: MLEM.Animations.SpriteAnimation
description: The animation that this particle should display with
- id: timeToLive
type: System.TimeSpan
description: The amount of real time that this particle should stay alive for
- id: position
type: Microsoft.Xna.Framework.Vector2
description: The position that this particle should have, in world space
content.vb: Public Sub New(animation As SpriteAnimation, timeToLive As TimeSpan, position As Vector2)
overload: TinyLife.Objects.Particle.#ctor*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
commentId: M:TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
id: Update(Microsoft.Xna.Framework.GameTime,System.TimeSpan,System.Single)
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: Update(GameTime, TimeSpan, Single)
nameWithType: Particle.Update(GameTime, TimeSpan, Single)
fullName: TinyLife.Objects.Particle.Update(Microsoft.Xna.Framework.GameTime, System.TimeSpan, System.Single)
type: Method
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Update
path: ../TinyLife/Objects/Particle.cs
startLine: 136
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nThe update method, which is called every update frame by the underlying \n"
example: []
syntax:
content: public virtual void Update(GameTime time, TimeSpan passedInGame, float speedMultiplier)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game's time
- id: passedInGame
type: System.TimeSpan
description: The amount of time that has passed since the last call
- id: speedMultiplier
type: System.Single
description: The game speed multiplier, which represents how fast things should happen, which is usually determined by
content.vb: Public Overridable Sub Update(time As GameTime, passedInGame As TimeSpan, speedMultiplier As Single)
overload: TinyLife.Objects.Particle.Update*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Objects.Particle.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
commentId: M:TinyLife.Objects.Particle.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
id: Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: Draw(GameTime, SpriteBatch)
nameWithType: Particle.Draw(GameTime, SpriteBatch)
fullName: TinyLife.Objects.Particle.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch)
type: Method
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Draw
path: ../TinyLife/Objects/Particle.cs
startLine: 162
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nDraws this particle on the current , at the current .\n"
example: []
syntax:
content: public virtual void Draw(GameTime time, SpriteBatch batch)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The current time
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
description: The sprite batch to use for drawing
content.vb: Public Overridable Sub Draw(time As GameTime, batch As SpriteBatch)
overload: TinyLife.Objects.Particle.Draw*
modifiers.csharp:
- public
- virtual
modifiers.vb:
- Public
- Overridable
- uid: TinyLife.Objects.Particle.Spawn(Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle})
commentId: M:TinyLife.Objects.Particle.Spawn(Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle})
id: Spawn(Microsoft.Xna.Framework.Vector2,System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle})
parent: TinyLife.Objects.Particle
langs:
- csharp
- vb
name: Spawn(Vector2, Func)
nameWithType: Particle.Spawn(Vector2, Func)
fullName: TinyLife.Objects.Particle.Spawn(Microsoft.Xna.Framework.Vector2, System.Func)
type: Method
source:
remote:
path: TinyLife/Objects/Particle.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Spawn
path: ../TinyLife/Objects/Particle.cs
startLine: 178
assemblies:
- Tiny Life
namespace: TinyLife.Objects
summary: "\nSpawns a new particle with the given settings.\nThe particle is only spawned if the resulting display position would currently be visible for the .\n"
example: []
syntax:
content: public static void Spawn(Vector2 position, Func particleFunction)
parameters:
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type: Microsoft.Xna.Framework.Vector2
description: The position in world space that the particle should be spawned at.
- id: particleFunction
type: System.Func{Microsoft.Xna.Framework.Vector2,TinyLife.Objects.Particle}
description: A function that is invoked if the particle can be spawned.
content.vb: Public Shared Sub Spawn(position As Vector2, particleFunction As Func(Of Vector2, Particle))
overload: TinyLife.Objects.Particle.Spawn*
nameWithType.vb: Particle.Spawn(Vector2, Func(Of Vector2, Particle))
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
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name.vb: Spawn(Vector2, Func(Of Vector2, Particle))
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parent: MLEM.Animations
isExternal: true
name: SpriteAnimation
nameWithType: SpriteAnimation
fullName: MLEM.Animations.SpriteAnimation
- uid: TinyLife.Objects.MapObject
commentId: T:TinyLife.Objects.MapObject
parent: TinyLife.Objects
name: MapObject
nameWithType: MapObject
fullName: TinyLife.Objects.MapObject
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fullName: TinyLife.Objects
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commentId: T:System.Object
parent: System
isExternal: true
name: Object
nameWithType: Object
fullName: System.Object
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isExternal: true
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nameWithType: Object.Equals(Object)
fullName: System.Object.Equals(System.Object)
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definition: TinyLife.Utilities.Extensions.JsonCopy``1(``0)
name: JsonCopy()
nameWithType: Extensions.JsonCopy()
fullName: TinyLife.Utilities.Extensions.JsonCopy()
nameWithType.vb: Extensions.JsonCopy(Of Particle)()
fullName.vb: TinyLife.Utilities.Extensions.JsonCopy(Of TinyLife.Objects.Particle)()
name.vb: JsonCopy(Of Particle)()
spec.csharp:
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name: JsonCopy
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spec.vb:
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- name: (
nameWithType: (
fullName: (
- name: )
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commentId: N:MLEM.Animations
isExternal: true
name: MLEM.Animations
nameWithType: MLEM.Animations
fullName: MLEM.Animations
- uid: System
commentId: N:System
isExternal: true
name: System
nameWithType: System
fullName: System
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commentId: M:TinyLife.Utilities.Extensions.JsonCopy``1(``0)
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nameWithType.vb: Extensions.JsonCopy(Of T)(T)
fullName.vb: TinyLife.Utilities.Extensions.JsonCopy(Of T)(T)
name.vb: JsonCopy(Of T)(T)
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spec.vb:
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commentId: T:TinyLife.Utilities.Extensions
parent: TinyLife.Utilities
name: Extensions
nameWithType: Extensions
fullName: TinyLife.Utilities.Extensions
- uid: TinyLife.Utilities
commentId: N:TinyLife.Utilities
name: TinyLife.Utilities
nameWithType: TinyLife.Utilities
fullName: TinyLife.Utilities
- uid: TinyLife.GameImpl.Map
commentId: P:TinyLife.GameImpl.Map
isExternal: true
- uid: TinyLife.Objects.Particle.Map*
commentId: Overload:TinyLife.Objects.Particle.Map
name: Map
nameWithType: Particle.Map
fullName: TinyLife.Objects.Particle.Map
- uid: TinyLife.World.Map
commentId: T:TinyLife.World.Map
parent: TinyLife.World
name: Map
nameWithType: Map
fullName: TinyLife.World.Map
- uid: TinyLife.World
commentId: N:TinyLife.World
name: TinyLife.World
nameWithType: TinyLife.World
fullName: TinyLife.World
- uid: TinyLife.Objects.Particle.Motion
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parent: Microsoft.Xna.Framework
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- uid: TinyLife.Objects.Particle.Position
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fullName: TResult
- name: '>'
nameWithType: '>'
fullName: '>'
spec.vb:
- uid: System.Func`2
name: Func
nameWithType: Func
fullName: System.Func
isExternal: true
- name: '(Of '
nameWithType: '(Of '
fullName: '(Of '
- name: T
nameWithType: T
fullName: T
- name: ', '
nameWithType: ', '
fullName: ', '
- name: TResult
nameWithType: TResult
fullName: TResult
- name: )
nameWithType: )
fullName: )