### YamlMime:ManagedReference
items:
- uid: TinyLife.Tools.RemoveTool
commentId: T:TinyLife.Tools.RemoveTool
id: RemoveTool
parent: TinyLife.Tools
children:
- TinyLife.Tools.RemoveTool.#ctor
- TinyLife.Tools.RemoveTool.CanUndoRedo
- TinyLife.Tools.RemoveTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
- TinyLife.Tools.RemoveTool.GetMouseCursor
- TinyLife.Tools.RemoveTool.PlayDestroySound
- TinyLife.Tools.RemoveTool.RemoveFurniture(TinyLife.Objects.Furniture,TinyLife.Tools.UndoableAction)
- TinyLife.Tools.RemoveTool.RemoveRoof(TinyLife.World.Roof,TinyLife.Tools.UndoableAction,System.Nullable{Microsoft.Xna.Framework.Rectangle})
- TinyLife.Tools.RemoveTool.RemoveWall(TinyLife.World.Wall,TinyLife.Tools.UndoableAction)
- TinyLife.Tools.RemoveTool.ShouldHighlightSelectedObject(System.Object)
- TinyLife.Tools.RemoveTool.SpawnDestroyParticles(MLEM.Misc.RectangleF,System.Single,System.ValueTuple{MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color}[])
- TinyLife.Tools.RemoveTool.SpawnDestroyParticles(TinyLife.Objects.Furniture)
- TinyLife.Tools.RemoveTool.StoreOrRemoveFurniture(TinyLife.Objects.Furniture,TinyLife.Tools.UndoableAction)
- TinyLife.Tools.RemoveTool.Update(Microsoft.Xna.Framework.GameTime)
langs:
- csharp
- vb
name: RemoveTool
nameWithType: RemoveTool
fullName: TinyLife.Tools.RemoveTool
type: Class
source:
remote:
path: TinyLife/Tools/RemoveTool.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RemoveTool
path: ../TinyLife/Tools/RemoveTool.cs
startLine: 19
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nA tool is a type of game mode that is currently active.\nTools are split up into the and , the latter of which holds all tools that can be found in the build menu.\n"
example: []
syntax:
content: 'public class RemoveTool : Tool'
content.vb: >-
Public Class RemoveTool
Inherits Tool
inheritance:
- System.Object
- TinyLife.Tools.Tool
inheritedMembers:
- TinyLife.Tools.Tool.RemoveTool
- TinyLife.Tools.Tool.MoveTool
- TinyLife.Tools.Tool.PlayModeTool
- TinyLife.Tools.Tool.BuildTools
- TinyLife.Tools.Tool.SelectedObject
- TinyLife.Tools.Tool.SelectedWall
- TinyLife.Tools.Tool.SelectedRoof
- TinyLife.Tools.Tool.IsRotateCwPressed
- TinyLife.Tools.Tool.IsRotateCcwPressed
- TinyLife.Tools.Tool.IsCopyPressed
- TinyLife.Tools.Tool.OnOpened
- TinyLife.Tools.Tool.OnClosed
- TinyLife.Tools.Tool.OnUpdate
- TinyLife.Tools.Tool.OnDraw
- TinyLife.Tools.Tool.OnInitBuildModeUi
- TinyLife.Tools.Tool.Input
- TinyLife.Tools.Tool.Map
- TinyLife.Tools.Tool.Money
- TinyLife.Tools.Tool.Texture
- TinyLife.Tools.Tool.DisplayAsTab
- TinyLife.Tools.Tool.MousePos
- TinyLife.Tools.Tool.InitBuildModeUi(MLEM.Ui.Elements.Panel,MLEM.Ui.Elements.Panel)
- TinyLife.Tools.Tool.Opened
- TinyLife.Tools.Tool.Closed
- TinyLife.Tools.Tool.ForceWallsUp
- TinyLife.Tools.Tool.CanSwitchGameModes
- TinyLife.Tools.Tool.OnButtonCreated(MLEM.Ui.Elements.Button)
- TinyLife.Tools.Tool.IsOnLot(Microsoft.Xna.Framework.Point)
- TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme[],System.Action{System.Int32,System.Int32},System.Func{System.Int32,System.Int32,System.Boolean})
- TinyLife.Tools.Tool.ColorSelection(TinyLife.Utilities.ColorScheme,System.Action{System.Int32},System.Func{System.Int32,System.Boolean})
- TinyLife.Tools.Tool.BuildModeButton(System.String,MLEM.Ui.Elements.Element.GenericCallback,MLEM.Ui.Elements.Element.DrawCallback,System.Single,MLEM.Textures.TextureRegion,System.Collections.Generic.IEnumerable{System.String},System.Nullable{System.Single})
- System.Object.Equals(System.Object)
- System.Object.Equals(System.Object,System.Object)
- System.Object.GetHashCode
- System.Object.GetType
- System.Object.MemberwiseClone
- System.Object.ReferenceEquals(System.Object,System.Object)
- System.Object.ToString
extensionMethods:
- TinyLife.Tools.RemoveTool.TinyLife.Utilities.Extensions.JsonCopy``1
modifiers.csharp:
- public
- class
modifiers.vb:
- Public
- Class
- uid: TinyLife.Tools.RemoveTool.#ctor
commentId: M:TinyLife.Tools.RemoveTool.#ctor
id: '#ctor'
parent: TinyLife.Tools.RemoveTool
langs:
- csharp
- vb
name: RemoveTool()
nameWithType: RemoveTool.RemoveTool()
fullName: TinyLife.Tools.RemoveTool.RemoveTool()
type: Constructor
source:
remote:
path: TinyLife/Tools/RemoveTool.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: .ctor
path: ../TinyLife/Tools/RemoveTool.cs
startLine: 27
assemblies:
- Tiny Life
namespace: TinyLife.Tools
example: []
syntax:
content: public RemoveTool()
content.vb: Public Sub New
overload: TinyLife.Tools.RemoveTool.#ctor*
modifiers.csharp:
- public
modifiers.vb:
- Public
- uid: TinyLife.Tools.RemoveTool.Update(Microsoft.Xna.Framework.GameTime)
commentId: M:TinyLife.Tools.RemoveTool.Update(Microsoft.Xna.Framework.GameTime)
id: Update(Microsoft.Xna.Framework.GameTime)
parent: TinyLife.Tools.RemoveTool
langs:
- csharp
- vb
name: Update(GameTime)
nameWithType: RemoveTool.Update(GameTime)
fullName: TinyLife.Tools.RemoveTool.Update(Microsoft.Xna.Framework.GameTime)
type: Method
source:
remote:
path: TinyLife/Tools/RemoveTool.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Update
path: ../TinyLife/Tools/RemoveTool.cs
startLine: 30
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nThis method is called every update frame for the .\nBy default, this method updates the and invokes , and also manages the .\n"
example: []
syntax:
content: public override void Update(GameTime time)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game's time
content.vb: Public Overrides Sub Update(time As GameTime)
overridden: TinyLife.Tools.Tool.Update(Microsoft.Xna.Framework.GameTime)
overload: TinyLife.Tools.RemoveTool.Update*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Tools.RemoveTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
commentId: M:TinyLife.Tools.RemoveTool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
id: Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
parent: TinyLife.Tools.RemoveTool
langs:
- csharp
- vb
name: Draw(GameTime, SpriteBatch)
nameWithType: RemoveTool.Draw(GameTime, SpriteBatch)
fullName: TinyLife.Tools.RemoveTool.Draw(Microsoft.Xna.Framework.GameTime, Microsoft.Xna.Framework.Graphics.SpriteBatch)
type: Method
source:
remote:
path: TinyLife/Tools/RemoveTool.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: Draw
path: ../TinyLife/Tools/RemoveTool.cs
startLine: 52
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nThis method is called every draw frame for the .\nNote that this method is only called if the mouse is not hovering over any ui elements.\nBy default, this method invokes .\n"
example: []
syntax:
content: public override void Draw(GameTime time, SpriteBatch batch)
parameters:
- id: time
type: Microsoft.Xna.Framework.GameTime
description: The game's time
- id: batch
type: Microsoft.Xna.Framework.Graphics.SpriteBatch
description: The sprite batch used for drawing
content.vb: Public Overrides Sub Draw(time As GameTime, batch As SpriteBatch)
overridden: TinyLife.Tools.Tool.Draw(Microsoft.Xna.Framework.GameTime,Microsoft.Xna.Framework.Graphics.SpriteBatch)
overload: TinyLife.Tools.RemoveTool.Draw*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Tools.RemoveTool.GetMouseCursor
commentId: M:TinyLife.Tools.RemoveTool.GetMouseCursor
id: GetMouseCursor
parent: TinyLife.Tools.RemoveTool
langs:
- csharp
- vb
name: GetMouseCursor()
nameWithType: RemoveTool.GetMouseCursor()
fullName: TinyLife.Tools.RemoveTool.GetMouseCursor()
type: Method
source:
remote:
path: TinyLife/Tools/RemoveTool.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: GetMouseCursor
path: ../TinyLife/Tools/RemoveTool.cs
startLine: 61
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nReturns the that this tool should currently display.\nBy default, is returned.\n"
example: []
syntax:
content: public override CursorType GetMouseCursor()
return:
type: TinyLife.Uis.CursorType
description: The cursor type
content.vb: Public Overrides Function GetMouseCursor As CursorType
overridden: TinyLife.Tools.Tool.GetMouseCursor
overload: TinyLife.Tools.RemoveTool.GetMouseCursor*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Tools.RemoveTool.CanUndoRedo
commentId: M:TinyLife.Tools.RemoveTool.CanUndoRedo
id: CanUndoRedo
parent: TinyLife.Tools.RemoveTool
langs:
- csharp
- vb
name: CanUndoRedo()
nameWithType: RemoveTool.CanUndoRedo()
fullName: TinyLife.Tools.RemoveTool.CanUndoRedo()
type: Method
source:
remote:
path: TinyLife/Tools/RemoveTool.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: CanUndoRedo
path: ../TinyLife/Tools/RemoveTool.cs
startLine: 66
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nReturns whether or not the can currently operate and thus, whether the or actions can be called.\n"
example: []
syntax:
content: public override bool CanUndoRedo()
return:
type: System.Boolean
description: Whether the undo or redo commands can be used right now.
content.vb: Public Overrides Function CanUndoRedo As Boolean
overridden: TinyLife.Tools.Tool.CanUndoRedo
overload: TinyLife.Tools.RemoveTool.CanUndoRedo*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Tools.RemoveTool.ShouldHighlightSelectedObject(System.Object)
commentId: M:TinyLife.Tools.RemoveTool.ShouldHighlightSelectedObject(System.Object)
id: ShouldHighlightSelectedObject(System.Object)
parent: TinyLife.Tools.RemoveTool
langs:
- csharp
- vb
name: ShouldHighlightSelectedObject(Object)
nameWithType: RemoveTool.ShouldHighlightSelectedObject(Object)
fullName: TinyLife.Tools.RemoveTool.ShouldHighlightSelectedObject(System.Object)
type: Method
source:
remote:
path: TinyLife/Tools/RemoveTool.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: ShouldHighlightSelectedObject
path: ../TinyLife/Tools/RemoveTool.cs
startLine: 71
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nWhether or not the should currently have a white highlight around it.\nThis method defaults to return true if is false.\n"
example: []
syntax:
content: public override bool ShouldHighlightSelectedObject(object obj)
parameters:
- id: obj
type: System.Object
description: The selected object, which can be a or a .
return:
type: System.Boolean
description: Whether or not the selected object should be highlighted
content.vb: Public Overrides Function ShouldHighlightSelectedObject(obj As Object) As Boolean
overridden: TinyLife.Tools.Tool.ShouldHighlightSelectedObject(System.Object)
overload: TinyLife.Tools.RemoveTool.ShouldHighlightSelectedObject*
modifiers.csharp:
- public
- override
modifiers.vb:
- Public
- Overrides
- uid: TinyLife.Tools.RemoveTool.RemoveRoof(TinyLife.World.Roof,TinyLife.Tools.UndoableAction,System.Nullable{Microsoft.Xna.Framework.Rectangle})
commentId: M:TinyLife.Tools.RemoveTool.RemoveRoof(TinyLife.World.Roof,TinyLife.Tools.UndoableAction,System.Nullable{Microsoft.Xna.Framework.Rectangle})
id: RemoveRoof(TinyLife.World.Roof,TinyLife.Tools.UndoableAction,System.Nullable{Microsoft.Xna.Framework.Rectangle})
parent: TinyLife.Tools.RemoveTool
langs:
- csharp
- vb
name: RemoveRoof(Roof, UndoableAction, Nullable)
nameWithType: RemoveTool.RemoveRoof(Roof, UndoableAction, Nullable)
fullName: TinyLife.Tools.RemoveTool.RemoveRoof(TinyLife.World.Roof, TinyLife.Tools.UndoableAction, System.Nullable)
type: Method
source:
remote:
path: TinyLife/Tools/RemoveTool.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RemoveRoof
path: ../TinyLife/Tools/RemoveTool.cs
startLine: 172
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nRemoves the given roof from the world, additionally removing any furniture below it and returning the money for the objects\n"
example: []
syntax:
content: public static void RemoveRoof(Roof roof, UndoableAction action, Rectangle? newRoof = null)
parameters:
- id: roof
type: TinyLife.World.Roof
description: The roof to remove
- id: action
type: TinyLife.Tools.UndoableAction
description: The undoable action that this method should add its actions to. If this method should be executed immediately, use the immediate constructor.
- id: newRoof
type: System.Nullable{Microsoft.Xna.Framework.Rectangle}
description: The area of a roof that replaces this one, or null if this roof is just being removed without a replacement.
content.vb: Public Shared Sub RemoveRoof(roof As Roof, action As UndoableAction, newRoof As Rectangle? = Nothing)
overload: TinyLife.Tools.RemoveTool.RemoveRoof*
nameWithType.vb: RemoveTool.RemoveRoof(Roof, UndoableAction, Nullable(Of Rectangle))
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
fullName.vb: TinyLife.Tools.RemoveTool.RemoveRoof(TinyLife.World.Roof, TinyLife.Tools.UndoableAction, System.Nullable(Of Microsoft.Xna.Framework.Rectangle))
name.vb: RemoveRoof(Roof, UndoableAction, Nullable(Of Rectangle))
- uid: TinyLife.Tools.RemoveTool.RemoveWall(TinyLife.World.Wall,TinyLife.Tools.UndoableAction)
commentId: M:TinyLife.Tools.RemoveTool.RemoveWall(TinyLife.World.Wall,TinyLife.Tools.UndoableAction)
id: RemoveWall(TinyLife.World.Wall,TinyLife.Tools.UndoableAction)
parent: TinyLife.Tools.RemoveTool
langs:
- csharp
- vb
name: RemoveWall(Wall, UndoableAction)
nameWithType: RemoveTool.RemoveWall(Wall, UndoableAction)
fullName: TinyLife.Tools.RemoveTool.RemoveWall(TinyLife.World.Wall, TinyLife.Tools.UndoableAction)
type: Method
source:
remote:
path: TinyLife/Tools/RemoveTool.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RemoveWall
path: ../TinyLife/Tools/RemoveTool.cs
startLine: 195
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nRemoves the given wall from the world, additionally removing any hanging and adding the required amount of \n"
example: []
syntax:
content: public static void RemoveWall(Wall wall, UndoableAction action)
parameters:
- id: wall
type: TinyLife.World.Wall
description: The wall to remove
- id: action
type: TinyLife.Tools.UndoableAction
description: The undoable action that this method should add its actions to. If this method should be executed immediately, use the immediate constructor.
content.vb: Public Shared Sub RemoveWall(wall As Wall, action As UndoableAction)
overload: TinyLife.Tools.RemoveTool.RemoveWall*
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
- uid: TinyLife.Tools.RemoveTool.RemoveFurniture(TinyLife.Objects.Furniture,TinyLife.Tools.UndoableAction)
commentId: M:TinyLife.Tools.RemoveTool.RemoveFurniture(TinyLife.Objects.Furniture,TinyLife.Tools.UndoableAction)
id: RemoveFurniture(TinyLife.Objects.Furniture,TinyLife.Tools.UndoableAction)
parent: TinyLife.Tools.RemoveTool
langs:
- csharp
- vb
name: RemoveFurniture(Furniture, UndoableAction)
nameWithType: RemoveTool.RemoveFurniture(Furniture, UndoableAction)
fullName: TinyLife.Tools.RemoveTool.RemoveFurniture(TinyLife.Objects.Furniture, TinyLife.Tools.UndoableAction)
type: Method
source:
remote:
path: TinyLife/Tools/RemoveTool.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: RemoveFurniture
path: ../TinyLife/Tools/RemoveTool.cs
startLine: 222
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nRemoves the given furniture from the world, additionally removing all of its and adding the required amount of \nNote that the furniture's parent-child relationships are not edited or removed, so should be called if the furniture is added into a household storage or similar.\n"
example: []
syntax:
content: public static bool RemoveFurniture(Furniture furniture, UndoableAction action)
parameters:
- id: furniture
type: TinyLife.Objects.Furniture
description: The furniture item to remove
- id: action
type: TinyLife.Tools.UndoableAction
description: The undoable action that this method should add its actions to. If this method should be executed immediately, use the immediate constructor.
return:
type: System.Boolean
description: Whether the removal was a success, which is only false if the passed furniture
has the category
content.vb: Public Shared Function RemoveFurniture(furniture As Furniture, action As UndoableAction) As Boolean
overload: TinyLife.Tools.RemoveTool.RemoveFurniture*
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
- uid: TinyLife.Tools.RemoveTool.StoreOrRemoveFurniture(TinyLife.Objects.Furniture,TinyLife.Tools.UndoableAction)
commentId: M:TinyLife.Tools.RemoveTool.StoreOrRemoveFurniture(TinyLife.Objects.Furniture,TinyLife.Tools.UndoableAction)
id: StoreOrRemoveFurniture(TinyLife.Objects.Furniture,TinyLife.Tools.UndoableAction)
parent: TinyLife.Tools.RemoveTool
langs:
- csharp
- vb
name: StoreOrRemoveFurniture(Furniture, UndoableAction)
nameWithType: RemoveTool.StoreOrRemoveFurniture(Furniture, UndoableAction)
fullName: TinyLife.Tools.RemoveTool.StoreOrRemoveFurniture(TinyLife.Objects.Furniture, TinyLife.Tools.UndoableAction)
type: Method
source:
remote:
path: TinyLife/Tools/RemoveTool.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: StoreOrRemoveFurniture
path: ../TinyLife/Tools/RemoveTool.cs
startLine: 251
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nStores the passed into the current household's , or, if there is no current household, removes the object using instead.\nIf the passed furniture is in the world and has children, the children are also stored (or removed) recursively.\n"
example: []
syntax:
content: public static bool StoreOrRemoveFurniture(Furniture furniture, UndoableAction action)
parameters:
- id: furniture
type: TinyLife.Objects.Furniture
description: The furniture to store (or remove)
- id: action
type: TinyLife.Tools.UndoableAction
description: The undoable action that this method should add its actions to. If this method should be executed immediately, use the immediate constructor.
return:
type: System.Boolean
description: Whether the storage or removal was a success, which is only false if there is no current household and the passed furniture
has the category
content.vb: Public Shared Function StoreOrRemoveFurniture(furniture As Furniture, action As UndoableAction) As Boolean
overload: TinyLife.Tools.RemoveTool.StoreOrRemoveFurniture*
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
- uid: TinyLife.Tools.RemoveTool.PlayDestroySound
commentId: M:TinyLife.Tools.RemoveTool.PlayDestroySound
id: PlayDestroySound
parent: TinyLife.Tools.RemoveTool
langs:
- csharp
- vb
name: PlayDestroySound()
nameWithType: RemoveTool.PlayDestroySound()
fullName: TinyLife.Tools.RemoveTool.PlayDestroySound()
type: Method
source:
remote:
path: TinyLife/Tools/RemoveTool.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: PlayDestroySound
path: ../TinyLife/Tools/RemoveTool.cs
startLine: 280
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nPlays the destroy sound\n"
example: []
syntax:
content: public static void PlayDestroySound()
content.vb: Public Shared Sub PlayDestroySound
overload: TinyLife.Tools.RemoveTool.PlayDestroySound*
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
- uid: TinyLife.Tools.RemoveTool.SpawnDestroyParticles(TinyLife.Objects.Furniture)
commentId: M:TinyLife.Tools.RemoveTool.SpawnDestroyParticles(TinyLife.Objects.Furniture)
id: SpawnDestroyParticles(TinyLife.Objects.Furniture)
parent: TinyLife.Tools.RemoveTool
langs:
- csharp
- vb
name: SpawnDestroyParticles(Furniture)
nameWithType: RemoveTool.SpawnDestroyParticles(Furniture)
fullName: TinyLife.Tools.RemoveTool.SpawnDestroyParticles(TinyLife.Objects.Furniture)
type: Method
source:
remote:
path: TinyLife/Tools/RemoveTool.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SpawnDestroyParticles
path: ../TinyLife/Tools/RemoveTool.cs
startLine: 289
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nSpawns a set of particles for the given being destroyed.\nThe particles are based on the furniture's textures and colors.\n"
example: []
syntax:
content: public static void SpawnDestroyParticles(Furniture furniture)
parameters:
- id: furniture
type: TinyLife.Objects.Furniture
description: The furniture whose particles to spawn.
content.vb: Public Shared Sub SpawnDestroyParticles(furniture As Furniture)
overload: TinyLife.Tools.RemoveTool.SpawnDestroyParticles*
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
- uid: TinyLife.Tools.RemoveTool.SpawnDestroyParticles(MLEM.Misc.RectangleF,System.Single,System.ValueTuple{MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color}[])
commentId: M:TinyLife.Tools.RemoveTool.SpawnDestroyParticles(MLEM.Misc.RectangleF,System.Single,System.ValueTuple{MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color}[])
id: SpawnDestroyParticles(MLEM.Misc.RectangleF,System.Single,System.ValueTuple{MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color}[])
parent: TinyLife.Tools.RemoveTool
langs:
- csharp
- vb
name: SpawnDestroyParticles(RectangleF, Single, (TextureRegion, Color)[])
nameWithType: RemoveTool.SpawnDestroyParticles(RectangleF, Single, (TextureRegion, Color)[])
fullName: TinyLife.Tools.RemoveTool.SpawnDestroyParticles(MLEM.Misc.RectangleF, System.Single, System.ValueTuple[])
type: Method
source:
remote:
path: TinyLife/Tools/RemoveTool.cs
branch: 0.29.3-dev
repo: https://git.ellpeck.de/Ellpeck/TinyLife
id: SpawnDestroyParticles
path: ../TinyLife/Tools/RemoveTool.cs
startLine: 301
assemblies:
- Tiny Life
namespace: TinyLife.Tools
summary: "\nSpawns a set of particles for an arbitrary object being destroyed.\nIf a is destroyed, should be used instead.\n"
example: []
syntax:
content: public static void SpawnDestroyParticles(RectangleF area, float amountMultiplier, params (TextureRegion, Color)[] textures)
parameters:
- id: area
type: MLEM.Misc.RectangleF
description: The area to spawn particles in.
- id: amountMultiplier
type: System.Single
description: The amount of particles that should be spawned, which will be multiplied with the size of the area
- id: textures
type: System.ValueTuple{MLEM.Textures.TextureRegion,Microsoft.Xna.Framework.Color}[]
description: The textures and their colors to choose from when spawning the particles.
content.vb: Public Shared Sub SpawnDestroyParticles(area As RectangleF, amountMultiplier As Single, ParamArray textures As(TextureRegion, Color)(Of TextureRegion , Color)())
overload: TinyLife.Tools.RemoveTool.SpawnDestroyParticles*
nameWithType.vb: RemoveTool.SpawnDestroyParticles(RectangleF, Single, (TextureRegion, Color)(Of TextureRegion, Color)())
modifiers.csharp:
- public
- static
modifiers.vb:
- Public
- Shared
fullName.vb: TinyLife.Tools.RemoveTool.SpawnDestroyParticles(MLEM.Misc.RectangleF, System.Single, System.ValueTuple(Of MLEM.Textures.TextureRegion, Microsoft.Xna.Framework.Color)())
name.vb: SpawnDestroyParticles(RectangleF, Single, (TextureRegion, Color)(Of TextureRegion, Color)())
references:
- uid: TinyLife.Tools
commentId: N:TinyLife.Tools
name: TinyLife.Tools
nameWithType: TinyLife.Tools
fullName: TinyLife.Tools
- uid: System.Object
commentId: T:System.Object
parent: System
isExternal: true
name: Object
nameWithType: Object
fullName: System.Object
- uid: TinyLife.Tools.Tool
commentId: T:TinyLife.Tools.Tool
parent: TinyLife.Tools
name: Tool
nameWithType: Tool
fullName: TinyLife.Tools.Tool
- uid: TinyLife.Tools.Tool.RemoveTool
commentId: F:TinyLife.Tools.Tool.RemoveTool
parent: TinyLife.Tools.Tool
name: RemoveTool
nameWithType: Tool.RemoveTool
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